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Dark Souls - Prepare to Die (PC) - Page 133

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solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
December 30 2013 01:39 GMT
#2641
Wow you're such a bully
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
Last Edited: 2013-12-30 01:53:13
December 30 2013 01:51 GMT
#2642
Just killed iron cladded boar(cute animal there), holding like 5k souls.No pots left, shit i should head back and heal up but tht would respawn every single ****s back... This game sure has me thinking aout decisions. Go back and play safe or take the risk and find the bonfire somewhere else hidden in the undead parish.

The taurus demon took me 2 hours to figure out after failing to plunge it 3 times.

Edit#1: Sometimes when i read this thread i would go "Ah yea thats a good point, take note down" After finding such a place, id wish i didnt read that note as its not as rewarding :3
To Skeleton King: "Have you considered employment at Apple?"
rebuffering
Profile Joined December 2010
Canada2436 Posts
December 30 2013 03:18 GMT
#2643
Just did some quick reading on Twitch.tv regarding the latency people were talking about in my chat. And man, i didn't realize it was that bad, a minimum of 12 seconds stream delay, all the way up to 40 seconds. That is very frustrating. Nothing can be done from my end tho, so we're all stuck with this shit.

On a side note, gunna try hooking up a 2nd monitor tomorrow so i don't have to Tab Out all the time to read chat hehe.

^^ Taurus Demon was shitty for me as well, but man, DEM GARGOYLES. That shit took me forever until i + Show Spoiler +
summoned an NPC in human form, right before the white mist door. Made the job far easier.
http://www.twitch.tv/rebufferingg
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
December 30 2013 03:58 GMT
#2644
As frustrating as it is to lose a lot of souls, and as agonizing as it feels to know that your next level-up or upgrade or whatever is that much further away, just remember: there are plenty of players who beat this game at level 1. That mentality doesn't stop losing those souls from being terrible, but it does remind you that the game is doable no matter how many souls you have or spend.
Moderator
rebuffering
Profile Joined December 2010
Canada2436 Posts
December 30 2013 04:00 GMT
#2645
On December 30 2013 12:58 Excalibur_Z wrote:
As frustrating as it is to lose a lot of souls, and as agonizing as it feels to know that your next level-up or upgrade or whatever is that much further away, just remember: there are plenty of players who beat this game at level 1. That mentality doesn't stop losing those souls from being terrible, but it does remind you that the game is doable no matter how many souls you have or spend.


Was thinking about this, since stats don't seem THAT important, obviously they're useful, but it seems to be more about decision making, patience, and understanding mechanics.
http://www.twitch.tv/rebufferingg
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
December 30 2013 05:32 GMT
#2646
On December 30 2013 13:00 rebuffering wrote:
Show nested quote +
On December 30 2013 12:58 Excalibur_Z wrote:
As frustrating as it is to lose a lot of souls, and as agonizing as it feels to know that your next level-up or upgrade or whatever is that much further away, just remember: there are plenty of players who beat this game at level 1. That mentality doesn't stop losing those souls from being terrible, but it does remind you that the game is doable no matter how many souls you have or spend.


Was thinking about this, since stats don't seem THAT important, obviously they're useful, but it seems to be more about decision making, patience, and understanding mechanics.


Well lvling up gives me a sense of accomplishment for making good decisions. Gota give kudos to those who finished at level one. Wont the bosses take hours to kill if their equipment isnt that good cus they dont have the stats to use them?

Btw I dont get scaling(maybe cus im not at that part of the game yet). I've got the drake sword with the whopping 200 damage on it but other swords in the later games are better cus of this parameter bonus thing. What is that may i ask?
To Skeleton King: "Have you considered employment at Apple?"
rebuffering
Profile Joined December 2010
Canada2436 Posts
Last Edited: 2013-12-30 05:41:10
December 30 2013 05:38 GMT
#2647
On December 30 2013 14:32 KezseN wrote:
Show nested quote +
On December 30 2013 13:00 rebuffering wrote:
On December 30 2013 12:58 Excalibur_Z wrote:
As frustrating as it is to lose a lot of souls, and as agonizing as it feels to know that your next level-up or upgrade or whatever is that much further away, just remember: there are plenty of players who beat this game at level 1. That mentality doesn't stop losing those souls from being terrible, but it does remind you that the game is doable no matter how many souls you have or spend.


