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[wow] Mists of pandaria - Page 67

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The NA-based TL WoW guild has been set: it is being formed on Cenarius as alliance. Talk to farvacola if you want more info!

Add yourself to the player list!

Use this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=434775 for Warlord of Draenor discussion please!
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 15 2012 16:33 GMT
#1321
I finally ran some scenarios. The first one I lucked into Tank-Healer-DPS, and it was absurdly easy. Like, easier than levelling via questing. The second one though, we got 3 dps, and one left immediately. So it was just my mage and a hunter, and it actually ended up being pretty fun in terms of requiring smart positioning and lots of crowd control.
He drone drone drone. Me win. - ogsMC
AnomalySC2
Profile Joined August 2012
United States2073 Posts
October 15 2012 17:15 GMT
#1322
On October 15 2012 23:34 Judicator wrote:
Show nested quote +
On October 15 2012 23:06 Enox wrote:
On October 15 2012 22:50 Serejai wrote:
On October 15 2012 21:27 Enox wrote:
i watch reckful quite regularly and he plays 2k+ MMR and doesnt face hunter comps that often.. like i said in my first post, i agree that hunters and warrior are too strong atm, but only because of 2 classes you cant say that the whole pvp system is awful. im pretty sure blizz will fix hunters soon


+ Show Spoiler +
It's not just two classes, though. Hunters and Warriors just happen to be the two that stand out the most due to the fact that they can drop a full Conquest-geared healer in under 4 seconds and there isn't a thing in the world you can do about it. Those two classes are prime examples because there is no skill whatsoever involved in playing them at the moment.

Both links I provided outline half a dozen issues for every class from both the perspective of casual PvPers and some of the top players in the world. I understand you enjoy the expansion (and seemingly enjoy PvP as well) but to be delusional and say that the game is balanced and fine is just hurting yourself in the long run. The first step to fixing a problem is to admit there's a problem and that's basically what most players are doing right now.

So, when I say that PvP is in a terrible state at the moment that doesn't mean I hate PvP and think it's never going to be viable. It means that, quite literally, PvP is in a terrible state at the moment. Just that and nothing more, and it's something that the overwhelming majority of players agree with right now. Why do we all feel this way? Because we want to see PvP balanced and enjoyable. In order for that to be accomplished we have to first notify Blizzard of the problems.

If you're a new or returning player and you're considering buying Mists of Pandaria today because you want to PvP... I can't say it's worth your money. However, if you also enjoy raiding and are willing to wait until 5.1 or 5.2 for PvP to become somewhat balanced... then by all means pick up the expansion because the raid content is great and the PvP will likely catch up in the near future.


Slightly off-topic but still relevant... you mention you're confident that Hunters specifically will be balanced soon. I wish I could agree with this but Blizzard has a track record of taking their sweet time fixing things in PvP. Anyone who's played WoW for more than one expansion should know how slow Blizzard is to take action against PvP imbalances. Two examples that immediately come to mind for almost anyone who's done arenas are Season 5 DKs and Season 4 Resto Druids (both of which were basically guaranteed Gladiator if you were even halfway competent). Blizzard doesn't generally fix classes until a season ends (SL Warlocks, Resto Druids, DKs, Prot War/Pallys, BM Hunters, etc from previous seasons and expansions).

I, too, am confident that Hunters will be fixed but I don't see it happening in the current season. Besides, the damage has already been done. Any BM Hunters that are serious about PvP have already hit Gladiator rankings and will just camp for the rest of the season. Any nerfs now will not affect them anyway. Same goes for all the dual Warrior teams and such.

+ Show Spoiler +
Also, another issue with PvP that I didn't touch on before is the amount of crowd control. Quite literally the amount of CC doubled and now you tend to spend more time unable to control your character than you are controlling it.

For anyone interested in PvP I highly, highly recommend going to the arenajunkies link I posted earlier and at the very least reading all of the "review"-style comments by multi-glads (if not the entire thread). It outlines hundreds of fundamental issues and reasons why PvP is in dire need of fixing this expansion and covers things far better than I could on here without writing up my own essay on the matter.


