On December 29 2013 11:50 simmeh wrote: i cant beat the first boss
Well if you picked the black firebombs as your starting gift, then you can kill him with those. Otherwise you gotta jump on his head (after you enter that white mist door), then just dodge some attacks and get some hits in. Persevere my friend, there's always a way.
That's the way with most of the game, you're looking for very old school way to killing bosses and enemies. Either looking for the 1 hit ko. Or you're trying to follow their attack pattern and look for an opening, sometimes looking for something like cheesing like circle strafing. Either way it's good practice to not think about attacking just dodge and observe till you can get a feel for their attacks and effectively avoid, block or parry them in a profitable manner all the time then look for an opening. Darksouls is a game heavy into attrition.
Learning how to dodge and block and enemy attack patterns is pretty much 90% of the game. The rest of it is just learning the map and a few area/boss/enemy specific tricks. Leveling etc wont help you as much as just learning how to dodge then attack back on enemies with your specific weapon set up.
And parrying is boss. It's trickier than block/counter, but if you practice a lot on the goons, you can get good, and it makes a lot of the game easier. The black knights, for instance, are tricky for a new player, but really easy once you get the parry timing down.
On December 29 2013 11:50 simmeh wrote: i cant beat the first boss
Well if you picked the black firebombs as your starting gift, then you can kill him with those. Otherwise you gotta jump on his head (after you enter that white mist door), then just dodge some attacks and get some hits in. Persevere my friend, there's always a way.
That's the way with most of the game, you're looking for very old school way to killing bosses and enemies. Either looking for the 1 hit ko. Or you're trying to follow their attack pattern and look for an opening, sometimes looking for something like cheesing like circle strafing. Either way it's good practice to not think about attacking just dodge and observe till you can get a feel for their attacks and effectively avoid, block or parry them in a profitable manner all the time then look for an opening. Darksouls is a game heavy into attrition.
Learning how to dodge and block and enemy attack patterns is pretty much 90% of the game. The rest of it is just learning the map and a few area/boss/enemy specific tricks. Leveling etc wont help you as much as just learning how to dodge then attack back on enemies with your specific weapon set up.
And parrying is boss. It's trickier than block/counter, but if you practice a lot on the goons, you can get good, and it makes a lot of the game easier. The black knights, for instance, are tricky for a new player, but really easy once you get the parry timing down.
On December 29 2013 11:50 simmeh wrote: i cant beat the first boss
Well if you picked the black firebombs as your starting gift, then you can kill him with those. Otherwise you gotta jump on his head (after you enter that white mist door), then just dodge some attacks and get some hits in. Persevere my friend, there's always a way.
That's the way with most of the game, you're looking for very old school way to killing bosses and enemies. Either looking for the 1 hit ko. Or you're trying to follow their attack pattern and look for an opening, sometimes looking for something like cheesing like circle strafing. Either way it's good practice to not think about attacking just dodge and observe till you can get a feel for their attacks and effectively avoid, block or parry them in a profitable manner all the time then look for an opening. Darksouls is a game heavy into attrition.
Learning how to dodge and block and enemy attack patterns is pretty much 90% of the game. The rest of it is just learning the map and a few area/boss/enemy specific tricks. Leveling etc wont help you as much as just learning how to dodge then attack back on enemies with your specific weapon set up.
And parrying is boss. It's trickier than block/counter, but if you practice a lot on the goons, you can get good, and it makes a lot of the game easier. The black knights, for instance, are tricky for a new player, but really easy once you get the parry timing down.
How does parrying work exactly? Your supposed to hit LT right before you take a hit or something? Either way im bad at it lol
Yeah. A lot of the weaker enemies have long attack animation startup times so they're pretty easy to parry. You have to have a shield (but not a greatshield-class) equipped to do it, and the parry timings vary between the small shields and the medium ones. Once you parry, you'll hear a satisfying sound effect (the same one those assassin guys used on you when you got owned in Lower Undead Burg, before Capra) and the opponent will be stunned, and you can use RB to riposte for huge damage (this, along with backstabs, is called a Critical Hit). You have to be right in front of the enemy's face when parrying though, because the range on ripostes is pretty short.
Generally, you can't parry stuff that's much bigger than you, and you can't parry grabs at all. However, for strikes (or even projectiles!) that aren't parryable where you still hit the button at the proper timing, the attack will go through you and you'll take some residual deflection damage, giving you an opportunity to reposition yourself or counterattack. Thus, "everything" (again, except grabs) is parryable with varying levels of effectiveness depending on the enemy, but you should take any instance of a deflection as a lesson that says "this enemy doesn't recoil when I parry, I should probably think of another way to fight."
