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[TL]Hanabi - US West 4 [TL]Ohana - US East 4 [TL] Destination East 4 |
And on [TL] Destination, the Solar Farm Great Work is done!. This thing is awesome. 1500MW for $300/hr.
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+ Show Spoiler +On March 17 2013 02:23 Conti wrote:Show nested quote +On March 17 2013 02:15 FromShouri wrote:On March 16 2013 21:51 Conti wrote:This will not affect other players, as it all happens on the client side, not on the server. It's quite possible that people will find a way to convince the server to save those changes made to other player's cities, though. Way to read the article: SimCity has been a disaster in the media circles since launch all because of the DRM, and now things have gone to the next level as a hack has been discovered that lets anyone invade any of the online cities and lay waste to them...permanently. So ya....they can fuck with people's shit and have it be permanent according to the article. Way to follow the source given in the article.  Show nested quote +IMPORTANT NOTE: I have NOT enabled syncing of data for this. All cities you see in this video remain UNHARMED - nothing got synced to server. I would not condone any action which could actually harm another player's city without permission!
So, this was done by editing the SimCity packages, tweaking some code, and getting the game to think that, when I visited a random person's city in a random region, I WASN'T in observer mode, and force enabling of edit mode so that I had full access to the city as if it was my own. There is still no city syncing at this most basic level, so you can wreak havoc on a friend's city, quit out, log back in, and it's back the way it was - great fun! I am worried about people that go deeper into the code and start spoofing the owner ID's of cities and start doing this maliciously though. Hopefully there are server side safeties on this... hmmm. Lesson learned: Don't blindly trust what the media says. They tend to exaggerate things. I don't think it is impossible to expand this hack to make the changes save on the server, but so far, no such hack exists yet.
Basically, as the video shows below, you can enter into another person's online town and wreak havoc, however the modder notes that he turned off synching to the server so as not to actually cause permanent harm to his friend's city.
He intentionally turned off syncing, that hack you think hasn't be developed yet is already here.
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On March 17 2013 07:32 FromShouri wrote:+ Show Spoiler +On March 17 2013 02:23 Conti wrote:Show nested quote +On March 17 2013 02:15 FromShouri wrote:On March 16 2013 21:51 Conti wrote:This will not affect other players, as it all happens on the client side, not on the server. It's quite possible that people will find a way to convince the server to save those changes made to other player's cities, though. Way to read the article: SimCity has been a disaster in the media circles since launch all because of the DRM, and now things have gone to the next level as a hack has been discovered that lets anyone invade any of the online cities and lay waste to them...permanently. So ya....they can fuck with people's shit and have it be permanent according to the article. Way to follow the source given in the article. http://www.youtube.com/watch?v=ROy6VE5ZsZwShow nested quote +IMPORTANT NOTE: I have NOT enabled syncing of data for this. All cities you see in this video remain UNHARMED - nothing got synced to server. I would not condone any action which could actually harm another player's city without permission!
So, this was done by editing the SimCity packages, tweaking some code, and getting the game to think that, when I visited a random person's city in a random region, I WASN'T in observer mode, and force enabling of edit mode so that I had full access to the city as if it was my own. There is still no city syncing at this most basic level, so you can wreak havoc on a friend's city, quit out, log back in, and it's back the way it was - great fun! I am worried about people that go deeper into the code and start spoofing the owner ID's of cities and start doing this maliciously though. Hopefully there are server side safeties on this... hmmm. Lesson learned: Don't blindly trust what the media says. They tend to exaggerate things. I don't think it is impossible to expand this hack to make the changes save on the server, but so far, no such hack exists yet. Show nested quote +Basically, as the video shows below, you can enter into another person's online town and wreak havoc, however the modder notes that he turned off synching to the server so as not to actually cause permanent harm to his friend's city. He intentionally turned off syncing, that hack you think hasn't be developed yet is already here. Again, I'm not saying it's not possible. I'm saying that you can't download a hack that can wreak havoc in other cities right now. Because there is no such hack available. There is the possibility, yes, but a hack you can actually download? Nope, not out there.
