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XCOM: Enemy Unknown - Page 80

Forum Index > General Games
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haffy
Profile Joined September 2010
United Kingdom430 Posts
November 15 2013 04:51 GMT
#1581
Have snipers been nerfed in this expansion? I remember relaying on them a lot on my iron man play throughs, but now I feel they're kinda shit. Might be more to do with the new maps I guess.
happyft
Profile Blog Joined December 2010
United States470 Posts
November 15 2013 07:28 GMT
#1582
On November 15 2013 05:25 sacrilegious wrote:
Show nested quote +
On November 14 2013 16:06 eluv wrote:
On November 14 2013 10:35 sacrilegious wrote:
Playing EW on Classic Ironman, decided to man up after playing EU on Classic non-Ironman last year.

So I'm in a conundrum, as most know the first 3 months are the hardest. However I've failed twice so far because of the damn council mission 1.5 months in. Anyone knows what I'm talking about it's the one where you got to find some uncooperative dude and escort him back. The problem is thinmen left and right, getting incredibly bs RNG and shot angles whether I play really defensive or not. Anyone else run into this problem, and can help me out besides saying "luck out"?


What are you prioritizing research wise? And how are you building your squad? If you can show up to that mission with a 5 man squad, one of which is a squad sight sniper, and another that's a mec trooper, you should be able to manage. Also make liberal use of overwatch - especially during the phases where thin men are dropping from the sky, if you spread your guys out before picking up the survivor, and just overwatch from a bunch of advantageous positions, you can usually kill anything left the turn after.

First time I tried to go old school after researching Meld not realizing what it was. I got wiped after the first terror mission. The 2nd time I got wiped after trying to escort the VIP back with a MEC soldier, and the officer school upgrades. The mission was going well for me and I had all 5 of my guys living, then 3 thin men and a sectoid dropped, one thin man the following turn after surviving overwatch fire found like the tiniest hole to fire at my VIP who dies, 2 of my squad panic, and the next thing I know mission failed with all 5 of my squad dead.

....


Yeah I feel like when you're on Classic or Impossible difficulty, one of the most common ways of getting a team wipe is having all your new guys panic and teamkill. If there's more than one squad of aliens on the field, I know it's pretty much over if I got a chain reaction panic event.

And if you look up the wiki on thin men, they have 75 base aim + 10 with plasma rifle, so even if you're under full cover, they still have a 45% chance of hitting you. And if they have the high ground, then that's 65% chance if you're under full cover. So basically, you need to kill Thin Men before they kill you.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 15 2013 07:54 GMT
#1583
On November 15 2013 13:51 haffy wrote:
Have snipers been nerfed in this expansion? I remember relaying on them a lot on my iron man play throughs, but now I feel they're kinda shit. Might be more to do with the new maps I guess.

They no longer can critical hit on overwatch.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 15 2013 08:40 GMT
#1584
On November 15 2013 16:28 happyft wrote:
Show nested quote +
On November 15 2013 05:25 sacrilegious wrote:
On November 14 2013 16:06 eluv wrote:
On November 14 2013 10:35 sacrilegious wrote:
Playing EW on Classic Ironman, decided to man up after playing EU on Classic non-Ironman last year.

So I'm in a conundrum, as most know the first 3 months are the hardest. However I've failed twice so far because of the damn council mission 1.5 months in. Anyone knows what I'm talking about it's the one where you got to find some uncooperative dude and escort him back. The problem is thinmen left and right, getting incredibly bs RNG and shot angles whether I play really defensive or not. Anyone else run into this problem, and can help me out besides saying "luck out"?


What are you prioritizing research wise? And how are you building your squad? If you can show up to that mission with a 5 man squad, one of which is a squad sight sniper, and another that's a mec trooper, you should be able to manage. Also make liberal use of overwatch - especially during the phases where thin men are dropping from the sky, if you spread your guys out before picking up the survivor, and just overwatch from a bunch of advantageous positions, you can usually kill anything left the turn after.