"There have already been a number of changes made and issues fixed with hunters and warriors. Hunters have had a couple of bug fixes, a nerf and some other changes happen to their class, this should tone down their burst and healing done through Spirit Mend from Stampede. Warriors have had their Charge and Warbringer stuns changed so that they now correctly apply diminishing returns which should help with lowering their ability to lock down a target in stuns.

We are watching to see how these and other hotfixes will play out on the live realms and hope to see a positive effect from them. There are also several changes that we want to test out on the PTR, but they may be deployed earlier than patch 5.1 "

http://blue.mmo-champion.com/topic/240305-tone-down-bm-hunters-and-warriors-already/


Did you not read Serejai's posts? These issues were pointed out in Beta, the fact that they're still treading lightly shows you how slow Blizzard moves. Blizzard for the most part has always been slow to fix non-game exploiting issues historically.


A few things about that. One, I don't know of any other gaming company that updates their games anywhere near as fast as Blizzard does. On top of that, we're talking about WoW, this is an absolutely ridiculously large and complicated game, especially from a technical standpoint.

Also, not everything the community says is an issue, actually IS an issue. Everyone has their own views and opinions on what is balanced and what makes a game fun/better. Not trying to come off as a fanboy or anything but sometimes I think Blizzard gets shit for absolutely no reason.
Atreides
Profile Joined October 2010
United States2393 Posts
Last Edited: 2012-10-15 17:49:17
October 15 2012 17:24 GMT
#1323
On October 16 2012 01:33 awesomoecalypse wrote:
I finally ran some scenarios. The first one I lucked into Tank-Healer-DPS, and it was absurdly easy. Like, easier than levelling via questing. The second one though, we got 3 dps, and one left immediately. So it was just my mage and a hunter, and it actually ended up being pretty fun in terms of requiring smart positioning and lots of crowd control.


I am quite confident that triple dps is the best for all scenariors no question. particularly healers are completely irrelevant, i would allways ask them if they had a dps spec. Anyways, they are really easy in any case but more damage makes them get over faster. I dont really see the point of them though beyond doing the Arena one when you first hit 90 for the free blue weapon.

P.S. I disagree almost categorically, with everything Serinja said about pvp and arena. Some of the specifics are ok, ie. BM warriors mages do way the hell too much burst; but he sensationalizes the hell out of it. As someone who has played wow pretty consistently SOLELY for arena since s2 imo this season is significantly better as far as fundamentals go then the first seasons of last two expansions imo. Totally fixable. The single biggest fundamental issue was not resetting mmr. Also, as someone who frequents AJ regularly and Im pretty sure has read allmost every post on there since expansion he kind of misrepresents that too. lol. At the higher levels you see mostly pretty decent games. The midrange mmrs are pretty fucked up though because of aforementioned burst. Also, the comment about reckful's stream "1200mmr with horrible gear" is quite evidence enough that he has no fucking clue what he is talking about and is just trying to be a downer.
Serejai
Profile Blog Joined September 2010
6007 Posts
October 15 2012 18:12 GMT
#1324
On October 16 2012 02:24 Atreides wrote:
Show nested quote +
On October 16 2012 01:33 awesomoecalypse wrote:
I finally ran some scenarios. The first one I lucked into Tank-Healer-DPS, and it was absurdly easy. Like, easier than levelling via questing. The second one though, we got 3 dps, and one left immediately. So it was just my mage and a hunter, and it actually ended up being pretty fun in terms of requiring smart positioning and lots of crowd control.


I am quite confident that triple dps is the best for all scenariors no question. particularly healers are completely irrelevant, i would allways ask them if they had a dps spec. Anyways, they are really easy in any case but more damage makes them get over faster. I dont really see the point of them though beyond doing the Arena one when you first hit 90 for the free blue weapon.

