• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:24
CET 13:24
KST 21:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship uThermal 2v2 Circuit
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion I would like to say something about StarCraft StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Awesome Games Done Quick 2026! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1215 users

Europa Universalis IV - Page 89

Forum Index > General Games
Post a Reply
Prev 1 87 88 89 90 91 209 Next
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-11-02 18:54:58
November 02 2014 18:54 GMT
#1761
Stuff like how large rebellions work has never been realistic at all in EU4. You could have rebel death stacks in older version as well, so it's not like it was this patch that made it unrealistic. It was always a very gamey mechanic, not really historically accurate.

My first playthrough has been as a fairly boring nation, so I can't really complain so far, but it doesn't look any less realistic than before. Just maybe needs a few adjustments in the numbers.
Yurie
Profile Blog Joined August 2010
11993 Posts
Last Edited: 2014-11-02 19:33:37
November 02 2014 19:32 GMT
#1762
I think tribal rebels in EU3 were balanced.

http://forum.paradoxplaza.com/forum/showthread.php?486346-Rebels-without-a-pause-a-Tribal-AAR&p=12182409&viewfull=1#post12182409

Check totals at bottom of post, this is after a world conquest from prawnstar. (I would never, ever, ever do that WC.)

If I recall correctly that version didn't have auto hunt for rebels, even if it had it wouldn't have worked with some of the numbers when the ruler died.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
November 02 2014 19:35 GMT
#1763
whats with paradox and their rebellions?

In CK2 they too had (have?) those really unrealistic deathstack armies for rebellions that were bigger than any army any nation fielded since the roman empire.
ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
November 02 2014 21:41 GMT
#1764
paradox just loves waving the red-black flag for no good reasons :>
I do remember prawnstar's aars in eu3 fondly.

At least from a balance point of view the eu3 one was working much better, but then you did have a simulation of population in eu3 compared to eu4....
LiquidDota Staff@TW_ShiaoPi
TL+ Member
WladimirUN
Profile Joined February 2005
Germany67 Posts
November 02 2014 21:50 GMT
#1765
How does the Papal controller works now? I get that you have the influence and you can spend it on things like a chance to get more cardinals, but how to become controller? I was it once by chance w/o any cardinals... I'm lost
TerransHill
Profile Joined February 2011
Germany572 Posts
November 03 2014 03:07 GMT
#1766
On November 03 2014 02:24 Bojas wrote:
Show nested quote +
On November 02 2014 22:54 TerransHill wrote:
On November 02 2014 20:05 Bojas wrote:
I like the new rebel system. It feels more realistic, the old system felt like a genocidal whack-a-mole game.

As long as you don't get a new king with low legitimacy you should be fine by raising autonomy/stability. Also -X unrest bonusses are great! When you become bigger you should be able to take on a rebel uprising.
I got unlucky once with bad stability events and a king with 0 legitimacy and I rage quitted out of that game. They should do something about that, and also perhaps other situations that were made for the old rebel system that are now impossible to deal with.

Also, using Harsh treatment should be an "oh shit" button, that you should prevent pressing at all cost.

Have you guys found out wether it's worth it to keep marches around? I made a few, they are useful at first but long term they don't seem to be worth it, because they are hard to integrate.


Its not realistic at all. I have no problem with a little bit of challenge but this rebel system gets it totally wrong. It takes all the credibility and immersion from the game.
Take a look at this situation for example:

+ Show Spoiler +
[image loading]


Those are fraticelli rebels. A minority religion who wanted to be accepted. How on earth would they get a total of 54k units? It is the year 1475 as you can see and my troop limit is 15. Hell they even have more troops than a huge nation like france has at that time.
Removing them drained all my remaining manpower and made me take 3 loans.


Yeah, that might be one of those occasions that need a tweak. But I don't know what you did prior to this.

What I meant by realism is that killing 10.000 of your citizens because they rebelled every few weeks is weird.
The point of this system is that you gradually piss certain factions off more, until at a certain point they snap and rebel against you. That seems pretty realistic to me.

You mean it's not realistic because it's not historical. That's a different debate.


As for army tradition, in my experience rebels don't have good generals anymore, sometimes no general at all. In my Ethiopia game, my generals are on average slightly better.


I get that, I also kinda like how that new system works with the autonomy etc.

The numbers however... totally ridiculous. One thing I like about this game is that I can replay history under kind of realistic circumstances.
Some minority religion fielding 54k men however totally kills that immersive feel.
Respect my authoritah!!
Sermokala
Profile Blog Joined November 2010
United States14069 Posts
November 03 2014 03:41 GMT
#1767
I think rebels are a lot better now then they were before. the ability to predict them coming is better then random chance.

