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[TL]Hanabi - US West 4 [TL]Ohana - US East 4 [TL] Destination East 4 |
On March 09 2013 16:56 ddrddrddrddr wrote: After this Simcity bs I canceled my HOTS preorder. Never ordering a game without reading reviews first again. This was some bs. But we have been playing HOTS for the last couple of months? We have never had problems with the WOL servers and HOTS will use those.
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On March 09 2013 19:52 Hadley88 wrote: Something like Dead Space 1, Mass Effect 1, Bulletstorm or other 5$ games. EA is the worst company in history of gaming.
I think that Curt Shilling might argue against your claim...and I believe they said it was any game from their online catalog, but we will just have to see.
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On March 09 2013 16:18 Manit0u wrote:Show nested quote +On March 09 2013 15:53 semantics wrote:On March 09 2013 14:11 rezoacken wrote:Reflects my thoughts on always-online DRM... It creates hassle for legit players for a few more sells (and that's very arguable). I remember a few years ago when the idea to fight piracy was to actually give legit consumers more stuff, like a good multiplayer, free DLCs etc. The worst thing is that after such a move to reduce piracy, buyers get to pay more than your average pc game (60-80$ ?). Sadly, EA will keep ruining franchises they own, sigh. That doesn't work pirates just crack those and then pirates get everything and more actually has gotten to the point where the pirate gets all forms of buy first DLC, really the only people it acutally hurt were people who bought from a reseller party ie like gamestop. The only proven established way to crush pirating is to put it up on servers, eventually people get though shady channels the stuff off the servers but then you just crush illegal servers though legal means. Actually, it would be best for everyone if all this DRM nonsense ceased entirely. Pirates are going to pirate games no matter what and all this DRM bullshit usually hurts the legit customers as it makes it harder for them to log-in/play/enjoy/whatever. It's been years since companies started this anti-piracy campaign and to no avail so far (SC2 was cracked even during the beta, go figure). Developers should just accept the fact that not everyone is going to obtain their product the way they'd like to and live with it. As far as I know, people who can afford games and like the product have no real qualms of buying it instead of pirating. Hell, when I started working, got my regular cash inflow etc. I made it my mission to legitimately buy every single game I ever pirated and liked. Obviously I wouldn't pay for games I pirated but which turned out to be garbage.
Interestingly enough, the best possible resolution for the piracy issue for us gamers is that pirating becomes entirely universal. Then, because kids do not have money/ any sense of responsibility, the only people who would be shelling out money would be adults, which would perhaps then lead to the games industry actually making games designed for people with multiple brain cells.
And I have, too many times in my life, bought a game because of the marketing and the reviews, only to find it was a horrific waste of my cash and I had effectively been robbed. And other times, pirating a game allowed me to get my hands on something I was afraid would be a waste, and when I found out it was great, I bought it. So yeah piracy for almost any one of us is a good thing. And for an example of why demos can be tantamount to straight up misrepresentation, the demo for Aliens Colonial Marines pretty much perfectly demonstrates it!
However until pirating becomes universal, it's only people who are 'in the know' who will be doing it on a large scale, which means the target audience is idiots who are ignorant. Which might explain why games are sucking so much these days.
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On March 09 2013 19:46 skyR wrote: So EA is offering a free game to say sorry for their stupidity Did they specify which game ? o-o
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On March 09 2013 20:02 RogerX wrote:Show nested quote +On March 09 2013 19:46 skyR wrote: So EA is offering a free game to say sorry for their stupidity Did they specify which game ? o-o
I posted the article earlier today...they did not specify. The way it is written it could be a specific game, or one from their online catalogue...it is not totally clear.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=318344¤tpage=34#670
The good news is that SimCity is a solid hit in all major markets. The consensus among critics and players is that this is fundamentally a great game. But this SimCity is made to be played online, and if you can’t get a stable connection, you’re NOT having a good experience. So we’re not going to rest until we’ve fixed the remaining server issues.
And to get us back in your good graces, we’re going to offer you a free PC download game from the EA portfolio. On March 18, SimCity players who have activated their game will receive an email telling them how to redeem their free game.
