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Resident Evil 6 - Page 16

Forum Index > General Games
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FinestHour
Profile Joined August 2010
United States18466 Posts
October 12 2012 00:34 GMT
#301
Needs more alternate costumes
thug life.                                                       MVP/ex-
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
October 12 2012 00:35 GMT
#302
On October 12 2012 08:37 Mordiford wrote:
Show nested quote +
On October 12 2012 08:34 neoghaleon55 wrote:
chris' story chapter 5...the chase sequence is very frustrating to get through.


I only had to retry it a couple of times, what issue are you having in particular?


sliding

it always get me after I slide and run forward a little.
moo...for DRG
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2012-11-10 08:21:02
November 10 2012 08:20 GMT
#303
I like it (finished Leon campaign), but I still prefer the 4-5. I'm not even sure why, there are a lot more strong experiences and environments in the 4 and 5, even if they are less spectacular and less medal of honoresque.
I can remember everything from the 4 and 5 (well it's perhaps because I played them all to death xD), but the 6 didn't made me feel that special RE thing. I don't say it's a bad game tho, I just feel it misses the special something that the previous episodes (even the 5) had.
Devil Trigger
Profile Joined March 2011
United States107 Posts
November 10 2012 18:52 GMT
#304
I only played through three chapters on Leon(professional) and I don't plan on playing anymore until a PC release, but so far I think the game is better than RE5. I like that you rarely get drops from killing monsters(even with item drop). This is a step in the right direction IMO. I feel that the lack of drops would have players conserve their ammo better and not try to fight every time. The option to run instead of fighting all the time is a huge plus for me. The specialize zombies introduce in the three chapters are better than those introduce in all of RE5 IMO.

Now I'll say I can't distinguish the difference between action adventure and survival horror nor do I know what this "RE feel" everybody been missing since 4. So my view on how the RE series been is different. They're not perfect, but not deserving of the amount of negativity bias.
acker
Profile Joined September 2010
United States2958 Posts
November 10 2012 20:01 GMT
#305
I tend to build up ridiculous amounts of ammo due to obsessive melee fixation. Then all the ammo burns up during set pieces and boss battles.

Except that one Snake boss in Chris' campaign. Started that fight with five shotgun shells and two clips for the grenade launcher. That was frustrating, but surprisingly fun.
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2013-05-27 11:05:09
March 23 2013 11:03 GMT
#306
The PC version of Resident Evil 6 has just been released on Steam today. Cheers for Capcom (whether you like their recent games or not, at least they're supporting and giving the PC platform a chance).

On January 20 2012 14:44 Endymion wrote:
I cheered so hard when I heard ashley speak, I'm so happy that this doesn't look as bad as re5


Me too... until it turns out Capcom sort of trolled everyone (I know it wasn't intentional but yeah, Sherry sure looks and sounds like Ashley). (I know this an old post but it's nice that I'm not the only one that would have liked Ashley return. High five!)

You don't take a character rom RE2, then make her look like Ashley from RE4, and also give her a VA that sounds like the original (though at least they didn't get the exact same VA).

So yeah, my biggest disappointed in RE6 - making it seem like Ashley Graham was in the game when it's actually Sherry Birkin .

(I mean, Sherry could be in the game but why did they make her look like Ashley >.<.)

Also why I wanted Ashley in the game? Well, it's always neat to see returning characters in any game (especially with said character in a new story, so that means the character can be explored more).

Edit - Besides that, I'm glad to see Resident Evil 6 doing well (being top 2 in Steam sales for a bit).

Most people on the steam forums (the steamcommunity, in game forums, not sure if the steampowered forums are different) also really like the game.

Edit 2 - Speaking of Ashley, besides maybe the castle part (the area where you Ashley had to turn the levers, and it's not defending Ashley while she turns the lever being hard but the fact you had to deal with dozens of enemies ambushing you in the part before that) and maybe the part with the breaking the wall with wrecking ball (except that part can be done easily by making Ashley wait at the entrance or something), Ashley helps more than hurts IMO:

1. Most enemies only try to carry her away rather than attack. In most cases, this actually helps more than hurts because they move so slowly while carrying her.

