[wow] Mists of pandaria - Page 66
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The NA-based TL WoW guild has been set: it is being formed on Cenarius as alliance. Talk to farvacola if you want more info! Add yourself to the player list! Use this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=434775 for Warlord of Draenor discussion please! | ||
wptlzkwjd
Canada1240 Posts
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Arnstein
Norway3381 Posts
I really like the scenery and whole mood of the game. I mostly played alliance as I found their nature and places to be a lot nicer than horde. I really liked brewfest and everything related to it. Dungeons were fun in the beginning. What I didn't really like is that it seems that everything is based upon the player being rewarded with things. Instead of making stuff fun to do, they give you something for completing it. Titles, achievements, gear are all rewards you get for doing mostly boring things. Another thing that bothered me is that it seems like they made it for max level, so everybody just wants to get to max level fast, and speeds through level 1-85/90. I didn't like playing a game that was boring until many hours into the game. The reason why I didn't renew my subscription was mostly because I focus on my studies, and therefore can play maximum 1 hour a day. Since I have to pay a monthly fee it always made me think that I had to play more to justify spending so much money on it. I play Guild Wars 2 now, which so far is really fun. You can see that they have focused more on the game being fun rather than being boring and giving you rewards. I really love the events! You just walk around exploring, and suddenly there's a group of 20 people fighting a big boss! It's so epic! Game engine is poorly optimized though, I can really hear my computer working when I play it, and a friend with a good computer gets FPS lag sometimes. | ||
ryndaris
263 Posts
On October 15 2012 16:36 Arnstein wrote: After playing this game for 30 days I have mixed feelings. I really like the scenery and whole mood of the game. I mostly played alliance as I found their nature and places to be a lot nicer than horde. I really liked brewfest and everything related to it. Dungeons were fun in the beginning. What I didn't really like is that it seems that everything is based upon the player being rewarded with things. Instead of making stuff fun to do, they give you something for completing it. Titles, achievements, gear are all rewards you get for doing mostly boring things. Another thing that bothered me is that it seems like they made it for max level, so everybody just wants to get to max level fast, and speeds through level 1-85/90. I didn't like playing a game that was boring until many hours into the game. The reason why I didn't renew my subscription was mostly because I focus on my studies, and therefore can play maximum 1 hour a day. Since I have to pay a monthly fee it always made me think that I had to play more to justify spending so much money on it. I play Guild Wars 2 now, which so far is really fun. You can see that they have focused more on the game being fun rather than being boring and giving you rewards. I really love the events! You just walk around exploring, and suddenly there's a group of 20 people fighting a big boss! It's so epic! Game engine is poorly optimized though, I can really hear my computer working when I play it, and a friend with a good computer gets FPS lag sometimes. How long have you been playing GW2? I shared your opinion for the first two weeks or so... But right now I can't even force myself to log in, it's just so incredibly dull. I'm not playing MoP because I can't justify paying a subscription with all of the amazingly fun free alternatives (Dota2, LoL, Skyrim, TL2, etc.) - that said, if WoW got rid of the subscription model I'd be a lot more likely to play MoP than GW2. I really hope that something changes with GW2 in the future, otherwise it's going to easily be the worst 60 bucks I've ever spent. | ||
AnomalySC2
United States2073 Posts
No comment on end game pvp or pve as I'm not quite 90 yet on my monk, but honestly the dungeons I've been doing so far are a lot of fun (and don't take forever like they did in Cata), and I can see myself enjoying some rated bgs and arena so long as it's somewhat balanced. | ||
Enox
Germany1667 Posts
On October 15 2012 19:15 AnomalySC2 wrote: Imo, MoP is the best version of WoW to date, by a rather large margin. For the record, I felt BC was the best up until now, with Cata easily coming in last place. Leveling in Pandaria is genuinely fun and interesting, the scenery and music are both beautiful, and quests and writing and for once engaging and many are quite funny. No comment on end game pvp or pve as I'm not quite 90 yet on my monk, but honestly the dungeons I've been doing so far are a lot of fun (and don't take forever like they did in Cata), and I can see myself enjoying some rated bgs and arena so long as it's somewhat balanced. yea, i feel the same. im not sure if MoP is better than BC, but its damn close. i did quite a bit of pvp and arena already and only BM hunters and warriors seem too strong atm.. still im really enjoying arena, which i didnt in wotlk and cata | ||