And if there really is such a thing as a sync on/off switch, it would be trivial to detect server-side if you're the owner of the city or not and not let you make the change anyhow. Read the video description on the youtube video: "! I am worried about people that go deeper into the code and start spoofing the owner ID's of cities and start doing this maliciously though." Convincing the server that you are a different person is not as trivial as turning the debug/sync-mode on.
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ok stop linking that article, im getting angry.
he didnt turn it off, you simply cant sync in visitor mode. And since the city ownership is stored server-side you cant trick the server. Please stop linking that article and telling people its true because its in the article.Maybe you arent aware of it, but media is not a holy organization that only speaks truth.
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On March 17 2013 07:47 Conti wrote:Show nested quote +On March 17 2013 07:32 FromShouri wrote:+ Show Spoiler +On March 17 2013 02:23 Conti wrote:Show nested quote +On March 17 2013 02:15 FromShouri wrote:On March 16 2013 21:51 Conti wrote:This will not affect other players, as it all happens on the client side, not on the server. It's quite possible that people will find a way to convince the server to save those changes made to other player's cities, though. Way to read the article: SimCity has been a disaster in the media circles since launch all because of the DRM, and now things have gone to the next level as a hack has been discovered that lets anyone invade any of the online cities and lay waste to them...permanently. So ya....they can fuck with people's shit and have it be permanent according to the article. Way to follow the source given in the article. http://www.youtube.com/watch?v=ROy6VE5ZsZwShow nested quote +IMPORTANT NOTE: I have NOT enabled syncing of data for this. All cities you see in this video remain UNHARMED - nothing got synced to server. I would not condone any action which could actually harm another player's city without permission!
So, this was done by editing the SimCity packages, tweaking some code, and getting the game to think that, when I visited a random person's city in a random region, I WASN'T in observer mode, and force enabling of edit mode so that I had full access to the city as if it was my own. There is still no city syncing at this most basic level, so you can wreak havoc on a friend's city, quit out, log back in, and it's back the way it was - great fun! I am worried about people that go deeper into the code and start spoofing the owner ID's of cities and start doing this maliciously though. Hopefully there are server side safeties on this... hmmm. Lesson learned: Don't blindly trust what the media says. They tend to exaggerate things. I don't think it is impossible to expand this hack to make the changes save on the server, but so far, no such hack exists yet. Basically, as the video shows below, you can enter into another person's online town and wreak havoc, however the modder notes that he turned off synching to the server so as not to actually cause permanent harm to his friend's city. He intentionally turned off syncing, that hack you think hasn't be developed yet is already here. Again, I'm not saying it's not possible. I'm saying that you can't download a hack that can wreak havoc in other cities right now. Because there is no such hack available. There is the possibility, yes, but a hack you can actually download? Nope, not out there. And if there really is such a thing as a sync on/off switch, it would be trivial to detect server-side if you're the owner of the city or not and not let you make the change anyhow. Read the video description on the youtube video: "! I am worried about people that go deeper into the code and start spoofing the owner ID's of cities and start doing this maliciously though." Convincing the server that you are a different person is not as trivial as turning the debug/sync-mode on.
Dude, you must not of read a lot of the stuff surrounding them, but you're entirely right, the server side provides region benefits but everything else is on your own PC, they've even made offline "hacks" to where you can play single player by yourself and build/edit highways outside of your city box. Everything that you say isn't out yet, is already out. And you're right there isn't a "program" you can download that will do this to you, but with a bit of modding its possible and for some things(like offline play) are said to be pretty simple, because that is what a mod is, a hack that you use to modify the original code -.-
On March 17 2013 07:49 LaNague wrote: ok stop linking that article, im getting angry.
he didnt turn it off, you simply cant sync in visitor mode. And since the city ownership is stored server-side you cant trick the server. Please stop linking that article and telling people its true because its in the article.Maybe you arent aware of it, but media is not a holy organization that only speaks truth.
Right because you say so we'll stop linking it, dude we don't have to listen to a damn thing you say. And who cares if it is stored server side, all you have to do is enable syncing through the debug mode.