First time I tried to go old school after researching Meld not realizing what it was. I got wiped after the first terror mission. The 2nd time I got wiped after trying to escort the VIP back with a MEC soldier, and the officer school upgrades. The mission was going well for me and I had all 5 of my guys living, then 3 thin men and a sectoid dropped, one thin man the following turn after surviving overwatch fire found like the tiniest hole to fire at my VIP who dies, 2 of my squad panic, and the next thing I know mission failed with all 5 of my squad dead.

....


Yeah I feel like when you're on Classic or Impossible difficulty, one of the most common ways of getting a team wipe is having all your new guys panic and teamkill. If there's more than one squad of aliens on the field, I know it's pretty much over if I got a chain reaction panic event.

And if you look up the wiki on thin men, they have 75 base aim + 10 with plasma rifle, so even if you're under full cover, they still have a 45% chance of hitting you. And if they have the high ground, then that's 65% chance if you're under full cover. So basically, you need to kill Thin Men before they kill you.

Thin men is only enemy in Xcom I never think twice about using grenades and rockets to finish off. Other enemies are more suited to your tech level when they show up and don't necessarily need such an approach.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2013-11-15 09:13:40
November 15 2013 09:10 GMT
#1585
Just some advice to people having trouble playing on Ironman Classic.
-1. Turn off tutorial
1. Pick NA as starting region - because they give you most money at start.
2. build 4 satellites before 10 days pass (they build for 20 days and need to be ready before Council Report) - sell anything you get from missions if you need to but wait until you get first engineers from abduction mission before you start building them
3. on first Abduction take Engineer mission ALWAYS! - it will give you access to workshop and you need engineers to build new Satellite Uplink.
4. Build Workshop ASAP and when it is finished build Satellite uplink next to the first one. Have areas ready to build these buildings (it takes 5 days to dig earth from area). Workshop builds for 10 days and Uplink for 14. You need to have both ready before Council Report
5. With extra money get Power Building and Officer School after you have satellites, workshop and satellite uplink building.
6. With research get weapon research and then beam weapons. If you do it like this, you can have laser rifles and pistols before first Terror mission. I also managed to squeeze in Meld Research.
7. If you done everything OK, you will be able to Launch 4 satellites at end of month before Council Report. If possible cover all 3 Africa countries and some other with most panic. General rule of launching satellites is to save countries that might leave the council, and then 2nd one is to finish covering all countries in one continent (when you do cover them all you no longer get Abduction missions in that area there which means you can control Panic more easily).
8. Now you got lots of money and can survive missions failures more easily. For month two your goal is to build another Satellite Uplink and 3-4 more satellites as well as whatever else you fancy.

TLDR: This is how you can finish Classic Ironman without losing any council member (of course you also must do most of your combat missions)
Dranak
Profile Joined July 2011
United States464 Posts
November 15 2013 10:18 GMT
#1586
On November 15 2013 13:51 haffy wrote:
Have snipers been nerfed in this expansion? I remember relaying on them a lot on my iron man play throughs, but now I feel they're kinda shit. Might be more to do with the new maps I guess.


They can't crit when using Squad Sight (except for when using Headshot).
DaCruise
Profile Joined July 2010
Denmark2457 Posts
November 15 2013 10:34 GMT
#1587
On November 15 2013 18:10 -Archangel- wrote:
Just some advice to people having trouble playing on Ironman Classic.
-1. Turn off tutorial
1. Pick NA as starting region - because they give you most money at start.
2. build 4 satellites before 10 days pass (they build for 20 days and need to be ready before Council Report) - sell anything you get from missions if you need to but wait until you get first engineers from abduction mission before you start building them
3. on first Abduction take Engineer mission ALWAYS! - it will give you access to workshop and you need engineers to build new Satellite Uplink.
4. Build Workshop ASAP and when it is finished build Satellite uplink next to the first one. Have areas ready to build these buildings (it takes 5 days to dig earth from area). Workshop builds for 10 days and Uplink for 14. You need to have both ready before Council Report
5. With extra money get Power Building and Officer School after you have satellites, workshop and satellite uplink building.
6. With research get weapon research and then beam weapons. If you do it like this, you can have laser rifles and pistols before first Terror mission. I also managed to squeeze in Meld Research.
7. If you done everything OK, you will be able to Launch 4 satellites at end of month before Council Report. If possible cover all 3 Africa countries and some other with most panic. General rule of launching satellites is to save countries that might leave the council, and then 2nd one is to finish covering all countries in one continent (when you do cover them all you no longer get Abduction missions in that area there which means you can control Panic more easily).
8. Now you got lots of money and can survive missions failures more easily. For month two your goal is to build another Satellite Uplink and 3-4 more satellites as well as whatever else you fancy.

