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Final Fantasy XIV - Page 36

Forum Index > General Games
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solsken
Profile Joined June 2011
Sweden182 Posts
August 25 2013 18:01 GMT
#701
On August 26 2013 02:04 BreathePL wrote:
Show nested quote +
On August 26 2013 01:59 teamsolid wrote:
This is retarded... they don't even implement a queue for the servers. If it's full it just tells you to come back later and try again



Not true, if the acess to server is proper and its just alot of people blocking it, you are placed in queque like i was in the morning. Problem is when its data transfer error, then it just kicks you out/cant connect you to server.


Not true, there's a queue you can get in, but most of the time you just get an error saying the world is full try again later.
CrunCher
Profile Joined March 2010
United States192 Posts
August 25 2013 18:03 GMT
#702
This is terrible. I don't know how companies are having this much trouble with launches. They had launched FFXI back in 2002 already. And it is not some impossible feat, SWTOR had a flawless launch. There aren't any excuses for having this many problems, and it isn't even problems with lag or quest's bugging, the servers are dead.
solsken
Profile Joined June 2011
Sweden182 Posts
August 25 2013 18:22 GMT
#703
Yeah this is starting to be one of the most failed launches I've seen so far in an MMO. Sadly enough.
blahz0r
Profile Joined December 2010
3030 Posts
August 25 2013 19:15 GMT
#704
Well now they're limiting the amount of people onto a server. Quite annoying..
Liquipedia
dafnay
Profile Joined May 2010
Angola375 Posts
August 25 2013 19:22 GMT
#705
I can play now but had problems some problems before.
Tomorrow people are going to work etc so it should be easier to handle for SE , all those kids on weekends breaking the servers x.x
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
August 25 2013 19:29 GMT
#706
Hey guys, I'm undecided about the class. I would like to try support or ranged magic damage since I always played tank or physical damage in MMOs, does anyone have experience or feedback to give on usefulness of like black mage, bard, white mage etc and how fun they are to use?
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
zz_
Profile Joined December 2010
Sweden1022 Posts
August 25 2013 19:51 GMT
#707
I'm surprised they still have problems with player numbers, seems like that should be easily fixed.

Besides that, I think people need to relax. It's always like this on MMO launches, did nobody here play during GW2 launch, any WoW expac etc etc the servers get hammered and shit sucks for a few days, then it's all cool.
In the absence of justice, what is sovereignty but organized robbery?
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
August 25 2013 20:19 GMT
#708
Pretty normal, companies rather take the rep hit than to double their servers for the first month.
Dont know if its a good behaviour, they lose out on subscriptions this way.


Also, whats with the nda for early access, i wanted to watch some gameplay on streams, but...yeah.
CrunCher
Profile Joined March 2010
United States192 Posts
August 25 2013 20:36 GMT
#709
On August 26 2013 04:51 zz_ wrote:
I'm surprised they still have problems with player numbers, seems like that should be easily fixed.

Besides that, I think people need to relax. It's always like this on MMO launches, did nobody here play during GW2 launch, any WoW expac etc etc the servers get hammered and shit sucks for a few days, then it's all cool.


GW2 launch was good. Lag for a few hours, 1 hour of downtime, and fine after that. And "other mmos have problems" is no excuse. At the end of the day they are doing a bad job, and there is no other way to look at it. They aren't a small company, they've launched 2 mmos in the past, and they are failing again. I like the game but SE needs to pull their crap together.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
August 25 2013 20:40 GMT
#710
On August 26 2013 05:36 CrunCher wrote:
Show nested quote +
On August 26 2013 04:51 zz_ wrote:
I'm surprised they still have problems with player numbers, seems like that should be easily fixed.

Besides that, I think people need to relax. It's always like this on MMO launches, did nobody here play during GW2 launch, any WoW expac etc etc the servers get hammered and shit sucks for a few days, then it's all cool.


