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XCOM: Enemy Unknown - Page 81

Forum Index > General Games
Post a Reply
Prev 1 79 80 81 82 83 102 Next
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 16 2013 10:47 GMT
#1601
On November 16 2013 12:57 sacrilegious wrote:
Well I gotta say, if anyone's reached the infestation mission, if you don't have full squad size and at least laser weapons for all classes you're essentially screwed. + Show Spoiler +
I never thought I'd get squad wiped AGAIN against only Chrysalids and Zombies!


I'm so close to qq'ing this game lol, or just sticking to non-ironman mode. God damn thin men ruined my game so early on time after time -_-

That was in my opinion best mission in Xcom so far. It was so fucking exciting while not feeling unfair do to enemy having crazy luck (as no enemy was ranged). I did have full squad and laser weapon and it was still close
Godwrath
Profile Joined August 2012
Spain10134 Posts
Last Edited: 2013-11-16 11:35:15
November 16 2013 11:16 GMT
#1602
On November 16 2013 13:11 deth2munkies wrote:
I have this problem: I have an ironman game from february where all I need is the stealth ship and the final mission, I have all my guys at Col. and all with plasma weapons and ghost/titan armor. I have a plasma SHIV, all of the countries around the world in the green (err...blue), and at least 3 backup Majors.

And I'm terrified to play it because I haven't really played at all since then and I'm going to do something stupid ><

Oh yay, 2000th post and mah DT.

At that point the game is already easy enough, doesn't matter what difficulty you are on. Just play from it, be extra careful and you will be fine. The stealth ship mission can be a bit tricky so use the ghost to scout and eliminate with squad sight snipers as many heavy muttons you can before going in (assault makes for perfect ghost soldiers, since you can ghost, move, shoot snipers, then run and gun the left overs, and if you remain in cover, thanks to ghost + tactical sense they are quite hard to hit even on impossible for most things). They are a pita because on that mission it's very easy to draw 2 groups of them plus a sectopod. Other than that you should be fine.

I always used the 2 assault ghost with ter3 shotguns, 2 medic ghosts, and 2 sniper arcangels for UFO missions tho. And i always go for extra damage, crit damage perks for assaults. With rapid fire they can kill most stuff in just one rapid fire.
ViperPL
Profile Joined March 2011
Poland1775 Posts
Last Edited: 2013-11-17 10:28:11
November 16 2013 23:57 GMT
#1603
Is starting EW campaign with meld tutorial map more beneficial? From what I noticed it's easier than normal starting map plus you get bonus 20 meld, which you don't have if you start without it. Can anyone confirm that?

EDIT: Is Slingshot pack worth buying?
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2013-11-17 00:55:06
November 17 2013 00:53 GMT
#1604
So I started 3 classic games today and lasted about 4-5 missions. First mission with the stealth octopi does me in every time. First time they killed a guy through 2 reaction shots, then didn't die to 2 hits (both 2 damage) stealthed again, grabbed another guy through 1 reaction shot, and crit another guy (really? THEY CAN SHOOT TOO). Second time, same basic story, though one person was already low from a risky move to get the MELD. Third time I rushed a mec trooper and destroyed the space octopi...then walked around a corner and popped 2 sectoids and 3 floaters that destroyed my entire team.*

*OK, to my credit, I had killed 3 sectoids and 2 of the octopi so I thought the worst that could be there was 3 more sectoids...
Godwrath
Profile Joined August 2012
Spain10134 Posts
Last Edited: 2013-11-17 10:38:54
November 17 2013 10:38 GMT
#1605
On November 17 2013 08:57 ViperPL wrote:
Is starting EW campaign with meld tutorial map more beneficial? From what I noticed it's easier than normal starting map plus you get bonus 20 meld, which you don't have if you start without it. Can anyone confirm that?

EDIT: Is Slingshot pack worth buying?

Three missions. Not really worth it, except if you like having early game advantadges (blaster launcher).
I don't have EW yet, so i can't really answer your question sorry.

eluv
Profile Joined August 2010
United States1251 Posts
November 17 2013 19:37 GMT
#1606
On November 17 2013 19:38 Godwrath wrote:
Show nested quote +
On November 17 2013 08:57 ViperPL wrote:
Is starting EW campaign with meld tutorial map more beneficial? From what I noticed it's easier than normal starting map plus you get bonus 20 meld, which you don't have if you start without it. Can anyone confirm that?