TLDR: This is how you can finish Classic Ironman without losing any council member (of course you also must do most of your combat missions)


Sounds like an EU strategy

For EW I am starting out in SA so I can speed up my research. With a 70% increase in research time on impossible I believe SA could be a strong starting location, which wasnt the case in EU.
Xenobiology and Arch thrower will be my first research topics.
At this point I am still getting annihilated cause I dont know the new maps.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 15 2013 12:59 GMT
#1588
Well that EU strategy still works, I tried it. The game has not changed enough.
DaCruise
Profile Joined July 2010
Denmark2457 Posts
Last Edited: 2013-11-15 13:07:39
November 15 2013 13:02 GMT
#1589
This is my first attempt ever in making a video/streaming. Mic sound is too low or game sound too high. Hope I can fix that.
Skip through the first 2 mins as nothing happens.

Impossible ironman first abduction mission with awesome ending
My strat is very aggressive compared to other streamers. Overwatching for 20 turns and moving 1 square at the time is just not my thing.

http://www.twitch.tv/dacruise/b/479900168
DaCruise
Profile Joined July 2010
Denmark2457 Posts
November 15 2013 14:19 GMT
#1590
The sound is better in my second video allthough I breathe in the mic, which is not perfect. Still I think its an improvement to my first video.

This is a council mission with rookies only. I try to be somewhat educational and I believe its a nice video if you want to learn something both from my mistakes as well as the good moves I do.

http://www.twitch.tv/dacruise/b/479918423
ViperPL
Profile Joined March 2011
Poland1775 Posts
November 15 2013 14:59 GMT
#1591
So does EW add some extra missions during your campaign to repel the UFO or is it a different one unrelated/happening later in relation to the original story?
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2013-11-15 15:32:47
November 15 2013 15:31 GMT
#1592
EW adds new missions connected with EXALT group and also you have base defense mission with aliens. All other missions are same, except you now have new maps to play them on. Also some new aliens to fight against.
goldrush
Profile Blog Joined June 2004
Canada709 Posts
Last Edited: 2013-11-15 15:38:18
November 15 2013 15:32 GMT
#1593
My experience: The slow siege strategy still works. Overwatch everything, move forward 6 squares at a time and don't care about meld unless it falls right into your lap. Meld points also give high cover so that helps. It might also be the 'best' strategy in the sense that it could be the only way to reliably beat Classic Ironman or harder. Personally, I find it much more gratifying to go balls out and be more active, even if it means that I can't play Ironman. Enemy Within gives you a few more options in this regard.
sacrilegious
Profile Joined September 2012
Canada863 Posts
Last Edited: 2013-11-15 22:11:24
November 15 2013 22:10 GMT
#1594
Yea so I made another new attempt again on classic ironman, and did the build -Archangel- described, although I don't know how he got 4 satellites up + sat comlink and 3 days minimum deployment of satellites before the 1st month. I rushed that and the most I could get was 2, with the 3rd one a day after.