Was thinking about this, since stats don't seem THAT important, obviously they're useful, but it seems to be more about decision making, patience, and understanding mechanics.


Well lvling up gives me a sense of accomplishment for making good decisions. Gota give kudos to those who finished at level one. Wont the bosses take hours to kill if their equipment isnt that good cus they dont have the stats to use them?

Btw I dont get scaling(maybe cus im not at that part of the game yet). I've got the drake sword with the whopping 200 damage on it but other swords in the later games are better cus of this parameter bonus thing. What is that may i ask?


As far as i know, Drake sword has no scaling bonuses, which is why there is no letters associated with it under "parameter bonus". So the sword is good for lil while, but over time, something like this http://darksouls.wikia.com/wiki/Large_Club could surpass it in damage because it has an "A" under the strength bonus parameter, meaning all the points in STR will "scale" the weapon so that it does more damage. Hopefully someone with more knowledge can clarify that haha, but thats what i know so far!

Also, add on top of that the fact that you can use Titanite shards on shittier weapons which have a bonus parameter, you can make a shitty longsword be almost as effective as the Drake sword. And maybe even better as time goes on.
http://www.twitch.tv/rebufferingg
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
December 30 2013 05:54 GMT
#2648
On December 30 2013 14:38 rebuffering wrote:
Show nested quote +
On December 30 2013 14:32 KezseN wrote:
On December 30 2013 13:00 rebuffering wrote:
On December 30 2013 12:58 Excalibur_Z wrote:
As frustrating as it is to lose a lot of souls, and as agonizing as it feels to know that your next level-up or upgrade or whatever is that much further away, just remember: there are plenty of players who beat this game at level 1. That mentality doesn't stop losing those souls from being terrible, but it does remind you that the game is doable no matter how many souls you have or spend.


Was thinking about this, since stats don't seem THAT important, obviously they're useful, but it seems to be more about decision making, patience, and understanding mechanics.


Well lvling up gives me a sense of accomplishment for making good decisions. Gota give kudos to those who finished at level one. Wont the bosses take hours to kill if their equipment isnt that good cus they dont have the stats to use them?

Btw I dont get scaling(maybe cus im not at that part of the game yet). I've got the drake sword with the whopping 200 damage on it but other swords in the later games are better cus of this parameter bonus thing. What is that may i ask?


As far as i know, Drake sword has no scaling bonuses, which is why there is no letters associated with it under "parameter bonus". So the sword is good for lil while, but over time, something like this http://darksouls.wikia.com/wiki/Large_Club could surpass it in damage because it has an "A" under the strength bonus parameter, meaning all the points in STR will "scale" the weapon so that it does more damage. Hopefully someone with more knowledge can clarify that haha, but thats what i know so far!

Also, add on top of that the fact that you can use Titanite shards on shittier weapons which have a bonus parameter, you can make a shitty longsword be almost as effective as the Drake sword. And maybe even better as time goes on.


Ah i see what you mean, scaled to the stat attribute. was looking at the abyss great-sword and went: hang on it only does 160 damage? But yea the way you put it makes sense. Aren't those Titanite shards quite rare? I heard people farm rats for it?
To Skeleton King: "Have you considered employment at Apple?"
rebuffering
Profile Joined December 2010
Canada2436 Posts
Last Edited: 2013-12-30 06:01:04
December 30 2013 06:00 GMT
#2649
On December 30 2013 14:54 KezseN wrote:
Show nested quote +
On December 30 2013 14:38 rebuffering wrote:
On December 30 2013 14:32 KezseN wrote:
On December 30 2013 13:00 rebuffering wrote:
On December 30 2013 12:58 Excalibur_Z wrote:
As frustrating as it is to lose a lot of souls, and as agonizing as it feels to know that your next level-up or upgrade or whatever is that much further away, just remember: there are plenty of players who beat this game at level 1. That mentality doesn't stop losing those souls from being terrible, but it does remind you that the game is doable no matter how many souls you have or spend.


