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CSN-Jorge
Profile Joined July 2010
United States43 Posts
Last Edited: 2011-11-11 21:06:14
November 11 2011 21:05 GMT
#1
Does anyone else play this Free 2 Play Shooter? It plays out amazing compared to all the other Free 2 Play Shooters I've ever played. It's in Closed Beta Right now...

For those who don't know what I'm talking about

IGN: Emortal
http://blacklight.perfectworld.com/


Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
November 11 2011 21:29 GMT
#2
Moved to sports and games.
@RealHeyoka | ESL / DreamHack StarCraft Lead
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
Last Edited: 2011-11-11 21:52:28
November 11 2011 21:52 GMT
#3
Looks very promising. I'm not in the beta, but when it comes out, I think that this ought to be a competitor to many of the paid games in the FPS field.
FOR GREAT JUSTICE! Bans for the ban gods!
pzea469
Profile Blog Joined September 2008
United States1520 Posts
February 28 2012 23:27 GMT
#4
Got the chance to play this today. It's in Open Beta right now so go download it now:
http://blacklight.perfectworld.com/download

It plays great and I really love it. I don't like the way buying things works though. I'd rather have things cost more ingame credits but be permanent, rather than cheap but temporary. Whatever though, this game is sweet. The fact that there are so many things to customize for your weapon is awesome.

Only other complaint really is that there is currently no game mode without respawn(CS style). But from what I was told, that game mode is in the works and should be out soon.
Kill the Deathball
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
February 28 2012 23:32 GMT
#5
Since it's by Perfect World, I would expect this to be much more expensive to play than most "paid" titles. Their games tend to be extremely imbalanced towards paid players. Any insights on how much it will cost to keep yourself competitive?
We found Dove in a soapless place.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
February 29 2012 01:43 GMT
#6
it's actually really fun right now, but that's because there aren't many pay2win people yet.

it's going to be another pay2win FPS game (there are MANY out there) that aren't fun at all if you don't pay. i think its ~20k to perma unlock a primary gun, and i played like 5-6 games and have <400. there are like 5-7 upgrades you can get JUST for your gun, and they all cost >2k ea for perma unlocks. if you don't want to pay, expect to play for ages and ages if you want perma stuff...there are upgrades for primary, secondary, multiple primary & secondary guns, 3 different armor pieces you need, nades, etc etc etc
"God fights on the side with the best artillery." - Napoleon Bonaparte
pzea469
Profile Blog Joined September 2008
United States1520 Posts
February 29 2012 21:19 GMT
#7
Okay, I take back what I said about the way buying things works. It's actually not that bad. I thought you weren't able to buy things permanently but apparently all you gotta do is switch it from 1 day to permanent. This of course makes the item more expensive but I'm happy that we can do this. I don't mind having to put in time to earn equipment and weapons. This game is sweet so far.
Kill the Deathball
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
February 29 2012 21:29 GMT
#8
On February 29 2012 08:32 Cel.erity wrote:
Since it's by Perfect World, I would expect this to be much more expensive to play than most "paid" titles. Their games tend to be extremely imbalanced towards paid players. Any insights on how much it will cost to keep yourself competitive?

No kidding, I saw the link URL and immediately wrote it off.
GrimmJ
Profile Joined July 2011
Canada131 Posts
March 03 2012 14:42 GMT
#9
They already increased the GP rates a couple days ago, by 30%. It's extremely fun, but there are people who use real money to shit on everyone with their uber guns. But they have to make money somehow...
FlamingForce
Profile Joined September 2011
Netherlands701 Posts
March 04 2012 01:00 GMT
#10
On February 29 2012 10:43 Silidons wrote:
it's actually really fun right now, but that's because there aren't many pay2win people yet.

it's going to be another pay2win FPS game (there are MANY out there) that aren't fun at all if you don't pay. i think its ~20k to perma unlock a primary gun, and i played like 5-6 games and have <400. there are like 5-7 upgrades you can get JUST for your gun, and they all cost >2k ea for perma unlocks. if you don't want to pay, expect to play for ages and ages if you want perma stuff...there are upgrades for primary, secondary, multiple primary & secondary guns, 3 different armor pieces you need, nades, etc etc etc


If you're a half-competent FPS player you should have no trouble getting around with even the most basic of equipment, anything real money can buy, you can buy with the in-game cash, and the rates have been much improved.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
March 04 2012 01:16 GMT
#11
On March 04 2012 10:00 FlamingForce wrote:
Show nested quote +
On February 29 2012 10:43 Silidons wrote:
it's actually really fun right now, but that's because there aren't many pay2win people yet.

it's going to be another pay2win FPS game (there are MANY out there) that aren't fun at all if you don't pay. i think its ~20k to perma unlock a primary gun, and i played like 5-6 games and have <400. there are like 5-7 upgrades you can get JUST for your gun, and they all cost >2k ea for perma unlocks. if you don't want to pay, expect to play for ages and ages if you want perma stuff...there are upgrades for primary, secondary, multiple primary & secondary guns, 3 different armor pieces you need, nades, etc etc etc


If you're a half-competent FPS player you should have no trouble getting around with even the most basic of equipment, anything real money can buy, you can buy with the in-game cash, and the rates have been much improved.

i'm a pretty good FPS player and was doing decent. i went like 20-2 or some shit. but once you realize that when someone has full armor they take more shots to kill, and they have a better gun than you meaning you have less armor + their gun does more dmg = they need to land half of the shots that you do.
"God fights on the side with the best artillery." - Napoleon Bonaparte
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
April 14 2012 03:28 GMT
#12
I liked the first one Tango down on Xbox, downloaded this tonight but the registration page is being a dick, so I'm waiting for support to get back to me.

If the gun system works like it did on the xbox, the unlocks make such a difference, the xbox version turned into people just running around full speed upgrades with smgs, you couldn't stop them.

Hope the maps are better too, they were good on tango down, but every single game ended in a spawn trap scenario due to the games symmetrical designs, spawn area's and the visor.
戦いの中に答えはある
kiryah
Profile Joined May 2010
Korea (South)65 Posts
May 10 2012 15:36 GMT
#13
I've been playing this alot lately~ For those worried about the length of time needed to buy guns, don't be. While leveling up they will give you guns and mods for free for a limited amount of time, by the time you hit a point where leveling is slower you will have enough GP to buy 2 guns with mods and armor for yourself. I've only been playing for 2 days, lvl 11, and I have 8k GP, enough for a perma gun~ Just don't open your gift packs to quickly as they start the timer as soon as you open them.

So far the pay2win doesnt seem to bad. The lower level guys are limited to what they can buy due to there level so I can still shit on them. Havn't played too many high levels but they didn't seem to do any better or worse than the average.

The maps are really good too, except one reallly shitty one I think its called Containment, its like a mini lazer gun course with a tower in the middle and 4 rooms around lol. Also having 5 different modes is really refreshing~

Real quick tip. When you see an enemy hardsuit don't fret. Just buy a flamethrower in game for 300 credits and burn them in less then 1.5 seconds.
GoShox
Profile Blog Joined December 2007
United States1837 Posts
July 04 2012 08:40 GMT
#14
This game is freaking awesome. Played it with some friends tonight and had a blast, I'd recommend checking it out!
Skilledblob
Profile Joined April 2011
Germany3392 Posts
Last Edited: 2012-07-04 09:16:48
July 04 2012 09:16 GMT
#15
the game seems to be pretty good though the guns are very uninspired considering the futuristic setting they are using. I had hoped for more UT like guns.
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
Last Edited: 2012-07-04 11:06:33
July 04 2012 11:06 GMT
#16


seems to be a real good game, especially for f2p. downloading right now ...
sephius
Profile Joined January 2011
United Kingdom200 Posts
July 06 2012 15:56 GMT
#17
Really enjoying this game. It's great because you don't feel underpowered, even when fighting against the people who have bought packs for it. Would seriously reccomend.

Maybe when more TLers play it we should set up a clan of some sort?
Endymion
Profile Blog Joined November 2009
United States3701 Posts
July 06 2012 19:10 GMT
#18
it's a really good f2p game, i've sunk a few hours into it.. anyone wanting to play my id is endymionl33t
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
July 07 2012 09:27 GMT
#19
Great game, very good (not perfect, the guns are a bit overpriced) f2p model. I love how much customization there is, shame I don't really mass game games now so the renting is a bit meh for me :/ But as TB said, the game is much more balanced and fair than it should be
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Prime`Rib
Profile Joined September 2010
United States613 Posts
July 07 2012 21:01 GMT
#20
Good game and the gun feels just right. The only thing I have beefs against is their server is unstable as crap. I keep getting D/Ced every 2 games or something.
... funerals are insane, the chicks are so horny, its not even fair, its like fishing with dynamite ...
manloveman
Profile Joined April 2011
424 Posts
July 08 2012 00:55 GMT
#21
This is an awesome game. Having so much fun. Hardsuit yeah!
Resisty
Profile Joined December 2011
United States375 Posts
July 08 2012 01:34 GMT
#22
I used to play this a while ago but it got boring for me around level 25. Still, if enough people start playing, I might go back, though personally, I feel the balance of the guns and items is horrible.
Humans are greedy, therefore they are human.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
July 08 2012 12:27 GMT
#23
On July 07 2012 18:27 Qbek wrote:
Great game, very good (not perfect, the guns are a bit overpriced) f2p model. I love how much customization there is, shame I don't really mass game games now so the renting is a bit meh for me :/ But as TB said, the game is much more balanced and fair than it should be


there really is no reason to use your game money on gun parts. The premade ones you can buy for 200GP per day are very good so better keep your money for armor parts.
WTFZerg
Profile Joined February 2011
United States704 Posts
July 08 2012 13:12 GMT
#24
I played it on and off for the past week and I have to say it's pretty good for being f2p. The starting rifle works well enough that I don't feel like I'm getting shafted by not spending money on stuff.

