Ubisofts new IP Watch Dogs! Looks amazing. - Page 2
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Aerisky
United States12129 Posts
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MetalPanda
Canada1152 Posts
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Ideas
United States8098 Posts
On June 05 2012 13:46 iGrok wrote: Funny, i saw the opposite. In this game you had the option to rescue a civilian, totally unrelated tp the plot, in the middle of a fight. How many other games can you do that? he helped save like 1 of 2 survivors out of 10+ cars that got in a wreck that he caused. i mean the guy he saved was trying to help the passenger in his car that looked totally fucking dead. | ||
Aerisky
United States12129 Posts
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iGrok
United States5142 Posts
On June 05 2012 13:59 Ideas wrote: he helped save like 1 of 2 survivors out of 10+ cars that got in a wreck that he caused. i mean the guy he saved was trying to help the passenger in his car that looked totally fucking dead. Yes, but my point is: what other game even gives you the option to rescue some random dude amidst the chaos you've caused? | ||
deth
Australia1757 Posts
Can you go through the game without hurting innocents (get rewarded for it?)? Or can you play a total badass who doesn't give a fuck about human lives/safety? Not sure how much the game would touch on this stuff, if at all, but I am certainly curious to see the direction it takes. | ||
eviltomahawk
United States11135 Posts
On June 05 2012 13:40 motbob wrote: The callous disregard for the lives of innocent people by the main character might be an interesting topic of discussion. Is the murder of innocents something that you could stomach during a playthrough of a game? Is it something that you think most gamers could handle? I actually felt pretty sad for the guy whose wife/girlfriend/sister died in that car. The game will be so good if it continues to build upon this guilt of accidentally killing off innocent bystanders, since that is something that not enough games explore upon. And I'm okay if it's going to just be GTA Chicago. I go to school near the city, and I would love to sight see in the game what I sight saw IRL. I'm definitely going to keep following this game. | ||
NEXUS6
United States413 Posts
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Candadar
2049 Posts
On June 05 2012 13:40 motbob wrote: The callous disregard for the lives of innocent people by the main character might be an interesting topic of discussion. Is the murder of innocents something that you could stomach during a playthrough of a game? Is it something that you think most gamers could handle? You do realize games like GTA are popular right? But I really did feel bad for that guy man. If that shit, again, was dynamic and not scripted and that was actual AI and shit, holy fuck get hyped. That's some good shit. But it's clear you're a good guy and not some SUPER AWESOME ASSASSIN or something, and that was demonstrated oh so clearly when you pulled a man out of a car so that he wouldn't get caught in the crossfire too after watching his presumed wife die. | ||
Aerisky
United States12129 Posts
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Candadar
2049 Posts
On June 05 2012 14:44 Aerisky wrote: Yeah I can't help but feel like it was perhaps scripted, but if the explosion/accident sequence wasn't prewritten..........holy mother of god get some. If the rest of the game is as diverse/awesome as that, hot dayum. Yeah. Honestly, this game looks fun but it doesn't look amazing per se. Everything rests on the coming days and if we see more of this game. If the game is truly as dynamic as it appears to be, it will break that amazing material. | ||
eviltomahawk
United States11135 Posts
On June 05 2012 14:43 Candadar wrote: You do realize games like GTA are popular right? But I really did feel bad for that guy man. If that shit, again, was dynamic and not scripted and that was actual AI and shit, holy fuck get hyped. That's some good shit. But it's clear you're a good guy and not some SUPER AWESOME ASSASSIN or something, and that was demonstrated oh so clearly when you pulled a man out of a car so that he wouldn't get caught in the crossfire too after watching his presumed wife die. Dude, I got chills when I felt friggin empathy for that poor guy. I went through Skyrim charging up my Ebony Blade on a bunch of former followers that followed me on many an adventure, yet I unfortunately hardly felt any remorse for my murderous ways. Yet, hearing that guy grieve for his wife in that car really had an impact on my emotions, which is something that I rarely, if ever, feel in any game. | ||
ClysmiC
United States2192 Posts
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BreakfastBurrito
United States893 Posts
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RogerX
New Zealand3180 Posts
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PH
United States6173 Posts
On June 05 2012 13:40 motbob wrote: The callous disregard for the lives of innocent people by the main character might be an interesting topic of discussion. Is the murder of innocents something that you could stomach during a playthrough of a game? Is it something that you think most gamers could handle? It looks downright philanthropic compared to the GTA games. It'll come down to how the game plays out, but I think it should be fine in that regard. | ||
Aerisky
United States12129 Posts
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ObliviousNA
United States535 Posts
... downright philanthropic... may have to steal that one :D | ||
-Kaiser-
Canada932 Posts
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Xapti
Canada2473 Posts
The game itself seems like it could be OK, even if I hate the conceptual scenario. Well actually I said that halfway through the video. The second half seems kinda dumb — pretty shallow action, just like Assassin's Creed. Why was the guy just randomly shot at out of nowhere? Any game that seems to put so much emphasis on graphics and sound and padding makes me leary though. I'm all-for a game with a great environmental effect of immersion, but multi-millions of dollars spent on art and voiceovers isn't necessary to do that. In my opinion that's what made Dragon Age Origins crappy in a sense. I think it could have been a whole lot better if more resources was actually spent on improving the story, extending the gameplay, and maybe making combat more interesting or something. | ||
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