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On June 28 2012 10:36 r.Evo wrote:Show nested quote +On June 28 2012 09:24 WiljushkA wrote:On June 28 2012 08:40 r.Evo wrote: OH MY GOD. That looks great.
As someone who has loved MW2 Mercs, are MW3/4 games you guys would recommend playing or will I most likely be disappointed? i've been playing mw4:mercs the last few days and its GLORIOUS. mw4 vengeance and black knight are decent too from what i remember, although i played them many many years ago. i even got mw3 to work on windows 7 and its great, though different. its more sim like than mw4 but doesnt have the mercenary feel. mw3 reminds me more of mwo in terms of pacing than mw4 does though. also mw3 had amazingly good briefings and great militaristic atmosphere. mech commanders (the squad based rts') 1 and 2 are also good, i played them a year or two ago, the first one was a lot better than the second, much better atmosphere and the best intro of all the mw games imo (and quite a bit hard - made every other single player rts look like a joke). Cheers, I'll look into getting MW4 and the commanders from somewhere then. =S
http://www.mektek.net/ distribute a free, genuinely legal release of MW4:mercs with a ton of modded content. It still has people playing online. In fact, I suspect quite a few more than normal as other people boot it up in anticipation of MWO. I'd highly recommend giving it a go, although it will be quite different to MW2.
Just a tip, try to look for servers with "H/LA/FFP" rulesets (heat on, limited ammo, force-first-person). They're rarer, but also more interesting and will be more like MWO. The NH/UA/3pv servers are more popular, but NHUA is to MW4 what fastest-possible-map custom games are to SC2.
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On June 28 2012 11:10 AnachronisticAnarchy wrote: The last time I played the MW series I was 4. I fucking loved every second of it. I still remember the names of many mechs, and the shriek of that lightning gun still sends chills down my spine. I will definitely be picking this game up. It seems like it's going to be team-based multiplayer combat, right? If that's the case, are there mechs out there that can, through sneakiness and skill or sheer badassery, engage multiple targets and emerge victorious? I rarely find that kind of role in games, but it's always the most fun, feeling like you can fight your way out of almost any situation. In mechwarrior? Not really. Maybe a good light pilot can, but for the most part numbers are king in mechwarrior. Bringing multiple mechs weapons to bare on one target is an integral part of mechwarrior strategy.
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On June 28 2012 14:04 Coriolis wrote:Show nested quote +On June 28 2012 11:10 AnachronisticAnarchy wrote: The last time I played the MW series I was 4. I fucking loved every second of it. I still remember the names of many mechs, and the shriek of that lightning gun still sends chills down my spine. I will definitely be picking this game up. It seems like it's going to be team-based multiplayer combat, right? If that's the case, are there mechs out there that can, through sneakiness and skill or sheer badassery, engage multiple targets and emerge victorious? I rarely find that kind of role in games, but it's always the most fun, feeling like you can fight your way out of almost any situation. In mechwarrior? Not really. Maybe a good light pilot can, but for the most part numbers are king in mechwarrior. Bringing multiple mechs weapons to bare on one target is an integral part of mechwarrior strategy.
I disagree. Damage concentration was essential, of course, but there was a lot of potential for a very good player to take on difficult odds and come out on top.
I'd say there was more scope for that in MW than in a lot of games, frankly. In SC2 a GM player would struggle against two diamonds unless they let him get to multiple, multiple bases. 3v1 he's screwed. No amount of skill can overcome the raw numbers, provided the other guys have at least a base level of competence.
MW was a lot more rubbery, and the numbers never got to a point where they completely overrode skill. It might not have been as easy to 1v3 as it is in a classical fps, but good players could do what he's describing if they were set up for it.
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On June 28 2012 11:18 Belisarius wrote:Show nested quote +On June 28 2012 10:36 r.Evo wrote:On June 28 2012 09:24 WiljushkA wrote:On June 28 2012 08:40 r.Evo wrote: OH MY GOD. That looks great.
