My first playthrough has been as a fairly boring nation, so I can't really complain so far, but it doesn't look any less realistic than before. Just maybe needs a few adjustments in the numbers.
Europa Universalis IV - Page 89
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SKC
Brazil18828 Posts
My first playthrough has been as a fairly boring nation, so I can't really complain so far, but it doesn't look any less realistic than before. Just maybe needs a few adjustments in the numbers. | ||
Yurie
11781 Posts
http://forum.paradoxplaza.com/forum/showthread.php?486346-Rebels-without-a-pause-a-Tribal-AAR&p=12182409&viewfull=1#post12182409 Check totals at bottom of post, this is after a world conquest from prawnstar. (I would never, ever, ever do that WC.) If I recall correctly that version didn't have auto hunt for rebels, even if it had it wouldn't have worked with some of the numbers when the ruler died. | ||
LaNague
Germany9118 Posts
In CK2 they too had (have?) those really unrealistic deathstack armies for rebellions that were bigger than any army any nation fielded since the roman empire. | ||
ShiaoPi
TAIWAN NUMBAH WAN5956 Posts
I do remember prawnstar's aars in eu3 fondly. At least from a balance point of view the eu3 one was working much better, but then you did have a simulation of population in eu3 compared to eu4.... | ||
WladimirUN
Germany67 Posts
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TerransHill
Germany572 Posts
On November 03 2014 02:24 Bojas wrote: Yeah, that might be one of those occasions that need a tweak. But I don't know what you did prior to this. What I meant by realism is that killing 10.000 of your citizens because they rebelled every few weeks is weird. The point of this system is that you gradually piss certain factions off more, until at a certain point they snap and rebel against you. That seems pretty realistic to me. You mean it's not realistic because it's not historical. That's a different debate. As for army tradition, in my experience rebels don't have good generals anymore, sometimes no general at all. In my Ethiopia game, my generals are on average slightly better. I get that, I also kinda like how that new system works with the autonomy etc. The numbers however... totally ridiculous. One thing I like about this game is that I can replay history under kind of realistic circumstances. Some minority religion fielding 54k men however totally kills that immersive feel. | ||
Sermokala
United States13822 Posts
TYW makes all the hype worth it. really fixed the reformation and gives a lot of bite to it developing. | ||
WindWolf
Sweden11767 Posts
On November 03 2014 06:50 WladimirUN wrote: How does the Papal controller works now? I get that you have the influence and you can spend it on things like a chance to get more cardinals, but how to become controller? I was it once by chance w/o any cardinals... I'm lost I think it is this way. If you control a cardinal, you can spend your PI towards becoming the next papal controller once the current pope dies. Once the current pope dies, the next papal controller is randomized among those who spent PI | ||
hfglgg
Germany5372 Posts
On November 03 2014 04:35 LaNague wrote: whats with paradox and their rebellions? In CK2 they too had (have?) those really unrealistic deathstack armies for rebellions that were bigger than any army any nation fielded since the roman empire. its almost impossible to simulate rebellions properly in eu4, especially in the later parts of the game and keep them somewhat fun. historically, rebellions didnt gather regular armies out of thin air / the population and battleing the rulers on an even battleground and sieging fortresses for years. it was either groups of untrained peasents that rioted, pillaged and killed officials everywhere, but got dispatched easily by the first army send against them or, if the rebellion had any chance of success, parts of the regular standing army turned against its former ruler. especially the second option would be super frustrating to play against. | ||
Alzadar
Canada5009 Posts
e.g. the Timurids in my game are being torn apart by rebels because their army was battered by successive wars, and several revolts happened at once. I like the new rebel system, the numbers are just too high for the first 100 years. Other than that and minimum autonomy on same-continent colonies, AoW is great, love all the other new mechanics. | ||
419
Russian Federation3631 Posts
Given new Westernization mechanics, exploration-first is going to be common again anyways. I think rebels are not intended to be historical, but from a gameplay perspective they do need to represent an actual threat. The new system is much better though and avoids frustrating things like two stacks chain-revolting in the same province with <3 RR | ||
TerransHill
Germany572 Posts
any tips on how to improve the performance? | ||
Silvanel
Poland4709 Posts
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Yello
Germany7411 Posts
On November 03 2014 20:31 TerransHill wrote: by the way anyone else experiencing alot more lag since the patch? any tips on how to improve the performance? I have the same problem. As soon as I am past the early game everything above speed 2 is really laggy. I was on borderless windowed mode, switching to fullscreen helped a little but not by much. Before the patch everything was running perfectly smooth, even on speed 4 and 5 | ||
TerransHill
Germany572 Posts
On November 03 2014 20:36 Silvanel wrote: I have. I tried to switch of things (like water, shades etc). Doesnt work. Changing the autosave settings helped briefly (for like two in game months). Also sometimes it seems like after loading the game runs better and then clumps up after few months.Dunno, what to do. The game is unplayable for me right now. I might put the game off, till the new patch or untill i get new hardware. (Or someone finds software related solution). Do you have an ATI graphic card aswell? Maybe it has sth. to do with that. I am now around 1600 and it got unplayable for me aswell. But I also have laggs right from the start (still playable, but annoying). I also realized that the game crashes alot when minimized. :/ edit: googled a bit and some say that the laggs stopped for them when they bought art oft war. Now that's what I call a sales strategy :D can any1 confirm that? | ||
WindWolf
Sweden11767 Posts
On November 03 2014 20:31 TerransHill wrote: by the way anyone else experiencing alot more lag since the patch? any tips on how to improve the performance? Only when I open the National Ideas tab and doing stuff there, otherwise I'm getting about the same performance as before. | ||
Zaphod Beeblebrox
Denmark697 Posts
Also, it seems to randomly crash once in a while. | ||
Alzadar
Canada5009 Posts
On November 03 2014 19:00 419 wrote: I think given that colonization is a much less monarch point / AE heavy way of expanding, that the autonomy floor is fair. Given new Westernization mechanics, exploration-first is going to be common again anyways. I think rebels are not intended to be historical, but from a gameplay perspective they do need to represent an actual threat. The new system is much better though and avoids frustrating things like two stacks chain-revolting in the same province with <3 RR I don't see how. Most colonizable provinces in Africa for example are 1-2 base tax. What's the appeal of investing an entire idea group so I can grab a bunch of provinces worth 0.25 tax? It will take centuries for the colony to even pay for its own cost. | ||
Dangermousecatdog
United Kingdom7084 Posts
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Alzadar
Canada5009 Posts
On November 04 2014 01:05 Dangermousecatdog wrote: They raise your land and naval force limits. Also production and trade income. And technically, you don't need to invest in an entire idea group just for Africa, because chances are, if you do invest in Exploration, you've colonised far more than just some African provinces. Plus having even one African province means that you can invade India or Asia just that much earlier/efficiently/cheaper. Force limits, production and trade are all reduced by autonomy... literally every valuable stat is (except income from gold mines, I think). In my case I'm playing Ethiopia, so colonizing won't get me any closer to India! It's about wanting to fill in the few gaps (especially the connection to western Africa), but seeing little incentive to do so at the cost of a whole idea group when I'd only get a bunch of 0.25 tax provinces for it. | ||
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