• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:29
CEST 23:29
KST 06:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy5uThermal's 2v2 Tour: $15,000 Main Event14Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple5SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
RSL Revival patreon money discussion thread #1: Maru - Greatest Players of All Time Lambo Talks: The Future of SC2 and more... Team Liquid Map Contest #21 - Presented by Monster Energy uThermal's 2v2 Tour: $15,000 Main Event
Tourneys
Enki Epic Series #5 - TaeJa vs Classic (SC Evo) Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series SEL Masters #5 - Korea vs Russia (SC Evo) ByuN vs TaeJa Bo7 SC Evo Showmatch
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
New season has just come in ladder StarCraft player reflex TE scores BGH Auto Balance -> http://bghmmr.eu/ Simultaneous Streaming by CasterMuse Google Play ASL (Season 20) Announced
Tourneys
[Megathread] Daily Proleagues KCM 2025 Season 3 Small VOD Thread 2.0 [ASL20] Online Qualifiers Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI Bitcoin discussion thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 565 users

Battlefield 4 - Page 26

Forum Index > General Games
Post a Reply
Prev 1 24 25 26 27 28 62 Next
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
October 11 2013 20:22 GMT
#501
On October 12 2013 04:30 altered wrote:
Show nested quote +
On October 12 2013 02:35 Aylear wrote:
On October 12 2013 01:53 altered wrote:
snip


It's not about recons killing you, it's about recons killing you and being untouchable by being on a roof you literally cannot get to in any way whatsoever. I can't take a squad and go clear a rooftop if I want to -- I need a helicopter, and those aren't always available. When those recons also have a support with ammo box and an engineer, their combined PLD / RPG fire and elevator C4 makes it almost impossible to take them down, and they can just take down aircraft 24/7.


They arent untouchable.You can 1. countersnipe 2. kill them with a attack heli 3. drop a squad on that roof with a transport heli and wipe them 4. go up by elevator on all roofs that are strategically important 5. ignore them if they are recons 6. even shoot them with a tanks 50cal or the lmg on many positions when the tank is angeled a little.
The squad that defends a roof with c4 and pld+rpgs aircraft is also not untouchable for the attack heli. PLD has a range of 300m and stingers have a 350m range, they cause some decent area denial for the helis but can still be taken out outside of lockon range.
And afteral that is still a squad (3-5 players) that are working together and using highground to their advantage. The ammount of distraction that tactic causes is well deserved but definitely not overpowered. I see that it creates some problems in public matches where teams are totally uncoordinated and assets arent used to their full potential but im shure that this wont ever be a serious problem in any atleast semi competitive format.


Your point is that people shouldn't talk about problems in pub because it wouldn't be a problem if it wasn't pub? That's insulting and short-sighted. To say that we shouldn't consider fixes to problems because "it's pub" is like saying people shouldn't be allowed to own computers if they can't operate a command line interface.

In pubs they are very hard to kill, and since that is what we're talking about, everything you said is void. Just for the fun of it, however, here are some counter-points:

1. Countersniping is pointless because one or two of my players simply stay hidden until the rest of my squad respawn. This is the infinity hole, and you cannot dislodge it. Also, if my snipers are better than yours, then you're back to square one.

2. Your combat heli gets countered by our combat heli. Otherwise, we down it using RPG/PLD. If it's hovering out of range, we simply hide behind an obstacle until it gets in range, or until my team shoots it down.

3. Transport heli? RPG/PLD. Not hard. Most of the time it'll get killed, and the entire point is that even if your guys drive us off, you can just set up shop there and be equally nigh-unapproachable for a while.

4. Some of the best roofs on the map do not have an elevator, and that includes the absolute tallest one (not including C), meaning our squad can stay alive, while yours cannot. If we're on a roof that has an elevator, well: We have C4. You have a closet. Do the math.

