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Russian Federation1401 Posts
On March 03 2012 20:22 snow2.0 wrote:I have a little problem with the original games fog of war. http://imageshack.us/photo/my-images/842/unbenanntquv.png/also, eagles and arrows are prone to flying backwards or sideways; presumably dependent on the direction they take. Any way to fix this? Looks like messed up automatic rotating of textures?
Have you applied the general latest patches and fixpacks?
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Nice
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On March 03 2012 18:48 SF-Fork wrote: I am playing PS:T with bugfix, ufinished business, tweaks and widescreen MoD for the first time and I must say it is the best game I have ever played.
I can understand why it might not be everyone's cup of tea though. I spend 90% of my time in PS:T reading. It's like a new form of art. A different way to absorb a story (which is by all standards good). If only more creative people worked stories through this genre... sadly PS:T seems quite unique.
yeah its a very special expirience. its more like a interactive book and for me its equal to bg2 in quality, just different. a true masterpiece and sadly youre right, i dont know anything thats even similar to it.
gotta check if i can get my install working again...
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On March 04 2012 00:37 BeMannerDuPenner wrote:Show nested quote +On March 03 2012 18:48 SF-Fork wrote: I am playing PS:T with bugfix, ufinished business, tweaks and widescreen MoD for the first time and I must say it is the best game I have ever played.
I can understand why it might not be everyone's cup of tea though. I spend 90% of my time in PS:T reading. It's like a new form of art. A different way to absorb a story (which is by all standards good). If only more creative people worked stories through this genre... sadly PS:T seems quite unique.
yeah its a very special expirience. its more like a interactive book and for me its equal to bg2 in quality, just different. a true masterpiece and sadly youre right, i dont know anything thats even similar to it. gotta check if i can get my install working again... + Show Spoiler + An elderly man was sitting alone on a dark path, right? He wasn't certain of which direction to go, and he'd forgotten both where he was traveling to and who he was. He'd sat down for a moment to rest his weary legs, and suddenly looked up to see an elderly woman before him. She grinned toothlessly and with a cackle, spoke: 'Now your third wish. What will it be?'
'Third wish?' The man was baffled. 'How can it be a third wish if I haven't had a first and second wish?'
'You've had two wishes already,' the hag said, 'but your second wish was for me to return everything to the way it was before you had made your first wish. That's why you remember nothing; because everything is the way it was before you made any wishes.' She cackled at the poor berk. 'So it is that you have one wish left.'
'All right,' said the man, 'I don't believe this, but there's no harm in wishing. I wish to know who I am.'
'Funny,' said the old woman as she granted his wish and disappeared forever. 'That was your first wish.' - Morte
PS:T has so many situations/quotes that can make you stop and just wonder about life for a while.
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Does anyone have new intel on the subject?
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anyone know how i could play BG2? seems like there is no way i can buy it..
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On March 04 2012 12:11 VPCursed wrote: anyone know how i could play BG2? seems like there is no way i can buy it..
Gog.com has the entire series for like 10 bucks
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On March 04 2012 00:37 BeMannerDuPenner wrote:Show nested quote +On March 03 2012 18:48 SF-Fork wrote: I am playing PS:T with bugfix, ufinished business, tweaks and widescreen MoD for the first time and I must say it is the best game I have ever played.
I can understand why it might not be everyone's cup of tea though. I spend 90% of my time in PS:T reading. It's like a new form of art. A different way to absorb a story (which is by all standards good). If only more creative people worked stories through this genre... sadly PS:T seems quite unique.
yeah its a very special expirience. its more like a interactive book and for me its equal to bg2 in quality, just different. a true masterpiece and sadly youre right, i dont know anything thats even similar to it. gotta check if i can get my install working again...
Yeah the game was clearly made for the story and not the other way around, they had a very cool story idea and just added a gameplay to it.
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If they make a new game, i hope they add permanent dead, i didnt knew you could revive your party members, so every time someone died i had to load my last save :D, now thats fun.
I hope its just an HD version though, i dont think they can create something as perfect as the previous ones.
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On March 03 2012 20:39 SF-Fork wrote:Have you applied the general latest patches and fixpacks? To anyone with similar problems: applying patches to the DnD anthology collection will break the game and require a backup restoration / reinstallation.
