Apparently this game takes place 10 years after Racoon City Incident, which would leave it about one year before the events of RE5, which probably means Wesker ain't dead, and being the final boss in competitive UMVC3 just isn't enough for him.
Seems like it'll be RE2 style again with the multiple character storys all happening at same time (Leon in America, Chris in China, Ashley/new guy somewhere). Just judging form the trailer, I can already tell I'm going to like Leon's story more than the other two's.
Anyway, I'm excited for this. Re5 was aite, but I'm hoping they take different routes between the two aka. Chris being more rambo-style missions while Leon is more survival-ish.
Leon > Chris btw. Discuss.
Poll: Best RE Male Character
Leon Kennedy (93)
55%
Chris Redfield (30)
18%
Albert Wesker (23)
14%
Barry Burton (10)
6%
Other (William Birkin, HUNK, Jack Krauser, hell the merchant from RE4?!?!) (7)
4%
Billy Coen (4)
2%
Carlos Oliveira (2)
1%
Steve Burnside (1)
1%
170 total votes
Your vote: Best RE Male Character
(Vote): Leon Kennedy (Vote): Chris Redfield (Vote): Albert Wesker (Vote): Barry Burton (Vote): Carlos Oliveira (Vote): Steve Burnside (Vote): Billy Coen (Vote): Other (William Birkin, HUNK, Jack Krauser, hell the merchant from RE4?!?!)
figured i mine as well do this one too
Poll: Best Female RE Character
Jill Valentine (53)
37%
Claire Redfield (38)
26%
Ada Wong (28)
19%
Rebecca Chambers (13)
9%
Ashely Graham (6)
4%
Sheva (5)
3%
Excella Gionne (1)
1%
Alexia Ashford (1)
1%
Other (0)
0%
145 total votes
Your vote: Best Female RE Character
(Vote): Jill Valentine (Vote): Claire Redfield (Vote): Sheva (Vote): Rebecca Chambers (Vote): Ada Wong (Vote): Ashely Graham (Vote): Excella Gionne (Vote): Alexia Ashford (Vote): Other
RE4 was the last really fun Resident Evil for me, while RE3 was the last "creepy" RE imo. I always loved the books and the old story lines, now its just action shoot-em up style instead of "survival horror", at least that's how I view there turn in styles after RE3. Was hoping RE6 would take a turn back to the old ways and make something that scared me a bit more, don't think I like how this one looks, might be fun to play but just not what I was wanting. :/
On January 20 2012 14:10 Odal wrote: Looks like there are finally actual zombies this time. Makes me happy. Hopefully it doesn't end up being boring like RE5.
The Las Plagas were zombies, they just weren't undead.
at :34-:36 why did they switch from leon to the women in that scene lol, also is it just me or is the character models and textures weak for a game thats coming out in these days. Looks like could have some decent zombie gameplay though.
hopefully it will be designed as a single player game this time. I didn't care about RE5 at all because the single player stuff SUCKED and a game just isn't scary or atmospheric at all in coop.
also rofl i forgot how bad capcom is at writing decent dialog in their games.
On January 20 2012 14:15 RaLakedaimon wrote: RE4 was the last really fun Resident Evil for me, while RE3 was the last "creepy" RE imo. I always loved the books and the old story lines, now its just action shoot-em up style instead of "survival horror", at least that's how I view there turn in styles after RE3. Was hoping RE6 would take a turn back to the old ways and make something that scared me a bit more, don't think I like how this one looks, might be fun to play but just not what I was wanting. :/
Yea same. I remember being scared shitless burrowing RE3 and realizing that Nemesis doesn't "go away" when you walk into a new area. as far as personal favorite list of RE's go, mine is : 4, 3, CV, 5, 2, 1. besides the multiplayer, RE5 was just meh. I might of rated 2 over CV, but i played 2 for first time ever like a year ago, and it just felt really outdated. Played it for lore/understand what leon/claire was like originally. Found it pretty cool how Leon went from RE2 the "new unexperienced rockie, who's lucky to make it this far" to RE4 Leon "cool collected CIA solo man BAMF" :D
On January 20 2012 14:14 Hawk wrote: So is this gonna be more like RE 1 & 2 survival horror and less like the actiony RE5??
i doubt this game will be anything like that of the pre-RE4 games, but i can see how they work slightly more elements of survival in Leon's story to balance out the "guns blazing don't give a f*ck about ammo" route of chris.
On January 20 2012 14:29 myopia wrote: RE4 was so good, RE5 was a bad rehashing of 4. I hope this comes to PC.
...and why is Ashley in this?
avenge daddy??? i didn't think she was THAT annoying. it's easy to hate on her (and even sherry, although she has more leniency considering she was like 8-10) considering you have to drag her along, barely does nothing to help you, and provides another game over condition. I'll be happy if they include claire somehow though, but that's really unlikely
On January 20 2012 15:01 Assault_1 wrote: i thought Racoon city was RE6?
that's just some spinoff game like all the DS games.
in fact it's not even actual canon (not anyone should care about what is canon or not in Resident evil lol). it's just a "what-if" scenario basically since main characters from RE2/3 can be killed.
On January 20 2012 15:00 n.DieJokes wrote: Resident Evil 5 was a steamy turd I'd sooner never play another game again then give them another dollar. How can you say res5 was "alright"
I had a bit of fun with co-od. It wasn't a by any means good, but it wasn't shit imo.
On January 20 2012 15:00 Brett wrote: No fucking way. Leon sucks. Chris starts RE with a fuckin knife man... A knife!!
Anyway, I hope the game goes back to it's horror roots!
leon didn't need backup. cia skillz >>> boulder punching. lets see what the rest of ya'll think
Poll: Best RE Male Character
Leon Kennedy (93)
55%
Chris Redfield (30)
18%
Albert Wesker (23)
14%
Barry Burton (10)
6%
Other (William Birkin, HUNK, Jack Krauser, hell the merchant from RE4?!?!) (7)
4%
Billy Coen (4)
2%
Carlos Oliveira (2)
1%
Steve Burnside (1)
1%
170 total votes
Your vote: Best RE Male Character
(Vote): Leon Kennedy (Vote): Chris Redfield (Vote): Albert Wesker (Vote): Barry Burton (Vote): Carlos Oliveira (Vote): Steve Burnside (Vote): Billy Coen (Vote): Other (William Birkin, HUNK, Jack Krauser, hell the merchant from RE4?!?!)
figured i mine as well do this one too
Poll: Best Female RE Character
Jill Valentine (53)
37%
Claire Redfield (38)
26%
Ada Wong (28)
19%
Rebecca Chambers (13)
9%
Ashely Graham (6)
4%
Sheva (5)
3%
Excella Gionne (1)
1%
Alexia Ashford (1)
1%
Other (0)
0%
145 total votes
Your vote: Best Female RE Character
(Vote): Jill Valentine (Vote): Claire Redfield (Vote): Sheva (Vote): Rebecca Chambers (Vote): Ada Wong (Vote): Ashely Graham (Vote): Excella Gionne (Vote): Alexia Ashford (Vote): Other
i think all the characters in resident evil are bad lol
but leon has been in the most fun ones.
so i wonder how these multiple stories will work. it will be weird as an RE game because you are used to building up a whole inventory of stuff throughout the game. it looks like there will be 3 different storylines you play through, with each one having different gameplay types: leon with typical survival stuff, chris (? or maybe just some other generic dude) with a cover-based 3rd person shooting (vs guys with guns + zombies), and then some new guy that has super powers. generally it's a better idea for game devs to just focus on one type of gameplay instead of a bunch of types that become very shallow, but I'll withhold judgement until we see more.
On January 20 2012 15:44 Ideas wrote: i think all the characters in resident evil are bad lol
but leon has been in the most fun ones.
so i wonder how these multiple stories will work. it will be weird as an RE game because you are used to building up a whole inventory of stuff throughout the game. it looks like there will be 3 different storylines you play through, with each one having different gameplay types: leon with typical survival stuff, chris (? or maybe just some other generic dude) with a cover-based 3rd person shooting (vs guys with guns + zombies), and then some new guy that has super powers. generally it's a better idea for game devs to just focus on one type of gameplay instead of a bunch of types that become very shallow, but I'll withhold judgement until we see more.
How can you say that when we have BARRY MOTHER****ING BURTON?!
On January 20 2012 16:00 Ahtiven wrote: and Capcom is a baller to plan the release in November facing off a possible new game from COD franchise.
In my opinion they are completely seperate genres so I wouldnt expect them to have much competition with each other, one being a fps and another survival horrow 3rd person shooter
RE holds alot more prestige from COD if you ask me and they are totally different genre's -_-.
It doesnt look like we're going back to pre RE4 with this lads . Wont stop me mindlessly buying it though.
RE5 was a great co-op game, but i wouldnt rate it as RE anyway, i had a blast playing through it with a mate for 3 days, but that was it. RE4 the same, without the co-op.
Dunno how they will manage the 3 storylines, back to basics with the "change disk" for different storys? meh, im hoping too much :D was RE2 with the chris / claire thing wasnt it?
Nemesis is the last true RE that scared the fuck out of me. Fucking hate that dude. Was scared as a child by that giant alligator in 2? 1? cant remember, hate my sister. Code veronica wasnt as good as 1/2/nemesis for me, but still a good game. Bandersnatch = scary too
In short im a giant pussy, but i want moar of the old days.
RE1DC and RE2 were the best in the series imo. That police station was fucking creepy, felt like Penumbra at times, but then again I was like 9 when I played RE2 and 20 when I first got my hands on the Penumbra series. Either way I bet if I still owned RE2 and a Playstation I'd probably still feel creeped out while playing. Damn lickers on the ceiling!
On January 20 2012 15:01 Assault_1 wrote: i thought Racoon city was RE6?
that's just some spinoff game like all the DS games.
in fact it's not even actual canon (not anyone should care about what is canon or not in Resident evil lol). it's just a "what-if" scenario basically since main characters from RE2/3 can be killed.
Resident Evil: Revelations isn't a spinoff. It is canon and takes place before Resident Evil 5. In some degree, Operation Raccoon City CAN be canon if the player chooses to not kill key characters, so it makes the involvement of USS more official.
I am pretty excited for this since we get to play 3 characters (Leon, Chris, and unnamed). Leon definitely has more of the classic Resident Evil feel. Chris is more similar to how recent Resident Evil games are, which is more action. Chris' segment looks to be more team based since he is after all apart of BSAA, so I won't be surprised if you have 3 or 4 teammates tagging along. Then we have this unnamed guy who fans speculate it to be a Wesker clone or Steve Burnside.
All I got to say is that this year is definitely a year for Resident Evil
I just got done playing the Resident Evil Revelations demo for the 3DS. Anyone who was hoping for something like RE1/2/3 should check it out. It's creepy and a few parts made me panic. Very short demo though.
I wonder who the third guy is gonna be. I'm guessing it's going to be HUNK since he mentioned being a mercenary but the Wesker clone seems likely, despite only being a theory.
On January 20 2012 15:00 n.DieJokes wrote: Resident Evil 5 was a steamy turd I'd sooner never play another game again then give them another dollar. How can you say res5 was "alright"
Maybe because people have a different opinion? I loved RE5. I thought the story, characters and boss fights were all super-solid. I especially liked the earlier Wesker fights, they were all just really kick-ass.
I personally like how Resident Evil is evolving, I've followed the series since the beginning and it's always sort of been about the characters, the story, survival and bio-organic weapons. The series often gave your more powerful weaponry than other survival horror games(such as Silent Hill) but balanced that out by constantly throwing enemies at you that you were unsure you could take out. Both Resident Evil 4 and 5 did this as well, you have plenty of ammo, but there are still enemies that make you unsure of how much that ammo is worth when you face them. Most of the main characters in the series, are seasoned veterans when it comes to dealing with crazy shit, so the atmospheric tension is not as relevant to them as characters.
I like the ongoing story and the characters, I also like how the game is evolving along-side this. I feel that people saying Resident Evil has abandoned it's roots are simply focussing on different aspects of the older games, I would still call it survival horror, but tension just doesn't come from being in a dark place and not knowing what's going on, it comes from facing crazy shit and second guessing yourself as to whether you have the tools to come out on top. These were both elements of the older games, they just expanded one direction which makes sense in regards to the characters and story.
Well, too early to judge still. Like I've said in my last post, this game is split between different genres to appeal to different people. According to one of Capcom's employees, he stated on Twitter that Resident Evil 6 has been in development for 2 years so far. Hopefully this means that they have fixed problems that players had in the 5th installment.
Agree with the poster above me. The trailer looks cool but every trailer does. My biggest trepidation so far is the "everything to everyone" approach that this game is trying to accomplish. Even if the game contains elements that you might enjoy, what is the point when you can only enjoy them for a fraction of the play time? The story will become a contrived attempt to bring three plots together only to facilitate this multiplicity approach. Not that Resident Evil ever really had a good story though.
I can picture myself playing this game and losing interest once Leon's story arc is completed. Or getting annoyed that I have to "endure" the mindless shooting/action parts to enjoy another slice of pure survival horror.
On January 21 2012 04:47 j2choe wrote: Agree with the poster above me. The trailer looks cool but every trailer does. My biggest trepidation so far is the "everything to everyone" approach that this game is trying to accomplish. Even if the game contains elements that you might enjoy, what is the point when you can only enjoy them for a fraction of the play time? The story will become a contrived attempt to bring three plots together only to facilitate this multiplicity approach. Not that Resident Evil ever really had a good story though.
I can picture myself playing this game and losing interest once Leon's story arc is completed. Or getting annoyed that I have to "endure" the mindless shooting/action parts to enjoy another slice of pure survival horror.
I've actually liked Resident Evil's story so far, I think it's more about the characters though, the characters really make the story.
Also, there's no reason you can't enjoy different gameplay styles if they're executed well.
On January 21 2012 04:47 j2choe wrote: Agree with the poster above me. The trailer looks cool but every trailer does. My biggest trepidation so far is the "everything to everyone" approach that this game is trying to accomplish. Even if the game contains elements that you might enjoy, what is the point when you can only enjoy them for a fraction of the play time? The story will become a contrived attempt to bring three plots together only to facilitate this multiplicity approach. Not that Resident Evil ever really had a good story though.
I can picture myself playing this game and losing interest once Leon's story arc is completed. Or getting annoyed that I have to "endure" the mindless shooting/action parts to enjoy another slice of pure survival horror.
That is true since Ubisoft tried doing that with Assassin's Creed Revelations, which gave players a chance to play Altair, Ezio, and Desmond. The only difference is that the game was primarily about Ezio and the closing of his story. At this point, it is early since release is still far off. We can all hope that the game is well balanced between all three characters, but I hope for some sort of twist that will lead all characters to one point in the game. Well, I personally love the Resident Evil lore despite how ridiculous it can be. It is one of the few games that I wouldn't mind picking up on the first day of release.
In other news, there is a strong chance that the third unknown male character is Hunk. The reason is because in the trailer, we heard him saying that he was better off as a mercenary. This can't apply to Steve Burnside since he wasn't a mercenary unless he became during his off screen appearances in the games and novels (if they're canon). There's another clue that the unknown man is said to be immune to Umbrella viruses since in the trailer, he talked about his blood and how the world needs it to mass produce a cure. According to fans, they speculate that Hunk is immune to Umbrella viruses since all the teammates that he worked with has died except for him.
Writing the same as I did in a German board. I think Resident Evil 5 was a fantastic game, yet it was not Resident Evil too me. They did such a great job with the graphics, Zombies and animations but what the totally left out was the atmosphere Resident Evil should create.
It should be dark, sinister... you should be begging for ammunition, you should walk in dark passages where the light is playing with the shadows. It should be silent, slightly creepy and should force you to hold your breath. Right now I can only judge from cutscenes, but it does look a lot like its going into the action-shooter genre... which was very like Resident Evil 5.
I really did like the mines in RE5... they were dark, next to no light (it can be a bit more light). I'm not easily scared and wasn't there, but it was the right feeling. Half Life 2 Ravenholm if I remember correctly, Nocturne.. all had brilliant atmosphere. Please Resident Evil 6 - do that.
I feel like RE lost its legitimacy with RE4. Although the series involves Zombies, there was always a sense of realism. But this is something that was lost in the later games. For that reason I choose not to consider RE4 and later games as canon. Even if RE6 turns out to be more old-school, I couldn't care less, because of the fact that I don't trust Capcom in making a legitimate story. Plus, it's already too late since they can't avoid RE4 and 5. I would rather write my own story about what happened after Code Veronica. Even CV was pretty borderline, with the shape-shifting, but I'm willing to overlook that.
Probably not even going to touch this game, RE5 was such a disappointment and ever since they went to over-the-shoulder mode it's just been a super boring, generic, action game. If I wanted to play gears of war I'd go play that.
If they brought back the fixed camera mode I'd give it a shot.