GW2 launch was good. Lag for a few hours, 1 hour of downtime, and fine after that. And "other mmos have problems" is no excuse. At the end of the day they are doing a bad job, and there is no other way to look at it. They aren't a small company, they've launched 2 mmos in the past, and they are failing again. I like the game but SE needs to pull their crap together.


Please go and spend all your money then for some extra servers for SE just on the first few days. It's a complete waste of money and more than stupid from a business standpoint. "I paid for something and I expect to use it." Is also not a good counter argument. I'm 100% sure you have fucked up on the job before, someone is paying for that. It's the same thing. Quit crying about completely normal things. It's not failing at all. It's expected. And will continue to be expected as long as MMO's exist. I'm sure they would rather lose your shitty 15 dollars than spend thousands on a server that's only going to be used for a few days.
CrunCher
Profile Joined March 2010
United States192 Posts
August 25 2013 20:44 GMT
#711
On August 26 2013 05:40 Infernal_dream wrote:
Show nested quote +
On August 26 2013 05:36 CrunCher wrote:
On August 26 2013 04:51 zz_ wrote:
I'm surprised they still have problems with player numbers, seems like that should be easily fixed.

Besides that, I think people need to relax. It's always like this on MMO launches, did nobody here play during GW2 launch, any WoW expac etc etc the servers get hammered and shit sucks for a few days, then it's all cool.


GW2 launch was good. Lag for a few hours, 1 hour of downtime, and fine after that. And "other mmos have problems" is no excuse. At the end of the day they are doing a bad job, and there is no other way to look at it. They aren't a small company, they've launched 2 mmos in the past, and they are failing again. I like the game but SE needs to pull their crap together.


Please go and spend all your money then for some extra servers for SE just on the first few days. It's a complete waste of money and more than stupid from a business standpoint. "I paid for something and I expect to use it." Is also not a good counter argument. I'm 100% sure you have fucked up on the job before, someone is paying for that. It's the same thing. Quit crying about completely normal things. It's not failing at all. It's expected. And will continue to be expected as long as MMO's exist. I'm sure they would rather lose your shitty 15 dollars than spend thousands on a server that's only going to be used for a few days.


Try reading a few posts up, and learn about GW2/SWTOR launch. It is not going 'as expected'. And take a deep breath there buddy.
yokohama
Profile Joined February 2005
United States1116 Posts
August 25 2013 21:04 GMT
#712
Aside from the duty server issue for about 2 hours, what other problems are leading this to be a failed launch? I have had a near perfect experience so far. Even the maintenance for that they estimated at 3 hours and they fixed it in 1. As for queues, I have always had a number telling me what I was in the queue, no problems there either.
PremiumX
Profile Joined April 2011
United States9 Posts
Last Edited: 2013-08-25 21:20:30
August 25 2013 21:19 GMT
#713
The JP servers appear to be fine. If you read the NA/EU community posts, there are tons of complaints about errors both in-game and with the queue system itself due to overpopulation. At any given time anywhere from 3 to almost all the NA/EU servers are closed to login/character creation (can't even get in queue). As far as I know, this is not a problem on any of the JP servers.
solsken
Profile Joined June 2011
Sweden182 Posts
August 25 2013 21:48 GMT
#714
I've been able to put about 1/3 of the time I could have played into the game this weekend because of server issues. And when I've been online it's been hampered by duty servers not working 50% of the time.
CrunCher
Profile Joined March 2010
United States192 Posts
August 25 2013 21:55 GMT
#715
On August 26 2013 06:04 yokohama wrote:
Aside from the duty server issue for about 2 hours, what other problems are leading this to be a failed launch? I have had a near perfect experience so far. Even the maintenance for that they estimated at 3 hours and they fixed it in 1. As for queues, I have always had a number telling me what I was in the queue, no problems there either.


Japan servers have been perfect apparently, or near perfect.