Beautiful! Thank you for the info. Will maybe try this tomorrow (while im streaming hehe), although it sounds scary as fuck, since miss timing the parry means your going to take like full damage. High risk high reward i suppose. Game is like russian roulette. lol.
An important thing if I remember correctly is that for big ennemies it's not your distance to their weapon that matters for a parry but your distance to their body. If you want to parry big ennemies you usually still have to be veryclose to their body model, the range of their weapon can be very deceptive if you try to parry too far away it won't work.
I recently decided to have another go at the game, after having sworn to never touch it again because I found it ridiculous (I never got past the Taurus Demon in the past). Right now I'm in Anor Londo, and while I have been having a great time, I do have some complaints about the game.
My main complaint is that, unless you're someone who likes to read item descriptions the story and lore is pretty much inexistent. This is kind of sad because the backstory is actually quitte good! However, figuring out how to properly play is something that will take new players a long time. Forcing them to piece together a story from vague item descriptions may be a bit too much. I'll be honest, I play this game with my laptop next to me just to look up information.
A second one is that the game relies a bit too much on learning the positioning of each enemy, and in which order to lure them out. It takes away a lot of the skill required for combat and replaces it with endless trial-and-error. My best experience so far was in the Undead Parish, when I accidentally aggro'd two balder knights and had to fight them simultaneously. It was tense, and I felt badass after defeating them with only a sliver of health left. Afterwards I found out that you can just lure them out one by one, which makes the fight a lot easier. The other ones basically just watched how I butchered their colleague. While that made sense as a game mechanic, it made a lot less sense in terms of realism. The game's best moments are when you have to fight different types of enemies who attack you at the same time. It forces you to be on your toes, to time your attacks really well and to make sure you don't get surrounded. One on one, however, most enemies are really easy as soon as you figure out their movement patterns. I found this to be especially true for black and silver knights: as imposing as they look early in the game, as soon as you realise that all their attacks are really slow and very telegraphed, knowing when to attack and when to block or roll becomes really easy.
To be honest, my perfect RPG would be the world, story and lore of Morrowind combined with the gameplay of Dark Souls.
On December 29 2013 19:08 maartendq wrote: To be honest, my perfect RPG would be the world, story and lore of Morrowind combined with the gameplay of Dark Souls.
Can you imagine if fighting dragons in Skyrim was like fighting dragons in Dark Souls? Damn, I'd buy copies of that game for all my friends and force them to play with me.
But yeah, Morrowind is the best RPG of the last forever for lore, and Dark Souls for gameplay, so it would undeniably be amazing. Only problem is that it's a lot easier to appeal to one market at a time, and Elder Scrolls is generally going for people who care deeply about lore and don't give a fuck about combat, and Dark Souls is the other way around.
Dark Souls is an interesting case in gameplay because of how very little of anything else there is. It's a PC game that's a half assed console port, and an English-language game that's a lazy Japanese port. The story is completely incoherent, at least in the English language version, and the lore is non-existent in general gameplay. (Also, there's a disturbing amount of casual racism, even by fantasy game standards.)
But it's still a great game. The mechanics speak for themselves, such as the fact that you're almost expected to die the first time certain traps and ambushes hit you. But you learn, try, and try again. The practicing segments of the game is part of the real joy. Thanks to the death mechanic, and the fact that you haven't really beaten the game until you've beaten it 7 times in a row, mean that you replay the same areas again and again. But they're generally hard, and you learn every time you practice an area.
Wait, are you guys saying lore in Dark Souls is, like, non-existent or bad? No way! Lore in this game is surprisingly deep and I love the way it's presented in subtle hints, item descriptions etc.
And the story...well, two snakes. Those two damn snakes. Lies.
What is best about the story is going through and finding new things about the lore that show you how messed up and sad everyone's lives are that shatters what you used to think about the npcs. Poor Siegmeyer.
On December 29 2013 20:19 OsaX Nymloth wrote: Wait, are you guys saying lore in Dark Souls is, like, non-existent or bad? No way! Lore in this game is surprisingly deep and I love the way it's presented in subtle hints, item descriptions etc.
And the story...well, two snakes. Those two damn snakes. Lies.