P.S. I disagree almost categorically, with everything Serinja said about pvp and arena. Some of the specifics are ok, ie. BM warriors mages do way the hell too much burst; but he sensationalizes the hell out of it. As someone who has played wow pretty consistently SOLELY for arena since s2 imo this season is significantly better as far as fundamentals go then the first seasons of last two expansions imo. Totally fixable. The single biggest fundamental issue was not resetting mmr. Also, as someone who frequents AJ regularly and Im pretty sure has read allmost every post on there since expansion he kind of misrepresents that too. lol. At the higher levels you see mostly pretty decent games. The midrange mmrs are pretty fucked up though because of aforementioned burst. Also, the comment about reckful's stream "1200mmr with horrible gear" is quite evidence enough that he has no fucking clue what he is talking about and is just trying to be a downer.


So I link a 12-page thread full of multi-glads and rank 1s all agreeing that this season is one of the worst to date and needs a major overhaul from the ground up... and you refute it by saying "at the higher levels you see mostly pretty decent games" based on nothing at all but your opinion (which you state numerous times in your post that everything you say is simply opinion). Yet then you proceed to run your mouth off and talk shit at the end.

I fail to see how your opinions that PvP is fine based on the fact that you read forums and watch streams is somehow more valid that the opinion of myself (a multi-glad, multi-rank 1 player) and the opinion of dozens and dozens of other multi-glads based on personal experience at gladiator-level ratings. Could you please explain? Judging by your name calling and apparent anger you had when writing your post I'm going to assume you just want to troll or something.

Thankfully I'm confident that most TLers here are competent enough to read the threads I linked and form their own opinions on the matter; hence why I linked them. Perhaps a few people like yourself will read a twelve-page that's 95% full of people who think PvP is in need of some serious help and go "Well, it looks like everything is perfect this season!" but I'm fairly certain that will be a minority.

By all means though, you're probably right. I just came here to lie and cheat the TL community with false information and whatnot. I'm such a shady fellow and I'm always looking for another way to screw over this community. In fact, I only post on these forums when I'm in the mood to make everyone feel miserable and disappointed.

PS - I love debates. I really do. But can the next person who wants to defend the current state of PvP at least provide something factual to back up their claims other than name calling and opinions? I'd love to have a serious discussion.
I HAVE 5 TOAST POINTS
PanzerKing
Profile Joined May 2010
United States483 Posts
October 15 2012 18:29 GMT
#1325
Only played a few arenas, but PvP as a whole is pretty awful this expansion. CC is out of control and casters will dominate the rest of this season. Right now people are complaining about warriors and BM hunters, but there's 2 reasons for that: 1. Their burst is high and is in the process of getting nerfed and 2. They have CC immunity. By the middle to the end of this season, you're going to see caster teams dominating hardcore.

-Former Rank 1 Mage, Glad DK, Glad Warlock, Glad Priest, Glad Shaman. Currently playing one of the worst MoP classes, Monk.
http://tkrmx.blogspot.com/
EAGER-beaver
Profile Joined March 2004
Canada2799 Posts
October 15 2012 18:42 GMT
#1326
On October 16 2012 03:29 PanzerKing wrote:
Only played a few arenas, but PvP as a whole is pretty awful this expansion. CC is out of control and casters will dominate the rest of this season. Right now people are complaining about warriors and BM hunters, but there's 2 reasons for that: 1. Their burst is high and is in the process of getting nerfed and 2. They have CC immunity. By the middle to the end of this season, you're going to see caster teams dominating hardcore.

-Former Rank 1 Mage, Glad DK, Glad Warlock, Glad Priest, Glad Shaman. Currently playing one of the worst MoP classes, Monk.


