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A Resident Evil game with zombies?
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On January 21 2012 06:22 Capped wrote:Show nested quote +On January 21 2012 05:57 ninini wrote:Code Veronica. Even CV was pretty borderline, with the shape-shifting, but I'm willing to overlook that. ....? Played through CV countless times and never came across shape-shifting. Or are you reffering to alfreds cross dressing? which is not shapeshifting... I meant Steve mutating and then returning to his human form. I'm not buying that he rejected the virus, because the virus had already affected him to the point that he had changed form.
In RE2, William Birkin mutated several times, but there was always a progression that moved forwards. He never shifted between a human and monster form.
RE1 was my first game in the series and I played them in order. What drew me in was how realistic the games were, especially RE1. That game described a very realistic scenario of biological research going wrong, and the following games are reasonably realistic follow up scenarios. This is why the games were so scary, because the situations don't seem that far-fetched, which makes it easier to imagine. I don't agree at all with the ppl who say that the story was bad. The acting and scripting, yes, but I really liked the story.
Why I reject RE4 is simply because it drifted too far away from the RE story, and the gameplay is also less interesting to me. I prefer the strategic element of the old games.
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I played most of the RE games. Couple months ago I bought RE:X Code Veronica on PSN and this game just reminded me how first three Resident games were superior to fourth one (which I still enjoyed). And it sadly looks like another RE4/5... ;(
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im happy they gonna make a pc version again. nothing so standard for japanese developers. good job capcom.
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honestly, RE5 was the first RE i actually played through entirely, and quite enjoyed it :x
really looking forward to RE6
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cool another rubbish action game.
Your dead to me RE
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On January 22 2012 02:20 ninini wrote:Show nested quote +On January 21 2012 06:22 Capped wrote:On January 21 2012 05:57 ninini wrote:Code Veronica. Even CV was pretty borderline, with the shape-shifting, but I'm willing to overlook that. ....? Played through CV countless times and never came across shape-shifting. Or are you reffering to alfreds cross dressing? which is not shapeshifting... I meant Steve mutating and then returning to his human form. I'm not buying that he rejected the virus, because the virus had already affected him to the point that he had changed form. In RE2, William Birkin mutated several times, but there was always a progression that moved forwards. He never shifted between a human and monster form. RE1 was my first game in the series and I played them in order. What drew me in was how realistic the games were, especially RE1. That game described a very realistic scenario of biological research going wrong, and the following games are reasonably realistic follow up scenarios. This is why the games were so scary, because the situations don't seem that far-fetched, which makes it easier to imagine. I don't agree at all with the ppl who say that the story was bad. The acting and scripting, yes, but I really liked the story. Why I reject RE4 is simply because it drifted too far away from the RE story, and the gameplay is also less interesting to me. I prefer the strategic element of the old games.
RE1 was realistic?
Ya man i see zombies walkin' around town all the time :D:D
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I came to the RE series way late and have only played 4-5. I had a blast playing 4 on my ps2 and 5 was basically the same thing with a decent co-op. I liked how the game could be really difficult on the hardest setting but could get hilariously easy as you got the hard to get upgrades.
The writing in RE4 was so hilariously bad i don't even know what to say about it. RE5 was pretty weak in that regard too.
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The trailer looks like it sucks seriously. It's been turned into a 3rd person COD game mixed with mortal combat. Return to the horror roots, make zombies what they are sposed to be, zombies and not some fucking offspring zombies.
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On January 22 2012 04:05 Capped wrote:Show nested quote +On January 22 2012 02:20 ninini wrote:On January 21 2012 06:22 Capped wrote:On January 21 2012 05:57 ninini wrote:Code Veronica. Even CV was pretty borderline, with the shape-shifting, but I'm willing to overlook that. ....? Played through CV countless times and never came across shape-shifting. Or are you reffering to alfreds cross dressing? which is not shapeshifting... I meant Steve mutating and then returning to his human form. I'm not buying that he rejected the virus, because the virus had already affected him to the point that he had changed form. In RE2, William Birkin mutated several times, but there was always a progression that moved forwards. He never shifted between a human and monster form. RE1 was my first game in the series and I played them in order. What drew me in was how realistic the games were, especially RE1. That game described a very realistic scenario of biological research going wrong, and the following games are reasonably realistic follow up scenarios. This is why the games were so scary, because the situations don't seem that far-fetched, which makes it easier to imagine. I don't agree at all with the ppl who say that the story was bad. The acting and scripting, yes, but I really liked the story. Why I reject RE4 is simply because it drifted too far away from the RE story, and the gameplay is also less interesting to me. I prefer the strategic element of the old games. RE1 was realistic? Ya man i see zombies walkin' around town all the time :D:D
Read his whole post and hopefully you'll understand what he was saying.