As someone who has loved MW2 Mercs, are MW3/4 games you guys would recommend playing or will I most likely be disappointed? i've been playing mw4:mercs the last few days and its GLORIOUS. mw4 vengeance and black knight are decent too from what i remember, although i played them many many years ago. i even got mw3 to work on windows 7 and its great, though different. its more sim like than mw4 but doesnt have the mercenary feel. mw3 reminds me more of mwo in terms of pacing than mw4 does though. also mw3 had amazingly good briefings and great militaristic atmosphere. mech commanders (the squad based rts') 1 and 2 are also good, i played them a year or two ago, the first one was a lot better than the second, much better atmosphere and the best intro of all the mw games imo (and quite a bit hard - made every other single player rts look like a joke). Cheers, I'll look into getting MW4 and the commanders from somewhere then. =S http://www.mektek.net/ distribute a free, genuinely legal release of MW4:mercs with a ton of modded content. It still has people playing online. In fact, I suspect quite a few more than normal as other people boot it up in anticipation of MWO. I'd highly recommend giving it a go, although it will be quite different to MW2. Just a tip, try to look for servers with "H/LA/FFP" rulesets (heat on, limited ammo, force-first-person). They're rarer, but also more interesting and will be more like MWO. The NH/UA/3pv servers are more popular, but NHUA is to MW4 what fastest-possible-map custom games are to SC2.
Thanks, i wasn't aware of that. Installing right at this moment and very happy about it.
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Did someone actually get MW3 running on 7? I couldn't even get it running on XP, there was some craaazyy bugs when I tried. Like, gravity went all to hell. Things would fly up in the air from the slightest bump and the game would simply CTD on like mission 4 over and over.
The game was pretty fun though, I'd like to replay it. I really liked the mechbay in that game for some reason, though the mobile field bases made the game a pretty lol..you'd stop every 5 minutes to repair all armor damage. There was a very, very limited set of missions where you couldn't/didn't have time to do a full repair after every bit of armor damage taken. The MFBs on the other hand seemed to have a set amount of rally spots on the map and their pathfinding was god awful, so it could take them 10 minutes to reach a site you told them to repair. Team mate controls or their AI was really lacking too, they were mainly there as additional meatshields rather than killing anything. Notoriously bad if you gave them anything with missiles (much like MW4), you'd never see them get anything done. The controls felt kinda weird IIRC. I think torso twisting was like really clumsy to do with mouse, instead your aim with mouse was like, unlocked in the frontal view, which made targeting REALLY accurate, if you could keep something in your FOV. This could be me just simply sucking at the game/setup though, as it has been quite some time since I last played it.
MW4 was okay, MW4:mercs was excellent. Few leagues below MW2:mercs, but good nonetheless. Story kinda bland and predictable, but you got to do good action in it. Maybe a little too open maps on most of them so long range weapons uber alles (those ultra ac2s mang...) and very heavy focus on assault mechs, 0 reason for anything scouty, but still entertaining. The lancemate AI was considerably better than 3, they would actually kill shit on their own very well, so long as you kept them far away from any missiles requiring lock on (except that FKING vulture in Solaris with the dual artemis, FK THAT THING). Their pathfinding was still pretty godawful and they seemed to forget move orders and default back to following you.
Mechcommander 1 was pure brilliance at the time, but by the gods was that game HARD. The original version didn't have the difficulty slider you get with gold edition and it was honestly pretty fucking brutal game. Totally worth a playthrough and the intro was fucking epic, although one moment in it kinda ruined it for me after I noticed it, might not want to read spoiler  + Show Spoiler +Right when the Hunchback takes a salvo and Harrison is giving quick commands, the female commander behind him is grinning like a jerk in the background, so not fitting for the grave situation! In the later missions when firepower increases on all fronts, lucky headshots really grind your head in since you couldn't save mid mission. Some clanner pulls off a lucky gauss hit and there goes your elite pilot, instant reload. So aggravating! The AI is kinda dumb in the game, pretty much any enemy hard locks in to the first unit they see, so you can pretty much kite them forever without taking damage if you want to. Few of the missions have some epic scale battles and I loved the final mission with some timed elements in it that really discouraged you from running pure assault comp, heavies so much more useful (thor loki op!). Mech customization completely ignores heat, instead uses some weird load value limiter, boo. Cannons pretty bad in the game due to long missions and not many ways to refill ammo, lasers, PPCs and LRMs (long enough reload to not waste shots) too good.