Serejai
6007 Posts
PvP - This is just god awful. Worse than Season 5 awful. Ever PvP in Diablo II? You'd be right at home because that's about how balanced PvP in MoP is. Normally I'd give a company the benefit of the doubt and say "They'll fix it" but the imbalances that exist were brought up dozens of times during beta and Blizzard completely ignored the feedback. Everything Else - This is mostly negative. Some aspects of gameplay are enjoyable (for example the return of Rare mobs that drop vanity items) but most things are just forced misery - for example, daily quests. If you intend to raid seriously you are forced into doing daily quests. Not only do you have to grind daily quests in order to get rep to spend your Valor points on but you also are forced to grind at least 90 of them a week in order to get charms which give you extra loot during raids. A lot of really stupid people on the official forums defend this saying "YOURE NOT FORCED TO DO THEM" but in reality unless you're in a very casual raid guild you are. No decent guild is going to allow their members to slack off and neglect getting gear that's right in front of them just because it requires doing quests every day. I'm all for grinding. I loved vanilla and TBC grinds. However, the quests in MoP (even leveling ones) are just terrible. There's no immersion, no skill required, and you start to hate them after the first 2-3 days. I could grind mobs in the Plaguelands all day during vanilla while listening to music because it was sort of relaxing. Dailies in MoP are just stressful and make you want to log off immediately after doing them. Pet Battles are horribly balanced (maybe even worse than PvP) and pretty much all the other "content" that MoP offers is sub par. Again, the raids (what little we have) are great so far - but everything else is severely lacking. You're basically paying $60 to beta test if you purchase this now. The expansion is riddled with bugs and balance issues that were brought up in the real beta but Blizzard chose to ignore the feedback. While I think MoP has the potential to be the best expansion to date in terms of raiding, it currently is (and in my opinion will continue to be) very lackluster for everything else. | ||
Silentness
United States2821 Posts
On October 15 2012 16:36 Arnstein wrote: I play Guild Wars 2 now, which so far is really fun. You can see that they have focused more on the game being fun rather than being boring and giving you rewards. I really love the events! You just walk around exploring, and suddenly there's a group of 20 people fighting a big boss! It's so epic! Game engine is poorly optimized though, I can really hear my computer working when I play it, and a friend with a good computer gets FPS lag sometimes. Uhh you sure? I have zero problems running GW2. My computer is quiet as a mouse and no lag. *edit* I currently don't see any MMORPGs worth playing nowadays. GW2 is boring as hell and I'm not wasting $40 on MoP + subscription fees. | ||
PH
United States6173 Posts
We haven't started on hard modes yet due to massive amounts of disconnect issues and recruitment problems, but from what I've heard so far, they seem reasonable and interesting. The one thing I absolutely detest, though, is how horrifically bad cooking and farming is now. The amount of grinding that had to be done early on was just ridiculous. Now that we've more farm plots, it's slightly more reasonable, but having to plant crops on every high level alt I had available was just absurd -_- The heroic dungeons are well balanced this time around. They're not as interesting as the Cata launch ones, but they aren't as horrendously difficult either. I hope they don't get to Wrath levels of ease, but it looks like they will. The speed is nice if you see them purely as means to gathering gear for raiding, though. Blizzard did somehow manage to make the mechanics juuust intricate enough that even a somewhat idiotic tank will still ruin your day. Changes to professions are amazing. They're less grindy and much less expensive. I haven't tried much PvP except to gather honor and conq to fill in gaps in raid gear (Hunters, Warriors, and DKs seem pretty OP to me), but it's not as bad as I was expecting from the beta vids I'd seen. I'm not huge on PvP, though (around 1700 in 2s and 1800 in rBGs). | ||
Enox
Germany1667 Posts
On October 15 2012 20:07 Serejai wrote: + Show Spoiler + Raids - The raiding in MoP is actually fun again. It's not awful like Dragon Soul was and overall the fights and raid zones feel good. This is unfortunately the only decent quality of MoP thus far and is severely diminished by the fact there are only six total raid bosses right now. PvP - This is just god awful. Worse than Season 5 awful. Ever PvP in Diablo II? You'd be right at home because that's about how balanced PvP in MoP is. Normally I'd give a company the benefit of the doubt and say "They'll fix it" but the imbalances that exist were brought up dozens of times during beta and Blizzard completely ignored the feedback. + Show Spoiler + Everything Else - This is mostly negative. Some aspects of gameplay are enjoyable (for example the return of Rare mobs that drop vanity