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Total War: Rome II - Page 78

Forum Index > General Games
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Skilledblob
Profile Joined April 2011
Germany3392 Posts
September 20 2013 22:57 GMT
#1541
On September 21 2013 05:57 Makro wrote:
i'm already bored with the romans, which faction do you recommend me to play ?


the only remotely chalanging factions so far have been suebi and carthage. but you should play on legendary
Gorsameth
Profile Joined April 2010
Netherlands22408 Posts
September 20 2013 22:58 GMT
#1542
Legendary + This is Total War achievement makes for a nice challenge
It ignores such insignificant forces as time, entropy, and death
Masq
Profile Blog Joined March 2009
Canada1792 Posts
September 20 2013 23:08 GMT
#1543
So is this like Civ? Looks fun
Skilledblob
Profile Joined April 2011
Germany3392 Posts
September 20 2013 23:17 GMT
#1544
On September 21 2013 08:08 Masq wrote:
So is this like Civ? Looks fun


civ like turn based over view map with RTS combat.
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9852 Posts
September 20 2013 23:18 GMT
#1545
On September 21 2013 05:57 Makro wrote:
i'm already bored with the romans, which faction do you recommend me to play ?


Egypt is fun. Lots of war.
RIP Meatloaf <3
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
September 20 2013 23:19 GMT
#1546
On September 21 2013 08:08 Masq wrote:
So is this like Civ? Looks fun


Civ sucks balls compared to rome because you dont have cinematic movie-like realtime battles. Battles in civ are just lame.

Also civ is kind of abstracted and arcady. That can be more fun sometimes because its more of a sandbox game while rome is more restricting. For example you can found new cities in civ and you have a lot of unusued space while in rome everything is already owned by someone and you can not found new settlements, only conquer other ones.
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-09-20 23:55:35
September 20 2013 23:51 GMT
#1547
On September 21 2013 08:08 Masq wrote:
So is this like Civ? Looks fun


Not like Civ no.

Mainly:
1. Rome 2 is a mess (getting patched often though) while Civ is actually an almost finished product. And admiteddly I haven't played much since release. I'm telling myself I'll wait until weekly patches stop having 200lines of stuff.
2. Civ is more of a management game with lots of features while Rome is more about battles and wars
3. Everything in Civ is turn based while Rome 2 uses a hybrid system where all the campaign management is turn based but when a battle happen it switches to a battle map and is in real time
4. Rome 2 tries to have some historical accuracy while Civ uses history only as a feature. The map in rome is Europe, settlement are fixed etc. There's not a lot of random elements in Rome 2.
5. While many thinks Civ AI sucks, it is still way better than Rome 2 AI (or any Total War AI for that matter).
6. Rome 2 is easy (until AI fixed... maybe).

So mainly, if you like real time grand battles and really like ancient Europe check Rome 2, it's its strengths but if you think of taking the game only for its campaign mode, think twice, Civ is just a better turn based game when it comes to managing stuff.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
September 20 2013 23:53 GMT
#1548
On September 21 2013 05:57 Makro wrote:
i'm already bored with the romans, which faction do you recommend me to play ?


Suebi and Sparta are fun. Egypt seems cool but I haven't played it.
KTY
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
September 20 2013 23:57 GMT
#1549
On September 21 2013 08:08 Masq wrote:
So is this like Civ? Looks fun



No.


you play this for the real time battles, the civ-like features are just enough to give the battles meaning.
In theory, when the AI isnt broken.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
September 21 2013 01:49 GMT
#1550
On September 21 2013 03:08 Xxio wrote:
It looks like CA is doing everything right to fix the game.


I still contend that these "fixes" should have been done before they released it. Though it's a good thing they're addressing them late instead of never....

On September 21 2013 08:19 SpikeStarcraft wrote:
Show nested quote +
On September 21 2013 08:08 Masq wrote:
So is this like Civ? Looks fun


Civ sucks balls compared to rome because you dont have cinematic movie-like realtime battles. Battles in civ are just lame.

Also civ is kind of abstracted and arcady. That can be more fun sometimes because its more of a sandbox game while rome is more restricting. For example you can found new cities in civ and you have a lot of unusued space while in rome everything is already owned by someone and you can not found new settlements, only conquer other ones.


Civ (V) does not "suck" anything. The two franchises represent entirely different genres, and one's enjoyment of them depends on what the player is going for. I prefer TW because I like the historicity and epically-scaled battles. But Civ is fun in that it's an enormously glorified board game fine-tuned, well-balanced, and remarkably intuitive given its complexity.