On January 21 2012 05:57 ninini wrote: I feel like RE lost its legitimacy with RE4. Although the series involves Zombies, there was always a sense of realism. But this is something that was lost in the later games. For that reason I choose not to consider RE4 and later games as canon. Even if RE6 turns out to be more old-school, I couldn't care less, because of the fact that I don't trust Capcom in making a legitimate story. Plus, it's already too late since they can't avoid RE4 and 5. I would rather write my own story about what happened after Code Veronica. Even CV was pretty borderline, with the shape-shifting, but I'm willing to overlook that.
I don't know what you're on about. There was nothing past Resident Evil 4 that was unrealistic in comparison to the prior games, Resident Evil has always had crazy strong bio-weapons running around.
Code Veronica didn't have any shape-shifting as far as I recall, it had one guy who was a cross-dresser as a means of coping with not being around his sister. Alexia had telekinesis and Wesker was shown with his new superhuman abilities, but none of those were particularly far fetched in comparison to the shit that's come before. Wesker was simply the first character to be able to utilize a viral strain and supplement without hideously fucking himself up.
As for the people saying Resident Evil 4-5 weren't real Resident Evils, they felt like them to me. I hope that Resident Evil doesn't take a step backward and go back to fixed camera angles and shit like that, they've developed the series in an interesting way and while there's some stuff I would obviously adjust or possibly rewrite, the series has maintained a solid story with pretty awesome characters. Like I said earlier, it's just focussed on a different aspect of it's roots, it hasn't abandoned them.
omg omg omg I cant wait to have leon and Chris is the same story. Its cant waiiitt!
Edit... Res 4 was super survival iish... the house was intense, and you were all alone in castles and stuff. RE5 was less so. But I dont think you guys really remember how bad fixed camera, and literally how awful code veronica was. There is a reason they abandoned the storyline.
The problem to me with RE5 was not actually that it was too actiony. It was the too much focus on the co op. The pacing of the game was heavily biased towards online co op and took away stuff I loved from RE games which was mostly exploring, reading the documents, solving puzzles etc.
RE5 is not really bad, it was pretty damn awesome if you had a good partner to play on the harder difficulties(and RE5 was actually challenging in the higher difficulty levels). Playing it in SP was a miserable experience since the AI was so damn terrible and you had no control over it.
RE5 was not really that different from RE4 in gameplay, but as I said I feel the focus on online co op really held back the game. Not that the co op was bad, it was awesome, but it was built around it.
And about the old formula? No thanks, by the time CV and RE0 were coming out that formula was feeling pretty stale and tired.If they come back to the old formula they really need to overhaul it. And hell, Dead space showed that you can use 3rd person over the shoulder camera and make the game scaryish.
E: And LOL at people thinking the RE story was good. It was crap, but it was so bad that it had some charm to it.
On January 21 2012 08:45 Medrea wrote: Looks like another shit Resident Evil thats not scary or horror at all. Seems like RE 4 totally killed the franchise.
Its sad too because RE 2 was really good. RE3 was a little over action oriented but it too was good.
With silent hill also falling from grace it looks like we only have Amnesia left in the horror genre.
Basically my exact thoughts as well, if Frictional ever decides to turn soft then we are all fucked in terms of horror games. RE2 was really a work of art, games unbelievable.
looks like the blond chick with the yet to be known protagonist is actually sherry, not ashley
That's not a surprise. The girl with Leon is Ashley, the one with the Unknown protagonist is Sherry. She's like 23 by now.
According to the article thats a new woman with leon, helena harper
Interesting. She looked different from Ashley, but I figured since it's been 5 years and it's a new engine, they updated her. New character works too, I feel like Resident Evil is very heavy on characters now but I guess it makes sense. It would be too coincidental if zombie related shit kept randomly happening to the same people, aside from the obvious characters whose jobs and lives revolve around seeking this stuff out, such as Jill and Chris etc.
It looks pretty good and I'll definitely be picking this and RE:RC, but I'm still a little bummed realizing that the Resident Evil that I grew up with and know and loved is dead. I really liked 4, I thought it was a pretty innovative game and was quite fun, 5 was okay and I enjoyed playing a co-op Resident Evil, but they still never felt like RE to me, but obviously this sells better than the previous style of games.
I also feel like the series is getting a little too crazy with the playable characters being one man armies and near superhuman (the final boss fights in 5 were...weird). Oh well, at least it'll have co-op!
I miss the old "survival, then action" style of the game, still i like RE4 but the game need some new moves, i mean, even Snake in MGS 1 have much more movements that Chris in RE5!!
Is it Ashley with the "Russian" guy around 2.15 on the trailer? Hair and voice both seemed kind a similar. Though I'm not sure why she would be mixed up in all that again, other than her father apparently turning into a zombie that is.
Game definitely looks much more interesting than RE5 to me at least.
Yeah I think it is Ashley, it sounds and looks like her. Also Ashley could easily be mixed up in this because the President became a zombie and was killed by Leon... Kind of a motivation for her.
On January 21 2012 08:40 windsupernova wrote: E: And LOL at people thinking the RE story was good. It was crap, but it was so bad that it had some charm to it.
Yeah, that's just what you think.
Do you guys not read the comments in this thread? The article states that the blonde woman with the unnamed man is Sherry Birkin, not Ashley Graham. For all we know, the President in this game might not even be the same one in RE4's time period.
I can only hope this doesn't turn out to be something similar to RE5. I miss the days where RE was a survival game first, action game second. I miss RE having a plethora of puzzles throughout the game that required more than thirty seconds of thinking at a third grade level, and having to actually conserve ammo and maintain your resources such as herbs and sprays.
Is this gear of evil ? Not really pumped for this, and I liked RE1, 2, 3, 4 and 5, I played them all NG+ included at release time (except RE1 which I hated when I played it first time) Of course I'll play it, but I'm very disappointed to see it seems to be just gear of war 4.
Played RE4 on the Wii - was pretty fun. It was my first playing experience with a Resident Evil game (I've watched a friend play RE2 I think).
Then I tried RE5 on PC - my god, trying to play with a mouse and keyboard was like wading through gallons of mud. Maybe RE5 was good on other platforms, but to me it's just another POS console port.
On January 20 2012 15:00 Brett wrote: No fucking way. Leon sucks. Chris starts RE with a fuckin knife man... A knife!!
Anyway, I hope the game goes back to it's horror roots!
it won't. apparently in recent interview with the producer, he said that because the more action packed RE5 was a big seller, they are gonna make a more "CoD" style RE series from now on.
On January 21 2012 05:57 ninini wrote:Code Veronica. Even CV was pretty borderline, with the shape-shifting, but I'm willing to overlook that.
....? Played through CV countless times and never came across shape-shifting.
Or are you reffering to alfreds cross dressing? which is not shapeshifting...
I meant Steve mutating and then returning to his human form. I'm not buying that he rejected the virus, because the virus had already affected him to the point that he had changed form.
In RE2, William Birkin mutated several times, but there was always a progression that moved forwards. He never shifted between a human and monster form.
RE1 was my first game in the series and I played them in order. What drew me in was how realistic the games were, especially RE1. That game described a very realistic scenario of biological research going wrong, and the following games are reasonably realistic follow up scenarios. This is why the games were so scary, because the situations don't seem that far-fetched, which makes it easier to imagine. I don't agree at all with the ppl who say that the story was bad. The acting and scripting, yes, but I really liked the story.
Why I reject RE4 is simply because it drifted too far away from the RE story, and the gameplay is also less interesting to me. I prefer the strategic element of the old games.
I played most of the RE games. Couple months ago I bought RE:X Code Veronica on PSN and this game just reminded me how first three Resident games were superior to fourth one (which I still enjoyed). And it sadly looks like another RE4/5... ;(
On January 21 2012 05:57 ninini wrote:Code Veronica. Even CV was pretty borderline, with the shape-shifting, but I'm willing to overlook that.
....? Played through CV countless times and never came across shape-shifting.
Or are you reffering to alfreds cross dressing? which is not shapeshifting...
I meant Steve mutating and then returning to his human form. I'm not buying that he rejected the virus, because the virus had already affected him to the point that he had changed form.
In RE2, William Birkin mutated several times, but there was always a progression that moved forwards. He never shifted between a human and monster form.
RE1 was my first game in the series and I played them in order. What drew me in was how realistic the games were, especially RE1. That game described a very realistic scenario of biological research going wrong, and the following games are reasonably realistic follow up scenarios. This is why the games were so scary, because the situations don't seem that far-fetched, which makes it easier to imagine. I don't agree at all with the ppl who say that the story was bad. The acting and scripting, yes, but I really liked the story.
Why I reject RE4 is simply because it drifted too far away from the RE story, and the gameplay is also less interesting to me. I prefer the strategic element of the old games.
RE1 was realistic?
Ya man i see zombies walkin' around town all the time :D:D
I came to the RE series way late and have only played 4-5. I had a blast playing 4 on my ps2 and 5 was basically the same thing with a decent co-op. I liked how the game could be really difficult on the hardest setting but could get hilariously easy as you got the hard to get upgrades.
The writing in RE4 was so hilariously bad i don't even know what to say about it. RE5 was pretty weak in that regard too.
The trailer looks like it sucks seriously. It's been turned into a 3rd person COD game mixed with mortal combat. Return to the horror roots, make zombies what they are sposed to be, zombies and not some fucking offspring zombies.
On January 21 2012 05:57 ninini wrote:Code Veronica. Even CV was pretty borderline, with the shape-shifting, but I'm willing to overlook that.
....? Played through CV countless times and never came across shape-shifting.
Or are you reffering to alfreds cross dressing? which is not shapeshifting...
I meant Steve mutating and then returning to his human form. I'm not buying that he rejected the virus, because the virus had already affected him to the point that he had changed form.
In RE2, William Birkin mutated several times, but there was always a progression that moved forwards. He never shifted between a human and monster form.
RE1 was my first game in the series and I played them in order. What drew me in was how realistic the games were, especially RE1. That game described a very realistic scenario of biological research going wrong, and the following games are reasonably realistic follow up scenarios. This is why the games were so scary, because the situations don't seem that far-fetched, which makes it easier to imagine. I don't agree at all with the ppl who say that the story was bad. The acting and scripting, yes, but I really liked the story.
Why I reject RE4 is simply because it drifted too far away from the RE story, and the gameplay is also less interesting to me. I prefer the strategic element of the old games.
RE1 was realistic?
Ya man i see zombies walkin' around town all the time :D:D
Read his whole post and hopefully you'll understand what he was saying.
On January 20 2012 15:00 Brett wrote: No fucking way. Leon sucks. Chris starts RE with a fuckin knife man... A knife!!
Anyway, I hope the game goes back to it's horror roots!
it won't. apparently in recent interview with the producer, he said that because the more action packed RE5 was a big seller, they are gonna make a more "CoD" style RE series from now on.
this is sad. designing a game on a business decision is never good.
and i don't even think that an amazing more horror oriented game would sell less, it's just fucking more harder to create horror than action.
My Dad has been playing ALL the RE games since I was a little kid, and I'm about to graduate high school :O I'd always watch him play, and come out with nightmares most nights (I was a pussy, k?)
All he does is play the mercenaries getting SS with each character, just waiting for a new release... He's gonna be so psyched!
On January 21 2012 05:57 ninini wrote:Code Veronica. Even CV was pretty borderline, with the shape-shifting, but I'm willing to overlook that.
....? Played through CV countless times and never came across shape-shifting.
Or are you reffering to alfreds cross dressing? which is not shapeshifting...
I meant Steve mutating and then returning to his human form. I'm not buying that he rejected the virus, because the virus had already affected him to the point that he had changed form.
In RE2, William Birkin mutated several times, but there was always a progression that moved forwards. He never shifted between a human and monster form.
RE1 was my first game in the series and I played them in order. What drew me in was how realistic the games were, especially RE1. That game described a very realistic scenario of biological research going wrong, and the following games are reasonably realistic follow up scenarios. This is why the games were so scary, because the situations don't seem that far-fetched, which makes it easier to imagine. I don't agree at all with the ppl who say that the story was bad. The acting and scripting, yes, but I really liked the story.
Why I reject RE4 is simply because it drifted too far away from the RE story, and the gameplay is also less interesting to me. I prefer the strategic element of the old games.
RE1 was realistic?
Ya man i see zombies walkin' around town all the time :D:D
Read his whole post and hopefully you'll understand what he was saying.
It doesn't make much sense to me.
For example, the Code Veronica scenario of Steve reverting to his human form before dying, how is that any more unrealistic than any of the other crazy shit that has happened in the previous games?
William Birkin was using the G-virus, which manifested itself in grotesque mutations based on existing tissue. The T-Veronica virus was what Steve was injected with, it actually bonded successfully with Alexia Ashford. It was a different strand of the virus.
So he's saying that people injecting themselves and becoming monsters that are three times the size and ten times as strong isn't far fetched but having someone revert to a slightly veiny version of their human form before dying is totally crazy. Having successful bonding with the virus in regards to Alexia Ashford and Albert Wesker isn't any more far-fetched than the crazy monster shit either. If you don't find biological research going horribly wrong and making monsters unrealistic, then surely biological research going sort of right and making people stronger shouldn't be ridiculous either, particularly when the cases are as rare as they are in the Resident Evil series.
On January 20 2012 15:00 Brett wrote: No fucking way. Leon sucks. Chris starts RE with a fuckin knife man... A knife!!
Anyway, I hope the game goes back to it's horror roots!
it won't. apparently in recent interview with the producer, he said that because the more action packed RE5 was a big seller, they are gonna make a more "CoD" style RE series from now on.
this is sad. designing a game on a business decision is never good.
and i don't even think that an amazing more horror oriented game would sell less, it's just fucking more harder to create horror than action.
Games cost money to make, having a viable adjustment to your design to make more money and please more people isn't really sad. Resident Evil 5 was the most financially successful game in the series, and it was a damn good game too. I see no reason to continue advancing the franchise in new directions, particularly when it makes sense with the story.
On January 21 2012 05:57 ninini wrote:Code Veronica. Even CV was pretty borderline, with the shape-shifting, but I'm willing to overlook that.
....? Played through CV countless times and never came across shape-shifting.
Or are you reffering to alfreds cross dressing? which is not shapeshifting...
I meant Steve mutating and then returning to his human form. I'm not buying that he rejected the virus, because the virus had already affected him to the point that he had changed form.
In RE2, William Birkin mutated several times, but there was always a progression that moved forwards. He never shifted between a human and monster form.
RE1 was my first game in the series and I played them in order. What drew me in was how realistic the games were, especially RE1. That game described a very realistic scenario of biological research going wrong, and the following games are reasonably realistic follow up scenarios. This is why the games were so scary, because the situations don't seem that far-fetched, which makes it easier to imagine. I don't agree at all with the ppl who say that the story was bad. The acting and scripting, yes, but I really liked the story.
Why I reject RE4 is simply because it drifted too far away from the RE story, and the gameplay is also less interesting to me. I prefer the strategic element of the old games.
RE1 was realistic?
Ya man i see zombies walkin' around town all the time :D:D
Read his whole post and hopefully you'll understand what he was saying.
It doesn't make much sense to me.
For example, the Code Veronica scenario of Steve reverting to his human form before dying, how is that any more unrealistic than any of the other crazy shit that has happened in the previous games?
William Birkin was using the G-virus, which manifested itself in grotesque mutations based on existing tissue. The T-Veronica virus was what Steve was injected with, it actually bonded successfully with Alexia Ashford. It was a different strand of the virus.
So he's saying that people injecting themselves and becoming monsters that are three times the size and ten times as strong isn't far fetched but having someone revert to a slightly veiny version of their human form before dying is totally crazy. Having successful bonding with the virus in regards to Alexia Ashford and Albert Wesker isn't any more far-fetched than the crazy monster shit either. If you don't find biological research going horribly wrong and making monsters unrealistic, then surely biological research going sort of right and making people stronger shouldn't be ridiculous either, particularly when the cases are as rare as they are in the Resident Evil series.
On January 20 2012 15:00 Brett wrote: No fucking way. Leon sucks. Chris starts RE with a fuckin knife man... A knife!!
Anyway, I hope the game goes back to it's horror roots!
it won't. apparently in recent interview with the producer, he said that because the more action packed RE5 was a big seller, they are gonna make a more "CoD" style RE series from now on.
this is sad. designing a game on a business decision is never good.
and i don't even think that an amazing more horror oriented game would sell less, it's just fucking more harder to create horror than action.
Games cost money to make, having a viable adjustment to your design to make more money and please more people isn't really sad. Resident Evil 5 was the most financially successful game in the series, and it was a damn good game too. I see no reason to continue advancing the franchise in new directions, particularly when it makes sense with the story.
Ugh.
The user I was talking to said RE1 isn't realistic because he doesn't see zombies walking around.
I told him to read the entire post because then he might actually see this bit...
"That game described a very realistic scenario of biological research going wrong"
My point was, just because you don't see zombies walking around doesn't mean it's not plausible, and the other person wasn't saying zombies are walking around right now thus the game is realistic.
