Speedrunning Thread - Page 50
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Chillax
England585 Posts
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MidnightGladius
China1214 Posts
Anyone here have any experience with this (admittedly obscure) game? | ||
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Plexa
Aotearoa39261 Posts
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seRapH
United States9756 Posts
On March 03 2013 20:50 Plexa wrote: So I'm pretty excited right now. So in the past two weeks when I haven't had the chance to do any full runs of anything I've been practicing The World Ends With You - with a goal to breaking the (segmented) WR of 4:30 by Gipface in an RTA. Things were looking good with test times... and then I got sick on Friday ![]() ![]() And now you just know something will horribly screw up D: Best of luck Plexa, even if you don't think you'll need it! | ||
Kyhron
United States945 Posts
On March 03 2013 20:50 Plexa wrote: So I'm pretty excited right now. So in the past two weeks when I haven't had the chance to do any full runs of anything I've been practicing The World Ends With You - with a goal to breaking the (segmented) WR of 4:30 by Gipface in an RTA. Things were looking good with test times... and then I got sick on Friday ![]() ![]() Plexa you are my hero for breaking Golden Sun ![]() | ||
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Plexa
Aotearoa39261 Posts
On March 03 2013 20:50 Plexa wrote: So I'm pretty excited right now. So in the past two weeks when I haven't had the chance to do any full runs of anything I've been practicing The World Ends With You - with a goal to breaking the (segmented) WR of 4:30 by Gipface in an RTA. Things were looking good with test times... and then I got sick on Friday ![]() ![]() Okay so I've gone through the whole game and routed it according to the knowledge I have obtained. The game threw a few curveballs at me (Xian is an odd town to say the least...) but all in all I know when I'm in control of the RNG and when the RNG will go out of control. About 75% of the game will be under my control and the remaining 25% actually isn't so bad - some of that is early game vale, kolima/tret, crossbone isle which are all very minor things. The big things that can mess me up are (in order of most bad to least bad): - Saturos (fairly good chance he kills the run) - Lamakan desert (completely un-RNGable without resetting after each fight) - Altin Mine (before third living statue, levers kill RNG manipulation) - Mogall Woods (pre-quartz is done without manipulation, bad luck can kill me) - Small bits of Venus 1/Tunnel Ruins (small bits where I went 'fuck it' and take a small gamble) - Suhalla Desert (it's plausible I get some bad luck and die, but it hasn't happened yet) Plan is to do a testing run tomorrow to make sure all the RNG actually works; it'll basically be a real run until something goes wrong haha. Hopefully some really serious attempts the day after. If I do break the WR then I'll probably bust out my 18/18/18/19 deadbeard kill for fun :D haha | ||
garbanzo
United States4046 Posts
There's definitely room for improvement in this run (I had a terrible Sector 3 and 4). I'm going to be working on bringing down that time and maybe test the waters on normal difficulty. It's a really fun game to speed run and it's not as RNG dependent as I initially thought; at least on easy difficulty. | ||
tyr
France1686 Posts
edit : Yeah, it's pretty awesome. I really like the strat, and doing it like this without a lot of upgrades on the ship seems to make the boss pretty challenging, even on easy. :D Congrats man, that was really cool. Looking forward to seeing an even better run. :D | ||
crate
United States2474 Posts
Will have the run on my Youtube page when I can, you can check out my previous PB 22:01 run if you want. | ||
tyr
France1686 Posts
I just improved my Vice City WR to 1:44:58. This is actually insane. We theorized with S about a god run being close to 1:45, so we both aimed for 1:46 as a good realistic goal. And then I get sub 1:45. It's been pretty much a perfect run with perfect Sunshine Autos luck. There has been a couple of mistakes that cost each a few seconds but nothing major. I don't think this will be improved any time soon. :D This has been a good evening. :D http://www.twitch.tv/tyriounet/c/1992881 | ||
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Plexa
Aotearoa39261 Posts
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garbanzo
United States4046 Posts
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nthrLL
Australia45 Posts
also blkyoshi got 1:42:43 last night in yoshi's island, which is supposedly the new world record. i say "supposedly" because after his run he was talking to zewing about some sort of "reset skip" that he had implemented in his run which saved him 2 minutes (quite big in such a refined game), though i'm not sure whats going on with that now. i'm sure someone with a bit more YI knowledge can confirm whether or not its the new WR. twitch vod: http://www.twitch.tv/blkyoshi/b/374065482 - run starts at about 1:21:30 | ||
garbanzo
United States4046 Posts
http://www.twitch.tv/sva16162/new | ||
mbsupermario
United States101 Posts
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Tribute
United States146 Posts
