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Blacklight Retribution - Page 5

Forum Index > General Games
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Resisty
Profile Joined December 2011
United States375 Posts
July 15 2012 18:31 GMT
#81
I got bored and then realized that Burst Rifle with Incendiary ammo sounded cool.

Max damage build give 60x3=180. Incendiary causes 70% damage plus 40% burn for 110%=198 damage.

Then we apply Incendiary damage nodes for 1%. Here I am not sure if they only apply for burn or only on hit or both. Assuming it is both, I come out with 199.98 (hopefully the game doesn't truncate values). Additionally, I am unsure how the damage weapon tag may factor in, but regardless, using it is too funny.

Humans are greedy, therefore they are human.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
July 16 2012 05:19 GMT
#82
Is there no way to unlock more loadout slots without paying money?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
TunaBarrett
Profile Joined April 2011
Sweden1045 Posts
July 16 2012 08:07 GMT
#83
On July 16 2012 14:19 sob3k wrote:
Is there no way to unlock more loadout slots without paying money?


You unlock atleast one through leveling, dont know if you can unlock more since im only level 11
sob3k
Profile Blog Joined August 2009
United States7572 Posts
July 16 2012 10:35 GMT
#84
This is a fucking odd game. Giving everyone wallhacks on like a 5 second CD? I still dont think its a good idea.

They need to like double the cooldown at least, it removes like half of the positioning skill from the game...and positioning is really all FPS's have.

The weapon sprays are also pretty crazy random from hip, and ADS makes you basically completely immobile. One of these should be adjusted.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
July 16 2012 11:17 GMT
#85
On July 16 2012 19:35 sob3k wrote:
This is a fucking odd game. Giving everyone wallhacks on like a 5 second CD? I still dont think its a good idea.

They need to like double the cooldown at least, it removes like half of the positioning skill from the game...and positioning is really all FPS's have.

The weapon sprays are also pretty crazy random from hip, and ADS makes you basically completely immobile. One of these should be adjusted.

It just removes camping, it doesn't remove positioning at all. Holding a good position is always key in FPSes, if you and your team is doing it properly, it shouldn't matter at all that the enemies know you are there.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
July 16 2012 11:35 GMT
#86
On July 16 2012 20:17 Tobberoth wrote:
Show nested quote +
On July 16 2012 19:35 sob3k wrote:
This is a fucking odd game. Giving everyone wallhacks on like a 5 second CD? I still dont think its a good idea.

They need to like double the cooldown at least, it removes like half of the positioning skill from the game...and positioning is really all FPS's have.

The weapon sprays are also pretty crazy random from hip, and ADS makes you basically completely immobile. One of these should be adjusted.

It just removes camping, it doesn't remove positioning at all. Holding a good position is always key in FPSes, if you and your team is doing it properly, it shouldn't matter at all that the enemies know you are there.


It ALWAYS matters that the enemy knows where you are.....thats like Sun Tzu basics right there.

It just sucks that if I want to do some sort of flank or switch positions in a sniper dual or run away around a corner and set up an ambush, I have a about a 5 second time window to do it or chances are that everyone already knows. It also adds a randomness aspect because you never know what an enemy player's CD is, they could happen to scan the second you get out of view, or they could be totally blind. You just have to make a total assumption and go for it.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2012-07-16 11:54:51
July 16 2012 11:52 GMT
#87
On July 16 2012 20:35 sob3k wrote:
Show nested quote +
On July 16 2012 20:17 Tobberoth wrote:
On July 16 2012 19:35 sob3k wrote:
This is a fucking odd game. Giving everyone wallhacks on like a 5 second CD? I still dont think its a good idea.

They need to like double the cooldown at least, it removes like half of the positioning skill from the game...and positioning is really all FPS's have.

The weapon sprays are also pretty crazy random from hip, and ADS makes you basically completely immobile. One of these should be adjusted.

It just removes camping, it doesn't remove positioning at all. Holding a good position is always key in FPSes, if you and your team is doing it properly, it shouldn't matter at all that the enemies know you are there.


It ALWAYS matters that the enemy knows where you are.....thats like Sun Tzu basics right there.

It just sucks that if I want to do some sort of flank or switch positions in a sniper dual or run away around a corner and set up an ambush, I have a about a 5 second time window to do it or chances are that everyone already knows. It also adds a randomness aspect because you never know what an enemy player's CD is, they could happen to scan the second you get out of view, or they could be totally blind. You just have to make a total assumption and go for it.

Of course it matters that the enemy knows where you are. It however doesn't change the fact that positioning is very important. If Sun tzu is your example of choice, think about archers on a hill. The enemies see them clearly, doesn't mean it isn't VERY advantageous.

