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Europa Universalis IV - Page 156

Forum Index > General Games
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419
Profile Blog Joined December 2010
Russian Federation3631 Posts
December 09 2015 06:21 GMT
#3101
On December 09 2015 09:12 IgnE wrote:
are they useful in multiplayer?

I guess they become significantly more useful when not playing against brain-dead opponents (like an AI)
?
ZeroChrome
Profile Joined September 2010
Canada1001 Posts
Last Edited: 2015-12-10 06:22:33
December 10 2015 01:38 GMT
#3102
[image loading]
Russia 1578.
I noticed that as soon as the Commonblob formed they combined all their troops into two big stacks and sat them in low supply limit provinces. Few years later they were like 20k manpower in the hole and I just wiped the floor with them by myself, grabbed Danzig and a few other provinces. Had a civil war because of the overextension but it was worth it. Anyone else seen this happen? Makes the Commonwealth quite a pathetic opponent.

On another note I fucking hate this change that gives victorious armies a morale boost. Discipline is even more OP now.
Forward
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2015-12-16 17:53:19
December 16 2015 17:52 GMT
#3103
so here I am, having practically finished Third Way as Mzab, using the manpower exploit to make it go faster and I start wondering "why the hell am I not trying TTM with this"

random Moldavia->Romania game:

[image loading]

On another note I fucking hate this change that gives victorious armies a morale boost. Discipline is even more OP now.

another outcome of people exploiting stackwipe mechanics!
?
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
December 17 2015 21:04 GMT
#3104
[image loading]

I did nothing wrong.
?
RvB
Profile Blog Joined December 2010
Netherlands6213 Posts
December 17 2015 21:24 GMT
#3105
What's your strategy? I've had a break from EU4 for a while now but when I come back I want to try TTM.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
December 18 2015 00:04 GMT
#3106
no-CB the most vulnerable guy in Southern India, play opportunistically until I can smash whoever wins out of Bahmanis/Vijay

Oman -> Mamluks -> Rome to Westernize I guess

...then apparently get regencied as I'm prepping wars in 1500 gg
?
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
December 19 2015 09:54 GMT
#3107
[image loading]

hello Europe!
?
Lucumo
Profile Joined January 2010
6850 Posts
December 19 2015 12:14 GMT
#3108
On December 17 2015 02:52 419 wrote:
Show nested quote +
On another note I fucking hate this change that gives victorious armies a morale boost. Discipline is even more OP now.

another outcome of people exploiting stackwipe mechanics!

You always got a morale boost after defeating an army though?
RvB
Profile Blog Joined December 2010
Netherlands6213 Posts
December 19 2015 13:52 GMT
#3109
No you didn't or if you did it must have been really small. You could fight, retreat and then send in another stack with full morale to stack wipe. That's why you get the morale boost now.
ZeroChrome
Profile Joined September 2010
Canada1001 Posts
December 21 2015 10:47 GMT
#3110
Main problem is that the morale bonus for winning a battle scales depending on the size of the army you defeat. So high discipline armies can just win consecutive battles against multiple larger armies. Having lower max morale doesn't even matter because you can slaugher bigger armies with almost no losses and be ready to fight again the next day.
Forward
arb
Profile Blog Joined April 2008
Noobville17921 Posts
Last Edited: 2015-12-21 22:37:06
December 21 2015 20:16 GMT
#3111
http://images.akamai.steamusercontent.com/ugc/387672440814055342/D94D471050D992478089933A8CE73114D0ED8403/

probably end up taking the rest of china and hopefully india before the game ends, commonwealth has so many allies its pretty impossible to fight -_-

what countries do i need to do a wc?
seems like i took too long going into the steppe, and chain colonizing i didnt make it to china for a reallllll long time

also, update : http://images.akamai.steamusercontent.com/ugc/387672440816289132/30683B5B3D866FC72A9110184DD3E8BD1DE61F98/
Artillery spawned from the forges of Hell
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2015-12-22 10:01:07
December 22 2015 10:00 GMT
#3112
[image loading]

I am really, really bad at this game.

Old World with 100 years to go. HREmperor blobstria is the only true opponent left:

[image loading]
?
TerransHill
Profile Joined February 2011
Germany572 Posts
Last Edited: 2015-12-22 11:28:32
December 22 2015 10:35 GMT
#3113
On December 07 2015 21:27 nimbim wrote:
To optimize combat you need enough infantry to form a solid frontline. If the enemy comes with a stack of 14/4/0 for example you would want 18 infantry to fill the front line and 2-4 cavalry (depending on your income) to flank. 16/6/0 would also be fine, but 2 of your cavalry units would suffer losses in combat now (more expensive to reinforce). This also depends on combat width of course, if you are fighting in mountains half of this example stack wouldn't be fighting at all and just losing morale until they can fill a gap in the frontline.