Only two gripes are that it's incredibly easy and that the ttk is really, really low.
Might makes right.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
July 08 2012 13:41 GMT
#25
you should play Red Orchestra sometimes then you know really low ttk ^^
but yeah when you are used to games like Battlefield it can be tough in the beginning and takes some time to get used to.
3772
Profile Joined May 2010
Czech Republic434 Posts
July 08 2012 21:06 GMT
#26
Whether it's easy or not depends on your opponents, like in every PvP game?
BlueBird.
Profile Joined August 2008
United States3889 Posts
July 08 2012 21:14 GMT
#27
I really like the way you buy parts to make a gun, and all the different stats. The parts are pretty damn expensive to buy permanently though, I've just been renting and trying stuff out.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
July 08 2012 21:18 GMT
#28
Whenever I try to adjust the Video setting on this game, my computer crashes.

I'm playing on Steam, for reference.
FOR GREAT JUSTICE! Bans for the ban gods!
DannyJ
Profile Joined March 2010
United States5110 Posts
July 08 2012 23:47 GMT
#29
This game has the most ridiculously annoying UI...
Jukulmolder
Profile Joined April 2011
Spain254 Posts
July 09 2012 00:01 GMT
#30
been playing it for a few days on steam, and gotta say it's quite a good and fun game for a f2p.
"IT'S THE SCYTHE, ISN'T IT? PEOPLE ALWAYS NOTICE THE SCYTHE"
rwrzr
Profile Joined February 2010
United States1980 Posts
July 09 2012 01:19 GMT
#31
Word of warning for people who are getting started. I played the game before it went to steam and it is/was very fun, but the only problem I had was if you were to go completely free to play the "renting" gun/equipment parts can get semi-frustrating. This is especially common after taking breaks from the game.

(you could buy permanent, but when you level up fairly regularly and new gear gets unlocked you have to rebuy)

TL;DR picking up the game a playing it after not playing it for awhile becomes a f2p currency sink.

FADC
Resisty
Profile Joined December 2011
United States375 Posts
Last Edited: 2012-07-09 02:38:31
July 09 2012 02:35 GMT
#32
I'm not sure if they have actually balanced anything since I last played, but if you're going to go for new weapons, the Heavy Assault Rifle and Burst Fire Rifle were basically considered the "overpowered" guns.

The Heavy Assault Rifle could be made to 3-shot every single build possible and the only drawbacks are spread, recoil, and fire rate. Spread there is no remedy for besides limiting your spraying. Recoil on the HAR is strictly vertical so gently pull down on your mouse and it basically doesn't exist. The fire rate is slightly lower than the AR and definitely slower the the SMG so try to limit extreme close quarter combat.

The Burst Fire Rifle could never be made to to kill in a single burst but will also never take more than two bursts, so building for damage is useless. With a few high level parts, the spread (when scoped in) could be reduced to zero for two consecutive bursts. Also, it shoots the bursts ridiculously fast which is why people consider it overpowered.

The Combat Rifle is tricky since it can beat the AR at long range and the sniper in close range, but in practice, it's not worth it except for a challenge.

The sniper is 100% accurate when fully scoped (even when moving) and it used to be possible to make it act like an AWP from CS but I'm not sure if they patched it. I don't know exactly how much mine did but it was slightly more than 200 so it can one-shot people with no armor.

I never touched the SMGs and I don't care for the AR.

Also, add me as Resisty in-game and I'll come back and play with you guys :D
Humans are greedy, therefore they are human.
WTFZerg
Profile Joined February 2011
United States704 Posts
July 09 2012 08:45 GMT
#33
On July 09 2012 06:06 3772 wrote:
Whether it's easy or not depends on your opponents, like in every PvP game?


No, it's easy in the way that there's not much to the gameplay. Not a whole lot to master.

Still fun, at any rate.
Might makes right.
3772
Profile Joined May 2010
Czech Republic434 Posts
July 09 2012 13:50 GMT
#34
I think it changed a bit, because I'm able to one shot (some) people with burst rifle, if the third bullet hits the head (depends on gear?). Burst rifles seem to be a bit underused and not that strong, at close range you get owned by SMGs, and combat/sniper beat you at long range. I have taken to using knife/nade in close quarters instead of trying to shoot against ARs/SMGs.
Resisty
Profile Joined December 2011
United States375 Posts
July 09 2012 17:12 GMT
#35
On July 09 2012 22:50 3772 wrote:
I think it changed a bit, because I'm able to one shot (some) people with burst rifle, if the third bullet hits the head (depends on gear?). Burst rifles seem to be a bit underused and not that strong, at close range you get owned by SMGs, and combat/sniper beat you at long range. I have taken to using knife/nade in close quarters instead of trying to shoot against ARs/SMGs.


I forgot to mention I only took bodyshots into account, but yeah, the if the third shot is a headshot than it's one burst. I do disagree about it not being strong, unless it was nerfed recently in which case, my rating is invalid :p
Humans are greedy, therefore they are human.
Airact
Profile Joined April 2010
Finland366 Posts
Last Edited: 2012-07-09 17:33:31
July 09 2012 17:27 GMT
#36
Currently downloading the game. Some questions:


How good off are starting players compared to others? If the game is server-based, what disadvantages do starting players have compared to level 20-30 people?

How good are Snipers in the game compared to other weapons? As a competitive Team Fortress 2 player (Moving up to division 4 in ETF2L next season if somebody cares), I expect Snipers to be ridiculously hard to use but ridiculously powerful on any range. How valid is my thinking?

How good is Cloak? It seems to me that it's simply a must-have. That said I haven't played the game yet, only watched a couple videos.


I can see the game having some potential for competitive play if the balance is correct.
Resisty
Profile Joined December 2011
United States375 Posts
Last Edited: 2012-07-09 17:43:57
July 09 2012 17:36 GMT
#37
High level people have more health and their guns are more accurate or do more damage. They also have access to higher level depot items which are items that can be bought during a match. These items may include building turrets, calling airstrikes, and shooting huge rockets. That being said, it's still a FPS game, so skill is the main deciding factor. The mech suit is also free to everyone and is incredibly strong if no one tries to take it out.

I'm not very good at sniping but it would seem you can't really quick scope the way other games might let you. You only get the proper accuracy when fully scoped in. However, once scoped, the gun is perfectly accurate whether you move or jump i.e. a laser.

Cloak is actually pretty average in my opinion. There will be an outline flicker when you move and are close to enemies and this is magnified if you try to run. The cloak is a separate weapon slot, so you can't actually shoot while cloaked; you'll have to switch weapons and fire in the few seconds where you are still partially invisible. Additionally, cloaked people are actually visible (and even highlighted!) when people go into HRV which is basically legal in-game wallhacks.
Humans are greedy, therefore they are human.
greggy
Profile Joined October 2010
United Kingdom1483 Posts
July 09 2012 17:43 GMT
#38
I'd just like to point out that there are hardly any items which give a straight up bonus. Usually there is a trade off between damage, spread, recoil, run speed, reload time, etc. So a guy with more health WILL be moving slower and have less HRV time/ slower HRV recharge.


What does annoy me is the ttk. It's ridiculously low (or maybe I've been spoilt by bf3).
Airact
Profile Joined April 2010
Finland366 Posts
Last Edited: 2012-07-09 18:08:09
July 09 2012 18:01 GMT
#39
I guess I have something to prove wrong then...

It's really sad tho. I mean I'm all for destroying people who have better gear than I do but really, having competitive FPS experience(not high level but still), 25-50 more health counts... A damn lot. I'm not really fond of facing almost direct copies of myself that simply have more stats than I do.

I guess I can take that as a challenge.


Edit:
On July 10 2012 02:43 greggy wrote:
I'd just like to point out that there are hardly any items which give a straight up bonus. Usually there is a trade off between damage, spread, recoil, run speed, reload time, etc. So a guy with more health WILL be moving slower and have less HRV time/ slower HRV recharge.


What does annoy me is the ttk. It's ridiculously low (or maybe I've been spoilt by bf3).



TTK? What's that?


Otherwise that is good news although I wonder how much value stats have compared to each other. I assume unlike in TF2, you can't really dodge damage if you are faster so run speed doesn't matter a lot unless you can kill people before they kill you. I probably don't know enough to make judgements.

I really need to play the game to test this as I mostly play fast characters or Snipers.
Resisty
Profile Joined December 2011
United States375 Posts
Last Edited: 2012-07-09 18:15:18
July 09 2012 18:14 GMT
#40


Here a guy playing with pure starter gear, though he is considered one of the best players :p
Humans are greedy, therefore they are human.
Airact
Profile Joined April 2010
Finland366 Posts
Last Edited: 2012-07-09 19:56:44
July 09 2012 19:44 GMT
#41
The most favorite part of every new game: Fixing the settings.

Is there a way to lower the mouse sensitivity in-game to below 0? Because it's still like 100x too fast.


That video was pretty sick btw.
rwrzr
Profile Joined February 2010
United States1980 Posts
July 09 2012 20:05 GMT
#42
If people have better weapons than you PICK UP GUNS!

Pretty satisfying using someone's own pimped out gun against them.
FADC
greggy
Profile Joined October 2010
United Kingdom1483 Posts
July 09 2012 22:11 GMT
#43
On July 10 2012 03:01 Airact wrote:
Show nested quote +
On July 10 2012 02:43 greggy wrote:
I'd just like to point out that there are hardly any items which give a straight up bonus. Usually there is a trade off between damage, spread, recoil, run speed, reload time, etc. So a guy with more health WILL be moving slower and have less HRV time/ slower HRV recharge.


What does annoy me is the ttk. It's ridiculously low (or maybe I've been spoilt by bf3).



TTK? What's that?


Otherwise that is good news although I wonder how much value stats have compared to each other. I assume unlike in TF2, you can't really dodge damage if you are faster so run speed doesn't matter a lot unless you can kill people before they kill you. I probably don't know enough to make judgements.

I really need to play the game to test this as I mostly play fast characters or Snipers.


Time to kill. Starting health is 200, going up to about 250-300 I guess if you spec for it (highest I've seen so far is 242), but the base damage of the guns I have is 40 for smg, 50 for ar, 80 for combat rifle, all of which shoot ridiculously fast (some more so than others, proportionally to damage of course). But basically because recoil isn't very noticeable once you get used to it, you have massively damaging lazerz shooting you. Every 1v1 ends in about 1-1.5 seconds because of ridiculous rpms. I also found out that armour in this game only reduces damage from headshots, which makes no sense to me personally.
Airact
Profile Joined April 2010
Finland366 Posts
Last Edited: 2012-07-09 22:32:16
July 09 2012 22:24 GMT
#44
Blitzkrieging my post count ftw.