Monks are fine in arena, just go mistweaver with a warrior and hunter friend who never had their mmr reset. Once you hit 2400 mmr stop playing for the rest of the season. Bam, easy glad title as a monk.
Simon and Garfunkel rock my face off
Irre
Profile Joined August 2010
United States646 Posts
October 15 2012 19:19 GMT
#1327
I just think WoW pvp is fundamentally flawed. There are far too many abilities and cooldowns now, and many abilties aren't really suited to an arena/small scale pvp setting. They have homogenized the classes to the point where everything is now just a spam of abilities that either negate each other or counter each other. I just came back to playing my priest after a few years(I quit PVP after getting r1 in s7), and I was amazed how they have just turned the game into an endless spam of cooldowns to the point where you ALWAYS have something up. It had to happen to some extent due to the expansions keep adding abilities and certain things getting redesigned like dispel system. Basically, if you can stand playing the game like that its fine, but its silly to pretend its a true competitive game with some high skill cap. Blizzard have even stated they don't really care about making it a competitive title, more just balanced enough to be fun to play. ( Source i believe is from some event where the devs discussed pvp in D3 and WoW from a while back).
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
October 15 2012 20:43 GMT
#1328
On October 16 2012 04:19 Irre wrote:
I just think WoW pvp is fundamentally flawed. There are far too many abilities and cooldowns now, and many abilties aren't really suited to an arena/small scale pvp setting. They have homogenized the classes to the point where everything is now just a spam of abilities that either negate each other or counter each other. I just came back to playing my priest after a few years(I quit PVP after getting r1 in s7), and I was amazed how they have just turned the game into an endless spam of cooldowns to the point where you ALWAYS have something up. It had to happen to some extent due to the expansions keep adding abilities and certain things getting redesigned like dispel system. Basically, if you can stand playing the game like that its fine, but its silly to pretend its a true competitive game with some high skill cap. Blizzard have even stated they don't really care about making it a competitive title, more just balanced enough to be fun to play. ( Source i believe is from some event where the devs discussed pvp in D3 and WoW from a while back).

It's been that way pretty much since WotLK came out. There's always some cooldown to get you out of every situation as long as you play correctly and don't have to blow 2 in a row. I preferred S1-S3, but then again I played a warlock, who were pretty much negated by DKs for a season and a half.
AimlessAmoeba
Profile Blog Joined December 2010
Canada704 Posts
October 15 2012 21:23 GMT
#1329
Pretty sure I'm going blind from running dailies... And once you hit revered with GL/Klax they give you MOAR. MOAR I SAY. And they say that you "only have to do what you want to do" but if you want to get geared to raid with your guild you have no choice -_-

MoP has only been out for a couple weeks and I already feel as though I'm burning out.

deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
October 15 2012 21:26 GMT
#1330
On October 16 2012 06:23 AimlessAmoeba wrote:
Pretty sure I'm going blind from running dailies... And once you hit revered with GL/Klax they give you MOAR. MOAR I SAY. And they say that you "only have to do what you want to do" but if you want to get geared to raid with your guild you have no choice -_-

MoP has only been out for a couple weeks and I already feel as though I'm burning out.


Look at it this way: It beats farming mobs for random drops while wearing a shitty trinket (fuck you Argent Dawn).
NotAPro
Profile Joined January 2012
Canada146 Posts
October 15 2012 21:29 GMT
#1331
Why would you bother with GL/Klaxxi past revered? Plus all the VP gear will be irrelevant when the next raid comes out.
Serejai
Profile Blog Joined September 2010
6007 Posts
October 15 2012 21:38 GMT
#1332
On October 16 2012 06:29 NotAPro wrote:
Why would you bother with GL/Klaxxi past revered? Plus all the VP gear will be irrelevant when the next raid comes out.


You'll still be doing those dailies, even a year from now. You're forced to grind them for the Elder Charms unless you want to gimp yourself and your raid group.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
October 15 2012 21:45 GMT
#1333
On October 16 2012 06:26 deth2munkies wrote:
Show nested quote +
On October 16 2012 06:23 AimlessAmoeba wrote:
Pretty sure I'm going blind from running dailies... And once you hit revered with GL/Klax they give you MOAR. MOAR I SAY. And they say that you "only have to do what you want to do" but if you want to get geared to raid with your guild you have no choice -_-

MoP has only been out for a couple weeks and I already feel as though I'm burning out.


