• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:53
CEST 11:53
KST 18:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments4[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced62
StarCraft 2
General
RSL Revival patreon money discussion thread Official Ladder Map Pool Update (April 28, 2025) The GOAT ranking of GOAT rankings Weekly Cups (Jul 28-Aug 3): herO doubles up Clem Interview: "PvT is a bit insane right now"
Tourneys
LiuLi Cup - August 2025 Tournaments WardiTV Mondays RSL Season 2 Qualifier Links and Dates StarCraft Evolution League (SC Evo Biweekly) Global Tourney for College Students in September
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
StarCraft player reflex TE scores BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ StarCon Philadelphia Where is technical support?
Tourneys
[ASL20] Online Qualifiers Day 2 [CSLPRO] It's CSLAN Season! - Last Chance [Megathread] Daily Proleagues Cosmonarchy Pro Showmatches
Strategy
Fighting Spirit mining rates [G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 695 users

Battlefield 4 - Page 55

Forum Index > General Games
Post a Reply
Prev 1 53 54 55 56 57 62 Next
KnT
Profile Blog Joined January 2011
Australia243 Posts
February 23 2014 20:49 GMT
#1081
I tried out Second Assault. Crashed 4 times in 10 minutes and gave up
I played a PvP last night, he had stalkers I had stalkers they both shot laser. I lasered harder and won.
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
February 23 2014 21:51 GMT
#1082
Still play occassionally and I've not had crash issues for months. It's just frustrating to play when Dice have done everything in their power to try and level the playingfield between a mentally retarded 3 year old and a top level competitive player. All the little lock-on mechanics, homing weapons and mechanics that disallow skilled players to have stand out performances are just beyond retarded.

It doesn't help that pretty much removed all air gameplay from bf4, when that was something most of my friends were heavily focused on. Trying to get in an attack chopper for the first 4 months of the games lifespan has just been nothing but sad and free tickets for the enemy team.
digmouse
Profile Blog Joined November 2010
China6329 Posts
Last Edited: 2014-02-23 22:13:07
February 23 2014 22:12 GMT
#1083
I still feel DICE hasn't been able to improve their hit detection, especially after playing Titanfall beta and went back to play some Halo 4 this issue is more glaring every minute, the game does improve a lot regarding stability, haven't encountered a single crash lately but the hit detection (aka cover kills) is still horrible and rage inducing.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
hootsushi
Profile Joined August 2010
Germany3468 Posts
February 23 2014 23:38 GMT
#1084
On February 24 2014 06:51 Divine-Sneaker wrote:
Still play occassionally and I've not had crash issues for months. It's just frustrating to play when Dice have done everything in their power to try and level the playingfield between a mentally retarded 3 year old and a top level competitive player. All the little lock-on mechanics, homing weapons and mechanics that disallow skilled players to have stand out performances are just beyond retarded.

It doesn't help that pretty much removed all air gameplay from bf4, when that was something most of my friends were heavily focused on. Trying to get in an attack chopper for the first 4 months of the games lifespan has just been nothing but sad and free tickets for the enemy team.


I don't know what Dice was thinking when they nerfed the attack/transport chopper into the ground. I really don't.
Pik
Profile Joined April 2011
Germany176 Posts
February 23 2014 23:53 GMT
#1085
Seems like everybody is back playing Metro...

I dont get it, everywhere people write how terrible the clusterfuck is, but everybody plays it...
wow, this gank is gonna be easy....
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 23 2014 23:57 GMT
#1086
On February 24 2014 08:53 Pik wrote:
Seems like everybody is back playing Metro...

I dont get it, everywhere people write how terrible the clusterfuck is, but everybody plays it...


silent majority.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
February 24 2014 00:33 GMT
#1087
On February 24 2014 02:17 Ethenielle wrote:
I played a bit of second assault...

Metro is full out grenade spam through doorways, Oman is the equivalent of filling a paint window with brown and looking at it for half an hour, Firestorm is just full chaos and caspian is OK.