TYW makes all the hype worth it. really fixed the reformation and gives a lot of bite to it developing.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
November 03 2014 06:26 GMT
#1768
On November 03 2014 06:50 WladimirUN wrote:
How does the Papal controller works now? I get that you have the influence and you can spend it on things like a chance to get more cardinals, but how to become controller? I was it once by chance w/o any cardinals... I'm lost

I think it is this way. If you control a cardinal, you can spend your PI towards becoming the next papal controller once the current pope dies. Once the current pope dies, the next papal controller is randomized among those who spent PI
EZ4ENCE
hfglgg
Profile Joined December 2012
Germany5372 Posts
November 03 2014 06:30 GMT
#1769
On November 03 2014 04:35 LaNague wrote:
whats with paradox and their rebellions?

In CK2 they too had (have?) those really unrealistic deathstack armies for rebellions that were bigger than any army any nation fielded since the roman empire.


its almost impossible to simulate rebellions properly in eu4, especially in the later parts of the game and keep them somewhat fun.
historically, rebellions didnt gather regular armies out of thin air / the population and battleing the rulers on an even battleground and sieging fortresses for years.
it was either groups of untrained peasents that rioted, pillaged and killed officials everywhere, but got dispatched easily by the first army send against them or, if the rebellion had any chance of success, parts of the regular standing army turned against its former ruler. especially the second option would be super frustrating to play against.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2014-11-03 06:31:46
November 03 2014 06:30 GMT
#1770
So in my Ethiopia game right now around 1650 the rebels are starting to feel right, because they're still about the same size as they were 150 years ago, but I'm much stronger. Every couple of years 2-4 stacks of 15-20 rebels will spawn, with my force-limit being around 80. This is a good amount: not enough to be a real problem if you have a full strength army, but will quickly add up if you have multiple revolts you can't deal with quickly.

e.g. the Timurids in my game are being torn apart by rebels because their army was battered by successive wars, and several revolts happened at once. I like the new rebel system, the numbers are just too high for the first 100 years.

Other than that and minimum autonomy on same-continent colonies, AoW is great, love all the other new mechanics.
I am the Town Medic.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
November 03 2014 10:00 GMT
#1771
I think given that colonization is a much less monarch point / AE heavy way of expanding, that the autonomy floor is fair.

Given new Westernization mechanics, exploration-first is going to be common again anyways.

I think rebels are not intended to be historical, but from a gameplay perspective they do need to represent an actual threat. The new system is much better though and avoids frustrating things like two stacks chain-revolting in the same province with <3 RR
?
TerransHill
Profile Joined February 2011
Germany572 Posts
November 03 2014 11:31 GMT
#1772
by the way anyone else experiencing alot more lag since the patch?
any tips on how to improve the performance?
Respect my authoritah!!
Silvanel
Profile Blog Joined March 2003
Poland4739 Posts
Last Edited: 2014-11-03 11:36:44
November 03 2014 11:36 GMT
#1773
I have. I tried to switch of things (like water, shades etc). Doesnt work. Changing the autosave settings helped briefly (for like two in game months). Also sometimes it seems like after loading the game runs better and then clumps up after few months.Dunno, what to do. The game is unplayable for me right now. I might put the game off, till the new patch or untill i get new hardware. (Or someone finds software related solution).
Pathetic Greta hater.
Yello
Profile Blog Joined July 2010
Germany7411 Posts
November 03 2014 11:47 GMT
#1774
On November 03 2014 20:31 TerransHill wrote:
by the way anyone else experiencing alot more lag since the patch?
any tips on how to improve the performance?


I have the same problem. As soon as I am past the early game everything above speed 2 is really laggy. I was on borderless windowed mode, switching to fullscreen helped a little but not by much.
Before the patch everything was running perfectly smooth, even on speed 4 and 5
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
TerransHill
Profile Joined February 2011
Germany572 Posts
Last Edited: 2014-11-03 12:05:24
November 03 2014 11:54 GMT
#1775
On November 03 2014 20:36 Silvanel wrote:
I have. I tried to switch of things (like water, shades etc). Doesnt work. Changing the autosave settings helped briefly (for like two in game months). Also sometimes it seems like after loading the game runs better and then clumps up after few months.Dunno, what to do. The game is unplayable for me right now. I might put the game off, till the new patch or untill i get new hardware. (Or someone finds software related solution).


