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Dark Souls - Prepare to Die (PC) - Page 13

Forum Index > General Games
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superstartran
Profile Joined March 2010
United States4013 Posts
August 23 2012 19:21 GMT
#241
On August 24 2012 04:18 Silidons wrote:
so how are people already running it on PC though?



It's already been leaked however from what I've read you cannot save.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
August 23 2012 19:26 GMT
#242
On August 24 2012 04:13 superstartran wrote:
Show nested quote +
On August 24 2012 04:10 DannyJ wrote:
I assume you mean 1280x720.

I fear for the quality of this port if they thought capping it at a microscopic resolution was a good idea...



No, it was 1024x720. That's what the game ran on the PS3/360. They had to otherwise the game would run at snail speeds with MSAAx2.

I seriously doubt that since I played it on my computer monitor on my 360 and it looked perfectly fine, like any other 720p game.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
August 23 2012 19:29 GMT
#243
On August 24 2012 04:21 superstartran wrote:
Show nested quote +
On August 24 2012 04:18 Silidons wrote:
so how are people already running it on PC though?



It's already been leaked however from what I've read you cannot save.

i can't find a crack anywhere myself. gonna buy the game though was just browsing around.
"God fights on the side with the best artillery." - Napoleon Bonaparte
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
August 23 2012 19:30 GMT
#244
On August 24 2012 04:26 Tobberoth wrote:
Show nested quote +
On August 24 2012 04:13 superstartran wrote:
On August 24 2012 04:10 DannyJ wrote:
I assume you mean 1280x720.

I fear for the quality of this port if they thought capping it at a microscopic resolution was a good idea...



No, it was 1024x720. That's what the game ran on the PS3/360. They had to otherwise the game would run at snail speeds with MSAAx2.

I seriously doubt that since I played it on my computer monitor on my 360 and it looked perfectly fine, like any other 720p game.

Are you serious? Most PS3/360 games aren't 720p.
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2012-08-23 19:35:21
August 23 2012 19:33 GMT
#245
On August 24 2012 04:26 Tobberoth wrote:
Show nested quote +
On August 24 2012 04:13 superstartran wrote:
On August 24 2012 04:10 DannyJ wrote:
I assume you mean 1280x720.

I fear for the quality of this port if they thought capping it at a microscopic resolution was a good idea...



No, it was 1024x720. That's what the game ran on the PS3/360. They had to otherwise the game would run at snail speeds with MSAAx2.

I seriously doubt that since I played it on my computer monitor on my 360 and it looked perfectly fine, like any other 720p game.




Game was 1024x720. Read up on it. Most of your console games also run at the same resolution; Red Dead Redemption for example does not run at even 720, because the game would just simply flat out kill the PS3/360 if it attempted to do that, because neither console has the hardware to run it at that.


Dark Souls is even more graphically intensive in alot of ways. There's no way it would ever survive at 1280x720; it would just massacre the system when you walked into Blighttown or other low FPS areas.


Alot of people also don't understand that even with the higher resolution, the textures were not meant for that high of a resolution, so they are still going to be stretched/scaled accordingly, which means the game is going to not look that good anyways even with a higher resolution and all the eye candy. That's probably why FromSoft locked the resolution so low; they didn't want to have to redo the textures for a higher resolution because they knew they weren't experienced enough to do it.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
August 23 2012 19:36 GMT
#246
On August 24 2012 04:30 ZAiNs wrote:
Show nested quote +
On August 24 2012 04:26 Tobberoth wrote:
On August 24 2012 04:13 superstartran wrote:
On August 24 2012 04:10 DannyJ wrote:
I assume you mean 1280x720.

I fear for the quality of this port if they thought capping it at a microscopic resolution was a good idea...



No, it was 1024x720. That's what the game ran on the PS3/360. They had to otherwise the game would run at snail speeds with MSAAx2.

I seriously doubt that since I played it on my computer monitor on my 360 and it looked perfectly fine, like any other 720p game.

Are you serious? Most PS3/360 games aren't 720p.