But for me the worst part is that the game is still just Battlefield. Take a chopper? You're shot down almost before you take off because of HVM-II, MAA and the odd stinger. Take some armor? Well, go on a streak and have it ended by some clown sitting on his iPad and sending cruise missiles down on your head, or even AC-130/Bomber/Artillery.

There is just too much no-skill unavoidable damage in this game for me to bear anymore. If I want enjoyable infantry combat I'll go play CS instead.

PS. The best part? Next DLC will have anti-helicopter mines. I shit you not.

I agree with you on the maps. Metro is actually okay with a no explosives rule though. Firestorm/Caspian is fine, while Oman is unbalanced because thats how the map was designed.

As for unavoidable damage you mentioned, air is pretty nerfed i agree, but its doable with friends. Little Birds are still extremely strong with a dedicated repairer. My squad likes to run a RPG & Stinger in little birds too which gives the little bird an extra bit of firepower.

Tank? You just need to tank more. I am a dedicated ground pounder with half of my time in tanks, I've never died to cruise missiles/ac130/artillery. Bomber, once my first time on silk road. There is no unavoidable damage in BF4. You need more experience and learn what to do.
Tip: Keep moving. AC130 takes 4 hits to take you out. Artillery shots coming to you are obvious with like 4sec of warning if you actually keep an eye in the sky, you can see the smoke trails incoming in your general direction, get out of there. Same thing with bomber, you can see the bomber long before the bombs are launched, if your moving NO bombers will target you as they only get 4shots and they want kills.

On February 24 2014 04:50 Torte de Lini wrote:
Waiting for a mode that actually appeals to me. I hit rank 50 and I've lost all desire to play. Even when I play with a friend; it's kind of mindless unorganized blandness.

I instantly die as soon as I spawn or I walk about 50 metres out of base to just die and I see why Titanfall appeals to so many people; less players, get some kills (even if they are just dumb AI) and you feel like you had your run that had some momentum.

With BF4, unless I'm playing Operation Locker, I play short bursts of dying.

Same advice with up there. You guys seem to be blaming the game when it seems to me that perhaps you guys should learn to play BF4 better. Yes there's some games where its stupid, spawn on teammates insta death happens more often than it should, but I do not walk 50m out of base and die. Killstreaks aren't hard at all, i get them all the time. I had a amazing kill streak of 14-0 yesterday before getting flanked and died by my fault, I should have checked the flank before shooting at a target that i shouldn't have.
If you really want killstreaks, use a Suppressor. BF4 peeps over rely on the mini map(so do i), Suppressors are good for killstreaks especially when flanking. People just dont turn around even when friendlies die beside them.

This is BF, a tactical game. There's always some sort of cover nearby that you can run along unless its metro/locker/silk road. Silk road there's plenty of cover in D flag though. You shouldnt be dying like that if you know the map and make use of cover.
Mew Mew Pew Pew
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
February 24 2014 00:44 GMT
#1088
On February 24 2014 07:12 digmouse wrote:
I still feel DICE hasn't been able to improve their hit detection, especially after playing Titanfall beta and went back to play some Halo 4 this issue is more glaring every minute, the game does improve a lot regarding stability, haven't encountered a single crash lately but the hit detection (aka cover kills) is still horrible and rage inducing.

Cover kills? You mean head glitching? thats unavoidable part of fps though, giving you the ability to shoot behind cover means head glitching is unavoidable. It's also a calculated risk, as the only part exposed is the head, 2 shots into the dome piece your dead too. Head glitching really only works against people with poor aim. Besides people dont rage when their the one doing the head glitching only when their on the receiving end. I see this as fair play.

I do have beef with the invisible walls though, especially in building debris. Thats horrible design by DICE and should have been fixed long ago. i do get what you mean by hit detection, i was in titanfall and I had only 1kill trade over the entire session. BF4 kill trades are still happening, though not as bad as before.
Mew Mew Pew Pew
digmouse
Profile Blog Joined November 2010
China6329 Posts
February 24 2014 00:46 GMT
#1089
On February 24 2014 09:44 Mithhaike wrote:
Show nested quote +
On February 24 2014 07:12 digmouse wrote:
I still feel DICE hasn't been able to improve their hit detection, especially after playing Titanfall beta and went back to play some Halo 4 this issue is more glaring every minute, the game does improve a lot regarding stability, haven't encountered a single crash lately but the hit detection (aka cover kills) is still horrible and rage inducing.

