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On August 24 2012 02:37 dormer wrote:Show nested quote +On August 24 2012 01:14 Terrakin wrote: just ordered as well on steam but am a new player to the franchise. I played demon souls but only the first 10 minutes or so, are there any good basic guides/ good lets plays? In my opinion, there's no reason to play the game if you're going to use a guide. The whole fun of the game is getting your ass kicked at first, figuring stuff out for yourself, and then getting better and killing stuff that owned you before. At least for your first playthrough, you should avoid ANYTHING that will spoil that experience for you. Your first playthrough is the most fun, because you're going up against the unknown. Once you've done it all, playing through it again isn't nearly as exciting, challenging, or rewarding, so you really don't want that first experience ruined. While this is true, it's the kind of game which will annoy the shit out of certain gamers if they skip guides. I mean fine, most bosses you can just try over and over until you "get" it, but there's quite a lot of content such as good items and "quests" which are very easy to miss.
The MOST important thing to use guides for though, if you don't want to be frustrated to hell, is where bonfires are. These are your way of saving, where you will start when you die. Missing a bonfire is a huge deal because when you get to the boss, you will have to play through everything from the bonfire to the boss, and some bonfires are pretty well hidden. Here's a spoiler containing one:
+ Show Spoiler +Not really a bonfire, but same principle. Sens fortress is pretty long and the only bonfire is placed before even entering. If you just play and go for the boss, you will have to play though it all again (boss is quite easy though). However, if you go for a jump which looks impossible, you'll find a key which opens an elevator, letting you skip most of sens fortress from the bonfire, making repeated runs at the boss MUCH less time consuming and frustrating.
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On August 24 2012 02:40 crms wrote: The only thing I let myself read was the dark souls wiki about classes. Until yesterday I didn't even know the game had classes! I don't read anything console related and the limited screenshots/vids I've seen of hte game always showed a sword and board knight looking guy.
I can't decide which class I want to play first yet, it's so hard to pick!
Your class really doesn't define how you play the game. Just determines your starting stats, gear, and whether or not you start with spells. For example, you could pick a starting class that caters more to spells, but build your dude to be a strength brute wielding a 2handed axe. Certain classes are definitely easier to start the game with, but in the long run its mostly just for min/maxing.
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there is one bonfire before the boss in sens fortress =o
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On August 24 2012 03:18 Choo wrote:Show nested quote +On August 24 2012 02:40 crms wrote: The only thing I let myself read was the dark souls wiki about classes. Until yesterday I didn't even know the game had classes! I don't read anything console related and the limited screenshots/vids I've seen of hte game always showed a sword and board knight looking guy.
I can't decide which class I want to play first yet, it's so hard to pick! Your class really doesn't define how you play the game. Just determines your starting stats, gear, and whether or not you start with spells. For example, you could pick a starting class that caters more to spells, but build your dude to be a strength brute wielding a 2handed axe. Certain classes are definitely easier to start the game with, but in the long run its mostly just for min/maxing. This. Pyromancer is the "best" class to start with generally since it (and wanderer) has more initial points. Pyromancer also happens to start with pyromancy which is amazing in the early game. Initial points only really matter if you want to stop at a certain level though (which is common if you want to play coop or pvp since it's hard to find people of close level if you level like crazy).
From people who don't know, you can level to lvl 700+ in the game.
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On August 24 2012 03:22 Caryc wrote: there is one bonfire before the boss in sens fortress =o Lol, I just saw a video of it on youtube. Never seen it and I passed through the area many times... good example of what I'm saying ^^
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Someone fixed the resolution on the PC version. Framerate is still locked at 30 though.
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Dark souls rocks. Buy it and support the developers, lousy pc port or not. These kinds of games are too rare in the industry.
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All i want is the DLC for PS3 with the new bosses :D
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On August 24 2012 03:29 ZAiNs wrote:Someone fixed the resolution on the PC version. Framerate is still locked at 30 though. ![[image loading]](http://www.abload.de/img/data2012-08-2319-18-3m8kbf.png)
Yeah I read about that.
So apparently he unlocked the resolution. By himself. Before the game launched, WITHOUT the game code. In 23 minutes. May I ask why the fuck it was locked in the first place?