Microsoft even used to demand that all games runnable in HD mode on Xbox should play at 720p at least. They dropped the demand in the end of 2009, but still.
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2012-08-23 19:41:17
August 23 2012 19:38 GMT
#247
On August 24 2012 04:36 Tobberoth wrote:
Show nested quote +
On August 24 2012 04:30 ZAiNs wrote:
On August 24 2012 04:26 Tobberoth wrote:
On August 24 2012 04:13 superstartran wrote:
On August 24 2012 04:10 DannyJ wrote:
I assume you mean 1280x720.

I fear for the quality of this port if they thought capping it at a microscopic resolution was a good idea...



No, it was 1024x720. That's what the game ran on the PS3/360. They had to otherwise the game would run at snail speeds with MSAAx2.

I seriously doubt that since I played it on my computer monitor on my 360 and it looked perfectly fine, like any other 720p game.

Are you serious? Most PS3/360 games aren't 720p.

Microsoft even used to demand that all games runnable in HD mode on Xbox should play at 720p at least. They dropped the demand in the end of 2009, but still.



They dropped that demand because it wasn't feasible for alot of games. The 360 nor the PS3 have the capability of running alot of games at 720; they are forced to upscale which is fine when you're using a good HDTV; not so good on a computer monitor.


The 360 has a more powerful graphics card that is semi-DX10, but even then it struggles on alot of games to maintain framrates at 720p at times.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
August 23 2012 19:41 GMT
#248
On August 24 2012 04:38 superstartran wrote:
Show nested quote +
On August 24 2012 04:36 Tobberoth wrote:
On August 24 2012 04:30 ZAiNs wrote:
On August 24 2012 04:26 Tobberoth wrote:
On August 24 2012 04:13 superstartran wrote:
On August 24 2012 04:10 DannyJ wrote:
I assume you mean 1280x720.

I fear for the quality of this port if they thought capping it at a microscopic resolution was a good idea...



No, it was 1024x720. That's what the game ran on the PS3/360. They had to otherwise the game would run at snail speeds with MSAAx2.

I seriously doubt that since I played it on my computer monitor on my 360 and it looked perfectly fine, like any other 720p game.

Are you serious? Most PS3/360 games aren't 720p.

Microsoft even used to demand that all games runnable in HD mode on Xbox should play at 720p at least. They dropped the demand in the end of 2009, but still.



They dropped that demand because it wasn't feasible for alot of games. The 360 nor the PS3 have the capability of running alot of games at 720; they are forced to upscale which is fine when you're using a good HDTV; not so good on a computer monitor.

I guess their application of MSAA is magical then because Dark Souls looks perfectly fine on my computer monitor, something 99% of all PC games would not do in 1024x720.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
August 23 2012 19:42 GMT
#249
On August 24 2012 04:36 Tobberoth wrote:
Show nested quote +
On August 24 2012 04:30 ZAiNs wrote:
On August 24 2012 04:26 Tobberoth wrote:
On August 24 2012 04:13 superstartran wrote:
On August 24 2012 04:10 DannyJ wrote:
I assume you mean 1280x720.

I fear for the quality of this port if they thought capping it at a microscopic resolution was a good idea...



No, it was 1024x720. That's what the game ran on the PS3/360. They had to otherwise the game would run at snail speeds with MSAAx2.

I seriously doubt that since I played it on my computer monitor on my 360 and it looked perfectly fine, like any other 720p game.

Are you serious? Most PS3/360 games aren't 720p.

Microsoft even used to demand that all games runnable in HD mode on Xbox should play at 720p at least. They dropped the demand in the end of 2009, but still.

No, even launch titles were sub-HD.


Perfect Dark Zero = 1152x640 (no AA)
Project Gotham Racing 3 = 1024x600 (2xAA)
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
August 23 2012 19:44 GMT
#250
On August 24 2012 04:42 ZAiNs wrote:
Show nested quote +
On August 24 2012 04:36 Tobberoth wrote:
On August 24 2012 04:30 ZAiNs wrote:
On August 24 2012 04:26 Tobberoth wrote:
On August 24 2012 04:13 superstartran wrote:
On August 24 2012 04:10 DannyJ wrote:
I assume you mean 1280x720.

I fear for the quality of this port if they thought capping it at a microscopic resolution was a good idea...



No, it was 1024x720. That's what the game ran on the PS3/360. They had to otherwise the game would run at snail speeds with MSAAx2.