Not really. I'm just saying that it's sad that the developers hide such good lore instead of giving it more exposition. I basically had to read all about it on wiki sites because I can't be bothered to read item descriptions beyond which stats they improve upon. Even without reading all those descriptions the game already asks an insane amount of dedication of players.
On December 29 2013 19:08 maartendq wrote: To be honest, my perfect RPG would be the world, story and lore of Morrowind combined with the gameplay of Dark Souls.
While I exactly understand what you mean for me personally I'm much more in love with the lore in Dark Souls than in any other game, simply because it is never in my face. For the first playthrough most characters you meet seem incredibly shallow and boring.
There's this sun admiring dude that wants to help you all the time.
There's that useless knight in fat armor that needs you to help him all the time.
That dumb wolf that wants to punch you with a sword.
...and pretty much all characters appear like this. You can play, finish and enjoy the entire game seeing nothing more than that. And then, if you're the curious type, you take another look. Read a bit of lore somewhere. Gain a small understanding of what the whole deal with undeads and hollowing is about and slowly but surely you're seeing some of the deepest and most tragic background stories I've ever seen in any game.
Nothing is obvious, no one ever directly tells you what exactly is going on. As much as I adore Morrowind, it doesn't get past the point of telling a story. In Dark Souls the story isn't told, it's just there. Whether you care or not.
What personally completely caught me off-guard was when I saw the alternative scene for the Sif opening kind of by accident on Youtube. You have a wolf that's loyal to the death to his owner, whose whole goal in life was to stop the spread of the Abyss. Said warrior slowly succumbs to the Abyss and knows he can't stop it anymore, his last conscious action being protecting his canine companion from sharing the same fate.
After watching his master become a shadow of himself Sif does nothing but protect his masters grave and the ring that allowed him to ever cross the Abyss in the first place. And with the DLC in mind Sif doesn't fight you because "Oh well random Wolf that protects his old masters grave", he fights to protect you from sharing the same fate as his former master. Ever since I hate that bossfight. =(
If you're finished with the game, do yourself a favor and watch the "Prepare to Cry" playlist. The trailer is comparatively spoiler free:
On December 29 2013 19:08 maartendq wrote: To be honest, my perfect RPG would be the world, story and lore of Morrowind combined with the gameplay of Dark Souls.
While I exactly understand what you mean for me personally I'm much more in love with the lore in Dark Souls than in any other game, simply because it is never in my face. For the first playthrough most characters you meet seem incredibly shallow and boring.
There's this sun admiring dude that wants to help you all the time.
There's that useless knight in fat armor that needs you to help him all the time.
That dumb wolf that wants to punch you with a sword.
...and pretty much all characters appear like this. You can play, finish and enjoy the entire game seeing nothing more than that. And then, if you're the curious type, you take another look. Read a bit of lore somewhere. Gain a small understanding of what the whole deal with undeads and hollowing is about and slowly but surely you're seeing some of the deepest and most tragic background stories I've ever seen in any game.
Nothing is obvious, no one ever directly tells you what exactly is going on. As much as I adore Morrowind, it doesn't get past the point of telling a story. In Dark Souls the story isn't told, it's just there. Whether you care or not.
What personally completely caught me off-guard was when I saw the alternative scene for the Sif opening kind of by accident on Youtube. You have a wolf that's loyal to the death to his owner, whose whole goal in life was to stop the spread of the Abyss. Said warrior slowly succumbs to the Abyss and knows he can't stop it anymore, his last conscious action being protecting his canine companion from sharing the same fate.
After watching his master become a shadow of himself Sif does nothing but protect his masters grave and the ring that allowed him to ever cross the Abyss in the first place. And with the DLC in mind Sif doesn't fight you because "Oh well random Wolf that protects his old masters grave", he fights to protect you from sharing the same fate as his former master. Ever since I hate that bossfight. =(
If you're finished with the game, do yourself a favor and watch the "Prepare to Cry" playlist. The trailer is comparatively spoiler free: http://www.youtube.com/watch?v=vBJDBtn2MbQ
Thing is, the lore in Morrowind is pretty vague too (especially in the beginning you have no idea who you are or why you have to go see someone in Balmora), but the main story forces you to read a lot and gradually unfolds both the story and the island's history without being too explicit about it. It gives the player just enough information to keep him curious but at the same time doesn't require the player to explore every nook and cranny just to get the basics of what's going on. The main quest also pretty much takes you all over the island, so you can just explore most of what the game has to offer by following the main story line. Morrowind is really quite ingenious in that regard. If only its combat system didn't suck balls...
