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SimCity 5 - Page 37

Forum Index > General Games
Post a Reply
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[TL]Hanabi - US West 4
[TL]Ohana - US East 4
[TL] Destination East 4
mordk
Profile Blog Joined November 2010
Chile8385 Posts
March 09 2013 13:14 GMT
#721
http://www.pcgamer.com/review/simcity-review/

One more great review destroyed by server issues
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
March 09 2013 13:32 GMT
#722
http://www.ea.com/news/a-simcity-update-and-something-for-your-trouble

so on march 18th we will get some kind of free game for our troubles.
nihlon
Profile Joined April 2010
Sweden5581 Posts
March 09 2013 13:34 GMT
#723
On March 09 2013 22:08 Hadley88 wrote:
Show nested quote +
It's hard to find AAA title flops in this day and age


- Dragon Age 2
- Reckoning
- Mass Effect 3
- Dead Space 3
- SimCity

And that are only the biggest ones, only from EA!

Don't know about the first two but the last three didn't flop (or whatever you want to call it) by being bad games.
Banelings are too cute to blow up
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
March 09 2013 13:36 GMT
#724
people on reddit caught up to the traffic problems and made some tests.


What i got from it is that there actually is better pathfinding that tried to find a quick route, but it has the problem of having a hard cutoff point for congestion tolerance.
So 100% would use a dirt road that is only slightly shorter than an avenue to the same target, until it reaches a certain congested state and then everyone will switch, clearing the dirt road and everyone switches back.




I hope they fix this by adding chances. at 60% congestion, 60% should take the alternate route or something.
Conti
Profile Joined November 2010
Germany2516 Posts
March 09 2013 13:40 GMT
#725
The pathfinding AI seems to be the most simple one you could imagine. It looks for the shortest route possible and takes that route, regardless of alternatives, road quality or current traffic. Which is quite mind boggling, really. It is absolutely trivial to at least add a weighing system so that big roads will be preferred even if they make the trip slightly longer, while heavy traffic areas will be avoided when there are longer routes, etc.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
March 09 2013 13:42 GMT
#726
On March 09 2013 22:40 Conti wrote:
The pathfinding AI seems to be the most simple one you could imagine. It looks for the shortest route possible and takes that route, regardless of alternatives, road quality or current traffic. Which is quite mind boggling, really. It is absolutely trivial to at least add a weighing system so that big roads will be preferred even if they make the trip slightly longer, while heavy traffic areas will be avoided when there are longer routes, etc.


its not true, they only take the shortest path until congestion makes them take another one.
As i said, the problem is that there is a hard cutoff point and also the sudden change makes them drive U turns in the middle of congestion, which makes matters worse for everyone.
Conti
Profile Joined November 2010
Germany2516 Posts
March 09 2013 13:48 GMT
#727
On March 09 2013 22:42 LaNague wrote:
Show nested quote +
On March 09 2013 22:40 Conti wrote:
The pathfinding AI seems to be the most simple one you could imagine. It looks for the shortest route possible and takes that route, regardless of alternatives, road quality or current traffic. Which is quite mind boggling, really. It is absolutely trivial to at least add a weighing system so that big roads will be preferred even if they make the trip slightly longer, while heavy traffic areas will be avoided when there are longer routes, etc.


its not true, they only take the shortest path until congestion makes them take another one.
As i said, the problem is that there is a hard cutoff point and also the sudden change makes them drive U turns in the middle of congestion, which makes matters worse for everyone.