After about 20-30 minutes of figuring out why my Razer Imperator Configuration doesn't work and after that figuring out the correct mouse sensitivity(as near to 32cm/360 degrees outside ADS as possible) I played a good 4-or-so matches to get some first impressions going.

I played a bit with both the starter Assault Rifle as well as the starter SMG and I have to say the AR takes the cake. The SMG wasn't bad but outside close range it's just not good and considering the maps aren't really that CQC based, I didn't really find myself having an advantage in a fight ever. Also Headshots make it so I could just HS somebody in close range with an Assault Rifle and get the kill anyway so I didn't really see the SMG being necessary.

I find the Headshot mechanic in general giving a bit too much randomness to the fights. I'm fighting a dude at mid-to-long range and suddenly Headshot and one of us dies. Aiming for the head is recommended as it does increase the probability of you hitting his face when fighting but it honestly feels like I am fighting the probability instead of the opposing player. Also outside close-range it's really hard to aim for the head because half the time I couldn't even recognize the head from the dude. Of course I could assume it's where it is but it blends a bit too well to the map to make split-second twitch-aim headshots outside close range. It might be my eyes tho, I did have max brightness on and minimum graphics options over the board.

From a competitive standpoint I don't really like the massive customization the game has because I can't calculate the opponent's health during fights and I can't really make decisions about if I want to get out or take the fight. However, the game is not competitive so I don't mind the customization. I would like damage numbers and a bit better hitsounds tho.

I obviously haven't seen even nearly everything the game has to offer but I like the game. The weapons feel good overall (at least ARs and SMGs) and the fights are surprisingly good, even though they are pretty fast most of the time. I was really surprised that player skill had a big role even when there were two players shooting each other at mid-range instead of the skill being only shown in decision making and map knowledge.

Bluescreen grenade = Awesome.


I guess I wanted to write a review... I liked the gameplay and didn't feel like I had a disadvantage against greater level players. I went 15/5/9 K/A/D in my first match(TDM) and there were some level 15-20 players on the server so that's all cool. I did meet an aimbotter a bit later tho so I wonder how common that crap is. Also, TDM servers are full all the time lol.


Regarding the TTK - Yeah I kinda agree although you definitely can affect that a lot if you aren't fighting on open ground. I'm used to TF2 where 1v1s (on open ground mind you) would last from 2 to 10+ seconds so it's definitely a lot faster.
luckylefty
Profile Joined November 2010
United States272 Posts
Last Edited: 2012-07-09 22:41:50
July 09 2012 22:24 GMT
#45
If you are new the TTK is low because people just stand there and gunfight. I'm only level 15-16 but I have an auto inject healer already. If I'm in a gunfight, I hide a lot re-heal and then start back fighting again assuming he didn't kill me/ I didn't kill him. Also once you unlock the HAR, then you will really start putting out some damage. It's OP (according to everyone), and will be nerfed soon though I think.

edit: I just thought about what I said, and you were right. The TTK is low, but once you get some decent people in a server it's much harder.
Resisty
Profile Joined December 2011
United States375 Posts
July 10 2012 22:30 GMT
#46
7/9 Patches!

Fixes:
  • Implemented slash commands for ignore and unignore
  • /ignore - /i
  • /unignore - /u
  • Use /help for more chat commands
  • Enhanced global chat spam prevention
  • Global chat now limited to last 100 messages, fixing performance issues
  • Steam registration/billing links for FRA/DEU clients go to correct pages
  • Improved Kill Confirmed announcer dialog
  • Fixed Server browser performance hitching
  • Now has an option to toggle on/off screen door LOD fade
  • Video settings will be reverted after patching. Sorry for the inconvenience.

Balance Changes:
  • Kill Confirmed tags have a larger collision radius, making collection easier
  • Threat/Warlord/Revenge now reset when changing teams
  • Heavy Assault Rifle ammo decreased to 22, damage range decreased to [54/62/70], movement speed penalty increased
  • Burstfire Rifle magazine count decreased to 4
  • Light Machine Gun movement speed penalty decreased
  • RL2a Swarm now costs 1000cp
  • Taunts now break cloak



HAR change was expected for a while now and will do 54-70 damage now, depending on range of target, making it a three shot kill only for target with 210 health or less. Ammo decrease doesn't seem major since the HAR reloads in like half a seconds anyways <_<

LMG change is cool. BFR always had one extra clip of ammo anyways, so it's more of a fix. Swarm rocket nerf is cool.
Humans are greedy, therefore they are human.
Airact
Profile Joined April 2010
Finland366 Posts
July 10 2012 23:14 GMT
#47
I like the changes. I haven't had a problem with HAR users so I can't really comment on that.


Meanwhile, I tested the Pre-Made Bolt-Action Rifle and that thing is Overpowered as hell. Point-Blank Headshots ftw. Guess what I'm using as my main weapon from now on lol.

Bodyshot, corner, switch to sidearm, kill or simply headshot for the kill. Need to save GP to buy parts for a custom-made Bolt-Action Rifle and a good sidearm because the starter pistol takes a bit too long to kill weakened targets even though it's a pretty solid weapon.


Level 6 atm, trying to max movement speed with my equipment(when I have the GP that is) and focus on using Bolt-Action Rifles in regards of the weapons.
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
Last Edited: 2012-07-11 04:23:10
July 11 2012 03:31 GMT
#48
how make party so plays together yo
o nvm u can just join a lobby before it starts lol
"come korea next time... FXO house... 10 korean, 10 korean"
DannyJ
Profile Joined March 2010
United States5110 Posts
July 11 2012 04:26 GMT
#49
I've played 8 hours of this game and i just found out about pressing the V key -.-
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
July 11 2012 04:48 GMT
#50
Wish I could play this, any time i join a game it sends me back to the beginning screen.
Suppose its my fault partly since I refuse to reinstall or troubleshoot
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
sk1nex
Profile Joined May 2010
Finland299 Posts
July 11 2012 05:42 GMT
#51
This one seems cool! Gotta give it a shot when i get home. Still haven't got my CS:GO beta invite and i'd kill for a good new shooter right now, so i might just aswell give this one a shot.
"Im at Quakecon, Gonna win the Duel and TDM. Quake is easy" (c) 2GD | NTHNTHNTHNTHNTHNTH
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
July 12 2012 05:30 GMT
#52
so i got 8k gp, anyone kno whats good? ive just been using the stuff i got for free lol. bolt rifle + 3x zoom headshots all day weee
"come korea next time... FXO house... 10 korean, 10 korean"
Skilledblob
Profile Joined April 2011
Germany3392 Posts
July 12 2012 08:16 GMT
#53
On July 12 2012 14:30 HeavOnEarth wrote:
so i got 8k gp, anyone kno whats good? ive just been using the stuff i got for free lol. bolt rifle + 3x zoom headshots all day weee


you should get armor first.
Epishade
Profile Blog Joined November 2011
United States2267 Posts
July 12 2012 08:56 GMT
#54
Has anybody here played Blacklight: Tango Down? I played that on the xbox 360 and thought it was great. Glad I saw this TL post, will definitely be trying out this game. Nice that it's F2P also.

Blacklight series seems to be left in the dark compared to other shooters. I mean, it's got maphack lol. Never played a game before Blacklight that incorporated such mechanics.
Pinhead Larry in the streets, Dirty Dan in the sheets.
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
July 12 2012 10:48 GMT
#55
subatomic + runspeed build + maphacks = WIN
"come korea next time... FXO house... 10 korean, 10 korean"
PH
Profile Blog Joined June 2008
United States6173 Posts
July 12 2012 11:05 GMT
#56
Wait...you can start with weapons other than the SMG? o.O
Hello
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
July 12 2012 11:36 GMT
#57
On July 12 2012 20:05 PH wrote:
Wait...you can start with weapons other than the SMG? o.O

u mean assault rifle?
customization-> weapons
"come korea next time... FXO house... 10 korean, 10 korean"
Scio
Profile Joined July 2010
Germany522 Posts
July 12 2012 13:07 GMT
#58
can you guys play ranked matches or are they disabled for everyone? im just playing for 3 days now so i dont now if they ever worked :/
"Did you know that in the original batman movie they casted nestea as joker but when batman threw him into the acid he was fine so they had to recast it with Jack Nicholson......it's a true fact" -Artosis
Resisty
Profile Joined December 2011
United States375 Posts
July 12 2012 16:23 GMT
#59
I saw a guy with 250 health the other day so now I need to change my Combat Rifle again =_=
Humans are greedy, therefore they are human.
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
July 12 2012 16:29 GMT
#60
Played a little bit of this, around 10-15 games... most TDM and some of the Objective capture things.
I got ridiculous KDA in TDM considering that i haven't played a modern military shooter since CoD 6 and the fact that i don't play shooters/i suck at them in general , that would lead me to say the game is very random... but it might also be because the f2p model attracts a lot of players.
That said, i won't be playing a lot simply because i don't like shooters, but its good to see a f2p game out that is no based on the tribes model of " Oh, its f2p, but 7 out of 9 classes can't actually be played correctly until you spend 140k experience or 15$ to unlock the equipment they are supposed to be played with""... also much easier than tribes, less skill based but i don't give a shit about that.
A good strategy means leaving your opponent room to make mistakes
PH
Profile Blog Joined June 2008
United States6173 Posts
July 12 2012 23:49 GMT
#61
On July 12 2012 20:36 HeavOnEarth wrote:
Show nested quote +
On July 12 2012 20:05 PH wrote:
Wait...you can start with weapons other than the SMG? o.O

u mean assault rifle?
customization-> weapons

Yeah, I checked there...I had only one weapon available, and I'm pretty sure it was an SMG...I think...