I know that’s a little contrived – kind of like buying a present for a friend after you did something crummy. But we feel bad about what happened. We’re hoping you won’t stay mad and that we’ll be friends again when SimCity is running at 100 percent.
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United States22883 Posts
On March 09 2013 18:49 NB wrote: After watching day9 today, i see a sick potential into racing simcity competition. What is the record of you guys rushing to 100k population? I imagine given the disaster being random and cant be turned off, we could have more than just 1 "optimized" build order right? It's much easier than they made it out to be. Day9 is just... enjoyably bad at the game. Low income residents = higher population density.
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ya Day9 and JP were pretty bad at the game. 100k is relatively quick to achieve, getting to 200k-300k is much harder because you run into huge traffic and resource issues cause of the dumb game. I still haven't figured out how to buy / sell resources so I assume its just fucking broken.
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On March 09 2013 20:15 skyR wrote: ya Day9 and JP were pretty bad at the game. 100k is relatively quick to achieve, getting to 200k-300k is much harder because you run into huge traffic and resource issues cause of the dumb game. I still haven't figured out how to buy / sell resources so I assume its just fucking broken.
Yes, I've heard that some interaction between cities have been disabled as part of the "relief effort".
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On March 09 2013 16:18 Manit0u wrote:Show nested quote +On March 09 2013 15:53 semantics wrote:On March 09 2013 14:11 rezoacken wrote:Reflects my thoughts on always-online DRM... It creates hassle for legit players for a few more sells (and that's very arguable). I remember a few years ago when the idea to fight piracy was to actually give legit consumers more stuff, like a good multiplayer, free DLCs etc. The worst thing is that after such a move to reduce piracy, buyers get to pay more than your average pc game (60-80$ ?). Sadly, EA will keep ruining franchises they own, sigh. That doesn't work pirates just crack those and then pirates get everything and more actually has gotten to the point where the pirate gets all forms of buy first DLC, really the only people it acutally hurt were people who bought from a reseller party ie like gamestop. The only proven established way to crush pirating is to put it up on servers, eventually people get though shady channels the stuff off the servers but then you just crush illegal servers though legal means. Actually, it would be best for everyone if all this DRM nonsense ceased entirely. Pirates are going to pirate games no matter what and all this DRM bullshit usually hurts the legit customers as it makes it harder for them to log-in/play/enjoy/whatever. It's been years since companies started this anti-piracy campaign and to no avail so far (SC2 was cracked even during the beta, go figure). Developers should just accept the fact that not everyone is going to obtain their product the way they'd like to and live with it. As far as I know, people who can afford games and like the product have no real qualms of buying it instead of pirating. Hell, when I started working, got my regular cash inflow etc. I made it my mission to legitimately buy every single game I ever pirated and liked. Obviously I wouldn't pay for games I pirated but which turned out to be garbage.
So explain something to me: if you go into a restaurant and order a meal. They bring it out to you, you eat it, and you hate it. Do you get to get a refund? No. You ordered it, and you didn't care much for it. But the restaurant gets their money anyway.
Why should games be any different?
If someone puts out a demo for a game, you can play that to see if you like it (and I firmly believe that more developers should make game demos). Otherwise, you can read reviews and so forth. Deciding to unilaterally impose "try before you buy" on a game is not something you are allowed to do. You have plenty of information about whether a game is worthwhile without pirating it, so there's no excuse for piracy here.
If you played it, you owe them money whether you liked it or not. There is no "pay only if you like it" policy, and you don't get to make one up just because you can.
