Final Fantasy XIV - Page 62
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karazax
United States3737 Posts
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ragz_gt
9172 Posts
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Infernal_dream
United States2359 Posts
On September 13 2013 01:59 ragz_gt wrote: More importantly they nerfed AK speed run, which is good and bad I guess. It's utterly terrible. Now any groups that have already gotten the gear from it are miles ahead of those who haven't. Now CM is actually faster for tomes than AK. You still get nothing for clearing the mobs yet are forced to clear them now. If you're going to make me grind a boring mindless dungeon, let me skip shit. | ||
ragz_gt
9172 Posts
On they other hand, Vanya pants need 3500 tome | ||
Benjef
United Kingdom6921 Posts
gonna have black mage as a secondary class too. this all a good idea or are there better healers in the game? Friend rolled a white mage so i figured scholar + white mage is better than white magex2. thoughts :D? | ||
ragz_gt
9172 Posts
Though it doesn't matter that much as you can always level something else. Queue time is not that important though as after certain point you duty finder is not desired for most things. | ||
karazax
United States3737 Posts
If you are queing with your healer friend it wont matter much what you roll as far as ques go, the only way they would be faster is if you were playing a tank partying with their healer. | ||
Benjef
United Kingdom6921 Posts
but yeh i enjoy a challenge when it comes to healing and using a pet to heal too seems cool. | ||
LaNague
Germany9118 Posts
And then this game only has 2 dps per tank/healer, others have 3 or 4. healers still have to wait for a tank, but its not even close to dps waittimes and sometimes its instant. | ||
rebuffering
Canada2436 Posts
a post from Naoki Yoshida, i dont claim to know who this is, but anyways hes got some updates http://forum.square-enix.com/ffxiv/threads/88643 "- Resumption of Digital Game Sales In the most recent phase of improvements, we have focused on expanding server capacity along with adding additional Worlds and instance servers to increase the total number of players that can access the game. This weekend, we will be monitoring server stability, keeping a close eye on the number of simultaneous logins, instances, and use of the duty finder. If all goes well, we plan to resume digital sales for each region. " | ||
kainzero
United States5211 Posts
On September 13 2013 05:10 LaNague wrote: dps wait times comes from many people being scared of taking responsibility in a group and think dps has no responsibility. And then this game only has 2 dps per tank/healer, others have 3 or 4. healers still have to wait for a tank, but its not even close to dps waittimes and sometimes its instant. I thought DPS comes from people liking big numbers. Is there such thing as a skilled DPS? I accidentally rolled bard because I liked the role in FFXI and now I'm dps and not support. And so far it's really boring rotations. Speaking of economy, is there any demand at all for non top tier crafted gear? I feel like you can get away with shitty equipment that you obtain from quests instead of needing to upgrade all the time. | ||
ragz_gt
9172 Posts
Tank actually probably easiest to play ATM, especially at later content. | ||
Infernal_dream
United States2359 Posts
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Tobberoth
Sweden6375 Posts
On September 13 2013 08:48 kainzero wrote: I thought DPS comes from people liking big numbers. Is there such thing as a skilled DPS? I accidentally rolled bard because I liked the role in FFXI and now I'm dps and not support. And so far it's really boring rotations. At least in WoW, the difference between a decent dpser and a great dpser is massive. I'm afraid there's a limited amount of skill in FFXIV overall though, the gameplay (as far as I've seen) just doesn't really allow it since it's made to be fair crossplatform. Long global cooldowns and lack of skills, simple rotations means the challenge has to come from the positioning, which is something you get used to quite quickly. | ||
Infernal_dream
United States2359 Posts