items) but most things are just forced misery - for example, daily quests. If you intend to raid seriously you are forced into doing daily quests. Not only do you have to grind daily quests in order to get rep to spend your Valor points on but you also are forced to grind at least 90 of them a week in order to get charms which give you extra loot during raids. A lot of really stupid people on the official forums defend this saying "YOURE NOT FORCED TO DO THEM" but in reality unless you're in a very casual raid guild you are. No decent guild is going to allow their members to slack off and neglect getting gear that's right in front of them just because it requires doing quests every day. I'm all for grinding. I loved vanilla and TBC grinds. However, the quests in MoP (even leveling ones) are just terrible. There's no immersion, no skill required, and you start to hate them after the first 2-3 days. I could grind mobs in the Plaguelands all day during vanilla while listening to music because it was sort of relaxing. Dailies in MoP are just stressful and make you want to log off immediately after doing them. Pet Battles are horribly balanced (maybe even worse than PvP) and pretty much all the other "content" that MoP offers is sub par. Again, the raids (what little we have) are great so far - but everything else is severely lacking. You're basically paying $60 to beta test if you purchase this now. The expansion is riddled with bugs and balance issues that were brought up in the real beta but Blizzard chose to ignore the feedback. While I think MoP has the potential to be the best expansion to date in terms of raiding, it currently is (and in my opinion will continue to be) very lackluster for everything else. http://de.twitch.tv/reckful reckful is streaming 3s atm.. im not sure where you get that "god awful" from.. those games a really balanced and take up to 10minutes... ofc thats different on lower ratings, but that has been the case in every expansion | ||
Serejai
6007 Posts
On October 15 2012 20:32 Enox wrote: http://de.twitch.tv/reckful reckful is streaming 3s atm.. im not sure where you get that "god awful" from.. those games a really balanced and take up to 10minutes... ofc thats different on lower ratings, but that has been the case in every expansion He's only playing at 1200 MMR right now and his gear is bad. Check out some videos from the tournament realm. Warriors and BM Hunters specifically will one shot people in full Conquest gear. Even on live right now in the 1900+ ratings about 75% of all the teams have a BM hunter or an Arms warrior (and in fact quite a lot are double BM or even triple BM). I was running MRP yesterday around 1950 and we just got oneshot by half a dozen dual BM teams. Here's a couple relevant links about the current state of PvP: http://us.battle.net/wow/en/forum/topic/6794213459 http://www.arenajunkies.com/topic/231704-mop-arena-first-impressions/ And a great example of Hunters on the Tournament Realm (everyone in full Conquest gear) Case in point it's a pretty unanimous opinion both amongst casual PvPers and amongst those who have 7+ Gladiator titles that PvP is at one of the lowest points in the games history right now. Whether or not Blizzard will fix it is debatable as most of these issues were pointed out during beta and neglected, plus PvP in WoW has never been very balanced to begin with which further complicates the matter. | ||
Enox
Germany1667 Posts
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Sophia
Germany115 Posts
PvP is at one of the lowest points in the games history right now Not only PvP! The whole game is that! | ||
Enox
Germany1667 Posts
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Serejai
6007 Posts
On October 15 2012 21:27 Enox wrote: i watch reckful quite regularly and he plays 2k+ MMR and doesnt face hunter comps that often.. like i said in my first post, i agree that hunters and warrior are too strong atm, but only because of 2 classes you cant say that the whole pvp system is awful. im pretty sure blizz will fix hunters soon It's not just two classes, though. Hunters and Warriors just happen to be the two that stand out the most due to the fact that they can drop a full Conquest-geared healer in under 4 seconds and there isn't a thing in the world you can do about it. Those two classes are prime examples because there is no skill whatsoever involved in playing them at the moment. Both links I provided outline half a dozen issues for every class from both the perspective of casual PvPers and some of the top players in the world. I understand you enjoy the expansion (and seemingly enjoy PvP as well) but to be delusional and say that the game is balanced and fine is just hurting yourself in the long run. The first step to fixing a problem is to admit there's a problem and that's basically what most players are doing right now. So, when I say that PvP is in a terrible state at the moment that doesn't mean I hate PvP and think it's never going to be viable. It means that, quite literally, PvP is in a terrible state at the moment. Just that and nothing more, and it's something that the overwhelming majority of players agree with right now. Why do we all feel this way? Because we