On September 18 2014 17:42 Miragee wrote:
Yeah, me too. Anet wanted to do that with GW2. But in the end their balls became anti-balls and they fluffed in as much themepark as possible into the game.
Show nested quote +
On September 18 2014 16:16 Gorsameth wrote:
Im still waiting for someone to take the bold step of just ditching the level concept entirely.
Give people an introduction (skippable if done before) where you explain mechanics and introduce abilities and then boom your in the world and free to do whatever you want.
On September 18 2014 10:39 zbedlam wrote:
The problem is that questing was more or less an "innovation" to the genre started by EQ iirc, WoW ran with it and now every MMO has been using it since then. Well, every MMO barring sandbox ones because the selling point of sandbox games is not supposed to be the leveling phase so they don't stretch it out with inane tasks , yes I'm aware this game has sandbox elements but the leveling phase in this game does not leave me convinced that the sandbox elements are going to be any good.
Questing works in the previously mentioned games because they do a good job at it even though I'm not really a questing kind of guy, I couldn't even motivate myself to play past level 10 because the questing system in this game is so awful, no challenge, no atmosphere and no story worth caring about.
On September 18 2014 00:57 Capped wrote:
Questing is fine, if you're one of the 0.1% that actually reads all quest text then you'll probably be disappointed.
Tbh i can pick up more of a story going on in quests just through the objectives and area i'm in, i never read the text at the beginning and end but i can always tell whats going on and what i'm doing for who and why.
Example: Earlier i was doing a series of quests in an area where the dead were rising from their grave. I was first sent to quell the threat, then experiement on them with different undead-stopping holy stuff, i was then sent to kill a necromancer who was only a small part of the problem not the cause, so i had to travel and find a holy shrine that was being assaulted and assist the troops there in repairing it. Along the way i met a family that had taken the opportunity to try and resurrect their loved ones, one of their family asked me to stop them.
Thats me recalling a bunch of quests from hazy memory only formed through quick glances at quest text. Thats far far more then i could ever say for most games and "story" enough for me. In fact i think they did a great job.
As for the actual quests themselves, its just the run of the mill MMO stuff that wont ever be gotten rid of until some innovates the genre lol.
The quests are also not at ALL what this game is about, they are meant to be a semi-necessary side-attraction to get you to level 50, hell the first 30 levels are essentially a big tutorial.
Questing is fine, if you're one of the 0.1% that actually reads all quest text then you'll probably be disappointed.
Tbh i can pick up more of a story going on in quests just through the objectives and area i'm in, i never read the text at the beginning and end but i can always tell whats going on and what i'm doing for who and why.
Example: Earlier i was doing a series of quests in an area where the dead were rising from their grave. I was first sent to quell the threat, then experiement on them with different undead-stopping holy stuff, i was then sent to kill a necromancer who was only a small part of the problem not the cause, so i had to travel and find a holy shrine that was being assaulted and assist the troops there in repairing it. Along the way i met a family that had taken the opportunity to try and resurrect their loved ones, one of their family asked me to stop them.
Thats me recalling a bunch of quests from hazy memory only formed through quick glances at quest text. Thats far far more then i could ever say for most games and "story" enough for me. In fact i think they did a great job.
As for the actual quests themselves, its just the run of the mill MMO stuff that wont ever be gotten rid of until some innovates the genre lol.
The quests are also not at ALL what this game is about, they are meant to be a semi-necessary side-attraction to get you to level 50, hell the first 30 levels are essentially a big tutorial.
The problem is that questing was more or less an "innovation" to the genre started by EQ iirc, WoW ran with it and now every MMO has been using it since then. Well, every MMO barring sandbox ones because the selling point of sandbox games is not supposed to be the leveling phase so they don't stretch it out with inane tasks , yes I'm aware this game has sandbox elements but the leveling phase in this game does not leave me convinced that the sandbox elements are going to be any good.
Questing works in the previously mentioned games because they do a good job at it even though I'm not really a questing kind of guy, I couldn't even motivate myself to play past level 10 because the questing system in this game is so awful, no challenge, no atmosphere and no story worth caring about.
Im still waiting for someone to take the bold step of just ditching the level concept entirely.
Give people an introduction (skippable if done before) where you explain mechanics and introduce abilities and then boom your in the world and free to do whatever you want.
Yeah, me too. Anet wanted to do that with GW2. But in the end their balls became anti-balls and they fluffed in as much themepark as possible into the game.
Well you gotta save progress somehow, but I'd love an innovative system that works like that.