On March 06 2013 12:47 nthrLL wrote: congrats again tyr! gonna watch that run now :D also blkyoshi got 1:42:43 last night in yoshi's island, which is supposedly the new world record. i say "supposedly" because after his run he was talking to zewing about some sort of "reset skip" that he had implemented in his run which saved him 2 minutes (quite big in such a refined game), though i'm not sure whats going on with that now. i'm sure someone with a bit more YI knowledge can confirm whether or not its the new WR. twitch vod: http://www.twitch.tv/blkyoshi/b/374065482 - run starts at about 1:21:30 It's the new WR in the sense that no one else has really done it yet. Basically at some point in the past week it was decided that we'd reset the consoles after each boss, saving the time it takes for world transitions. No one else has adopted it yet, so it's a WR, just not a competitive category yet. | ||
idonthinksobro
3138 Posts
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Flicky
England2662 Posts
On March 06 2013 11:55 tyr wrote: So uh ... I just improved my Vice City WR to 1:44:58. This is actually insane. We theorized with S about a god run being close to 1:45, so we both aimed for 1:46 as a good realistic goal. And then I get sub 1:45. It's been pretty much a perfect run with perfect Sunshine Autos luck. There has been a couple of mistakes that cost each a few seconds but nothing major. I don't think this will be improved any time soon. :D This has been a good evening. :D http://www.twitch.tv/tyriounet/c/1992881 Congrats but, ARGH THE P WORD!!!!! NOOOOO! But really, great to see you doing so well Tyr! I've been looking for a boxed copy of Vice City for PC all over but not seen it yet. On March 06 2013 14:02 idonthinksobro wrote: And that is why i hate the speedrunning community so much. They do literally everything to get a better time even if it as cheap as starting to reset your console in a game nobody used to reset before. Well how else are you meant to find the fastest way to complete a game if you're not trying new things? RTA rules (Japanese rules that the west are adopting) have always allowed console resets and SS with Resets has been a category for many years. It's up to the community now to decide if they want to use it or not. It seems weird to not like someone for doing exactly what they should be doing. It's like hating a sprinter for getting better at sprinting. I suggest you read about the Fosbury Flop to gain some perspective on the whole thing. If you're mad because you think Blkyoshi has just stolen a record, bear in mind that he was 34 seconds faster even if you take away the resetting. He's not broken any rules here. | ||
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Flicky
England2662 Posts
+ Show Spoiler [Twelve Minute Mario - A guide to speed…] + Introduction “So do you copy Michael Phelps, the man who puts in the hours but is clearly naturally talented or from the 38-year old amateur Shinji Takeuchi who finally taught himself to swim after years of failure? Learn from the Shinjis of the world, they are foolproof” Tim Ferriss - I’m going to let you in on a secret. It’s a secret that every speedrunner knows and… well I guess it isn’t a secret but here it is: Speedrunning is easy. I’m serious, it is. If you compare it to learning a language (not that bad), playing a musical instrument (sort of hard) or learning to write (urk) it’s really simple. The problem is: getting started. My name is Lee Reeves but I’m probably better known as flicky. I’ve been a fan of speedruns for a long time and since 2008 I had dreamt of having a speedrun accepted to SDA. It finally happened in 2012. Four years of trying and failing before I finally achieved what I set out to do. “Wait, what? Why would I want to learn from you?” I hear (… imagine) you ask. Well here’s the why: I have no natural affinity for speedrunning. None at all. As far as time-trials in video games went, I played a lot of Timesplitters, but only to unlock characters. Aside from that, the only time-trial I did just for fun was Baby Park in Double Dash. In fact, I didn’t even enjoy going against the clock but goddamn I wanted to be a speedrunner. Simply put, I was in the position you might find yourself in now. I want to teach you how I got through it and how you can too. I waded through the advice of “just play” or “copy me” which isn’t helpful for a majority of us. So how am I going to teach you? I’m going to pass on everything I’ve learnt and figured out and present it in a manner that has a low failure rate and is practical. We’re going to play Super Mario World together and after X WEEKS you’ll be finishing it in under 12 minutes. Learning a speedrunner mindset takes time. Learning the ins and outs of your game takes even longer. Learning a route and executing it is easy and it’s where we’ll start. But that’s not all you’ll learn: You’ll find out about smart goal-setting, practice methods, how to route, how to optimise and finally – how to do all of this easily. Here’s the first thing I want you to remember before we get started. How many hours have you played video games for? Too many to count, right? For me, I started when I was 7, have probably averaged out to two hours a day since then, so that’s 11,680 hours of video games. Figure out your number. That’s how many hours of potential practice you’ve already done. Let’s make it count. It’s easy to go wrong with starting out and lose your way. With the right method, anyone can learn anything easily, I truly believe that. That’s what this is – the first speedrunning manual. Welcome to Twelve Minute Mario. Lee Reeves 6th March 2013 And then there's the overview that I drafted out: + Show Spoiler [Course Overview] + The Course Overview Here’s some more information about the method. It is designed to work for those low on time and for those who can cram – you already know which one you are. How to Learn It’s a simple