Look at it this way: It beats farming mobs for random drops while wearing a shitty trinket (fuck you Argent Dawn).


Disagree on this. In theory the quests should be more enjoyable because they rotate and whatnot but in reality they're so poorly designed that they're actually more tedious and boring than simply grinding mobs is. Disregarding that there's another major flaw;

Grinding was at my own pace. If I wanted to knock out an entire rep in a single day I could. I could set aside ten hours, turn some music on, stack my desk with drink and chips then go to town. At the end of the day I got what I wanted and never had to do it again.

With dailies you can't do that. If I have ten hours in a day and I want to grind my rep up for Enchanting patterns or VP gear or even a mount... I can't. I'm limited to about 15-30 minutes per day and after I finish I get to sit on my ass in Org and wait until they reset.

This forced gating tends to make dailies stressful for a lot of people (myself included). I'm all for rep grinds - I want the game to take effort again like it did in vanilla and TBC. However, I don't want Blizzard telling me how much effort I can put it at a time. That just annoys me and makes things feel repetitive.

One of the selling points for MoP was that Blizzard was going to make the content less linear and provide more methods to reach the same goals. They failed terribly at this and in actuality did the exact opposite.

So I completely agree with the first post. If I do ten hours of grinding in a day I feel much, much, much less burnt out that when I'm being forced to split it up into 15 minutes a day over the span of a month (and yes, the daily quests are literally just grinding with some "lore" attached).
I HAVE 5 TOAST POINTS
Thorakh
Profile Joined April 2011
Netherlands1788 Posts
October 15 2012 22:37 GMT
#1334
One of the selling points for MoP was that Blizzard was going to make the content less linear and provide more methods to reach the same goals. They failed terribly at this and in actuality did the exact opposite.
So much this. I thought we would get choice in MoP. Well, we didn't. It's either do the damn dailies every fucking day or lose out on recipes, gear, vanity rewards and mats.

Horrible design by Blizzard.
Leth0
Profile Joined February 2012
856 Posts
October 15 2012 22:49 GMT
#1335
WoW pvp stopped being good as soon as people and blizzard started taking it seriously.
Deadlyhazard
Profile Joined May 2010
United States1177 Posts
October 15 2012 23:27 GMT
#1336
WoW PVP has been dwindling since TBC IMO. TBC was where it was still fun, but world pvp was completely ruined by flying mounts and more people spread across a larger landscape. It has only worsened since. I have always disliked arena because I don't think WoW's pvp has ever shined on small scale combat. It's way, way too imbalanced. It's meant for fun...and that fun has slowly dissipated from the game as it has gone through expansions.

Vanilla PvP was best but only because world pvp was extremely common and people couldn't entirely escape a situation by just flying up high in the air. You could always find someone.
Hark!
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
October 15 2012 23:29 GMT
#1337
On October 16 2012 06:45 Serejai wrote:
Show nested quote +
On October 16 2012 06:26 deth2munkies wrote:
On October 16 2012 06:23 AimlessAmoeba wrote:
Pretty sure I'm going blind from running dailies... And once you hit revered with GL/Klax they give you MOAR. MOAR I SAY. And they say that you "only have to do what you want to do" but if you want to get geared to raid with your guild you have no choice -_-

MoP has only been out for a couple weeks and I already feel as though I'm burning out.


Look at it this way: It beats farming mobs for random drops while wearing a shitty trinket (fuck you Argent Dawn).


Disagree on this. In theory the quests should be more enjoyable because they rotate and whatnot but in reality they're so poorly designed that they're actually more tedious and boring than simply grinding mobs is. Disregarding that there's another major flaw;

Grinding was at my own pace. If I wanted to knock out an entire rep in a single day I could. I could set aside ten hours, turn some music on, stack my desk with drink and chips then go to town. At the end of the day I got what I wanted and never had to do it again.

