Persona 4 Arena - Page 7
Forum Index > General Games |
![]()
FakeSteve[TPR]
Valhalla18444 Posts
| ||
rwrzr
United States1980 Posts
On August 24 2012 05:20 FakeSteve[TPR] wrote: this game is fucking rad. playing mitsuru, my girl from P3 grew up to be a foxy dominatrix, i knew it tier whore fraud steve spam dp more!!!!! <3 fakesteve | ||
Shiragaku
Hong Kong4308 Posts
My brother noticed someone oldside and I asked "Who is it?" and he said the cops. I ask again and again and he said the cops again and again. Then I hear a really loud and unsettling knock on the door and I get so fucking scared that I shut off the PS3 in the middle of the game possibly going to lose a lot of points for this and it was not the cops. Really scary moment. | ||
rwrzr
United States1980 Posts
On August 24 2012 06:10 Shiragaku wrote: *Sigh* My brother noticed someone oldside and I asked "Who is it?" and he said the cops. I ask again and again and he said the cops again and again. Then I hear a really loud and unsettling knock on the door and I get so fucking scared that I shut off the PS3 in the middle of the game possibly going to lose a lot of points for this and it was not the cops. Really scary moment. Did you steal the PS3? Were you being really loud? Tell him to get the door? | ||
imMUTAble787
United States680 Posts
On August 24 2012 05:20 FakeSteve[TPR] wrote: this game is fucking rad. playing mitsuru, my girl from P3 grew up to be a foxy dominatrix, i knew it yea thanks for making me never want to play chie that matchup is worse than tiger obstacle course lol | ||
Cel.erity
United States4890 Posts
On August 24 2012 12:16 imMUTAble787 wrote: yea thanks for making me never want to play chie that matchup is worse than tiger obstacle course lol Really? Chie:Mitsuru is considered to be 5:5 or in some cases 5.5:4.5 in Chie's favor. It's very hard for Mitsuru to get Chie off of her, and proper use of rolls and IAD crossups will usually let Chie get in. Mitsuru is pretty much universally 5:5 with the rushdown part of the cast, it's just that she completely dominates everybody else. | ||
imMUTAble787
United States680 Posts
![]() i just cant stand the lack of range on her normals, even if she blows people up once she gets in close. not a fan of her 2b either. she's got the best corner lockdown in the game tho imo. | ||
Shiragaku
Hong Kong4308 Posts
On August 24 2012 06:57 rwrzr wrote: Did you steal the PS3? Were you being really loud? Tell him to get the door? I was more worried about my drug habits being exposed and my shady past on the internet. Plus I have some extreme political views but there is no way that the police would arrest me for that, but still, it was scary. And quick question, how do you properly fight Kanji? Whenever I play against him, I always run away and harass him rather than fighting him in close quarters because of his throw. | ||
Trumpet
United States1935 Posts
http://www.twitch.tv/jiyuna/b/329766136 USA USA USA USA lololol | ||
Cel.erity
United States4890 Posts
| ||
imMUTAble787
United States680 Posts
| ||
Shiragaku
Hong Kong4308 Posts
And how do you know which side Teddie will roll from when using his awakened super? Bleh...the thing about Tager from BlazBlue was that I was able to assault him from the air with Jin. With Kanji, he seems to be asking you to come in the air. And it is difficult to engage him up close because he can use his command grabs which does 3000 damage. | ||
Cel.erity
United States4890 Posts
On August 26 2012 23:36 Shiragaku wrote:And how do you know which side Teddie will roll from when using his awakened super? They get to choose, C is left side and D is right side. | ||
Shiragaku
Hong Kong4308 Posts
On August 27 2012 02:29 Cel.erity wrote: They get to choose, C is left side and D is right side. Wow...so it is more of a coin toss? Well I guess it is a nice feature to the mind games. | ||
Trumpet
United States1935 Posts
On August 27 2012 02:34 Shiragaku wrote: Wow...so it is more of a coin toss? Well I guess it is a nice feature to the mind games. If you super jump and air dash almost every character can dodge it no matter what side its from I think. I'm not 100% on that though. | ||
Cel.erity
United States4890 Posts
