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Total War: Rome II - Page 18

Forum Index > General Games
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sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
July 15 2013 11:25 GMT
#341
On July 14 2013 01:02 SoSexy wrote:
The map is cool, but after playing EUROPA BARBARORUM for Rome I it kinda looks small :/



While I see where you are coming from, there is something I just want to say about mods. They may be fantastic and extensive but they are never as slick as a fully made and supported-by-a-studio game. While EB was a brilliant mod, there were plenty of moments, be it when you hear some budget attempt at authentic unit speech, some poorly written description of the unit or a pacing issue that doesn't happen in the game proper, when the immersion would be broken and the enjoyment diminished. I have actually had this problem with mods personally since they went into fashion.

Whatever your experience was of EB, you can be sure that this will far exceed it on many counts and I would not be surprised if the game generally borrows heavily from EB as well.
andrewlt
Profile Joined August 2009
United States7702 Posts
July 15 2013 18:17 GMT
#342
On July 15 2013 08:56 DannyJ wrote:
I fully expect this Total War will carry on the tradition of having an AI that is quite sub par from what you'd want. Don't see why things would change now...


Civ has a subpar AI as well. They just give the AI cheats on higher difficulties. Total War doesn't have the same degree of AI cheating but makes it up with annoying mechanics designed to slow down the player. It also breaks diplomacy because the AI factions are too obviously and blatantly ganging up on the player. I think I would rather deal with the cheating.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
July 16 2013 00:18 GMT
#343
On July 16 2013 03:17 andrewlt wrote:
Show nested quote +
On July 15 2013 08:56 DannyJ wrote:
I fully expect this Total War will carry on the tradition of having an AI that is quite sub par from what you'd want. Don't see why things would change now...


Civ has a subpar AI as well. They just give the AI cheats on higher difficulties. Total War doesn't have the same degree of AI cheating but makes it up with annoying mechanics designed to slow down the player. It also breaks diplomacy because the AI factions are too obviously and blatantly ganging up on the player. I think I would rather deal with the cheating.


Same. Does anyone actually try being diplomatic in a TW game beyond trade rights, lol? I've never been pleased with the mechanic; even Shogun II left me disappointed.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
MotherOfRunes
Profile Joined December 2010
Germany2862 Posts
Last Edited: 2013-07-16 00:31:41
July 16 2013 00:31 GMT
#344
On July 16 2013 09:18 cLAN.Anax wrote:
Show nested quote +
On July 16 2013 03:17 andrewlt wrote:
On July 15 2013 08:56 DannyJ wrote:
I fully expect this Total War will carry on the tradition of having an AI that is quite sub par from what you'd want. Don't see why things would change now...


Civ has a subpar AI as well. They just give the AI cheats on higher difficulties. Total War doesn't have the same degree of AI cheating but makes it up with annoying mechanics designed to slow down the player. It also breaks diplomacy because the AI factions are too obviously and blatantly ganging up on the player. I think I would rather deal with the cheating.


Same. Does anyone actually try being diplomatic in a TW game beyond trade rights, lol? I've never been pleased with the mechanic; even Shogun II left me disappointed.

diplo...what? i play these games for total war ! :D
"Your Razor sucks!" -Kuroky's Dad
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
July 16 2013 03:22 GMT
#345
On July 15 2013 20:25 sc4k wrote:
Show nested quote +
On July 14 2013 01:02 SoSexy wrote:
The map is cool, but after playing EUROPA BARBARORUM for Rome I it kinda looks small :/



While I see where you are coming from, there is something I just want to say about mods. They may be fantastic and extensive but they are never as slick as a fully made and supported-by-a-studio game. While EB was a brilliant mod, there were plenty of moments, be it when you hear some budget attempt at authentic unit speech, some poorly written description of the unit or a pacing issue that doesn't happen in the game proper, when the immersion would be broken and the enjoyment diminished. I have actually had this problem with mods personally since they went into fashion.