Not sure what this stuff ships with, but judging from the readmes coming it should be older than 5512 :/
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On March 04 2012 00:37 BeMannerDuPenner wrote:Show nested quote +On March 03 2012 18:48 SF-Fork wrote: I am playing PS:T with bugfix, ufinished business, tweaks and widescreen MoD for the first time and I must say it is the best game I have ever played.
I can understand why it might not be everyone's cup of tea though. I spend 90% of my time in PS:T reading. It's like a new form of art. A different way to absorb a story (which is by all standards good). If only more creative people worked stories through this genre... sadly PS:T seems quite unique.
yeah its a very special expirience. its more like a interactive book and for me its equal to bg2 in quality, just different. a true masterpiece and sadly youre right, i dont know anything thats even similar to it. gotta check if i can get my install working again...
Sorry, but you're making it out to be like the game is a text based version of Dear Esther. This is not the case. It's much more interactive then that, and when you're talking to people what you get out of them often depends on how you talk to them. You can learn of quests, people, you can earn rewards, or you can say the wrong thing to the wrong people and the conseqences can be trivial, disasterous or anywhere in between. Also your attributes determine most if not all of your gaming experience. A strong character will get to intimidate people into submission but can be outwitted, and the reverse is trur if you are smart and weak.
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On March 04 2012 14:23 empty.bottle wrote: If they make a new game, i hope they add permanent dead, i didnt knew you could revive your party members, so every time someone died i had to load my last save :D, now thats fun.
I hope its just an HD version though, i dont think they can create something as perfect as the previous ones.
There is actually permadeath in Baldurs gate if i remember correct , if your character dies and his portrait turns grey he can be rezzed , but sometimes (certain spells etc etc...) the portrait would completely disappear from the group bar meaning he had died completely.
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On March 04 2012 18:42 Meatloaf wrote:Show nested quote +On March 04 2012 14:23 empty.bottle wrote: If they make a new game, i hope they add permanent dead, i didnt knew you could revive your party members, so every time someone died i had to load my last save :D, now thats fun.
I hope its just an HD version though, i dont think they can create something as perfect as the previous ones. There is actually permadeath in Baldurs gate if i remember correct , if your character dies and his portrait turns grey he can be rezzed , but sometimes (certain spells etc etc...) the portrait would completely disappear from the group bar meaning he had died completely. ¨Getting turned into stone and then shattering it should kill your party members
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Baldur gates 2 for IOS, enjoy :D
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On March 04 2012 18:42 Meatloaf wrote:Show nested quote +On March 04 2012 14:23 empty.bottle wrote: If they make a new game, i hope they add permanent dead, i didnt knew you could revive your party members, so every time someone died i had to load my last save :D, now thats fun.
I hope its just an HD version though, i dont think they can create something as perfect as the previous ones. There is actually permadeath in Baldurs gate if i remember correct , if your character dies and his portrait turns grey he can be rezzed , but sometimes (certain spells etc etc...) the portrait would completely disappear from the group bar meaning he had died completely.
If I remember correctly, you only had a limited amount of time to raise the character, and Elves couldn't be raised at all.
At least that's how it was in AD&D, I can't remember how much of that rule was ported in BGs. I also reloaded every time my characters died anyway.
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On March 04 2012 19:00 Talin wrote:Show nested quote +On March 04 2012 18:42 Meatloaf wrote:On March 04 2012 14:23 empty.bottle wrote: If they make a new game, i hope they add permanent dead, i didnt knew you could revive your party members, so every time someone died i had to load my last save :D, now thats fun.
I hope its just an HD version though, i dont think they can create something as perfect as the previous ones. There is actually permadeath in Baldurs gate if i remember correct , if your character dies and his portrait turns grey he can be rezzed , but sometimes (certain spells etc etc...) the portrait would completely disappear from the group bar meaning he had died completely. If I remember correctly, you only had a limited amount of time to raise the character, and Elves couldn't be raised at all. At least that's how it was in AD&D, I can't remember how much of that rule was ported in BGs. I also reloaded every time my characters died anyway.  Elves can be raised in Icewind Dale (im playing this one ATM) but it costs twice as much as a normal rez does. I think it was also this way in BG 1 & 2 but y'know some time has passed since i played them xD
in BG2 i think they implemented a "corpse" item that you had to carry to the temple in order to rez , and it was heavy as hell.. its not this way in IWD but i think it was in BG2
normally the permadeath happened when your char exploded/turned to dust and there was nothing to carry to the temple xD
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On March 04 2012 18:49 ragnorr wrote:Show nested quote +On March 04 2012 18:42 Meatloaf wrote:On March 04 2012 14:23 empty.bottle wrote: If they make a new game, i hope they add permanent dead, i didnt knew you could revive your party members, so every time someone died i had to load my last save :D, now thats fun.