5. What?

6. What?



Yes, it is a squad working well together and holding the high ground, and they should get an advantage from being there. Plenty of other maps in Battlefield history has had some really sweet spots where you can hold and do some serious damage, but they were rarely unassailable, which these roofs truly are. The buildings are so perfectly situated where recons have a good view of most of the map, they can cover 2-3 points on their own, and they provide an endless, almost untouchable spawn point for team mates to attack objectives with impunity, because they can literally jump down and parachute to multiple points from any single roof within seconds.

The map is designed in such a way that why wouldn't you do this? It's perfect for it, which makes people go recon all day, which makes the game boring, which makes the game less fun, which is the problem.

There are some very simple things that can be done to fix the roof camping on SoS, like adding elevators / stairs and fixing the elevator mechanic, and your argument that nothing needs to be done "because it's pub" is bullshit.
TL+ Member
hootsushi
Profile Joined August 2010
Germany3468 Posts
October 12 2013 01:17 GMT
#502
Okay, so I just connected to a Obliteration server and no one was able to pick up the bomb. The map was already running for 240 minutes, lol. Probably still running :D
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
October 13 2013 02:40 GMT
#503
Anyone trying to practice heli? I'm looking for players to 1v1 in empty servers.
TL+ Member
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 15 2013 11:26 GMT
#504
Ok, so my verdict is that it is a buy for me, but I felt the guns were sometimes too easy. I don't know what the first carbine was, but I blazed down a lot of foes with almost no recoil and I am not very close to being a good player (honestly, Im not being modest, I bought this game for the graphics and ambiance)
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
October 15 2013 11:37 GMT
#505
Hopefully with release we'll get our more specialized guns ala VSS from BC2 or the G3 etc. that are all quite more difficult to use to their fullest, but are incredibly rewarding when you learn to control them.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 15 2013 11:42 GMT
#506
I actually like how there is more weight and reward for squad leaders, bonuses and classes working alongside one another like the recon and RPGs. I don't find leveltuion or whatever to be as overrated as people claim.

I also feel squad leaders get a little too many points, I was squad leader and get rank 1 without breaking a sweat or with a negative k/d ratio
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Infernal_dream
Profile Joined September 2011
United States2359 Posts
October 15 2013 16:58 GMT
#507
On October 15 2013 20:26 Torte de Lini wrote:
Ok, so my verdict is that it is a buy for me, but I felt the guns were sometimes too easy. I don't know what the first carbine was, but I blazed down a lot of foes with almost no recoil and I am not very close to being a good player (honestly, Im not being modest, I bought this game for the graphics and ambiance)


The carbines are ridiculously strong. As are the DMRs. I was actually far better sniping with the DMR than the first sniper. I don't understand why the sniper bullets travel slower and have far more bullet drop than a dmr. Same with tank rounds. Tank rounds do not drop after 75meters. Yet here it's like they hit something with 200x gravity and instantly plummet. The second sniper however is far better than the first and makes the game ez mode from rooftops.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51489 Posts
October 15 2013 17:02 GMT
#508
Aww BETA is finished
Game out in 2 weeks
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
hootsushi
Profile Joined August 2010
Germany3468 Posts
Last Edited: 2013-10-15 17:33:00
October 15 2013 17:31 GMT
#509
Classes seem to be kinda unbalanced, I feel. Recon and Engineer are by far the best classes. Assault only gets played because they've got assault rifles/grenade launcher and I have actually played maps where I have never seen a support at all.
BF3 rewarded dropping medkits and ammo boxes way too much, since it only takes a second to drop one, but now I feel like there is little incentive to drop medkits/ammo boxes at all. Also, please widen the ressurection window a bit, it's way too short now.

On the other hand, I really like what they've done with the class customization itself. Much wider choices regarding different weapon types and some weapons feel better (I hated BF3 Stinger, but I love the new one). You also gain much more points for playing objectives and helping your squad, which I appreciate.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 15 2013 17:34 GMT
#510
I feel like balance should just not be a discussion here when it comes to deciding to get BF or not since at every release, it'll always be imbalanced rofl.

