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XCOM: Enemy Unknown - Page 94

Forum Index > General Games
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hfglgg
Profile Joined December 2012
Germany5372 Posts
January 20 2015 08:15 GMT
#1861
On January 20 2015 07:08 Random() wrote:
Show nested quote +
On January 20 2015 06:50 Godwrath wrote:
I actually prefered to play with real time activated on XCOM apocalypse. It was a welcomed change from the tedious base clearing from TftD to be able to complete misions much faster. On XCOM EU, there are not hours long missions on the tactical layer to annoy us, even tho, nothing gave the amazing atmosphere of terror missions from the first two games.


Man, Apocalypse is an amazing game. I think I should replay it. It's also on Steam pre-packaged with properly configured DosBox so it's really easy to play even though it's so old.

It sucks that a game made in 201X is not nearly as replayable as a game made in 1994. I have played through the first XCOM so many times and it is still fun because everything is procedurally generated and every game feels different. I couldn't even finish my second playthrough of XCOM EU (after I had beaten it on Ironman Classic) because it's so scripted and pigeon-holes you into the same satellite-spamming strategy on higher difficulties

Fuck TftD though. Especially the ship rescue missions.


the original xcom was way to repetitive and bore the hell out of you / bullshitting you way to often for me to ever consider it playing it again. i played it only two or three years ago, so there is no nostalgia factor for me there. the amount of 1 sectoid crashes which still took you an hour to finish because the smart sectoid was covering in the barn right at the corner of the map and your only way to safely approach it (after you narrowed its only possible location down) was to shoot down the hole barn in endless turns.
not to mention 3+ hours base assaults where the last ethereal was somewhere on the map and occasionally mind controlled one of your guys so you had to run around the alien base basically naked the whole time.
its a good game, but if you havent played it 20 years ago there is no way you will enjoy it that much today.
Spazer
Profile Blog Joined March 2009
Canada8033 Posts
January 20 2015 19:27 GMT
#1862
On January 20 2015 17:15 hfglgg wrote:
Show nested quote +
On January 20 2015 07:08 Random() wrote:
On January 20 2015 06:50 Godwrath wrote:
I actually prefered to play with real time activated on XCOM apocalypse. It was a welcomed change from the tedious base clearing from TftD to be able to complete misions much faster. On XCOM EU, there are not hours long missions on the tactical layer to annoy us, even tho, nothing gave the amazing atmosphere of terror missions from the first two games.


Man, Apocalypse is an amazing game. I think I should replay it. It's also on Steam pre-packaged with properly configured DosBox so it's really easy to play even though it's so old.

It sucks that a game made in 201X is not nearly as replayable as a game made in 1994. I have played through the first XCOM so many times and it is still fun because everything is procedurally generated and every game feels different. I couldn't even finish my second playthrough of XCOM EU (after I had beaten it on Ironman Classic) because it's so scripted and pigeon-holes you into the same satellite-spamming strategy on higher difficulties

Fuck TftD though. Especially the ship rescue missions.


the original xcom was way to repetitive and bore the hell out of you / bullshitting you way to often for me to ever consider it playing it again. i played it only two or three years ago, so there is no nostalgia factor for me there. the amount of 1 sectoid crashes which still took you an hour to finish because the smart sectoid was covering in the barn right at the corner of the map and your only way to safely approach it (after you narrowed its only possible location down) was to shoot down the hole barn in endless turns.
not to mention 3+ hours base assaults where the last ethereal was somewhere on the map and occasionally mind controlled one of your guys so you had to run around the alien base basically naked the whole time.
its a good game, but if you havent played it 20 years ago there is no way you will enjoy it that much today.

I dunno man, I played it for the first time a couple years back, and I liked it.

There's no denying that the UI is clunky as hell, but the game does have a lot of brilliance to it. Projectiles actually being projectiles was great. Nothing like seeing a sectoid shoot his friend in the back (or a rookie spring his commanding officer). Alien reaction fire coming from the darkness gave a very real sense of dead.