NA/EU have been down multiple times, have had 3+ maintenances that lasted hours, duty finder was down for 12+ hours, there were constant login issues, NA/EU unable to connect, and so forth.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 25 2013 22:01 GMT
#716
I keep getting 1017'd
~ ~ <°)))><~ ~ ~
yokohama
Profile Joined February 2005
United States1116 Posts
Last Edited: 2013-08-25 23:01:22
August 25 2013 22:49 GMT
#717
On August 26 2013 06:19 PremiumX wrote:
The JP servers appear to be fine. If you read the NA/EU community posts, there are tons of complaints about errors both in-game and with the queue system itself due to overpopulation. At any given time anywhere from 3 to almost all the NA/EU servers are closed to login/character creation (can't even get in queue). As far as I know, this is not a problem on any of the JP servers.


On August 26 2013 06:55 CrunCher wrote:
Show nested quote +
On August 26 2013 06:04 yokohama wrote:
Aside from the duty server issue for about 2 hours, what other problems are leading this to be a failed launch? I have had a near perfect experience so far. Even the maintenance for that they estimated at 3 hours and they fixed it in 1. As for queues, I have always had a number telling me what I was in the queue, no problems there either.


Japan servers have been perfect apparently, or near perfect.

NA/EU have been down multiple times, have had 3+ maintenances that lasted hours, duty finder was down for 12+ hours, there were constant login issues, NA/EU unable to connect, and so forth.



I am not on a JP server, I am on US Midgardsormr and I still didn't have many issues. Perhaps I am just very lucky. Or maybe because of my timezone all the problems are appearing and being fixed while I am asleep.
forgotten0ne
Profile Blog Joined March 2009
United States951 Posts
Last Edited: 2013-08-25 23:09:14
August 25 2013 23:06 GMT
#718
Definitively, their biggest failure HANDS DOWN is no AFK kicker. The servers are fucking clogged because people can just AFK for hours.

Also, for all of you saying GW2's launch was great: THERE WAS NO AUCTIONHOUSE FOR A WEEK. It destroyed the economy, and made the game stupidly hard for crafters to actually make money, due to the market being flooded forever afterward.
"Well it’s obvious that these Terran gamers are just extremely gifted when it comes to RTS games" -Ret, in regards to the first months of SC2
AnomalySC2
Profile Joined August 2012
United States2073 Posts
August 25 2013 23:06 GMT
#719
On August 26 2013 05:36 CrunCher wrote:
Show nested quote +
On August 26 2013 04:51 zz_ wrote:
I'm surprised they still have problems with player numbers, seems like that should be easily fixed.

Besides that, I think people need to relax. It's always like this on MMO launches, did nobody here play during GW2 launch, any WoW expac etc etc the servers get hammered and shit sucks for a few days, then it's all cool.


GW2 launch was good. Lag for a few hours, 1 hour of downtime, and fine after that. And "other mmos have problems" is no excuse. At the end of the day they are doing a bad job, and there is no other way to look at it. They aren't a small company, they've launched 2 mmos in the past, and they are failing again. I like the game but SE needs to pull their crap together.


It's just not that big of a deal. What matters most is if you like the game itself. You know they will eventually smooth out the bugs. Not to mention, the bugs seem to all be related to server problems and not gameplay itself.
Noocta
Profile Joined June 2010
France12578 Posts
August 25 2013 23:23 GMT
#720
On August 26 2013 08:06 forgotten0ne wrote:
Definitively, their biggest failure HANDS DOWN is no AFK kicker. The servers are fucking clogged because people can just AFK for hours.

Also, for all of you saying GW2's launch was great: THERE WAS NO AUCTIONHOUSE FOR A WEEK. It destroyed the economy, and made the game stupidly hard for crafters to actually make money, due to the market being flooded forever afterward.


Are you seriously comparing "no Action House" for a week to " not being able to log on at all " ? lol
Seriously, I don't understand why people are defending this game so much when so far what I've seen of it and its model is the worst of what MMO can offer.
It's a grind fest of a gameplay, with a subscription model but still with a cash shop, and with apparently a very bad launch situation.

I respect the opinion of people, hut seriously guys, cool down.
" I'm not gonna fight you. I'm gonna kick your ass ! "
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