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On March 17 2013 07:53 FromShouri wrote: Right because you say so we'll stop linking it, dude we don't have to listen to a damn thing you say. And who cares if it is stored server side, all you have to do is enable syncing through the debug mode. No, that is not all you have to do. Promised.
Granted, it's EA we're talking about here, but I don't think even they are on that level of stupidity.
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And my solar farm caught on fire, so now my city has zero power because it was the point of the solar farm. ... grrr.,
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On March 17 2013 08:01 Conti wrote:Show nested quote +On March 17 2013 07:53 FromShouri wrote: Right because you say so we'll stop linking it, dude we don't have to listen to a damn thing you say. And who cares if it is stored server side, all you have to do is enable syncing through the debug mode. No, that is not all you have to do. Promised. Granted, it's EA we're talking about here, but I don't think even they are on that level of stupidity.
Like the level of stupidity of storing all the PSN info in a unsecured .txt? Ya no company would ever do something like that.
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On March 17 2013 08:09 FromShouri wrote:Show nested quote +On March 17 2013 08:01 Conti wrote:On March 17 2013 07:53 FromShouri wrote: Right because you say so we'll stop linking it, dude we don't have to listen to a damn thing you say. And who cares if it is stored server side, all you have to do is enable syncing through the debug mode. No, that is not all you have to do. Promised. Granted, it's EA we're talking about here, but I don't think even they are on that level of stupidity. Like the level of stupidity of storing all the PSN info in a unsecured .txt? Ya no company would ever do something like that. My guess is that if it were that easy, we would know by now.
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On March 17 2013 07:53 FromShouri wrote:Show nested quote +On March 17 2013 07:47 Conti wrote:On March 17 2013 07:32 FromShouri wrote:+ Show Spoiler +On March 17 2013 02:23 Conti wrote:Show nested quote +On March 17 2013 02:15 FromShouri wrote:On March 16 2013 21:51 Conti wrote:This will not affect other players, as it all happens on the client side, not on the server. It's quite possible that people will find a way to convince the server to save those changes made to other player's cities, though. Way to read the article: SimCity has been a disaster in the media circles since launch all because of the DRM, and now things have gone to the next level as a hack has been discovered that lets anyone invade any of the online cities and lay waste to them...permanently. So ya....they can fuck with people's shit and have it be permanent according to the article. Way to follow the source given in the article. http://www.youtube.com/watch?v=ROy6VE5ZsZwShow nested quote +IMPORTANT NOTE: I have NOT enabled syncing of data for this. All cities you see in this video remain UNHARMED - nothing got synced to server. I would not condone any action which could actually harm another player's city without permission!
So, this was done by editing the SimCity packages, tweaking some code, and getting the game to think that, when I visited a random person's city in a random region, I WASN'T in observer mode, and force enabling of edit mode so that I had full access to the city as if it was my own. There is still no city syncing at this most basic level, so you can wreak havoc on a friend's city, quit out, log back in, and it's back the way it was - great fun! I am worried about people that go deeper into the code and start spoofing the owner ID's of cities and start doing this maliciously though. Hopefully there are server side safeties on this... hmmm. Lesson learned: Don't blindly trust what the media says. They tend to exaggerate things. I don't think it is impossible to expand this hack to make the changes save on the server, but so far, no such hack exists yet. Basically, as the video shows below, you can enter into another person's online town and wreak havoc, however the modder notes that he turned off synching to the server so as not to actually cause permanent harm to his friend's city. He intentionally turned off syncing, that hack you think hasn't be developed yet is already here. Again, I'm not saying it's not possible. I'm saying that you can't download a hack that can wreak havoc in other cities right now. Because there is no such hack available. There is the possibility, yes, but a hack you can actually download? Nope, not out there. And if there really is such a thing as a sync on/off switch, it would be trivial to detect server-side if you're the owner of the city or not and not let you make the change anyhow. Read the video description on the youtube video: "! I am worried about people that go deeper into the code and start spoofing the owner ID's of cities and start doing this maliciously though." Convincing the server that you are a different person is not as trivial as turning the debug/sync-mode on. Dude, you must not of read a lot of the stuff surrounding them, but you're entirely right, the server side provides region benefits but everything else is on your own PC, they've even made offline "hacks" to where you can play single player by yourself and build/edit highways outside of your city box. Everything that you say isn't out yet, is already out. And you're right there isn't a "program" you can download that will do this to you, but with a bit of modding its possible and for some things(like offline play) are said to be pretty simple, because that is what a mod is, a hack that you use to modify the original code -.- Show nested quote +On March 17 2013 07:49 LaNague wrote: ok stop linking that article, im getting angry.