step-by-step guide to Super Mario World’s any% and how to approach your first run. The goal is simple, a 12-minute time and a manual you can apply to learning the route for any game. Some games are highly competitive and have a lot of existing material out there for you to learn from. We’re starting here because it removes a lot of the confusion and complications that can overwhelm new runners. First we learn how to execute and how to learn. This is split up into five simple sections: Play – A simple run-through from no experience. You’ll see how to do the key parts, then get a crack at it. You’ll learn about natural development of skills and the importance of foundations. Learn – We start learning the route in full and begin the pursuit of speed. You’ll learn about smart improvements, how to practice and where to focus for the most effective uses of time. Attempt – You’ll get to use what you’ve learnt and experience firsthand what it’s like to run a game. You’ll learn about not caring and the importance of quantifiable data. Improve – We’ll go back to practicing and introduce more advanced concepts and methods. You’ll learn about chunking, improved practice methods and how to approach hard tricks. Time – You get another crack at the run and will hit your 12 minute goal. No, really. Following that, we’ll review the whole process and what we’ve learnt. From there, you are free to go out and run on your own or you can continue onto the next steps. Remember, finish this and you’re officially a speedrunner. Or you would be if there was an official body governing such a thing. Let’s not bother making one of those… How to Create The next step in speedrunning is creating your own product. Routing a game is, for many, the main goal. The problem is, it’s a hard goal to start off with. Once you’ve learnt the basics, routing becomes a lot more straightforward. This section will teach you: • How to build a route from the ground up - without burning out & while practicing • How to understand a game • How to pick a game • The importance of dicking around • How to collaborate with other runners • The beginnings of optimisation Here, you’ll get to pick your own game and make your own way towards your goal. Remember, getting started is the hard part. Routing is one of the most important parts of speedrunning. A good route comes first, good execution second. Once you have learnt to route, you’re basically set and could probably just go solo from there, but for those who want to take the final step, there’s one more: How to Master The difference between the best runners and the second best are down to two things: practice methods and mindset. Time is a factor, undeniably, but with smart practice and the right mindset, you can overcome almost any amount of difference in practice time. Mindset allows you to spot mistakes and practice methods allow you to improve them. This will teach you about how to RROAR! That’s right, I made a goddamn acronym: • Record • Review • Optimise • Apply • Run If you ask any experienced runner they will tell you same things about mastering runs. Record your runs. Review your, and other people’s, play. Optimise what you see and fix the mistakes. Apply your new improvements. Run your game. That’s it really. This section will be surprisingly simple but it is incredibly important to do it last. Mastery can remove chunks of time from a run but only once the run has taken shape. I could make a fantastic analogy to carving a sculpture out of wood, but I think you’ve all got it. In amongst all this goodness there will be whole loads of advice from people (not just speedrunners), there will be stories about the community as well loads of guidance and tips from myself. You can read as much or as little as you want and you’ll only need to finish the first part course to get the basics. | ||
Kyhron
United States945 Posts
On March 06 2013 20:57 Flicky wrote: So I understand the folly in announcing something like this before it's anywhere close to done (especially when the introduction hasn't been proofread and has a heavily paraphrased quote in it), but I want to post this somewhere, so TL it is: + Show Spoiler [Twelve Minute Mario - A guide to speed…] + Introduction “So do you copy Michael Phelps, the man who puts in the hours but is clearly naturally talented or from the 38-year old amateur Shinji Takeuchi who finally taught himself to swim after years of failure? Learn from the Shinjis of the world, they are foolproof” Tim Ferriss - I’m going to let you in on a secret. It’s a secret that every speedrunner knows and… well I guess it isn’t a secret but here it is: Speedrunning is easy. I’m serious, it is. If you compare it to learning a language (not that bad), playing a musical instrument (sort of hard) or learning to write (urk) it’s really simple. The problem is: getting started. My name is Lee Reeves but I’m probably better known as flicky. I’ve been a fan of speedruns for a long time and since 2008 I had dreamt of having a speedrun accepted to SDA. It finally happened in 2012. Four years of trying and failing before I finally achieved what I set out to do. “Wait, what? Why would I want to learn from you?” I hear (… imagine) you ask. Well here’s the why: I have no natural affinity for speedrunning. None at all. As far as time-trials in video games went, I played a lot of Timesplitters, but only to unlock characters. Aside from that, the only time-trial I did just for fun was Baby Park in Double Dash. In fact, I didn’t even enjoy going against the clock but goddamn I wanted to be a speedrunner. Simply put, I was in the position you might find