With dailies you can't do that. If I have ten hours in a day and I want to grind my rep up for Enchanting patterns or VP gear or even a mount... I can't. I'm limited to about 15-30 minutes per day and after I finish I get to sit on my ass in Org and wait until they reset.

This forced gating tends to make dailies stressful for a lot of people (myself included). I'm all for rep grinds - I want the game to take effort again like it did in vanilla and TBC. However, I don't want Blizzard telling me how much effort I can put it at a time. That just annoys me and makes things feel repetitive.

One of the selling points for MoP was that Blizzard was going to make the content less linear and provide more methods to reach the same goals. They failed terribly at this and in actuality did the exact opposite.

So I completely agree with the first post. If I do ten hours of grinding in a day I feel much, much, much less burnt out that when I'm being forced to split it up into 15 minutes a day over the span of a month (and yes, the daily quests are literally just grinding with some "lore" attached).


I just wholeheartedly disagree. I cannot stand sitting in a particular place killing mobs for no real reason other than hope for random drops. I burned myself out on that during Vanilla and just couldn't do it after a bit of BC. The thing I DID like was that there were little neat "mini dungeons" you could explore. Slaughterhouses in Plaguelands usually had some sort of elite/rare/quest mob at the bottom that you could fight your way to. I enjoyed setting those little challenges for myself, exploring looking for challenging mobs. The rise of Thottbott/alakazam/wowwiki/wowhead kinda took a lot of that out of the equation, but it's still something that you COULD do before dailies became the norm.

The good part about dailies is that you can plot out exactly how long it's going to take you to do something so you're on a more regular "reward schedule" and it doesn't feel like an endless grind where you can get shat on by the RNG and only get 20 scourgestones in 2 hours. I don't have MoP, but I recall from cata, 25 dailies took 2-2 1/2 hours to beat per day (including competition for/respawning mobs, travel times, and having a suboptimal PvE farming spec because you're raid spec), it could be significantly faster or slower depending on a few factors.

I'd rather do that once a day while chatting on Vent or listening to music or something then be able to make my own fun by raiding/PvP/doing SOMETHING and know that by doing it for X days I'll be done, rather than spending those 2 hours grinding random mobs hoping I scrounge up enough random drops to make the time worth it and not knowing how much longer it will take.
Farad
Profile Joined November 2010
216 Posts
October 15 2012 23:33 GMT
#1338
On October 16 2012 07:49 Leth0 wrote:
WoW pvp stopped being good as soon as people and blizzard started taking it seriously.


Pre-BG roaming <3
Serejai
Profile Blog Joined September 2010
6007 Posts
October 16 2012 00:06 GMT
#1339
On October 16 2012 08:29 deth2munkies wrote:
Show nested quote +
On October 16 2012 06:45 Serejai wrote:
On October 16 2012 06:26 deth2munkies wrote:
On October 16 2012 06:23 AimlessAmoeba wrote:
Pretty sure I'm going blind from running dailies... And once you hit revered with GL/Klax they give you MOAR. MOAR I SAY. And they say that you "only have to do what you want to do" but if you want to get geared to raid with your guild you have no choice -_-

MoP has only been out for a couple weeks and I already feel as though I'm burning out.


Look at it this way: It beats farming mobs for random drops while wearing a shitty trinket (fuck you Argent Dawn).


Disagree on this. In theory the quests should be more enjoyable because they rotate and whatnot but in reality they're so poorly designed that they're actually more tedious and boring than simply grinding mobs is. Disregarding that there's another major flaw;

Grinding was at my own pace. If I wanted to knock out an entire rep in a single day I could. I could set aside ten hours, turn some music on, stack my desk with drink and chips then go to town. At the end of the day I got what I wanted and never had to do it again.

With dailies you can't do that. If I have ten hours in a day and I want to grind my rep up for Enchanting patterns or VP gear or even a mount... I can't. I'm limited to about 15-30 minutes per day and after I finish I get to sit on my ass in Org and wait until they reset.