want to see PvP balanced and enjoyable. In order for that to be accomplished we have to first notify Blizzard of the problems. If you're a new or returning player and you're considering buying Mists of Pandaria today because you want to PvP... I can't say it's worth your money. However, if you also enjoy raiding and are willing to wait until 5.1 or 5.2 for PvP to become somewhat balanced... then by all means pick up the expansion because the raid content is great and the PvP will likely catch up in the near future. Slightly off-topic but still relevant... you mention you're confident that Hunters specifically will be balanced soon. I wish I could agree with this but Blizzard has a track record of taking their sweet time fixing things in PvP. Anyone who's played WoW for more than one expansion should know how slow Blizzard is to take action against PvP imbalances. Two examples that immediately come to mind for almost anyone who's done arenas are Season 5 DKs and Season 4 Resto Druids (both of which were basically guaranteed Gladiator if you were even halfway competent). Blizzard doesn't generally fix classes until a season ends (SL Warlocks, Resto Druids, DKs, Prot War/Pallys, BM Hunters, etc from previous seasons and expansions). I, too, am confident that Hunters will be fixed but I don't see it happening in the current season. Besides, the damage has already been done. Any BM Hunters that are serious about PvP have already hit Gladiator rankings and will just camp for the rest of the season. Any nerfs now will not affect them anyway. Same goes for all the dual Warrior teams and such. Also, another issue with PvP that I didn't touch on before is the amount of crowd control. Quite literally the amount of CC doubled and now you tend to spend more time unable to control your character than you are controlling it. For anyone interested in PvP I highly, highly recommend going to the arenajunkies link I posted earlier and at the very least reading all of the "review"-style comments by multi-glads (if not the entire thread). It outlines hundreds of fundamental issues and reasons why PvP is in dire need of fixing this expansion and covers things far better than I could on here without writing up my own essay on the matter. | ||
Enox
Germany1667 Posts
On October 15 2012 22:50 Serejai wrote: + Show Spoiler + It's not just two classes, though. Hunters and Warriors just happen to be the two that stand out the most due to the fact that they can drop a full Conquest-geared healer in under 4 seconds and there isn't a thing in the world you can do about it. Those two classes are prime examples because there is no skill whatsoever involved in playing them at the moment. Both links I provided outline half a dozen issues for every class from both the perspective of casual PvPers and some of the top players in the world. I understand you enjoy the expansion (and seemingly enjoy PvP as well) but to be delusional and say that the game is balanced and fine is just hurting yourself in the long run. The first step to fixing a problem is to admit there's a problem and that's basically what most players are doing right now. So, when I say that PvP is in a terrible state at the moment that doesn't mean I hate PvP and think it's never going to be viable. It means that, quite literally, PvP is in a terrible state at the moment. Just that and nothing more, and it's something that the overwhelming majority of players agree with right now. Why do we all feel this way? Because we want to see PvP balanced and enjoyable. In order for that to be accomplished we have to first notify Blizzard of the problems. If you're a new or returning player and you're considering buying Mists of Pandaria today because you want to PvP... I can't say it's worth your money. However, if you also enjoy raiding and are willing to wait until 5.1 or 5.2 for PvP to become somewhat balanced... then by all means pick up the expansion because the raid content is great and the PvP will likely catch up in the near future. Slightly off-topic but still relevant... you mention you're confident that Hunters specifically will be balanced soon. I wish I could agree with this but Blizzard has a track record of taking their sweet time fixing things in PvP. Anyone who's played WoW for more than one expansion should know how slow Blizzard is to take action against PvP imbalances. Two examples that immediately come to mind for almost anyone who's done arenas are Season 5 DKs and Season 4 Resto Druids (both of which were basically guaranteed Gladiator if you were even halfway competent). Blizzard doesn't generally fix classes until a season ends (SL Warlocks, Resto Druids, DKs, Prot War/Pallys, BM Hunters, etc from previous seasons and expansions). I, too, am confident that Hunters will be fixed but I don't see it happening in the current season. Besides, the damage has already been done. Any BM Hunters that are serious about PvP have already hit Gladiator rankings and will just camp for the rest of the season. Any nerfs now will not affect them anyway. Same goes for all the dual Warrior teams and such. + Show Spoiler + Also, another issue with PvP that I didn't touch on before is the amount of crowd control. Quite literally the