On December 09 2015 09:12 IgnE wrote:
are they useful in multiplayer?
are they useful in multiplayer?
I guess they become significantly more useful when not playing against brain-dead opponents (like an AI)
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419
Russian Federation3631 Posts
On December 09 2015 09:12 IgnE wrote: are they useful in multiplayer? I guess they become significantly more useful when not playing against brain-dead opponents (like an AI) | ||
ZeroChrome
Canada1001 Posts
![]() Russia 1578. I noticed that as soon as the Commonblob formed they combined all their troops into two big stacks and sat them in low supply limit provinces. Few years later they were like 20k manpower in the hole and I just wiped the floor with them by myself, grabbed Danzig and a few other provinces. Had a civil war because of the overextension but it was worth it. Anyone else seen this happen? Makes the Commonwealth quite a pathetic opponent. On another note I fucking hate this change that gives victorious armies a morale boost. Discipline is even more OP now. | ||
419
Russian Federation3631 Posts
random Moldavia->Romania game: ![]() On another note I fucking hate this change that gives victorious armies a morale boost. Discipline is even more OP now. another outcome of people exploiting stackwipe mechanics! | ||
419
Russian Federation3631 Posts
![]() I did nothing wrong. | ||
RvB
Netherlands6203 Posts
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419
Russian Federation3631 Posts
Oman -> Mamluks -> Rome to Westernize I guess ...then apparently get regencied as I'm prepping wars in 1500 gg | ||
419
Russian Federation3631 Posts
![]() hello Europe! | ||
Lucumo
6850 Posts
On December 17 2015 02:52 419 wrote: Show nested quote + On another note I fucking hate this change that gives victorious armies a morale boost. Discipline is even more OP now. another outcome of people exploiting stackwipe mechanics! You always got a morale boost after defeating an army though? | ||
RvB
Netherlands6203 Posts
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ZeroChrome
Canada1001 Posts
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arb
Noobville17921 Posts
probably end up taking the rest of china and hopefully india before the game ends, commonwealth has so many allies its pretty impossible to fight -_- what countries do i need to do a wc? seems like i took too long going into the steppe, and chain colonizing i didnt make it to china for a reallllll long time also, update : http://images.akamai.steamusercontent.com/ugc/387672440816289132/30683B5B3D866FC72A9110184DD3E8BD1DE61F98/ | ||
419
Russian Federation3631 Posts
![]() I am really, really bad at this game. Old World with 100 years to go. HREmperor blobstria is the only true opponent left: ![]() | ||
TerransHill
Germany572 Posts
On December 07 2015 21:27 nimbim wrote: To optimize combat you need enough infantry to form a solid frontline. If the enemy comes with a stack of 14/4/0 for example you would want 18 infantry to fill the front line and 2-4 cavalry (depending on your income) to flank. 16/6/0 would also be fine, but 2 of your cavalry units would suffer losses in combat now (more expensive to reinforce). This also depends on combat width of course, if you are fighting in mountains half of this example stack wouldn't be fighting at all and just losing morale until they can fill a gap in the frontline. I dont quite get it. I know that you have to fill the frontline with infantry and few cav + and fill backline with canons. But what if huge armies clash? lets say my frontline is 20 so my army is 18/2/20 . my opponent has an 80 stack. I cant just run into that 80 stack with my "perfect" 40 stack so i have to add another 40 stack messing everything up again. Or does a 36/4/40 army automatically arrange like it should? And does fallen infantry get automatically replaced by infantry again or is it random and can also be cav/cannon? | ||
RvB
Netherlands6203 Posts
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TerransHill
Germany572 Posts
The only thing which bothers me is cav. If I had like 52/8/20 I guess that results in all cav being put into the initial front line? So cav will have be to be reinforced "manually" from another province I guess? | ||
nimbim
Germany983 Posts
If you want to engage a 56/4/20 in the most efficient way, the first stack to arrive would need enough infantry/cav to fill the entire frontline and artillery to fill the entire backline or just as much as you have, then reinforce with infantry/cav before any frontline unit has died. However, when armies reach this size you are usually strong enough to ignore all micromanagement like that. Just send a couple of stacks to arrive at roughly the same time unless you are fighting Prussia and France in a coalition war. | ||
RvB
Netherlands6203 Posts
On December 22 2015 20:37 TerransHill wrote: Ah ok. Is it crucial to go in with my perfect squad though? Or could I also have an 80 stack with 56/4/20 -> canons automatically fill the back line, cav is automatically on the flanks, infantery is in the front and gets replenished. The only thing which bothers me is cav. If I had like 52/8/20 I guess that results in all cav being put into the initial front line? So cav will have be to be reinforced "manually" from another province I guess? You could have an 80 stack in theory but that would mean you would eat a lot of attrition so that is something you have to take into account with stack size as well. On the second point. Later in the game you shouldn't really worry about cavalry anymore. An army without cavalry will do just fine. | ||
arb
Noobville17921 Posts
rofl somehow put them all down and now im golden, go me On December 22 2015 22:24 nimbim wrote: It depends on combat width. If the combat width is more than 20 it would be your units getting flanked if you just go in with a 18/2/20. If two armies arrive at different times the 2nd army will fill up the free spots rather badly. For example two 16/2/10 stacks meet one 32/4/20 stack and the combat width is 36, the reinforced side would have the 26 remaining spots in the backline filled with infantry and cavalry, thus losing the bonus of 10 artillery until some frontline has died to free up spots. If you want to engage a 56/4/20 in the most efficient way, the first stack to arrive would need enough infantry/cav to fill the entire frontline and artillery to fill the entire backline or just as much as you have, then reinforce with infantry/cav before any frontline unit has died. However, when armies reach this size you are usually strong enough to ignore all micromanagement like that. Just send a couple of stacks to arrive at roughly the same time unless you are fighting Prussia and France in a coalition war. i've been making all my armies something like 18/2/18(or16) or something that seems to work decent i guess | ||
RvB
Netherlands6203 Posts
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Archeon
3253 Posts
On December 23 2015 03:58 RvB wrote: Any tips of a nation I should play as to start coming back into it? Depends on how good you were and when you played ![]() I think most medium HRE-states (Bohemia, Brandenburg, Bavaria, Holland) are ok for starters. If you just want to try out mechanics with as little stress as possible I'd play something like England. Sweden is also still a good one, although Muscovy might stress in the far future. Castile, Muscovy, Ottomans and Poland are still easy games 90% of the time (ordered from weak to strong). Haven't played France recently, but it seems a lot weaker than before. Still a great nation. Austria when you want to try out the emperor-mechanics. Northern Italy is somewhat more advanced but fun to play. Venice is surprisingly strong but gets hate from kebab, Milan is pretty decent, Papal state is not bad. Asia: India's muslim states are really strong regionally and timmy still has the potential to become really strong. Ming is the odd superpower and a lot of gambling. Imo less interesting. But if you don't break down you can throw hundreds of mercs at everyone. Anything in Japan is also a cool start, but you might loose. Outside of that hordes are freaking crazy atm. The easiest right now is probably Uzbek. | ||
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