Mechcommander 2 had some key differences compared to 1 and one of the absolute best ones moving the focus away from fielding the heavies shit you could get so far to fielding a working comp, with a sensor mech being nearly mandatory until you memorize every mission. In MC1 you could fit sensors of varying kinds to any mech in the game, I think only special electronics like guardian ECM was limited to Raven or light Clan mechs only. In MC2 only a few mechs have electronics like sensors or BAPs, ECMs, so bringing one with a pilot specialized into scouting was rather refreshing. Missions were okayish, but the resource point system mid mission pretty much meant you just zerged through the map, using RP when you had to repair and trying to save as much as possible, so you'd then run the map backwards with some fast mech to salvage anything worthwhile. Difficulty in that game was handled poorly (like most RTS games I guess) where the AI doesn't get smarter or dumber by the slider, but simply gains more "cheats". On easiest, the damage enemies deal to you is only a fraction of what they deal on normal. On hardest it's the opposite and a simple Harasser becomes a bloody trial of combat instead of your 30ton scout stomping over it. I don't like this, it doesn't really make sense. It breaks the "medium laser is medium laser no matter who mounts it". Still, worth to play it at least once and I believe there's quite a few custom campaigns out there for it, didn't care that much about it after the trials to get the bloody game running on win7 again, there's some seriously fked up texture things that made everything gray/white or CTDing that I don't want to recall anymore.
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Mechcommander 1 was the shizzle, yeah! Funny how you found the same mechs op, as i did. I still remember my favourite pilots Hunter, Hitman, Vixen and Scarab for sensors. I think i never ever equipped any short or medium ranged weapons. Clan ER PPCs were just brutal. I think this game even works on Win7. Mechcommander 2 wasn't that awesome, but fun nevertheless. It's funny how the graphics look more shitty than MC1 nowadays, these early 3d graphics didn't age well at all. For sensors i always took a Cyclops mech, i think that one was 85t, so i didn't really use anything else than the biggest mechs.
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I didn't really like MC2, aside from some of the mechs(the blood asp looked sooooo cool), but MC1 was such a great game, fun and quite hard. I remember i restarted the third mission(the "find the reaven mech" one with the madcat at the end) quite a few times just to salvage the madcat. Ah, good times.
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How fast is the gameplay in the MechWarrior games and how fast will it be in this one? Is it slow and tactical like Chromehounds or is it face-paced like MechAssault? Hopefully it's more like Chromehounds (which was fucking awesome btw)
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On June 28 2012 18:13 daemir wrote: Did someone actually get MW3 running on 7?
yah, just follow these instructions i stole off a youtuber:
the guy's youtube channel has a lets play of mw3 on win 7: http://www.youtube.com/user/PolyPwnTV/videos
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Cool I'll have to try that when I got some free time, I still got the orig cds lying around somewhere, thanks.
@Karl, yea Hunter was the shit, him and Lynx were usually my first highest ranks with full gunnery/pilot by that point. I didn't use anyone specific with sensors, each pilot was pretty much maxed out on them by the end of the game, with all mechs just equipping the basic sensor (or clan version) which costed 0 load value. Cyclops was indeed the sensor mech later in the game in MC2, but there was often missions where you were severely limited in drop weight and sometimes had to back into using a light. Or one with jump jets as I don't think Cyclops has JJ. Oh well that pilot's (Worm ftw!) skill build didn't lend too well to fighting anyhow, so a few LRMs less wouldn't change much. LRMs super OP that game since every enemy was the same tunnelvision-kite type as in MC1, so you could easily finish game with nothing but LRMs.
@Juku, yea, that Mad Cat is nearly essential to loot, IS mechs really do suck bad in that game compared to any clan hardware. The load values are pretty badly favoring clanners.
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Reading this thread but I can't really tell. Which version of the game that is currently out has the largest online player base?