Was thinking about this, since stats don't seem THAT important, obviously they're useful, but it seems to be more about decision making, patience, and understanding mechanics.


Well lvling up gives me a sense of accomplishment for making good decisions. Gota give kudos to those who finished at level one. Wont the bosses take hours to kill if their equipment isnt that good cus they dont have the stats to use them?

Btw I dont get scaling(maybe cus im not at that part of the game yet). I've got the drake sword with the whopping 200 damage on it but other swords in the later games are better cus of this parameter bonus thing. What is that may i ask?


As far as i know, Drake sword has no scaling bonuses, which is why there is no letters associated with it under "parameter bonus". So the sword is good for lil while, but over time, something like this http://darksouls.wikia.com/wiki/Large_Club could surpass it in damage because it has an "A" under the strength bonus parameter, meaning all the points in STR will "scale" the weapon so that it does more damage. Hopefully someone with more knowledge can clarify that haha, but thats what i know so far! Oh and Titanite does not work on Drake either, so that's another Con haha.

Also, add on top of that the fact that you can use Titanite shards on shittier weapons which have a bonus parameter, you can make a shitty longsword be almost as effective as the Drake sword. And maybe even better as time goes on.


Ah i see what you mean, scaled to the stat attribute. was looking at the abyss great-sword and went: hang on it only does 160 damage? But yea the way you put it makes sense. Aren't those Titanite shards quite rare? I heard people farm rats for it?


I have never bought any Titanite yet, and i have quite a few. Someone with more experience could elaborate, but i dont think its something your going to need to farm for awhile. Im about 13+hrs in, and havent even used 1 shard haha. So im gathering alot as i go, and will have a nice surplus. I should mention that im also using the Drake Sword, and im starting to realize why people say its kind of a crutch, since your doing so much Dmg early game, you forget to put stats into STR/DEX, meaning when you switch to a regular weapon, you wont have the stats for it to scale.
http://www.twitch.tv/rebufferingg
carmon
Profile Joined December 2010
United States220 Posts
Last Edited: 2013-12-30 06:30:28
December 30 2013 06:06 GMT
#2650
Weapons in Dark Souls have many options in terms of how you want to upgrade them, but each time you upgrade you upgrade the base damage of the weapon as well as the effectiveness of stat scaling sometimes( stat scaling is when you get more damage when you have more of that stat, look up the weapon on wikipedia to learn more about it cant remember them all). The drake sword in many regards lose out against +5 normal weapons you can obtain 5-10 minutes into the game as the +5 alone will give it similar base damage with more effective move sets. Elemental upgrades like fire or lightning will remove the ability for the item to scale with stats or any other component in the game, but gives you more damage per upgrade. Chaos also removes scaling with stats but allows for you to have the weapon scale with the amount of humanity you have. Other elements keep the scaling abilities but have lower values and generally shift the focus of the stat to be scaled to be something else, e.g. divine weapon turns to faith based.

What you need to know is that any of these elemental/not normal upgrade paths changes the damage type of the weapon to be of a split type, where half of it is generally physical and the other half is the respective element, because there are elemental resistances in this game this could be good or bad depending on what you plan to accomplish with the said weapon as elemental weapons are subject to every applicable physical/elemental resistant stat it comes across in combat(not just physical when you have a normal +15 weapon). With that said whether you choose physical or elemental the difference between the damage values in the end ignoring resistance is not too huge say 520-530 vs 500, but depending on whether you pvp or if you later move onto a part of the game with huge resistances against your chosen element the weapon could prove to be less effective.