Damnit, now I'm not sure.
Hello
sugatooth
Profile Joined September 2011
United States52 Posts
July 13 2012 04:48 GMT
#62
Not sure if this is the right place for this, but I only found on thread in the Blacklight forums about it and it wasn't very helpful. Since I got the game a few days ago (non-Steam--that has its own issues), I have been able to play it perfectly fine, except for the fact that I can't sprint at all. I've tried unplugging my keyboard and using my laptop, restarting both the game and the laptop, rebinding...nothing really works :/ any suggestions? I think I may just have to reinstall or something.
rage your dream
Infernal_dream
Profile Joined September 2011
United States2359 Posts
July 13 2012 04:52 GMT
#63
On July 13 2012 13:48 sugatooth wrote:
Not sure if this is the right place for this, but I only found on thread in the Blacklight forums about it and it wasn't very helpful. Since I got the game a few days ago (non-Steam--that has its own issues), I have been able to play it perfectly fine, except for the fact that I can't sprint at all. I've tried unplugging my keyboard and using my laptop, restarting both the game and the laptop, rebinding...nothing really works :/ any suggestions? I think I may just have to reinstall or something.


Go to options and controls and make sure sprint is not set to toggle. Most of their options come defaulted as toggle for some stupid reason.
sugatooth
Profile Joined September 2011
United States52 Posts
July 13 2012 14:04 GMT
#64
Ahh I actually realized I did the wrong thing for their solution in the forums, now it works thanks for the help, anyway!
rage your dream
Judicator
Profile Blog Joined August 2004
United States7270 Posts
July 13 2012 14:19 GMT
#65
On July 13 2012 13:52 Infernal_dream wrote:
Show nested quote +
On July 13 2012 13:48 sugatooth wrote:
Not sure if this is the right place for this, but I only found on thread in the Blacklight forums about it and it wasn't very helpful. Since I got the game a few days ago (non-Steam--that has its own issues), I have been able to play it perfectly fine, except for the fact that I can't sprint at all. I've tried unplugging my keyboard and using my laptop, restarting both the game and the laptop, rebinding...nothing really works :/ any suggestions? I think I may just have to reinstall or something.


Go to options and controls and make sure sprint is not set to toggle. Most of their options come defaulted as toggle for some stupid reason.


I don't know about others, but this game and its controls feel very much like a console FPS shooter. It's odd because I am having a hell of a time finding a comfortable sensitivity settings.
Get it by your hands...
Airact
Profile Joined April 2010
Finland366 Posts
July 13 2012 20:54 GMT
#66
On July 13 2012 23:19 Judicator wrote:
Show nested quote +
On July 13 2012 13:52 Infernal_dream wrote:
On July 13 2012 13:48 sugatooth wrote:
Not sure if this is the right place for this, but I only found on thread in the Blacklight forums about it and it wasn't very helpful. Since I got the game a few days ago (non-Steam--that has its own issues), I have been able to play it perfectly fine, except for the fact that I can't sprint at all. I've tried unplugging my keyboard and using my laptop, restarting both the game and the laptop, rebinding...nothing really works :/ any suggestions? I think I may just have to reinstall or something.


Go to options and controls and make sure sprint is not set to toggle. Most of their options come defaulted as toggle for some stupid reason.


I don't know about others, but this game and its controls feel very much like a console FPS shooter. It's odd because I am having a hell of a time finding a comfortable sensitivity settings.
I feel the same.

The worst thing about the sensitivity settings are that the intervals are WAY TOO BIG, like holy shit way too big.

Also putting the sensitivity to 0 made it still be too fast for my standard mouse DPI(5,6k) so I have to cycle between sensitivities whenever I cycle from the game to the menu or desktop, which is annoying to say the least.
Resisty
Profile Joined December 2011
United States375 Posts
July 13 2012 23:14 GMT
#67
The number of new players is hilarious when I bring my 200 damage sniper.
Humans are greedy, therefore they are human.
Airact
Profile Joined April 2010
Finland366 Posts
July 13 2012 23:54 GMT
#68
On July 14 2012 08:14 Resisty wrote:
The number of new players is hilarious when I bring my 200 damage sniper.

True dat.


Is it just me being bad or do Sniper Rifles have bullet spread right after scoping in? If yes, that just might make me ragequit the game. I'll hope it's just me being bad with it because I really like playing with Snipers in general.

I don't know I might miss my point-blank reaction headshots from Team Fortress 2 a bit too much.
Resisty
Profile Joined December 2011
United States375 Posts
July 14 2012 00:05 GMT
#69
On July 14 2012 08:54 Airact wrote:
Show nested quote +
On July 14 2012 08:14 Resisty wrote:
The number of new players is hilarious when I bring my 200 damage sniper.

True dat.


Is it just me being bad or do Sniper Rifles have bullet spread right after scoping in? If yes, that just might make me ragequit the game. I'll hope it's just me being bad with it because I really like playing with Snipers in general.

I don't know I might miss my point-blank reaction headshots from Team Fortress 2 a bit too much.

Yeah, if you look at the stats, you still have hip spread and you don't get the scoped spread until you're fully scoped in. You just have a wait a few more milliseconds I suppose.

Also, if hope they change the HAR recoil since it's still ridiculous that it has strictly vertical recoil.
Humans are greedy, therefore they are human.
Airact
Profile Joined April 2010
Finland366 Posts
July 14 2012 00:17 GMT
#70
Huh... Maybe I'm too used to TF2 where the only way to headshot is either a certain Spy weapon or a scoped-in Sniper shot.

0,13 seconds from the moment you activated the scope was the time after which you could headshot people. I think.


I don't know. Now I feel like Burst-Fire Rifles are just simply better than Snipers in the game due to you not being able to stay still and because the game is mostly close combat based. HRV helps a bit but you are so vulnerable if you rely on it too much.

I guess I either need to find a scope that is really fast to scope in with or test with the spread a bit more.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
July 14 2012 00:39 GMT
#71
On July 14 2012 09:17 Airact wrote:
Huh... Maybe I'm too used to TF2 where the only way to headshot is either a certain Spy weapon or a scoped-in Sniper shot.

0,13 seconds from the moment you activated the scope was the time after which you could headshot people. I think.


I don't know. Now I feel like Burst-Fire Rifles are just simply better than Snipers in the game due to you not being able to stay still and because the game is mostly close combat based. HRV helps a bit but you are so vulnerable if you rely on it too much.

I guess I either need to find a scope that is really fast to scope in with or test with the spread a bit more.


Get a "scope" that doesn't really zoom in much more than standard iron sights. I went with burstfire rifle over bolt action but I still use the standard AR more than that. Most of the scopes zoom in way too much for how tight quarters 90% of these maps are.
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
Last Edited: 2012-07-14 04:45:33
July 14 2012 04:45 GMT
#72
i have 2 set ups,
1) long ass fuk scope (bolt rifle) , i cant rly get 200+ dmg at the moment so i went for recoil and w.e else

2) move speed + subatomic
Good lord its so easy to sneak up on ppl cuz everyones always using their V key then OH SHIT IM BEING SHOT SPLAT LOL

i quit sadly cuz of my gaming addiction but i recommend this game to anyone its rly fun lol
"come korea next time... FXO house... 10 korean, 10 korean"
Resisty
Profile Joined December 2011
United States375 Posts
July 14 2012 05:16 GMT
#73
There is no reason to go for anything but damage, run speed, and range on the Bolt-Action Rifle. Recoil throws your sights up slightly, but that would only matter if you don't touch your mouse and the other person is standing still for 5 seconds.

Your movement speed and SMG build on the other hand seems fine
Humans are greedy, therefore they are human.
TunaBarrett
Profile Joined April 2011
Sweden1045 Posts
July 14 2012 08:10 GMT
#74
Just started playing this game yesterday and havin loads of fun so far!

Quick question, while i usually play alot of sniper in FPS(Well in battlefield mostly) i dont think i will in this game, what other guns do most people go for? Also what depot weps are worth getting, railgun sounds amazin :D
Airact
Profile Joined April 2010
Finland366 Posts
Last Edited: 2012-07-14 09:28:23
July 14 2012 09:25 GMT
#75
On July 14 2012 17:10 TunaBarrett wrote:
Just started playing this game yesterday and havin loads of fun so far!

Quick question, while i usually play alot of sniper in FPS(Well in battlefield mostly) i dont think i will in this game, what other guns do most people go for? Also what depot weps are worth getting, railgun sounds amazin :D

To me pretty much every depot item except health and ammo refills feet like crutches. Both the Minigun and the Railgun feet like they slow me down and they aren't that good in fights.

A rocket launcher or flamethrower when against a hardsuit and health/ammo refills for general purpose use and that's about it for me.


Need the GP for a custom built Bolt-Action Rifle so that I can start testing with scopes. I kinda like the long range power the pre-made has but I don't want to be useless in point-blank fights(especially 1v1) with one.
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
July 14 2012 13:09 GMT
#76
man point blank no scope body shot that shit , then walk up and melee Ez. Or flip out ur pistol and cap his ass
"come korea next time... FXO house... 10 korean, 10 korean"
Resisty
Profile Joined December 2011
United States375 Posts
July 14 2012 16:43 GMT
#77
I'm usually too lazy to use anything but health and ammo refills, but the Swarm Rocket was insane back then. If you were standing behind some boxes and I shot the front of it, the splash would kill you O_o

For fun, I prefer my Turret Buddy and Air Strike :D

Btw, perm the heal injector asap.
Humans are greedy, therefore they are human.
TunaBarrett
Profile Joined April 2011
Sweden1045 Posts
July 14 2012 21:52 GMT
#78
Ive tried playing around with the rockets abit, got 5 kills in one shot in a game earlier...but it also killed me, even though i wasnt even that close.

Actually more than half the time ive gotten it leads to me suiciding with it somehow
TunaBarrett
Profile Joined April 2011
Sweden1045 Posts
July 15 2012 11:41 GMT
#79
So ive played a bunch more, mostly with SMGs. Found out most people think "HAR" is OP, which i assume is heavy assault rifle...bought a premade one and....how the fuck are you supposed to kill stuff with this. Can shoot bursts of at most 2 shots then the recoil brings it up into the sky.
Gorsameth
Profile Joined April 2010
Netherlands21676 Posts
July 15 2012 11:47 GMT
#80
On July 15 2012 20:41 TunaBarrett wrote:
So ive played a bunch more, mostly with SMGs. Found out most people think "HAR" is OP, which i assume is heavy assault rifle...bought a premade one and....how the fuck are you supposed to kill stuff with this. Can shoot bursts of at most 2 shots then the recoil brings it up into the sky.


