• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:56
CET 18:56
KST 02:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 100SC2 All-Star Invitational: Jan 17-1819Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises2Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
A cwal.gg Extension - Easily keep track of anyone I would like to say something about StarCraft StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/
Tourneys
SLON Grand Finals – Season 2 [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player Fighting Spirit mining rates
Other Games
General Games
Elden Ring Thread General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1739 users

SimCity 5 - Page 37

Forum Index > General Games
Post a Reply
Prev 1 35 36 37 38 39 81 Next
[TL]Hanabi - US West 4
[TL]Ohana - US East 4
[TL] Destination East 4
mordk
Profile Blog Joined November 2010
Chile8385 Posts
March 09 2013 13:14 GMT
#721
http://www.pcgamer.com/review/simcity-review/

One more great review destroyed by server issues
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
March 09 2013 13:32 GMT
#722
http://www.ea.com/news/a-simcity-update-and-something-for-your-trouble

so on march 18th we will get some kind of free game for our troubles.
nihlon
Profile Joined April 2010
Sweden5581 Posts
March 09 2013 13:34 GMT
#723
On March 09 2013 22:08 Hadley88 wrote:
Show nested quote +
It's hard to find AAA title flops in this day and age


- Dragon Age 2
- Reckoning
- Mass Effect 3
- Dead Space 3
- SimCity

And that are only the biggest ones, only from EA!

Don't know about the first two but the last three didn't flop (or whatever you want to call it) by being bad games.
Banelings are too cute to blow up
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
March 09 2013 13:36 GMT
#724
people on reddit caught up to the traffic problems and made some tests.


What i got from it is that there actually is better pathfinding that tried to find a quick route, but it has the problem of having a hard cutoff point for congestion tolerance.
So 100% would use a dirt road that is only slightly shorter than an avenue to the same target, until it reaches a certain congested state and then everyone will switch, clearing the dirt road and everyone switches back.




I hope they fix this by adding chances. at 60% congestion, 60% should take the alternate route or something.
Conti
Profile Joined November 2010
Germany2516 Posts
March 09 2013 13:40 GMT
#725
The pathfinding AI seems to be the most simple one you could imagine. It looks for the shortest route possible and takes that route, regardless of alternatives, road quality or current traffic. Which is quite mind boggling, really. It is absolutely trivial to at least add a weighing system so that big roads will be preferred even if they make the trip slightly longer, while heavy traffic areas will be avoided when there are longer routes, etc.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
March 09 2013 13:42 GMT
#726
On March 09 2013 22:40 Conti wrote:
The pathfinding AI seems to be the most simple one you could imagine. It looks for the shortest route possible and takes that route, regardless of alternatives, road quality or current traffic. Which is quite mind boggling, really. It is absolutely trivial to at least add a weighing system so that big roads will be preferred even if they make the trip slightly longer, while heavy traffic areas will be avoided when there are longer routes, etc.


its not true, they only take the shortest path until congestion makes them take another one.
As i said, the problem is that there is a hard cutoff point and also the sudden change makes them drive U turns in the middle of congestion, which makes matters worse for everyone.
Conti
Profile Joined November 2010
Germany2516 Posts
March 09 2013 13:48 GMT
#727
On March 09 2013 22:42 LaNague wrote:
Show nested quote +
On March 09 2013 22:40 Conti wrote:
The pathfinding AI seems to be the most simple one you could imagine. It looks for the shortest route possible and takes that route, regardless of alternatives, road quality or current traffic. Which is quite mind boggling, really. It is absolutely trivial to at least add a weighing system so that big roads will be preferred even if they make the trip slightly longer, while heavy traffic areas will be avoided when there are longer routes, etc.


its not true, they only take the shortest path until congestion makes them take another one.
As i said, the problem is that there is a hard cutoff point and also the sudden change makes them drive U turns in the middle of congestion, which makes matters worse for everyone.


Come again?
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2013-03-09 13:55:07
March 09 2013 13:54 GMT
#728
+ Show Spoiler +
On March 09 2013 22:48 Conti wrote:
Show nested quote +
On March 09 2013 22:42 LaNague wrote:
On March 09 2013 22:40 Conti wrote:
The pathfinding AI seems to be the most simple one you could imagine. It looks for the shortest route possible and takes that route, regardless of alternatives, road quality or current traffic. Which is quite mind boggling, really. It is absolutely trivial to at least add a weighing system so that big roads will be preferred even if they make the trip slightly longer, while heavy traffic areas will be avoided when there are longer routes, etc.


its not true, they only take the shortest path until congestion makes them take another one.
As i said, the problem is that there is a hard cutoff point and also the sudden change makes them drive U turns in the middle of congestion, which makes matters worse for everyone.

http://www.youtube.com/watch?v=g418BSF6XBQ
Come again?



as i said, there seems to be a hard-cutoff at red congestion, that lane was orange.
Which is the whole problem, they should make it so 80% of the sims dont take a orange street.