2. In areas where enemies will attack her instead of carrying her (like Regenerators or something), there is usually a spot Ashley can hide (or the enemies can be dealt with easily).

I can only see having Ashley as a problem in speedruns or something (in those cases, that means Ashley is more likely to get hit by attacks aimed at Leon).

I really loved having her around in Resident Evil 4 (especially against Iron Maidens and Regenerators). I wasn't as scared with her around >.>.

That's why I never why some dislike Ashley. The part where you control her is probably one of the easiest part of the game actually (especially if you played it before and know what to do - you only have to deal with or dodge 2 enemies and dodge the knights which simply involve waiting for them going into the room you're in then running past them).

But really though, protecting Ashley (making sure she doesn't get hurt or carried off) is only be a problem in two or so areas in the game (other than that, it's easy). Also, even in the castle part (the area with Ashley turning the levers), the hard part is the part before that (dealing with the dozens and dozens of enemies) and not the part where you defend Ashley while you turn the lever.

Again, you don't have to worry about defending her too much because the enemies carry her so slowly. You don't even have to attack the enemies before they reach her in the lever part (you can just wait until they start carrying her; the enemies, won't carry or attack her again until she gets back to the lever).

Finally in terms of usefulness, Ashley is probably one of the more useful "you need to escort this person" in video games. Gameplay wise, she points out anything noticeable (like the boulder, shooting the wagon, pointing out crazy truck drivers coming at you, also if you take long enough, she points out how to deal with the falling spike ceilings). Storywise, she manages to solve puzzles and escape knights on her own (Leon had to free her but she managed to return to him on her own) and she controlled the bulldozer well in the bulldozer part. Also, in areas Leon can't get to alone, Ashley helps there too.

The only questionable part (story wise) is when Ashley runs off from Leon and ends up getting into a conveniently placed trap that separates her from Leon from the first time (and that's more of an excuse for the game to separate Leon from Ashley for gameplay purposes) and the fact she can't climb ladders down on her own (which isn't a big deal at all).

tl;dr - Ashley is awesome and one of the more useful escort characters in games (again, she helps points out anything noticeable to the player, and she solves puzzles and drives bulldozers like a boss).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
Last Edited: 2013-03-23 12:12:39
March 23 2013 11:43 GMT
#307
preordered, let's do this :D

I still don't get why you would care about Ashley Graham, she is one of the most irritating and lame video game characters ever. And it's not like RE4 is old so there's no nostalgia...
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
Last Edited: 2013-03-25 13:03:53
March 25 2013 13:03 GMT
#308
I have to say I am very pleasantly surprised with Resi 6 so far. Only got to play 3 hours because I'm going to be running the whole game with my friend and he was only available for an afternoon.

One thing out of the way, it has almost entirely drained the atmosphere of the early games, which was on the way out in Resi 4 and almost completely gone in Resi 5. This is definitely more of an action game. It is very similar to HOuse of the Dead. Which is a good thing for me because I love house of the dead and to be honest I am not at all disappointed. There's a lot less horror but the controls have improved a lot and now the game is more about your skills than your ability to withstand terror. You immediately get access to the highest difficulty setting (I think?!) called 'no hope' which is great for someone like me who can't stand to play through a game on normal in order to be able to unlock hard. It's actually a really refreshing game. And the way some of the set pieces are worked is spectacular.
Devil Trigger
Profile Joined March 2011
United States107 Posts
March 29 2013 19:14 GMT
#309
I preordered it for PC and haven't play it yet. Read about the PC version on Capcom's forums and felt nauseated/regret. Countless bugs and only 1/10 of soundtrack available on Steam. I was planning to speedrun this game, but I don't know now. I do own it on PS3, but I don't have a capture card. Wish I had known about Capcom failings on PC beforehand and save $40.

+ Show Spoiler +
I completed Leon's and Chris' campaign. I liked Leon's and hated Chris'. I can't tell you how much I hate J'avos. I felt like I was playing COD most of the time while playing Chris' campaign. Even after everyone got plagued, there was too much gun fights.
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