Anyway I managed to get laser weapons before my most hated mission so far, "PORTENT". Needless to say, my squad (4 members) got wiped after I rescued the dude, by you know what... THIN MEN. I'm telling you guys this mission has to be the most frustrating one (similar to the EU council missions involving diffusing the bombs). It seems every non-overwatch shot by them is a critical hit which means instant death. Otherwise they pussy behind overwatch themselves whether they drop from the sky or get proc'd making it impossible to flank them or get a high % shot. Fortunately for me I prepared myself and have at least 4 other non-rookies on my squad and laser weapons with carapace armor almost researched, so I won't give up this time. But does anyone know if losing the "PORTENT" mission set you back greatly?
Dranak
Profile Joined July 2011
United States464 Posts
November 15 2013 22:36 GMT
#1595
You just have to launch the satellites before the Council report at the end of the month for them to count for funding.
DaCruise
Profile Joined July 2010
Denmark2457 Posts
November 16 2013 01:00 GMT
#1596
On November 16 2013 07:10 sacrilegious wrote:
Yea so I made another new attempt again on classic ironman, and did the build -Archangel- described, although I don't know how he got 4 satellites up + sat comlink and 3 days minimum deployment of satellites before the 1st month. I rushed that and the most I could get was 2, with the 3rd one a day after.


You need to get abduction mission with 25+ days to report and ufo mission with 21+ days to report. If that happens you can build the required facilities and satellites before the report but you need to sell almost everything to afford it.
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
November 16 2013 02:03 GMT
#1597
On November 15 2013 16:54 -Archangel- wrote:
Show nested quote +
On November 15 2013 13:51 haffy wrote:
Have snipers been nerfed in this expansion? I remember relaying on them a lot on my iron man play throughs, but now I feel they're kinda shit. Might be more to do with the new maps I guess.

They no longer can critical hit on overwatch.

Maps are also less favourable for snipers. Not as many open spaces.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
November 16 2013 02:56 GMT
#1598
On November 16 2013 07:10 sacrilegious wrote:
Yea so I made another new attempt again on classic ironman, and did the build -Archangel- described, although I don't know how he got 4 satellites up + sat comlink and 3 days minimum deployment of satellites before the 1st month. I rushed that and the most I could get was 2, with the 3rd one a day after.

Anyway I managed to get laser weapons before my most hated mission so far, "PORTENT". Needless to say, my squad (4 members) got wiped after I rescued the dude, by you know what... THIN MEN. I'm telling you guys this mission has to be the most frustrating one (similar to the EU council missions involving diffusing the bombs). It seems every non-overwatch shot by them is a critical hit which means instant death. Otherwise they pussy behind overwatch themselves whether they drop from the sky or get proc'd making it impossible to flank them or get a high % shot. Fortunately for me I prepared myself and have at least 4 other non-rookies on my squad and laser weapons with carapace armor almost researched, so I won't give up this time. But does anyone know if losing the "PORTENT" mission set you back greatly?


I've never had a problem with that on Classic Ironman. I have more trouble with the first council mission because you don't have lasers. By the time Portent shows up, I have at least 2 laser rifles that 1 shot thin men and I know roughly where they spawn every time.
sacrilegious
Profile Joined September 2012
Canada863 Posts
November 16 2013 03:57 GMT
#1599
Well I gotta say, if anyone's reached the infestation mission, if you don't have full squad size and at least laser weapons for all classes you're essentially screwed. + Show Spoiler +
I never thought I'd get squad wiped AGAIN against only Chrysalids and Zombies!


I'm so close to qq'ing this game lol, or just sticking to non-ironman mode. God damn thin men ruined my game so early on time after time -_-
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2013-11-16 04:11:55
November 16 2013 04:11 GMT
#1600
I have this problem: I have an ironman game from february where all I need is the stealth ship and the final mission, I have all my guys at Col. and all with plasma weapons and ghost/titan armor. I have a plasma SHIV, all of the countries around the world in the green (err...blue), and at least 3 backup Majors.

And I'm terrified to play it because I haven't really played at all since then and I'm going to do something stupid ><

Oh yay, 2000th post and mah DT.
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