On March 09 2013 19:59 sc4k wrote:Show nested quote +On March 09 2013 16:18 Manit0u wrote:On March 09 2013 15:53 semantics wrote:On March 09 2013 14:11 rezoacken wrote:Reflects my thoughts on always-online DRM... It creates hassle for legit players for a few more sells (and that's very arguable). I remember a few years ago when the idea to fight piracy was to actually give legit consumers more stuff, like a good multiplayer, free DLCs etc. The worst thing is that after such a move to reduce piracy, buyers get to pay more than your average pc game (60-80$ ?). Sadly, EA will keep ruining franchises they own, sigh. That doesn't work pirates just crack those and then pirates get everything and more actually has gotten to the point where the pirate gets all forms of buy first DLC, really the only people it acutally hurt were people who bought from a reseller party ie like gamestop. The only proven established way to crush pirating is to put it up on servers, eventually people get though shady channels the stuff off the servers but then you just crush illegal servers though legal means. Actually, it would be best for everyone if all this DRM nonsense ceased entirely. Pirates are going to pirate games no matter what and all this DRM bullshit usually hurts the legit customers as it makes it harder for them to log-in/play/enjoy/whatever. It's been years since companies started this anti-piracy campaign and to no avail so far (SC2 was cracked even during the beta, go figure). Developers should just accept the fact that not everyone is going to obtain their product the way they'd like to and live with it. As far as I know, people who can afford games and like the product have no real qualms of buying it instead of pirating. Hell, when I started working, got my regular cash inflow etc. I made it my mission to legitimately buy every single game I ever pirated and liked. Obviously I wouldn't pay for games I pirated but which turned out to be garbage. Interestingly enough, the best possible resolution for the piracy issue for us gamers is that pirating becomes entirely universal. Then, because kids do not have money/ any sense of responsibility, the only people who would be shelling out money would be adults, which would perhaps then lead to the games industry actually making games designed for people with multiple brain cells. And I have, too many times in my life, bought a game because of the marketing and the reviews, only to find it was a horrific waste of my cash and I had effectively been robbed. And other times, pirating a game allowed me to get my hands on something I was afraid would be a waste, and when I found out it was great, I bought it. So yeah piracy for almost any one of us is a good thing. And for an example of why demos can be tantamount to straight up misrepresentation, the demo for Aliens Colonial Marines pretty much perfectly demonstrates it! However until pirating becomes universal, it's only people who are 'in the know' who will be doing it on a large scale, which means the target audience is idiots who are ignorant. Which might explain why games are sucking so much these days.
Wow, you've managed to be worse than the "I can try before I buy because shut up I can" guy above. Bravo.
Games, as a whole, have never been better than they are right now. The sheer diversity of gaming experiences available is like nothing we've ever seen before. If you want a particular gaming experience, you can almost certainly find it somewhere, in some form. Your problem seems to be the casual denigration of any game you don't personally like. Well guess what? The game industry serves the "not you" demographic too. Just because you don't like a certain game does not mean that the game is made for "idiots who are ignorant".
As for the Aliens: Colonial Marines demo, that demo was released well over a year ago, wasn't it? And that was an E3 demo, not an actual release demo.
Also, there are plenty of stupid adults; do you honestly think that the yearly CoD release sells only to 14-year-olds? Yearly Madden releases sell to plenty of college-aged and older people.
Your basic proposition is founded on nonsense; why do you think those kids, who will be trained to believe that videogames are free, will grow into adults who will pay money for games? People cried out bloody murder when console games went up to $60, just because they were trained to believe that they should always be $50. This despite the simple fact that inflation meant that the $60 of today is functionally equivalent to the $50 when that price point was fixed, and thus they were not really paying more than they used to. Yet they still complained.
People pay what they expect to pay. In the mobile sector, games cost $1. Maybe $5 if it's really good. That's it. You can't go in there and sell a $50 game; the market simply won't accept it.
So why should people who've never paid for games suddenly start doing so?
Lastly, spending money on a game you don't like is not "effectively been robbed". You made a choice. It was the wrong choice for you. Life isn't fair; you don't get to complain for screwing up your personal choices. You decided to trust reviews from sources you probably shouldn't have. That's your fault. Man up.
The last significant bad purchase of a game I made was on Final Fantasy XII. And the only reason I bought that was because someone recommended it. And you know what? I stopped taking recommendations from them.
Try before you buy is not a right.
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I am enjoying this game so much, the server issues seems to die down. I can connect every single time now, but regional play still has some bugs. I can't join or properly other regions. But well, screw that, I am building my own .