While i dont have it myself yet i would assume that since its only vertical recoil you can simply use your mouse to counteract the pull up making it insanely accurate. plus with 70 dmg it 3 shots pretty much everyone.
It ignores such insignificant forces as time, entropy, and death
Resisty
Profile Joined December 2011
United States375 Posts
July 15 2012 18:31 GMT
#81
I got bored and then realized that Burst Rifle with Incendiary ammo sounded cool.

Max damage build give 60x3=180. Incendiary causes 70% damage plus 40% burn for 110%=198 damage.

Then we apply Incendiary damage nodes for 1%. Here I am not sure if they only apply for burn or only on hit or both. Assuming it is both, I come out with 199.98 (hopefully the game doesn't truncate values). Additionally, I am unsure how the damage weapon tag may factor in, but regardless, using it is too funny.

Humans are greedy, therefore they are human.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
July 16 2012 05:19 GMT
#82
Is there no way to unlock more loadout slots without paying money?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
TunaBarrett
Profile Joined April 2011
Sweden1045 Posts
July 16 2012 08:07 GMT
#83
On July 16 2012 14:19 sob3k wrote:
Is there no way to unlock more loadout slots without paying money?


You unlock atleast one through leveling, dont know if you can unlock more since im only level 11
sob3k
Profile Blog Joined August 2009
United States7572 Posts
July 16 2012 10:35 GMT
#84
This is a fucking odd game. Giving everyone wallhacks on like a 5 second CD? I still dont think its a good idea.

They need to like double the cooldown at least, it removes like half of the positioning skill from the game...and positioning is really all FPS's have.

The weapon sprays are also pretty crazy random from hip, and ADS makes you basically completely immobile. One of these should be adjusted.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
July 16 2012 11:17 GMT
#85
On July 16 2012 19:35 sob3k wrote:
This is a fucking odd game. Giving everyone wallhacks on like a 5 second CD? I still dont think its a good idea.

They need to like double the cooldown at least, it removes like half of the positioning skill from the game...and positioning is really all FPS's have.

The weapon sprays are also pretty crazy random from hip, and ADS makes you basically completely immobile. One of these should be adjusted.

It just removes camping, it doesn't remove positioning at all. Holding a good position is always key in FPSes, if you and your team is doing it properly, it shouldn't matter at all that the enemies know you are there.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
July 16 2012 11:35 GMT
#86
On July 16 2012 20:17 Tobberoth wrote:
Show nested quote +
On July 16 2012 19:35 sob3k wrote:
This is a fucking odd game. Giving everyone wallhacks on like a 5 second CD? I still dont think its a good idea.

They need to like double the cooldown at least, it removes like half of the positioning skill from the game...and positioning is really all FPS's have.

The weapon sprays are also pretty crazy random from hip, and ADS makes you basically completely immobile. One of these should be adjusted.

It just removes camping, it doesn't remove positioning at all. Holding a good position is always key in FPSes, if you and your team is doing it properly, it shouldn't matter at all that the enemies know you are there.


It ALWAYS matters that the enemy knows where you are.....thats like Sun Tzu basics right there.

It just sucks that if I want to do some sort of flank or switch positions in a sniper dual or run away around a corner and set up an ambush, I have a about a 5 second time window to do it or chances are that everyone already knows. It also adds a randomness aspect because you never know what an enemy player's CD is, they could happen to scan the second you get out of view, or they could be totally blind. You just have to make a total assumption and go for it.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2012-07-16 11:54:51
July 16 2012 11:52 GMT
#87
On July 16 2012 20:35 sob3k wrote:
Show nested quote +
On July 16 2012 20:17 Tobberoth wrote:
On July 16 2012 19:35 sob3k wrote:
This is a fucking odd game. Giving everyone wallhacks on like a 5 second CD? I still dont think its a good idea.

They need to like double the cooldown at least, it removes like half of the positioning skill from the game...and positioning is really all FPS's have.

The weapon sprays are also pretty crazy random from hip, and ADS makes you basically completely immobile. One of these should be adjusted.

It just removes camping, it doesn't remove positioning at all. Holding a good position is always key in FPSes, if you and your team is doing it properly, it shouldn't matter at all that the enemies know you are there.


It ALWAYS matters that the enemy knows where you are.....thats like Sun Tzu basics right there.

It just sucks that if I want to do some sort of flank or switch positions in a sniper dual or run away around a corner and set up an ambush, I have a about a 5 second time window to do it or chances are that everyone already knows. It also adds a randomness aspect because you never know what an enemy player's CD is, they could happen to scan the second you get out of view, or they could be totally blind. You just have to make a total assumption and go for it.

Of course it matters that the enemy knows where you are. It however doesn't change the fact that positioning is very important. If Sun tzu is your example of choice, think about archers on a hill. The enemies see them clearly, doesn't mean it isn't VERY advantageous.

You can't see their timer because you're not supposed to know about it. You should always play as if they know where you are, you should be constantly moving and you should never expect to "ambush" someone. The game is obviously trying to take a different route than cod since it's so common in games like this where you're killed in 1-2 bursts for people to sit around and ambush people since that gives guaranteed kills. In BL, they are trying to make it more like Quake where constant movement is superior and I feel it's more or less perfect. You don't have vision long enough to abuse it, and while your visor is on, you're completely defenseless.
TunaBarrett
Profile Joined April 2011
Sweden1045 Posts
July 16 2012 12:03 GMT
#88
On July 16 2012 20:52 Tobberoth wrote:
Show nested quote +
On July 16 2012 20:35 sob3k wrote:
On July 16 2012 20:17 Tobberoth wrote:
On July 16 2012 19:35 sob3k wrote:
This is a fucking odd game. Giving everyone wallhacks on like a 5 second CD? I still dont think its a good idea.

They need to like double the cooldown at least, it removes like half of the positioning skill from the game...and positioning is really all FPS's have.

The weapon sprays are also pretty crazy random from hip, and ADS makes you basically completely immobile. One of these should be adjusted.

It just removes camping, it doesn't remove positioning at all. Holding a good position is always key in FPSes, if you and your team is doing it properly, it shouldn't matter at all that the enemies know you are there.


It ALWAYS matters that the enemy knows where you are.....thats like Sun Tzu basics right there.

It just sucks that if I want to do some sort of flank or switch positions in a sniper dual or run away around a corner and set up an ambush, I have a about a 5 second time window to do it or chances are that everyone already knows. It also adds a randomness aspect because you never know what an enemy player's CD is, they could happen to scan the second you get out of view, or they could be totally blind. You just have to make a total assumption and go for it.

Of course it matters that the enemy knows where you are. It however doesn't change the fact that positioning is very important. If Sun tzu is your example of choice, think about archers on a hill. The enemies see them clearly, doesn't mean it isn't VERY advantageous.

You can't see their timer because you're not supposed to know about it. You should always play as if they know where you are, you should be constantly moving and you should never expect to "ambush" someone. The game is obviously trying to take a different route than cod since it's so common in games like this where you're killed in 1-2 bursts for people to sit around and ambush people since that gives guaranteed kills. In BL, they are trying to make it more like Quake where constant movement is superior and I feel it's more or less perfect. You don't have vision long enough to abuse it, and while your visor is on, you're completely defenseless.


^. I really like the 'maphack', really helps pump action into the game
Truez
Profile Joined July 2009
Australia147 Posts
July 16 2012 13:56 GMT
#89
Wow, was put off by the maphacks at first but after giving it a shot I'm loving this game!
Resisty
Profile Joined December 2011
United States375 Posts
July 16 2012 17:27 GMT
#90
I find it interesting that even with these legitimate maphacks, some people still refuse to actually position themselves. There are too many times where I am camping the corner with 90% of my body covered, the other guy goes into HRV, sees me, and still willingly walks into the middle of the area to attack.
Humans are greedy, therefore they are human.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
July 16 2012 21:15 GMT
#91
Flanking is still very possible despite HRV. I usually play the person trying to jostle for position and come up from behind or the side. Just because everyone has HRV doesn't mean you can't flank, if anything it just means you have to be more intelligent with your flanking and not just hur dur got you from behind kind of shit. There are still routes less traveled by people on servers and I still consistently get behind and around the action lines. If I don't, I have at least pulled 1 or 2 people to where I am or was and it's not like they so much positional advantage that I can't handle the rotation anyways. Not a big deal.

The gameplay has good pacing to it, I just wish the controls and the customization UI didn't feel and function like a console port clusterfuck.
Get it by your hands...
sob3k
Profile Blog Joined August 2009
United States7572 Posts
July 16 2012 21:23 GMT
#92
I know you can still obviously still outposition people, I've gotten the hang of the maps and won my last 3 games and felt pretty good....I just cant shake the feeling that the game would be better with at least an increase on the CD.

Its an interesting mechanic and keeps the action going, but you have it so frequently that you just end up mashing it constantly. Its should be more of a tactical decision.

In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
July 16 2012 21:33 GMT
#93
On July 17 2012 06:23 sob3k wrote:
I know you can still obviously still outposition people, I've gotten the hang of the maps and won my last 3 games and felt pretty good....I just cant shake the feeling that the game would be better with at least an increase on the CD.

Its an interesting mechanic and keeps the action going, but you have it so frequently that you just end up mashing it constantly. Its should be more of a tactical decision.



If you're mashing it constantly, you're probably getting shot in the face constantly while having it up. It's not hard to see the other persons character put their hand to their head. If you actually let it run out of energy it takes about 12 seconds to recharge which is reasonably long. I pop it once I spawn to see most positions get a few kills then pop it to see where they respawned at. Got called out yesterday on having wallhacks multiple times because of this. Feelsgoodman.jpg.
Airact
Profile Joined April 2010
Finland366 Posts
July 16 2012 21:36 GMT
#94
On July 17 2012 06:23 sob3k wrote:
I know you can still obviously still outposition people, I've gotten the hang of the maps and won my last 3 games and felt pretty good....I just cant shake the feeling that the game would be better with at least an increase on the CD.

Its an interesting mechanic and keeps the action going, but you have it so frequently that you just end up mashing it constantly. Its should be more of a tactical decision.


I actually agree a bit. It definitely is a bit random, especially when you play with weapons not intended for point-blank fights.

