Is there a way to lower the mouse sensitivity in-game to below 0? Because it's still like 100x too fast.
That video was pretty sick btw.
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Airact
Finland366 Posts
Is there a way to lower the mouse sensitivity in-game to below 0? Because it's still like 100x too fast. That video was pretty sick btw. | ||
rwrzr
United States1980 Posts
Pretty satisfying using someone's own pimped out gun against them. | ||
greggy
United Kingdom1483 Posts
On July 10 2012 03:01 Airact wrote: Show nested quote + On July 10 2012 02:43 greggy wrote: I'd just like to point out that there are hardly any items which give a straight up bonus. Usually there is a trade off between damage, spread, recoil, run speed, reload time, etc. So a guy with more health WILL be moving slower and have less HRV time/ slower HRV recharge. What does annoy me is the ttk. It's ridiculously low (or maybe I've been spoilt by bf3). TTK? What's that? Otherwise that is good news although I wonder how much value stats have compared to each other. I assume unlike in TF2, you can't really dodge damage if you are faster so run speed doesn't matter a lot unless you can kill people before they kill you. I probably don't know enough to make judgements. I really need to play the game to test this as I mostly play fast characters or Snipers. Time to kill. Starting health is 200, going up to about 250-300 I guess if you spec for it (highest I've seen so far is 242), but the base damage of the guns I have is 40 for smg, 50 for ar, 80 for combat rifle, all of which shoot ridiculously fast (some more so than others, proportionally to damage of course). But basically because recoil isn't very noticeable once you get used to it, you have massively damaging lazerz shooting you. Every 1v1 ends in about 1-1.5 seconds because of ridiculous rpms. I also found out that armour in this game only reduces damage from headshots, which makes no sense to me personally. | ||
Airact
Finland366 Posts
After about 20-30 minutes of figuring out why my Razer Imperator Configuration doesn't work and after that figuring out the correct mouse sensitivity(as near to 32cm/360 degrees outside ADS as possible) I played a good 4-or-so matches to get some first impressions going. I played a bit with both the starter Assault Rifle as well as the starter SMG and I have to say the AR takes the cake. The SMG wasn't bad but outside close range it's just not good and considering the maps aren't really that CQC based, I didn't really find myself having an advantage in a fight ever. Also Headshots make it so I could just HS somebody in close range with an Assault Rifle and get the kill anyway so I didn't really see the SMG being necessary. I find the Headshot mechanic in general giving a bit too much randomness to the fights. I'm fighting a dude at mid-to-long range and suddenly Headshot and one of us dies. Aiming for the head is recommended as it does increase the probability of you hitting his face when fighting but it honestly feels like I am fighting the probability instead of the opposing player. Also outside close-range it's really hard to aim for the head because half the time I couldn't even recognize the head from the dude. Of course I could assume it's where it is but it blends a bit too well to the map to make split-second twitch-aim headshots outside close range. It might be my eyes tho, I did have max brightness on and minimum graphics options over the board. From a competitive standpoint I don't really like the massive customization the game has because I can't calculate the opponent's health during fights and I can't really make decisions about if I want to get out or take the fight. However, the game is not competitive so I don't mind the customization. I would like damage numbers and a bit better hitsounds tho. I obviously haven't seen even nearly everything the game has to offer but I like the game. The weapons feel good overall (at least ARs and SMGs) and the fights are surprisingly good, even though they are pretty fast most of the time. I was really surprised that player skill had a big role even when there were two players shooting each other at mid-range instead of the skill being only shown in decision making and map knowledge. Bluescreen grenade = Awesome. I guess I wanted to write a review... I liked the gameplay and didn't feel like I had a disadvantage against greater level players. I went 15/5/9 K/A/D in my first match(TDM) and there were some level 15-20 players on the server so that's all cool. I did meet an aimbotter a bit later tho so I wonder how common that crap is. Also, TDM servers are full all the time lol. Regarding the TTK - Yeah I kinda agree although you definitely can affect that a lot if you aren't fighting on open ground. I'm used to TF2 where 1v1s (on open ground mind you) would last from 2 to 10+ seconds so it's definitely a lot faster. | ||
luckylefty
United States272 Posts
edit: I just thought about what I said, and you were right. The TTK is low, but once you get some decent people in a server it's much harder. | ||
Resisty
United States375 Posts
Fixes:
Balance Changes:
HAR change was expected for a while now and will do 54-70 damage now, depending on range of target, making it a three shot kill only for target with 210 health or less. Ammo decrease doesn't seem major since the HAR reloads in like half a seconds anyways <_< LMG change is cool. BFR always had one extra clip of ammo anyways, so it's more of a fix. Swarm rocket nerf is cool. | ||
Airact
Finland366 Posts
Meanwhile, I tested the Pre-Made Bolt-Action Rifle and that thing is Overpowered as hell. Point-Blank Headshots ftw. Guess what I'm using as my main weapon from now on lol. Bodyshot, corner, switch to sidearm, kill or simply headshot for the kill. Need to save GP to buy parts for a custom-made Bolt-Action Rifle and a good sidearm because the starter pistol takes a bit too long to kill weakened targets even though it's a pretty solid weapon. Level 6 atm, trying to max movement speed with my equipment(when I have the GP that is) and focus on using Bolt-Action Rifles in regards of the weapons. | ||
HeavOnEarth
United States7087 Posts
![]() o nvm u can just join a lobby before it starts lol | ||
DannyJ
United States5110 Posts
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BreakfastBurrito
United States893 Posts
Suppose its my fault partly since I refuse to reinstall or troubleshoot | ||
sk1nex
Finland299 Posts
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HeavOnEarth
United States7087 Posts
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Skilledblob
Germany3392 Posts
On July 12 2012 14:30 HeavOnEarth wrote: so i got 8k gp, anyone kno whats good? ive just been using the stuff i got for free lol. bolt rifle + 3x zoom headshots all day weee you should get armor first. | ||
Epishade
United States2267 Posts
Blacklight series seems to be left in the dark compared to other shooters. I mean, it's got maphack lol. Never played a game before Blacklight that incorporated such mechanics. | ||
HeavOnEarth
United States7087 Posts
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PH
United States6173 Posts
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HeavOnEarth
United States7087 Posts
On July 12 2012 20:05 PH wrote: Wait...you can start with weapons other than the SMG? o.O u mean assault rifle? customization-> weapons | ||
Scio
Germany522 Posts
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Resisty
United States375 Posts
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Aterons_toss
Romania1275 Posts
I got ridiculous KDA in TDM considering that i haven't played a modern military shooter since CoD 6 and the fact that i don't play shooters/i suck at them in general , that would lead me to say the game is very random... but it might also be because the f2p model attracts a lot of players. That said, i won't be playing a lot simply because i don't like shooters, but its good to see a f2p game out that is no based on the tribes model of " Oh, its f2p, but 7 out of 9 classes can't actually be played correctly until you spend 140k experience or 15$ to unlock the equipment they are supposed to be played with""... also much easier than tribes, less skill based but i don't give a shit about that. | ||
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