On January 21 2012 05:57 ninini wrote:Code Veronica. Even CV was pretty borderline, with the shape-shifting, but I'm willing to overlook that.
....? Played through CV countless times and never came across shape-shifting.
Or are you reffering to alfreds cross dressing? which is not shapeshifting...
I meant Steve mutating and then returning to his human form. I'm not buying that he rejected the virus, because the virus had already affected him to the point that he had changed form.
In RE2, William Birkin mutated several times, but there was always a progression that moved forwards. He never shifted between a human and monster form.
RE1 was my first game in the series and I played them in order. What drew me in was how realistic the games were, especially RE1. That game described a very realistic scenario of biological research going wrong, and the following games are reasonably realistic follow up scenarios. This is why the games were so scary, because the situations don't seem that far-fetched, which makes it easier to imagine. I don't agree at all with the ppl who say that the story was bad. The acting and scripting, yes, but I really liked the story.
Why I reject RE4 is simply because it drifted too far away from the RE story, and the gameplay is also less interesting to me. I prefer the strategic element of the old games.
RE1 was realistic?
Ya man i see zombies walkin' around town all the time :D:D
Read his whole post and hopefully you'll understand what he was saying.
It doesn't make much sense to me.
For example, the Code Veronica scenario of Steve reverting to his human form before dying, how is that any more unrealistic than any of the other crazy shit that has happened in the previous games?
William Birkin was using the G-virus, which manifested itself in grotesque mutations based on existing tissue. The T-Veronica virus was what Steve was injected with, it actually bonded successfully with Alexia Ashford. It was a different strand of the virus.
So he's saying that people injecting themselves and becoming monsters that are three times the size and ten times as strong isn't far fetched but having someone revert to a slightly veiny version of their human form before dying is totally crazy. Having successful bonding with the virus in regards to Alexia Ashford and Albert Wesker isn't any more far-fetched than the crazy monster shit either. If you don't find biological research going horribly wrong and making monsters unrealistic, then surely biological research going sort of right and making people stronger shouldn't be ridiculous either, particularly when the cases are as rare as they are in the Resident Evil series.
On January 22 2012 05:01 kinglemon wrote:
On January 21 2012 23:57 ETisME wrote:
On January 20 2012 15:00 Brett wrote: No fucking way. Leon sucks. Chris starts RE with a fuckin knife man... A knife!!
Anyway, I hope the game goes back to it's horror roots!
it won't. apparently in recent interview with the producer, he said that because the more action packed RE5 was a big seller, they are gonna make a more "CoD" style RE series from now on.
this is sad. designing a game on a business decision is never good.
and i don't even think that an amazing more horror oriented game would sell less, it's just fucking more harder to create horror than action.
Games cost money to make, having a viable adjustment to your design to make more money and please more people isn't really sad. Resident Evil 5 was the most financially successful game in the series, and it was a damn good game too. I see no reason to continue advancing the franchise in new directions, particularly when it makes sense with the story.
Ugh.
The user I was talking to said RE1 isn't realistic because he doesn't see zombies walking around.
I told him to read the entire post because then he might actually see this bit...
"That game described a very realistic scenario of biological research going wrong"
My point was, just because you don't see zombies walking around doesn't mean it's not plausible, and the other person wasn't saying zombies are walking around right now thus the game is realistic.
Thats all I tried to point out.
ninini suggested that games became less realistic. I think the poster you were responding to was more implying that the original RE was no more realistic than the latter games.
After you get to zombies walking around and people growing to three times their size within moments of injecting themselves with viral agents, the stuff that happens afterwards isn't particularly far fetched. If you buy into the biological agents in the series, then it all works.
On January 21 2012 05:57 ninini wrote:Code Veronica. Even CV was pretty borderline, with the shape-shifting, but I'm willing to overlook that.
....? Played through CV countless times and never came across shape-shifting.
Or are you reffering to alfreds cross dressing? which is not shapeshifting...
I meant Steve mutating and then returning to his human form. I'm not buying that he rejected the virus, because the virus had already affected him to the point that he had changed form.
In RE2, William Birkin mutated several times, but there was always a progression that moved forwards. He never shifted between a human and monster form.
RE1 was my first game in the series and I played them in order. What drew me in was how realistic the games were, especially RE1. That game described a very realistic scenario of biological research going wrong, and the following games are reasonably realistic follow up scenarios. This is why the games were so scary, because the situations don't seem that far-fetched, which makes it easier to imagine. I don't agree at all with the ppl who say that the story was bad. The acting and scripting, yes, but I really liked the story.
Why I reject RE4 is simply because it drifted too far away from the RE story, and the gameplay is also less interesting to me. I prefer the strategic element of the old games.
RE1 was realistic?
Ya man i see zombies walkin' around town all the time :D:D
Read his whole post and hopefully you'll understand what he was saying.
It doesn't make much sense to me.
For example, the Code Veronica scenario of Steve reverting to his human form before dying, how is that any more unrealistic than any of the other crazy shit that has happened in the previous games?
William Birkin was using the G-virus, which manifested itself in grotesque mutations based on existing tissue. The T-Veronica virus was what Steve was injected with, it actually bonded successfully with Alexia Ashford. It was a different strand of the virus.
So he's saying that people injecting themselves and becoming monsters that are three times the size and ten times as strong isn't far fetched but having someone revert to a slightly veiny version of their human form before dying is totally crazy. Having successful bonding with the virus in regards to Alexia Ashford and Albert Wesker isn't any more far-fetched than the crazy monster shit either. If you don't find biological research going horribly wrong and making monsters unrealistic, then surely biological research going sort of right and making people stronger shouldn't be ridiculous either, particularly when the cases are as rare as they are in the Resident Evil series.
On January 22 2012 05:01 kinglemon wrote:
On January 21 2012 23:57 ETisME wrote:
On January 20 2012 15:00 Brett wrote: No fucking way. Leon sucks. Chris starts RE with a fuckin knife man... A knife!!
Anyway, I hope the game goes back to it's horror roots!
it won't. apparently in recent interview with the producer, he said that because the more action packed RE5 was a big seller, they are gonna make a more "CoD" style RE series from now on.
this is sad. designing a game on a business decision is never good.
and i don't even think that an amazing more horror oriented game would sell less, it's just fucking more harder to create horror than action.
Games cost money to make, having a viable adjustment to your design to make more money and please more people isn't really sad. Resident Evil 5 was the most financially successful game in the series, and it was a damn good game too. I see no reason to continue advancing the franchise in new directions, particularly when it makes sense with the story.
Ugh.
The user I was talking to said RE1 isn't realistic because he doesn't see zombies walking around.
I told him to read the entire post because then he might actually see this bit...
"That game described a very realistic scenario of biological research going wrong"
My point was, just because you don't see zombies walking around doesn't mean it's not plausible, and the other person wasn't saying zombies are walking around right now thus the game is realistic.
Thats all I tried to point out.
ninini suggested that games became less realistic. I think the poster you were responding to was more implying that the original RE was no more realistic than the latter games.
After you get to zombies walking around and people growing to three times their size within moments of injecting themselves with viral agents, the stuff that happens afterwards isn't particularly far fetched. If you buy into the biological agents in the series, then it all works.
I'm not arguing the last part, and I don't agree when the first part. I think he said what he said and wasn't implying what you thought.
On January 21 2012 05:57 ninini wrote:Code Veronica. Even CV was pretty borderline, with the shape-shifting, but I'm willing to overlook that.
....? Played through CV countless times and never came across shape-shifting.
Or are you reffering to alfreds cross dressing? which is not shapeshifting...
I meant Steve mutating and then returning to his human form. I'm not buying that he rejected the virus, because the virus had already affected him to the point that he had changed form.
In RE2, William Birkin mutated several times, but there was always a progression that moved forwards. He never shifted between a human and monster form.
RE1 was my first game in the series and I played them in order. What drew me in was how realistic the games were, especially RE1. That game described a very realistic scenario of biological research going wrong, and the following games are reasonably realistic follow up scenarios. This is why the games were so scary, because the situations don't seem that far-fetched, which makes it easier to imagine. I don't agree at all with the ppl who say that the story was bad. The acting and scripting, yes, but I really liked the story.
Why I reject RE4 is simply because it drifted too far away from the RE story, and the gameplay is also less interesting to me. I prefer the strategic element of the old games.
RE1 was realistic?
Ya man i see zombies walkin' around town all the time :D:D
Read his whole post and hopefully you'll understand what he was saying.
It doesn't make much sense to me.
For example, the Code Veronica scenario of Steve reverting to his human form before dying, how is that any more unrealistic than any of the other crazy shit that has happened in the previous games?
William Birkin was using the G-virus, which manifested itself in grotesque mutations based on existing tissue. The T-Veronica virus was what Steve was injected with, it actually bonded successfully with Alexia Ashford. It was a different strand of the virus.
So he's saying that people injecting themselves and becoming monsters that are three times the size and ten times as strong isn't far fetched but having someone revert to a slightly veiny version of their human form before dying is totally crazy. Having successful bonding with the virus in regards to Alexia Ashford and Albert Wesker isn't any more far-fetched than the crazy monster shit either. If you don't find biological research going horribly wrong and making monsters unrealistic, then surely biological research going sort of right and making people stronger shouldn't be ridiculous either, particularly when the cases are as rare as they are in the Resident Evil series.
On January 22 2012 05:01 kinglemon wrote:
On January 21 2012 23:57 ETisME wrote:
On January 20 2012 15:00 Brett wrote: No fucking way. Leon sucks. Chris starts RE with a fuckin knife man... A knife!!
Anyway, I hope the game goes back to it's horror roots!
it won't. apparently in recent interview with the producer, he said that because the more action packed RE5 was a big seller, they are gonna make a more "CoD" style RE series from now on.
this is sad. designing a game on a business decision is never good.
and i don't even think that an amazing more horror oriented game would sell less, it's just fucking more harder to create horror than action.
Games cost money to make, having a viable adjustment to your design to make more money and please more people isn't really sad. Resident Evil 5 was the most financially successful game in the series, and it was a damn good game too. I see no reason to continue advancing the franchise in new directions, particularly when it makes sense with the story.
Ugh.
The user I was talking to said RE1 isn't realistic because he doesn't see zombies walking around.
I told him to read the entire post because then he might actually see this bit...
"That game described a very realistic scenario of biological research going wrong"
My point was, just because you don't see zombies walking around doesn't mean it's not plausible, and the other person wasn't saying zombies are walking around right now thus the game is realistic.
Thats all I tried to point out.
ninini suggested that games became less realistic. I think the poster you were responding to was more implying that the original RE was no more realistic than the latter games.
After you get to zombies walking around and people growing to three times their size within moments of injecting themselves with viral agents, the stuff that happens afterwards isn't particularly far fetched. If you buy into the biological agents in the series, then it all works.
I'm not arguing the last part, and I don't agree when the first part. I think he said what he said and wasn't implying what you thought.
Finally Resident Evil is going back to Zombies lol. I can't wait I just hope they don't try to juggle too many storylines and it ends up scattered and incoherent
On January 21 2012 05:57 ninini wrote:Code Veronica. Even CV was pretty borderline, with the shape-shifting, but I'm willing to overlook that.
....? Played through CV countless times and never came across shape-shifting.
Or are you reffering to alfreds cross dressing? which is not shapeshifting...
I meant Steve mutating and then returning to his human form. I'm not buying that he rejected the virus, because the virus had already affected him to the point that he had changed form.
In RE2, William Birkin mutated several times, but there was always a progression that moved forwards. He never shifted between a human and monster form.
RE1 was my first game in the series and I played them in order. What drew me in was how realistic the games were, especially RE1. That game described a very realistic scenario of biological research going wrong, and the following games are reasonably realistic follow up scenarios. This is why the games were so scary, because the situations don't seem that far-fetched, which makes it easier to imagine. I don't agree at all with the ppl who say that the story was bad. The acting and scripting, yes, but I really liked the story.
Why I reject RE4 is simply because it drifted too far away from the RE story, and the gameplay is also less interesting to me. I prefer the strategic element of the old games.
RE1 was realistic?
Ya man i see zombies walkin' around town all the time :D:D
Read his whole post and hopefully you'll understand what he was saying.
Yeah i was joking about :|
I understand what your saying to an extent. But everything is a little far-fetched even if displayed "realistically"
How are you to know that it isnt possible? Alice and that girl (in the films) are known to reject the virus, or react to it on a molecular level etc, which is strange as fuck and different too. Returning from a transformed state is just the next level if you think about it.
What im trying to say is, in the world of pretend-biological research, anything is possible ^^
EDIT: Wow i started a whole discussion with a joke, i read the rest of it. Im sorry :D
On January 21 2012 21:49 seansye wrote: Does the game take place after or before the events of RE: Degeneration?
I believe Degeneration was after Re4 , however Re6 is 10 years after racoon city ,which makes it after RE:Degeneration .
Yes, you are correct that Degeneration was after Resident Evil 4. In this case, Resident Evil 6 is 10 years after the Raccoon City incident in 1998. Resident Evil 5 took place in 2009, but who knows, maybe the game's events might overlap into the 5th game.
Personally I think it's good that RE is taking a more action direction than horror. I mean let's face it RE was NEVER a scary series, especially when compared to a series like Dead Space. But as an action game i think the series is quite fun and games like RE4 and RE5 imo were very entertaining and fun.
The trailer looked epic to game and I can't wait to play it.
On January 21 2012 21:49 seansye wrote: Does the game take place after or before the events of RE: Degeneration?
I believe Degeneration was after Re4 , however Re6 is 10 years after racoon city ,which makes it after RE:Degeneration .
Yes, you are correct that Degeneration was after Resident Evil 4. In this case, Resident Evil 6 is 10 years after the Raccoon City incident in 1998. Resident Evil 5 took place in 2009, but who knows, maybe the game's events might overlap into the 5th game.
yea that's what i'm thinking is gonna happen now. leon's scenario occurs before/during events of re5 in america, while chris is after re5, while new guy (HUNK?)+ sherry is going to wrap it up by having everybody in on it (kind of like mgs2 with new guy being raiden, chris/leon=snake etc.)
On January 21 2012 05:57 ninini wrote:Code Veronica. Even CV was pretty borderline, with the shape-shifting, but I'm willing to overlook that.
....? Played through CV countless times and never came across shape-shifting.
Or are you reffering to alfreds cross dressing? which is not shapeshifting...
I meant Steve mutating and then returning to his human form. I'm not buying that he rejected the virus, because the virus had already affected him to the point that he had changed form.
In RE2, William Birkin mutated several times, but there was always a progression that moved forwards. He never shifted between a human and monster form.
well william infected himself with G, something more omnipotent, and mutated him much much faster and erratic, comapred to the strand of T-Veronica virus (via. Alexia) steve was infected with. yea yea, still kind of stupid how he reverts back, but can't really compare him to william. also wouldn't be too farfetched to say that someone who has control of Veronica virus can possibly revert back to human form, considering Alexia had complete control of her form, and the Cuban chick Leon/Jack had to save never transformed at all
My point was that it doesn't make scientific sense to grow backwards to a older form. That's like taking a grown up human and turning him into a child. Even if it happens slowly it makes no scientific sense. It's magic pretty much. On the other hand, to manipulate a organism to grow extremely fast or into a very unorthodox form is not far-fetched. If we can figure out ways to edit the DNA code, anything is possible, and most of the monsters in RE have traits from animals, like hunters which is a human/reptilian mix, which proves that Umbrella had figured this out already.
On January 21 2012 05:57 ninini wrote:Code Veronica. Even CV was pretty borderline, with the shape-shifting, but I'm willing to overlook that.
....? Played through CV countless times and never came across shape-shifting.
Or are you reffering to alfreds cross dressing? which is not shapeshifting...
I meant Steve mutating and then returning to his human form. I'm not buying that he rejected the virus, because the virus had already affected him to the point that he had changed form.
In RE2, William Birkin mutated several times, but there was always a progression that moved forwards. He never shifted between a human and monster form.
RE1 was my first game in the series and I played them in order. What drew me in was how realistic the games were, especially RE1. That game described a very realistic scenario of biological research going wrong, and the following games are reasonably realistic follow up scenarios. This is why the games were so scary, because the situations don't seem that far-fetched, which makes it easier to imagine. I don't agree at all with the ppl who say that the story was bad. The acting and scripting, yes, but I really liked the story.
Why I reject RE4 is simply because it drifted too far away from the RE story, and the gameplay is also less interesting to me. I prefer the strategic element of the old games.
I get what you're saying, I liked how strategic the early games were too. 0 holds a special place in my heart just for that reason. But I disagree with you about 4. It was a new refreshing turn, but still kept us on the edge of our seats, and by being leon again, kept our hearts in it
On January 22 2012 05:07 Mordiford wrote: Games cost money to make, having a viable adjustment to your design to make more money and please more people isn't really sad. Resident Evil 5 was the most financially successful game in the series, and it was a damn good game too. I see no reason to continue advancing the franchise in new directions, particularly when it makes sense with the story.
how come that 80-90% of the people posting here dislike re5 ? it probably was successful because resident evil build a big name because of great games in the past. (same like cod for example) and the movies are prob attracting new people too, people that maybe never played an old re and know how an re can feel like. so that doesn't mean the last game is the best one to advance from just because it was successful.