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On August 24 2012 03:58 Candadar wrote:Show nested quote +On August 24 2012 03:29 ZAiNs wrote:Someone fixed the resolution on the PC version. Framerate is still locked at 30 though. ![[image loading]](http://www.abload.de/img/data2012-08-2319-18-3m8kbf.png) Yeah I read about that. So apparently he unlocked the resolution. By himself. Before the game launched, WITHOUT the game code. In 23 minutes. May I ask why the fuck it was locked in the first place?
FromSoft probably has 1 or 2 guys working on the port and they probably don't even have that much experience when it comes to working with PC gaming software anyways. They were likely told to just straight port the game as a whole and not touch anything other than a very few different things.
It's a miracle that the game is even on PC anyways; I'm not complaining. Everyone pretty much knew from the get go it was going to be a straight port, it was stated so in various interviews.
On August 24 2012 04:04 Silidons wrote: i don't understand, how are people playing it on the PC already? what do you mean he "unlocked" the resolution? is there a max resolution that it can only be at? if so what is it?
The game's native resolution was set to 1024x720 because of the fact that the PS3/360 didn't have the hardware to fully handle the game at 1280x720 like Demons Souls was at; a fully seamless world with huge view distances was dramatically more taxing (especially the new particle effects that they used) than what Demon Souls had, which was instanced off areas which was nowhere near as taxing. To compensate, they added MSAAx2 to smoothen out the jagged edges.
They ported it as is on the PC mainly because FromSoft doesn't have alot of experience with PC, and they probably didn't want to expend alot of resources on the game itself. The fact that the game has come to PC from a console centric developer is pretty amazing itself; sure I would like improved graphics and such, but it's not that big of a deal. The increased performance by better hardware is already good enough in itself.
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i don't understand, how are people playing it on the PC already? what do you mean he "unlocked" the resolution? is there a max resolution that it can only be at? if so what is it?
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On August 24 2012 03:58 Candadar wrote:Show nested quote +On August 24 2012 03:29 ZAiNs wrote:Someone fixed the resolution on the PC version. Framerate is still locked at 30 though. ![[image loading]](http://www.abload.de/img/data2012-08-2319-18-3m8kbf.png) Yeah I read about that. So apparently he unlocked the resolution. By himself. Before the game launched, WITHOUT the game code. In 23 minutes. May I ask why the fuck it was locked in the first place? Mixture of laziness and ignorance.
On August 24 2012 04:04 Silidons wrote: i don't understand, how are people playing it on the PC already? what do you mean he "unlocked" the resolution? is there a max resolution that it can only be at? if so what is it? The resolution was locked at 1024 x 720 making the game a blurry mess, but someone fixed it. The frame-rate is still locked to 30 for the time being though.
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I assume you mean 1280x720.
I fear for the quality of this port if they thought capping it at a microscopic resolution was a good idea...
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On August 24 2012 04:10 DannyJ wrote: I assume you mean 1280x720.
I fear for the quality of this port if they thought capping it at a microscopic resolution was a good idea...
No, it was 1024x720. That's what the game ran on the PS3/360. They had to otherwise the game would run at snail speeds with MSAAx2.
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Well now I'm even more worried...
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On August 24 2012 04:16 DannyJ wrote: Well now I'm even more worried...
There's no reason to be worried. The game runs better because of the increased power of the PC, so areas like Blighttown and other areas with large view distances/fog (such as the forest area) run alot better. The game was just a direct port, so nothing was touched other than the very bare minimum. The performance was bad on the PS3/360 at times because Dark Souls was pushing the hardware on both systems really hard in certain areas.
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I guess the guy went through the preloading stuff and find some cfg files to tweak. Which is great if it is doable and open (q3 anyone ?)
Nonetheless just a few hours before it gets unlock. I'm pre-loading it and damn i can't wait.
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so how are people already running it on PC though?
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On August 24 2012 04:10 DannyJ wrote: I assume you mean 1280x720.
I fear for the quality of this port if they thought capping it at a microscopic resolution was a good idea... Nope, they kept the resolution exactly the same as the console version.
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Btw any link to that resolution fix ? I am pretty sure many of us would use it.
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