I activate HRV and I see a dude taking a corner right in my face. What can I do at that point? Not that much. I play with Sniper Rifles mostly so I guess that's a risk because I'm not a good Sniper: I can't go all reaction headshot on people if I don't know he's coming. Of course the point stands that I should position myself better... except that people can spawn behind me. Maybe I'm just not used to that.

This is all just competitive ranting tho. If the game wants to go competitive, I think it needs to go with the way Counter-Strike and Call of Duty 4 did it. No respawns and an objective to prevent stalling.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2012-07-16 21:52:46
July 16 2012 21:52 GMT
#95
On July 17 2012 06:33 Infernal_dream wrote:
Show nested quote +
On July 17 2012 06:23 sob3k wrote:
I know you can still obviously still outposition people, I've gotten the hang of the maps and won my last 3 games and felt pretty good....I just cant shake the feeling that the game would be better with at least an increase on the CD.

Its an interesting mechanic and keeps the action going, but you have it so frequently that you just end up mashing it constantly. Its should be more of a tactical decision.



If you're mashing it constantly, you're probably getting shot in the face constantly while having it up. It's not hard to see the other persons character put their hand to their head. If you actually let it run out of energy it takes about 12 seconds to recharge which is reasonably long. I pop it once I spawn to see most positions get a few kills then pop it to see where they respawned at. Got called out yesterday on having wallhacks multiple times because of this. Feelsgoodman.jpg.


I almost never die in HRV, like never. If you are using it for more than a second you are doing it wrong. You can easily get all the information you need in the minimum amount possible, and this allows the like 4 second CD. Its always better to tap every single time you don't think someone is right up your ass. You are guaranteed to learn the location of 80% of the enemies on the map, vs like a less than 1:80 chance of someone jumping you in the next 1.5 seconds. Worth it 100% of the time.

In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
July 16 2012 22:42 GMT
#96
On July 17 2012 06:52 sob3k wrote:
Show nested quote +
On July 17 2012 06:33 Infernal_dream wrote:
On July 17 2012 06:23 sob3k wrote:
I know you can still obviously still outposition people, I've gotten the hang of the maps and won my last 3 games and felt pretty good....I just cant shake the feeling that the game would be better with at least an increase on the CD.

Its an interesting mechanic and keeps the action going, but you have it so frequently that you just end up mashing it constantly. Its should be more of a tactical decision.



If you're mashing it constantly, you're probably getting shot in the face constantly while having it up. It's not hard to see the other persons character put their hand to their head. If you actually let it run out of energy it takes about 12 seconds to recharge which is reasonably long. I pop it once I spawn to see most positions get a few kills then pop it to see where they respawned at. Got called out yesterday on having wallhacks multiple times because of this. Feelsgoodman.jpg.


I almost never die in HRV, like never. If you are using it for more than a second you are doing it wrong. You can easily get all the information you need in the minimum amount possible, and this allows the like 4 second CD. Its always better to tap every single time you don't think someone is right up your ass. You are guaranteed to learn the location of 80% of the enemies on the map, vs like a less than 1:80 chance of someone jumping you in the next 1.5 seconds. Worth it 100% of the time.



Oh I agree 100%. Doesn't mean that 80% of the population that plays that game is intelligent enough to do this though. Or remember where people are/what direction they were heading in when they take off HRV so when they kill one person they immediately pop it allowing me to slaughter them.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
July 17 2012 10:11 GMT
#97
Hardsuits OP

How do you use the revival injector? I equipped it but cant find it when playing.

what is up with nodes? They are like runes from LOL right? What does it mean when they are degraded? What is fusion? Are they permanent or not?

What is up with ADS toggle?....half the time it doesnt work and it pisses me off majorly
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
ParanoiaDHerO
Profile Joined July 2009
United States183 Posts
July 17 2012 10:51 GMT
#98
Is it possible to buy anything permanent with GP? I dislike the high cost of a lot of these.
TunaBarrett
Profile Joined April 2011
Sweden1045 Posts
July 17 2012 11:52 GMT
#99
On July 17 2012 19:11 sob3k wrote:
Hardsuits OP

How do you use the revival injector? I equipped it but cant find it when playing.

what is up with nodes? They are like runes from LOL right? What does it mean when they are degraded? What is fusion? Are they permanent or not?

What is up with ADS toggle?....half the time it doesnt work and it pisses me off majorly


Press 'C' and when you see a dead friend press left mouse button to give it to them. Its not always the best idea to do if theres 100 enemies around though.

Also yeah you can buy stuff for GP, im halfway done with my SMG now...want level 30 for fire ammo though
Resisty
Profile Joined December 2011
United States375 Posts
July 17 2012 15:53 GMT
#100
You can't perm Incendiary Ammo. Even if you could, everyone would call you something bad

I've already permed the BAR, CR, LMG, BfR, Proxy Mine, HE Grenade and some scopes, though realistically, you should aim for some armor after you get your main weapon :D
Humans are greedy, therefore they are human.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
July 17 2012 16:34 GMT
#101
Man, I've been going less than 1:1 ratio every game... this game I finally got a few kills early and a really early hardsuit, and DAMN. Got like 10 kills with it and placed first, ended second on my team with a really good ratio. Those suites are baller as hell.

What are good items to go for? I really don't want to rent anything, feels like a huge waste of time, but items are extremely expensive so I don't want to buy anything suboptimal Was thinking of going for the 0,64x zoom scope first, but what then...
Resisty
Profile Joined December 2011
United States375 Posts
July 17 2012 16:48 GMT
#102
Why would you not want to rent stuff? They're only like 200 gp each day and you make that much in one or two games. Getting a weapon permed is 5500 so you would need to play for almost a month before perm is more cost efficient.

If you're talking about tactical gear, the Heal Injector is probably the strongest option, unless you want the Cloak or Shield, but you'll need to build properly for those, whereas the Heal Injector works for everyone.

For depot items, there isn't anything really worth using except Swarm Rockets. Even after the price nerf, it costs 1200 and you get 200 for each kill, so 6 kills to break even and it's almost impossible to fail that badly with Swarm.

I recommend getting EMP grenades though. They cause a blue-screen-of-death effect, but they're basically flash bang for 3.5 seconds. The other grenades are underwhelming, in my opinion, and won't work out for you at this level.

If you don't snipe, I firmly believe the the OPRL REFLEX-2 HOLO scope is the best for close quarters, followed by the EON-F1 which is almost the same thing. If you really want that extra zoom, then SILVERWOOD CONS-ELO which I recommend if you snipe.

Humans are greedy, therefore they are human.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
July 17 2012 21:24 GMT
#103
On July 18 2012 01:48 Resisty wrote:
Why would you not want to rent stuff? They're only like 200 gp each day and you make that much in one or two games. Getting a weapon permed is 5500 so you would need to play for almost a month before perm is more cost efficient.

If you're talking about tactical gear, the Heal Injector is probably the strongest option, unless you want the Cloak or Shield, but you'll need to build properly for those, whereas the Heal Injector works for everyone.

For depot items, there isn't anything really worth using except Swarm Rockets. Even after the price nerf, it costs 1200 and you get 200 for each kill, so 6 kills to break even and it's almost impossible to fail that badly with Swarm.

I recommend getting EMP grenades though. They cause a blue-screen-of-death effect, but they're basically flash bang for 3.5 seconds. The other grenades are underwhelming, in my opinion, and won't work out for you at this level.

If you don't snipe, I firmly believe the the OPRL REFLEX-2 HOLO scope is the best for close quarters, followed by the EON-F1 which is almost the same thing. If you really want that extra zoom, then SILVERWOOD CONS-ELO which I recommend if you snipe.



The shock grenade is extremely useful as well (the one that slows your character to almost a halt and doesn't allow you to move your sight or anything. I use that along with toxic grenade for area control and forcing them to go another route where i'll light them up.
PH
Profile Blog Joined June 2008
United States6173 Posts
July 17 2012 21:45 GMT
#104
On July 17 2012 06:36 Airact wrote:
Show nested quote +
On July 17 2012 06:23 sob3k wrote:
I know you can still obviously still outposition people, I've gotten the hang of the maps and won my last 3 games and felt pretty good....I just cant shake the feeling that the game would be better with at least an increase on the CD.

Its an interesting mechanic and keeps the action going, but you have it so frequently that you just end up mashing it constantly. Its should be more of a tactical decision.


I actually agree a bit. It definitely is a bit random, especially when you play with weapons not intended for point-blank fights.

I activate HRV and I see a dude taking a corner right in my face. What can I do at that point? Not that much. I play with Sniper Rifles mostly so I guess that's a risk because I'm not a good Sniper: I can't go all reaction headshot on people if I don't know he's coming. Of course the point stands that I should position myself better... except that people can spawn behind me. Maybe I'm just not used to that.

This is all just competitive ranting tho. If the game wants to go competitive, I think it needs to go with the way Counter-Strike and Call of Duty 4 did it. No respawns and an objective to prevent stalling.

I would love a game mode with no respawns. T_T
Hello
TunaBarrett
Profile Joined April 2011
Sweden1045 Posts
July 18 2012 13:32 GMT
#105
Ive tried all depot weapons except for airstrikes and railgun since im not high enough level and i think im actually doing marginally better with minigun over swarm rockets...especially since rockets makes me suicide for no reason sometimes. Hardsuit usually does better than either aslong as i find stuff
Resisty
Profile Joined December 2011
United States375 Posts
July 18 2012 15:56 GMT
#106
I decided to perm the turret since it is so easy to abuse, especially on Helodeck. Place a turret pointing at your spawn and when the spawn points flip: Spawn Kills! Dropping a proxy mine at your feet also works. :D

On a more serious note, they have added a Crowbar melee weapon and the Burst SMG is now available. Crowbar seems like a promo fun thing since it does less damage than the machete, and probably the MK.2 Knife aswell. =_= People have tried the Burst SMG before and said it was bad compared to the Burst Rifle.
Humans are greedy, therefore they are human.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
July 22 2012 01:59 GMT
#107
Man, I cant wait for my new mouse to come on monday....My right click on my ancient LMO died, so like 1/4 of the time when i scope in i instantly scope out again. I still win well over half of my games.