You can't see their timer because you're not supposed to know about it. You should always play as if they know where you are, you should be constantly moving and you should never expect to "ambush" someone. The game is obviously trying to take a different route than cod since it's so common in games like this where you're killed in 1-2 bursts for people to sit around and ambush people since that gives guaranteed kills. In BL, they are trying to make it more like Quake where constant movement is superior and I feel it's more or less perfect. You don't have vision long enough to abuse it, and while your visor is on, you're completely defenseless.
TunaBarrett
Profile Joined April 2011
Sweden1045 Posts
July 16 2012 12:03 GMT
#88
On July 16 2012 20:52 Tobberoth wrote:
Show nested quote +
On July 16 2012 20:35 sob3k wrote:
On July 16 2012 20:17 Tobberoth wrote:
On July 16 2012 19:35 sob3k wrote:
This is a fucking odd game. Giving everyone wallhacks on like a 5 second CD? I still dont think its a good idea.

They need to like double the cooldown at least, it removes like half of the positioning skill from the game...and positioning is really all FPS's have.

The weapon sprays are also pretty crazy random from hip, and ADS makes you basically completely immobile. One of these should be adjusted.

It just removes camping, it doesn't remove positioning at all. Holding a good position is always key in FPSes, if you and your team is doing it properly, it shouldn't matter at all that the enemies know you are there.


It ALWAYS matters that the enemy knows where you are.....thats like Sun Tzu basics right there.

It just sucks that if I want to do some sort of flank or switch positions in a sniper dual or run away around a corner and set up an ambush, I have a about a 5 second time window to do it or chances are that everyone already knows. It also adds a randomness aspect because you never know what an enemy player's CD is, they could happen to scan the second you get out of view, or they could be totally blind. You just have to make a total assumption and go for it.

Of course it matters that the enemy knows where you are. It however doesn't change the fact that positioning is very important. If Sun tzu is your example of choice, think about archers on a hill. The enemies see them clearly, doesn't mean it isn't VERY advantageous.

You can't see their timer because you're not supposed to know about it. You should always play as if they know where you are, you should be constantly moving and you should never expect to "ambush" someone. The game is obviously trying to take a different route than cod since it's so common in games like this where you're killed in 1-2 bursts for people to sit around and ambush people since that gives guaranteed kills. In BL, they are trying to make it more like Quake where constant movement is superior and I feel it's more or less perfect. You don't have vision long enough to abuse it, and while your visor is on, you're completely defenseless.


^. I really like the 'maphack', really helps pump action into the game
Truez
Profile Joined July 2009
Australia147 Posts
July 16 2012 13:56 GMT
#89
Wow, was put off by the maphacks at first but after giving it a shot I'm loving this game!
Resisty
Profile Joined December 2011
United States375 Posts
July 16 2012 17:27 GMT
#90
I find it interesting that even with these legitimate maphacks, some people still refuse to actually position themselves. There are too many times where I am camping the corner with 90% of my body covered, the other guy goes into HRV, sees me, and still willingly walks into the middle of the area to attack.
Humans are greedy, therefore they are human.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
July 16 2012 21:15 GMT
#91
Flanking is still very possible despite HRV. I usually play the person trying to jostle for position and come up from behind or the side. Just because everyone has HRV doesn't mean you can't flank, if anything it just means you have to be more intelligent with your flanking and not just hur dur got you from behind kind of shit. There are still routes less traveled by people on servers and I still consistently get behind and around the action lines. If I don't, I have at least pulled 1 or 2 people to where I am or was and it's not like they so much positional advantage that I can't handle the rotation anyways. Not a big deal.

The gameplay has good pacing to it, I just wish the controls and the customization UI didn't feel and function like a console port clusterfuck.
Get it by your hands...
sob3k
Profile Blog Joined August 2009
United States7572 Posts
July 16 2012 21:23 GMT
#92
I know you can still obviously still outposition people, I've gotten the hang of the maps and won my last 3 games and felt pretty good....I just cant shake the feeling that the game would be better with at least an increase on the CD.

Its an interesting mechanic and keeps the action going, but you have it so frequently that you just end up mashing it constantly. Its should be more of a tactical decision.

In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
July 16 2012 21:33 GMT
#93
On July 17 2012 06:23 sob3k wrote:
I know you can still obviously still outposition people, I've gotten the hang of the maps and won my last 3 games and felt pretty good....I just cant shake the feeling that the game would be better with at least an increase on the CD.

Its an interesting mechanic and keeps the action going, but you have it so frequently that you just end up mashing it constantly. Its should be more of a tactical decision.



If you're mashing it constantly, you're probably getting shot in the face constantly while having it up. It's not hard to see the other persons character put their hand to their head. If you actually let it run out of energy it takes about 12 seconds to recharge which is reasonably long. I pop it once I spawn to see most positions get a few kills then pop it to see where they respawned at. Got called out yesterday on having wallhacks multiple times because of this. Feelsgoodman.jpg.
Airact
Profile Joined April 2010
Finland366 Posts
July 16 2012 21:36 GMT
#94
On July 17 2012 06:23 sob3k wrote:
I know you can still obviously still outposition people, I've gotten the hang of the maps and won my last 3 games and felt pretty good....I just cant shake the feeling that the game would be better with at least an increase on the CD.

Its an interesting mechanic and keeps the action going, but you have it so frequently that you just end up mashing it constantly. Its should be more of a tactical decision.