There are many ways to build your city. The most straight forward way is aim for all-in-one hight population city, I think thats what the majority of us are building when we first started.
I am getting hooked on building a city with low population but making money like a money printing machine . You guys should try it out, you can actually make like 1 millions simelions profit in a month with just 20K people.
Last thing, I have a question for mods: Is it ok to create a topic for people that playing Simcity on TL so we can set-up own regions have some fun ?
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On March 09 2013 20:23 NicolBolas wrote: Try before you buy is not a right. Getting what you've been promised, on the other hand, is. At least in most sensible countries. And the servers not working 50% of the time means that you do not get what you've bought. Therefore you have the legal right to get your money back.
At least in most sensible countries.
On March 09 2013 20:05 TheAmazombie wrote:Show nested quote +On March 09 2013 20:02 RogerX wrote:On March 09 2013 19:46 skyR wrote: So EA is offering a free game to say sorry for their stupidity Did they specify which game ? o-o I posted the article earlier today...they did not specify. The way it is written it could be a specific game, or one from their online catalogue...it is not totally clear. http://www.teamliquid.net/forum/viewmessage.php?topic_id=318344¤tpage=34#670Show nested quote +The good news is that SimCity is a solid hit in all major markets. The consensus among critics and players is that this is fundamentally a great game. But this SimCity is made to be played online, and if you can’t get a stable connection, you’re NOT having a good experience. So we’re not going to rest until we’ve fixed the remaining server issues.
And to get us back in your good graces, we’re going to offer you a free PC download game from the EA portfolio. On March 18, SimCity players who have activated their game will receive an email telling them how to redeem their free game.
I know that’s a little contrived – kind of like buying a present for a friend after you did something crummy. But we feel bad about what happened. We’re hoping you won’t stay mad and that we’ll be friends again when SimCity is running at 100 percent. I was pondering buying Sim City, like so many others. Sure, it's 60 Euros, but the Origin page said that you get 20 Euros to buy another title with that. Sounds cool, right?
Then I read the fine print: a) You have to buy that other game within this month. b) You have to buy a game worth at least 30 Euros. c) You cannot use the 20 Euros to buy the most popular games like Battlefield. d) You cannot use the 20 Euros to buy DLCs of any kind. e) You cannot use the 20 Euros for Microtransactions. f) Fuck you, customer.
So I'm kinda very suspicious that this whole "free game" thing will turn out to be something cool.
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On March 09 2013 20:33 Caphe wrote:I am enjoying this game so much, the server issues seems to die down. I can connect every single time now, but regional play still has some bugs. I can't join or properly other regions. But well, screw that, I am building my own  . There are many ways to build your city. The most straight forward way is aim for all-in-one hight population city, I think thats what the majority of us are building when we first started. I am getting hooked on building a city with low population but making money like a money printing machine  . You guys should try it out, you can actually make like 1 millions simelions profit in a month with just 20K people. Last thing, I have a question for mods: Is it ok to create a topic for people that playing Simcity on TL so we can set-up own regions have some fun ?
I like your ideas. My first couple of towns were, as you said, focused on population, but now I am doing things more interestingly, like playing with the city focus builds, or just building streets and structures the way that I want them, like deciding, "Hey, this town I want a giant Wind Farm for power and a nice circular street pattern around my town hall." It is really creative and open to form these ideas.
Earlier today I started a new city and just kept it really small, reached a nice balance in just a tiny area, and just kept it there for awhile and thought "Man, I don't want to mess this up...I want to live in this little town!" Hehe. It is great.
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On March 09 2013 19:55 Bwaaaa wrote:Show nested quote +On March 09 2013 16:56 ddrddrddrddr wrote: After this Simcity bs I canceled my HOTS preorder. Never ordering a game without reading reviews first again. This was some bs. But we have been playing HOTS for the last couple of months? We have never had problems with the WOL servers and HOTS will use those. I know, I've had my dose of multiplayer for beta, so all that's left is the single player experience. Online play isn't going anywhere and if the campaign isn't worth my money then I can wait for it to go on sale.