The missions do begin to drag in the latter half of the game, but that's largely due to the ridiculous number of soldiers you can field.
Liquipedia
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
January 20 2015 20:05 GMT
#1863
On January 20 2015 17:15 hfglgg wrote:
Show nested quote +
On January 20 2015 07:08 Random() wrote:
On January 20 2015 06:50 Godwrath wrote:
I actually prefered to play with real time activated on XCOM apocalypse. It was a welcomed change from the tedious base clearing from TftD to be able to complete misions much faster. On XCOM EU, there are not hours long missions on the tactical layer to annoy us, even tho, nothing gave the amazing atmosphere of terror missions from the first two games.


Man, Apocalypse is an amazing game. I think I should replay it. It's also on Steam pre-packaged with properly configured DosBox so it's really easy to play even though it's so old.

It sucks that a game made in 201X is not nearly as replayable as a game made in 1994. I have played through the first XCOM so many times and it is still fun because everything is procedurally generated and every game feels different. I couldn't even finish my second playthrough of XCOM EU (after I had beaten it on Ironman Classic) because it's so scripted and pigeon-holes you into the same satellite-spamming strategy on higher difficulties

Fuck TftD though. Especially the ship rescue missions.


the original xcom was way to repetitive and bore the hell out of you / bullshitting you way to often for me to ever consider it playing it again. i played it only two or three years ago, so there is no nostalgia factor for me there. the amount of 1 sectoid crashes which still took you an hour to finish because the smart sectoid was covering in the barn right at the corner of the map and your only way to safely approach it (after you narrowed its only possible location down) was to shoot down the hole barn in endless turns.
not to mention 3+ hours base assaults where the last ethereal was somewhere on the map and occasionally mind controlled one of your guys so you had to run around the alien base basically naked the whole time.
its a good game, but if you havent played it 20 years ago there is no way you will enjoy it that much today.


First time I played it was some time around 1996, I have been steadily playing it at least once a year since. Don't know if that counts as nostalgia but I honestly consider it one of the best games ever made.

Missions where the last alien is hard to find are exception rather than the rule. I don't know how taking out an alien in a barn can be such a problem when the game gives you so many options. Motion scanner, flares, HE packs, rocket launcher, tanks.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
January 20 2015 20:26 GMT
#1864
On January 20 2015 17:15 hfglgg wrote:
Show nested quote +
On January 20 2015 07:08 Random() wrote:
On January 20 2015 06:50 Godwrath wrote:
I actually prefered to play with real time activated on XCOM apocalypse. It was a welcomed change from the tedious base clearing from TftD to be able to complete misions much faster. On XCOM EU, there are not hours long missions on the tactical layer to annoy us, even tho, nothing gave the amazing atmosphere of terror missions from the first two games.


Man, Apocalypse is an amazing game. I think I should replay it. It's also on Steam pre-packaged with properly configured DosBox so it's really easy to play even though it's so old.

It sucks that a game made in 201X is not nearly as replayable as a game made in 1994. I have played through the first XCOM so many times and it is still fun because everything is procedurally generated and every game feels different. I couldn't even finish my second playthrough of XCOM EU (after I had beaten it on Ironman Classic) because it's so scripted and pigeon-holes you into the same satellite-spamming strategy on higher difficulties

Fuck TftD though. Especially the ship rescue missions.


the original xcom was way to repetitive and bore the hell out of you / bullshitting you way to often for me to ever consider it playing it again. i played it only two or three years ago, so there is no nostalgia factor for me there. the amount of 1 sectoid crashes which still took you an hour to finish because the smart sectoid was covering in the barn right at the corner of the map and your only way to safely approach it (after you narrowed its only possible location down) was to shoot down the hole barn in endless turns.
not to mention 3+ hours base assaults where the last ethereal was somewhere on the map and occasionally mind controlled one of your guys so you had to run around the alien base basically naked the whole time.
its a good game, but if you havent played it 20 years ago there is no way you will enjoy it that much today.


I played it for the first time 2 years ago, and I love it, I've played like seventeen campaigns so far... most of them failing but I've learned a lot in that time, and now I've got a file that (I think?) I'm winning on. You can definitely enjoy the game now, even if you didn't play it at release, especially if you use openxcom for the myriad of updates it brings to make the game more comfortable to play.

