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SimCity 5 - Page 35

Forum Index > General Games
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[TL]Hanabi - US West 4
[TL]Ohana - US East 4
[TL] Destination East 4
insectoceanx
Profile Blog Joined December 2008
United States331 Posts
March 09 2013 05:32 GMT
#681
I havn't had problems accessing game since like 3 today, been smooth sailing!
furymonkey
Profile Joined December 2008
New Zealand1587 Posts
March 09 2013 06:23 GMT
#682
Fuck EA and fuck Origin, it has been 3 days and connection issue still persists.
Leenock the Punisher
Veldril
Profile Joined August 2010
Thailand1817 Posts
March 09 2013 06:41 GMT
#683
On March 09 2013 14:32 insectoceanx wrote:
I havn't had problems accessing game since like 3 today, been smooth sailing!


NA server seems to be in a better shape. Still there is a problem about inter-city play that I really wish they would fix soon.
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
semantics
Profile Blog Joined November 2009
10040 Posts
March 09 2013 06:53 GMT
#684
On March 09 2013 14:11 rezoacken wrote:
Show nested quote +
On March 09 2013 09:56 Manit0u wrote:
https://www.gameinformer.com/b/news/archive/2013/03/08/test-headline.aspx

I hope that EA will burn for this and all developers will cease this kind of crap.


Reflects my thoughts on always-online DRM...
It creates hassle for legit players for a few more sells (and that's very arguable).

I remember a few years ago when the idea to fight piracy was to actually give legit consumers more stuff, like a good multiplayer, free DLCs etc.

The worst thing is that after such a move to reduce piracy, buyers get to pay more than your average pc game (60-80$ ?).

Sadly, EA will keep ruining franchises they own, sigh.

That doesn't work pirates just crack those and then pirates get everything and more actually has gotten to the point where the pirate gets all forms of buy first DLC, really the only people it acutally hurt were people who bought from a reseller party ie like gamestop. The only proven established way to crush pirating is to put it up on servers, eventually people get though shady channels the stuff off the servers but then you just crush illegal servers though legal means.
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
March 09 2013 07:12 GMT
#685
On March 09 2013 14:18 {CC}StealthBlue wrote:
So how is this new screensaver game?

hahaha, yeah Sim City V does seem like one from all the looks of it.....yeesh >_>
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
Manit0u
Profile Blog Joined August 2004
Poland17432 Posts
Last Edited: 2013-03-09 07:21:55
March 09 2013 07:18 GMT
#686
On March 09 2013 15:53 semantics wrote:
Show nested quote +
On March 09 2013 14:11 rezoacken wrote:
On March 09 2013 09:56 Manit0u wrote:
https://www.gameinformer.com/b/news/archive/2013/03/08/test-headline.aspx

I hope that EA will burn for this and all developers will cease this kind of crap.


Reflects my thoughts on always-online DRM...
It creates hassle for legit players for a few more sells (and that's very arguable).

I remember a few years ago when the idea to fight piracy was to actually give legit consumers more stuff, like a good multiplayer, free DLCs etc.

The worst thing is that after such a move to reduce piracy, buyers get to pay more than your average pc game (60-80$ ?).

Sadly, EA will keep ruining franchises they own, sigh.

That doesn't work pirates just crack those and then pirates get everything and more actually has gotten to the point where the pirate gets all forms of buy first DLC, really the only people it acutally hurt were people who bought from a reseller party ie like gamestop. The only proven established way to crush pirating is to put it up on servers, eventually people get though shady channels the stuff off the servers but then you just crush illegal servers though legal means.


Actually, it would be best for everyone if all this DRM nonsense ceased entirely. Pirates are going to pirate games no matter what and all this DRM bullshit usually hurts the legit customers as it makes it harder for them to log-in/play/enjoy/whatever. It's been years since companies started this anti-piracy campaign and to no avail so far (SC2 was cracked even during the beta, go figure). Developers should just accept the fact that not everyone is going to obtain their product the way they'd like to and live with it.

As far as I know, people who can afford games and like the product have no real qualms of buying it instead of pirating. Hell, when I started working, got my regular cash inflow etc. I made it my mission to legitimately buy every single game I ever pirated and liked. Obviously I wouldn't pay for games I pirated but which turned out to be garbage.
Time is precious. Waste it wisely.
semantics
Profile Blog Joined November 2009
10040 Posts
March 09 2013 07:33 GMT
#687
On March 09 2013 16:18 Manit0u wrote:
Show nested quote +
On March 09 2013 15:53 semantics wrote:
On March 09 2013 14:11 rezoacken wrote:
On March 09 2013 09:56 Manit0u wrote:
https://www.gameinformer.com/b/news/archive/2013/03/08/test-headline.aspx

I hope that EA will burn for this and all developers will cease this kind of crap.


Reflects my thoughts on always-online DRM...
It creates hassle for legit players for a few more sells (and that's very arguable).

I remember a few years ago when the idea to fight piracy was to actually give legit consumers more stuff, like a good multiplayer, free DLCs etc.

The worst thing is that after such a move to reduce piracy, buyers get to pay more than your average pc game (60-80$ ?).

Sadly, EA will keep ruining franchises they own, sigh.

That doesn't work pirates just crack those and then pirates get everything and more actually has gotten to the point where the pirate gets all forms of buy first DLC, really the only people it acutally hurt were people who bought from a reseller party ie like gamestop. The only proven established way to crush pirating is to put it up on servers, eventually people get though shady channels the stuff off the servers but then you just crush illegal servers though legal means.