Side note if you chose fire, lightning, or chaos(the difference is less since it scales off humanity) you can obtain weapons that have 30 or so less damage compared to a stat scaling weapon but the bonus is you dont have to invest points into str,dex,faith,int etc. for the scaling so you can focus on endurance/vit entirely. (amazing for low level invasions since you don't level much at all with really high hp and equipment) Oh and another bonus of the normal weapon path is that you can learn later into the game spells from the faith or magic discipline which temporarily buffs your weapon by adding elemental dmg, as well as being able to apply resin too .
rebuffering
Profile Joined December 2010
Canada2436 Posts
December 30 2013 06:16 GMT
#2651
On December 30 2013 15:06 carmon wrote:
Weapons in Dark Souls have many options in terms of how you want to upgrade them, but each time you upgrade you upgrade the base damage of the weapon as well as the effectiveness of stat scaling sometimes( stat scaling is when you get more damage when you have more of that stat, look up the weapon on wikipedia to learn more about it cant remember them all). The drake sword in many regards lose out against +5 normal weapons you can obtain 5-10 minutes into the game as the +5 alone will give it similar base damage with more effective move sets. Elemental upgrades like fire or lightning will remove the ability for the item to scale with stats or any other component in the game, but gives you more damage per upgrade. Chaos also removes scaling with stats but allows for you to have the weapon scale with the amount of humanity you have. Other elements keep the scaling abilities but have lower values and generally shift the focus of the stat to be scaled to be something else, e.g. divine weapon turns to faith based.

What you need to know is that any of these elemental/not normal upgrade paths changes the damage type of the weapon to be of a split type, where half of it is generally physical and the other half is the respective element, because there are elemental resistances in this game this could be good or bad depending on what you plan to accomplish with the said weapon as elemental weapons are subject to every applicable physical/elemental resistant stat it comes across in combat(not just physical when you have a normal +15 weapon). With that said whether you choose physical or elemental the difference between the damage values in the end ignoring resistance is not too huge say 520 vs 500-510, but depending on whether you pvp or if you later move onto a part of the game with huge resistances against your chosen element the weapon could prove to be less effective.


Damn, there's so much i learned reading that haha. Its like everytime i figure something out, there's like 10 more mechanics that show up, and change how i think of the game, thanks for the info! I gotta say as someone who played a fuck tonne of Path Of Exile, i really love how deep the mechanics can be in both games, although not the same style of game, i feel like their depth is unmatched, and i fucking love it.
http://www.twitch.tv/rebufferingg
carmon
Profile Joined December 2010
United States220 Posts
December 30 2013 06:25 GMT
#2652
On December 30 2013 15:16 rebuffering wrote:
Show nested quote +
On December 30 2013 15:06 carmon wrote:
Weapons in Dark Souls have many options in terms of how you want to upgrade them, but each time you upgrade you upgrade the base damage of the weapon as well as the effectiveness of stat scaling sometimes( stat scaling is when you get more damage when you have more of that stat, look up the weapon on wikipedia to learn more about it cant remember them all). The drake sword in many regards lose out against +5 normal weapons you can obtain 5-10 minutes into the game as the +5 alone will give it similar base damage with more effective move sets. Elemental upgrades like fire or lightning will remove the ability for the item to scale with stats or any other component in the game, but gives you more damage per upgrade. Chaos also removes scaling with stats but allows for you to have the weapon scale with the amount of humanity you have. Other elements keep the scaling abilities but have lower values and generally shift the focus of the stat to be scaled to be something else, e.g. divine weapon turns to faith based.

What you need to know is that any of these elemental/not normal upgrade paths changes the damage type of the weapon to be of a split type, where half of it is generally physical and the other half is the respective element, because there are elemental resistances in this game this could be good or bad depending on what you plan to accomplish with the said weapon as elemental weapons are subject to every applicable physical/elemental resistant stat it comes across in combat(not just physical when you have a normal +15 weapon). With that said whether you choose physical or elemental the difference between the damage values in the end ignoring resistance is not too huge say 520 vs 500-510, but depending on whether you pvp or if you later move onto a part of the game with huge resistances against your chosen element the weapon could prove to be less effective.