yourself in now. I want to teach you how I got through it and how you can too. I waded through the advice of “just play” or “copy me” which isn’t helpful for a majority of us. So how am I going to teach you? I’m going to pass on everything I’ve learnt and figured out and present it in a manner that has a low failure rate and is practical. We’re going to play Super Mario World together and after X WEEKS you’ll be finishing it in under 12 minutes. Learning a speedrunner mindset takes time. Learning the ins and outs of your game takes even longer. Learning a route and executing it is easy and it’s where we’ll start. But that’s not all you’ll learn: You’ll find out about smart goal-setting, practice methods, how to route, how to optimise and finally – how to do all of this easily. Here’s the first thing I want you to remember before we get started. How many hours have you played video games for? Too many to count, right? For me, I started when I was 7, have probably averaged out to two hours a day since then, so that’s 11,680 hours of video games. Figure out your number. That’s how many hours of potential practice you’ve already done. Let’s make it count. It’s easy to go wrong with starting out and lose your way. With the right method, anyone can learn anything easily, I truly believe that. That’s what this is – the first speedrunning manual. Welcome to Twelve Minute Mario. Lee Reeves 6th March 2013 And then there's the overview that I drafted out: + Show Spoiler [Course Overview] + The Course Overview Here’s some more information about the method. It is designed to work for those low on time and for those who can cram – you already know which one you are. How to Learn It’s a simple step-by-step guide to Super Mario World’s any% and how to approach your first run. The goal is simple, a 12-minute time and a manual you can apply to learning the route for any game. Some games are highly competitive and have a lot of existing material out there for you to learn from. We’re starting here because it removes a lot of the confusion and complications that can overwhelm new runners. First we learn how to execute and how to learn. This is split up into five simple sections: Play – A simple run-through from no experience. You’ll see how to do the key parts, then get a crack at it. You’ll learn about natural development of skills and the importance of foundations. Learn – We start learning the route in full and begin the pursuit of speed. You’ll learn about smart improvements, how to practice and where to focus for the most effective uses of time. Attempt – You’ll get to use what you’ve learnt and experience firsthand what it’s like to run a game. You’ll learn about not caring and the importance of quantifiable data. Improve – We’ll go back to practicing and introduce more advanced concepts and methods. You’ll learn about chunking, improved practice methods and how to approach hard tricks. Time – You get another crack at the run and will hit your 12 minute goal. No, really. Following that, we’ll review the whole process and what we’ve learnt. From there, you are free to go out and run on your own or you can continue onto the next steps. Remember, finish this and you’re officially a speedrunner. Or you would be if there was an official body governing such a thing. Let’s not bother making one of those… How to Create The next step in speedrunning is creating your own product. Routing a game is, for many, the main goal. The problem is, it’s a hard goal to start off with. Once you’ve learnt the basics, routing becomes a lot more straightforward. This section will teach you: • How to build a route from the ground up - without burning out & while practicing • How to understand a game • How to pick a game • The importance of dicking around • How to collaborate with other runners • The beginnings of optimisation Here, you’ll get to pick your own game and make your own way towards your goal. Remember, getting started is the hard part. Routing is one of the most important parts of speedrunning. A good route comes first, good execution second. Once you have learnt to route, you’re basically set and could probably just go solo from there, but for those who want to take the final step, there’s one more: How to Master The difference between the best runners and the second best are down to two things: practice methods and mindset. Time is a factor, undeniably, but with smart practice and the right mindset, you can overcome almost any amount of difference in practice time. Mindset allows you to spot mistakes and practice methods allow you to improve them. This will teach you about how to RROAR! That’s right, I made a goddamn acronym: • Record • Review • Optimise • Apply • Run If you ask any experienced runner they will tell you same things about mastering runs. Record your runs. Review your, and other people’s, play. Optimise what you see and fix the mistakes. Apply your new improvements. Run your game. That’s it really. This section will be surprisingly simple but it is incredibly important to do it last. Mastery can remove chunks of time from a run but only once the run has taken shape. I could make a fantastic analogy to carving a sculpture out of wood, but I think you’ve all got it. In amongst all this goodness there will be whole loads of advice from people (not just speedrunners), there will be stories about the community as well loads of guidance and tips from myself. You can read as much or as little as you want and you’ll only need to finish the first part course to get the basics. Once again awesome Flicky ![]() | ||
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