Actually, it would be best for everyone if all this DRM nonsense ceased entirely. Pirates are going to pirate games no matter what and all this DRM bullshit usually hurts the legit customers as it makes it harder for them to log-in/play/enjoy/whatever. It's been years since companies started this anti-piracy campaign and to no avail so far (SC2 was cracked even during the beta, go figure). Developers should just accept the fact that not everyone is going to obtain their product the way they'd like to and live with it.

As far as I know, people who can afford games and like the product have no real qualms of buying it instead of pirating. Hell, when I started working, got my regular cash inflow etc. I made it my mission to legitimately buy every single game I ever pirated and liked. Obviously I wouldn't pay for games I pirated but which turned out to be garbage.

Pirates have the same effect as eliminating patent and Copyright laws, people who own things wish they want to sell have to obfuscate how things work in order to protect their revenue from reproductions of their product. Saying pirates are going to pirate so why bother is pretty defeatist attitude. Pirates don't really hurt big publishers as much as they hurt small publishers, pirates are one of the reasons for consolidation in the early to mid 2000's of game companies which we now just see as EA, Ubisoft and Activation but i don't think people necessarily see that. One of the best ways to hedge against piracy losses is to be bigger then your competition the loss of revenue is masked more because your reach is larger which means your initial budget to how many games you need to sell to break even is different.
Hadley88
Profile Joined February 2013
Germany267 Posts
March 09 2013 07:44 GMT
#688
This is the biggest PR-Disaster in the History of EA. They can't be so stupid to not have known this before. The Game got hammered everywhere. The only chance of a little bit of redemption would be a instant offline-mode.
mkfk1
Profile Joined April 2010
United Kingdom153 Posts
March 09 2013 07:48 GMT
#689
Assuming Sim city 2013 DRM works as intended and noone can emulate a crack, all those pirates wont magically take out their cash and buy the game.

An effective DRM shouldn't just be 24/7 online connection. It should also give rewards for being a paying customer, such as online perks or special buildings. Look at star craft 2 and the large library of UMS or the efficient match making. These are things that pirate will never get to enjoy and reward paying customers.
ddrddrddrddr
Profile Joined August 2010
1344 Posts
March 09 2013 07:56 GMT
#690
After this Simcity bs I canceled my HOTS preorder. Never ordering a game without reading reviews first again. This was some bs.
semantics
Profile Blog Joined November 2009
10040 Posts
March 09 2013 08:57 GMT
#691
On March 09 2013 16:56 ddrddrddrddr wrote:
After this Simcity bs I canceled my HOTS preorder. Never ordering a game without reading reviews first again. This was some bs.
HOTS is unlikely to be a very bad launch, it's an expansion to a game and alot of the new changes have been slowly implemented over the past couple months so their server expectations just need to come off projections off people coming back to sc2 to play hots. So it's unlikely to be as bad as D3 or SC5 launches, still it's always just safer to wait a couple days and see how servers play out with alot of these not a console port games.
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
March 09 2013 09:03 GMT
#692
Yeah, it seems like hots would be a different situation there. If you're really afraid then that's fine, I guess. But hots likely will not have the infrastructure issues that simcity had lol.
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
March 09 2013 09:10 GMT
#693
“We are adding curvy roads,” she says. “That’s really important.”


About time
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
March 09 2013 09:49 GMT
#694
After watching day9 today, i see a sick potential into racing simcity competition. What is the record of you guys rushing to 100k population? I imagine given the disaster being random and cant be turned off, we could have more than just 1 "optimized" build order right?
Im daed. Follow me @TL_NB
semantics
Profile Blog Joined November 2009
10040 Posts
March 09 2013 10:02 GMT
#695
On March 09 2013 18:10 sluggaslamoo wrote:
Show nested quote +
“We are adding curvy roads,” she says. “That’s really important.”


About time

Circle guide lines are dicks though they tell me the optimal spacing but they don't work with circle tool have to turn them off to make the circle in the right space
Hrrrrm
Profile Joined March 2010
United States2081 Posts
March 09 2013 10:23 GMT
#696
Wonder why you're having so many problems with traffic? Zero randomness, Zero AI other than shortest path GOOOO!

Check out this video of the advanced AI that the new Glassbox engine brings to the table. + Show Spoiler +


Here's another video for those that will even attempt to defend this crap in a more congested area. + Show Spoiler +
alot = a lot (TWO WORDS)
Hadley88
Profile Joined February 2013
Germany267 Posts
March 09 2013 10:28 GMT
#697
On March 09 2013 18:49 NB wrote:
After watching day9 today, i see a sick potential into racing simcity competition. What is the record of you guys rushing to 100k population? I imagine given the disaster being random and cant be turned off, we could have more than just 1 "optimized" build order right?


No one cares about shit like this.
True_Spike
Profile Joined July 2004
Poland3426 Posts
Last Edited: 2013-03-09 10:45:31
March 09 2013 10:45 GMT
#698
http://www.gamesindustry.biz/articles/2013-03-07-cd-projekt-independence-is-a-crucial-part-of-a-our-strategy

I know this is not related to Sim City directly, but the very first paragraph speaks volumes about gaming industry today - "I believe," he tells me, "that if you want to succeed, creative vision has to inform business policy and not the other way around - that's crucial for us.". Unfortunately, in the case of Sim City, it was clearly the other way around. I despise EA with all my heart.
skyR
Profile Joined July 2009
Canada13817 Posts
March 09 2013 10:46 GMT
#699
So EA is offering a free game to say sorry for their stupidity
Hadley88
Profile Joined February 2013
Germany267 Posts
March 09 2013 10:52 GMT
#700
Something like Dead Space 1, Mass Effect 1, Bulletstorm or other 5$ games. EA is the worst company in history of gaming.
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