
Resident Evil 6 - Page 16
Forum Index > General Games |
FinestHour
United States18466 Posts
![]() | ||
neoghaleon55
United States7435 Posts
On October 12 2012 08:37 Mordiford wrote: I only had to retry it a couple of times, what issue are you having in particular? sliding ![]() it always get me after I slide and run forward a little. | ||
MrCon
France29748 Posts
I can remember everything from the 4 and 5 (well it's perhaps because I played them all to death xD), but the 6 didn't made me feel that special RE thing. I don't say it's a bad game tho, I just feel it misses the special something that the previous episodes (even the 5) had. | ||
Devil Trigger
United States107 Posts
Now I'll say I can't distinguish the difference between action adventure and survival horror nor do I know what this "RE feel" everybody been missing since 4. So my view on how the RE series been is different. They're not perfect, but not deserving of the amount of negativity bias. | ||
acker
United States2958 Posts
Except that one Snake boss in Chris' campaign. Started that fight with five shotgun shells and two clips for the grenade launcher. That was frustrating, but surprisingly fun. | ||
Goldfish
2230 Posts
On January 20 2012 14:44 Endymion wrote: I cheered so hard when I heard ashley speak, I'm so happy that this doesn't look as bad as re5 Me too... until it turns out Capcom sort of trolled everyone (I know it wasn't intentional but yeah, Sherry sure looks and sounds like Ashley). (I know this an old post but it's nice that I'm not the only one that would have liked Ashley return. High five!) You don't take a character rom RE2, then make her look like Ashley from RE4, and also give her a VA that sounds like the original (though at least they didn't get the exact same VA). So yeah, my biggest disappointed in RE6 - making it seem like Ashley Graham was in the game when it's actually Sherry Birkin ![]() (I mean, Sherry could be in the game but why did they make her look like Ashley >.<.) Also why I wanted Ashley in the game? Well, it's always neat to see returning characters in any game (especially with said character in a new story, so that means the character can be explored more). Edit - Besides that, I'm glad to see Resident Evil 6 doing well (being top 2 in Steam sales for a bit). Most people on the steam forums (the steamcommunity, in game forums, not sure if the steampowered forums are different) also really like the game. Edit 2 - Speaking of Ashley, besides maybe the castle part (the area where you Ashley had to turn the levers, and it's not defending Ashley while she turns the lever being hard but the fact you had to deal with dozens of enemies ambushing you in the part before that) and maybe the part with the breaking the wall with wrecking ball (except that part can be done easily by making Ashley wait at the entrance or something), Ashley helps more than hurts IMO: 1. Most enemies only try to carry her away rather than attack. In most cases, this actually helps more than hurts because they move so slowly while carrying her. 2. In areas where enemies will attack her instead of carrying her (like Regenerators or something), there is usually a spot Ashley can hide (or the enemies can be dealt with easily). I can only see having Ashley as a problem in speedruns or something (in those cases, that means Ashley is more likely to get hit by attacks aimed at Leon). I really loved having her around in Resident Evil 4 (especially against Iron Maidens and Regenerators). I wasn't as scared with her around >.>. That's why I never why some dislike Ashley. The part where you control her is probably one of the easiest part of the game actually (especially if you played it before and know what to do - you only have to deal with or dodge 2 enemies and dodge the knights which simply involve waiting for them going into the room you're in then running past them). But really though, protecting Ashley (making sure she doesn't get hurt or carried off) is only be a problem in two or so areas in the game (other than that, it's easy). Also, even in the castle part (the area with Ashley turning the levers), the hard part is the part before that (dealing with the dozens and dozens of enemies) and not the part where you defend Ashley while you turn the lever. Again, you don't have to worry about defending her too much because the enemies carry her so slowly. You don't even have to attack the enemies before they reach her in the lever part (you can just wait until they start carrying her; the enemies, won't carry or attack her again until she gets back to the lever). Finally in terms of usefulness, Ashley is probably one of the more useful "you need to escort this person" in video games. Gameplay wise, she points out anything noticeable (like the boulder, shooting the wagon, pointing out crazy truck drivers coming at you, also if you take long enough, she points out how to deal with the falling spike ceilings). Storywise, she manages to solve puzzles and escape knights on her own (Leon had to free her but she managed to return to him on her own) and she controlled the bulldozer well in the bulldozer part. Also, in areas Leon can't get to alone, Ashley helps there too. The only questionable part (story wise) is when Ashley runs off from Leon and ends up getting into a conveniently placed trap that separates her from Leon from the first time (and that's more of an excuse for the game to separate Leon from Ashley for gameplay purposes) and the fact she can't climb ladders down on her own (which isn't a big deal at all). tl;dr - Ashley is awesome and one of the more useful escort characters in games (again, she helps points out anything noticeable to the player, and she solves puzzles and drives bulldozers like a boss). | ||
sc4k
United Kingdom5454 Posts
I still don't get why you would care about Ashley Graham, she is one of the most irritating and lame video game characters ever. And it's not like RE4 is old so there's no nostalgia... | ||
sc4k
United Kingdom5454 Posts
One thing out of the way, it has almost entirely drained the atmosphere of the early games, which was on the way out in Resi 4 and almost completely gone in Resi 5. This is definitely more of an action game. It is very similar to HOuse of the Dead. Which is a good thing for me because I love house of the dead and to be honest I am not at all disappointed. There's a lot less horror but the controls have improved a lot and now the game is more about your skills than your ability to withstand terror. You immediately get access to the highest difficulty setting (I think?!) called 'no hope' which is great for someone like me who can't stand to play through a game on normal in order to be able to unlock hard. It's actually a really refreshing game. And the way some of the set pieces are worked is spectacular. | ||
Devil Trigger
United States107 Posts
+ Show Spoiler + I completed Leon's and Chris' campaign. I liked Leon's and hated Chris'. I can't tell you how much I hate J'avos. I felt like I was playing COD most of the time while playing Chris' campaign. Even after everyone got plagued, there was too much gun fights. | ||
| ||