Shit, BF3 was all about learning which guns were the most OP to unlock all the other weapons of that class lolol
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
hootsushi
Profile Joined August 2010
Germany3468 Posts
October 15 2013 17:46 GMT
#511
On October 16 2013 02:34 Torte de Lini wrote:
I feel like balance should just not be a discussion here when it comes to deciding to get BF or not since at every release, it'll always be imbalanced rofl.

Shit, BF3 was all about learning which guns were the most OP to unlock all the other weapons of that class lolol


I'm not saying AK12 is imbalanced as hell, please fix DICE or something like that. It's more like I don't see much incentive to play support, because it contributes almost nothing to you and your team. Maybe it changes once mortar is back for Support, but for now I think moving the C4 from support to recon was a mistake.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 15 2013 18:25 GMT
#512
yeah, Im just kidding around.

Anyone think the first few levels will feel grindy?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 15 2013 19:47 GMT
#513
I bet it'll be faster at release. Can't wait for release :D
When I think of something else, something will go here
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 15 2013 19:54 GMT
#514
Crossing my fingers!

NO platoon support though ):
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
WakaDoDo
Profile Joined July 2009
Sweden1183 Posts
October 16 2013 08:53 GMT
#515
On October 16 2013 04:54 Torte de Lini wrote:
NO platoon support though ):


I find it really weird how they let the platoon feature go uncomplete at launch. Isnt the social aspect of games a huge hook for most people these days? Shouldnt it be high on the priority list, or am I completley wrong here?
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 16 2013 09:52 GMT
#516
I just dont understand why it isnt in the game? Are they adding something new to Platoons or?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Brett
Profile Blog Joined October 2002
Australia3820 Posts
October 16 2013 11:11 GMT
#517
On October 16 2013 01:58 Infernal_dream wrote:
Show nested quote +
On October 15 2013 20:26 Torte de Lini wrote:
Ok, so my verdict is that it is a buy for me, but I felt the guns were sometimes too easy. I don't know what the first carbine was, but I blazed down a lot of foes with almost no recoil and I am not very close to being a good player (honestly, Im not being modest, I bought this game for the graphics and ambiance)


The carbines are ridiculously strong. As are the DMRs. I was actually far better sniping with the DMR than the first sniper. I don't understand why the sniper bullets travel slower and have far more bullet drop than a dmr. Same with tank rounds. Tank rounds do not drop after 75meters. Yet here it's like they hit something with 200x gravity and instantly plummet. The second sniper however is far better than the first and makes the game ez mode from rooftops.

The drop off on tank rounds is one of the few things that really bothered me in the beta... It's just way too pronounced from a visual perspective IMO. Of course you can adjust for it, but it just looks wrong!
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
October 16 2013 11:16 GMT
#518
Keep in mind they have confirmed that they're fixing the misalignment of the tank sights. That fixes one part of the issue with accuracy.

I somewhat like the increased need for aim and experience and feel needed to consistently hit longer range shots. This raises the skillcap for using armor, but this huge drop combined with the lessened splash damage and OP RPG's means it's quite frustrating to deal with infantry.
altered
Profile Joined March 2008
Switzerland646 Posts
October 16 2013 12:55 GMT
#519
I actually kinda like the increased drop on tankshells, i enjoy playing with weapons that have drop in general, thats why i liked the AS Val in bf3 so much. What is concerning though is the slow shell velocity, on huge maps longrange tank fights will become ridiculous if that stays, all the drivers have to do then is constantly move around erratically and they will rarely ever be hit by another tank. Wich, combined with the limited and slow regenerating ammo, will make longrange tank fights useless. Now im not a tank sniper, and play very agressive when in tanks but still this low velocity will impact tankfights to the negative since longrange engagements were a important part of tanking where skilled tankers distinguished themselves from less skilled ones. Closerange tank brawls have a big luck component to them and it would be bad if tanking would be narrowed down to closerange fights. I really hope they buff the velocity even if they keep the drop by adding more gravity.
I dont worry that much about less splashdamage, the tanks are still very effective against infantry. In the base game tanks will have 3 different maincannon shells to choose from the ones we had in beta are the middle ones. There will also be a anti armor shell that does more damage to armor and a anti infantry shell that does more splashdamage.