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On January 21 2012 23:57 ETisME wrote:Show nested quote +On January 20 2012 15:00 Brett wrote: No fucking way. Leon sucks. Chris starts RE with a fuckin knife man... A knife!!
Anyway, I hope the game goes back to it's horror roots! it won't. apparently in recent interview with the producer, he said that because the more action packed RE5 was a big seller, they are gonna make a more "CoD" style RE series from now on.
this is sad. designing a game on a business decision is never good.
and i don't even think that an amazing more horror oriented game would sell less, it's just fucking more harder to create horror than action.
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My Dad has been playing ALL the RE games since I was a little kid, and I'm about to graduate high school :O I'd always watch him play, and come out with nightmares most nights (I was a pussy, k?)
All he does is play the mercenaries getting SS with each character, just waiting for a new release... He's gonna be so psyched! 
RE3 is best RE
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On January 22 2012 04:58 PanN wrote:Show nested quote +On January 22 2012 04:05 Capped wrote:On January 22 2012 02:20 ninini wrote:On January 21 2012 06:22 Capped wrote:On January 21 2012 05:57 ninini wrote:Code Veronica. Even CV was pretty borderline, with the shape-shifting, but I'm willing to overlook that. ....? Played through CV countless times and never came across shape-shifting. Or are you reffering to alfreds cross dressing? which is not shapeshifting... I meant Steve mutating and then returning to his human form. I'm not buying that he rejected the virus, because the virus had already affected him to the point that he had changed form. In RE2, William Birkin mutated several times, but there was always a progression that moved forwards. He never shifted between a human and monster form. RE1 was my first game in the series and I played them in order. What drew me in was how realistic the games were, especially RE1. That game described a very realistic scenario of biological research going wrong, and the following games are reasonably realistic follow up scenarios. This is why the games were so scary, because the situations don't seem that far-fetched, which makes it easier to imagine. I don't agree at all with the ppl who say that the story was bad. The acting and scripting, yes, but I really liked the story. Why I reject RE4 is simply because it drifted too far away from the RE story, and the gameplay is also less interesting to me. I prefer the strategic element of the old games. RE1 was realistic? Ya man i see zombies walkin' around town all the time :D:D Read his whole post and hopefully you'll understand what he was saying.
It doesn't make much sense to me.
For example, the Code Veronica scenario of Steve reverting to his human form before dying, how is that any more unrealistic than any of the other crazy shit that has happened in the previous games?
William Birkin was using the G-virus, which manifested itself in grotesque mutations based on existing tissue. The T-Veronica virus was what Steve was injected with, it actually bonded successfully with Alexia Ashford. It was a different strand of the virus.
So he's saying that people injecting themselves and becoming monsters that are three times the size and ten times as strong isn't far fetched but having someone revert to a slightly veiny version of their human form before dying is totally crazy. Having successful bonding with the virus in regards to Alexia Ashford and Albert Wesker isn't any more far-fetched than the crazy monster shit either. If you don't find biological research going horribly wrong and making monsters unrealistic, then surely biological research going sort of right and making people stronger shouldn't be ridiculous either, particularly when the cases are as rare as they are in the Resident Evil series.
On January 22 2012 05:01 kinglemon wrote:Show nested quote +On January 21 2012 23:57 ETisME wrote:On January 20 2012 15:00 Brett wrote: No fucking way. Leon sucks. Chris starts RE with a fuckin knife man... A knife!!
Anyway, I hope the game goes back to it's horror roots! it won't. apparently in recent interview with the producer, he said that because the more action packed RE5 was a big seller, they are gonna make a more "CoD" style RE series from now on. this is sad. designing a game on a business decision is never good.and i don't even think that an amazing more horror oriented game would sell less, it's just fucking more harder to create horror than action.
Games cost money to make, having a viable adjustment to your design to make more money and please more people isn't really sad. Resident Evil 5 was the most financially successful game in the series, and it was a damn good game too. I see no reason to continue advancing the franchise in new directions, particularly when it makes sense with the story.