This forced gating tends to make dailies stressful for a lot of people (myself included). I'm all for rep grinds - I want the game to take effort again like it did in vanilla and TBC. However, I don't want Blizzard telling me how much effort I can put it at a time. That just annoys me and makes things feel repetitive.

One of the selling points for MoP was that Blizzard was going to make the content less linear and provide more methods to reach the same goals. They failed terribly at this and in actuality did the exact opposite.

So I completely agree with the first post. If I do ten hours of grinding in a day I feel much, much, much less burnt out that when I'm being forced to split it up into 15 minutes a day over the span of a month (and yes, the daily quests are literally just grinding with some "lore" attached).


I just wholeheartedly disagree. I cannot stand sitting in a particular place killing mobs for no real reason other than hope for random drops. I burned myself out on that during Vanilla and just couldn't do it after a bit of BC. The thing I DID like was that there were little neat "mini dungeons" you could explore. Slaughterhouses in Plaguelands usually had some sort of elite/rare/quest mob at the bottom that you could fight your way to. I enjoyed setting those little challenges for myself, exploring looking for challenging mobs. The rise of Thottbott/alakazam/wowwiki/wowhead kinda took a lot of that out of the equation, but it's still something that you COULD do before dailies became the norm.

The good part about dailies is that you can plot out exactly how long it's going to take you to do something so you're on a more regular "reward schedule" and it doesn't feel like an endless grind where you can get shat on by the RNG and only get 20 scourgestones in 2 hours. I don't have MoP, but I recall from cata, 25 dailies took 2-2 1/2 hours to beat per day (including competition for/respawning mobs, travel times, and having a suboptimal PvE farming spec because you're raid spec), it could be significantly faster or slower depending on a few factors.

I'd rather do that once a day while chatting on Vent or listening to music or something then be able to make my own fun by raiding/PvP/doing SOMETHING and know that by doing it for X days I'll be done, rather than spending those 2 hours grinding random mobs hoping I scrounge up enough random drops to make the time worth it and not knowing how much longer it will take.


Well see that's the problem. I would rather spend 10 hours at once to grind my rep and you would rather spend an hour at a time spread over ten sessions to do the same. Now, that's the fundamental issue with MoP.

Blizzard claimed this expansion was all about choices and being open and yet it's extremely linear. Players like myself are forced to do dailies we don't want to do. Why not have rep tabards for people who want to grind heroics? Why not have a Runecloth-style repeatable quest for people who want to grind their rep?

Mists of Pandaria is pretty much the exact opposite of what vanilla was. While vanilla catered to hardcore/grinding players who could get ahead by spending more time upfront doing something Mists of Pandaria caters to people who want to take it slow and steady and break up their playtime into chunks.

Again, there's nothing wrong with how dailies currently are in the expansion if you look at them as a standalone feature. What makes them a terrible design decision is that they are forced on players who don't want to do them. For an expansion that's all about choice and multiple paths... this part of the game is 100% no choice and linear. They need to add alternative options for Charms (since these are basically required to raid) and to a lesser extent rep and tradeskill recipes (since these are optional but still something most people will need to an extent).
I HAVE 5 TOAST POINTS
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
October 16 2012 00:27 GMT
#1340
On October 16 2012 09:06 Serejai wrote:
Show nested quote +
On October 16 2012 08:29 deth2munkies wrote:
On October 16 2012 06:45 Serejai wrote:
On October 16 2012 06:26 deth2munkies wrote:
On October 16 2012 06:23 AimlessAmoeba wrote:
Pretty sure I'm going blind from running dailies... And once you hit revered with GL/Klax they give you MOAR. MOAR I SAY. And they say that you "only have to do what you want to do" but if you want to get geared to raid with your guild you have no choice -_-

MoP has only been out for a couple weeks and I already feel as though I'm burning out.


Look at it this way: It beats farming mobs for random drops while wearing a shitty trinket (fuck you Argent Dawn).