Damn, there's so much i learned reading that haha. Its like everytime i figure something out, there's like 10 more mechanics that show up, and change how i think of the game, thanks for the info! I gotta say as someone who played a fuck tonne of Path Of Exile, i really love how deep the mechanics can be in both games, although not the same style of game, i feel like their depth is unmatched, and i fucking love it.


ya there are many nuances to the game, you should probably take a look at what poise/poise breakpoints is and how it affects your game play if you haven't already.
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
December 30 2013 06:26 GMT
#2653
On December 30 2013 15:16 rebuffering wrote:
Show nested quote +
On December 30 2013 15:06 carmon wrote:
Weapons in Dark Souls have many options in terms of how you want to upgrade them, but each time you upgrade you upgrade the base damage of the weapon as well as the effectiveness of stat scaling sometimes( stat scaling is when you get more damage when you have more of that stat, look up the weapon on wikipedia to learn more about it cant remember them all). The drake sword in many regards lose out against +5 normal weapons you can obtain 5-10 minutes into the game as the +5 alone will give it similar base damage with more effective move sets. Elemental upgrades like fire or lightning will remove the ability for the item to scale with stats or any other component in the game, but gives you more damage per upgrade. Chaos also removes scaling with stats but allows for you to have the weapon scale with the amount of humanity you have. Other elements keep the scaling abilities but have lower values and generally shift the focus of the stat to be scaled to be something else, e.g. divine weapon turns to faith based.

What you need to know is that any of these elemental/not normal upgrade paths changes the damage type of the weapon to be of a split type, where half of it is generally physical and the other half is the respective element, because there are elemental resistances in this game this could be good or bad depending on what you plan to accomplish with the said weapon as elemental weapons are subject to every applicable physical/elemental resistant stat it comes across in combat(not just physical when you have a normal +15 weapon). With that said whether you choose physical or elemental the difference between the damage values in the end ignoring resistance is not too huge say 520 vs 500-510, but depending on whether you pvp or if you later move onto a part of the game with huge resistances against your chosen element the weapon could prove to be less effective.


Damn, there's so much i learned reading that haha. Its like everytime i figure something out, there's like 10 more mechanics that show up, and change how i think of the game, thanks for the info! I gotta say as someone who played a fuck tonne of Path Of Exile, i really love how deep the mechanics can be in both games, although not the same style of game, i feel like their depth is unmatched, and i fucking love it.


Thats alot of stuff man @@ haha but thank you for the info dude, greatly appreciated.
To Skeleton King: "Have you considered employment at Apple?"
carmon
Profile Joined December 2010
United States220 Posts
Last Edited: 2013-12-30 06:41:34
December 30 2013 06:36 GMT
#2654
@ KezseN np man, @rebuffering i missed your question earlier, but you should not let the perception of shard rarity hold you back from using them on a weapon you like, trust me they aren't rare at all. Once you find the ring that boosts your item discovery by 200 and have 10 humanity (from what i remember been a long time) you will have max item discovery and farming for them won't take long at all if you are killing the right monsters. depending on what stage of the game you are at you can just buy the shards, chunks/slabs are really what you need to farm for from my memory. for reference use this chart to know what you need to upgrade.

http://darksouls.wikidot.com/upgrade

titanite shards are only good to +5 btw so definitely use them now lol
rebuffering
Profile Joined December 2010
Canada2436 Posts
December 30 2013 06:37 GMT
#2655
On December 30 2013 15:25 carmon wrote:
Show nested quote +
On December 30 2013 15:16 rebuffering wrote:
On December 30 2013 15:06 carmon wrote:
Weapons in Dark Souls have many options in terms of how you want to upgrade them, but each time you upgrade you upgrade the base damage of the weapon as well as the effectiveness of stat scaling sometimes( stat scaling is when you get more damage when you have more of that stat, look up the weapon on wikipedia to learn more about it cant remember them all). The drake sword in many regards lose out against +5 normal weapons you can obtain 5-10 minutes into the game as the +5 alone will give it similar base damage with more effective move sets. Elemental upgrades like fire or lightning will remove the ability for the item to scale with stats or any other component in the game, but gives you more damage per upgrade. Chaos also removes scaling with stats but allows for you to have the weapon scale with the amount of humanity you have. Other elements keep the scaling abilities but have lower values and generally shift the focus of the stat to be scaled to be something else, e.g. divine weapon turns to faith based.