On September 13 2013 15:57 Tobberoth wrote: At least in WoW, the difference between a decent dpser and a great dpser is massive. I'm afraid there's a limited amount of skill in FFXIV overall though, the gameplay (as far as I've seen) just doesn't really allow it since it's made to be fair crossplatform. Long global cooldowns and lack of skills, simple rotations means the challenge has to come from the positioning, which is something you get used to quite quickly. Please wait until youv'e done hard modes yourself. You obviously have no idea what you're talking about. Long GCD's mean when you fuck up a rotation you fuck your dps a lot harder. Positional things are not the easiest to get off in the middle of 50 aoes. I'm sorry, simple rotations? HT > PS > PH > JU > FR > SB > ID > DFD > DI > BFB > CT > LS> IR > HT > VT > LS > FT Now. Three of those are dots. Two of them are buffs. Two dots last 18 seconds, one lasts 30. One buff lasts 20 seconds, the other lasts 30. Jumps are off GCD meaning I can use them between attacks, however they have .5 second longer animation than GCD so I have to rotate them properly. Half of those skills are positional. Please don't talk out of your ass. The difference between a good and great DPS in this game is more than easy to see. | ||
Tobberoth
Sweden6375 Posts
On September 13 2013 16:38 Infernal_dream wrote: Please wait until youv'e done hard modes yourself. You obviously have no idea what you're talking about. Long GCD's mean when you fuck up a rotation you fuck your dps a lot harder. Positional things are not the easiest to get off in the middle of 50 aoes. I'm sorry, simple rotations? HT > PS > PH > JU > FR > SB > ID > DFD > DI > BFB > CT > LS> IR > HT > VT > LS > FT Now. Three of those are dots. Two of them are buffs. Two dots last 18 seconds, one lasts 30. One buff lasts 20 seconds, the other lasts 30. Jumps are off GCD meaning I can use them between attacks, however they have .5 second longer animation than GCD so I have to rotate them properly. Half of those skills are positional. Please don't talk out of your ass. The difference between a good and great DPS in this game is more than easy to see. Good thing I wrote "as far as I've seen". Surprised you answered my post instead of the guy who was actually playing bard and whining about it. Maybe you simply didn't read anything before your post. | ||
ragz_gt
9172 Posts
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kainzero
United States5211 Posts
On September 13 2013 16:57 Tobberoth wrote: Good thing I wrote "as far as I've seen". Surprised you answered my post instead of the guy who was actually playing bard and whining about it. Maybe you simply didn't read anything before your post. I wrote "so far" as well, don't throw me under the bus, lol. Also archer doesn't have any positional skills. I think bard does with their songs though. | ||
Lounge
537 Posts
On September 13 2013 16:38 Infernal_dream wrote: Please wait until youv'e done hard modes yourself. You obviously have no idea what you're talking about. Long GCD's mean when you fuck up a rotation you fuck your dps a lot harder. Positional things are not the easiest to get off in the middle of 50 aoes. I'm sorry, simple rotations? HT > PS > PH > JU > FR > SB > ID > DFD > DI > BFB > CT > LS> IR > HT > VT > LS > FT Now. Three of those are dots. Two of them are buffs. Two dots last 18 seconds, one lasts 30. One buff lasts 20 seconds, the other lasts 30. Jumps are off GCD meaning I can use them between attacks, however they have .5 second longer animation than GCD so I have to rotate them properly. Half of those skills are positional. Please don't talk out of your ass. The difference between a good and great DPS in this game is more than easy to see. The thing about DPS though, is that it's easier to hide behind being bad at it. You'll get carried by a good healer/tank. There's a reason why people doing hard modes (mostly) complain about bad DPS, and not bad tanks/healers. The bad tanks/healers don't reach that point without getting better, the bad DPS just coast there without many skill checks before they get there. | ||
AnomalySC2
United States2073 Posts
On September 14 2013 01:23 Lounge wrote: The thing about DPS though, is that it's easier to hide behind being bad at it. You'll get carried by a good healer/tank. There's a reason why people doing hard modes (mostly) complain about bad DPS, and not bad tanks/healers. The bad tanks/healers don't reach that point without getting better, the bad DPS just coast there without many skill checks before they get there. I don't think that's necessarily the case in FF14. I think in most other MMOs it's true that the dps can get by with less work than other roles, but not so much in this game. For instance, comparing it to WoW, there are 5 man dungeons made up of 3 dps, but in this game they have 4 man with only 2 dps. If one of the dps is slacking, it's extremely noticeable but not so much in WoW heroics. | ||
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