amount of CC doubled and now you tend to spend more time unable to control your character than you are controlling it. For anyone interested in PvP I highly, highly recommend going to the arenajunkies link I posted earlier and at the very least reading all of the "review"-style comments by multi-glads (if not the entire thread). It outlines hundreds of fundamental issues and reasons why PvP is in dire need of fixing this expansion and covers things far better than I could on here without writing up my own essay on the matter. "There have already been a number of changes made and issues fixed with hunters and warriors. Hunters have had a couple of bug fixes, a nerf and some other changes happen to their class, this should tone down their burst and healing done through Spirit Mend from Stampede. Warriors have had their Charge and Warbringer stuns changed so that they now correctly apply diminishing returns which should help with lowering their ability to lock down a target in stuns. We are watching to see how these and other hotfixes will play out on the live realms and hope to see a positive effect from them. There are also several changes that we want to test out on the PTR, but they may be deployed earlier than patch 5.1 ![]() http://blue.mmo-champion.com/topic/240305-tone-down-bm-hunters-and-warriors-already/ | ||
Serejai
6007 Posts
On October 15 2012 23:06 Enox wrote: "There have already been a number of changes made and issues fixed with hunters and warriors. Hunters have had a couple of bug fixes, a nerf and some other changes happen to their class, this should tone down their burst and healing done through Spirit Mend from Stampede. Warriors have had their Charge and Warbringer stuns changed so that they now correctly apply diminishing returns which should help with lowering their ability to lock down a target in stuns. We are watching to see how these and other hotfixes will play out on the live realms and hope to see a positive effect from them. There are also several changes that we want to test out on the PTR, but they may be deployed earlier than patch 5.1 ![]() http://blue.mmo-champion.com/topic/240305-tone-down-bm-hunters-and-warriors-already/ I'm aware of that, as are most players. Those changes were hotfixed a week ago and didn't fix the problems at all. Again, I recommend reading the arenajunkies thread I listed. The last 2-3 pages are all after the hotfixes you mentioned above were applied. It's quite hard to have an intelligent discussion with you when I've linked (and provided) information from myself and dozens of the best players in the world that provide, in great detail, reasons why PvP is currently in bad shape and you keep responding with one-liners that are either not relevant or based solely on your opinion of watching a single other player stream. If you really feel PvP is in good shape them please pick some issues from the threads I've brought up and dispute them. As it stands now you're not really making any points. | ||
Judicator
United States7270 Posts
On October 15 2012 23:06 Enox wrote: "There have already been a number of changes made and issues fixed with hunters and warriors. Hunters have had a couple of bug fixes, a nerf and some other changes happen to their class, this should tone down their burst and healing done through Spirit Mend from Stampede. Warriors have had their Charge and Warbringer stuns changed so that they now correctly apply diminishing returns which should help with lowering their ability to lock down a target in stuns. We are watching to see how these and other hotfixes will play out on the live realms and hope to see a positive effect from them. There are also several changes that we want to test out on the PTR, but they may be deployed earlier than patch 5.1 ![]() http://blue.mmo-champion.com/topic/240305-tone-down-bm-hunters-and-warriors-already/ Did you not read Serejai's posts? These issues were pointed out in Beta, the fact that they're still treading lightly shows you how slow Blizzard moves. Blizzard for the most part has always been slow to fix non-game exploiting issues historically. | ||
musai
Canada552 Posts
On October 15 2012 20:07 Serejai wrote: Raids - The raiding in MoP is actually fun again. It's not awful like Dragon Soul was and overall the fights and raid zones feel good. This is unfortunately the only decent quality of MoP thus far and is severely diminished by the fact there are only six total raid bosses right now. You should be glad there are only 6 raid bosses right now, think what would happen if all 16 HM bosses were available. I think the daily grind is a bit excessive though. | ||
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BisuDagger
Bisutopia19152 Posts
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Arnstein
Norway3381 Posts
On October 15 2012 20:29 Silentness wrote: Uhh you sure? I have zero problems running GW2. My computer is quiet as a mouse and no lag. *edit* I currently don't see any MMORPGs worth playing nowadays. GW2 is boring as hell and I'm not wasting $40 on MoP + subscription fees. It's running, but not very efficiently. Resources used compared to what you get is rather bad I think. | ||
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