What you need to know is that any of these elemental/not normal upgrade paths changes the damage type of the weapon to be of a split type, where half of it is generally physical and the other half is the respective element, because there are elemental resistances in this game this could be good or bad depending on what you plan to accomplish with the said weapon as elemental weapons are subject to every applicable physical/elemental resistant stat it comes across in combat(not just physical when you have a normal +15 weapon). With that said whether you choose physical or elemental the difference between the damage values in the end ignoring resistance is not too huge say 520 vs 500-510, but depending on whether you pvp or if you later move onto a part of the game with huge resistances against your chosen element the weapon could prove to be less effective.


Damn, there's so much i learned reading that haha. Its like everytime i figure something out, there's like 10 more mechanics that show up, and change how i think of the game, thanks for the info! I gotta say as someone who played a fuck tonne of Path Of Exile, i really love how deep the mechanics can be in both games, although not the same style of game, i feel like their depth is unmatched, and i fucking love it.


ya there are many nuances to the game, you should probably take a look at what poise/poise breakpoints is and how it affects your game play if you haven't already.


"Poise does not recover for 1 second, and after that, it recovers 20-25% per second. So it could take 4-5 seconds for your poise to be back to full again." Damn, good to know haha. Seems like a pretty straight forward stun system, 2H will drain more poise than 1H, and every weapon is assigned a poise drain value. Cool stuff nonetheless.
http://www.twitch.tv/rebufferingg
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2013-12-30 06:41:49
December 30 2013 06:41 GMT
#2656
On December 30 2013 14:38 rebuffering wrote:
Show nested quote +
On December 30 2013 14:32 KezseN wrote:
On December 30 2013 13:00 rebuffering wrote:
On December 30 2013 12:58 Excalibur_Z wrote:
As frustrating as it is to lose a lot of souls, and as agonizing as it feels to know that your next level-up or upgrade or whatever is that much further away, just remember: there are plenty of players who beat this game at level 1. That mentality doesn't stop losing those souls from being terrible, but it does remind you that the game is doable no matter how many souls you have or spend.


Was thinking about this, since stats don't seem THAT important, obviously they're useful, but it seems to be more about decision making, patience, and understanding mechanics.


Well lvling up gives me a sense of accomplishment for making good decisions. Gota give kudos to those who finished at level one. Wont the bosses take hours to kill if their equipment isnt that good cus they dont have the stats to use them?

Btw I dont get scaling(maybe cus im not at that part of the game yet). I've got the drake sword with the whopping 200 damage on it but other swords in the later games are better cus of this parameter bonus thing. What is that may i ask?


As far as i know, Drake sword has no scaling bonuses, which is why there is no letters associated with it under "parameter bonus". So the sword is good for lil while, but over time, something like this http://darksouls.wikia.com/wiki/Large_Club could surpass it in damage because it has an "A" under the strength bonus parameter, meaning all the points in STR will "scale" the weapon so that it does more damage. Hopefully someone with more knowledge can clarify that haha, but thats what i know so far!

Also, add on top of that the fact that you can use Titanite shards on shittier weapons which have a bonus parameter, you can make a shitty longsword be almost as effective as the Drake sword. And maybe even better as time goes on.