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So explain something to me: if you go into a restaurant and order a meal. They bring it out to you, you eat it, and you hate it. Do you get to get a refund? No. You ordered it, and you didn't care much for it. But the restaurant gets their money anyway.
Why should games be any different?
If I go to a restaurant, and they bring out a meal to me that's only half done, I call the waiter and tell him to take it off my sight and bring me a new meal. If that doesn't fit well with him, I ask to see the management and ask for a refund and walk out.
Why should games be any different?
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Has anyone been able to get a decent amount of low income, high density residential? How does one go about doing this?
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On March 09 2013 20:23 NicolBolas wrote:Show nested quote +On March 09 2013 16:18 Manit0u wrote:On March 09 2013 15:53 semantics wrote:On March 09 2013 14:11 rezoacken wrote:Reflects my thoughts on always-online DRM... It creates hassle for legit players for a few more sells (and that's very arguable). I remember a few years ago when the idea to fight piracy was to actually give legit consumers more stuff, like a good multiplayer, free DLCs etc. The worst thing is that after such a move to reduce piracy, buyers get to pay more than your average pc game (60-80$ ?). Sadly, EA will keep ruining franchises they own, sigh. That doesn't work pirates just crack those and then pirates get everything and more actually has gotten to the point where the pirate gets all forms of buy first DLC, really the only people it acutally hurt were people who bought from a reseller party ie like gamestop. The only proven established way to crush pirating is to put it up on servers, eventually people get though shady channels the stuff off the servers but then you just crush illegal servers though legal means. Actually, it would be best for everyone if all this DRM nonsense ceased entirely. Pirates are going to pirate games no matter what and all this DRM bullshit usually hurts the legit customers as it makes it harder for them to log-in/play/enjoy/whatever. It's been years since companies started this anti-piracy campaign and to no avail so far (SC2 was cracked even during the beta, go figure). Developers should just accept the fact that not everyone is going to obtain their product the way they'd like to and live with it. As far as I know, people who can afford games and like the product have no real qualms of buying it instead of pirating. Hell, when I started working, got my regular cash inflow etc. I made it my mission to legitimately buy every single game I ever pirated and liked. Obviously I wouldn't pay for games I pirated but which turned out to be garbage. So explain something to me: if you go into a restaurant and order a meal. They bring it out to you, you eat it, and you hate it. Do you get to get a refund? No. You ordered it, and you didn't care much for it. But the restaurant gets their money anyway.. Poor reasoning. In this case it's like getting charged full for half your dish size, particularly in the case of A:CM. The promise was not delivered. You can either refund my money or I will put your plate in your face, which is what people are doing to EA right now.
If online doesn't work, they're not giving you the product they promised, their product is broken, it's like my dish had a rat inside of it. In Aliens case, it's like I ordered a marvelous pizza with my favorite ingredients and got half a cheese and ham sandwich instead.
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free future ea title for early buyers, says EA.
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On March 09 2013 21:27 norazi wrote: free future ea title for early buyers, says EA. They don't say what game though or at what price class.
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On March 09 2013 19:52 Hadley88 wrote: Something like Dead Space 1, Mass Effect 1, Bulletstorm or other 5$ games. EA is the worst company in history of gaming. Many companies from the 80's would easily beat EA, say what you will about simcity servers the game is still pretty dam good. It's hard to find AAA title flops in this day and age, hell non AAA titles are alot less now of days, and a game with a movie title attached to it no longer necessarily means it's horrible don't but it. Gaming history with shitty games this generation of games is far from the worst...
On March 09 2013 21:09 Arcadia92 wrote: Has anyone been able to get a decent amount of low income, high density residential? How does one go about doing this? Give them room to expand and just don't have any land value in the area that usually keeps them low income, you raise happiness without raising land value ie work.
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It's hard to find AAA title flops in this day and age
- Dragon Age 2 - Reckoning - Mass Effect 3 - Dead Space 3 - SimCity
And that are only the biggest ones, only from EA!
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