Whatever your experience was of EB, you can be sure that this will far exceed it on many counts and I would not be surprised if the game generally borrows heavily from EB as well.

try some of the MTW2 mods, they are definitely a lot more polished than the vanilla game itself imo.

also, there are battle and campaign AI mods that make M2TW (at the very least) significantly more of a challenge.
?
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
July 16 2013 08:39 GMT
#346
On July 16 2013 12:22 419 wrote:
Show nested quote +
On July 15 2013 20:25 sc4k wrote:
On July 14 2013 01:02 SoSexy wrote:
The map is cool, but after playing EUROPA BARBARORUM for Rome I it kinda looks small :/



While I see where you are coming from, there is something I just want to say about mods. They may be fantastic and extensive but they are never as slick as a fully made and supported-by-a-studio game. While EB was a brilliant mod, there were plenty of moments, be it when you hear some budget attempt at authentic unit speech, some poorly written description of the unit or a pacing issue that doesn't happen in the game proper, when the immersion would be broken and the enjoyment diminished. I have actually had this problem with mods personally since they went into fashion.

Whatever your experience was of EB, you can be sure that this will far exceed it on many counts and I would not be surprised if the game generally borrows heavily from EB as well.

try some of the MTW2 mods, they are definitely a lot more polished than the vanilla game itself imo.

also, there are battle and campaign AI mods that make M2TW (at the very least) significantly more of a challenge.

I agree, especially TATW is a lot of fun to play, you can get into the story and all. As for the normal europe times i recommend Stainless Steel.
Tomorrow never comes until its too late...
Zealos
Profile Blog Joined November 2011
United Kingdom3576 Posts
July 16 2013 09:13 GMT
#347
I was really disappointed with Shogun 2, and to a lesser extent Empire, due to the fact everyone's unit's were basically identical. Not to mention the Rock Paper Scissors style combat was just annoying. It didn't matter how powerful your cavalry were, they'd still get destroyed by peasants with sticks.

Give me an Urban Cohort that can destroy anything that isn't on the same level of awesome.
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
Greem
Profile Blog Joined September 2010
730 Posts
July 16 2013 13:37 GMT
#348


Interesting , if anyone still haven't seen it.
youtube.com/N0rthernL1ght
andrewlt
Profile Joined August 2009
United States7702 Posts
July 16 2013 14:21 GMT
#349
On July 16 2013 09:18 cLAN.Anax wrote:
Show nested quote +
On July 16 2013 03:17 andrewlt wrote:
On July 15 2013 08:56 DannyJ wrote:
I fully expect this Total War will carry on the tradition of having an AI that is quite sub par from what you'd want. Don't see why things would change now...


Civ has a subpar AI as well. They just give the AI cheats on higher difficulties. Total War doesn't have the same degree of AI cheating but makes it up with annoying mechanics designed to slow down the player. It also breaks diplomacy because the AI factions are too obviously and blatantly ganging up on the player. I think I would rather deal with the cheating.


Same. Does anyone actually try being diplomatic in a TW game beyond trade rights, lol? I've never been pleased with the mechanic; even Shogun II left me disappointed.


Yeah, trade rights is the only use I have for diplomacy. And I guess selling military access.
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9852 Posts
July 16 2013 14:25 GMT
#350
On July 16 2013 23:21 andrewlt wrote:
Show nested quote +
On July 16 2013 09:18 cLAN.Anax wrote:
On July 16 2013 03:17 andrewlt wrote:
On July 15 2013 08:56 DannyJ wrote:
I fully expect this Total War will carry on the tradition of having an AI that is quite sub par from what you'd want. Don't see why things would change now...


Civ has a subpar AI as well. They just give the AI cheats on higher difficulties. Total War doesn't have the same degree of AI cheating but makes it up with annoying mechanics designed to slow down the player. It also breaks diplomacy because the AI factions are too obviously and blatantly ganging up on the player. I think I would rather deal with the cheating.


Same. Does anyone actually try being diplomatic in a TW game beyond trade rights, lol? I've never been pleased with the mechanic; even Shogun II left me disappointed.


Yeah, trade rights is the only use I have for diplomacy. And I guess selling military access.