I'm not sure using a large club (or a great axe, or any of the very heavy weapons) so soon is a good idea :o The movesets are so slow that you'd better know the game and the enemies very well before risking a 2 seconds delay before each attack command and the attack itself :D
I have stopped watching yesterday when you died on queelag with it tho, dunno what you did after.
Also a good thing to learn is backstabbing, train versus a single, easy enemy, raise your shield and let him hit it, then when he staggers move behind him and attack for a critical hit ! Perhaps you already know tho.
rebuffering
Profile Joined December 2010
Canada2436 Posts
December 30 2013 06:41 GMT
#2657
On December 30 2013 15:36 carmon wrote:
@ KezseN np man, @rebuffering i missed your question earlier, but you should not let the perception of shard rarity hold you back from using them on a weapon you like, trust me they aren't rare at all. Once you find the ring that boosts your item discovery by 200 and have 10 humanity (from what i remember been a long time) you will have max item discovery and farming for them won't take long at all if you are killing the right monsters. for reference use this chart to know what you need to upgrade.

http://darksouls.wikidot.com/upgrade

titanite shards are only good to +5 btw so definitely use them now lol


Haha well looks like ill be upgrading my Giant Club tomorrow then! Also i dont understand the humanity thing, should i always have at least 1 humanity (in top left corner), or should i save humanity for when i need to kindle?
http://www.twitch.tv/rebufferingg
carmon
Profile Joined December 2010
United States220 Posts
December 30 2013 06:45 GMT
#2658
On December 30 2013 15:41 rebuffering wrote:
Show nested quote +
On December 30 2013 15:36 carmon wrote:
@ KezseN np man, @rebuffering i missed your question earlier, but you should not let the perception of shard rarity hold you back from using them on a weapon you like, trust me they aren't rare at all. Once you find the ring that boosts your item discovery by 200 and have 10 humanity (from what i remember been a long time) you will have max item discovery and farming for them won't take long at all if you are killing the right monsters. for reference use this chart to know what you need to upgrade.

http://darksouls.wikidot.com/upgrade

titanite shards are only good to +5 btw so definitely use them now lol


Haha well looks like ill be upgrading my Giant Club tomorrow then! Also i dont understand the humanity thing, should i always have at least 1 humanity (in top left corner), or should i save humanity for when i need to kindle?


there's no point in using humanity if you don't have a specific need for it as you just drop them on death, and they aren't considered unless you are in human form from what I remember. What I mean by considered is you get the bonus of item discovery, and resistances based on the number of humanity you have once human. (item discovery bonus caps at 10)
rebuffering
Profile Joined December 2010
Canada2436 Posts
Last Edited: 2013-12-30 06:51:21
December 30 2013 06:45 GMT
#2659
On December 30 2013 15:41 MrCon wrote:
Show nested quote +
On December 30 2013 14:38 rebuffering wrote:
On December 30 2013 14:32 KezseN wrote:
On December 30 2013 13:00 rebuffering wrote:
On December 30 2013 12:58 Excalibur_Z wrote:
As frustrating as it is to lose a lot of souls, and as agonizing as it feels to know that your next level-up or upgrade or whatever is that much further away, just remember: there are plenty of players who beat this game at level 1. That mentality doesn't stop losing those souls from being terrible, but it does remind you that the game is doable no matter how many souls you have or spend.


Was thinking about this, since stats don't seem THAT important, obviously they're useful, but it seems to be more about decision making, patience, and understanding mechanics.


Well lvling up gives me a sense of accomplishment for making good decisions. Gota give kudos to those who finished at level one. Wont the bosses take hours to kill if their equipment isnt that good cus they dont have the stats to use them?

Btw I dont get scaling(maybe cus im not at that part of the game yet). I've got the drake sword with the whopping 200 damage on it but other swords in the later games are better cus of this parameter bonus thing. What is that may i ask?


As far as i know, Drake sword has no scaling bonuses, which is why there is no letters associated with it under "parameter bonus". So the sword is good for lil while, but over time, something like this http://darksouls.wikia.com/wiki/Large_Club could surpass it in damage because it has an "A" under the strength bonus parameter, meaning all the points in STR will "scale" the weapon so that it does more damage. Hopefully someone with more knowledge can clarify that haha, but thats what i know so far!

Also, add on top of that the fact that you can use Titanite shards on shittier weapons which have a bonus parameter, you can make a shitty longsword be almost as effective as the Drake sword. And maybe even better as time goes on.