I disagree that support is a useless class, they have some really good equipment. XM-25 is a great tool to deal with roofcampers or kill reppers. Ammobox is necessary to assist your AT/AA soldiers and defend a position for a longer time. Though there is a huge imballance between the new ammopacks and the traditional ammobox, the ammobox just outclasses the pack in every way. LMGs still deal a decent ammount of suppression wich is, even if it has been toned down, still a usefull mechanic that can be used for teamoriented tactics. C4 will return to support calss at release, it has been confirmed by DICE a while ago that recaon and support will get C4 in the release version. Support will also get mortars in the full game, wich will be remotely controlled and a very usefull tool to clear roofs and more importantly clear mines. Remember the limited ammo on tanks will heavily reduce their capability to deal with spread out mines and therefore delay tankpushes really effectively unless they get supported by infantry with mortars or other mine clearing tools.

All in all the beta was very promising but there is one problem that is a gamebreaker imo and thats lockon RPGs. I had long discussions with my teamates from team symthic and other teams, aswell as competitive players from levelBF and global conflict. And so far the majority of players wheter they are infantry specialists, tankers or helicopter pilots agree that lockon RPGs will probably make the game worse. There is a thread on symthic in preparation that will cover all the aspects of this problem and we encourage people to give DICE feedback on this over twitter and battlelog forums.
I dont want to go into too much detail now but the general problems with PLD+RPG are that lockable RPGs do more damage to armor and air than normally fired ones (2hit kill for a tank, 1 hit kill for choppers) and that they render stingers and javelins obsolete. Now im aware that there are players that would like to see lockon weapons gone in general, im not one of them. I think there is a place for lockon weapons in the game if they are ballanced well but im against lockon RPGs especially if they deal more damage when locked and when you dont have to make a choice between a lockable weapon and a nonlockable one.
Does Flash dream of electric Romeo?
WakaDoDo
Profile Joined July 2009
Sweden1183 Posts
October 16 2013 13:04 GMT
#520
@Alterd.
That 64man obliteration looked fucking amazing from a stream viewers perspective. There was just BF-moments after BF-moments because all the players and vehicles clusterd together. How was it as a player? I imagine it could be quite difficult .
Prev 1 24 25 26 27 28 62 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft448
ProTech101
StarCraft: Brood War
Britney 14703
Larva 500
Mong 141
ggaemo 61
Backho 44
Hyun 42
HiyA 32
NaDa 31
yabsab 7
Stormgate
UpATreeSC153
JuggernautJason122
Dota 2
syndereN578
Pyrionflax236
PGG 42
Counter-Strike
Stewie2K351
Super Smash Bros
C9.Mang0430
Liquid`Ken1
Heroes of the Storm
Grubby3249
Liquid`Hasu457
Other Games
shahzam575
ViBE141
ZombieGrub115
Trikslyr64
Sick39
Organizations
Other Games
BasetradeTV21
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• StrangeGG 48
• davetesta29
• Hupsaiya 27
• Adnapsc2 6
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 49
• 80smullet 15
• Eskiya23 5
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV465
League of Legends
• Doublelift2859
Other Games
• imaqtpie2806
• Scarra598
Upcoming Events
OSC
2h 31m
The PondCast
12h 31m
WardiTV Summer Champion…
13h 31m
Replay Cast
1d 2h
LiuLi Cup
1d 13h
Online Event
2 days
SC Evo League
2 days
uThermal 2v2 Circuit
2 days
CSO Contender
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Summer Champion…
3 days
SC Evo League
3 days
uThermal 2v2 Circuit
3 days
Afreeca Starleague
4 days
Sharp vs Ample
Larva vs Stork
Wardi Open
4 days
RotterdaM Event
4 days
Replay Cast
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
5 days
Afreeca Starleague
6 days
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

StarCon 2025 Philadelphia
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 1
ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.