Come again?
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2013-03-09 13:55:07
March 09 2013 13:54 GMT
#728
+ Show Spoiler +
On March 09 2013 22:48 Conti wrote:
Show nested quote +
On March 09 2013 22:42 LaNague wrote:
On March 09 2013 22:40 Conti wrote:
The pathfinding AI seems to be the most simple one you could imagine. It looks for the shortest route possible and takes that route, regardless of alternatives, road quality or current traffic. Which is quite mind boggling, really. It is absolutely trivial to at least add a weighing system so that big roads will be preferred even if they make the trip slightly longer, while heavy traffic areas will be avoided when there are longer routes, etc.


its not true, they only take the shortest path until congestion makes them take another one.
As i said, the problem is that there is a hard cutoff point and also the sudden change makes them drive U turns in the middle of congestion, which makes matters worse for everyone.

http://www.youtube.com/watch?v=g418BSF6XBQ
Come again?



as i said, there seems to be a hard-cutoff at red congestion, that lane was orange.
Which is the whole problem, they should make it so 80% of the sims dont take a orange street.


Its all very wonky, but you can clearly proove that the pathfidning isnt THAT simple, just flawed.
Make 2 paths the exact same length and one being dirt the other being high density and the sims will always take high density.
Spyfire242
Profile Joined March 2009
United States715 Posts
March 09 2013 13:59 GMT
#729
Anybody actually wanna play this game? Any TL private regions?
Entusman #55 Spyfire242!
Hadley88
Profile Joined February 2013
Germany267 Posts
Last Edited: 2013-03-09 15:17:27
March 09 2013 15:17 GMT
#730
On March 09 2013 22:59 Spyfire242 wrote:
Anybody actually wanna play this game? Any TL private regions?


Why would anyone spend real money on this terrible piece of shit you can't even play? Seriously?!
Arcadia92
Profile Joined October 2012
135 Posts
March 09 2013 15:22 GMT
#731
On March 10 2013 00:17 Hadley88 wrote:
Show nested quote +
On March 09 2013 22:59 Spyfire242 wrote:
Anybody actually wanna play this game? Any TL private regions?


Why would anyone spend real money on this terrible piece of shit you can't even play? Seriously?!


Because people can actually play it and its pretty stable now?
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2013-03-09 15:30:40
March 09 2013 15:30 GMT
#732
On March 09 2013 22:34 nihlon wrote:
Show nested quote +
On March 09 2013 22:08 Hadley88 wrote:
It's hard to find AAA title flops in this day and age


- Dragon Age 2
- Reckoning
- Mass Effect 3
- Dead Space 3
- SimCity

And that are only the biggest ones, only from EA!

Don't know about the first two but the last three didn't flop (or whatever you want to call it) by being bad games.

DA2 flopped because it was obviously rushed. the game was still really good.

Reckoning only failed because of how the company bit off more than it could chew. the flop was only a few million sale rather than the 5 mil they needed to stay afloat.

On March 10 2013 00:22 Arcadia92 wrote:
Show nested quote +
On March 10 2013 00:17 Hadley88 wrote:
On March 09 2013 22:59 Spyfire242 wrote:
Anybody actually wanna play this game? Any TL private regions?


Why would anyone spend real money on this terrible piece of shit you can't even play? Seriously?!


Because people can actually play it and its pretty stable now?


only stable on US servers in non peak hours.
Spyfire242
Profile Joined March 2009
United States715 Posts
March 09 2013 15:34 GMT
#733
On March 10 2013 00:17 Hadley88 wrote:
Show nested quote +
On March 09 2013 22:59 Spyfire242 wrote:
Anybody actually wanna play this game? Any TL private regions?


Why would anyone spend real money on this terrible piece of shit you can't even play? Seriously?!


Besides server issues the game itself is actually quite fun, although there are some obvious issues that I am hopeful will be resolved, pathing AI etc.
Entusman #55 Spyfire242!
Hadley88
Profile Joined February 2013
Germany267 Posts
March 09 2013 15:40 GMT
#734
"Quite fun" |= Great Game. Even if the Game was offline I would not buy it. I watched alot of Streams and played the Beta and the Mini-Maps are a absolute no go! And don't come with "They will patch it in" - THEY WON'T!
A reason why the Maps are so small are the SERVERS! If the Maps were bigger, the Game would be even more unplayable.
Every intelligent player knew that the Mapsize wasn't that small because they wanted it that way, it was just a server-issue. And they can't change the Mapsize with the Online-Only-DRM.
buhearns
Profile Joined October 2010
Austria23 Posts
March 09 2013 15:54 GMT
#735
On March 10 2013 00:40 Hadley88 wrote:
"Quite fun" |= Great Game. Even if the Game was offline I would not buy it. I watched alot of Streams and played the Beta and the Mini-Maps are a absolute no go! And don't come with "They will patch it in" - THEY WON'T! [...]