Grant others their own. Civ has a lot of positive qualities that TW and Creative Assembly could serve to mooch off of.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
xDaunt
Profile Joined March 2010
United States17988 Posts
September 21 2013 05:28 GMT
#1551
Okay, I don't get it. My Roman general legionaries unit and a garrison legionaries unit just went apeshit and murdered 1300 Carthaginians between the two of them, which included 2 elephant generals and a bunch of hoplites and Iberian swordsman. I didn't do anything. I was just making a desperate last stand at a town square and ended up winning a battle that I had no business winning. Is there some weird, random bullshit unit bonus that kicks in every now and then?
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
September 21 2013 05:38 GMT
#1552
Your units shouldn't rout as easily if you're on a victory point, if at all. If they held out for long enough, it's possible Carthage's troops chain-routed due to sustained fighting; I've an unproven theory that the longer an attacking force of units is in combat, the better the chance that they'll mass rout and flee. Like a defender's advantage. Again, this is not proved in my opinion, but I've seen a number of battles completely turn around because (usually) the attacker sits in prolonged combat, the defending units recover and pull ahead, and the attacker's morale starts diving. Are you sure you didn't micro even a little bit? Use General's abilities? Special formations?
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
qotsager
Profile Joined March 2012
Germany585 Posts
Last Edited: 2013-09-21 07:26:52
September 21 2013 07:24 GMT
#1553
On September 21 2013 05:21 SCkad wrote:
Show nested quote +
On September 21 2013 05:16 RolleMcKnolle wrote:
On September 21 2013 03:32 SCkad wrote:
On September 21 2013 03:19 RolleMcKnolle wrote:
On September 21 2013 03:08 Xxio wrote:
It looks like CA is doing everything right to fix the game.

they still didnt remove torches


Torches as in burn down the gates torches? you can't want those removed surely.

or have you never seen the "lucky fire arrow sets your ram alight and forces you to lose the battle" of Rome 1


well if u attacked a wall with one ram its ur own fault. and yes I want these torches removed they are just utterly stupid, and dont even serve a real use in the game. Why do I need to be able to conquer every province capital without even bringing siege weapons?


how about they fix the siege equipment first THEN consider removing torches m'kay? i don't mean the ballistae but the ladders and the rams and the galleys need to be fixed first.

you can start by letting me move siege equipment so that burning the walls is not the quickest way into the city


you mean as in reposition it on the battlemap when positioning you army? that's entirely possible. make a unit grab your rams/ladders/towers - voilá.

if you mean build somewhere and move around on the campaign map, well, that never was an option in any game.
***Official ABL Winner 2013***
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
September 21 2013 07:41 GMT
#1554
On September 21 2013 14:28 xDaunt wrote:
Okay, I don't get it. My Roman general legionaries unit and a garrison legionaries unit just went apeshit and murdered 1300 Carthaginians between the two of them, which included 2 elephant generals and a bunch of hoplites and Iberian swordsman. I didn't do anything. I was just making a desperate last stand at a town square and ended up winning a battle that I had no business winning. Is there some weird, random bullshit unit bonus that kicks in every now and then?


Something similar happened to me a few hours ago. I'm pretty sure it happens because the AI rushes the flag and doesn't attack your units - it tries to run past/through them and gets slaughtered in the process. For me it was Libyan javelin men and hoplites who ran straight at my hastati.
KTY
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9852 Posts
September 21 2013 08:31 GMT
#1555
On September 21 2013 16:41 Xxio wrote:
Show nested quote +
On September 21 2013 14:28 xDaunt wrote:
Okay, I don't get it. My Roman general legionaries unit and a garrison legionaries unit just went apeshit and murdered 1300 Carthaginians between the two of them, which included 2 elephant generals and a bunch of hoplites and Iberian swordsman. I didn't do anything. I was just making a desperate last stand at a town square and ended up winning a battle that I had no business winning. Is there some weird, random bullshit unit bonus that kicks in every now and then?


Something similar happened to me a few hours ago. I'm pretty sure it happens because the AI rushes the flag and doesn't attack your units - it tries to run past/through them and gets slaughtered in the process. For me it was Libyan javelin men and hoplites who ran straight at my hastati.


The patch notes included one incredibly baffling line:
"Attacking AI is now more likely to prioritize taking Victory Points in Siege Battles / City Assault Battles"
RIP Meatloaf <3
RolleMcKnolle
Profile Blog Joined May 2010
Germany1054 Posts
September 21 2013 11:13 GMT
#1556
On September 21 2013 17:31 Jockmcplop wrote:
Show nested quote +
On September 21 2013 16:41 Xxio wrote:
On September 21 2013 14:28 xDaunt wrote:
Okay, I don't get it. My Roman general legionaries unit and a garrison legionaries unit just went apeshit and murdered 1300 Carthaginians between the two of them, which included 2 elephant generals and a bunch of hoplites and Iberian swordsman. I didn't do anything. I was just making a desperate last stand at a town square and ended up winning a battle that I had no business winning. Is there some weird, random bullshit unit bonus that kicks in every now and then?