Aliens holed in buildings are resolved rather easily. Bring HE's, throw one in the top floor, one in the bottom floor, both on 0 turn timers, and boom, building gone, aliens gone, problems gone. I usually clear buildings (like this) before even bothering with the UFO, since I don't really want someone to pop out behind me and wreck my soldiers for free.

And for base assaults, yeah, ethereal base assaults are hella annoying. There's an option in openxcom to force psi users to have LoS on targets, but that kind of makes things too easy, in my opinion.. But the option is there, if you really can't stand those base assaults.

I think every game in the franchise (well, the strategy/tactics ones anyway!) are very solid in their own rights.
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
January 20 2015 22:28 GMT
#1865
On January 21 2015 05:26 goiflin wrote:
Show nested quote +
On January 20 2015 17:15 hfglgg wrote:
On January 20 2015 07:08 Random() wrote:
On January 20 2015 06:50 Godwrath wrote:
I actually prefered to play with real time activated on XCOM apocalypse. It was a welcomed change from the tedious base clearing from TftD to be able to complete misions much faster. On XCOM EU, there are not hours long missions on the tactical layer to annoy us, even tho, nothing gave the amazing atmosphere of terror missions from the first two games.


Man, Apocalypse is an amazing game. I think I should replay it. It's also on Steam pre-packaged with properly configured DosBox so it's really easy to play even though it's so old.

It sucks that a game made in 201X is not nearly as replayable as a game made in 1994. I have played through the first XCOM so many times and it is still fun because everything is procedurally generated and every game feels different. I couldn't even finish my second playthrough of XCOM EU (after I had beaten it on Ironman Classic) because it's so scripted and pigeon-holes you into the same satellite-spamming strategy on higher difficulties

Fuck TftD though. Especially the ship rescue missions.


the original xcom was way to repetitive and bore the hell out of you / bullshitting you way to often for me to ever consider it playing it again. i played it only two or three years ago, so there is no nostalgia factor for me there. the amount of 1 sectoid crashes which still took you an hour to finish because the smart sectoid was covering in the barn right at the corner of the map and your only way to safely approach it (after you narrowed its only possible location down) was to shoot down the hole barn in endless turns.
not to mention 3+ hours base assaults where the last ethereal was somewhere on the map and occasionally mind controlled one of your guys so you had to run around the alien base basically naked the whole time.
its a good game, but if you havent played it 20 years ago there is no way you will enjoy it that much today.


I played it for the first time 2 years ago, and I love it, I've played like seventeen campaigns so far... most of them failing but I've learned a lot in that time, and now I've got a file that (I think?) I'm winning on. You can definitely enjoy the game now, even if you didn't play it at release, especially if you use openxcom for the myriad of updates it brings to make the game more comfortable to play.

Aliens holed in buildings are resolved rather easily. Bring HE's, throw one in the top floor, one in the bottom floor, both on 0 turn timers, and boom, building gone, aliens gone, problems gone. I usually clear buildings (like this) before even bothering with the UFO, since I don't really want someone to pop out behind me and wreck my soldiers for free.

And for base assaults, yeah, ethereal base assaults are hella annoying. There's an option in openxcom to force psi users to have LoS on targets, but that kind of makes things too easy, in my opinion.. But the option is there, if you really can't stand those base assaults.

I think every game in the franchise (well, the strategy/tactics ones anyway!) are very solid in their own rights.


You have to pay attention early to which of your soldiers are susceptible to psionic attacks from the Sectoid Leaders, if they are consistently MCd just kick them from your squad. Psionic aliens will usually attack the psionically weakest soldier in your squad so that also helps to see who is vulnerable. Building Psi Labs before Ethereals (using a live Sectoid Leader) also helps a lot.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
January 20 2015 23:07 GMT
#1866
Wow. I saw this thread on the side of TL and thought "fuck yeah lets play some Xcom before bed!"

My game was corrupted and now i cant play
Useless wet fish.
Godwrath
Profile Joined August 2012
Spain10142 Posts
January 20 2015 23:13 GMT
#1867
You just need to strip all the weapons and grenades out of your weakest psi defense soldier on the old game.

Yeah, let's not talk about XCOM interceptor. Yup, that one never happened :D
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
January 21 2015 14:59 GMT
#1868
On January 21 2015 08:07 Capped wrote:
Wow. I saw this thread on the side of TL and thought "fuck yeah lets play some Xcom before bed!"