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On January 22 2012 05:07 Mordiford wrote:Show nested quote +On January 22 2012 04:58 PanN wrote:On January 22 2012 04:05 Capped wrote:On January 22 2012 02:20 ninini wrote:On January 21 2012 06:22 Capped wrote:On January 21 2012 05:57 ninini wrote:Code Veronica. Even CV was pretty borderline, with the shape-shifting, but I'm willing to overlook that. ....? Played through CV countless times and never came across shape-shifting. Or are you reffering to alfreds cross dressing? which is not shapeshifting... I meant Steve mutating and then returning to his human form. I'm not buying that he rejected the virus, because the virus had already affected him to the point that he had changed form. In RE2, William Birkin mutated several times, but there was always a progression that moved forwards. He never shifted between a human and monster form. RE1 was my first game in the series and I played them in order. What drew me in was how realistic the games were, especially RE1. That game described a very realistic scenario of biological research going wrong, and the following games are reasonably realistic follow up scenarios. This is why the games were so scary, because the situations don't seem that far-fetched, which makes it easier to imagine. I don't agree at all with the ppl who say that the story was bad. The acting and scripting, yes, but I really liked the story. Why I reject RE4 is simply because it drifted too far away from the RE story, and the gameplay is also less interesting to me. I prefer the strategic element of the old games. RE1 was realistic? Ya man i see zombies walkin' around town all the time :D:D Read his whole post and hopefully you'll understand what he was saying. It doesn't make much sense to me. For example, the Code Veronica scenario of Steve reverting to his human form before dying, how is that any more unrealistic than any of the other crazy shit that has happened in the previous games? William Birkin was using the G-virus, which manifested itself in grotesque mutations based on existing tissue. The T-Veronica virus was what Steve was injected with, it actually bonded successfully with Alexia Ashford. It was a different strand of the virus. So he's saying that people injecting themselves and becoming monsters that are three times the size and ten times as strong isn't far fetched but having someone revert to a slightly veiny version of their human form before dying is totally crazy. Having successful bonding with the virus in regards to Alexia Ashford and Albert Wesker isn't any more far-fetched than the crazy monster shit either. If you don't find biological research going horribly wrong and making monsters unrealistic, then surely biological research going sort of right and making people stronger shouldn't be ridiculous either, particularly when the cases are as rare as they are in the Resident Evil series. Show nested quote +On January 22 2012 05:01 kinglemon wrote:On January 21 2012 23:57 ETisME wrote:On January 20 2012 15:00 Brett wrote: No fucking way. Leon sucks. Chris starts RE with a fuckin knife man... A knife!!
Anyway, I hope the game goes back to it's horror roots! it won't. apparently in recent interview with the producer, he said that because the more action packed RE5 was a big seller, they are gonna make a more "CoD" style RE series from now on. this is sad. designing a game on a business decision is never good.and i don't even think that an amazing more horror oriented game would sell less, it's just fucking more harder to create horror than action. Games cost money to make, having a viable adjustment to your design to make more money and please more people isn't really sad. Resident Evil 5 was the most financially successful game in the series, and it was a damn good game too. I see no reason to continue advancing the franchise in new directions, particularly when it makes sense with the story.
Ugh.
The user I was talking to said RE1 isn't realistic because he doesn't see zombies walking around.
I told him to read the entire post because then he might actually see this bit...
"That game described a very realistic scenario of biological research going wrong"
My point was, just because you don't see zombies walking around doesn't mean it's not plausible, and the other person wasn't saying zombies are walking around right now thus the game is realistic.
Thats all I tried to point out.