he didnt turn it off, you simply cant sync in visitor mode. And since the city ownership is stored server-side you cant trick the server. Please stop linking that article and telling people its true because its in the article.Maybe you arent aware of it, but media is not a holy organization that only speaks truth. Right because you say so we'll stop linking it, dude we don't have to listen to a damn thing you say. And who cares if it is stored server side, all you have to do is enable syncing through the debug mode. nope...syncing is turned off by the server it's not a client side decision thus you can't hack that without hacking the server. Also if you can spoof the user ID there is no reason for the hack because then you can just enter the city as the owner.
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Shouri, dont let your anger about the game blind you into thinking that editing other peoples cities (and it saving it) is possible. This is the same thing as the park bug where you could place parks in other peoples cities using their money and destroying their buildings. Even the fact that it doesnt save.
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whats a best way to economic growth?
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On March 17 2013 09:56 Copymizer wrote: whats a best way to economic growth?
for a permanently sustainable revenue, electronics manufacturing with recycled resources. Otherwise, I am not sure.
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More info coming out about the offline singleplayer hack:
http://www.rockpapershotgun.com/2013/03/16/simcity-modder-tells-us-offline-regional-play-easily-done/
I’ve analyzed all of the data calls to and from EA servers – all of the APIs, every request for data, and all of the data that comes back,” explains the modder. And in doing so, he’s found some surprising results. “The SimCity servers are not doing any calculations that could not be done on your PC, even for an entire region single player offline mode, let alone just the city you are in.”
“All the server sends to your client, is some very basic data about each city – how much power they have available, how much spare fire trucks, you know – that sort of stuff. It’s minor, and it’s sent as raw numbers. Your client then just goes ‘oh there’s XXX power spare from city Z.’ It’s that simple.”
“They could make an entire region single player offline with absolute ease. It would be as simple as coding in a switch saying, ‘Is this person playing single player? Take the power values of each city from local memory instead of ask for it from the server instead.’ The only thing missing is saving to local hard drive – but let’s be real, the code for saving your city already exists, I can’t imagine even that would take more than an hour to put into the client (and it probably already exists in the client for development builds), plus a little bit of time for the UI elements for Save/Load.”
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On March 17 2013 13:28 fuzzy_panda wrote:More info coming out about the offline singleplayer hack: http://www.rockpapershotgun.com/2013/03/16/simcity-modder-tells-us-offline-regional-play-easily-done/Show nested quote +I’ve analyzed all of the data calls to and from EA servers – all of the APIs, every request for data, and all of the data that comes back,” explains the modder. And in doing so, he’s found some surprising results. “The SimCity servers are not doing any calculations that could not be done on your PC, even for an entire region single player offline mode, let alone just the city you are in.” Show nested quote + “All the server sends to your client, is some very basic data about each city – how much power they have available, how much spare fire trucks, you know – that sort of stuff. It’s minor, and it’s sent as raw numbers. Your client then just goes ‘oh there’s XXX power spare from city Z.’ It’s that simple.”
Show nested quote +“They could make an entire region single player offline with absolute ease. It would be as simple as coding in a switch saying, ‘Is this person playing single player? Take the power values of each city from local memory instead of ask for it from the server instead.’ The only thing missing is saving to local hard drive – but let’s be real, the code for saving your city already exists, I can’t imagine even that would take more than an hour to put into the client (and it probably already exists in the client for development builds), plus a little bit of time for the UI elements for Save/Load.”