Playing through the second one again right now since it is my favorite but I loved every installment in the series so far and I can't wait for the 6th one. I'm hoping the 6th has co-op play and better puzzle design than the previous game.
On January 22 2012 13:50 NotSorry wrote: praying for a return to survival horror, not random shot em up shit
Agree, though if it were survival horror while maintaining the co-op that would be the best. I just don't want to have faux pas zombies throwing knives at me and shooting me with guns. That shit was so terrible.
On January 22 2012 05:07 Mordiford wrote: Games cost money to make, having a viable adjustment to your design to make more money and please more people isn't really sad. Resident Evil 5 was the most financially successful game in the series, and it was a damn good game too. I see no reason to continue advancing the franchise in new directions, particularly when it makes sense with the story.
how come that 80-90% of the people posting here dislike re5 ? it probably was successful because resident evil build a big name because of great games in the past. (same like cod for example) and the movies are prob attracting new people too, people that maybe never played an old re and know how an re can feel like. so that doesn't mean the last game is the best one to advance from just because it was successful.
Video game forums tend to breed a fair bit of negativity. It's nothing new or surprising. The most reliable indicators to companies is sales and reviews, Resident Evil 5 had solid reviews and sold more units than any other game in the franchise, that's what matters to them, that's the only solid number.
I personally enjoyed the game, so the rest of the negativity is irrelevant to me. The transition into more fluid controls is a natural advancement of the genre, there appear to be plenty of dark and creepy locations in Leon's portion of the trailer as well. Trying to maintain horror with a fixed camera and rigid character movement makes little sense, particularly for characters who are supposed to be experienced combatants, the games evolution makes sense.
On January 22 2012 14:38 tonight wrote: RE5 actually had pretty bad reviews
Over at metacritic it's sitting at 84, 86 and 83 for PS3, PC and Xbox 360 respectively. Pretty respectable. Most publications gave it solid reviews as well.
The game was fun if you had someone to play it with, if you played with the AI you got shafted.
Gee, I'm too optimistic for my own good, but I'm hoping RE6 surprises me with it's game flow. I don't mind fighting off hordes of monsters, but I'm hoping that Chris's story descends into a story of survival. The BSAA squad moves into China fully loaded, squad slowly gets torn apart by monsters, airzone gets too hot for supply drops, comms get cut off, and Chris finds himself on his own. The game is undeniably going to be action-packed, but it's possible for an action game to give that barely scraping by feeling. Look at S.T.A.L.K.E.R, for example.
On January 23 2012 00:53 lastshadow wrote: I really wish I had a console to play this , love the RE series, but aboslutely hated 0/3/5 -_-; 6 looks awesome.
as for favorite/best male RE character, how can anyone leave wesker off the list :D
Claire for female though.
what didn't you like about 3? When it was released, it was a refreshing twist in the gameplay having to run from nemesis. Not to mention how you were giving choices in certain scenarios and then it would change how the game turned out for you in the end.
On January 23 2012 00:49 Olsson wrote: Whos that new guy thats immune to the virus and runs around with the girl?
No confirmation yet, but the strongest possibility right now that it is Hunk,. Capcom stated that he has a tie in or related to other Resident Evil characters. The girl is Sherry Birkin, all grown up now.
On January 23 2012 00:53 lastshadow wrote: I really wish I had a console to play this , love the RE series, but aboslutely hated 0/3/5 -_-; 6 looks awesome.
as for favorite/best male RE character, how can anyone leave wesker off the list :D
Claire for female though.
The game is coming out for PC later, so you have a chance to play it still.
Not surprised, but Capcom is aiming at Call of Duty players... which explains why Resident Evil 6 looks to be mixed between classic Resident Evil horror, action, and melee/chase (judging from the trailer).
Capcom UK's head of marketing, Dave Turner, pointed out to MCV ahead of the Resident Evil 6 reveal that action-focused Resident Evil 5 is in fact the series' biggest seller, and even revealed aspirations to attract Call of Duty players.
Asked why the series has taken a more action-focussed stance - specifically with Operation Raccoon City - Turner said:
"We've seen the popularity of Resident Evil increase massively as the series became more action oriented - Resident Evil 5 is the biggest seller in the series. So, it makes sense for us to follow this action area more fully."
He added of Operation Raccoon City: "The dream would be that the millions of Call of Duty fans that are enjoying these fast-paced online games are attracted to this Resident Evil."
For those who don't do gaming news past 10pm, Capcom released the first Resident Evil 6 trailer late last night, and initial feedback from readers has certainly been mixed.
Some CVG forum goers called the reveal "actually amazing," while others hit the comments section to express their disappointment that Resi 6 looks to be "a full on action game now".
Got an opinion? Let us know in the comments. Otherwise, check out Mike Jackson's Resident Evil 6 trailer dissection, which includes a whopping 101 screenshots.
Resident Evil 6 is out on November 20, 2012 for Xbox 360, PS3 and PC
What happen to the "survival Horror" Capcom ? In resident evil 1 the star's task force was drop in to a secluded location to investigate the lost of Bravo and alpha team, On the arrival the team was greeted by numerous dog like creature that started chewing the stars member one by one , leading them to run for their life, in to a mansion in the middle of no where . Players can choose between Jill Valentine or Chris Redfield to control the fate of the characters and unfold the mystery that is secluding this mansion.
Not only there is no backup from the outside world , players has to scramble for medical kits and conserve ammo to battle the brigade of mutated animals and the undead . Look's like survival horror is a thing in the past because nobody want's to be scared now days and just want to go in gun blazing and feel like a hero .
Despite that I want to say that Leon's Route is really promising , The introduction of the zombified president , reminds me of the first zombie encounter in resident evil 1 . I just wish I can play the whole game having the same pace like leon's route . Though this early presumption of how the game will turn out .
It's really intriguing how capcom is going to maintain the pace between Leon's , Chris and unknown mercenary guy . As switching between survival horror, action pack cod like moments and chase is not going to be appreciated by many player's like me . However some people may enjoy the constant switching of this each players perspective and role in the story .
On January 22 2012 07:48 Sultan.P wrote: Personally I think it's good that RE is taking a more action direction than horror. I mean let's face it RE was NEVER a scary series, especially when compared to a series like Dead Space. But as an action game i think the series is quite fun and games like RE4 and RE5 imo were very entertaining and fun.
The trailer looked epic to game and I can't wait to play it.
You must be quite young to say such a thing. For their time the old REs were the scariest games around not called Silent Hill.
On January 22 2012 05:07 Mordiford wrote: Games cost money to make, having a viable adjustment to your design to make more money and please more people isn't really sad. Resident Evil 5 was the most financially successful game in the series, and it was a damn good game too. I see no reason to continue advancing the franchise in new directions, particularly when it makes sense with the story.
how come that 80-90% of the people posting here dislike re5 ? it probably was successful because resident evil build a big name because of great games in the past. (same like cod for example) and the movies are prob attracting new people too, people that maybe never played an old re and know how an re can feel like. so that doesn't mean the last game is the best one to advance from just because it was successful.
Video game forums tend to breed a fair bit of negativity. It's nothing new or surprising. The most reliable indicators to companies is sales and reviews, Resident Evil 5 had solid reviews and sold more units than any other game in the franchise, that's what matters to them, that's the only solid number.
I personally enjoyed the game, so the rest of the negativity is irrelevant to me. The transition into more fluid controls is a natural advancement of the genre, there appear to be plenty of dark and creepy locations in Leon's portion of the trailer as well. Trying to maintain horror with a fixed camera and rigid character movement makes little sense, particularly for characters who are supposed to be experienced combatants, the games evolution makes sense.
It's no wonder RE5 sold the best in the series. It was multi platform and it was released not long ago. Gaming is more popular today than it was 6 years ago and that is also why we keep breaking sale records, almost every guy today has an 360 or PS3 but not everyone had a console back in the days. Also the horror element of Resident evil never had anything to do with the camera angels or "poor" controls. It was about the unknown and the severly limited supplies available, nothing prevents RE1 for example to be remade with a different camera and controls and it would still be the same game.
The problem with RE4/5 and most likely 6 is that it's way too much action focused. They throw ammo at you and in the first real big encounter you pretty much use up more ammo than you would throughout all of resident evil 1. Also the addition of regular enemies carrying firearms also messed up the game a lot, you went from being vulernable and having to rely on your range adventage to being able to soak bullets and take cover slowly trading bullets back and forth.
I could go on whats wrong with the newer RE games ( especially 5) because there is plenty i haven't but I think i've made my point clear
If you think RE5 had too much action, this looks more like a Arnold Schwarzenegger movie than a survival horor. But I guess I'll buy it anyway, and rely on the Dead Space franchise to satisfy my horror cravings.
It actually looks like Leon and Christ might be some sort of solo campaign and Shirley/New Guy(Hunk plz) appears to be the co-op campaign. IMO a lot of why RE5 was not so scary was because you had a partner, even if it is just an AI. Being alone is a huge deal when it comes to fear. You're basically alone all the time in both Dead Spaces.
On January 22 2012 07:48 Sultan.P wrote: Personally I think it's good that RE is taking a more action direction than horror. I mean let's face it RE was NEVER a scary series, especially when compared to a series like Dead Space. But as an action game i think the series is quite fun and games like RE4 and RE5 imo were very entertaining and fun.
The trailer looked epic to game and I can't wait to play it.
You must be quite young to say such a thing. For their time the old REs were the scariest games around not called Silent Hill.
On January 24 2012 08:54 DenSkumle wrote: If you think RE5 had too much action, this looks more like a Arnold Schwarzenegger movie than a survival horor. But I guess I'll buy it anyway, and rely on the Dead Space franchise to satisfy my horror cravings.
Idk about the majority, but personally RE 1 for the gamecube scared me a lot more than dead space. I mean, don't get me wrong, it's not like either game wasn't scary but still. At the very least I thought they were comparable..
Also, RE is my favorite universe I think. Just the whole story line is so satisfying to delve into.
On January 22 2012 07:48 Sultan.P wrote: Personally I think it's good that RE is taking a more action direction than horror. I mean let's face it RE was NEVER a scary series, especially when compared to a series like Dead Space. But as an action game i think the series is quite fun and games like RE4 and RE5 imo were very entertaining and fun.
The trailer looked epic to game and I can't wait to play it.
You must be quite young to say such a thing. For their time the old REs were the scariest games around not called Silent Hill.
On January 24 2012 08:54 DenSkumle wrote: If you think RE5 had too much action, this looks more like a Arnold Schwarzenegger movie than a survival horor. But I guess I'll buy it anyway, and rely on the Dead Space franchise to satisfy my horror cravings.
Idk about the majority, but personally RE 1 for the gamecube scared me a lot more than dead space. I mean, don't get me wrong, it's not like either game wasn't scary but still. At the very least I thought they were comparable..
Also, RE is my favorite universe I think. Just the whole story line is so satisfying to delve into.
Resident evil 1 remake for the game cube , yes I should get hold of that version one of this day , played finish the psx version and I love it .
One day they will make a genre classic like Silent Hill 2 that will glue me to the screen for several weeks, but that day is far away. Obviously, it is much cheaper to throw a bunch of templates that development team has accumulated over several years and make another mindless flashing screen to make ADD children happy. Also ADD children don't pirate games, which is a win/win for Capcom or EA or whoever releases this junk.
On January 24 2012 14:35 lynx.oblige wrote: It actually looks like Leon and Christ might be some sort of solo campaign and Shirley/New Guy(Hunk plz) appears to be the co-op campaign. IMO a lot of why RE5 was not so scary was because you had a partner, even if it is just an AI. Being alone is a huge deal when it comes to fear. You're basically alone all the time in both Dead Spaces.
This is a great point that people are overlooking. You could have her cover your back or stand in a corner and you both take a side rather than in the older games where you had to conserve ammo and at some points try to juke around zombies
My heart longs for the days when we have actual horror games the quality of REmake and Silent Hill 2. Honestly, I'll take fairly clunky controls, amazing horror and an engaging story any day over generic action game #220 with a convoluted story and cover based shooting.
On January 24 2012 14:35 lynx.oblige wrote: It actually looks like Leon and Christ might be some sort of solo campaign and Shirley/New Guy(Hunk plz) appears to be the co-op campaign. IMO a lot of why RE5 was not so scary was because you had a partner, even if it is just an AI. Being alone is a huge deal when it comes to fear. You're basically alone all the time in both Dead Spaces.
I thought Zero was spooky and you played as two characters at once in that game.
On January 22 2012 05:07 Mordiford wrote: Games cost money to make, having a viable adjustment to your design to make more money and please more people isn't really sad. Resident Evil 5 was the most financially successful game in the series, and it was a damn good game too. I see no reason to continue advancing the franchise in new directions, particularly when it makes sense with the story.
how come that 80-90% of the people posting here dislike re5 ? it probably was successful because resident evil build a big name because of great games in the past. (same like cod for example) and the movies are prob attracting new people too, people that maybe never played an old re and know how an re can feel like. so that doesn't mean the last game is the best one to advance from just because it was successful.
there are quite a number of reasons why I don't like RE5. One of the very earliest advertisement indiciates that the game will return to it's root, creating extreme horror even in broad daylight environment. I personally didn't like RE4 that much as well (largely only because the enemies weren't really zombies and hated those QTE) but RE5 was a complete different level with all the action scenes. Wesker was like a character made for tekken while other QTE scenes like Chris and his boulder fighting just make the game feel even more ridicious.
But my biggest complain is how it felt more like an action game rather than a SURVIVAL HORROR. 'Yea sure, the monsters are bigger and more mean, but when you are using a character who has a shoulder larger than his head and can fking rapid punch the boulder without any problem and falcom punching a zombie, why would I be afraid? Do you know what the game felt like? Devil may cry mixed with lost planet.
I don't mind it being more action paced, or even becoming a FPS, I just want it to return to its root: survival horror. That means the game should be more frightening. The last RE game that I really enjoyed was RE:outbreak, now that game was honestly super amazing
On January 22 2012 05:07 Mordiford wrote: Games cost money to make, having a viable adjustment to your design to make more money and please more people isn't really sad. Resident Evil 5 was the most financially successful game in the series, and it was a damn good game too. I see no reason to continue advancing the franchise in new directions, particularly when it makes sense with the story.
how come that 80-90% of the people posting here dislike re5 ? it probably was successful because resident evil build a big name because of great games in the past. (same like cod for example) and the movies are prob attracting new people too, people that maybe never played an old re and know how an re can feel like. so that doesn't mean the last game is the best one to advance from just because it was successful.
there are quite a number of reasons why I don't like RE5. One of the very earliest advertisement indiciates that the game will return to it's root, creating extreme horror even in broad daylight environment. I personally didn't like RE4 that much as well (largely only because the enemies weren't really zombies and hated those QTE) but RE5 was a complete different level with all the action scenes. Wesker was like a character made for tekken while other QTE scenes like Chris and his boulder fighting just make the game feel even more ridicious.
But my biggest complain is how it felt more like an action game rather than a SURVIVAL HORROR. 'Yea sure, the monsters are bigger and more mean, but when you are using a character who has a shoulder larger than his head and can fking rapid punch the boulder without any problem and falcom punching a zombie, why would I be afraid? Do you know what the game felt like? Devil may cry mixed with lost planet.
I don't mind it being more action paced, or even becoming a FPS, I just want it to return to its root: survival horror. That means the game should be more frightening. The last RE game that I really enjoyed was RE:outbreak, now that game was honestly super amazing
Completely agree with everything you said. Also a new RE Outbreak would be amazing, Outbreak was ahead of it's time considering that online play on the PS2 was not that great and in fact it was non existant in some places in the world, europe I think. A Outbreak on modern consoles and PC would probably be quite an amzing game, loved the whole setting with different characters with different specialties having to work together to survive
RE5 was completely over the top and it took all the bad parts from RE4 and expanded on them while removing the few good ones from RE4. One of the worst decisions with RE5 was making it a linear corridor shooter kind of game, remember the old RE games where you could backtrack to pick up things you missed? Where you could tackle the game in slightly different order? All that was gone with RE5, you went from one map to another just like a gears of war game for example. Also the decision to give Chris some huge amount of roids to make him look more like the cast of Gears of war should be proof for more players what kind of game Capcom is aiming RE to be like. Also what was the deal with all the super huge monsters in RE5? I know that earlier RE games had some huge bosses but with RE5 it was just too much, I mean having to use mounted guns to take down bosses has to be one of the stupidest Un-RE things ever. Also PLEASE the QTE's, sure someone might like them but I don't think the majority enjoy having to take down a difficult boss, stretching your arms during the death scene just to die and having to do it all over again just because you didn't press the right button fast enough
Overall there is so much wrong with RE5 that I could probably right an essay about it.