There are already so many games that shove their lore into your face at every turn. I love dark souls' minimalistic approach and r.evo's posts two posts back completely sums up my thoughts. My point is, why do you want to change dark souls? If you want a game that makes its lore plain and obvious then there are plenty to choose from.
I'll watch the videos, but I've played my share of the game, and read a fair bit online, and still feel the plot is incoherent. Maybe that's the point, that you're (as the plot suggests) this clueless pawn in a game far bigger than you can imagine, but the incoherence doesn't exactly seem solveable.
Not that that's really a problem; I play Dark Souls because I wanted to make like Gandalf and fight Balrogs, and it's a really fun game, even if it's frustrating as hell sometimes.
On December 29 2013 22:37 solidbebe wrote: There are already so many games that shove their lore into your face at every turn. I love dark souls' minimalistic approach and r.evo's posts two posts back completely sums up my thoughts. My point is, why do you want to change dark souls? If you want a game that makes its lore plain and obvious then there are plenty to choose from.
Because none of those games has Dark Souls' gameplay, which is the main reason I play the game. I'm not saying the lore should be plain and obvious, I'm just saying that maybe hiding it a little less would be fun for the players that do not want to make playing Dark Souls a fulltime job.
As much as I like Dark Souls, I hate the fact that I basically have to play with my laptop next to me in order to figure out why stuff happens. It's a very good game but let's be realistic here: there is plenty of room for improvement.
On December 29 2013 22:37 solidbebe wrote: There are already so many games that shove their lore into your face at every turn. I love dark souls' minimalistic approach and r.evo's posts two posts back completely sums up my thoughts. My point is, why do you want to change dark souls? If you want a game that makes its lore plain and obvious then there are plenty to choose from.
Because none of those games has Dark Souls' gameplay, which is the main reason I play the game. I'm not saying the lore should be plain and obvious, I'm just saying that maybe hiding it a little less would be fun for the players that do not want to make playing Dark Souls a fulltime job.
As much as I like Dark Souls, I hate the fact that I basically have to play with my laptop next to me in order to figure out why stuff happens. It's a very good game but let's be realistic here: there is plenty of room for improvement.
I think the absence of a narrated story in the common way creates a huge boost in atmosphere.
One game you might like then is Dragon's Dogma by Capcom. I haven't played it myself, but it's a similar type of difficult fantasy RPG that's a lot more "handholdy". There's a structured tutorial, a lot of direct lore cutscenes, pretty much what Capcom felt was missing from the Souls games and needed to be added. That's not to say whether it's a good or bad thing. I like Dark Souls' approach a lot and even now I'm still learning new things about the characters and the world. I don't know if I would be as impressed if the presentation weren't as subtle and exploratory as it is.
I've played dragon's dogma and I can confirm what excaliburz says. There are however a few problems with the game. You'll end up running/fighting filler enemies A TON because you have to backtrack all the time, and not like in dark souls. I could live with it because I enjoyed the combat system but I can imagine this being a serious problem for some people. They did fix some of this in it's expansion, which is pretty good. It includes the main game so if you buy Dragon's dogma dark arisen you'll have the main game and the expansion. Overall it's a pretty good game and I'd recommend it, it's nowhere near the quality of dark souls though imo.
On December 29 2013 18:27 rezoacken wrote: An important thing if I remember correctly is that for big ennemies it's not your distance to their weapon that matters for a parry but your distance to their body. If you want to parry big ennemies you usually still have to be veryclose to their body model, the range of their weapon can be very deceptive if you try to parry too far away it won't work.
Right on. The best parrying tip I ever read was that you need to try and parry their hand, not their weapon.
I don't mind Dark Soul's Lore to not be in your face like every TPS out there but I'm not a huge fan of how cryptic it is. I can understand how some people like to read everything and solve the puzzle that is the backstory but for me I'd actually like if it was less cryptic in its delivery. Like, ok I'll agree that knowing the story is a choice of the player rather than being shoved in my face. But when I spend the time hearing dialogues and item description i'd like more clarity. Current formula didn't work for me, ended up ignoring everything and then watch a youtube video; so for me it's a failure of storytelling and that was a shame.
Todays Episode : Knocking on deaths door - AKA: The Raping
Trying some new stream settings, since my upload is lower than i thought, it should look slightly better now, still not amazing tho, fucking Canadian internet!