My game was corrupted and now i cant play


I've never had this happen yet D: is this something that happens a lot on the console versions or something? That sucks though, man. Sorry to hear.
blahz0r
Profile Joined December 2010
3030 Posts
Last Edited: 2015-01-22 09:39:31
January 22 2015 09:37 GMT
#1869
Tonight I ran into an Ethereal for the first time and had a lot of fun with my troops shooting themselves in the face. Thought for a bit that it was a distance based thing since it holed itself up in a corner and I could only take long range shots (which hit every soldier back) at it till I decided to run people up into it. As usual when I wanted to capture something, all da crits!

Oh forgot about my first Sectopod too. It spent a turn turning its eyes into a more noticable glow, not sure if this does anything..
Liquipedia
Dranak
Profile Joined July 2011
United States464 Posts
January 22 2015 12:38 GMT
#1870
When it does that, it is preparing an AOE attack to go off the next turn.
blahz0r
Profile Joined December 2010
3030 Posts
January 23 2015 09:22 GMT
#1871
I saw the artillery shot tonight. That map was such a mess and I also forgot about silly overwatch and got my people hurt for no reason Mind Control and the Rift skills were fun to use. Next time I play will hopefully be with the dlc if I manage to find a good deal on it if it ever shows up or I can go to one of those shady reseller websites.
Liquipedia
Godwrath
Profile Joined August 2012
Spain10142 Posts
January 23 2015 09:53 GMT
#1872
Forget the DLC (it's just 3 silly maps, not worth it), get the expansion Enemy Within.
blahz0r
Profile Joined December 2010
3030 Posts
January 23 2015 22:53 GMT
#1873
That's what I meant by the dlc, not those weird cosmetic packs or this council mission one.
Liquipedia
blahz0r
Profile Joined December 2010
3030 Posts
January 24 2015 08:57 GMT
#1874
Okay so said screw it and bought the expansion. Started a new playthrough and on classic (first time in expansion/difficulty). This game is freaking brutal and feels like I have to relearn some things. Rookies and half cover = dead people. Things were getting better as I was getting through the first month and few days of the game. Lost a sniper who hit a lot of shots as a rookie/squaddie which was sad Could have savescummed to save it but eh. Tentacle monsters (Seekers) are uh .. kinda interesting lol.
Liquipedia
Disengaged
Profile Joined July 2010
United States6994 Posts
January 24 2015 10:41 GMT
#1875
The Long War mod makes the game harder/longer and changes so much about the game its like another expansion.

Should try it. Once you do you may never wanna play vanilla xcom ever again lol
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9852 Posts
January 24 2015 12:32 GMT
#1876
I tried Long War for the first time yesterday.
Hard.
OMG so hard.

First mission was 12 sectoids in a train station.
Shit.
RIP Meatloaf <3
Dranak
Profile Joined July 2011
United States464 Posts
January 24 2015 13:42 GMT
#1877
Yeah, long war is fun but it is crazy hard compared to the base game. Also there is a big step up to classic in vanilla because not only are aliens stronger, but the game no longer cheats in your favor like it does in normal.
SagaZ
Profile Blog Joined May 2009
France3460 Posts
January 24 2015 14:39 GMT
#1878
200 hours in the long war mod here, still learning new things and crying over new bullshit
god i love this game
Be nice, buy wards and don't feed double buff.
pedrlz
Profile Joined September 2012
Brazil5234 Posts
January 24 2015 15:30 GMT
#1879
Not sure if XCOM is super legit or is the lack of good turn based games that the makes this so good.

I played like 200h on the piratebay version and + 50h with steam since the last sale (i actually just bought the game because I learned about Long War, I should have got the game while ago)
Dranak
Profile Joined July 2011
United States464 Posts
January 24 2015 15:58 GMT
#1880
On January 25 2015 00:30 pedrlz wrote:
Not sure if XCOM is super legit or is the lack of good turn based games that the makes this so good.

I played like 200h on the piratebay version and + 50h with steam since the last sale (i actually just bought the game because I learned about Long War, I should have got the game while ago)


I think it's a bit of both, it's a good game in a genre that doesn't have a ton of great games (especially ones as accessible as this).
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