People just suck at killing Hardsuits.....I get one and thats basically GG and infinite more hardsuits. You just have to know the maps and avoid any open areas, its basically impossible to land a rocket in hallways and enclosed areas as long as the hardsuit watches the appear points. Maybe once the like railgun heavy weapon get unlocked it will be better, but thats level 30.

Also, fucking kids running in front of you when you are calling down a suit is the most rage inducing thing EVER.


In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Resisty
Profile Joined December 2011
United States375 Posts
Last Edited: 2012-07-22 03:40:52
July 22 2012 02:42 GMT
#108
I see you found out that most people are bad at Blacklight. :p I still find it confusing when my teammates run in front of a Hardsuit and attempt to kill it, or when people run in the middle of the map to attack a fortified position. I tried to search for streams on Twitchtv but the only two streams were terrible players :x

The personal Railgun is exactly like the Hardsuit one I believe, so take it for what you will, but I never really had a problem with anyone using it against me.
Humans are greedy, therefore they are human.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
July 22 2012 06:19 GMT
#109
Hardsuits are great. Pop out kill all the crunchies walking around the hardsuit then hide again. So much fun.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
July 27 2012 02:01 GMT
#110
I have to say i'm kind of losing interest in the game, I think the biggest issue is that despite all the nice little stat upgrades, the guns really lack interesting feel.

AR's, HAR's and SMG's feel very similar, and no matter how much shit you put on a reciever, it still basically feels like what ever the base type is.

The recoil characteristics/spread/weapon sounds are all really similar, which just isnt very interesting.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
July 27 2012 02:51 GMT
#111
On July 27 2012 11:01 sob3k wrote:
I have to say i'm kind of losing interest in the game, I think the biggest issue is that despite all the nice little stat upgrades, the guns really lack interesting feel.

AR's, HAR's and SMG's feel very similar, and no matter how much shit you put on a reciever, it still basically feels like what ever the base type is.

The recoil characteristics/spread/weapon sounds are all really similar, which just isnt very interesting.


Um what? The HAR's recoil is only verticle. The SMG has huge spread (note, not recoil) and the AR has a decent amount of recoil. That's the point. You pick a basetype weapon and build from there. If i put 100 attachments on my m16a4 guess what, it's still an m16a4 and will always feel that way.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
July 27 2012 02:57 GMT
#112
On July 27 2012 11:51 Infernal_dream wrote:
Show nested quote +
On July 27 2012 11:01 sob3k wrote:
I have to say i'm kind of losing interest in the game, I think the biggest issue is that despite all the nice little stat upgrades, the guns really lack interesting feel.

AR's, HAR's and SMG's feel very similar, and no matter how much shit you put on a reciever, it still basically feels like what ever the base type is.

The recoil characteristics/spread/weapon sounds are all really similar, which just isnt very interesting.


Um what? The HAR's recoil is only verticle. The SMG has huge spread (note, not recoil) and the AR has a decent amount of recoil. That's the point. You pick a basetype weapon and build from there. If i put 100 attachments on my m16a4 guess what, it's still an m16a4 and will always feel that way.


I know, and playing a FPS with 5 very similar weapons isn't very entertaining.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
July 27 2012 03:30 GMT
#113
Why isn't this game more popular? seems like a very entertaining free arcade shooter from what I have played so far (2 days)
Infernal_dream
Profile Joined September 2011
United States2359 Posts
July 27 2012 03:35 GMT
#114
On July 27 2012 12:30 Esoterikk wrote:
Why isn't this game more popular? seems like a very entertaining free arcade shooter from what I have played so far (2 days)


I would guess because they're bad at it. I'm level 17 and I run in regular stock shit. Only thing i've bought is receivers. It's disgusting how easy it is to completely annihilate 99% of people in this game if you have any clue as to what you're doing. The wallhacks make a good fps player amazing.
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
Last Edited: 2012-07-27 03:40:31
July 27 2012 03:39 GMT
#115
On July 27 2012 12:35 Infernal_dream wrote:
Show nested quote +
On July 27 2012 12:30 Esoterikk wrote:
Why isn't this game more popular? seems like a very entertaining free arcade shooter from what I have played so far (2 days)


I would guess because they're bad at it. I'm level 17 and I run in regular stock shit. Only thing i've bought is receivers. It's disgusting how easy it is to completely annihilate 99% of people in this game if you have any clue as to what you're doing. The wallhacks make a good fps player amazing.


Yea I mean I haven't bought anything and I dominate almost every game. I figured it would get harder though. The game seems really fun from a buy nothing and just play perspective so far.
Resisty
Profile Joined December 2011
United States375 Posts
Last Edited: 2012-07-27 03:50:18
July 27 2012 03:48 GMT
#116
For some reason, there are people complaining about how hard it is to acquire money and perm stuff, considering every other free FPS has a terrible renting scheme. There's also quite a lot of complaining on how knifing is OP in a gun game =_=
Humans are greedy, therefore they are human.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
July 27 2012 03:51 GMT
#117
On July 27 2012 12:48 Resisty wrote:
For some reason, there are people complaining about how hard it is to acquire money and perm stuff, considering every other free FPS has a terrible renting scheme. There's also quite a lot of complaining on how knifing is OP in a gun game =_=


Someone pointed it out earlier but it's somewhere around renting it daily for a month before perming it is actually the better option. I've bought almost every receiver available and I'm only level 17. It doesn't really take that long to perm shit. 350gp a day is nothing. That's two games worth of gp. If you're not playing two games a day why then is it even installed?
FoeHamr
Profile Joined December 2010
United States489 Posts
July 27 2012 03:58 GMT
#118
Is it just me or does virtually everyone suck at this game? I run completely stock and just role over the other team. I don't even really play pc shooters that much. My basic plan is to use wallhacks and try to get people from behind until you get money for a hardsuit. Once you get a hardsuit your pretty much guaranteed to get another one and keep killing people.

Overall, this game is pretty fun I just wish there was more variety in the guns/maps.
I got 99 problems and a Terran ain't one
Infernal_dream
Profile Joined September 2011
United States2359 Posts
July 27 2012 04:03 GMT
#119
On July 27 2012 12:58 FoeHamr wrote:
Is it just me or does virtually everyone suck at this game? I run completely stock and just role over the other team. I don't even really play pc shooters that much. My basic plan is to use wallhacks and try to get people from behind until you get money for a hardsuit. Once you get a hardsuit your pretty much guaranteed to get another one and keep killing people.

Overall, this game is pretty fun I just wish there was more variety in the guns/maps.


Meh I don't really like hardsuit humpers. Although I do enjoy tearing them up with armor stingers. Provided my team stays the fuck away from me so infantry doesn't gib me.
Resisty
Profile Joined December 2011
United States375 Posts
July 27 2012 04:04 GMT
#120
What times are you guys online? I want to stop playing alone :<

I'm working my way up so I can buy the Riot Shield - 11,000 GP >.<
Humans are greedy, therefore they are human.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
July 27 2012 05:03 GMT
#121
I play random times. Mostly helodeck only server. Such an ez map. No need for hrv. Only four rooms. Nobody goes upstairs unless it's KOTH. Mass killings with smg.
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
July 27 2012 05:17 GMT
#122
On July 27 2012 13:04 Resisty wrote:
What times are you guys online? I want to stop playing alone :<

I'm working my way up so I can buy the Riot Shield - 11,000 GP >.<


Random times, I stream the game often because I have no other games to stream right now, really only playing a lot until GW2 is released.
Airact
Profile Joined April 2010
Finland366 Posts
Last Edited: 2012-07-27 22:33:24
July 27 2012 22:33 GMT
#123
I haven't really played the game for a week or so because I don't have time and I'm not really a fan of the spawn mechanics in objective maps. Guess SC2 and competitive TF2 take so much time -_-


Anything new since the HAR nerf? I would really like to see a competitive no-respawn gamemode.
Resisty
Profile Joined December 2011
United States375 Posts
July 28 2012 00:24 GMT
#124
They are doing almost nothing to increase or add any competitiveness from what I see. A new tank-escort mode is coming soon, but there is no way that will be seriously played in my opinion. There are heavy versions of some weapons in the game files already which will shake balance quite a bit from what it seems like e.g. Heavy Bolt-Action, Heavy Machine Gun, etc. For what it's worth, this is a casual game, in the same vein as COD.
Humans are greedy, therefore they are human.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
July 28 2012 01:39 GMT
#125
On July 28 2012 09:24 Resisty wrote:
They are doing almost nothing to increase or add any competitiveness from what I see. A new tank-escort mode is coming soon, but there is no way that will be seriously played in my opinion. There are heavy versions of some weapons in the game files already which will shake balance quite a bit from what it seems like e.g. Heavy Bolt-Action, Heavy Machine Gun, etc. For what it's worth, this is a casual game, in the same vein as COD.


Don't really know why you'd need a heavy bolt action. A regular bolt action can be modded to hit about 210 if I remember correctly.
Resisty
Profile Joined December 2011
United States375 Posts
Last Edited: 2012-08-01 02:09:26
August 01 2012 01:57 GMT
#126
8/1 Patch Notes

Fixed:
  • Resolved admin privilege issues where items/GP/XP would not update until relogging.
  • Quick Join will no longer timeout and send you back to the server browser.
  • Recoil values will no longer persist for the next shot after having died while firing.
  • Fixed Flamethrower igniter flame from disappearing after using HRV.
  • Hardsuit Battle Mode UI now shows up when any agent with the Battle Mode tactical item enters the hardsuit.
  • Fixed a couple rare crashes that occur at end of round.
  • Weapon crosshair color will now always persist through switching weapons.
  • "+ Crowbar" will now appear in the combat log for crowbar kills.
  • The Send Mail button in Find Player, Clan, and Friend lists now function.
  • Killstreaks will now be recorded correctly in cases where the player did not die to end their killstreak.
  • Clan invitations will no longer be automatically accepted during map transitions.

Added:
  • Ability to form a party. When the party leader joins a game, all party members will be prompted to enter the game.
  • Clan officer promotions. Clan officers have the ability to invite and kick players from the clan.
  • The main menu now contains buttons for accessing the Social Menu, Mail, and Inventory menus.
  • An opt-in only Help channel! Type "/join Help" to join.
  • Notifications when either team gets close to winning.
  • Featured Item now displays scrolling descriptive text and tooltips.
  • Re-added the 'Close' button for bypassing the expired item dialog.