I seriously doubt that since I played it on my computer monitor on my 360 and it looked perfectly fine, like any other 720p game.

Are you serious? Most PS3/360 games aren't 720p.

Microsoft even used to demand that all games runnable in HD mode on Xbox should play at 720p at least. They dropped the demand in the end of 2009, but still.

No, even launch titles were sub-HD.


Perfect Dark Zero = 1152x640 (no AA)
Project Gotham Racing 3 = 1024x600 (2xAA)

I guess those games changed the xbox setting then.

http://voices.yahoo.com/microsoft-drops-720p-demand-xbox-360-games-4193767.html
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2012-08-23 19:49:43
August 23 2012 19:48 GMT
#251
On August 24 2012 04:44 Tobberoth wrote:
Show nested quote +
On August 24 2012 04:42 ZAiNs wrote:
On August 24 2012 04:36 Tobberoth wrote:
On August 24 2012 04:30 ZAiNs wrote:
On August 24 2012 04:26 Tobberoth wrote:
On August 24 2012 04:13 superstartran wrote:
On August 24 2012 04:10 DannyJ wrote:
I assume you mean 1280x720.

I fear for the quality of this port if they thought capping it at a microscopic resolution was a good idea...



No, it was 1024x720. That's what the game ran on the PS3/360. They had to otherwise the game would run at snail speeds with MSAAx2.

I seriously doubt that since I played it on my computer monitor on my 360 and it looked perfectly fine, like any other 720p game.

Are you serious? Most PS3/360 games aren't 720p.

Microsoft even used to demand that all games runnable in HD mode on Xbox should play at 720p at least. They dropped the demand in the end of 2009, but still.

No, even launch titles were sub-HD.


Perfect Dark Zero = 1152x640 (no AA)
Project Gotham Racing 3 = 1024x600 (2xAA)

I guess those games changed the xbox setting then.

http://voices.yahoo.com/microsoft-drops-720p-demand-xbox-360-games-4193767.html



Why are you even arguing this?


Alot of PS3 games are sub-720 (RDR is one of them). Quite a few 360 titles are sub 720. Some are 720 but upscaled, same with the PS3. Sometimes, both systems struggle with just 720 native resolution let alone attempting 1080, which would just massacre both systems.


And did you read the article? The 360 can't handle quite a few games at 720p with 4x MSAA. It's not possible. The system just literally craps out.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
August 23 2012 19:50 GMT
#252
On August 24 2012 04:48 superstartran wrote:
Show nested quote +
On August 24 2012 04:44 Tobberoth wrote:
On August 24 2012 04:42 ZAiNs wrote:
On August 24 2012 04:36 Tobberoth wrote:
On August 24 2012 04:30 ZAiNs wrote:
On August 24 2012 04:26 Tobberoth wrote:
On August 24 2012 04:13 superstartran wrote:
On August 24 2012 04:10 DannyJ wrote:
I assume you mean 1280x720.

I fear for the quality of this port if they thought capping it at a microscopic resolution was a good idea...



No, it was 1024x720. That's what the game ran on the PS3/360. They had to otherwise the game would run at snail speeds with MSAAx2.

I seriously doubt that since I played it on my computer monitor on my 360 and it looked perfectly fine, like any other 720p game.

Are you serious? Most PS3/360 games aren't 720p.

Microsoft even used to demand that all games runnable in HD mode on Xbox should play at 720p at least. They dropped the demand in the end of 2009, but still.

No, even launch titles were sub-HD.


Perfect Dark Zero = 1152x640 (no AA)
Project Gotham Racing 3 = 1024x600 (2xAA)

I guess those games changed the xbox setting then.

http://voices.yahoo.com/microsoft-drops-720p-demand-xbox-360-games-4193767.html



Why are you even arguing this?


Alot of PS3 games are sub-720 (RDR is one of them). Quite a few 360 titles are sub 720. Some are 720 but upscaled, same with the PS3. Sometimes, both systems struggle with just 720 native resolution let alone attempting 1080, which would just massacre both systems.


And did you read the article? The 360 can't handle quite a few games at 720p with 4x MSAA. It's not possible. The system just literally craps out.