RE 4 is one of the better games I've ever played. (Been playing games for 10 years) I kind of liked RE5... But RE 4 was just sooo awesome. I really hope they go back to that in this one. Idk if I can get into all this character switching bullshit though. I like focusing on one major character.
Oh and Ashley Graham is back!!! (: Hopefully shes not as much as a pussy this time around though >_>
On January 28 2012 12:59 SLenDeRlol wrote: RE 4 is one of the better games I've ever played. (Been playing games for 10 years) I kind of liked RE5... But RE 4 was just sooo awesome. I really hope they go back to that in this one. Idk if I can get into all this character switching bullshit though. I like focusing on one major character.
Oh and Ashley Graham is back!!! (: Hopefully shes not as much as a pussy this time around though >_>
Oh my god Leon is back in action! In my eyes, Leon is the Chuck Norris of the video game world. He is such a complete and utter bad ass.
I think RE5 was my least favorite of the main series. I still had a great time with it but in the end it was just Chris punching boulders.
RE4 is definitely still my favorite. I even play through it now and again just for the sheer awesomeness factor. Not only is Leon the most manly protagonist in video game history, it completely took the genre for a new spin.
From the trailer, it is looking like RE6 is going to try and have that action-y feel but still keep the focus on horror. What I liked about every RE up to RE4 was that you never actually wanted to run into zombies. Ever. They were scary as shit because you only had 12 pistol rounds left. If they can find a way to keep that feel while keeping it fast-paced then I think we would have a winner.
2nd trailer. More details on the characters, story, etc.
Ohhhh shit! Leon vs Chris?! I can't wait to get my hands on this! I wonder what the reason for the earlier release date is. Maybe the production team is ahead of schedule, or something.
This trailer epidomizes everything wrong with RE recently. It was like watching a fucking action-movie trailer. What happened to the suspense? The horror? The only abomination here is the game itself.
Edit: Leon vs Chris? Really? They are just trying to cash in on the names now by throwing everyone in the same game. (Leon is better btw)
On April 11 2012 07:05 On_Slaught wrote: This trailer epidomizes everything wrong with RE recently. It was like watching a fucking action-movie trailer. What happened to the suspense? The horror? The only abomination here is the game itself.
Edit: Leon vs Chris? Really? They are just trying to cash in on the names now by throwing everyone in the same game. (Leon is better btw)
As someone who has followed the series since the beginning I couldn't disagree more. This trailer epitomizes everything I love about the new direction of Resident Evil. Higher production values, impressive locales, great use of action, suspense, horror and survival mixed together with the compelling world and characters of the RE universe.
Also, Chris all the way. The dude is huge and badass.
Suspense horror and "hide behind waist high walls spraying lead combat" don't fit in the same game.
However.... it would be interesting if they split the game into two types of gameplay. If Chris had all the actiony combat and Leon had all the old-school combat then I think this game could be really good. Could be a sweet comrpomise. Even better if you could pick which one you wanted to advance the storyline with (for example I could be leon the entire game).
On April 11 2012 07:19 On_Slaught wrote: Suspense horror and "hide behind waist high walls spraying lead combat" don't fit in the same game.
However.... it would be interesting if they split the game into two types of gameplay. If Chris had all the actiony combat and Leon had all the old-school combat then I think this game could be really good. Could be a sweet comrpomise. Even better if you could pick which one you wanted to advance the storyline with (for example I could be leon the entire game).
Sure they do. Resident Evil 4 managed to retain elements of horror and suspense, Resident Evil 5 had a mix throughout, sections where it was full blown running and gunning and sections where you were in more frightening environments or dealing with creatures you weren't sure you could take out easily.
In my opinion, as I've said way earlier in this thread, Resident Evil hasn't abandoned it's roots. It's just evolved over time and gone in a direction which actually makes sense in regards to it's characters being seasoned veterans in dealing with bioterror.
On April 11 2012 08:14 Disengaged wrote: I kinda don't like this Leons voice actor. I miss the one from RE4.
According to IMDB it's the same voice actor as it's been for the past 7 years(since RE4), Paul Mercier. It sounds a little like him too, albeit with a very slight gruffness which I actually really like. You can hear a really good example of it when he says, "We're going to China".
EDIT: Looking back at the IMDB page, it has a slew of semi-inaccurate information so I wouldn't actually say it's particularly credible. Still like Leon's voice.
New trailer is just too fuckin good. As long as the backstory for weskers son is actually explained well its gonna be amazing! I my opinion the voice acting is pretty spot on, they are aging after all.
On April 11 2012 07:05 On_Slaught wrote: This trailer epidomizes everything wrong with RE recently. It was like watching a fucking action-movie trailer. What happened to the suspense? The horror? The only abomination here is the game itself.
Edit: Leon vs Chris? Really? They are just trying to cash in on the names now by throwing everyone in the same game. (Leon is better btw)
Those thing don't exist in the franchise any more, capcom came out saying those things don't sell and if they want to make as much money as Call of Duty they need to be action heavy.... (FAIL). So don't get your hopes up my friend, sadly the game we once knew is gone never to return and is buried under chest high walls, and gameplay burrowed from gears of war/call of duty.
The game right now is just gears of war put in the middle of a zombie apocalypse scenario and a bad one at that, I have nothing against Gears but it just doesn't fit in this game, for me anyway.
Pretty positive it is her. Explains the events of Seperate Ways in Re4 where she mentions many times that she is working for another secret group while only using weskers organization to benefit her. It looks like many loose ends are goong to be tied up.
On April 11 2012 07:05 On_Slaught wrote: This trailer epidomizes everything wrong with RE recently. It was like watching a fucking action-movie trailer. What happened to the suspense? The horror? The only abomination here is the game itself.
Edit: Leon vs Chris? Really? They are just trying to cash in on the names now by throwing everyone in the same game. (Leon is better btw)
Those thing don't exist in the franchise any more, capcom came out saying those things don't sell and if they want to make as much money as Call of Duty they need to be action heavy.... (FAIL). So don't get your hopes up my friend, sadly the game we once knew is gone never to return and is buried under chest high walls, and gameplay burrowed from gears of war/call of duty.
The game right now is just gears of war put in the middle of a zombie apocalypse scenario and a bad one at that, I have nothing against Gears but it just doesn't fit in this game, for me anyway.
I love these knee-jerk reactions which immediately shoot to Gears of War and Call of Duty. Capcom has said that traditional horror doesn't sell and that they want to appeal to a Call of Duty market in regards to Operation Raccoon City, Resident Evil 6 looks to be very much an RE experience that's following that natural progression of the series as we've seen it.
The thing is, when people bring up the improvement in controls and mechanics, they do it as though it's a bad thing. If "returning to it's roots" means going back to awkward camera angles and wonky controls then I'll gladly take the natural progression of the series as we're seeing it now. This is coming from someone who has played and loved Resident Evil since the first game.
2nd trailer. More details on the characters, story, etc.
Ohhhh shit! Leon vs Chris?! I can't wait to get my hands on this! I wonder what the reason for the earlier release date is. Maybe the production team is ahead of schedule, or something.
They said say that RE6's team is very large, so it's a possibility. I also think it is to rake in as much money before the release of games like Halo 4, Assassin's Creed III, Call of Duty, etc.
On April 11 2012 11:44 GunHogz wrote: I wish people would stop relating games like Call of duty to everything! This is a third person game how does call of duty act like resident evil?
Agreed. Sadly, that is how this gaming generation is. It is like how people claim that Call of Duty was the first to invent modern warfare or Gears of War being the first to invent the TPS cover system.
On April 11 2012 07:05 On_Slaught wrote: This trailer epidomizes everything wrong with RE recently. It was like watching a fucking action-movie trailer. What happened to the suspense? The horror? The only abomination here is the game itself.
Edit: Leon vs Chris? Really? They are just trying to cash in on the names now by throwing everyone in the same game. (Leon is better btw)
Those thing don't exist in the franchise any more, capcom came out saying those things don't sell and if they want to make as much money as Call of Duty they need to be action heavy.... (FAIL). So don't get your hopes up my friend, sadly the game we once knew is gone never to return and is buried under chest high walls, and gameplay burrowed from gears of war/call of duty.
The game right now is just gears of war put in the middle of a zombie apocalypse scenario and a bad one at that, I have nothing against Gears but it just doesn't fit in this game, for me anyway.
I love these knee-jerk reactions which immediately shoot to Gears of War and Call of Duty. Capcom has said that traditional horror doesn't sell and that they want to appeal to a Call of Duty market in regards to Operation Raccoon City, Resident Evil 6 looks to be very much an RE experience that's following that natural progression of the series as we've seen it.
The thing is, when people bring up the improvement in controls and mechanics, they do it as though it's a bad thing. If "returning to it's roots" means going back to awkward camera angles and wonky controls then I'll gladly take the natural progression of the series as we're seeing it now. This is coming from someone who has played and loved Resident Evil since the first game.
What am i supposed to compare modern RE games to? they certainly are nothing like old RE games. Besides is not about comparing mechanics of the game such as camera angle and controls, it has nothing to do with that. I very much liked those 2 things about RE4, the rest of the game was disgusting but I will say the camera was great so I will give them that.
The things that Capcom is trying to copy from CoD and GeoW are all the wrong ones, terrible story, brain dead story (even worse than before) no suspense what so ever, no horror, no survival, no decent puzzles and no back tracking through the levels to advance. The game is just one big rambo campaign where you shoot everything in the face with your shootgun while they drop money/ammo and what have you.. monsters dropping money and ammo in a game thats going for a somewhat realistic scenario, is like i'm playing zelda now. I'm sorry but I have also played RE since the first game on the PS1 and I very much like those games, those game do not exist any more in the current versions of the game. I don't know what you're talking about game being back to its "roots" thats crap, they destroyed those roots cuz they are trying to sell games to CoD fan boys and they know better than to make these people think while playing. I'm sorry but i wouldn't mind playing a suspenseful game that actually makes me think to solve the puzzles and that doesn't give me endless amounts of weapons and bullets cause all the monsters spit them out.
On April 11 2012 07:05 On_Slaught wrote: This trailer epidomizes everything wrong with RE recently. It was like watching a fucking action-movie trailer. What happened to the suspense? The horror? The only abomination here is the game itself.
Edit: Leon vs Chris? Really? They are just trying to cash in on the names now by throwing everyone in the same game. (Leon is better btw)
Those thing don't exist in the franchise any more, capcom came out saying those things don't sell and if they want to make as much money as Call of Duty they need to be action heavy.... (FAIL). So don't get your hopes up my friend, sadly the game we once knew is gone never to return and is buried under chest high walls, and gameplay burrowed from gears of war/call of duty.
The game right now is just gears of war put in the middle of a zombie apocalypse scenario and a bad one at that, I have nothing against Gears but it just doesn't fit in this game, for me anyway.
I love these knee-jerk reactions which immediately shoot to Gears of War and Call of Duty. Capcom has said that traditional horror doesn't sell and that they want to appeal to a Call of Duty market in regards to Operation Raccoon City, Resident Evil 6 looks to be very much an RE experience that's following that natural progression of the series as we've seen it.
The thing is, when people bring up the improvement in controls and mechanics, they do it as though it's a bad thing. If "returning to it's roots" means going back to awkward camera angles and wonky controls then I'll gladly take the natural progression of the series as we're seeing it now. This is coming from someone who has played and loved Resident Evil since the first game.
What am i supposed to compare modern RE games to? they certainly are nothing like old RE games. Besides is not about comparing mechanics of the game such as camera angle and controls, it has nothing to do with that. I very much liked those 2 things about RE4, the rest of the game was disgusting but I will say the camera was great so I will give them that.
The things that Capcom is trying to copy from CoD and GeoW are all the wrong ones, terrible story, brain dead story (even worse than before) no suspense what so ever, no horror, no survival, no decent puzzles and no back tracking through the levels to advance. The game is just one big rambo campaign where you shoot everything in the face with your shootgun while they drop money/ammo and what have you.. monsters dropping money and ammo in a game thats going for a somewhat realistic scenario, is like i'm playing zelda now. I'm sorry but I have also played RE since the first game on the PS1 and I very much like those games, those game do not exist any more in the current versions of the game. I don't know what you're talking about game being back to its "roots" thats crap, they destroyed those roots cuz they are trying to sell games to CoD fan boys and they know better than to make these people think while playing. I'm sorry but i wouldn't mind playing a suspenseful game that actually makes me think to solve the puzzles and that doesn't give me endless amounts of weapons and bullets cause all the monsters spit them out.
I'm going to quote one of my earlier posts since it responds to a number of the things you brought up.
On January 21 2012 01:24 Mordiford wrote: Maybe because people have a different opinion? I loved RE5. I thought the story, characters and boss fights were all super-solid. I especially liked the earlier Wesker fights, they were all just really kick-ass.
I personally like how Resident Evil is evolving, I've followed the series since the beginning and it's always sort of been about the characters, the story, survival and bio-organic weapons. The series often gave your more powerful weaponry than other survival horror games(such as Silent Hill) but balanced that out by constantly throwing enemies at you that you were unsure you could take out. Both Resident Evil 4 and 5 did this as well, you have plenty of ammo, but there are still enemies that make you unsure of how much that ammo is worth when you face them. Most of the main characters in the series, are seasoned veterans when it comes to dealing with crazy shit, so the atmospheric tension is not as relevant to them as characters.
I like the ongoing story and the characters, I also like how the game is evolving along-side this. I feel that people saying Resident Evil has abandoned it's roots are simply focussing on different aspects of the older games, I would still call it survival horror, but tension just doesn't come from being in a dark place and not knowing what's going on, it comes from facing crazy shit and second guessing yourself as to whether you have the tools to come out on top. These were both elements of the older games, they just expanded one direction which makes sense in regards to the characters and story.
To touch upon some of the other things. I don't really list backtracking as something that makes a better game, so I don't miss it at all in Resident Evil. I still think survival is there. I still think suspense is there. I still think horror is there in certain sections. I think the story is perfectly fine, it certainly hasn't gotten worse. Honestly, I think it's gotten better. The voice acting has improved pretty drastically over time and the production quality and motion capture is top notch. Some cool puzzles would be nice, but the lack thereof doesn't really bother me too much.
At the end of the day it's just a difference in opinion. I loved the old Resident Evil games, I love the new Resident Evil games.
That's fine, I've never "hated" on players who like the new RE games. To me they do nothing that I like in a game, they just turned into those "I'll play it in a weekend and be done with it cuz i have nothing planned" type of games as the previous games were always "I'm gonna go to my friends house and spend the night making our way through the next part of the game thats really scary :O". My friends and i used to hook up the speakers to the tv and it was just awesome especially for those really scary parts, it was a lot of fun and the new games are not scary or suspenseful, it's just like any other action game. So is not really an experience like previous games .
Capcom wants to make a more actiony and faster game, they will probably get more sales that way and that is fine. I've come to terms with the current state of video games and just turned my back on the old franchises that used to be interesting to me like RE, Diablo, WoW etc etc.
On April 11 2012 08:14 Disengaged wrote: I kinda don't like this Leons voice actor. I miss the one from RE4.
According to IMDB it's the same voice actor as it's been for the past 7 years(since RE4), Paul Mercier. It sounds a little like him too, albeit with a very slight gruffness which I actually really like. You can hear a really good example of it when he says, "We're going to China".
EDIT: Looking back at the IMDB page, it has a slew of semi-inaccurate information so I wouldn't actually say it's particularly credible. Still like Leon's voice.
I'm looking forward to seeing the relationship between Sherry and Jake. The story overall seems pretty awesome, with each character having some kind of personal stake in it to make things more interesting.
Also, I have this feeling that Chris is going to die. I feel like it would be a major move on Capcom's part to kill off the main character and for some reason I think they will. Would be really unfortunate though, I really like the character.
On June 05 2012 07:45 Mordiford wrote: I'm looking forward to seeing the relationship between Sherry and Jake. The story overall seems pretty awesome, with each character having some kind of personal stake in it to make things more interesting.
Also, I have this feeling that Chris is going to die. I feel like it would be a major move on Capcom's part to kill off the main character and for some reason I think they will. Would be really unfortunate though, I really like the character.
I really hope he doesn't die, but I will applaud Capcom if they do since it shows they got balls. I will be even happier if they kill off Leon since I believe he is more popular than Chris.
On June 05 2012 07:45 Mordiford wrote: I'm looking forward to seeing the relationship between Sherry and Jake. The story overall seems pretty awesome, with each character having some kind of personal stake in it to make things more interesting.
Also, I have this feeling that Chris is going to die. I feel like it would be a major move on Capcom's part to kill off the main character and for some reason I think they will. Would be really unfortunate though, I really like the character.
I really hope he doesn't die, but I will applaud Capcom if they do since it shows they got balls. I will be even happier if they kill off Leon since I believe he is more popular than Chris.
I feel the same way. Leon dying would have a major impact as he's the most popular character in the series. I like Chris more, so I'd if I had to choose, I'd prefer Leon dying.
