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Battlefield 4 - Page 25

Forum Index > General Games
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Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
October 11 2013 01:33 GMT
#481
how many buildings have lifts that go up to the roof? Personally I have no idea, im pretty much always on points.
Mew Mew Pew Pew
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
Last Edited: 2013-10-11 02:06:31
October 11 2013 01:58 GMT
#482


So clearly, I'm having a good bit of fun with the beta so far, but even on my absolute monster of a computer, my frame rate dips significantly and frequently. It really is pretty poorly optimized. Definitely still playing this post launch, though.
TL+ Member
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
October 11 2013 10:58 GMT
#483
Wtf, that laugh dude :D

The stupidity of pubbies never ceases to amaze as usual.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 11 2013 13:39 GMT
#484
Im officially tired of Siege of Shanghai lol

The rooftops kill me
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
October 11 2013 13:53 GMT
#485
On October 11 2013 22:39 Torte de Lini wrote:
Im officially tired of Siege of Shanghai lol

The rooftops kill me


Same here, although I am amazed that I liked it as much as I did. From previews, I expected to hate it, but it ended up being all right and I've enjoyed the fights for the objectives a lot. "Levolution" doesn't mean much on this map (it doesn't really change the landscape at all beyond adding some dust -- it just changes that one area), and I wish there were more toys to play with, but it's decent for what it is.

I probably won't come back to it once the full game is released, though.
TL+ Member
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2013-10-11 14:14:06
October 11 2013 14:13 GMT
#486
I hated it initially, then Obliteration came out and it felt much better to play on in that game mode. Then about a day later every Obliteration player is a recon on a roof just like in conquest. It's so awful when half your team is recons on roofs and no vehicles are even getting spotted. I bet there is a direct correlation to number of recons and team losses.

I don't know if I blame the map or the community more, but this many rooftops with such easy access to them is not something the game can handle if you want people to actually play the objectives. I would take metro style maps any day over this.
Wiggins8
Profile Joined October 2013
Germany107 Posts
October 11 2013 14:32 GMT
#487
Helicopers in Obliteration are fucking terrible.
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
October 11 2013 14:47 GMT
#488
On October 11 2013 23:32 Wiggins8 wrote:
Helicopers in Obliteration are fucking terrible.


Sigh, yeah, it's why I don't play it. It would be very cool if it was infantry battles with some minor vehicles like jeeps or whatever, but transport helicopters? Pick up the bomb, get in a heli, flare once to be completely immune to everything while you cross the whole fucking map, and parachute onto the point.

It wouldn't be quite so bad if 1) recons would PLD, and 2) engineers would RPG... but on the whole, pub players are complete idiots. I've gone entire games where I've done nothing but laser designate every helicopter and vehicle without a single RPG being launched, and I've gone entire games as engineer without anyone having targeted enemy vehicles even once (despite my team having like 10 recons).

Still, helis could just flare at a good time and you can't target them again until they're already over the point. It completely takes away the excitement of infantry vs infantry battles on the point, which is about the only part of Obliteration I really like. Maybe some other maps in the future will be well suited to Obliteration, but Siege in Shanghai is so far pretty terrible for it.
TL+ Member
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 11 2013 14:48 GMT
#489
There really isn't any way to fix that rooftop/recon thing on DICE's side, right?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
October 11 2013 15:03 GMT
#490
On October 11 2013 23:48 Torte de Lini wrote:
There really isn't any way to fix that rooftop/recon thing on DICE's side, right?


Not unless you add elevators to every single building, and also change the way elevators work. The teleporting between chambers method of "elevator" means you can C4 the upper floor and just detonate it the second the teleport happens. C4 recon + ammo box support = your roof forever until the end of time. Even then the elevator entrance is a killing field. Doors open and you're dead in a second.

If only one side knows how to down helicopters (hint: it's the overpowered RPG / PLD combo), then that side gets complete map control. If the combat helis don't have to deal with enemy choppers much, they can clear all the roofs in 10 seconds flat. That just means that your team deposits 371 recons on them, though, and then the game is just as boring.
TL+ Member
Phelix
Profile Blog Joined July 2008
1931 Posts
October 11 2013 16:09 GMT
#491
On October 12 2013 00:03 Aylear wrote:
Show nested quote +
On October 11 2013 23:48 Torte de Lini wrote:
There really isn't any way to fix that rooftop/recon thing on DICE's side, right?


Not unless you add elevators to every single building, and also change the way elevators work. The teleporting between chambers method of "elevator" means you can C4 the upper floor and just detonate it the second the teleport happens. C4 recon + ammo box support = your roof forever until the end of time. Even then the elevator entrance is a killing field. Doors open and you're dead in a second.

If only one side knows how to down helicopters (hint: it's the overpowered RPG / PLD combo), then that side gets complete map control. If the combat helis don't have to deal with enemy choppers much, they can clear all the roofs in 10 seconds flat. That just means that your team deposits 371 recons on them, though, and then the game is just as boring.

You're right about the elevators since it's so easy to camp with C4/explosives. Also, the only mechanic that I can think of is to create an out-of-bounds area for every single rooftop that's not accessible. Otherwise, people will find a way to spawn there and snipe away from afar with little to no chance of being killed from the ground.