Something similar happened to me a few hours ago. I'm pretty sure it happens because the AI rushes the flag and doesn't attack your units - it tries to run past/through them and gets slaughtered in the process. For me it was Libyan javelin men and hoplites who ran straight at my hastati.


The patch notes included one incredibly baffling line:
"Attacking AI is now more likely to prioritize taking Victory Points in Siege Battles / City Assault Battles"

maybe proritizing it over standing around doing nothing when "attacking" walls? that would be an improvement...
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9852 Posts
September 21 2013 11:17 GMT
#1557
But it should prioritize having a battle over blindly trying to run through a phalanx OR standing around doing nothing.
RIP Meatloaf <3
TigerKarl
Profile Joined November 2010
1757 Posts
September 21 2013 11:35 GMT
#1558
On September 21 2013 20:17 Jockmcplop wrote:
But it should prioritize having a battle over blindly trying to run through a phalanx OR standing around doing nothing.

It's so weird, sometimes i see things that are really promising, like almost human moves, but then again the AI is fucking up the basics. I think it can be repaired and brought to a good level, as long as CA keeps a reasonable Support Team alive, despite working heavily on Warhammer Total War and if they're keeping their promise to make this the most moddable TW game up to this day, which it certainly isn't yet.
SCkad
Profile Joined March 2012
Scotland97 Posts
September 21 2013 12:14 GMT
#1559
On September 21 2013 16:24 qotsager wrote:
Show nested quote +
On September 21 2013 05:21 SCkad wrote:
On September 21 2013 05:16 RolleMcKnolle wrote:
On September 21 2013 03:32 SCkad wrote:
On September 21 2013 03:19 RolleMcKnolle wrote:
On September 21 2013 03:08 Xxio wrote:
It looks like CA is doing everything right to fix the game.

they still didnt remove torches


Torches as in burn down the gates torches? you can't want those removed surely.

or have you never seen the "lucky fire arrow sets your ram alight and forces you to lose the battle" of Rome 1


well if u attacked a wall with one ram its ur own fault. and yes I want these torches removed they are just utterly stupid, and dont even serve a real use in the game. Why do I need to be able to conquer every province capital without even bringing siege weapons?


how about they fix the siege equipment first THEN consider removing torches m'kay? i don't mean the ballistae but the ladders and the rams and the galleys need to be fixed first.

you can start by letting me move siege equipment so that burning the walls is not the quickest way into the city


you mean as in reposition it on the battlemap when positioning you army? that's entirely possible. make a unit grab your rams/ladders/towers - voilá.

if you mean build somewhere and move around on the campaign map, well, that never was an option in any game.


on the battlemap, but i don't think that works actually unless it was a patch fix i've not noticed, since IIRC clicking on a unit to pick up the Siege Equipment will move it forward like normal but clicking to move it again will drop the equipment and then move the unit
To hell with it
qotsager
Profile Joined March 2012
Germany585 Posts
Last Edited: 2013-09-21 22:59:57
September 21 2013 22:51 GMT
#1560
On September 21 2013 21:14 SCkad wrote:
Show nested quote +
On September 21 2013 16:24 qotsager wrote:
On September 21 2013 05:21 SCkad wrote:
On September 21 2013 05:16 RolleMcKnolle wrote:
On September 21 2013 03:32 SCkad wrote:
On September 21 2013 03:19 RolleMcKnolle wrote:
On September 21 2013 03:08 Xxio wrote:
It looks like CA is doing everything right to fix the game.

they still didnt remove torches


Torches as in burn down the gates torches? you can't want those removed surely.

or have you never seen the "lucky fire arrow sets your ram alight and forces you to lose the battle" of Rome 1


well if u attacked a wall with one ram its ur own fault. and yes I want these torches removed they are just utterly stupid, and dont even serve a real use in the game. Why do I need to be able to conquer every province capital without even bringing siege weapons?


how about they fix the siege equipment first THEN consider removing torches m'kay? i don't mean the ballistae but the ladders and the rams and the galleys need to be fixed first.

you can start by letting me move siege equipment so that burning the walls is not the quickest way into the city


you mean as in reposition it on the battlemap when positioning you army? that's entirely possible. make a unit grab your rams/ladders/towers - voilá.

if you mean build somewhere and move around on the campaign map, well, that never was an option in any game.


on the battlemap, but i don't think that works actually unless it was a patch fix i've not noticed, since IIRC clicking on a unit to pick up the Siege Equipment will move it forward like normal but clicking to move it again will drop the equipment and then move the unit


i was able to move siege equipment that way from day one i believe. if i'm mistaken there, i am at least 100% sure it works like that now.
oh and the new patch (third beta) did something weird to the game... the game goes way off bounds resolutionwise whenever you minimize it, so my roomie and me are only able to see the top right fraction of the screen... i guess it's in beta for a reason.
***Official ABL Winner 2013***
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