I'm not sure using a large club (or a great axe, or any of the very heavy weapons) so soon is a good idea :o The movesets are so slow that you'd better know the game and the enemies very well before risking a 2 seconds delay before each attack command and the attack itself :D
I have stopped watching yesterday when you died on queelag with it tho, dunno what you did after.
Also a good thing to learn is backstabbing, train versus a single, easy enemy, raise your shield and let him hit it, then when he staggers move behind him and attack for a critical hit ! Perhaps you already know tho.


Damn, maybe ill wait before i start upgrading that club then, Drake is just not cutting it for me right now (mainly cause im bad tho haha). I may have to see if its worth upgrading a more normal 1H so i can keep the shield.

^^Thanks Carmon, i figured humanity wasn't a huge deal right now for me, at least at this stage.

Also, you guys are raping my brain with info lol. In a good way of course.
http://www.twitch.tv/rebufferingg
carmon
Profile Joined December 2010
United States220 Posts
Last Edited: 2013-12-30 06:51:59
December 30 2013 06:51 GMT
#2660
On December 30 2013 15:45 rebuffering wrote:
Show nested quote +
On December 30 2013 15:41 MrCon wrote:
On December 30 2013 14:38 rebuffering wrote:
On December 30 2013 14:32 KezseN wrote:
On December 30 2013 13:00 rebuffering wrote:
On December 30 2013 12:58 Excalibur_Z wrote:
As frustrating as it is to lose a lot of souls, and as agonizing as it feels to know that your next level-up or upgrade or whatever is that much further away, just remember: there are plenty of players who beat this game at level 1. That mentality doesn't stop losing those souls from being terrible, but it does remind you that the game is doable no matter how many souls you have or spend.


Was thinking about this, since stats don't seem THAT important, obviously they're useful, but it seems to be more about decision making, patience, and understanding mechanics.


Well lvling up gives me a sense of accomplishment for making good decisions. Gota give kudos to those who finished at level one. Wont the bosses take hours to kill if their equipment isnt that good cus they dont have the stats to use them?

Btw I dont get scaling(maybe cus im not at that part of the game yet). I've got the drake sword with the whopping 200 damage on it but other swords in the later games are better cus of this parameter bonus thing. What is that may i ask?


As far as i know, Drake sword has no scaling bonuses, which is why there is no letters associated with it under "parameter bonus". So the sword is good for lil while, but over time, something like this http://darksouls.wikia.com/wiki/Large_Club could surpass it in damage because it has an "A" under the strength bonus parameter, meaning all the points in STR will "scale" the weapon so that it does more damage. Hopefully someone with more knowledge can clarify that haha, but thats what i know so far!

Also, add on top of that the fact that you can use Titanite shards on shittier weapons which have a bonus parameter, you can make a shitty longsword be almost as effective as the Drake sword. And maybe even better as time goes on.

I'm not sure using a large club (or a great axe, or any of the very heavy weapons) so soon is a good idea :o The movesets are so slow that you'd better know the game and the enemies very well before risking a 2 seconds delay before each attack command and the attack itself :D
I have stopped watching yesterday when you died on queelag with it tho, dunno what you did after.
Also a good thing to learn is backstabbing, train versus a single, easy enemy, raise your shield and let him hit it, then when he staggers move behind him and attack for a critical hit ! Perhaps you already know tho.


Damn, maybe ill wait before i start upgrading that club then, Drake is just not cutting it for me right now (mainly cause im bad tho haha). I may have to see if its worth upgrading a more normal 1H so i can keep the shield.

Also, you guys are raping my brain with info lol. In a good way of course.


if clubbing is your thing you should do it, shards don't take long to acquire at all as you can always buy them for 400 souls or so from the blacksmith if you don't want to farm for them for a couple minutes. if you change your mind you can always just upgrade another weapon since its not a huge investment. The only thing you need to know is what weapon/ upgrade path you are opting for, what stats you need to use said weapon, and stat needed for scaling if at all before you choose to spend points on anything besides vitality/endurance.
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