Its all very wonky, but you can clearly proove that the pathfidning isnt THAT simple, just flawed.
Make 2 paths the exact same length and one being dirt the other being high density and the sims will always take high density.
Spyfire242
Profile Joined March 2009
United States715 Posts
March 09 2013 13:59 GMT
#729
Anybody actually wanna play this game? Any TL private regions?
Entusman #55 Spyfire242!
Hadley88
Profile Joined February 2013
Germany267 Posts
Last Edited: 2013-03-09 15:17:27
March 09 2013 15:17 GMT
#730
On March 09 2013 22:59 Spyfire242 wrote:
Anybody actually wanna play this game? Any TL private regions?


Why would anyone spend real money on this terrible piece of shit you can't even play? Seriously?!
Arcadia92
Profile Joined October 2012
135 Posts
March 09 2013 15:22 GMT
#731
On March 10 2013 00:17 Hadley88 wrote:
Show nested quote +
On March 09 2013 22:59 Spyfire242 wrote:
Anybody actually wanna play this game? Any TL private regions?


Why would anyone spend real money on this terrible piece of shit you can't even play? Seriously?!


Because people can actually play it and its pretty stable now?
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2013-03-09 15:30:40
March 09 2013 15:30 GMT
#732
On March 09 2013 22:34 nihlon wrote:
Show nested quote +
On March 09 2013 22:08 Hadley88 wrote:
It's hard to find AAA title flops in this day and age


- Dragon Age 2
- Reckoning
- Mass Effect 3
- Dead Space 3
- SimCity

And that are only the biggest ones, only from EA!

Don't know about the first two but the last three didn't flop (or whatever you want to call it) by being bad games.

DA2 flopped because it was obviously rushed. the game was still really good.

Reckoning only failed because of how the company bit off more than it could chew. the flop was only a few million sale rather than the 5 mil they needed to stay afloat.

On March 10 2013 00:22 Arcadia92 wrote:
Show nested quote +
On March 10 2013 00:17 Hadley88 wrote:
On March 09 2013 22:59 Spyfire242 wrote:
Anybody actually wanna play this game? Any TL private regions?


Why would anyone spend real money on this terrible piece of shit you can't even play? Seriously?!


Because people can actually play it and its pretty stable now?


only stable on US servers in non peak hours.
Spyfire242
Profile Joined March 2009
United States715 Posts
March 09 2013 15:34 GMT
#733
On March 10 2013 00:17 Hadley88 wrote:
Show nested quote +
On March 09 2013 22:59 Spyfire242 wrote:
Anybody actually wanna play this game? Any TL private regions?


Why would anyone spend real money on this terrible piece of shit you can't even play? Seriously?!


Besides server issues the game itself is actually quite fun, although there are some obvious issues that I am hopeful will be resolved, pathing AI etc.
Entusman #55 Spyfire242!
Hadley88
Profile Joined February 2013
Germany267 Posts
March 09 2013 15:40 GMT
#734
"Quite fun" |= Great Game. Even if the Game was offline I would not buy it. I watched alot of Streams and played the Beta and the Mini-Maps are a absolute no go! And don't come with "They will patch it in" - THEY WON'T!
A reason why the Maps are so small are the SERVERS! If the Maps were bigger, the Game would be even more unplayable.
Every intelligent player knew that the Mapsize wasn't that small because they wanted it that way, it was just a server-issue. And they can't change the Mapsize with the Online-Only-DRM.
buhearns
Profile Joined October 2010
Austria23 Posts
March 09 2013 15:54 GMT
#735
On March 10 2013 00:40 Hadley88 wrote:
"Quite fun" |= Great Game. Even if the Game was offline I would not buy it. I watched alot of Streams and played the Beta and the Mini-Maps are a absolute no go! And don't come with "They will patch it in" - THEY WON'T! [...]


Of course not. Nobody would buy the "Bigger Cities" DLC.
Arcadia92
Profile Joined October 2012
135 Posts
March 09 2013 16:01 GMT
#736
On March 10 2013 00:30 PrinceXizor wrote:
Show nested quote +
On March 09 2013 22:34 nihlon wrote:
On March 09 2013 22:08 Hadley88 wrote:
It's hard to find AAA title flops in this day and age


- Dragon Age 2
- Reckoning
- Mass Effect 3
- Dead Space 3
- SimCity

And that are only the biggest ones, only from EA!

Don't know about the first two but the last three didn't flop (or whatever you want to call it) by being bad games.