Cover kills? You mean head glitching? thats unavoidable part of fps though, giving you the ability to shoot behind cover means head glitching is unavoidable. It's also a calculated risk, as the only part exposed is the head, 2 shots into the dome piece your dead too. Head glitching really only works against people with poor aim. Besides people dont rage when their the one doing the head glitching only when their on the receiving end. I see this as fair play.

I do have beef with the invisible walls though, especially in building debris. Thats horrible design by DICE and should have been fixed long ago. i do get what you mean by hit detection, i was in titanfall and I had only 1kill trade over the entire session. BF4 kill trades are still happening, though not as bad as before.

Yeah I should be more clear, I meant the all over the place random hit markers where you are not really sure where you bullets went despite you have a sub 50ms ping and in close to medium range, it is annoying as hell.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
February 24 2014 02:16 GMT
#1090
I believe what most people refer to as unavoidable damage is simply the fact that 99% of the gadgets/anti armor and air mechanics are very poorly thought out and implemented. Thus they require no though, skill, aim or wit to use to near maximum efficiency.

Technically heatseekers aren't unavoidable. However with a lot of maps lacking cliffs or buildings you can fly behind and 25 second flare recharge, it's almost as if they're unavoidable. Same goes for getting spammed by 5 mbt law's a second, or the fact that even the otherwise skillful choice in the sraw still somehow manages to get the ability to lock on to targets.

Outside of immediate infantry duels which have their own frustrations in game engine limitations or whatever it is, the vehicle gameplay has largely deteriorated into a state of Quicktime Eventfield 4: dreadful mechanics.

Unavoidable, while really not the proper choice of word, describes so very well how much of the gameplay ends up feeling. If I'm the best player in the world at my role, I shouldn't have to inevitably die to a handful of scrubs spamming left mouse button unless I make mistakes. Currently, we're much closer to the other extreme which is sad.
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
February 24 2014 04:17 GMT
#1091
digimouse I never had that issue lol. I never felt that I didn't have control over my bullets, sorry I can't talk about that because i've never experienced that. If my bullets go out of control, i usually chalk it up to my poor aim & control. Except DMRs before the buff, I do not understand how can firing the gun quickly result in such decrease in accuracy lol. I had my crosshair on target, squeeze off 5 shot, only the 1st hit, the other 4 bullets disappear. That was aggravating, and only happened on DMRs(pre-buff) and LMGs(when i shoot at targets too far away)...which is why I do not use DMR/LMGs and prefer weapons with good accuracy.

Divine-Sneaker I totally agree in that case, Air pretty much have unavoidable damage due to map design. I truly think that anti-ar lockon stingers etc are OP. 1 guy with stinger will pretty much render enemy air useless. 45dmg per lock on stinger that doesn't require you to maintain lock is pretty insane. It's just fire and forget. Igla at least is better balanced in the sense that you have to maintain the lock. The squad i run with usually have just 1guy with stinger, rest rpg/smaws. 1 Stinger is enough to get any air off my squad.

However anti-ground armor devices are not OP. Your talking about MBT-Laws etc which are super fast firing and have a pseudo-lockon mechanic, which I have to ask where is your infantry?
I feel that Laws are balanced behind the fact that they do very little damage already. It takes 5 Laws to take out a tank for example, which is plenty of time for the armor to respond and run away.
The major threat to ground armor is not other armor, it's infantry & air(mainly because you cant hit air). If your armor is in the position where it's getting hit by 5 MBT-Laws, it is supposed to die, which is what you described. Armor are supposed to be something that works with infantry, not rushing up solo and owning everything. The problem you described seems more of a playstyle issue, that armor got caught out of position, which he should pay for it in the first place.