EDIT: Is Slingshot pack worth buying?

Three missions. Not really worth it, except if you like having early game advantadges (blaster launcher).
I don't have EW yet, so i can't really answer your question sorry.



Maybe I'm not doing things right, but on Classic/Ironman, that first slingshot mission (Friends in Low Places) just wrecks me every single time. I always feel like I'm set up perfectly, then just miss a big string of 70%+ shots into a team wipe when the first wave shows up.
"Yes I fucked my way to the GSL partnership" - Sundance
Godwrath
Profile Joined August 2012
Spain10134 Posts
November 17 2013 21:18 GMT
#1607
Dunno eluv, i didn´t buy it, because i found the content wasn't worth the cash for me. Maybe somebody else can tell you help you about it.

I just bought EW, and i am going to start a I/I run. Freaking excited, i hope the mec's are somewhat workable and not just glorified shivs. :D
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 17 2013 22:31 GMT
#1608
On November 18 2013 06:18 Godwrath wrote:
Dunno eluv, i didn´t buy it, because i found the content wasn't worth the cash for me. Maybe somebody else can tell you help you about it.

I just bought EW, and i am going to start a I/I run. Freaking excited, i hope the mec's are somewhat workable and not just glorified shivs. :D

MECs are what SHIVs should have been all along, powerful and useful.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
November 18 2013 03:20 GMT
#1609
Is it just me or did they nerf the shit out of overwatch? I swear, I've never missed so many as during my EW playthrough. I just missed 5/6 overwatch shots on 1 guy (and didn't even kill it), and my Col. Heavy hasn't hit an overwatch shot in over 10 missions. Apart from Cryssalids, I haven't hit anything with overwatch in recent memory...it's just ridiculous.

I thought it was -10 Aim but it's feeling like at least -30 now.
DaCruise
Profile Joined July 2010
Denmark2457 Posts
November 18 2013 03:47 GMT
#1610
On November 18 2013 12:20 deth2munkies wrote:
Is it just me or did they nerf the shit out of overwatch? I swear, I've never missed so many as during my EW playthrough. I just missed 5/6 overwatch shots on 1 guy (and didn't even kill it), and my Col. Heavy hasn't hit an overwatch shot in over 10 missions. Apart from Cryssalids, I haven't hit anything with overwatch in recent memory...it's just ridiculous.

I thought it was -10 Aim but it's feeling like at least -30 now.


Personally I havnt experienced anything different in that regard. What I have noticed though is that my soldiers seem less likely to gain a hp when they level up.

Btw when you get defender medals dont pick the perk that gives immunity to panick cause it doesnt work. Must be a bug.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
November 18 2013 04:31 GMT
#1611
On November 18 2013 12:47 DaCruise wrote:
Show nested quote +
On November 18 2013 12:20 deth2munkies wrote:
Is it just me or did they nerf the shit out of overwatch? I swear, I've never missed so many as during my EW playthrough. I just missed 5/6 overwatch shots on 1 guy (and didn't even kill it), and my Col. Heavy hasn't hit an overwatch shot in over 10 missions. Apart from Cryssalids, I haven't hit anything with overwatch in recent memory...it's just ridiculous.

I thought it was -10 Aim but it's feeling like at least -30 now.


Personally I havnt experienced anything different in that regard. What I have noticed though is that my soldiers seem less likely to gain a hp when they level up.

Btw when you get defender medals dont pick the perk that gives immunity to panick cause it doesnt work. Must be a bug.

True, it doesn't work.

Also for the second time I've had to reset because a unit got stuck running in place forever.
seiferoth10
Profile Joined May 2010
3362 Posts
November 18 2013 05:26 GMT
#1612
I swear snipers are garbage now. Before I always had two snipers in my parties, now I groan when I have to take one sniper because I have no other classes available (besides rookies).
Godwrath
Profile Joined August 2012
Spain10134 Posts
Last Edited: 2013-11-18 07:00:23
November 18 2013 06:55 GMT
#1613
I have had no problems taking 1 sniper. Reaction shots have a -20 aim penalty. Thank you guys on the info about that medal. Mec are really expensive early game, no way i give up 4sats and skellie/beam weapons progression just for one dude that can't get cover on early game on impossible. I like a lot the new custom options for soldiers, mimetism is the only i plan semi rushing tho

I have been always aggressive with my snipers working in tandem with the assaults and medics, so i don't get the hate, at of course i wouldnt go nuts to.the walls but you really cant on impossible. The extra aim is more valuable on a high damage weapon is a very valuable tool.
Snotling
Profile Joined August 2011
Germany885 Posts
Last Edited: 2013-11-18 07:36:44
November 18 2013 07:36 GMT
#1614
My Classic Ironman run was a blast.