On August 27 2012 03:57 Trumpet wrote: If you super jump and air dash almost every character can dodge it no matter what side its from I think. I'm not 100% on that though. Pretty much, just assume the worst and hang in the air if it's from the opposite side. If your back air dash is more floaty you can use that too, or air turn with it. I think Yukiko gets more air time that way (though she can just DP through Teddie's super, lol). A lot of character's persona normals also give them more air time. Go into training mode, record Teddie doing the super, stand near the edge of the screen where he's going to appear and learn the timing to super jump it. You will never get hit by it again. | ||
Arolis
United States496 Posts
On August 27 2012 09:21 Cel.erity wrote: Pretty much, just assume the worst and hang in the air if it's from the opposite side. If your back air dash is more floaty you can use that too, or air turn with it. I think Yukiko gets more air time that way (though she can just DP through Teddie's super, lol). A lot of character's persona normals also give them more air time. Go into training mode, record Teddie doing the super, stand near the edge of the screen where he's going to appear and learn the timing to super jump it. You will never get hit by it again. Just confirming this. Had a Teddie do this super to me raw 5 times in a match (damn gold bursts) and super jumping immediately after Teddie leaves the screen then air dashing dodged every single one regardless of which version or how close to the corner I was in. I was playing on Labrys who has some floatiness to her jump, but isn't particularly fast. Kanji has a good amount of invincibility on his DP and that super can pass through him as well. Though it might require some better timing than Yukiko. | ||
Kingkosi
United States1215 Posts
| ||
neo_sporin
United States516 Posts
On August 26 2012 23:36 Shiragaku wrote: Oh my God...I hate Kanji so much. He is currently my worst matchup. Chie is alright, but it is annoying to see B-A ranked people that only know her auto. And how do you know which side Teddie will roll from when using his awakened super? Bleh...the thing about Tager from BlazBlue was that I was able to assault him from the air with Jin. With Kanji, he seems to be asking you to come in the air. And it is difficult to engage him up close because he can use his command grabs which does 3000 damage. As a chie i can see your annoyance. I am C and I know a few combos, but the auto just does so much more damage and it has the auto mixup that the auto is just a simpler answer than trying to do more complicated things. Its like when terrans used to 2 rax every game in TvZ--sure they could win other ways, but it made things a lot easier to get the easy advantage. Otherwise--Im nearing the end of the story. I have to finish Aigis, Mitsuru, Elizabeth and 1 other persons story (assuming no more open up) I will be sad when its all over, but now i want P5--or P4a2 | ||
Cel.erity
United States4890 Posts
On August 29 2012 13:37 neo_sporin wrote: As a chie i can see your annoyance. I am C and I know a few combos, but the auto just does so much more damage and it has the auto mixup that the auto is just a simpler answer than trying to do more complicated things. Its like when terrans used to 2 rax every game in TvZ--sure they could win other ways, but it made things a lot easier to get the easy advantage. If you're still winning using auto combo, you have a real long way to go in this game. Just confirm 5A into some simple oki like 5A > 5B > 2B > 2AB > 5D(D) and you'll have a lot more success. If you really need the meter, let the auto combo run until the end and then do 236C instead of the super. It's almost the same damage. The main thing though is 5A isn't really what you want to be doing to poke anyway; 2A, 5B and 5C are much better in almost any situation. In general you want to be ending everything in a sweep or an AoA to get a hard knockdown and then do 5D(D) or 2D(D) to force them to sit there blocking on wakeup, at which point you resume your mixup game. For raw damage, most things chain into 5C > 236A > 236A > 236C at bare minimum, or 5C > 236B > 236B > 66 xx 5C xx 66 , 5A > 5C > 214C > 236236D, or 5C > 236A > 236A > 236236A , 5C > 236B > 236B > 236D/236236D type stuff if you want to spend meter, depending on the starter. Once you understand the different ways to start and end Chie's combos, you'll realize that you can mix and match them pretty much on the fly, but there actually aren't very many things you need to memorize. | ||
| ||