I actually agree a bit. It definitely is a bit random, especially when you play with weapons not intended for point-blank fights.

I activate HRV and I see a dude taking a corner right in my face. What can I do at that point? Not that much. I play with Sniper Rifles mostly so I guess that's a risk because I'm not a good Sniper: I can't go all reaction headshot on people if I don't know he's coming. Of course the point stands that I should position myself better... except that people can spawn behind me. Maybe I'm just not used to that.

This is all just competitive ranting tho. If the game wants to go competitive, I think it needs to go with the way Counter-Strike and Call of Duty 4 did it. No respawns and an objective to prevent stalling.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2012-07-16 21:52:46
July 16 2012 21:52 GMT
#95
On July 17 2012 06:33 Infernal_dream wrote:
Show nested quote +
On July 17 2012 06:23 sob3k wrote:
I know you can still obviously still outposition people, I've gotten the hang of the maps and won my last 3 games and felt pretty good....I just cant shake the feeling that the game would be better with at least an increase on the CD.

Its an interesting mechanic and keeps the action going, but you have it so frequently that you just end up mashing it constantly. Its should be more of a tactical decision.



If you're mashing it constantly, you're probably getting shot in the face constantly while having it up. It's not hard to see the other persons character put their hand to their head. If you actually let it run out of energy it takes about 12 seconds to recharge which is reasonably long. I pop it once I spawn to see most positions get a few kills then pop it to see where they respawned at. Got called out yesterday on having wallhacks multiple times because of this. Feelsgoodman.jpg.


I almost never die in HRV, like never. If you are using it for more than a second you are doing it wrong. You can easily get all the information you need in the minimum amount possible, and this allows the like 4 second CD. Its always better to tap every single time you don't think someone is right up your ass. You are guaranteed to learn the location of 80% of the enemies on the map, vs like a less than 1:80 chance of someone jumping you in the next 1.5 seconds. Worth it 100% of the time.

In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
July 16 2012 22:42 GMT
#96
On July 17 2012 06:52 sob3k wrote:
Show nested quote +
On July 17 2012 06:33 Infernal_dream wrote:
On July 17 2012 06:23 sob3k wrote:
I know you can still obviously still outposition people, I've gotten the hang of the maps and won my last 3 games and felt pretty good....I just cant shake the feeling that the game would be better with at least an increase on the CD.

Its an interesting mechanic and keeps the action going, but you have it so frequently that you just end up mashing it constantly. Its should be more of a tactical decision.



If you're mashing it constantly, you're probably getting shot in the face constantly while having it up. It's not hard to see the other persons character put their hand to their head. If you actually let it run out of energy it takes about 12 seconds to recharge which is reasonably long. I pop it once I spawn to see most positions get a few kills then pop it to see where they respawned at. Got called out yesterday on having wallhacks multiple times because of this. Feelsgoodman.jpg.


I almost never die in HRV, like never. If you are using it for more than a second you are doing it wrong. You can easily get all the information you need in the minimum amount possible, and this allows the like 4 second CD. Its always better to tap every single time you don't think someone is right up your ass. You are guaranteed to learn the location of 80% of the enemies on the map, vs like a less than 1:80 chance of someone jumping you in the next 1.5 seconds. Worth it 100% of the time.



Oh I agree 100%. Doesn't mean that 80% of the population that plays that game is intelligent enough to do this though. Or remember where people are/what direction they were heading in when they take off HRV so when they kill one person they immediately pop it allowing me to slaughter them.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
July 17 2012 10:11 GMT
#97
Hardsuits OP

How do you use the revival injector? I equipped it but cant find it when playing.

what is up with nodes? They are like runes from LOL right? What does it mean when they are degraded? What is fusion? Are they permanent or not?

What is up with ADS toggle?....half the time it doesnt work and it pisses me off majorly
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
ParanoiaDHerO
Profile Joined July 2009
United States183 Posts
July 17 2012 10:51 GMT
#98
Is it possible to buy anything permanent with GP? I dislike the high cost of a lot of these.
TunaBarrett
Profile Joined April 2011
Sweden1045 Posts
July 17 2012 11:52 GMT
#99
On July 17 2012 19:11 sob3k wrote:
Hardsuits OP

How do you use the revival injector? I equipped it but cant find it when playing.

what is up with nodes? They are like runes from LOL right? What does it mean when they are degraded? What is fusion? Are they permanent or not?

What is up with ADS toggle?....half the time it doesnt work and it pisses me off majorly


Press 'C' and when you see a dead friend press left mouse button to give it to them. Its not always the best idea to do if theres 100 enemies around though.

Also yeah you can buy stuff for GP, im halfway done with my SMG now...want level 30 for fire ammo though
Resisty
Profile Joined December 2011
United States375 Posts
July 17 2012 15:53 GMT
#100
You can't perm Incendiary Ammo. Even if you could, everyone would call you something bad

I've already permed the BAR, CR, LMG, BfR, Proxy Mine, HE Grenade and some scopes, though realistically, you should aim for some armor after you get your main weapon :D
Humans are greedy, therefore they are human.
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