I went beam weapons into Mechs. I also play sniperless

Its not so much thier main weapons. Its their secondarys. Flamer is awesome (especially with upgrade) burning 3 odr 4 cryssalids at once is just to good :D Also punshing stuff with the big bist is sooo satisfiying :D

completely skipped genemods, need al my meld to upgrade my mechs
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2013-11-18 09:39:11
November 18 2013 08:55 GMT
#1615
MECs are cool, it is one unit with lots of options, I replaced my Heavy with one MEC for most missions. Only problem is that they get hit more often than standard units so I went full defensive with them

Gene modifications are even cooler. I have mimetic skin on a support and on a assault. I scout most of the map with them, always find enemies before they find me. Then I put jump gene mods on both my snipers and my second assault. My snipers are always high up in Titan Armor , and my assault comes from above to kill stuff.

BTW, the assault with mimetic skin, I used him for all covert operation missions. I wholly recommend everyone to do this, they(missions) are so easy once you have a mimetic skin guy that enemies can never find or kill
Godwrath
Profile Joined August 2012
Spain10134 Posts
Last Edited: 2013-11-18 09:36:42
November 18 2013 09:35 GMT
#1616
heavies with mimetic for regulars :p
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2013-11-18 09:47:00
November 18 2013 09:46 GMT
#1617
As I play slowly, as in I don't do Assault alien base mission until I have Titan armor and plasma weapons for all, I managed to gather up a lot of money and alloys so I equipped all my squaddies with at least Carapace armor and laser weapons (thank you Exalt :D) while waiting for that base defense mission that I don't know when it will happen.
ViperPL
Profile Joined March 2011
Poland1775 Posts
November 18 2013 13:51 GMT
#1618
Hey guys, do you prefer to go for carapace armor first, beam weapons or satellite rush? I tried rushing 3 satellites in the first month but seems to me like it's impossible to get 10 engineers for satellite uplink unless you get really lucky and get abduction mission with engis + council mission with engis and cash during the starting 14 days, so I think I'm gonna scratch that idea for now. Also, is meld research worth getting asap or you don't really have funds for it during march and april?

Damn, enemy unknown was really addicting, but with all those new features in enemy within it's even more addicting than before!
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
Snotling
Profile Joined August 2011
Germany885 Posts
Last Edited: 2013-11-18 14:04:56
November 18 2013 14:03 GMT
#1619
Beam weapons. You really dont need 3 Sattelites in the first month. You can easily keep all countrys. Just keep the alien base assault around (global panic reduction) But you need beam weapons to oneshot thin men and two shot cryssalids asap.

After beam wepons i got the consumables for airfights, after that mec troopers.

I started in Afrika and then got satelites over south amerika asap.

worked perfectly
Godwrath
Profile Joined August 2012
Spain10134 Posts
November 18 2013 15:22 GMT
#1620
If you are playing on classic, one satellite is ok, but get atleast 3 on month 2. But it's better to get more satellites since that allows you to economically explode by month 3.
On Impossible, get as many you can while teching up to a bare minimum.

Beam weapons > Caparace armor in both difficulties, for the reasons Snotling

To get the 10 engineers on first month you have to get this (to be honest, i don't know if they changed it, because i got it at my first time with the EW campaign, i think they did):

- Abduction mission at day 6 or less, you choose the engineers. When you end it, you start building a workshop.
- Wait until day 10 for an UFO. Sell stuff (if you can, the last thing i seel are alloys and weapon fragments, as they are my highest priority early game), get satellites and save 150 for the satellite uplink.

I wrote long time ago on this thread a build on how to tech first month or buy stuff to get the 4 sats, and if you can't get them, just go the tech route (but always, get the workshop, you will need it).
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