Why wouldn't I argue when he said "No" to the fact that Microsoft used to demand it, when I have proof of it being the case?
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2012-08-23 19:53:49
August 23 2012 19:52 GMT
#253
On August 24 2012 04:50 Tobberoth wrote:
Show nested quote +
On August 24 2012 04:48 superstartran wrote:
On August 24 2012 04:44 Tobberoth wrote:
On August 24 2012 04:42 ZAiNs wrote:
On August 24 2012 04:36 Tobberoth wrote:
On August 24 2012 04:30 ZAiNs wrote:
On August 24 2012 04:26 Tobberoth wrote:
On August 24 2012 04:13 superstartran wrote:
On August 24 2012 04:10 DannyJ wrote:
I assume you mean 1280x720.

I fear for the quality of this port if they thought capping it at a microscopic resolution was a good idea...



No, it was 1024x720. That's what the game ran on the PS3/360. They had to otherwise the game would run at snail speeds with MSAAx2.

I seriously doubt that since I played it on my computer monitor on my 360 and it looked perfectly fine, like any other 720p game.

Are you serious? Most PS3/360 games aren't 720p.

Microsoft even used to demand that all games runnable in HD mode on Xbox should play at 720p at least. They dropped the demand in the end of 2009, but still.

No, even launch titles were sub-HD.


Perfect Dark Zero = 1152x640 (no AA)
Project Gotham Racing 3 = 1024x600 (2xAA)

I guess those games changed the xbox setting then.

http://voices.yahoo.com/microsoft-drops-720p-demand-xbox-360-games-4193767.html



Why are you even arguing this?


Alot of PS3 games are sub-720 (RDR is one of them). Quite a few 360 titles are sub 720. Some are 720 but upscaled, same with the PS3. Sometimes, both systems struggle with just 720 native resolution let alone attempting 1080, which would just massacre both systems.


And did you read the article? The 360 can't handle quite a few games at 720p with 4x MSAA. It's not possible. The system just literally craps out.

Why wouldn't I argue when he said "No" to the fact that Microsoft used to demand it, when I have proof of it being the case?



Because he just listed games that are sub 720p? I could find you a list of a ton of games that don't run at 720p, all before 2009.

Two, that was in the "guidelines." Meaning you could just ask and they'd probably let you do whatever the heck you wanted to. You wanna know why? Because flaghship titles like Halo 3 didn't even run at 720p.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2012-08-23 19:56:07
August 23 2012 19:54 GMT
#254
On August 24 2012 04:52 superstartran wrote:
Show nested quote +
On August 24 2012 04:50 Tobberoth wrote:
On August 24 2012 04:48 superstartran wrote:
On August 24 2012 04:44 Tobberoth wrote:
On August 24 2012 04:42 ZAiNs wrote:
On August 24 2012 04:36 Tobberoth wrote:
On August 24 2012 04:30 ZAiNs wrote:
On August 24 2012 04:26 Tobberoth wrote:
On August 24 2012 04:13 superstartran wrote:
On August 24 2012 04:10 DannyJ wrote:
I assume you mean 1280x720.

I fear for the quality of this port if they thought capping it at a microscopic resolution was a good idea...



No, it was 1024x720. That's what the game ran on the PS3/360. They had to otherwise the game would run at snail speeds with MSAAx2.

I seriously doubt that since I played it on my computer monitor on my 360 and it looked perfectly fine, like any other 720p game.

Are you serious? Most PS3/360 games aren't 720p.

Microsoft even used to demand that all games runnable in HD mode on Xbox should play at 720p at least. They dropped the demand in the end of 2009, but still.

No, even launch titles were sub-HD.
I didn't say there were no games sub-HD.

Perfect Dark Zero = 1152x640 (no AA)
Project Gotham Racing 3 = 1024x600 (2xAA)

I guess those games changed the xbox setting then.

http://voices.yahoo.com/microsoft-drops-720p-demand-xbox-360-games-4193767.html



Why are you even arguing this?


Alot of PS3 games are sub-720 (RDR is one of them). Quite a few 360 titles are sub 720. Some are 720 but upscaled, same with the PS3. Sometimes, both systems struggle with just 720 native resolution let alone attempting 1080, which would just massacre both systems.


And did you read the article? The 360 can't handle quite a few games at 720p with 4x MSAA. It's not possible. The system just literally craps out.