My dad and I are pretty pumped from watching the RE6 trailer from E3, hopefully it doesn't turn into the disappointment that was Operation Racoon City -_-
On June 05 2012 11:54 Jojo131 wrote: My dad and I are pretty pumped from watching the RE6 trailer from E3, hopefully it doesn't turn into the disappointment that was Operation Racoon City -_-
The outcome of Operation Raccoon City was a given when they announced that Slant Six will be developing it. Slant Six's games are not that great in general in my opinion.
Leon can't die, he is far too badass. This game looks seriously awesome though, I think capcom is really trying their darndest to make this resident evil fucking awesome.
Hmm, looks like they moved up the release date by a month and a half since the last trailer I saw. I wonder if that's a good sign. The gameplay shots in this latest trailer look pretty polished, so maybe it came together better than originally anticipated.
On June 05 2012 13:19 Teence wrote: Hmm, looks like they moved up the release date by a month and a half since the last trailer I saw. I wonder if that's a good sign or a bad one.
That's generally supposed to be a good sign I think. It means they're at a pace in their schedule where the game isn't having many issues and development is running smoothly. It could also mean they're just trying to rush it out the gate but that's unlikely for a title this big, particularly once the initial date is set, there's no push forward unless the actual developers are confident it won't affect anything major.
I think some of the possible reasons why they switched the release date to October 2nd is because they stated that this is the biggest Resident Evil game with 600 employees working on it. Like the above post, with that many people working on the game, it isn't a surprise that the development is going smoothly. Another reason is to avoid competing with monster titles such as Call of Duty: Black Ops 2, Halo 4, Assassin's Creed III and possibly The Last of Us (no release date, but might be late 2012).
The more I see of this game the more I feel like Capcom really knows what they're doing.
The controls feel really tight in a more realistic way unlike say Gears of War. The elements of horror and survival are certainly there(I'm one person who feels they never really left the series) and the characters and environment all look sharp. The characters in RE have always been great so I'm not too worried there.
I never really had a problem with the direction of RE in the first place and after seeing how they've really brought everything together so you still feel like you're playing someone skilled and experienced in regards to bioterror outbreaks(or other weird situations) but it stills seems like it could be overwhelming. Everything so far just looks really fun.
I've pretty much accepted that Capcom will never return RE to it's roots.
That said, this game looks awesome. Control look a lot tighter and there's tons of potential for tense moments that has stuck with the series since the first game.
I'm going to let my friend play Leon but I'm gonna really try to get him to let me play as Chris and Jake for our first playthrough.
The idea of multiple scenarios converging for 4 player co-op is interesting but seems like it would be hard to actually time with your friends(playing in groups of 2+2 in different scenarios), more often it'll probably just be you get to that point and opt to grab someone random online rather that play with the AI. Or depending on how long the 4 player sections actually are, you could get 4 people together to run through them.
Some separate four and potentially six player missions could also be included later as DLC. Putting you in the shoes of another BSAA squad somewhere other than where the main characters are(ORC style using the RE6 engine). A lot they could do with what they've revealed.
Can't wait, I'll probably be at the midnight launch.
On June 07 2012 08:10 pellejohnson wrote: Looks terrible if you ask me, so much for "going back to it's roots"
what? from day 1 it looked like a newer RE5, you really thought the game would go back to tank controls? remember when everyone thought goldeneye was the best FPS ever, it's still a great game but I urge you to go back, play it and still want to play a game thats just like it. An old style RE game just wouldn't work.
Hey I loved the old RE games, but I thought RE4 was the best RE game. RE5 I admit wasn't as good as the older games, but I have hope for this one. The 3ds Resident Evil Revelations was REALLY good, definitely a step in the right direction, so I have faith RE6 will be great.
but if you don't like it, don't play it. I thought RE Operation Racoon would be decent, but it turned out to be pretty shitty, glad I never bought it.
I only played RE5 split screen on PS3, god I hate how they only use like 1/4 of the TV's size for each player. Just tune down the graphics or something for split screen instead of that if the system can't handle it.
This sounds really promising anyway, will probably be way better than RE5 and it wasn't terrible either although far from being a classic RE game, which isn't a bad thing for me personally. I'm slightly hyped.
I don't personally understand why these gameplay videos are supposed to look good at all. The AI seems absolutely awful, animations are jerky, combat doesn't seem intense, and the story/dialogue/characters are inevitably going to be bad.
So the pre-demo cutscene for Chris's scenario has been released but it's stripped of audio, I'm guessing to avoid major spoilers.
Looks like Chris's career finally got to him, it's pretty tough to watch someone who has pretty much been the core of the series in shambles like that. I feel like it sort of makes sense though, his end goal was always beating Wesker and his belief was that it would all be worth it in the end because it would help solidify a "future without fear" for the world. Years later, we can clearly see that bioterror attacks are still a massive pain in the ass all over the world and I guess dealing with that over and over as well as losing his team ended up taking it's toll on him.
On June 07 2012 18:21 Vaelone wrote: I only played RE5 split screen on PS3, god I hate how they only use like 1/4 of the TV's size for each player. Just tune down the graphics or something for split screen instead of that if the system can't handle it.
This sounds really promising anyway, will probably be way better than RE5 and it wasn't terrible either although far from being a classic RE game, which isn't a bad thing for me personally. I'm slightly hyped.
And yeah Leon > Chris by far.
you got it all wrong. Yea it shrinks the viewing space, but it's not because of graphic limitations, it's because of aspect ratio. They add in black bars on the sides of both screens to maintain the same aspect ratio you would have with only 1 person. Some games like Gears of War, use the whole screen when 2 people play, but the problem is you don't have the same aspect ratio making it very difficult to see things as clearly as you would by yourself. Even FPS games have this problem but at least with FPS games your character isn't blocking your view making it manageable. I would take a shrinkage of viewing space if the aspect ratio was maintained, and capcom had the right frame of mind when doing that in RE5.
Wow really no one likes Ada? I'm surprised by the poll! Glad actual zombies are back and I hope this game doesn't disappoint like RE5 did. RE4 had a really nice atmosphere even though I disliked las plagas a bit but at least it kept some horror in there.
After seeing more footage I'm really interested in the Sherry/Jake campaign. The story looks like it's going to be pretty awesome and I like how Jake moves. His movements, particularly his dash are somewhat similar to Albert Wesker's albeit not nearly as fast.
On July 02 2012 15:16 Sephy90 wrote: Wow really no one likes Ada? I'm surprised by the poll! Glad actual zombies are back and I hope this game doesn't disappoint like RE5 did. RE4 had a really nice atmosphere even though I disliked las plagas a bit but at least it kept some horror in there.
Ada for life. I really hated that RE5 didn't have Ada. The game would have to be pretty damn bad for me not to buy it at this point.
On July 02 2012 15:16 Sephy90 wrote: Wow really no one likes Ada? I'm surprised by the poll! Glad actual zombies are back and I hope this game doesn't disappoint like RE5 did. RE4 had a really nice atmosphere even though I disliked las plagas a bit but at least it kept some horror in there.
Ada for life. I really hated that RE5 didn't have Ada. The game would have to be pretty damn bad for me not to buy it at this point.
YEAH! I thought more people would love Ada~ I guess we're one of the few o_o!
On July 02 2012 15:16 Sephy90 wrote: Wow really no one likes Ada? I'm surprised by the poll! Glad actual zombies are back and I hope this game doesn't disappoint like RE5 did. RE4 had a really nice atmosphere even though I disliked las plagas a bit but at least it kept some horror in there.
I don't think the poll implies that no one likes Ada, it just suggests that she's not a complete fan favorite. I myself voted for Jill because she's probably my favorite female character in the series, but Ada is definitely up there. Ada is just a very interesting character because she's pretty much a total bitch and incredibly selfish but still goes out of her way to help Leon no matter what. On her own she's still a very badass and interesting character and when you Leon into the mix it makes things really exciting.
That's part of what I love about Resident Evil and that's mainly what I mean when I say it has a great story. It's a very character driven story and the characters are awesome in their own way. I've yet to be disappointed by a main series RE game.
At this point I really need to just stop watching trailers and videos for this game, I've known for months that it would be a Day 1 purchase for me and now I'm just spoiling more and more for myself.
Launch trailer was released a couple of days ago...
Game looks absolutely fantastic and the demo was pretty good once you get used to the controls. The voice acting and facial animations are really impressing me so far and I'm looking forward to seeing where they go with the story.
I ended up watching some streams of people with early copies and spoiled who quite a bit for myself, including a lot of who lives and dies. That kinda ruins a bit of the surprise because some of the stuff really caught me off guard. Still excited for the game, just regret my curiosity.
I really have to state my opinion on the waging war between die hard old school RE fans and the newer 4/5 re fans.
I have played only 4 and 5, and i loved them, LOVED! them. They are not bad games just because they are not like the original RE:s with all of the old console limitations. They are upgraded version of the game, the format you die hard fans are yerning for is no more, and i am sorry for you, you who have sticked with the game for so long and it turns it's back to you to face new fans, like me. Dont hate on me because i like a great game that you don't.
Many of you are stating the death of RE series, and saying that it is sad that the developers are making RE into something that the diehard fans dont want it to be. Really, they are just following their time, and you should understand them, they are trying to appeal to this day&age gamers instead of a marginal fandom of the original RE series, bringing in new fans that have fallen in love with the 'not CoD BB:BC' game play.
Many of you are saying that RE is more like shooter than a survival horror. Really? Maybe, if you compare it to old RE games. But comparing to straight forward FPS games the market is full of nowdays? RE brings in a whole new gaming experience for people who have gotten sick of it. The people who have said that RE is like gears of war, have you really played gow? The controls are totally different in a sense of being more fluid, RE5 felt really stiff with it's controls the first time i laid my hands on it, but after a while i got used to them and all the little tricks that made movements feel more fluid. That stiffness made me shit my pants really many times, and i started to develope strategies on how to move, where to move and when to shoot (since you cant shoot while moving, great factor to a survival horror).
And lastly, people are complaining about the enemies. In my opinion, as a fan of the RE lore, have read a lot even if i have not played the first games through, IT MAKES SENSE! that the virus creates smarter zombies, with all the mutating and stuff. Viruses mutate too, and it fits perfectly with the lore and IMO variating enemies are fun, it is not just running away from packs of zombies of blowing head off from the stray-ones.
These are my fast thoughts after reading the thread for few posts and noticing that most of them are bitching about how RE is not what it used to be.
And on the subject of RE6 cant wait, but i hope that they dont make us switch from story to story in the middle, i'd really like it if you can play each storyline to the end as a whole. that way it wouldn't suck even if you didn't like some of the factors that other than your favourite storyline has to offer.
Fans of the original format, dont hate on me but i represent the new generation of RE fandom. Adapt to change or switch, since it seems that this 3rd person shit is here to stay.
This new control scheme is so bizarre. The addition of turning around and running backwards just threw a wrench in the gears for me. It's gonna take me some time get used to it. Also, this HUD is pretty confusing upon first glance. Most of the time, I'm just running around like a chicken with its head cut off.
I hope I can adapt in time for release, so I can actually enjoy the game.
I played the demo. Resident Evil has never been known for good controls, but this is their worst try yet. They just feel awful and awkward. Will try a friend's copy if anyone gets it but there is no way I'll drop sixty bucks on this.
On September 28 2012 04:56 BurningSera wrote: Hearing mixed reviews atm. RE5 was a huge letdown now hope RE6 can convince me it is better. Hate the HUD so much.
The HUD takes some getting used to, as do the controls. You can actually tweak the feel of the controls quite a bit and turn the entire HUD off if you want to be rid of it and try for a more immersive experience. I plan on practicing a bit more on the demo just to get better with the controls.
The first thing you have to understand is that you can't really play this game like Gears of War or Call of Duty, which is why people who make that comparison piss me off a bit. Your actions still have to be very deliberate and you need to be smarter about your movements like in RE4 and 5. Just because your characters are more agile doesn't mean you should be running and rolling all day, taking the game at a slightly slower pace actually lends itself to a more satisfying experience that works well with the controls.
On September 28 2012 06:09 IamPink wrote: I really have to state my opinion on the waging war between die hard old school RE fans and the newer 4/5 re fans.
I have played only 4 and 5, and i loved them, LOVED! them. They are not bad games just because they are not like the original RE:s with all of the old console limitations. They are upgraded version of the game, the format you die hard fans are yerning for is no more, and i am sorry for you, you who have sticked with the game for so long and it turns it's back to you to face new fans, like me. Dont hate on me because i like a great game that you don't.
Many of you are stating the death of RE series, and saying that it is sad that the developers are making RE into something that the diehard fans dont want it to be. Really, they are just following their time, and you should understand them, they are trying to appeal to this day&age gamers instead of a marginal fandom of the original RE series, bringing in new fans that have fallen in love with the 'not CoD BB:BC' game play.
Many of you are saying that RE is more like shooter than a survival horror. Really? Maybe, if you compare it to old RE games. But comparing to straight forward FPS games the market is full of nowdays? RE brings in a whole new gaming experience for people who have gotten sick of it. The people who have said that RE is like gears of war, have you really played gow? The controls are totally different in a sense of being more fluid, RE5 felt really stiff with it's controls the first time i laid my hands on it, but after a while i got used to them and all the little tricks that made movements feel more fluid. That stiffness made me shit my pants really many times, and i started to develope strategies on how to move, where to move and when to shoot (since you cant shoot while moving, great factor to a survival horror).
And lastly, people are complaining about the enemies. In my opinion, as a fan of the RE lore, have read a lot even if i have not played the first games through, IT MAKES SENSE! that the virus creates smarter zombies, with all the mutating and stuff. Viruses mutate too, and it fits perfectly with the lore and IMO variating enemies are fun, it is not just running away from packs of zombies of blowing head off from the stray-ones.
These are my fast thoughts after reading the thread for few posts and noticing that most of them are bitching about how RE is not what it used to be.
And on the subject of RE6 cant wait, but i hope that they dont make us switch from story to story in the middle, i'd really like it if you can play each storyline to the end as a whole. that way it wouldn't suck even if you didn't like some of the factors that other than your favourite storyline has to offer.
Fans of the original format, dont hate on me but i represent the new generation of RE fandom. Adapt to change or switch, since it seems that this 3rd person shit is here to stay.
To touch on one of your latter points, the game will actually let you play through each campaign on it's own all the way through. RE6 is basically three games intertwined and rolled into one, it's one of the most content rich games of it's type from what I've seen.
On September 28 2012 04:56 BurningSera wrote: Hearing mixed reviews atm. RE5 was a huge letdown now hope RE6 can convince me it is better. Hate the HUD so much.
The HUD takes some getting used to, as do the controls. You can actually tweak the feel of the controls quite a bit and turn the entire HUD off if you want to be rid of it and try for a more immersive experience. I plan on practicing a bit more on the demo just to get better with the controls.
The first thing you have to understand is that you can't really play this game like Gears of War or Call of Duty, which is why people who make that comparison piss me off a bit. Your actions still have to be very deliberate and you need to be smarter about your movements like in RE4 and 5. Just because your characters are more agile doesn't mean you should be running and rolling all day, taking the game at a slightly slower pace actually lends itself to a more satisfying experience that works well with the controls.
The thing is i have no problem with cod or gow influence but they change the whole 'survival horror' element since RE5 (well, since the dude left capcom). My problem with the hud is the whole thing just doesnt suit a RE game, especially like that countdown of the distance to your destination, like, dude, they just take away everything that build up the tension and the potential moments of 'OMG i am so scared what if some **** jumps out at that corner?!' (which happened a tonne in old RE until 5).
Personally I have moved on since RE5, bad script on Jill is just unforgivable. This is coming from a huge RE fan who bought every damn RE game prior RE5. Heard revelations is good i may play it on my brother's 3ds when i am free.
On September 28 2012 04:56 BurningSera wrote: Hearing mixed reviews atm. RE5 was a huge letdown now hope RE6 can convince me it is better. Hate the HUD so much.
The HUD takes some getting used to, as do the controls. You can actually tweak the feel of the controls quite a bit and turn the entire HUD off if you want to be rid of it and try for a more immersive experience. I plan on practicing a bit more on the demo just to get better with the controls.
The first thing you have to understand is that you can't really play this game like Gears of War or Call of Duty, which is why people who make that comparison piss me off a bit. Your actions still have to be very deliberate and you need to be smarter about your movements like in RE4 and 5. Just because your characters are more agile doesn't mean you should be running and rolling all day, taking the game at a slightly slower pace actually lends itself to a more satisfying experience that works well with the controls.
The thing is i have no problem with cod or gow influence but they change the whole 'survival horror' element since RE5 (well, since the dude left capcom). My problem with the hud is the whole thing just doesnt suit a RE game, especially like that countdown of the distance to your destination, like, dude, they just take away everything that build up the tension and the potential moments of 'OMG i am so scared what if some **** jumps out at that corner?!' (which happened a tonne in old RE until 5).