What do you guys think of the range finder mechanic on scopes? I find it either totally useless, but once the people find out what optimal ranges are best for long-distance sniping, I can see sniping as point and click.
Venture Capital is better off spent on lottery tickets rather than investing in E-Sports; you'll get a far better return. The difference is simple: Koreans are tryharding at the game, foreigners are tryharding in real-life.
altered
Profile Joined March 2008
Switzerland646 Posts
Last Edited: 2013-10-11 16:55:13
October 11 2013 16:53 GMT
#492
I dont get why people complain so much about rooftop campers. Yes its annoying to get shot occasionally but that shouldnt bother you too much. This game is about capping flags or destroying objectives and the rooftop campers cant really prevent you from doing that effectively. Granted if you end up on a team that consists of rooftop campers that dont even spot against a team that works together and PTFOs youre gonna have a hard time but there is nothing DICE can do about it, useless players are gonna be useless. Making roofs inaccessible (taking away the vertical aspect of maps) only makes the game more shallow.
There is some valid use of rooftops though pld+rpg or spotting for example or using rooftops to drop onto backfflags or defending D flag from a armor push. But thats what the helicopters are there for on this map, the only reason why people can camp the roofs so long is becasue the choppers arent doing their job (also we dont yet have all the available tools like mortars and commander).
Battlefield is a team game unfortunately that means you will have a hard time finding a decent match when you play pubs without any friends. The only solution is to make friends ingame and work together. If you play inf get some chopper friends who can clear roofs for you while you cap flags or plant the bomb. There is a tool for almost every problem in this game you just have to learn how to use it or find someone who knows.
Same thing with the helicopters in obliteration, the MAA is more than strong enough to prevent every attempt to drop a backflag with the bomb. Though i understand the frustration when someone is using the AA that doesnt understant its role at all.
Does Flash dream of electric Romeo?
jtype
Profile Blog Joined April 2009
England2167 Posts
Last Edited: 2013-10-11 17:02:14
October 11 2013 16:57 GMT
#493
Well, they could put the top floor elevator/lift exits in lobbies that are a walk from the roof (ie. up one more flight of stairs, one more floor, behind a screen/wall that obscures vision unless you're directly in front of the door, etc.) for one thing and/or have multiple elevators on opposite sides of tall buildings. This would be a bit of work on DICE's part, but honestly, it would add a bit more detail to the buildings anyway, which would be most welcome.

They could also stop the lifts from making a bell/ding sound, thus not alerting campers that they just have to detonate the c4 for free kills.

edit - also, make stairs an alternative option to elevators in every building, either externally or internally. Preferably a mix.
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
October 11 2013 17:35 GMT
#494
On October 12 2013 01:53 altered wrote:
snip


It's not about recons killing you, it's about recons killing you and being untouchable by being on a roof you literally cannot get to in any way whatsoever. I can't take a squad and go clear a rooftop if I want to -- I need a helicopter, and those aren't always available. When those recons also have a support with ammo box and an engineer, their combined PLD / RPG fire and elevator C4 makes it almost impossible to take them down, and they can just take down aircraft 24/7.
TL+ Member
Wiggins8
Profile Joined October 2013
Germany107 Posts
October 11 2013 17:52 GMT
#495
Sigh, yeah, it's why I don't play it. It would be very cool if it was infantry battles with some minor vehicles like jeeps or whatever, but transport helicopters?


My favorite map in all of BF3 is Epicenter, because of that. That was perfect. Only Infantry except 2 small vehicles. Thats how this mode should be like. When you have like 2 people on skype one just always is in a helicopter and the other one tries to get the bomb.
Blackrobe
Profile Joined August 2010
United States806 Posts
October 11 2013 19:08 GMT
#496
Battlefield 4 Beta running at >4K resolution:

"To make no mistakes is not in the power of man; but from their errors and mistakes the wise and good learn wisdom for the future."
Wiggins8
Profile Joined October 2013
Germany107 Posts
October 11 2013 19:30 GMT
#497
Nice for the 2 people who have a 4k monitor...
altered
Profile Joined March 2008
Switzerland646 Posts
October 11 2013 19:30 GMT
#498
On October 12 2013 02:35 Aylear wrote:
Show nested quote +
On October 12 2013 01:53 altered wrote:
snip


It's not about recons killing you, it's about recons killing you and being untouchable by being on a roof you literally cannot get to in any way whatsoever. I can't take a squad and go clear a rooftop if I want to -- I need a helicopter, and those aren't always available. When those recons also have a support with ammo box and an engineer, their combined PLD / RPG fire and elevator C4 makes it almost impossible to take them down, and they can just take down aircraft 24/7.


They arent untouchable.You can 1. countersnipe 2. kill them with a attack heli 3. drop a squad on that roof with a transport heli and wipe them 4. go up by elevator on all roofs that are strategically important 5. ignore them if they are recons 6. even shoot them with a tanks 50cal or the lmg on many positions when the tank is angeled a little.
The squad that defends a roof with c4 and pld+rpgs aircraft is also not untouchable for the attack heli. PLD has a range of 300m and stingers have a 350m range, they cause some decent area denial for the helis but can still be taken out outside of lockon range.
And afteral that is still a squad (3-5 players) that are working together and using highground to their advantage. The ammount of distraction that tactic causes is well deserved but definitely not overpowered. I see that it creates some problems in public matches where teams are totally uncoordinated and assets arent used to their full potential but im shure that this wont ever be a serious problem in any atleast semi competitive format.
Does Flash dream of electric Romeo?
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 11 2013 20:06 GMT
#499
It's annoyance and honestly; your suggestions are pretty limited and obvious.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Wiggins8
Profile Joined October 2013
Germany107 Posts
October 11 2013 20:13 GMT
#500
Recon Squads on roofs are extremly strong. But its 1/10 maps in the retail ...you just have to hide from them - its not that hard.
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