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On January 22 2012 05:26 PanN wrote:Show nested quote +On January 22 2012 05:07 Mordiford wrote:On January 22 2012 04:58 PanN wrote:On January 22 2012 04:05 Capped wrote:On January 22 2012 02:20 ninini wrote:On January 21 2012 06:22 Capped wrote:On January 21 2012 05:57 ninini wrote:Code Veronica. Even CV was pretty borderline, with the shape-shifting, but I'm willing to overlook that. ....? Played through CV countless times and never came across shape-shifting. Or are you reffering to alfreds cross dressing? which is not shapeshifting... I meant Steve mutating and then returning to his human form. I'm not buying that he rejected the virus, because the virus had already affected him to the point that he had changed form. In RE2, William Birkin mutated several times, but there was always a progression that moved forwards. He never shifted between a human and monster form. RE1 was my first game in the series and I played them in order. What drew me in was how realistic the games were, especially RE1. That game described a very realistic scenario of biological research going wrong, and the following games are reasonably realistic follow up scenarios. This is why the games were so scary, because the situations don't seem that far-fetched, which makes it easier to imagine. I don't agree at all with the ppl who say that the story was bad. The acting and scripting, yes, but I really liked the story. Why I reject RE4 is simply because it drifted too far away from the RE story, and the gameplay is also less interesting to me. I prefer the strategic element of the old games. RE1 was realistic? Ya man i see zombies walkin' around town all the time :D:D Read his whole post and hopefully you'll understand what he was saying. It doesn't make much sense to me. For example, the Code Veronica scenario of Steve reverting to his human form before dying, how is that any more unrealistic than any of the other crazy shit that has happened in the previous games? William Birkin was using the G-virus, which manifested itself in grotesque mutations based on existing tissue. The T-Veronica virus was what Steve was injected with, it actually bonded successfully with Alexia Ashford. It was a different strand of the virus. So he's saying that people injecting themselves and becoming monsters that are three times the size and ten times as strong isn't far fetched but having someone revert to a slightly veiny version of their human form before dying is totally crazy. Having successful bonding with the virus in regards to Alexia Ashford and Albert Wesker isn't any more far-fetched than the crazy monster shit either. If you don't find biological research going horribly wrong and making monsters unrealistic, then surely biological research going sort of right and making people stronger shouldn't be ridiculous either, particularly when the cases are as rare as they are in the Resident Evil series. On January 22 2012 05:01 kinglemon wrote:On January 21 2012 23:57 ETisME wrote:On January 20 2012 15:00 Brett wrote: No fucking way. Leon sucks. Chris starts RE with a fuckin knife man... A knife!!
Anyway, I hope the game goes back to it's horror roots! it won't. apparently in recent interview with the producer, he said that because the more action packed RE5 was a big seller, they are gonna make a more "CoD" style RE series from now on. this is sad. designing a game on a business decision is never good.and i don't even think that an amazing more horror oriented game would sell less, it's just fucking more harder to create horror than action. Games cost money to make, having a viable adjustment to your design to make more money and please more people isn't really sad. Resident Evil 5 was the most financially successful game in the series, and it was a damn good game too. I see no reason to continue advancing the franchise in new directions, particularly when it makes sense with the story. Ugh. The user I was talking to said RE1 isn't realistic because he doesn't see zombies walking around. I told him to read the entire post because then he might actually see this bit... "That game described a very realistic scenario of biological research going wrong" My point was, just because you don't see zombies walking around doesn't mean it's not plausible, and the other person wasn't saying zombies are walking around right now thus the game is realistic. Thats all I tried to point out.
ninini suggested that games became less realistic. I think the poster you were responding to was more implying that the original RE was no more realistic than the latter games.
After you get to zombies walking around and people growing to three times their size within moments of injecting themselves with viral agents, the stuff that happens afterwards isn't particularly far fetched. If you buy into the biological agents in the series, then it all works.
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On January 22 2012 05:33 Mordiford wrote:Show nested quote +On January 22 2012 05:26 PanN wrote:On January 22 2012 05:07 Mordiford wrote:On January 22 2012 04:58 PanN wrote:On January 22 2012 04:05 Capped wrote:On January 22 2012 02:20 ninini wrote:On January 21 2012 06:22 Capped wrote:On January 21 2012 05:57 ninini wrote:Code Veronica. Even CV was pretty borderline, with the shape-shifting, but I'm willing to overlook that. ....? Played through CV countless times and never came across shape-shifting. Or are you reffering to alfreds cross dressing? which is not shapeshifting... I meant Steve mutating and then returning to his human form. I'm not buying that he rejected the virus, because the virus had already affected him to the point that he had changed form. In RE2, William Birkin mutated several times, but there was always a progression that moved forwards. He never shifted between a human and monster form. RE1 was my first game in the series and I played them in order. What drew me in was how realistic the games were, especially RE1. That game described a very realistic scenario of biological research going wrong, and the following games are reasonably realistic follow up scenarios. This is why the games were so scary, because the situations don't seem that far-fetched, which makes it easier to imagine. I don't agree at all with the ppl who say that the story was bad. The acting and scripting, yes, but I really liked the story. Why I reject RE4 is simply because it drifted too far away from the RE story, and the gameplay is also less interesting to me. I prefer the strategic element of the old games. RE1 was realistic? Ya man i see zombies walkin' around town all the time :D:D Read his whole post and hopefully you'll understand what he was saying. It doesn't make much sense to me. For example, the Code Veronica scenario of Steve reverting to his human form before dying, how is that any more unrealistic than any of the other crazy shit that has happened in the previous games? William Birkin was using the G-virus, which manifested itself in grotesque mutations based on existing tissue. The T-Veronica virus was what Steve was injected with, it actually bonded successfully with Alexia Ashford. It was a different strand of the virus. So he's saying that people injecting themselves and becoming monsters that are three times the size and ten times as strong isn't far fetched but having someone revert to a slightly veiny version of their human form before dying is totally crazy. Having successful bonding with the virus in regards to Alexia Ashford and Albert Wesker isn't any more far-fetched than the crazy monster shit either. If you don't find biological research going horribly wrong and making monsters unrealistic, then surely biological research going sort of right and making people stronger shouldn't be ridiculous either, particularly when the cases are as rare as they are in the Resident Evil series. On January 22 2012 05:01 kinglemon wrote:On January 21 2012 23:57 ETisME wrote:On January 20 2012 15:00 Brett wrote: No fucking way. Leon sucks. Chris starts RE with a fuckin knife man... A knife!!
