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I play random times. Mostly helodeck only server. Such an ez map. No need for hrv. Only four rooms. Nobody goes upstairs unless it's KOTH. Mass killings with smg.
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On July 27 2012 13:04 Resisty wrote: What times are you guys online? I want to stop playing alone :<
I'm working my way up so I can buy the Riot Shield - 11,000 GP >.<
Random times, I stream the game often because I have no other games to stream right now, really only playing a lot until GW2 is released.
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I haven't really played the game for a week or so because I don't have time and I'm not really a fan of the spawn mechanics in objective maps. Guess SC2 and competitive TF2 take so much time -_-
Anything new since the HAR nerf? I would really like to see a competitive no-respawn gamemode.
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They are doing almost nothing to increase or add any competitiveness from what I see. A new tank-escort mode is coming soon, but there is no way that will be seriously played in my opinion. There are heavy versions of some weapons in the game files already which will shake balance quite a bit from what it seems like e.g. Heavy Bolt-Action, Heavy Machine Gun, etc. For what it's worth, this is a casual game, in the same vein as COD.
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On July 28 2012 09:24 Resisty wrote: They are doing almost nothing to increase or add any competitiveness from what I see. A new tank-escort mode is coming soon, but there is no way that will be seriously played in my opinion. There are heavy versions of some weapons in the game files already which will shake balance quite a bit from what it seems like e.g. Heavy Bolt-Action, Heavy Machine Gun, etc. For what it's worth, this is a casual game, in the same vein as COD.
Don't really know why you'd need a heavy bolt action. A regular bolt action can be modded to hit about 210 if I remember correctly.
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8/1 Patch Notes
Fixed: - Resolved admin privilege issues where items/GP/XP would not update until relogging.
- Quick Join will no longer timeout and send you back to the server browser.
- Recoil values will no longer persist for the next shot after having died while firing.
- Fixed Flamethrower igniter flame from disappearing after using HRV.
- Hardsuit Battle Mode UI now shows up when any agent with the Battle Mode tactical item enters the hardsuit.
- Fixed a couple rare crashes that occur at end of round.
- Weapon crosshair color will now always persist through switching weapons.
- "+ Crowbar" will now appear in the combat log for crowbar kills.
- The Send Mail button in Find Player, Clan, and Friend lists now function.
- Killstreaks will now be recorded correctly in cases where the player did not die to end their killstreak.
- Clan invitations will no longer be automatically accepted during map transitions.
Added: - Ability to form a party. When the party leader joins a game, all party members will be prompted to enter the game.
- Clan officer promotions. Clan officers have the ability to invite and kick players from the clan.
- The main menu now contains buttons for accessing the Social Menu, Mail, and Inventory menus.
- An opt-in only Help channel! Type "/join Help" to join.
- Notifications when either team gets close to winning.
- Featured Item now displays scrolling descriptive text and tooltips.
- Re-added the 'Close' button for bypassing the expired item dialog.
Changed: - Inventory cap increased to 800.
- Enhanced chat spam prevention.
- Shotgun hit detection has been improved.
- Datanodes now appear in the inventory list and can be trashed.
- KOTH points now have a 30 second inactive time before they can begin to be captured.
- Private matches no longer have a votekick option. Instead, the match creator has a kick button that does not require a vote.
- Private matches now have a ready button in the pregame lobby that requires all players to hit before the match will begin.
- The closest region will be selected by default upon running the game for the first time.
- Teams are now clan sorted in private matches.
- Hardsuit Battle Mode now lasts for 10 seconds instead of 5.
- Hardsuit Battle Mode cooldown now lasts for 40 seconds instead of 30.
- Hardsuit Battle Mode protects the pilot from flamethrowers while active.
- Hardsuit Battle Mode reduces damage by 50% while active.
- Hardsuit HRV Ping now activates twice as fast.
- Post-match inventory item updates now appear in the 'Spoils of War' section of the after action report.
- Clicking the inventory count widget now opens the inventory menu.
- In-game taunt selection now disallows the use of taunts not in the current loadout.
- The Filters menu in the server browser now more clearly shows when filters are turned on.
- Rebalanced the Burstfire SMG, including increased hip fire accuracy.
- Increased velocity of Throwing Knives.
- Lowered the minimum and raised the maximum for possible Stamina based on players health and speed.
- Anti-vehicle Rocket Launcher now does 7500 damage to hardsuits.
- Decreased total Railgun ammo to 5 and increased accuracy penalties for moving and jumping.
- Increased accuracy penalty for jumping while in ADS.
- Non-renewable items now appear in the expired item dialog. 'Trash' is the only selectable option for these items.
Highlighted the important stuff in my opinion.
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After blowing like 1k gp on different guns today, I've found heavy rifles to be my favorite guns. They can do a lot of damage and the recoil is pretty much in the sweet spot for me; it is low enough that there isn't too much side to side motion while high enough that you need to fight it a bit.
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On August 04 2012 07:05 Ettick wrote: After blowing like 1k gp on different guns today, I've found heavy rifles to be my favorite guns. They can do a lot of damage and the recoil is pretty much in the sweet spot for me; it is low enough that there isn't too much side to side motion while high enough that you need to fight it a bit.
The recoil on HARS is vertical only. They also kill in three hits.