I'd love to get back into this game. I had MW2 and 3 and played the tabletop game when I was younger.
There's nothing quite like successfully kicking a mech while you are one level above it, and rolling a 6.
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On June 28 2012 20:58 Zorkmid wrote: Reading this thread but I can't really tell. Which version of the game that is currently out has the largest online player base?
I'd love to get back into this game. I had MW2 and 3 and played the tabletop game when I was younger.
There's nothing quite like successfully kicking a mech while you are one level above it, and rolling a 6.
MW4 has the largest playerbase. Use the link at the top of this page.
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On June 28 2012 14:04 Coriolis wrote:Show nested quote +On June 28 2012 11:10 AnachronisticAnarchy wrote: The last time I played the MW series I was 4. I fucking loved every second of it. I still remember the names of many mechs, and the shriek of that lightning gun still sends chills down my spine. I will definitely be picking this game up. It seems like it's going to be team-based multiplayer combat, right? If that's the case, are there mechs out there that can, through sneakiness and skill or sheer badassery, engage multiple targets and emerge victorious? I rarely find that kind of role in games, but it's always the most fun, feeling like you can fight your way out of almost any situation. In mechwarrior? Not really. Maybe a good light pilot can, but for the most part numbers are king in mechwarrior. Bringing multiple mechs weapons to bare on one target is an integral part of mechwarrior strategy.
(replying to both quotes)
In mechwarrior 4 mercs i participated in the mechwarrior leagues solaris light division. In season 3 i had the highest "points per game" But i didnt have enough games to play in the grand final. In season 4 i was the highest points scorer in the league but slept in and missed the grand-finals lol. (this was around 2004/2005 i think)
So light mech pilots CAN be very powerful in team games, especially brawler games. In Mercs there were point differences between mechs in battles but the trade off is less damage less armor but more speed and manuverability. When a light mech did damage they would get more points then a heavier mech. A well co-ordinated team would heavily damage mechs and let the light/medium mechs get the kills to gain more points, also a good light mech pilot would need to have very good aim to be able to do that because you would have to hit the specific hardpoint (hardpoints are specific parts of the mech usually you needed to hit the center torso to finish a mech but the rear armor/left and right torso were also viable options depending on how much damage they have) . If you miss the shot the mech might not die which might mean they get another shot off also being in a light mech you lack of firepower. One of my friends Psygnosis had incredible aim (dude could hit an ant from 900m with a blindfold and 1 arm) ... he would usually end games with fairly low points but what he did so well was getting the center torso critical then letting me in the light get the kills for more points.
Heres a screenshot of a 3v3 with me (archangel) where psygnosis (in the heavier mech) was being a total badass and helping me get a good portion of kills and giving us a massive point advantage. + Show Spoiler +
Now for being sneaky, you had multiple options. In mercs you had various things like ECM or IFF ... ecm reduces the range which your mech can be detected on radar. IFF makes it so if the crosshair of the mech goes over your mech then it will show you as a "neutral" entity rather then red hostile. Also add to this, every mech can turn their radar to "passive". Which means you have a reduced range on what you see. But your enemy mechs also have a reduced chance to see you. This was always fun to use, a few friends come to mind who were brilliant at going passive and sneaking around the side to hit a "poptart" spot (poptarts are when people crouch behind a hill and then use jump jets to jump in the air for a bit and shoot a target at long range before falling back behind cover). My friends usually they used a hunchback or later the Hollander II to do this light mechs were also viable in this situation.
Now sheer skill and badassery, im just going to go over some of my favourite things about light mechs. In general when people would setup their mechs they would have weak armor in their rear torso ... if they run out of armor in the rear and you hit there they go boom! But in general mechs wont be facing your rear. HOWEVER, in a light mech you have a ton of manuverability, One of my favourite things would be sneak up behind an assault or use my higher speed/manuverability to get past the mech then go behind the assault. The assault would be turning to try and hit me but i'd be trying my best to match speed and match rotation just to stay really REALLY fucking close to the assault and shoot it in the back constantly. If the assault pilot wasnt that good at pivoting (Going into reverse turning your torso and turning your mech at the same time in order to turn much quicker) then i could gradually work through their armor and kill them. If i noticed they were particularly bad at this i'd try and strip their left and right arm (depending on the mech) because you get more points for a mech if you can strip off hardpoints.