Anyway, I hope the game goes back to it's horror roots! it won't. apparently in recent interview with the producer, he said that because the more action packed RE5 was a big seller, they are gonna make a more "CoD" style RE series from now on. this is sad. designing a game on a business decision is never good.and i don't even think that an amazing more horror oriented game would sell less, it's just fucking more harder to create horror than action. Games cost money to make, having a viable adjustment to your design to make more money and please more people isn't really sad. Resident Evil 5 was the most financially successful game in the series, and it was a damn good game too. I see no reason to continue advancing the franchise in new directions, particularly when it makes sense with the story. Ugh. The user I was talking to said RE1 isn't realistic because he doesn't see zombies walking around. I told him to read the entire post because then he might actually see this bit... "That game described a very realistic scenario of biological research going wrong" My point was, just because you don't see zombies walking around doesn't mean it's not plausible, and the other person wasn't saying zombies are walking around right now thus the game is realistic. Thats all I tried to point out. ninini suggested that games became less realistic. I think the poster you were responding to was more implying that the original RE was no more realistic than the latter games. After you get to zombies walking around and people growing to three times their size within moments of injecting themselves with viral agents, the stuff that happens afterwards isn't particularly far fetched. If you buy into the biological agents in the series, then it all works.
I'm not arguing the last part, and I don't agree when the first part. I think he said what he said and wasn't implying what you thought.
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On January 22 2012 05:57 PanN wrote:Show nested quote +On January 22 2012 05:33 Mordiford wrote:On January 22 2012 05:26 PanN wrote:On January 22 2012 05:07 Mordiford wrote:On January 22 2012 04:58 PanN wrote:On January 22 2012 04:05 Capped wrote:On January 22 2012 02:20 ninini wrote:On January 21 2012 06:22 Capped wrote:On January 21 2012 05:57 ninini wrote:Code Veronica. Even CV was pretty borderline, with the shape-shifting, but I'm willing to overlook that. ....? Played through CV countless times and never came across shape-shifting. Or are you reffering to alfreds cross dressing? which is not shapeshifting... I meant Steve mutating and then returning to his human form. I'm not buying that he rejected the virus, because the virus had already affected him to the point that he had changed form. In RE2, William Birkin mutated several times, but there was always a progression that moved forwards. He never shifted between a human and monster form. RE1 was my first game in the series and I played them in order. What drew me in was how realistic the games were, especially RE1. That game described a very realistic scenario of biological research going wrong, and the following games are reasonably realistic follow up scenarios. This is why the games were so scary, because the situations don't seem that far-fetched, which makes it easier to imagine. I don't agree at all with the ppl who say that the story was bad. The acting and scripting, yes, but I really liked the story. Why I reject RE4 is simply because it drifted too far away from the RE story, and the gameplay is also less interesting to me. I prefer the strategic element of the old games. RE1 was realistic? Ya man i see zombies walkin' around town all the time :D:D Read his whole post and hopefully you'll understand what he was saying. It doesn't make much sense to me. For example, the Code Veronica scenario of Steve reverting to his human form before dying, how is that any more unrealistic than any of the other crazy shit that has happened in the previous games? William Birkin was using the G-virus, which manifested itself in grotesque mutations based on existing tissue. The T-Veronica virus was what Steve was injected with, it actually bonded successfully with Alexia Ashford. It was a different strand of the virus. So he's saying that people injecting themselves and becoming monsters that are three times the size and ten times as strong isn't far fetched but having someone revert to a slightly veiny version of their human form before dying is totally crazy. Having successful bonding with the virus in regards to Alexia Ashford and Albert Wesker isn't any more far-fetched than the crazy monster shit either. If you don't find biological research going horribly wrong and making monsters unrealistic, then surely biological research going sort of right and making people stronger shouldn't be ridiculous either, particularly when the cases are as rare as they are in the Resident Evil series. On January 22 2012 05:01 kinglemon wrote:On January 21 2012 23:57 ETisME wrote:On January 20 2012 15:00 Brett wrote: No fucking way. Leon sucks. Chris starts RE with a fuckin knife man... A knife!!