Of course not. Nobody would buy the "Bigger Cities" DLC.
Arcadia92
Profile Joined October 2012
135 Posts
March 09 2013 16:01 GMT
#736
On March 10 2013 00:30 PrinceXizor wrote:
Show nested quote +
On March 09 2013 22:34 nihlon wrote:
On March 09 2013 22:08 Hadley88 wrote:
It's hard to find AAA title flops in this day and age


- Dragon Age 2
- Reckoning
- Mass Effect 3
- Dead Space 3
- SimCity

And that are only the biggest ones, only from EA!

Don't know about the first two but the last three didn't flop (or whatever you want to call it) by being bad games.

DA2 flopped because it was obviously rushed. the game was still really good.

Reckoning only failed because of how the company bit off more than it could chew. the flop was only a few million sale rather than the 5 mil they needed to stay afloat.

Show nested quote +
On March 10 2013 00:22 Arcadia92 wrote:
On March 10 2013 00:17 Hadley88 wrote:
On March 09 2013 22:59 Spyfire242 wrote:
Anybody actually wanna play this game? Any TL private regions?


Why would anyone spend real money on this terrible piece of shit you can't even play? Seriously?!


Because people can actually play it and its pretty stable now?


only stable on US servers in non peak hours.


Hmm...my friends and I have played on Oceanic/NA during peak periods without major issues. Sometimes we get the "connection lost" thing for a minute or 2 but everything is fine. Haven't run into major rollbacks or queues or anything like that. Guess we're just extremely lucky. Sucks that they still haven't sorted the server problems out though.
SafeWord
Profile Joined February 2010
United States522 Posts
March 09 2013 16:06 GMT
#737
So why did they take out above highways, ramps and subways D: I really annoyed with that? I understand the small cities at least allow us to move UP zzz
Who needs players when you have God?
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
March 09 2013 16:24 GMT
#738
On March 10 2013 01:06 SafeWord wrote:
So why did they take out above highways, ramps and subways D: I really annoyed with that? I understand the small cities at least allow us to move UP zzz

These will be at the expansion/DLC I believe. Thats just the way the gaming industry works nowaday.
Terran
soullogik
Profile Joined April 2010
United States1171 Posts
March 09 2013 16:59 GMT
#739
On March 10 2013 01:24 Caphe wrote:
Show nested quote +
On March 10 2013 01:06 SafeWord wrote:
So why did they take out above highways, ramps and subways D: I really annoyed with that? I understand the small cities at least allow us to move UP zzz

These will be at the expansion/DLC I believe. Thats just the way the gaming industry works nowaday.


that's just how terrible companies like ea work nowadays
young ho
Fusa
Profile Joined March 2010
Canada148 Posts
March 09 2013 17:14 GMT
#740
On March 10 2013 01:24 Caphe wrote:
Show nested quote +
On March 10 2013 01:06 SafeWord wrote:
So why did they take out above highways, ramps and subways D: I really annoyed with that? I understand the small cities at least allow us to move UP zzz

These will be at the expansion/DLC I believe. Thats just the way the gaming industry works nowaday.


You mean that is the way EA works, they destroyed Star Wars The Old Republic (MMO), you must pay for new content, you must pay to wear epic item, you must pay to pvp, honestly for a "free" game they pigeon hole you into abysmal game play to force you to pay more money.

Like many of the reviews on amazon have already pointed out the game costs 60$ but EA will charge you for railroads/airports/buildings/cities so just a warning to all of you who love the Sims. This game is not old game we love to screw around with, EA is trying to play sims with your wallet.
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