With all this coming out, the game seems to be really poorly coded, if it really isnt doing anything why would their servers be overloaded so bad? And then the population and other stats of cities in the region are never correct until you actually visit them.
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On March 17 2013 13:36 insectoceanx wrote:Show nested quote +On March 17 2013 13:28 fuzzy_panda wrote:More info coming out about the offline singleplayer hack: http://www.rockpapershotgun.com/2013/03/16/simcity-modder-tells-us-offline-regional-play-easily-done/I’ve analyzed all of the data calls to and from EA servers – all of the APIs, every request for data, and all of the data that comes back,” explains the modder. And in doing so, he’s found some surprising results. “The SimCity servers are not doing any calculations that could not be done on your PC, even for an entire region single player offline mode, let alone just the city you are in.” “All the server sends to your client, is some very basic data about each city – how much power they have available, how much spare fire trucks, you know – that sort of stuff. It’s minor, and it’s sent as raw numbers. Your client then just goes ‘oh there’s XXX power spare from city Z.’ It’s that simple.”
“They could make an entire region single player offline with absolute ease. It would be as simple as coding in a switch saying, ‘Is this person playing single player? Take the power values of each city from local memory instead of ask for it from the server instead.’ The only thing missing is saving to local hard drive – but let’s be real, the code for saving your city already exists, I can’t imagine even that would take more than an hour to put into the client (and it probably already exists in the client for development builds), plus a little bit of time for the UI elements for Save/Load.” With all this coming out, the game seems to be really poorly coded, if it really isnt doing anything why would their servers be overloaded so bad? And then the population and other stats of cities in the region are never correct until you actually visit them.
The modder goes into the overloading thing a little bit in the article. Here is the paragraph:
In fact, Azzer thinks that even despite this, the tech isn’t nearly as good as it should be. “The servers are terrible, the MySQL set-up sloppy, and they are trying to handle all of the saving server side (“the cloud”) which is bogging them down constantly – they aren’t optimized for how many simultaneous cities are connected at once. Hell, this “cloud” saving isn’t even very clever is it – if you change servers, all your saves are gone. They don’t even “cloud” your saves between their own servers.”
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May I say incompetence? Or just another excuse EA or Maxis made to deter piracy?
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On March 17 2013 13:36 insectoceanx wrote:Show nested quote +On March 17 2013 13:28 fuzzy_panda wrote:More info coming out about the offline singleplayer hack: http://www.rockpapershotgun.com/2013/03/16/simcity-modder-tells-us-offline-regional-play-easily-done/I’ve analyzed all of the data calls to and from EA servers – all of the APIs, every request for data, and all of the data that comes back,” explains the modder. And in doing so, he’s found some surprising results. “The SimCity servers are not doing any calculations that could not be done on your PC, even for an entire region single player offline mode, let alone just the city you are in.” “All the server sends to your client, is some very basic data about each city – how much power they have available, how much spare fire trucks, you know – that sort of stuff. It’s minor, and it’s sent as raw numbers. Your client then just goes ‘oh there’s XXX power spare from city Z.’ It’s that simple.”
“They could make an entire region single player offline with absolute ease. It would be as simple as coding in a switch saying, ‘Is this person playing single player? Take the power values of each city from local memory instead of ask for it from the server instead.’ The only thing missing is saving to local hard drive – but let’s be real, the code for saving your city already exists, I can’t imagine even that would take more than an hour to put into the client (and it probably already exists in the client for development builds), plus a little bit of time for the UI elements for Save/Load.” With all this coming out, the game seems to be really poorly coded, if it really isnt doing anything why would their servers be overloaded so bad? And then the population and other stats of cities in the region are never correct until you actually visit them.
well, cities save every few minutes, so thats quite some saving. offline mode would be cool, then we can just mod whatever the hell we want and ea cant do anything against it.
also, i dont think its poorly coded, its just that the gaame was not developed to force always online. Maybe some suit decided to force the developers to make it always online during the last year of devtime.
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