Anyway, I hope the game goes back to it's horror roots! it won't. apparently in recent interview with the producer, he said that because the more action packed RE5 was a big seller, they are gonna make a more "CoD" style RE series from now on. this is sad. designing a game on a business decision is never good.and i don't even think that an amazing more horror oriented game would sell less, it's just fucking more harder to create horror than action. Games cost money to make, having a viable adjustment to your design to make more money and please more people isn't really sad. Resident Evil 5 was the most financially successful game in the series, and it was a damn good game too. I see no reason to continue advancing the franchise in new directions, particularly when it makes sense with the story. Ugh. The user I was talking to said RE1 isn't realistic because he doesn't see zombies walking around. I told him to read the entire post because then he might actually see this bit... "That game described a very realistic scenario of biological research going wrong" My point was, just because you don't see zombies walking around doesn't mean it's not plausible, and the other person wasn't saying zombies are walking around right now thus the game is realistic. Thats all I tried to point out. ninini suggested that games became less realistic. I think the poster you were responding to was more implying that the original RE was no more realistic than the latter games. After you get to zombies walking around and people growing to three times their size within moments of injecting themselves with viral agents, the stuff that happens afterwards isn't particularly far fetched. If you buy into the biological agents in the series, then it all works. I'm not arguing the last part, and I don't agree when the first part. I think he said what he said and wasn't implying what you thought.
Fair enough.
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Finally Resident Evil is going back to Zombies lol. I can't wait I just hope they don't try to juggle too many storylines and it ends up scattered and incoherent
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On January 22 2012 04:58 PanN wrote:Show nested quote +On January 22 2012 04:05 Capped wrote:On January 22 2012 02:20 ninini wrote:On January 21 2012 06:22 Capped wrote:On January 21 2012 05:57 ninini wrote:Code Veronica. Even CV was pretty borderline, with the shape-shifting, but I'm willing to overlook that. ....? Played through CV countless times and never came across shape-shifting. Or are you reffering to alfreds cross dressing? which is not shapeshifting... I meant Steve mutating and then returning to his human form. I'm not buying that he rejected the virus, because the virus had already affected him to the point that he had changed form. In RE2, William Birkin mutated several times, but there was always a progression that moved forwards. He never shifted between a human and monster form. RE1 was my first game in the series and I played them in order. What drew me in was how realistic the games were, especially RE1. That game described a very realistic scenario of biological research going wrong, and the following games are reasonably realistic follow up scenarios. This is why the games were so scary, because the situations don't seem that far-fetched, which makes it easier to imagine. I don't agree at all with the ppl who say that the story was bad. The acting and scripting, yes, but I really liked the story. Why I reject RE4 is simply because it drifted too far away from the RE story, and the gameplay is also less interesting to me. I prefer the strategic element of the old games. RE1 was realistic? Ya man i see zombies walkin' around town all the time :D:D Read his whole post and hopefully you'll understand what he was saying.
Yeah i was joking about :|
I understand what your saying to an extent. But everything is a little far-fetched even if displayed "realistically"
How are you to know that it isnt possible? Alice and that girl (in the films) are known to reject the virus, or react to it on a molecular level etc, which is strange as fuck and different too. Returning from a transformed state is just the next level if you think about it.
What im trying to say is, in the world of pretend-biological research, anything is possible ^^
EDIT: Wow i started a whole discussion with a joke, i read the rest of it. Im sorry :D
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On January 21 2012 23:27 Sawamura wrote:Show nested quote +On January 21 2012 21:49 seansye wrote: Does the game take place after or before the events of RE: Degeneration? I believe Degeneration was after Re4 , however Re6 is 10 years after racoon city ,which makes it after RE:Degeneration .
Yes, you are correct that Degeneration was after Resident Evil 4. In this case, Resident Evil 6 is 10 years after the Raccoon City incident in 1998. Resident Evil 5 took place in 2009, but who knows, maybe the game's events might overlap into the 5th game.
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