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On August 04 2012 07:10 Infernal_dream wrote:Show nested quote +On August 04 2012 07:05 Ettick wrote: After blowing like 1k gp on different guns today, I've found heavy rifles to be my favorite guns. They can do a lot of damage and the recoil is pretty much in the sweet spot for me; it is low enough that there isn't too much side to side motion while high enough that you need to fight it a bit. The recoil on HARS is vertical only. They also kill in three hits. Is is really only vertical? That explains a lot lol
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On August 04 2012 07:12 Ettick wrote:Show nested quote +On August 04 2012 07:10 Infernal_dream wrote:On August 04 2012 07:05 Ettick wrote: After blowing like 1k gp on different guns today, I've found heavy rifles to be my favorite guns. They can do a lot of damage and the recoil is pretty much in the sweet spot for me; it is low enough that there isn't too much side to side motion while high enough that you need to fight it a bit. The recoil on HARS is vertical only. They also kill in three hits. Is is really only vertical? That explains a lot lol It's basically the entire reason people label it as overpowered :p
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This game blew me away, it has a very similar graphics engine (unreal/crytek are sooooo similar) to Crysis (Crysis 2 also) and stunning graphics for f2p microtransation FPS. I would recommend it to anyone, only flaw imo is how fast guns "trash" with gp pts, it is a neat idea and I like to think of it as the parts are over used and you have to refit but it's like everytime I log on its 5-6 things trashed (everytime).
8.5/10, better than MW3 online and Crysis 2 (but not BF3)
On August 01 2012 10:57 Resisty wrote:8/1 Patch Notes Show nested quote +Fixed: - Resolved admin privilege issues where items/GP/XP would not update until relogging.
- Quick Join will no longer timeout and send you back to the server browser.
- Recoil values will no longer persist for the next shot after having died while firing.
- Fixed Flamethrower igniter flame from disappearing after using HRV.
- Hardsuit Battle Mode UI now shows up when any agent with the Battle Mode tactical item enters the hardsuit.
- Fixed a couple rare crashes that occur at end of round.
- Weapon crosshair color will now always persist through switching weapons.
- "+ Crowbar" will now appear in the combat log for crowbar kills.
- The Send Mail button in Find Player, Clan, and Friend lists now function.
- Killstreaks will now be recorded correctly in cases where the player did not die to end their killstreak.
- Clan invitations will no longer be automatically accepted during map transitions.
Added: - Ability to form a party. When the party leader joins a game, all party members will be prompted to enter the game.
- Clan officer promotions. Clan officers have the ability to invite and kick players from the clan.
- The main menu now contains buttons for accessing the Social Menu, Mail, and Inventory menus.
- An opt-in only Help channel! Type "/join Help" to join.
- Notifications when either team gets close to winning.
- Featured Item now displays scrolling descriptive text and tooltips.
- Re-added the 'Close' button for bypassing the expired item dialog.
Changed: - Inventory cap increased to 800.
- Enhanced chat spam prevention.
- Shotgun hit detection has been improved.
- Datanodes now appear in the inventory list and can be trashed.
- KOTH points now have a 30 second inactive time before they can begin to be captured.
- Private matches no longer have a votekick option. Instead, the match creator has a kick button that does not require a vote.
- Private matches now have a ready button in the pregame lobby that requires all players to hit before the match will begin.
- The closest region will be selected by default upon running the game for the first time.
- Teams are now clan sorted in private matches.
- Hardsuit Battle Mode now lasts for 10 seconds instead of 5.
- Hardsuit Battle Mode cooldown now lasts for 40 seconds instead of 30.
- Hardsuit Battle Mode protects the pilot from flamethrowers while active.
- Hardsuit Battle Mode reduces damage by 50% while active.
- Hardsuit HRV Ping now activates twice as fast.
- Post-match inventory item updates now appear in the 'Spoils of War' section of the after action report.
- Clicking the inventory count widget now opens the inventory menu.
- In-game taunt selection now disallows the use of taunts not in the current loadout.
- The Filters menu in the server browser now more clearly shows when filters are turned on.
- Rebalanced the Burstfire SMG, including increased hip fire accuracy.
- Increased velocity of Throwing Knives.
- Lowered the minimum and raised the maximum for possible Stamina based on players health and speed.
- Anti-vehicle Rocket Launcher now does 7500 damage to hardsuits.
- Decreased total Railgun ammo to 5 and increased accuracy penalties for moving and jumping.
- Increased accuracy penalty for jumping while in ADS.
- Non-renewable items now appear in the expired item dialog. 'Trash' is the only selectable option for these items.
Highlighted the important stuff in my opinion.
I got burned alive twice today ^^ not fixed.
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Game is very fun for it is. If you like military style shooters, you should give it a go. Best f2p I have tried so far
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Recentish patch buffed the graphics that were already awesome to begin with - though wish they would tone down the whiteout on some maps
Also very very disappointed in the Burst fire rifle Had a guy at almost close range and kept the reticule centered on his upper chest for 4 bursts - every single bullet sprayed wide  For a skill based gun it only does 5 damage over the fully auto assault rifle and is less accurate. SMG is also extremely powerful
I'm sad cause I always preferred burst fire rifles and the one in this game is just useless
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Hm... Good to see this thread come back.
Haven't really played the game that much lately. The spawn system hasn't changed and that's probably the #1 thing I hate about the game (You can have somebody spawn right behind you/near you/right in front of you ala CoD spawns which is absolutely fucking bad if you ask me).
It's fun to play from time to time and pop people's heads off with a Sniper Rifle. The head hitbox is pretty damn huge and it's way too easy to just outright destroy an AR/SMG user mid- to close-range with a quickscope headshot (or just a Revolver headshot). It's actually not fair lol.
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I quit entirely after I got max level and the game got boring. Now they raise the level cap again =_=
If anyone on TL is playing, I'll join with you if I can.
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SMG's seem to be ridiculously overpowered compared to other primary weapons. A default setup SMG can plow through enemies in close-medium quarters with ease, and only at long range (which there are very few circumstances where you have to fight like that) will you need to be careful with it. I played with one a while, decided it was way too good with too few drawbacks, and went back to my 200 Bolt Action Rifle. At least with those you have to wait a while to shoot again, and it's not a guaranteed kill against someone who has teh armor for it.
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