If the AI is better and the system is better, there is every use for it. Knowing who to be friends with and when, and how much they will support you in a conflict is very very handy if you are in trouble...
RIP Meatloaf <3
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
Last Edited: 2013-07-16 17:11:00
July 16 2013 17:10 GMT
#351
Shogun 2 is poor example of diplomacy... especially because as soon as you gained any fame/recognition the entire country turns against u... so u knew before hand that u were going to have to kill them all eventually... was no point in making friends who u KNEW would attack you in the future.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
Last Edited: 2013-07-16 17:16:12
July 16 2013 17:15 GMT
#352
http://www.twcenter.net/forums/showthread.php?608913-Arrow-Trails-Before-and-After

THE PROJECTILE TRAILS ARE GONE

PRAISE BE TO ROME.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
July 17 2013 00:32 GMT
#353
On July 16 2013 23:25 Jockmcplop wrote:
Show nested quote +
On July 16 2013 23:21 andrewlt wrote:
On July 16 2013 09:18 cLAN.Anax wrote:
On July 16 2013 03:17 andrewlt wrote:
On July 15 2013 08:56 DannyJ wrote:
I fully expect this Total War will carry on the tradition of having an AI that is quite sub par from what you'd want. Don't see why things would change now...


Civ has a subpar AI as well. They just give the AI cheats on higher difficulties. Total War doesn't have the same degree of AI cheating but makes it up with annoying mechanics designed to slow down the player. It also breaks diplomacy because the AI factions are too obviously and blatantly ganging up on the player. I think I would rather deal with the cheating.


Same. Does anyone actually try being diplomatic in a TW game beyond trade rights, lol? I've never been pleased with the mechanic; even Shogun II left me disappointed.


Yeah, trade rights is the only use I have for diplomacy. And I guess selling military access.


If the AI is better and the system is better, there is every use for it. Knowing who to be friends with and when, and how much they will support you in a conflict is very very handy if you are in trouble...


I meant in using the more abstruse options of diplomacy, like bartering settlements and requesting military aid. I never trusted those aspects of the mechanic to deliver, lol. Sure hope I'm wrong and it's improved this time around.

On July 17 2013 02:15 Fruscainte wrote:
http://www.twcenter.net/forums/showthread.php?608913-Arrow-Trails-Before-and-After

THE PROJECTILE TRAILS ARE GONE

PRAISE BE TO ROME.


People were complaining about that in the walkthrough. Happy to see it amended.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
andrewlt
Profile Joined August 2009
United States7702 Posts
July 17 2013 00:49 GMT
#354
On July 16 2013 23:25 Jockmcplop wrote:
Show nested quote +
On July 16 2013 23:21 andrewlt wrote:
On July 16 2013 09:18 cLAN.Anax wrote:
On July 16 2013 03:17 andrewlt wrote:
On July 15 2013 08:56 DannyJ wrote:
I fully expect this Total War will carry on the tradition of having an AI that is quite sub par from what you'd want. Don't see why things would change now...


Civ has a subpar AI as well. They just give the AI cheats on higher difficulties. Total War doesn't have the same degree of AI cheating but makes it up with annoying mechanics designed to slow down the player. It also breaks diplomacy because the AI factions are too obviously and blatantly ganging up on the player. I think I would rather deal with the cheating.


Same. Does anyone actually try being diplomatic in a TW game beyond trade rights, lol? I've never been pleased with the mechanic; even Shogun II left me disappointed.


Yeah, trade rights is the only use I have for diplomacy. And I guess selling military access.


If the AI is better and the system is better, there is every use for it. Knowing who to be friends with and when, and how much they will support you in a conflict is very very handy if you are in trouble...


That's the problem. It isn't better. And I'm not even talking about realm divide.

For example, the AI bases trading rights on how much you'll benefit. If you secure enough trade goods, you'll have to give it ridiculous sums of money to get trading rights. That resulted in people moving their fleets out of the trade node, ask the AI for trading rights, then put their fleets back in to the trade node.

The AI are also hard coded to declare war with the player. If you are not at war with anybody, something triggers an AI faction to declare war on you. The longer you are at peace, the more likely it happens. It isn't even opportunistic. It could be a long time ally who's at war with somebody else and has no business opening a second front. It could be a tiny faction that has no hope of winning. It could be a faction that's so far away that all they can do is annoy you.