I hope its just an HD version though, i dont think they can create something as perfect as the previous ones. There is actually permadeath in Baldurs gate if i remember correct , if your character dies and his portrait turns grey he can be rezzed , but sometimes (certain spells etc etc...) the portrait would completely disappear from the group bar meaning he had died completely. ¨Getting turned into stone and then shattering it should kill your party members this was it!! TY!!
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Started playing Planescape: Torment for the first time yesterday. Known about the game since it came out (it got a ridicuously good review in swedish PC gamer) but I never got into it, first of all because I was too young to enjoy it properly anyway, and also because I had paid for baldurs gate and didn't like it enough to want a game like it.
Playing it now, feels sort of weird. One has to have high expectations because of how hyped it always has been, at the same time, I've always known about it and never had the urge to play it, so it's not like I'm hyped anyway.
Atm, I've only just gotten out of the morgue, which I fucked up royally by sounding the alarm as soon as I got to the third floor. That's sort of the problem I have with PS:T and BG games etc... you can fuck up to the point where it's "oh you missed out on this good stuff because you picked the wrong dialog option, sucks to be you". That's sort of the charm with these kinds of games, they really let you chose what to do and then you live with the consequences... at the same time, the internet has broken this kind of style because the massive wealth of information. You're not blissfully unaware, you know you fucked up. I sounded the alarm and noticed how EVERYONE attacked me, so I checked online, and indeed, you can easily beat the whole thing without sounding that alarm, which gives you a ton of people to talk to, puzzles etc... instead, I just got a lot of blood on my hands. This makes me want to reload and do it again, which will just mess up the whole point of the game, so I won't, and instead I'm left with this nagging feeling that I missed out. It's frustrating.
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On March 04 2012 18:49 ragnorr wrote:Show nested quote +On March 04 2012 18:42 Meatloaf wrote:On March 04 2012 14:23 empty.bottle wrote: If they make a new game, i hope they add permanent dead, i didnt knew you could revive your party members, so every time someone died i had to load my last save :D, now thats fun.
I hope its just an HD version though, i dont think they can create something as perfect as the previous ones. There is actually permadeath in Baldurs gate if i remember correct , if your character dies and his portrait turns grey he can be rezzed , but sometimes (certain spells etc etc...) the portrait would completely disappear from the group bar meaning he had died completely. ¨Getting turned into stone and then shattering it should kill your party members
also if a party member gets taken far enough into negative health he can straight up get gibbed and then there are no remains.
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On March 04 2012 19:32 Tobberoth wrote: Started playing Planescape: Torment for the first time yesterday. Known about the game since it came out (it got a ridicuously good review in swedish PC gamer) but I never got into it, first of all because I was too young to enjoy it properly anyway, and also because I had paid for baldurs gate and didn't like it enough to want a game like it.
Playing it now, feels sort of weird. One has to have high expectations because of how hyped it always has been, at the same time, I've always known about it and never had the urge to play it, so it's not like I'm hyped anyway.
Atm, I've only just gotten out of the morgue, which I fucked up royally by sounding the alarm as soon as I got to the third floor. That's sort of the problem I have with PS:T and BG games etc... you can fuck up to the point where it's "oh you missed out on this good stuff because you picked the wrong dialog option, sucks to be you". That's sort of the charm with these kinds of games, they really let you chose what to do and then you live with the consequences... at the same time, the internet has broken this kind of style because the massive wealth of information. You're not blissfully unaware, you know you fucked up. I sounded the alarm and noticed how EVERYONE attacked me, so I checked online, and indeed, you can easily beat the whole thing without sounding that alarm, which gives you a ton of people to talk to, puzzles etc... instead, I just got a lot of blood on my hands. This makes me want to reload and do it again, which will just mess up the whole point of the game, so I won't, and instead I'm left with this nagging feeling that I missed out. It's frustrating. Rule #1: Don't read the internet :D Rule #2: You can do what you missed in 2nd playthrough. At least you know this game can offer you a different experience with different choices and not continue the same no matter what you do (like 99% of today games do; witcher games one of rare exceptions).
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