DA2 flopped because it was obviously rushed. the game was still really good.

Reckoning only failed because of how the company bit off more than it could chew. the flop was only a few million sale rather than the 5 mil they needed to stay afloat.

Show nested quote +
On March 10 2013 00:22 Arcadia92 wrote:
On March 10 2013 00:17 Hadley88 wrote:
On March 09 2013 22:59 Spyfire242 wrote:
Anybody actually wanna play this game? Any TL private regions?


Why would anyone spend real money on this terrible piece of shit you can't even play? Seriously?!


Because people can actually play it and its pretty stable now?


only stable on US servers in non peak hours.


Hmm...my friends and I have played on Oceanic/NA during peak periods without major issues. Sometimes we get the "connection lost" thing for a minute or 2 but everything is fine. Haven't run into major rollbacks or queues or anything like that. Guess we're just extremely lucky. Sucks that they still haven't sorted the server problems out though.
SafeWord
Profile Joined February 2010
United States522 Posts
March 09 2013 16:06 GMT
#737
So why did they take out above highways, ramps and subways D: I really annoyed with that? I understand the small cities at least allow us to move UP zzz
Who needs players when you have God?
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
March 09 2013 16:24 GMT
#738
On March 10 2013 01:06 SafeWord wrote:
So why did they take out above highways, ramps and subways D: I really annoyed with that? I understand the small cities at least allow us to move UP zzz

These will be at the expansion/DLC I believe. Thats just the way the gaming industry works nowaday.
Terran
soullogik
Profile Joined April 2010
United States1171 Posts
March 09 2013 16:59 GMT
#739
On March 10 2013 01:24 Caphe wrote:
Show nested quote +
On March 10 2013 01:06 SafeWord wrote:
So why did they take out above highways, ramps and subways D: I really annoyed with that? I understand the small cities at least allow us to move UP zzz

These will be at the expansion/DLC I believe. Thats just the way the gaming industry works nowaday.


that's just how terrible companies like ea work nowadays
young ho
Fusa
Profile Joined March 2010
Canada148 Posts
March 09 2013 17:14 GMT
#740
On March 10 2013 01:24 Caphe wrote:
Show nested quote +
On March 10 2013 01:06 SafeWord wrote:
So why did they take out above highways, ramps and subways D: I really annoyed with that? I understand the small cities at least allow us to move UP zzz

These will be at the expansion/DLC I believe. Thats just the way the gaming industry works nowaday.


You mean that is the way EA works, they destroyed Star Wars The Old Republic (MMO), you must pay for new content, you must pay to wear epic item, you must pay to pvp, honestly for a "free" game they pigeon hole you into abysmal game play to force you to pay more money.

Like many of the reviews on amazon have already pointed out the game costs 60$ but EA will charge you for railroads/airports/buildings/cities so just a warning to all of you who love the Sims. This game is not old game we love to screw around with, EA is trying to play sims with your wallet.
Prev 1 35 36 37 38 39 81 Next
Please log in or register to reply.
Live Events Refresh
Next event in 9h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko575
Harstem 242
BRAT_OK 94
MindelVK 39
JuggernautJason35
RushiSC 31
trigger 23
SC2Nice 21
Livibee 7
StarCraft: Brood War
Horang2 1148
Jaedong 782
Larva 350
Mini 205
Shuttle 190
actioN 177
Hyuk 135
firebathero 101
Dewaltoss 97
Hyun 92
[ Show more ]
Rock 35
Killer 34
PianO 23
Mong 17
JYJ 15
Sacsri 12
soO 12
HiyA 11
Shine 9
yabsab 9
ajuk12(nOOB) 7
Barracks 0
Dota 2
qojqva4380
singsing2304
Fuzer 255
League of Legends
C9.Mang0206
Counter-Strike
pashabiceps1160
Other Games
Grubby4738
Gorgc2512
FrodaN1852
hiko610
Beastyqt580
RotterdaM557
B2W.Neo354
crisheroes352
ArmadaUGS145
DeMusliM134
KnowMe107
QueenE97
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• HeavenSC 45
• poizon28 37
• naamasc234
• LUISG 20
• mYiSmile16
• kabyraGe 1
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV743
• lizZardDota2101
Other Games
• imaqtpie876
• Shiphtur493
• tFFMrPink 21
Upcoming Events
Korean StarCraft League
9h 4m
OSC
18h 4m
IPSL
20h 4m
Dewalt vs Bonyth
OSC
1d
OSC
1d 18h
uThermal 2v2 Circuit
1d 20h
Replay Cast
2 days
Patches Events
3 days
OSC
3 days
OSC
4 days
[ Show More ]
OSC
5 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
Escore Tournament S1: W2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.