The more powerful you are, the more factions are triggered to declare war with you. And again, this is before realm divide. Previous Total War titles without realm divide did the same thing. These are all tricks designed to slow down the player's conquest. And it resulted in many players just ignoring diplomacy for the most part.
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9852 Posts
July 17 2013 22:09 GMT
#355
Basic info on the casting, sound design and soundtrack..



RIP Meatloaf <3
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
July 18 2013 00:42 GMT
#356
*finding anything by Jeff Atmajian* I still wish they'd kept Van Dyck, but I'm sure Atmajian will do well if he's got the support of Van Dyck. Can't go too wrong if he conducted "Dark Knight," lol. (pardon, guess he's just the conductor and not the composer; still, I've faith in them)

Praise goodness they're using an actual orchestra. Nothing can replace live musicians. >_<
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
July 21 2013 21:51 GMT
#357
Rally Point 15 is up.



Random: what do you guys think will be the ESRB/PEGI rating on the game? Something tells me it'll get an "M"/18+. It just looks darker, grittier, and potentially more sensually-themed than previous TWs.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
Greem
Profile Blog Joined September 2010
730 Posts
July 21 2013 22:51 GMT
#358
On July 22 2013 06:51 cLAN.Anax wrote:
Rally Point 15 is up.

https://www.youtube.com/watch?v=BMVB2UYs9ys

Random: what do you guys think will be the ESRB/PEGI rating on the game? Something tells me it'll get an "M"/18+. It just looks darker, grittier, and potentially more sensually-themed than previous TWs.



cool video! im so anxious to play, i read so much about rome history in past months. But i think 18+ is too harsh, it doesn't feel mature enought, i doubt that it will have some cutscenes of killing or whatever with actual killing or blood.
youtube.com/N0rthernL1ght
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
July 21 2013 23:06 GMT
#359
On July 22 2013 07:51 Greem wrote:
Show nested quote +
On July 22 2013 06:51 cLAN.Anax wrote:
Rally Point 15 is up.

https://www.youtube.com/watch?v=BMVB2UYs9ys

Random: what do you guys think will be the ESRB/PEGI rating on the game? Something tells me it'll get an "M"/18+. It just looks darker, grittier, and potentially more sensually-themed than previous TWs.



cool video! im so anxious to play, i read so much about rome history in past months. But i think 18+ is too harsh, it doesn't feel mature enought, i doubt that it will have some cutscenes of killing or whatever with actual killing or blood.


Not even agent missions? (looked through some of the Shogun II assassination scenes and was surprised to find them very clean of blood O_O) Based on the original, live-action trailer, there's a lot more intrigue in Rome II, with three separate assassination scenes. The Roman era was pretty bloody too. I imagine if CA does murder missions, they be much more dirty than in games past.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
Greem
Profile Blog Joined September 2010
730 Posts
July 22 2013 00:00 GMT
#360
On July 22 2013 08:06 cLAN.Anax wrote:
Show nested quote +
On July 22 2013 07:51 Greem wrote:
On July 22 2013 06:51 cLAN.Anax wrote:
Rally Point 15 is up.

https://www.youtube.com/watch?v=BMVB2UYs9ys

Random: what do you guys think will be the ESRB/PEGI rating on the game? Something tells me it'll get an "M"/18+. It just looks darker, grittier, and potentially more sensually-themed than previous TWs.



cool video! im so anxious to play, i read so much about rome history in past months. But i think 18+ is too harsh, it doesn't feel mature enought, i doubt that it will have some cutscenes of killing or whatever with actual killing or blood.


Not even agent missions? (looked through some of the Shogun II assassination scenes and was surprised to find them very clean of blood O_O) Based on the original, live-action trailer, there's a lot more intrigue in Rome II, with three separate assassination scenes. The Roman era was pretty bloody too. I imagine if CA does murder missions, they be much more dirty than in games past.


Ye exactly like in Shogun 2, clean kills. I agree would be actually cool to see some "Blood and Sand" style in there, as you said Roman era was so messy from every perspective.
youtube.com/N0rthernL1ght
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