Personally I have moved on since RE5, bad script on Jill is just unforgivable. This is coming from a huge RE fan who bought every damn RE game prior RE5. Heard revelations is good i may play it on my brother's 3ds when i am free.
You can turn all of that off though and play the game with absolutely no HUD like RE1-CV. Already responded to the, "It's not RE anymore" comments a couple of times in this thread though, so I'm not really going to touch on that.
On September 28 2012 04:56 BurningSera wrote: Hearing mixed reviews atm. RE5 was a huge letdown now hope RE6 can convince me it is better. Hate the HUD so much.
The HUD takes some getting used to, as do the controls. You can actually tweak the feel of the controls quite a bit and turn the entire HUD off if you want to be rid of it and try for a more immersive experience. I plan on practicing a bit more on the demo just to get better with the controls.
The first thing you have to understand is that you can't really play this game like Gears of War or Call of Duty, which is why people who make that comparison piss me off a bit. Your actions still have to be very deliberate and you need to be smarter about your movements like in RE4 and 5. Just because your characters are more agile doesn't mean you should be running and rolling all day, taking the game at a slightly slower pace actually lends itself to a more satisfying experience that works well with the controls.
The thing is i have no problem with cod or gow influence but they change the whole 'survival horror' element since RE5 (well, since the dude left capcom). My problem with the hud is the whole thing just doesnt suit a RE game, especially like that countdown of the distance to your destination, like, dude, they just take away everything that build up the tension and the potential moments of 'OMG i am so scared what if some **** jumps out at that corner?!' (which happened a tonne in old RE until 5).
Personally I have moved on since RE5, bad script on Jill is just unforgivable. This is coming from a huge RE fan who bought every damn RE game prior RE5. Heard revelations is good i may play it on my brother's 3ds when i am free.
You can turn all of that off though and play the game with absolutely no HUD like RE1-CV. Already responded to the, "It's not RE anymore" comments a couple of times in this thread though, so I'm not really going to touch on that.
Is good to know that and i actually hope the final product would convince me to buy it. Ada's video looks really good.
Just watched the RE: Damnation. I am going to give it 12 out of 10. I enjoy cheesy RE story like this so much (RE:Degeneration was very good too). The quality of the CGI is very impressive i have to add. And it made me wanna play RE6 -_-
2. I liked Leons gameplay. Felt closer to the original survival horror style.
3. Leon is still a badass.
4. Not sure what to think about Jake. I guess it is a different style of gameplay with more melee options.
5. Chris is what I expected with all the shooting. Obvious what campaign i'm not doing first.
6. In general I like the idea of having different stories (with different styles) where the players run into eachother at different points and contribute different parts to the story. Now to see if they pull it off well.
On September 29 2012 05:50 BurningSera wrote: Just watched the RE: Damnation. I am going to give it 12 out of 10. I enjoy cheesy RE story like this so much (RE:Degeneration was very good too). The quality of the CGI is very impressive i have to add. And it made me wanna play RE6 -_-
I wasn't the biggest fan of Degeneration but Damnation was absolutely phenomenal. The scene at the end where Leon is down to his knife. The expression on his face when he actually draws his knife is so badass.
It looks like all the people use the same weapons? It looks like everyone has a 909 pistol or whatever how does that work with the whole upgrading scheme, is each pair going to have their own exclusive upgrades or whatnot
On September 29 2012 11:22 FinestHour wrote: It looks like all the people use the same weapons? It looks like everyone has a 909 pistol or whatever how does that work with the whole upgrading scheme, is each pair going to have their own exclusive upgrades or whatnot
They don't all have the same weapons. Leon actually has a different pistol even in the demo, he uses the wing-shooter. You can upgrade specific aspects of your character such as their damage with weapons I think, instead of upgrading the weapons themselves.
rather harsh review -personally i have no problem with "too many button sequences" as i find it keeps me more interested and paying more attention then other games -the camera issues that he described seem kind of wonky and sound rather detrimental but who knows -he complains about too many doors to open in a RE game. really?
I feel like I am the only diehard long time fan who also likes the new one. hahaha. RE: Remake was by far my favorite game in the series, followed by RE 2 then Resident evil 4. I love all of them.
I dont see why it has to be a battle between the two.
Also above, that review is horrible. I feel like gives it such a low rating simply because its more of the same + a few changes. Having played it, there is really no reason to see it as much different than RE5 except longer, and a few control changes. Honestly if you like RE 4-5 you will like this one.
I thought this review was much more reasonable and on par. Which basically says the game trys to take new strides, and has some great moments, but ultimately isnt as good as its predecessors
I plan on getting this game. RE 5 was the best one in the series and I enjoyed it a ton playing co-op with a friend. Expecting to love RE 6, cause a lot of the negative opinions from 6 are from people that didn't like RE 5, which was a fantastic game. I also don't mind qte and love cutscenes, with the mgs series being one of my fav series. 40 min epic cutscenes? Yes please!
I was thinking of getting it, so I started watching on a twitch.tv stream. Here is my initial impression (watching Leon's): (Possible spoilers I guess)
-7 generic npc companions have already died. -There is a cemetery level where the virus reanimates skeletons (since that makes sense) -Even in the cut scenes, the other characters are idiots. There is one part where this guy goes out of his way to drive over an infected, and ends up losing control of his vehicle and plunging over the edge (where you miraculously survive a 40 foot drop). Another involves a character refusing to let go of his gun and he goes flying to his death, -Every time you die, this one chick screams "Leoooooooooooooooooooooooooooooooon" -Speaking of Leon, he takes up half the screen. -Leon also happens to be the horror campaign. The campaign so far has involved almost no horror elements, unless you count the teammate AI. -Voice acting is a bit better than previous REs, but there is a cut scene every 5 seconds or so.
So...I don't think I'll be getting this one.
Edit: oh, I should also add at one point you have a dual to the death with the virgin mary. I'm not even joking.
IamPink I believe you wrote a lengthy post on RE 1-CV fans and RE 4/5 fans. You made some assumptions and claims. I direct you to mastergriggys post right above mine.
I grew up playing Resident Evil. They were fucking scary. And they were hard. RE4 was fun and silly and easy. RE5 was silly and easy and kinda fun. The game mastergriggy described is exactly where all of us that played RE1 or 2 when they came out saw the direction of the series heading. Is it fine that they've stopped making classic Resident Evil games? Sure. It was a good series and I'm happy with how much fun I had while it lasted. But in all honesty- these are just games set in the RE canon. They're not Resident Evil games.
Imagine it this way- The next MGS game is a full on Call of Duty shooter. There are "stealth" elements mentioned on the box but when you get to it it's just getting in a box for a heavily sarcastic scripted set of events.
That's Resident Evil 4/5/6. It's not really scary and it doesn't have anything to do with zombies anymore. Just crazy, zany, marketable fun time.
Oh yeah one final thing: I'll never be able to purchase this on Xbox or PS3. Every time I look at the cover I see someone giving head to a giraffe. I could never play a game after laughing at that ridiculous cover art. I'll buy it next year when it goes on steam sale.
On October 03 2012 03:52 Canucklehead wrote: I plan on getting this game. RE 5 was the best one in the series and I enjoyed it a ton playing co-op with a friend. Expecting to love RE 6, cause a lot of the negative opinions from 6 are from people that didn't like RE 5, which was a fantastic game. I also don't mind qte and love cutscenes, with the mgs series being one of my fav series. 40 min epic cutscenes? Yes please!
Outbreak gameplay was a thousand times more fun than RE5. RE5 was pretty awful.
Oh are we doing hyperboles then? Resident Evil Survivor was better than RE5!! (Actually Outbreak was only so bad because playstation network was so bad)
finished the first chapter, greatly enjoying it. i wish that they had included a manual so i could know all the moves instead of having to experiment with rolling and sliding backwards shooting. the game looks enormous....
Holy shit Leon fanboys are annoying. Anyway haven't played a good Resident Evil game since CV. I have however played a decent third person shooter when I played RE5. RE6 looks janky as fuck though.
I only played the demo for RE6 but I definitely won't be playing any more of the game.
I consider RE4 one of the best games ever made but I never even played more than the demo for RE5. The biggest turn-off for me was the integrated co-op: I want to play RE by myself that the experience sucks ass with an AI bot (also in RE5 the action didn't seem as designed as well as in RE4).
The demo seemed pretty bad. Some parts were OK but it just played like a bad action game for the most part. If you're going to make 2/3 of the game a cover-based shooter, you need to have good cover mechanics and at least decent opponent AI: both of these were terrible in the demo. Getting in and out of cover sucked. the AI for the opponents was fucking awful. I could see the appeal of bringing in some cool RE-style enemies into a cover-based shooter, but this implementation is pretty terrible judging by the demo. The Chris and Jake campaigns would be totally cool if the shooting felt challenging or interesting at all. But the AI was pretty bad and I felt like like my character way too overpowered anyway (ESPECIALLY for a RE game).
Leon's level was OK but not nearly as intense as RE4 was.
RE4 re-defined survival-horror by making the action itself stressful and scary: the tension carries on in the form of the shooting mechanics: faster and smarter enemies, precise aiming controls, no movement while aiming. When Capcom started messing with that formula they made it worse and the game as a whole feels far less intense than RE4 did.
I'm totally fine with RE moving away from "traditional" survival horror, but the games need to offer SOMETHING appealing to me to keep me interested. Everything I've seen and played of RE6 makes it look like a sloppy RE-themed gears of war mod (with worse AI) instead of a real RE game.
It seems to me that most of the really positive reviews just go on and on about how much content there is and how ITS A ROLLER COASTER RIDE. A game with this much hype is bound to get really high reviews from crappy sites for the most part, but every game site I trust has trashed the game pretty hard (gamespot, giantbomb, eurogamer). It's a shame too because RE used to be such a great franchise (RE4 is IMO one of the greatest game of all time). This is capcom's most expensive game ever made with over 400 people working on different parts of the game at the same time. But clearly the lack of focus and direction has turned the game into a huge mess. I think the biggest disappointment I had with it (based on demo and impressions from reviews) is that the game didn't try to take any really innovative steps forward in any direction: they just said "OK how can we take the RE5 formula and make it more like everything else that's out there?"
The worst part is that this game will sell at least 3-5 million copies despite being so bad and Capcom will be that much more discouraged from trying out new cool ideas in games. I doubt the company will ever produce a game of the same quality as RE4 ever again :\.
On October 02 2012 09:28 acker wrote: Metacritic is putting GameSpot's rating at a good 15 points lower than any other review currently out.
They're an outlier. Possibly purposefully downrating for page hits.
But I haven't played, and I wouldn't know.
The good reviews are coming from sites that ALWAYS review high (they have like 60-80% 'rates higher than other reviewers'). The bad/mediocre reviews are coming from more legit sites. I thought the demo wasn't very good but had planned to buy the game... but now I'm probably passing. I too got the whole 'RE-themed bad Gears of War clone' from the demo but had hoped the real game was different... doesn't seem it is.
On October 02 2012 09:28 acker wrote: Metacritic is putting GameSpot's rating at a good 15 points lower than any other review currently out.
They're an outlier. Possibly purposefully downrating for page hits.
But I haven't played, and I wouldn't know.
The good reviews are coming from sites that ALWAYS review high (they have like 60-80% 'rates higher than other reviewers'). The bad/mediocre reviews are coming from more legit sites. I thought the demo wasn't very good but had planned to buy the game... but now I'm probably passing. I too got the whole 'RE-themed bad Gears of War clone' from the demo but had hoped the real game was different... doesn't seem it is.
The mediocre reviews come from sites that often hand out middling reviews, Eurogamer does it quite often. The low reviews are absolutely abysmal in their reasoning and the Gamespot reviewer cites issues like too many cutscenes where this very same reviewer gave MGS4 a 10/10(despite having some of the most unnecessarily lengthy cutscenes in gaming). Destructoid's reviews is another outlier and without these the scores range from 6-9.5 and I can see why. The game is sort of love it or hate it but there's plenty to enjoy and loads of content for the money.
On October 02 2012 09:28 acker wrote: Metacritic is putting GameSpot's rating at a good 15 points lower than any other review currently out.
They're an outlier. Possibly purposefully downrating for page hits.
But I haven't played, and I wouldn't know.
The good reviews are coming from sites that ALWAYS review high (they have like 60-80% 'rates higher than other reviewers'). The bad/mediocre reviews are coming from more legit sites. I thought the demo wasn't very good but had planned to buy the game... but now I'm probably passing. I too got the whole 'RE-themed bad Gears of War clone' from the demo but had hoped the real game was different... doesn't seem it is.
The mediocre reviews come from sites that often hand out middling reviews, Eurogamer does it quite often. The low reviews are absolutely abysmal in their reasoning and the Gamespot reviewer cites issues like too many cutscenes where this very same reviewer gave MGS4 a 10/10(despite having some of the most unnecessarily lengthy cutscenes in gaming). Destructoid's reviews is another outlier and without these the scores range from 6-9.5 and I can see why. The game is sort of love it or hate it but there's plenty to enjoy and loads of content for the money.
it's not just "too many cut-scenes". It's "the gameplay in between the cut-scenes sucks"
In fact the gamespot reviews cites the cut-scenes as the best part of the game.
The Good
Intriguing narrative structure Great voice acting and action-packed cutscenes draw you into the story. The Bad
Loads of bad, overlong quick-time events Excruciating overemphasis on mediocre set piece events Ruins the pace by constantly ripping control from you Poorly executed scripted events lead to unavoidable deaths.
Can anyone explain why they decided to fuck with the saves so much, It worked fine before, now its a broken piece of garbage crap that erases your save file if you start another campaign. I thought I was at the end of the act and so I went to start a new campaign on a different character and it erased my file to right at the beginning. Jesus wtf is wrong with multiple save files, like what they had with EVERY OTHER GAME... Plus they somehow made the controls worse than what they were, which they must have actively tried to do
ALSO my game came without a game manual for whatever reason...
On October 03 2012 09:58 Ideas wrote: The worst part is that this game will sell at least 3-5 million copies despite being so bad and Capcom will be that much more discouraged from trying out new cool ideas in games. I doubt the company will ever produce a game of the same quality as RE4 ever again :\.
On October 03 2012 09:58 Ideas wrote: [snip] RE4 re-defined survival-horror by making the action itself stressful and scary: the tension carries on in the form of the shooting mechanics: faster and smarter enemies, precise aiming controls, no movement while aiming. When Capcom started messing with that formula they made it worse and the game as a whole feels far less intense than RE4 did.
Tension is not horror. There was nothing scary about RE4. Ever. At any point. There was a midget, a lake monster, Spanish peasants and Don friggin Juan
Were there tense, fun moments? Yah. I liked them too. But survival horror was left behind not redefined.
On October 03 2012 09:58 Ideas wrote: [snip] RE4 re-defined survival-horror by making the action itself stressful and scary: the tension carries on in the form of the shooting mechanics: faster and smarter enemies, precise aiming controls, no movement while aiming. When Capcom started messing with that formula they made it worse and the game as a whole feels far less intense than RE4 did.
Tension is not horror. There was nothing scary about RE4. Ever. At any point. There was a midget, a lake monster, Spanish peasants and Don friggin Juan
Were there tense, fun moments? Yah. I liked them too. But survival horror was left behind not redefined.
So you didn't die at the first villager attack part when you first played it? RE4 is scary, and is definitely about 1000times scary than RE5. RE5 is almost like a goddamn contra game.
Fuck no I didn't. I've played through RE4 many times but the only point that was consistently hard were quick time events lol. I grew up in the RE era where you weren't allowed to kill everyone. If you shot every single zombie then you had no ammo and lost eventually. I remember getting to the end of RE2s Claire B file and not having enough ammo to kill the last boss. o_o
Only scaryish moments from RE4 I remember were Vertigo fight and those "immortal" guys with spikes in their bodies near the end, still not very scary. And Vertigo might have been more tense than scary tough, I ended up not killing him and just bailed with the elevator, was surprised there was no second encounter with him.
Resident Evil 5 is in fairly fresh memory for me but I can't remember any horror elements what so ever.
Well I split the cost of RE6 so I'm just hoping for decent sofa coop fun, can't go too wrong with 20€. If I had to solo it I would have gladly skipped it.
On October 03 2012 22:01 Probe1 wrote: Fuck no I didn't. I've played through RE4 many times but the only point that was consistently hard were quick time events lol.
The opening level of RE4 was pants wettingly amazing and you are probably the only person i heard didnt die to that lol
I am going to play RE4 again tonight.
My first RE was that RE1 with real actor/actors in cutscenes lol I never have bullet problem except in RE1/Remake, I just run over most zombies from RE2 on.
My best friend didn't die either. Look, at that time we'd played all the RE games (even outbreak, survivor, the crappy gameboy one, the really crappy RE:0 that a lot of monsters from RE4 originated in). When you master how to move in RE games you've mastered 90% of the game.
Why are you guys talking about RE4 like it's the only resident evil game? The best RE titles are 1-3, any real fan knows this.