Another skill is heat management, if your good at heat management you could reduce the amount of heatsinks you used so you could fit more armor or more weapons (Flushing coolant ... using different weapons at different times also helped). So yes there were many different skills which vary with different playstyles and mech choices.
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On June 28 2012 20:36 daemir wrote:
@Juku, yea, that Mad Cat is nearly essential to loot, IS mechs really do suck bad in that game compared to any clan hardware. The load values are pretty badly favoring clanners.
i dunno, i feel it breaks the game quite badly if you salvage it, it makes it far too easy and the difficulty is one of the things that makes the game. and anyway most ways of salvaging it are pretty cheesy/exploit-y.
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On June 28 2012 19:50 Jukulmolder wrote: I didn't really like MC2, aside from some of the mechs(the blood asp looked sooooo cool), but MC1 was such a great game, fun and quite hard. I remember i restarted the third mission(the "find the reaven mech" one with the madcat at the end) quite a few times just to salvage the madcat. Ah, good times.
Lol I repeated it like 10 times to get that madcat too!
Good Game , i still hear the Mexican accent of the Spanish localization in my head "Eyectandoooo" hahahha
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On June 29 2012 06:27 Meatloaf wrote:Show nested quote +On June 28 2012 19:50 Jukulmolder wrote: I didn't really like MC2, aside from some of the mechs(the blood asp looked sooooo cool), but MC1 was such a great game, fun and quite hard. I remember i restarted the third mission(the "find the reaven mech" one with the madcat at the end) quite a few times just to salvage the madcat. Ah, good times. Lol I repeated it like 10 times to get that madcat too! Good Game , i still hear the Mexican accent of the Spanish localization in my head "Eyectandoooo" hahahha It was awesome to get that Clan Mech and Tech so early, but you needed good timing with the fuel tanks explosion and quite some luck. Cool mission!
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On June 28 2012 18:55 TigerKarl wrote: Mechcommander 2 wasn't that awesome, but fun nevertheless. It's funny how the graphics look more shitty than MC1 nowadays, these early 3d graphics didn't age well at all.
So true, even with very low res sprites the game is much cleaner then MC2. I tried to play MC1 a year ago or so but gave up when it said the installer wouldn't run on 64bit win, so I tried MC2 and wasn't impressed at all. Now because of this thread I loaded up MC1 last night and am loving it. Best thing is I didn't got a chance to play the expansion first time round so looking forward to the new content once I finish original singleplayer again.
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Hunter was fucking awesome. As soon as I got that Madcat he's the one that gets to pilot it.
I am the Hunter
and then some asshole is like "My armour's like paper!"
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I always found salvaging that Mad Cat easiest with the artillery you're given plenty for that mission. The fuel tank explosions seem too violent, have no hard data on this naturally, but they seem to core the mech far more often than artillery does.
Also a tip, pause game and issue artilleries in same location if you want to multi arty a single location. Usually it was like 2 large 1-2 small to kill the cat, at best times you nukes its head and get both of the ER PPCs (most OP weapon in game) with the chassis.
Don't agree it's exploitish or anything like that getting the Mad Cat and it is also somewhat of a trade off. In the early game missions you are very severely limited by drop weight, so using the Cat often means you use 0-1 additional mechs, which means your pilots will level slower and that's actually pretty huge deal in the game. You need to train up gunner and especially their rank up to get ready for the better mechs you're gonna salvage later on.
There was also a file that gave you the Cat from the intro video for you to play from the first mission onwards, that's a bit cheatish but I think the original file came from the devs. The intro video does make it look like it got cored though, or at least cored in MC1 terms, so having that doesn't fully make sense.
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Yesssss... I finally got MW4 to work <3
So much fun. That mektek thingy is really full of weird issues till you get it to run though. =S
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