I dont quite get it. I know that you have to fill the frontline with infantry and few cav + and fill backline with canons.
But what if huge armies clash? lets say my frontline is 20 so my army is 18/2/20 . my opponent has an 80 stack.
I cant just run into that 80 stack with my "perfect" 40 stack so i have to add another 40 stack messing everything up again. Or does a 36/4/40 army automatically arrange like it should? And does fallen infantry get automatically replaced by infantry again or is it random and can also be cav/cannon?
Respect my authoritah!!
RvB
Profile Blog Joined December 2010
Netherlands6213 Posts
December 22 2015 11:20 GMT
#3114
You only need cannons untill you filled out the combat width. So in your example ideally you'd go in with your perfect stack and then only reinforce with infantry to replace the casualties. I'd always recommend to have at least 2 more infantry in your stack than cannons anyway since otherwise they'll kill some infantry after the first fighting phase and then your cannons will get exposed and killed.
TerransHill
Profile Joined February 2011
Germany572 Posts
Last Edited: 2015-12-22 11:38:34
December 22 2015 11:37 GMT
#3115
Ah ok. Is it crucial to go in with my perfect squad though? Or could I also have an 80 stack with 56/4/20 -> canons automatically fill the back line, cav is automatically on the flanks, infantery is in the front and gets replenished.
The only thing which bothers me is cav. If I had like 52/8/20 I guess that results in all cav being put into the initial front line? So cav will have be to be reinforced "manually" from another province I guess?
Respect my authoritah!!
nimbim
Profile Blog Joined June 2009
Germany984 Posts
December 22 2015 13:24 GMT
#3116
It depends on combat width. If the combat width is more than 20 it would be your units getting flanked if you just go in with a 18/2/20. If two armies arrive at different times the 2nd army will fill up the free spots rather badly. For example two 16/2/10 stacks meet one 32/4/20 stack and the combat width is 36, the reinforced side would have the 26 remaining spots in the backline filled with infantry and cavalry, thus losing the bonus of 10 artillery until some frontline has died to free up spots.

If you want to engage a 56/4/20 in the most efficient way, the first stack to arrive would need enough infantry/cav to fill the entire frontline and artillery to fill the entire backline or just as much as you have, then reinforce with infantry/cav before any frontline unit has died. However, when armies reach this size you are usually strong enough to ignore all micromanagement like that. Just send a couple of stacks to arrive at roughly the same time unless you are fighting Prussia and France in a coalition war.
RvB
Profile Blog Joined December 2010
Netherlands6213 Posts
December 22 2015 13:52 GMT
#3117
On December 22 2015 20:37 TerransHill wrote:
Ah ok. Is it crucial to go in with my perfect squad though? Or could I also have an 80 stack with 56/4/20 -> canons automatically fill the back line, cav is automatically on the flanks, infantery is in the front and gets replenished.
The only thing which bothers me is cav. If I had like 52/8/20 I guess that results in all cav being put into the initial front line? So cav will have be to be reinforced "manually" from another province I guess?

You could have an 80 stack in theory but that would mean you would eat a lot of attrition so that is something you have to take into account with stack size as well.

On the second point. Later in the game you shouldn't really worry about cavalry anymore. An army without cavalry will do just fine.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
Last Edited: 2015-12-22 16:04:01
December 22 2015 16:02 GMT
#3118
good god, annexed so much in 3 diff treaties, had like 180 OE and rebels everywhere
rofl
somehow put them all down and now im golden, go me
On December 22 2015 22:24 nimbim wrote:
It depends on combat width. If the combat width is more than 20 it would be your units getting flanked if you just go in with a 18/2/20. If two armies arrive at different times the 2nd army will fill up the free spots rather badly. For example two 16/2/10 stacks meet one 32/4/20 stack and the combat width is 36, the reinforced side would have the 26 remaining spots in the backline filled with infantry and cavalry, thus losing the bonus of 10 artillery until some frontline has died to free up spots.

If you want to engage a 56/4/20 in the most efficient way, the first stack to arrive would need enough infantry/cav to fill the entire frontline and artillery to fill the entire backline or just as much as you have, then reinforce with infantry/cav before any frontline unit has died. However, when armies reach this size you are usually strong enough to ignore all micromanagement like that. Just send a couple of stacks to arrive at roughly the same time unless you are fighting Prussia and France in a coalition war.


i've been making all my armies something like 18/2/18(or16) or something
that seems to work decent i guess
Artillery spawned from the forges of Hell
RvB
Profile Blog Joined December 2010
Netherlands6213 Posts
December 22 2015 18:58 GMT
#3119
Any tips of a nation I should play as to start coming back into it?
Archeon
Profile Joined May 2011
3253 Posts
December 23 2015 03:57 GMT
#3120
On December 23 2015 03:58 RvB wrote:
Any tips of a nation I should play as to start coming back into it?

Depends on how good you were and when you played

I think most medium HRE-states (Bohemia, Brandenburg, Bavaria, Holland) are ok for starters. If you just want to try out mechanics with as little stress as possible I'd play something like England. Sweden is also still a good one, although Muscovy might stress in the far future.

Castile, Muscovy, Ottomans and Poland are still easy games 90% of the time (ordered from weak to strong). Haven't played France recently, but it seems a lot weaker than before. Still a great nation. Austria when you want to try out the emperor-mechanics.

Northern Italy is somewhat more advanced but fun to play. Venice is surprisingly strong but gets hate from kebab, Milan is pretty decent, Papal state is not bad.
Asia:
India's muslim states are really strong regionally and timmy still has the potential to become really strong.
Ming is the odd superpower and a lot of gambling. Imo less interesting. But if you don't break down you can throw hundreds of mercs at everyone.
Anything in Japan is also a cool start, but you might loose.

Outside of that hordes are freaking crazy atm. The easiest right now is probably Uzbek.
low gravity, yes-yes!
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