Think about it this way, in a fight with available cover, 1 good engineer with a appropriate anti-tank device(rpg/smaw/law) would have no issue in taking out any enemy tank/LAV. However in a fight with no cover, the armor should tear the infantry a new one. To take out infantry behind cover, you need other infantry....which makes the whole thing fair. A ground armor piece isn't supposed to be a powerhouse that rapes everything. It's a tactical game where all 3 aspect of the game, air/armor/infantry are supposed to work together to do objectives.

I truly think that air needs a buff, while everything else is fine. Except for invisible walls and unbalanced maps(Oman). How I wish they released Bazaar instead of Oman though, Grand Bazaar was easily my favourite BF3 map by far.
Mew Mew Pew Pew
KnT
Profile Blog Joined January 2011
Australia243 Posts
February 24 2014 05:29 GMT
#1092
I almost think that a Titanfall/Planetside-esque approach to vehicles would be good for BF in the way that after x amount of time you can call in a vehicle that you've customised to be average at everything or excel at only one of anti-infantry/anti-tank/anti-air and be pretty bad at the other two.
I played a PvP last night, he had stalkers I had stalkers they both shot laser. I lasered harder and won.
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
February 24 2014 10:33 GMT
#1093
The exaggeration was probably a bad idea, but the point I tried to make with anti armor mechanics is that it doesn't matter that the mbt law for example has its ups and downs. It's just a terrible weapon by design and it takes out almost every single factor that both the user and the guy on the receiving end has that they can use to influence what happens after one is fired.

Think off 5 rpg's being fired instead. Several of them might miss now because their shooter isn't the greatest at aiming, or the tank pilot may be able to dodge one or two on his own. 5 sraws being used, this time the 5 shooters are all standing still and vulnerable to getting shot by teammates or simply being killed by the tank before the rocket reaches its target, or they might miss once again.

Since we're playing a shooter, you should not be rewarded for not aiming. It used to be a very skillful part of being a good armor pilot that you can use angles and good movement to consistently dodge rpg's. That entire aspect is simply taken out with a single weapon that somehow got pushed to be the stock weapon.

When a weapon removes more gameplay that it can possibly add, it's just a fucking terrible design. It shouldn't be in the game when we still have the other 4 anti ground launchers. It's boring, skillless and a thoroughly frustrating thing to deal with.

Similarly the Slams are just dumb and unnecessary by design. We already have mines that serve the same role and c4 that acts as its more versatile sibling that requires a trigger. Slams do nothing but break the game due to all the invisible walls, hidden angles and all that crap, which means slams end up being far too well hidden for them to be good gameplay.

Mines are fine in that they can still be seen if they're lying on a road and you're being aware of your sorroundings. You won't be looking in obscure places for mines, since they can't be anywhere else than on the ground. Slams, not so much. See that invisible crevice near the wall? Oh, there happens to be a cluster of 3 slams hidden somewhere you can't actually see them. etc. etc.

They add nothing to gameplay and their only purpose is to annoy people while replacing the standard mine which was a mechanic that's worked absolutely fine for 12 years. Regular mines are at least possible to spot, and properly using terrain to hide them is something that actually takes thought as opposed to putting slams on the ceiling, a branch or an invisible wall.


It isn't that being out of position shouldn't be punishable, it's that punishing another players mistake should require you to not fuck up yourself or at least allow the armor pilot to have a counterplay of his own. Lockon weapons punish small mistakes far too harhsly for the input they require from the user. That's the issue.

I can go further into detail about the specific weapon/gadgets and the design flaws if you want, but I have faith that you get the point I was trying to get across.
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
February 24 2014 11:45 GMT
#1094
I do see your point, and so does DICE. Slams are now nerfed(activation radius halved, making them pretty useless. Truth be said, after the patch I do not see Slams anymore), so's MBT-LAW(lockon nerfed).

Personally I think that the lockon weapons with the exception of Stingers are pretty okay. Even MBT-Laws.
I actually disagree with the slams being nerfed btw, I feel they add quite a important dimension to counter armor. Any armor player would know to check the ground for mines, and pretty much never die to mines. Slams is a way to pit the armor vs the infantry in a fun mindgame FOR WORLD DOMINATION MUAHAHHAAHAHA

It isn't that being out of position shouldn't be punishable, it's that punishing another players mistake should require you to not fuck up yourself or at least allow the armor pilot to have a counterplay of his own.