Changed:
  • Inventory cap increased to 800.
  • Enhanced chat spam prevention.
  • Shotgun hit detection has been improved.
  • Datanodes now appear in the inventory list and can be trashed.
  • KOTH points now have a 30 second inactive time before they can begin to be captured.
  • Private matches no longer have a votekick option. Instead, the match creator has a kick button that does not require a vote.
  • Private matches now have a ready button in the pregame lobby that requires all players to hit before the match will begin.
  • The closest region will be selected by default upon running the game for the first time.
  • Teams are now clan sorted in private matches.
  • Hardsuit Battle Mode now lasts for 10 seconds instead of 5.
  • Hardsuit Battle Mode cooldown now lasts for 40 seconds instead of 30.
  • Hardsuit Battle Mode protects the pilot from flamethrowers while active.
  • Hardsuit Battle Mode reduces damage by 50% while active.
  • Hardsuit HRV Ping now activates twice as fast.
  • Post-match inventory item updates now appear in the 'Spoils of War' section of the after action report.
  • Clicking the inventory count widget now opens the inventory menu.
  • In-game taunt selection now disallows the use of taunts not in the current loadout.
  • The Filters menu in the server browser now more clearly shows when filters are turned on.
  • Rebalanced the Burstfire SMG, including increased hip fire accuracy.
  • Increased velocity of Throwing Knives.
  • Lowered the minimum and raised the maximum for possible Stamina based on players health and speed.
  • Anti-vehicle Rocket Launcher now does 7500 damage to hardsuits.
  • Decreased total Railgun ammo to 5 and increased accuracy penalties for moving and jumping.
  • Increased accuracy penalty for jumping while in ADS.
  • Non-renewable items now appear in the expired item dialog. 'Trash' is the only selectable option for these items.

Highlighted the important stuff in my opinion.
Humans are greedy, therefore they are human.
Ettick
Profile Blog Joined June 2011
United States2434 Posts
August 03 2012 22:05 GMT
#127
After blowing like 1k gp on different guns today, I've found heavy rifles to be my favorite guns. They can do a lot of damage and the recoil is pretty much in the sweet spot for me; it is low enough that there isn't too much side to side motion while high enough that you need to fight it a bit.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
August 03 2012 22:10 GMT
#128
On August 04 2012 07:05 Ettick wrote:
After blowing like 1k gp on different guns today, I've found heavy rifles to be my favorite guns. They can do a lot of damage and the recoil is pretty much in the sweet spot for me; it is low enough that there isn't too much side to side motion while high enough that you need to fight it a bit.


The recoil on HARS is vertical only. They also kill in three hits.
Ettick
Profile Blog Joined June 2011
United States2434 Posts
August 03 2012 22:12 GMT
#129
On August 04 2012 07:10 Infernal_dream wrote:
Show nested quote +
On August 04 2012 07:05 Ettick wrote:
After blowing like 1k gp on different guns today, I've found heavy rifles to be my favorite guns. They can do a lot of damage and the recoil is pretty much in the sweet spot for me; it is low enough that there isn't too much side to side motion while high enough that you need to fight it a bit.


The recoil on HARS is vertical only. They also kill in three hits.

Is is really only vertical? That explains a lot lol
Resisty
Profile Joined December 2011
United States375 Posts
August 04 2012 00:48 GMT
#130
On August 04 2012 07:12 Ettick wrote:
Show nested quote +
On August 04 2012 07:10 Infernal_dream wrote:
On August 04 2012 07:05 Ettick wrote:
After blowing like 1k gp on different guns today, I've found heavy rifles to be my favorite guns. They can do a lot of damage and the recoil is pretty much in the sweet spot for me; it is low enough that there isn't too much side to side motion while high enough that you need to fight it a bit.


The recoil on HARS is vertical only. They also kill in three hits.

Is is really only vertical? That explains a lot lol

It's basically the entire reason people label it as overpowered :p
Humans are greedy, therefore they are human.
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
Last Edited: 2012-08-21 02:45:34
August 21 2012 02:44 GMT
#131
This game blew me away, it has a very similar graphics engine (unreal/crytek are sooooo similar) to Crysis (Crysis 2 also) and stunning graphics for f2p microtransation FPS. I would recommend it to anyone, only flaw imo is how fast guns "trash" with gp pts, it is a neat idea and I like to think of it as the parts are over used and you have to refit but it's like everytime I log on its 5-6 things trashed (everytime).

8.5/10, better than MW3 online and Crysis 2 (but not BF3)

On August 01 2012 10:57 Resisty wrote:
8/1 Patch Notes
Show nested quote +

Fixed:
  • Resolved admin privilege issues where items/GP/XP would not update until relogging.
  • Quick Join will no longer timeout and send you back to the server browser.
  • Recoil values will no longer persist for the next shot after having died while firing.
  • Fixed Flamethrower igniter flame from disappearing after using HRV.
  • Hardsuit Battle Mode UI now shows up when any agent with the Battle Mode tactical item enters the hardsuit.
  • Fixed a couple rare crashes that occur at end of round.
  • Weapon crosshair color will now always persist through switching weapons.
  • "+ Crowbar" will now appear in the combat log for crowbar kills.
  • The Send Mail button in Find Player, Clan, and Friend lists now function.
  • Killstreaks will now be recorded correctly in cases where the player did not die to end their killstreak.
  • Clan invitations will no longer be automatically accepted during map transitions.

Added:
  • Ability to form a party. When the party leader joins a game, all party members will be prompted to enter the game.
  • Clan officer promotions. Clan officers have the ability to invite and kick players from the clan.
  • The main menu now contains buttons for accessing the Social Menu, Mail, and Inventory menus.
  • An opt-in only Help channel! Type "/join Help" to join.
  • Notifications when either team gets close to winning.
  • Featured Item now displays scrolling descriptive text and tooltips.
  • Re-added the 'Close' button for bypassing the expired item dialog.

Changed:
  • Inventory cap increased to 800.
  • Enhanced chat spam prevention.
  • Shotgun hit detection has been improved.
  • Datanodes now appear in the inventory list and can be trashed.
  • KOTH points now have a 30 second inactive time before they can begin to be captured.
  • Private matches no longer have a votekick option. Instead, the match creator has a kick button that does not require a vote.
  • Private matches now have a ready button in the pregame lobby that requires all players to hit before the match will begin.
  • The closest region will be selected by default upon running the game for the first time.
  • Teams are now clan sorted in private matches.
  • Hardsuit Battle Mode now lasts for 10 seconds instead of 5.
  • Hardsuit Battle Mode cooldown now lasts for 40 seconds instead of 30.
  • Hardsuit Battle Mode protects the pilot from flamethrowers while active.
  • Hardsuit Battle Mode reduces damage by 50% while active.
  • Hardsuit HRV Ping now activates twice as fast.
  • Post-match inventory item updates now appear in the 'Spoils of War' section of the after action report.
  • Clicking the inventory count widget now opens the inventory menu.
  • In-game taunt selection now disallows the use of taunts not in the current loadout.
  • The Filters menu in the server browser now more clearly shows when filters are turned on.
  • Rebalanced the Burstfire SMG, including increased hip fire accuracy.
  • Increased velocity of Throwing Knives.
  • Lowered the minimum and raised the maximum for possible Stamina based on players health and speed.
  • Anti-vehicle Rocket Launcher now does 7500 damage to hardsuits.
  • Decreased total Railgun ammo to 5 and increased accuracy penalties for moving and jumping.
  • Increased accuracy penalty for jumping while in ADS.
  • Non-renewable items now appear in the expired item dialog. 'Trash' is the only selectable option for these items.

Highlighted the important stuff in my opinion.


I got burned alive twice today ^^ not fixed.
FoTG fighting!
manloveman
Profile Joined April 2011
424 Posts
August 22 2012 16:19 GMT
#132
Game is very fun for it is. If you like military style shooters, you should give it a go. Best f2p I have tried so far
Meatex
Profile Joined January 2011
Australia285 Posts
November 02 2012 14:22 GMT
#133
Recentish patch buffed the graphics that were already awesome to begin with - though wish they would tone down the whiteout on some maps

Also very very disappointed in the Burst fire rifle
Had a guy at almost close range and kept the reticule centered on his upper chest for 4 bursts - every single bullet sprayed wide
For a skill based gun it only does 5 damage over the fully auto assault rifle and is less accurate.
SMG is also extremely powerful

I'm sad cause I always preferred burst fire rifles and the one in this game is just useless
Really, why is real cheese so hard to come by in Korea? ^&^
Airact
Profile Joined April 2010
Finland366 Posts
Last Edited: 2012-11-02 17:37:01
November 02 2012 17:03 GMT
#134
Hm... Good to see this thread come back.

Haven't really played the game that much lately. The spawn system hasn't changed and that's probably the #1 thing I hate about the game (You can have somebody spawn right behind you/near you/right in front of you ala CoD spawns which is absolutely fucking bad if you ask me).


It's fun to play from time to time and pop people's heads off with a Sniper Rifle. The head hitbox is pretty damn huge and it's way too easy to just outright destroy an AR/SMG user mid- to close-range with a quickscope headshot (or just a Revolver headshot). It's actually not fair lol.
Resisty
Profile Joined December 2011
United States375 Posts
Last Edited: 2012-11-02 19:33:08
November 02 2012 19:32 GMT
#135
I quit entirely after I got max level and the game got boring. Now they raise the level cap again =_=

If anyone on TL is playing, I'll join with you if I can.
Humans are greedy, therefore they are human.
Lord Zeya
Profile Joined February 2012
United States82 Posts
November 04 2012 21:05 GMT
#136
SMG's seem to be ridiculously overpowered compared to other primary weapons. A default setup SMG can plow through enemies in close-medium quarters with ease, and only at long range (which there are very few circumstances where you have to fight like that) will you need to be careful with it. I played with one a while, decided it was way too good with too few drawbacks, and went back to my 200 Bolt Action Rifle. At least with those you have to wait a while to shoot again, and it's not a guaranteed kill against someone who has teh armor for it.
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