Edit: And the way they've taken the series through 4-5 and now 6, they really pissed on their hardcore fans. I'd assume they run out of piss by now, but no, not at all.
On October 03 2012 22:34 Boundz(DarKo) wrote: Why are you guys talking about RE4 like it's the only resident evil game? The best RE titles are 1-3, any real fan knows this.
Ahye and thats the thing, there is nothing to talk about them because we all agree those are the best times of RE <3
On October 03 2012 22:34 Boundz(DarKo) wrote: Why are you guys talking about RE4 like it's the only resident evil game? The best RE titles are 1-3, any real fan knows this.
Ahye and thats the thing, there is nothing to talk about them because we all agree those are the best times of RE <3
My bad then! I thought everyone in here was crazy XD
Mmm the old days where you'd switch between RE and Silent Hill, playing with friends and getting SCARED.
On October 03 2012 22:34 Boundz(DarKo) wrote: Why are you guys talking about RE4 like it's the only resident evil game? The best RE titles are 1-3, any real fan knows this.
Ahye and thats the thing, there is nothing to talk about them because we all agree those are the best times of RE <3
My bad then! I thought everyone in here was crazy XD
Mmm the old days where you'd switch between RE and Silent Hill, playing with friends and getting SCARED.
Was a hard time for me to grind through SH and i still haven't finish my Fatal frame......
I think one of the biggest reasons that i love RE is because there is so much cringeworthy/cheesey dialogue from all the REs directed by shinja mikami.
How could you diss Code Veronica by leaving it out then mention 'real fans'. Holy shit CV was one of the greatest in terms of scary tension out of the classic games.
"Survival Horror" RE:1 (remake on GC included) RE:CV RE:2 RE:3
Although my favorites are based on the order that I played them. RE2, 1, then CV and 3 are tied up.
I don't really mind the HUD. I think it's all right. Could be better. I kind of hate the inventory system quite a bit but not enough for me to stop liking the game and playing. They really need to make this co-op shit optional though. That's what really detracts from the sense of fear and survival horror.
Still having lots of fun with the game though. I would say it's well worth the price tag if you're an RE fan. If not, maybe not then. I like it.
Also, playing on Professional and it's actually kind of difficult. Still haven't gotten' stuck on anything but it still makes it pretty fun and intense. There also seems to be a lot of content, especially for a first run through as it's taking me a couple hours or more to complete a chapter on this difficulty at the moment. This is of course speaking in completely legit terms like infinite ammo off (why is that even an option for a first play-through zzz).
So after beating Leon's campaign I can already see the gripes of this game which feels like its been made backwards. Can't pause during boss battles, the save system being absolute garbage. Fuck get near end of a boss battle then i figure there's a checkpoint activated, I can safely turn my PS3 off and return at that exact spot. Nope.
Regardless, haven't tried Co-op yet (which was the only thing making RE5 playable), however game is quite entertaining for me at least (well Leon's thus far).
On October 04 2012 00:27 Probe1 wrote: How could you diss Code Veronica by leaving it out then mention 'real fans'. Holy shit CV was one of the greatest in terms of scary tension out of the classic games.
"Survival Horror" RE:1 (remake on GC included) RE:CV RE:2 RE:3
Although my favorites are based on the order that I played them. RE2, 1, then CV and 3 are tied up.
Wow i always forget about CV, out of all RE, CV is the only RE that i only finished it once. To me it is the most underwhelming title because i feel like it was abit of a rush work released for DC (remember that console lol). I love RE1 (original and remake), RE0/2/3 equally. Especially the RE:Remake, i highly recommend it if anyone hasn't try it out.
REmake was my favorite old-school RE. I loved how they added the super zombie mechanic where if you didn't properly dispose of zombies they would become reborn as super zombies after some time. When that first happened to me I was so terrified.
Good God, Im a huge RE fan but I just played Act 2 with Jake, I think it is possible the worst RE act in the history of the games. Its plagued by camera issues. SO BAD. I started with Jake so I hope the other campaigns are better.
finished leons and ch1 of chris, has been good for me
also i have been trying to quick add herbs to the R2 button, i read online to do that you hit R2 and square, but my dude just eats a pill instead of adding more, what am i doing wrong ~_~
I just think that they're getting the atmosphere wrong with the RE games. Although RE:4 was more of a third person shooter, it still had that very creepy, horror, survival, "oh fuck I'm gonna die, mommy save me" atmosphere. RE:5 totally did away with that completely and became an action third person shooter. And this game, only Leon's part seems like that.
I don't like the camera and it doesn't look the game is as smooth as other TPS like Gears of War. It's too zoomed in on the character imo. I'll have to skip it because of that. It looks like a cheap action-thriller thats only fun one time through.
On October 04 2012 14:30 Deadlyhazard wrote: I don't like the camera and it doesn't look the game is as smooth as other TPS like Gears of War. It's too zoomed in on the character imo. I'll have to skip it because of that. It looks like a cheap action-thriller thats only fun one time through.
I'm having tons of fun playing with a friend. We plan on playing at least another time through all of the campaigns.
On October 05 2012 13:37 FinestHour wrote: anyone have any opinions of new mercenaries compared to 5 and 4
All I know is that I saw a video of someone playing it at TGS last month and they killed like infinite zombies without getting hurt by just mashing on the melee button and it looked DUMB
So I've found that split screen is somewhat of a different animal and honestly so bloody enjoyable. You can share items and only single sets of ammo and other items spawn in a given area. By the end of my friend and I's run through the Leon campaign on Veteran we both had a handful of bullets left and we were constantly finding ourselves with next to no ammo. It was tense and thoroughly enjoyable.
On October 05 2012 13:37 FinestHour wrote: anyone have any opinions of new mercenaries compared to 5 and 4
All I know is that I saw a video of someone playing it at TGS last month and they killed like infinite zombies without getting hurt by just mashing on the melee button and it looked DUMB
Uh, you have a limited stamina meter. I try to melee things all the time - I hate running out of ammo and I run out of stamina all the time. You basically have to do some shooting as well.
Finished Leon's campaign yesterday, couldn't keep count of the ridiculous deaths I had.
Fighting bunch of zombies, a burning ambulance comes from nowhere and drives over me okay?
Phase changes on boss-fight and game auto-saves. I as Leon have to run from it while my co-op partner has to cover me from distance or the boss instagibs me. Of course my partner used literally all of her ammo during the previous phase so in the split seconds we have I'm trying to run while trading her ammo and she has to reload+take the shot. I had 26 deaths in that chapter, she had a couple. That was intense and hard in a not intended way...
Also had corrupted game data once having to replay one sequence couple times and install the game again.
I'm pretty worried about going to Chris and Jake campaigns as I heard there's a lot of shooting in them and the cover system seems to suck nuts.
On October 10 2012 00:45 WilDMousE wrote: I heard the worst part of this game is that capcom is getting dumb again adding DLC's into the cd itself.
I didn't even get my pre-purchase DLC although that might not be Capcoms fault.
On October 10 2012 00:32 Vaelone wrote: Finished Leon's campaign yesterday, couldn't keep count of the ridiculous deaths I had.
Fighting bunch of zombies, a burning ambulance comes from nowhere and drives over me okay?
Phase changes on boss-fight and game auto-saves. I as Leon have to run from it while my co-op partner has to cover me from distance or the boss instagibs me. Of course my partner used literally all of her ammo during the previous phase so in the split seconds we have I'm trying to run while trading her ammo and she has to reload+take the shot. I had 26 deaths in that chapter, she had a couple. That was intense and hard in a not intended way...
Also had corrupted game data once having to replay one sequence couple times and install the game again.
I'm pretty worried about going to Chris and Jake campaigns as I heard there's a lot of shooting in them and the cover system seems to suck nuts.
On October 10 2012 00:45 WilDMousE wrote: I heard the worst part of this game is that capcom is getting dumb again adding DLC's into the cd itself.
I didn't even get my pre-purchase DLC although that might not be Capcoms fault.
Lol I died to the ambulance too... I just wanted to skip all those fucking zombies because I hate wasting ammo (horde it all for bosses and let loose) then BAM random ass fucking ambulance. Really hilarious and lots of fun.
While I certainty can't say this lived up to what i expected/hoping, it's still hella fun Co-Op at least.
Probably not worth the day-1 purchase, but I rarely purchase games nowadays sooooooooooo...... Also made me wanna relive the badassery that was Leon in RE4.
I regret having paid 60 dollars for this pile of dung. Worst RE game to date (from the main series).
I can't believe it has gone this far downhill from some of the most breakthrough games ever made. I guess this will teach me to buy a game blindly based on a great series reputation. It's like some below average 3rd person shooter.
I took my copy back for trade in to get sleeping dogs and borderlands 2. far superior and worthwhile.
I'm absolutely loving the game so far and with free DLC on the way it's only going to get better.
I really like the amount of character development Chris has gotten over the series and I felt like his campaign really served to make me better understand where he's at in the series. At first I thought his RE6 campaign was a just a retread of the, "Is it all worth fighting for" idea from RE5 but it's really not the same thing.
RE5 was all about him wondering if any progress was actually being made in the war on bio-terror, killing Wesker and saving Jill solidifies for him that it is. RE6 files reveal that after RE5 he specifically asked to go back to leading a team in the Special Operations Unit instead of being an Agent because he knew that eventually he'd die or retire and didn't know if there'd be anyone good enough to take his place and defeat the next big bad. So he made it his express purpose to find a worthy successor before he retires.
That's what makes Piers's death and the conversation Chris has with him in the elevator so sad. The conversation affirms that Chris thinks he has finally found the person he thinks should succeed him. That's also partly why every death was hitting him so hard because firstly and obviously this is his team and he cares about them but also because every death is basically a reminder of why he has to stick around. I feel like by the end of the game, Chris feels that Piers will take over so he really doesn't give a shit about his own life, which is why he's so indifferent during his confrontation with Jake. When Piers dies, Chris isn't continuing on in the BSAA just because Piers wanted him to or doing it in Piers's memory, he's doing it because the guy who was supposed to replace him is gone.
I just finished Leon's campaign and I found it very enjoyable. My biggest gripe so far is that + Show Spoiler +
the number of times you fight Simmons towards the end of the chapter is quite frankly ridiculous. Three long boss battles, one right after another, got quite tiring for me, not to mention how silly it was that he kept reappearing.
The gameplay was an improvement from RE5, and the co-op with Helena was certainly much better than it was in 5 as well. Like I said, though, Leon's chapter was a bit of a let down IMO.
I like it (finished Leon campaign), but I still prefer the 4-5. I'm not even sure why, there are a lot more strong experiences and environments in the 4 and 5, even if they are less spectacular and less medal of honoresque. I can remember everything from the 4 and 5 (well it's perhaps because I played them all to death xD), but the 6 didn't made me feel that special RE thing. I don't say it's a bad game tho, I just feel it misses the special something that the previous episodes (even the 5) had.
I only played through three chapters on Leon(professional) and I don't plan on playing anymore until a PC release, but so far I think the game is better than RE5. I like that you rarely get drops from killing monsters(even with item drop). This is a step in the right direction IMO. I feel that the lack of drops would have players conserve their ammo better and not try to fight every time. The option to run instead of fighting all the time is a huge plus for me. The specialize zombies introduce in the three chapters are better than those introduce in all of RE5 IMO.
Now I'll say I can't distinguish the difference between action adventure and survival horror nor do I know what this "RE feel" everybody been missing since 4. So my view on how the RE series been is different. They're not perfect, but not deserving of the amount of negativity bias.
I tend to build up ridiculous amounts of ammo due to obsessive melee fixation. Then all the ammo burns up during set pieces and boss battles.
Except that one Snake boss in Chris' campaign. Started that fight with five shotgun shells and two clips for the grenade launcher. That was frustrating, but surprisingly fun.
The PC version of Resident Evil 6 has just been released on Steam today. Cheers for Capcom (whether you like their recent games or not, at least they're supporting and giving the PC platform a chance).
On January 20 2012 14:44 Endymion wrote: I cheered so hard when I heard ashley speak, I'm so happy that this doesn't look as bad as re5
Me too... until it turns out Capcom sort of trolled everyone (I know it wasn't intentional but yeah, Sherry sure looks and sounds like Ashley). (I know this an old post but it's nice that I'm not the only one that would have liked Ashley return. High five!)
You don't take a character rom RE2, then make her look like Ashley from RE4, and also give her a VA that sounds like the original (though at least they didn't get the exact same VA).
So yeah, my biggest disappointed in RE6 - making it seem like Ashley Graham was in the game when it's actually Sherry Birkin .
(I mean, Sherry could be in the game but why did they make her look like Ashley >.<.)
Also why I wanted Ashley in the game? Well, it's always neat to see returning characters in any game (especially with said character in a new story, so that means the character can be explored more).
Edit - Besides that, I'm glad to see Resident Evil 6 doing well (being top 2 in Steam sales for a bit).
Most people on the steam forums (the steamcommunity, in game forums, not sure if the steampowered forums are different) also really like the game.
Edit 2 - Speaking of Ashley, besides maybe the castle part (the area where you Ashley had to turn the levers, and it's not defending Ashley while she turns the lever being hard but the fact you had to deal with dozens of enemies ambushing you in the part before that) and maybe the part with the breaking the wall with wrecking ball (except that part can be done easily by making Ashley wait at the entrance or something), Ashley helps more than hurts IMO:
1. Most enemies only try to carry her away rather than attack. In most cases, this actually helps more than hurts because they move so slowly while carrying her.
2. In areas where enemies will attack her instead of carrying her (like Regenerators or something), there is usually a spot Ashley can hide (or the enemies can be dealt with easily).
I can only see having Ashley as a problem in speedruns or something (in those cases, that means Ashley is more likely to get hit by attacks aimed at Leon).
I really loved having her around in Resident Evil 4 (especially against Iron Maidens and Regenerators). I wasn't as scared with her around >.>.
That's why I never why some dislike Ashley. The part where you control her is probably one of the easiest part of the game actually (especially if you played it before and know what to do - you only have to deal with or dodge 2 enemies and dodge the knights which simply involve waiting for them going into the room you're in then running past them).
But really though, protecting Ashley (making sure she doesn't get hurt or carried off) is only be a problem in two or so areas in the game (other than that, it's easy). Also, even in the castle part (the area with Ashley turning the levers), the hard part is the part before that (dealing with the dozens and dozens of enemies) and not the part where you defend Ashley while you turn the lever.
Again, you don't have to worry about defending her too much because the enemies carry her so slowly. You don't even have to attack the enemies before they reach her in the lever part (you can just wait until they start carrying her; the enemies, won't carry or attack her again until she gets back to the lever).
Finally in terms of usefulness, Ashley is probably one of the more useful "you need to escort this person" in video games. Gameplay wise, she points out anything noticeable (like the boulder, shooting the wagon, pointing out crazy truck drivers coming at you, also if you take long enough, she points out how to deal with the falling spike ceilings). Storywise, she manages to solve puzzles and escape knights on her own (Leon had to free her but she managed to return to him on her own) and she controlled the bulldozer well in the bulldozer part. Also, in areas Leon can't get to alone, Ashley helps there too.
The only questionable part (story wise) is when Ashley runs off from Leon and ends up getting into a conveniently placed trap that separates her from Leon from the first time (and that's more of an excuse for the game to separate Leon from Ashley for gameplay purposes) and the fact she can't climb ladders down on her own (which isn't a big deal at all).
tl;dr - Ashley is awesome and one of the more useful escort characters in games (again, she helps points out anything noticeable to the player, and she solves puzzles and drives bulldozers like a boss).
I still don't get why you would care about Ashley Graham, she is one of the most irritating and lame video game characters ever. And it's not like RE4 is old so there's no nostalgia...
I have to say I am very pleasantly surprised with Resi 6 so far. Only got to play 3 hours because I'm going to be running the whole game with my friend and he was only available for an afternoon.
One thing out of the way, it has almost entirely drained the atmosphere of the early games, which was on the way out in Resi 4 and almost completely gone in Resi 5. This is definitely more of an action game. It is very similar to HOuse of the Dead. Which is a good thing for me because I love house of the dead and to be honest I am not at all disappointed. There's a lot less horror but the controls have improved a lot and now the game is more about your skills than your ability to withstand terror. You immediately get access to the highest difficulty setting (I think?!) called 'no hope' which is great for someone like me who can't stand to play through a game on normal in order to be able to unlock hard. It's actually a really refreshing game. And the way some of the set pieces are worked is spectacular.
I preordered it for PC and haven't play it yet. Read about the PC version on Capcom's forums and felt nauseated/regret. Countless bugs and only 1/10 of soundtrack available on Steam. I was planning to speedrun this game, but I don't know now. I do own it on PS3, but I don't have a capture card. Wish I had known about Capcom failings on PC beforehand and save $40.
I completed Leon's and Chris' campaign. I liked Leon's and hated Chris'. I can't tell you how much I hate J'avos. I felt like I was playing COD most of the time while playing Chris' campaign. Even after everyone got plagued, there was too much gun fights.