What I do not get is this. Why should punishing people's mistakes requires the guy to have a way,to possibly to stop you from punishing them?

I have to disagree If you fucked up your positioning, you should die without having a chance to recover. This should then teach you not to do the same mistakes again. I guess that applies to slams, if you die to slams in that area, you learn from it and from then on will check that particular area for slams. I think it serves as lessons learnt, which you can then apply against the enemy themself.
Mew Mew Pew Pew
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
February 24 2014 12:29 GMT
#1095
The mines/slams part of the argument is a bit awkward I admit. Their issues are a bit seperate from the launchers, but it's mostly down to the fact that other bugs and broken game mechanics made them impossible to find and account for, while making mines obsolete. Therein, easier to use, more punishing and less option for proper counterplay.

I've died less than a dozen times to mines/slams in my bf4 playtime so far so it's not that I have a personal vendetta against the type of people who put these down all the time. However they were put into the game, pretty clearly, with no other rationale than them being "cool". That's bad game design and they've still not been altered significantly enough that I can condone the choice to add them in the first place.


On the subject of punishing mistakes I believe that we need to define what we're discussing if we intend to reach an understanding :D

When I mention that I believe there should be an option for counterplay in almost any situation, I start out with the assumption that not all players are of equal skill levels. I assume that I'm viewing the scenario as myself being in the situation and whomever else involved as being the standard type of uncooperative, unaware, ignorant and not quite skilled pub player.

The discrepancy in knowledge, skill or whatever that I assume is big enough that I believe that a slight mistake on my part shouldn't instantly lead to my doom every time.

Were I to assume a different scenario where we had two teams of skilled competitive players, then sure, a slight mistake might definitely lead to a different result.

We can then argue whether balancing and designing with competitive play or the average pub game in mind is the right choice, and whether zhint0's claim that bf4 will be the premier competitive FPS in a couple months is going to hold true

That is however how I choose to view it, and given this type of scenario I find that many mechanics in bf4 currently punish mistakes either too harshly or way too easily compared to the amount of input needed. I find that allowing players with less skill do more and more, while players with more skill can do less and less to differentiate themselves is bad. Lockon weapons are simply the biggest offender and the most obvious mechanic that violates my design philosophy.
altered
Profile Joined March 2008
Switzerland646 Posts
Last Edited: 2014-02-24 15:12:22
February 24 2014 15:09 GMT
#1096
ok so heres my 2cents:

New maps:
Caspian and Firestorm are great maps. They were good in BF3 and are even better in BF4. The slight changes to terrain make them more interesting for inf and armor.
Metro is metro, 2014 version will be better for 24 and smaller player counts while still being a clusterfuck in 64p. But thats what metro players want, isnt it?
Oman is a shitty map for pubs, the reason for this is that there is so much mapspawnable armor wich results in a snowballing effect since the side that starts to win gets more and more armor untill the got all of it. In organized play its hard to say how this map will play out. Though i have to say it will be interesting to see how the metagame evolves with on a map where they went for total asymetric ballance. Russians have more armor and easier access to the gunship while US has 2 boats and a transport. The sandstorm is strategically interesting too and tbh looks really cool.

MBT LAW:
Its a bad launcher already and will be even worse after the next ballance patch. People who complain about it being overpowered and not being able to dodge it just dont realise that you actually can dodge them but you have to abuse different terrain to do so. Empty vehicles (jeeps, mraps, bikes, quads) all distract the LAW, overhead cover completely denys all damage from laws since they will always hit the ceiling instead of the tank. IMO the LAW mechanics added depth to the armor gameplay since you have to use different sorts of cover depending on what launchers your opponents use now. The LAW is somewhat effective against headglitching tanks but even then if that tank has a repper they wont hurt him really since they always do mindamage and cant do crits wich means you will always be able to run.