Why wouldn't I argue when he said "No" to the fact that Microsoft used to demand it, when I have proof of it being the case?



Because he just listed games that are sub 720p? I could find you a list of a ton of games that don't run at 720p, all before 2009.

I didn't say there were no games sub 720p, I said microsoft demanded games be played in 720p when played in HD mode. Obviously, the games he listed could not be played in HD mode.

Yeah, Halo 3 did ignore the demand, then again, Microsoft released that game.
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2012-08-23 19:57:39
August 23 2012 19:56 GMT
#255
On August 24 2012 04:54 Tobberoth wrote:
Show nested quote +
On August 24 2012 04:52 superstartran wrote:
On August 24 2012 04:50 Tobberoth wrote:
On August 24 2012 04:48 superstartran wrote:
On August 24 2012 04:44 Tobberoth wrote:
On August 24 2012 04:42 ZAiNs wrote:
On August 24 2012 04:36 Tobberoth wrote:
On August 24 2012 04:30 ZAiNs wrote:
On August 24 2012 04:26 Tobberoth wrote:
On August 24 2012 04:13 superstartran wrote:
[quote]


No, it was 1024x720. That's what the game ran on the PS3/360. They had to otherwise the game would run at snail speeds with MSAAx2.

I seriously doubt that since I played it on my computer monitor on my 360 and it looked perfectly fine, like any other 720p game.

Are you serious? Most PS3/360 games aren't 720p.

Microsoft even used to demand that all games runnable in HD mode on Xbox should play at 720p at least. They dropped the demand in the end of 2009, but still.

No, even launch titles were sub-HD.
I didn't say there were no games sub-HD.

Perfect Dark Zero = 1152x640 (no AA)
Project Gotham Racing 3 = 1024x600 (2xAA)

I guess those games changed the xbox setting then.

http://voices.yahoo.com/microsoft-drops-720p-demand-xbox-360-games-4193767.html



Why are you even arguing this?


Alot of PS3 games are sub-720 (RDR is one of them). Quite a few 360 titles are sub 720. Some are 720 but upscaled, same with the PS3. Sometimes, both systems struggle with just 720 native resolution let alone attempting 1080, which would just massacre both systems.


And did you read the article? The 360 can't handle quite a few games at 720p with 4x MSAA. It's not possible. The system just literally craps out.

Why wouldn't I argue when he said "No" to the fact that Microsoft used to demand it, when I have proof of it being the case?



Because he just listed games that are sub 720p? I could find you a list of a ton of games that don't run at 720p, all before 2009.

I didn't say there were no games sub 720p, I said microsoft demanded games be played in 720p when played in HD mode. Obviously, the games he listed could not be played in HD mode.



What? Project Gotham Racing and Halo 3 were all sub-HD but upscaled to 720p and were all CLEARED AND CERTIFIED BY MICROSOFT.

They did not demand; it was a guideline that was easily ignored by a large portion of the major developers.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
August 23 2012 20:02 GMT
#256
http://www.neogaf.com/forum/showthread.php?t=488240 Resolution fix will be here shortly.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
August 23 2012 20:10 GMT
#257
aw man...i thought it was coming out @ 4PM PST, but it seems like steam changed the time now to 12AM friday...wtf
"God fights on the side with the best artillery." - Napoleon Bonaparte
Skilledblob
Profile Joined April 2011
Germany3392 Posts
Last Edited: 2012-08-23 20:15:34
August 23 2012 20:15 GMT
#258
On August 24 2012 05:10 Silidons wrote:
aw man...i thought it was coming out @ 4PM PST, but it seems like steam changed the time now to 12AM friday...wtf


steam still tells me that it's going to come out in aproximately 2-3 hours. If it doesnt I will just jump into my bed and sleep till tomorrow
screamingpalm
Profile Joined October 2011
United States1527 Posts
August 23 2012 20:32 GMT
#259
Sounds like a midnight release for all time zones.

I'm planning on picking up an xbox controller, but hoping to hear some feedback on the kb/mouse controls. I expect that a gamepad will be the best choice though.
MMT University is coming! http://www.mmtuniversity.org/
Klowney
Profile Joined March 2011
Sweden277 Posts
August 23 2012 20:34 GMT
#260
The pc version looks horrible, not going to buy it until they fix it.
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