Disagree on this. In theory the quests should be more enjoyable because they rotate and whatnot but in reality they're so poorly designed that they're actually more tedious and boring than simply grinding mobs is. Disregarding that there's another major flaw;

Grinding was at my own pace. If I wanted to knock out an entire rep in a single day I could. I could set aside ten hours, turn some music on, stack my desk with drink and chips then go to town. At the end of the day I got what I wanted and never had to do it again.

With dailies you can't do that. If I have ten hours in a day and I want to grind my rep up for Enchanting patterns or VP gear or even a mount... I can't. I'm limited to about 15-30 minutes per day and after I finish I get to sit on my ass in Org and wait until they reset.

This forced gating tends to make dailies stressful for a lot of people (myself included). I'm all for rep grinds - I want the game to take effort again like it did in vanilla and TBC. However, I don't want Blizzard telling me how much effort I can put it at a time. That just annoys me and makes things feel repetitive.

One of the selling points for MoP was that Blizzard was going to make the content less linear and provide more methods to reach the same goals. They failed terribly at this and in actuality did the exact opposite.

So I completely agree with the first post. If I do ten hours of grinding in a day I feel much, much, much less burnt out that when I'm being forced to split it up into 15 minutes a day over the span of a month (and yes, the daily quests are literally just grinding with some "lore" attached).


I just wholeheartedly disagree. I cannot stand sitting in a particular place killing mobs for no real reason other than hope for random drops. I burned myself out on that during Vanilla and just couldn't do it after a bit of BC. The thing I DID like was that there were little neat "mini dungeons" you could explore. Slaughterhouses in Plaguelands usually had some sort of elite/rare/quest mob at the bottom that you could fight your way to. I enjoyed setting those little challenges for myself, exploring looking for challenging mobs. The rise of Thottbott/alakazam/wowwiki/wowhead kinda took a lot of that out of the equation, but it's still something that you COULD do before dailies became the norm.

The good part about dailies is that you can plot out exactly how long it's going to take you to do something so you're on a more regular "reward schedule" and it doesn't feel like an endless grind where you can get shat on by the RNG and only get 20 scourgestones in 2 hours. I don't have MoP, but I recall from cata, 25 dailies took 2-2 1/2 hours to beat per day (including competition for/respawning mobs, travel times, and having a suboptimal PvE farming spec because you're raid spec), it could be significantly faster or slower depending on a few factors.

I'd rather do that once a day while chatting on Vent or listening to music or something then be able to make my own fun by raiding/PvP/doing SOMETHING and know that by doing it for X days I'll be done, rather than spending those 2 hours grinding random mobs hoping I scrounge up enough random drops to make the time worth it and not knowing how much longer it will take.


Well see that's the problem. I would rather spend 10 hours at once to grind my rep and you would rather spend an hour at a time spread over ten sessions to do the same. Now, that's the fundamental issue with MoP.

Blizzard claimed this expansion was all about choices and being open and yet it's extremely linear. Players like myself are forced to do dailies we don't want to do. Why not have rep tabards for people who want to grind heroics? Why not have a Runecloth-style repeatable quest for people who want to grind their rep?

Mists of Pandaria is pretty much the exact opposite of what vanilla was. While vanilla catered to hardcore/grinding players who could get ahead by spending more time upfront doing something Mists of Pandaria caters to people who want to take it slow and steady and break up their playtime into chunks.

Again, there's nothing wrong with how dailies currently are in the expansion if you look at them as a standalone feature. What makes them a terrible design decision is that they are forced on players who don't want to do them. For an expansion that's all about choice and multiple paths... this part of the game is 100% no choice and linear. They need to add alternative options for Charms (since these are basically required to raid) and to a lesser extent rep and tradeskill recipes (since these are optional but still something most people will need to an extent).


Not having rep tabards is pretty damn indefensible after Cata. That was what made the grind bearable, you could always be getting several things done at once. It shouldn't be a surprise that casuals are retaining their place as the main focus of the expansion, though, as it's been that way since WotLK when Blizz realized that the massive majority of the playerbase played less than 4 hours a week.
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