Mines:
Slams are definitely too powerfull compared to mines atm. There is no reason to use mines except when you want to place more than 3 slams. DICE already announced a nerf though so i guess it will be ok after the next ballance patch.
Does Flash dream of electric Romeo?
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
February 24 2014 15:49 GMT
#1097
I guess we disagree with the definition of how mistakes should be punished. I am a firm believer that mistakes should be punished severely, even for good players vs the average baddie.
Like if i got shot in the back first, i shouldn't be able to whip around and down the other guy instead. However, truth be told, its often that you can turn around and kill that guy first because he suck and can't aim.I call that fair enough.

Another example is that it doesn't matter that slams are easy to use and can be placed in some extremely good concealed areas, if i didn't check it before i went through, i should die for it.

You speak of how DICE is balancing for the average baddie instead of the better players, i would like to point out that the better players will still be higher in KDR/objectives played. It's easy to differentiate the good players from the bad despite your claim that it takes lesser for the bad players to do more. I totally disagree with what you've said here. My stance is that despite what DICE has done, baddies will still be baddies and good players will still win them, but the baddies still stand a chance if the good players made mistakes.

It's no fun if the baddies get raped 0-30 every round or something afterall. That sort of things kill the community/amount of people playing BF4 fast as they feel that they had no chance, why should they play?

Altered, the balance you talked about has already been implemented. Slams are already nerfed and MBT LAW too.
Mew Mew Pew Pew
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
February 24 2014 17:36 GMT
#1098
Again, my personal annoyance with some things probably pushes my arguments to be more black and white than they are. It would be flat out wrong to say that skill is unnoticable and makes no difference. Where we disagree is that this balance is currently where it should be.

While appealing to the lowest common denominator is probably better for business, it certainly doesn't let the game live up to its full potential. Really, is it good gameplay if we have to cater to the people who feel entitled to be entertained if their preferred playstyle is to run their genitalia across the keyboard?

We'll probably have to agree to disagree, but I feel like it's skewed way too far in favor of not even having to aim etc. for it being a shooter
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 25 2014 10:10 GMT
#1099
I guess I expected Battlefield to be a bit more tactical and less hectic/you could die at any second from anywhere or location.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
February 25 2014 11:01 GMT
#1100
It can be tactical if you put outside constraints on the game. Putting 64 people into a small space is never going to lead to much else but nonstop chaos. If you want strategical planning and tactics to be important you kinda have to play organized or competitive settings.

In pubs where the overall objective of actually winning the round is entirely unimportant to most people, any sort of tactical or strategical input gets lost instantly.
Prev 1 53 54 55 56 57 62 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech48
RotterdaM 13
StarCraft: Brood War
Britney 28282
Sea 1798
firebathero 1171
EffOrt 439
Larva 408
Bisu 399
ggaemo 341
Killer 316
Stork 277
Jaedong 274
[ Show more ]
actioN 210
Hyuk 127
Sacsri 100
Dewaltoss 98
Mini 95
sSak 68
Backho 43
Pusan 40
sorry 34
Noble 28
Sharp 23
NaDa 15
IntoTheRainbow 8
Sexy 5
ToSsGirL 0
ZerO 0
Dota 2
BananaSlamJamma287
XcaliburYe277
League of Legends
JimRising 258
Counter-Strike
shoxiejesuss593
x6flipin303
Other Games
singsing1027
Fuzer 259
crisheroes213
DeMusliM184
Mew2King143
SortOf108
rGuardiaN30
ZerO(Twitch)0
Organizations
Other Games
gamesdonequick808
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
Kim Chul Min (afreeca) 0
sctven
[ Show 12 non-featured ]
StarCraft 2
• davetesta13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
The PondCast
7m
WardiTV Summer Champion…
1h 7m
Replay Cast
14h 7m
LiuLi Cup
1d 1h
uThermal 2v2 Circuit
1d 5h
RSL Revival
1d 16h
RSL Revival
2 days
SC Evo League
2 days
uThermal 2v2 Circuit
2 days
CSO Cup
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
3 days
Wardi Open
4 days
RotterdaM Event
4 days
RSL Revival
5 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.