Do you have an ATI graphic card aswell? Maybe it has sth. to do with that.
I am now around 1600 and it got unplayable for me aswell. But I also have laggs right from the start (still playable, but annoying).
I also realized that the game crashes alot when minimized. :/

edit: googled a bit and some say that the laggs stopped for them when they bought art oft war. Now that's what I call a sales strategy :D
can any1 confirm that?
Respect my authoritah!!
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
November 03 2014 12:27 GMT
#1776
On November 03 2014 20:31 TerransHill wrote:
by the way anyone else experiencing alot more lag since the patch?
any tips on how to improve the performance?

Only when I open the National Ideas tab and doing stuff there, otherwise I'm getting about the same performance as before.
EZ4ENCE
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
November 03 2014 13:20 GMT
#1777
Trade view and then zoomed out over Europe makes the game lag like a bad gif for me.

Also, it seems to randomly crash once in a while.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
November 03 2014 15:52 GMT
#1778
On November 03 2014 19:00 419 wrote:
I think given that colonization is a much less monarch point / AE heavy way of expanding, that the autonomy floor is fair.

Given new Westernization mechanics, exploration-first is going to be common again anyways.

I think rebels are not intended to be historical, but from a gameplay perspective they do need to represent an actual threat. The new system is much better though and avoids frustrating things like two stacks chain-revolting in the same province with <3 RR


I don't see how. Most colonizable provinces in Africa for example are 1-2 base tax. What's the appeal of investing an entire idea group so I can grab a bunch of provinces worth 0.25 tax? It will take centuries for the colony to even pay for its own cost.
I am the Town Medic.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
November 03 2014 16:05 GMT
#1779
They raise your land and naval force limits. Also production and trade income. And technically, you don't need to invest in an entire idea group just for Africa, because chances are, if you do invest in Exploration, you've colonised far more than just some African provinces. Plus having even one African province means that you can invade India or Asia just that much earlier/efficiently/cheaper.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
November 03 2014 17:36 GMT
#1780
On November 04 2014 01:05 Dangermousecatdog wrote:
They raise your land and naval force limits. Also production and trade income. And technically, you don't need to invest in an entire idea group just for Africa, because chances are, if you do invest in Exploration, you've colonised far more than just some African provinces. Plus having even one African province means that you can invade India or Asia just that much earlier/efficiently/cheaper.


Force limits, production and trade are all reduced by autonomy... literally every valuable stat is (except income from gold mines, I think).

In my case I'm playing Ethiopia, so colonizing won't get me any closer to India! It's about wanting to fill in the few gaps (especially the connection to western Africa), but seeing little incentive to do so at the cost of a whole idea group when I'd only get a bunch of 0.25 tax provinces for it.
I am the Town Medic.
Prev 1 87 88 89 90 91 209 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 285
SC2Nice 19
MindelVK 16
StarCraft: Brood War
Britney 45168
Rain 3273
Sea 2097
GuemChi 1300
Shuttle 1145
Stork 461
FanTaSy 446
ZerO 413
actioN 395
firebathero 386
[ Show more ]
EffOrt 309
Snow 296
Light 287
Soma 276
Last 206
Mini 197
Leta 196
Hyuk 179
ToSsGirL 147
ggaemo 143
Sharp 112
Hyun 109
Pusan 92
Aegong 92
hero 86
Killer 63
ajuk12(nOOB) 56
Barracks 50
910 43
sorry 39
JYJ 39
Nal_rA 37
Sea.KH 32
Movie 23
soO 22
NotJumperer 18
Noble 15
zelot 13
Terrorterran 13
HiyA 9
Sacsri 8
scan(afreeca) 8
Icarus 5
Dota 2
XaKoH 906
XcaliburYe584
League of Legends
JimRising 395
Counter-Strike
olofmeister2280
zeus1240
shoxiejesuss1021
x6flipin615
allub107
Other Games
singsing1940
B2W.Neo1478
Pyrionflax584
Fuzer 300
Sick179
Gorgc86
ZerO(Twitch)5
Organizations
Other Games
gamesdonequick27668
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 50
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos5628
• HappyZerGling210
Upcoming Events
OSC
1h 36m
Classic vs Krystianer
Solar vs TBD
ShoWTimE vs TBD
MaxPax vs TBD
MaNa vs MilkiCow
GgMaChine vs Mixu
SOOP
1d 15h
SHIN vs GuMiho
Cure vs Creator
The PondCast
1d 21h
Sparkling Tuna Cup
2 days
IPSL
3 days
DragOn vs Sziky
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-06
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.