[wow] Mists of pandaria - Page 69
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The NA-based TL WoW guild has been set: it is being formed on Cenarius as alliance. Talk to farvacola if you want more info! Add yourself to the player list! Use this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=434775 for Warlord of Draenor discussion please! | ||
imJealous
United States1382 Posts
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BluePanther
United States2776 Posts
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Shockk
Germany2269 Posts
On October 17 2012 00:30 Serejai wrote: That being said... I play MoP because I enjoy playing it with my wife, despite the fact that I dislike most aspects of it aside from the raids. If you enjoy playing with your significant other then it shouldn't really matter what you think of the game as an individual - you'll have fun if she is. Thanks for your very detailed reply, I appreciate the effort. That's an extensive and detailed list of cons :/. I guess I'll have a look at the game on my SO's account for a bit before making any decision. | ||
AimlessAmoeba
Canada704 Posts
On October 16 2012 20:25 Celial wrote: Observations in general - first part more torwards Hikari. So if you don't raid, what do you need your VP for then. Sure there are some mediocre epics right now (who are obsolete two weeks from now), but since you don't raid and don't do dungeons either - whoat do you need them for? In the future, you use VP to upgrade the iLVL of your raid items - but then again, you don't raid. Or run dungeons. All you do in the game is do dailies and complain that there is nothing else to do. And then I read "but I need it all to raid I'm professional DPS" - are you kidding me? There are a shitton of guilds out there clearing most heroic bosses without that gear that you so desperatly farm. One thing that struck me during the last week: US guilds SUCK. On the grand scale, obv there are some guilds who somewhat know how to push buttons. But even then - with one day advantage and double the loot - beaten by Method? Come on. I don't know if more gear can salvage that (it didn't help BL/vodka/all the others). So if you're stuck doing progress for weeks on end without success, you can as well kick back and relax and don't stress out so fucking much. It's a fucking game, and as long as you don't play for the World Firsts acting all hadcore and serious kinda makes you look... not good. If you are one of those few raiders who are in it for the competition - well, sucks to be you but you have to put in the time to get ahead. And you should not find that bad because it will give you a competetive edge. Also, Klaxxi and Golden Lotus are less than an hour, with luck less than 45 minutes of work (combined) with a good 5 man group. Which you should have since you are all serious raiders and shit. It's moreso a case of not wanting to let the guild down. We're by no means "professional progression" but they don't want to fall behind and I don't want to be the reason that they do. It's mostly just vent-whining. It'll settle down once the patches start rolling in and there's no need to log in beside raid nights. | ||
Narcind
Sweden2489 Posts
On October 16 2012 22:40 Sophia wrote: All smart hardcore players quit after Ulduar. There came absolutly nothing good after ulduar. PvP is terrible since CasualKing and PvE is a joke with this "Hardmode" (aka +HP/+DMG Mode). People who still pay for such a bad game only do this out of habit or "my friends blablablabla..." You seem pretty angry. Should calm down and realize that your opinion is an opinion, and not a fact. A lot of players play the game because they enjoy it, and there's nothing wrong with that, should they be the most casual of casuals, or the most hardcore of hardcore. | ||
Madkipz
Norway1643 Posts
If they could just reintroduce consistent factions, and make them all relevant across expansions instead of leaving them to rot at the base of whatever game they were introduced (Current AV situation). These factions give flair and funk to the battleground settings by bringing their different themes to bear on the environment of the map. One faction could even have multiple maps. After all war is a complex set of engagements across multiple locations. It would be a shame to miss out. ![]() Repeatable pvp quests handed out at the starting areas from lore based people that disappear once the game starts, and get these factions gear-vendors to help with gearing new players. By shifting some of the natural daily gain away from the honor you would gain anyhow you would discourage botting, and maybe even help alleviate loosing streaks. Chief rewards "Could" be conquest points and reputation rewards in similar fashion to how MOP dailies work right now, except they would be PVP focused, and compared with asking in battleground chat or following the zerg these dailies could even help guide players to objectives they should be doing (such as protecting a bunker). It could be cool if these factions had vendors and tiered gear for every tenth level. Thus giving new or veteran players a different path of progression from whatever level bgs would pop up in, but it would also be giving people who put in some effort a fighting chance against heirloomed players with naturally brought gear that would then be superior due to their pvp power and resillience(This would only be possible if the gear provided was extensive enough). They should also separate the battlegrounds, yet unite them under the banners of 10 / 15, and 25 man. This is important, as each battleground could then be providing a different feeling in similar fashion to how in PVE: Normals, heroic and raids do not have the same level of expectation put into them. 10man could be the fastest paced, with individual classes bringing their might to bear and turnarounds would be hard. 15man would be moderately paced bgs that while capable of lasting for a small while could at least give you repeated chances at turning things back into your factions favour. (2500 point AB). And above them all would be 25 man pvp. The game within a game. or how one could go about improving Alterac Valley. By removing 25 Man BGs from the rest you can add expectations to how large scale they can be and how long time a player can count on spending inside of it. You could even call them PVP Scenarios, but instead of it being a 3 man optional feature like the pve one that takes about half the time of a heroic. You can extend and expand on them to forge epic maps that hold the possibility within to last for hours. These places could have expanded dailies to rival Klaxxi, or golden lotus, and they could have the different factions strut their stuff in the forms of npc reinforcements, group wide buffs, constructible terrain, (arcane bridge, arcane tower, arcane wall, etc.). To make what would essentially be a gamemode within a game. Note that most of this can also be possible if you separated things in game modes too. Battlegrounds should matter. They should be a priority, and right now more players have come around to the idea that they should just bot them. This would seriously improve the bottom line of players, and help players with starting out. Because currently you can only really do this from 70-80 with the brutal glad gear being so cheap. Edit: If they did all of this then maybe the pvp side might not be called an afterthought. | ||
Celial
2602 Posts
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Frostfire
United States419 Posts
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LaSt)ChAnCe
United States2179 Posts
bah burnout | ||
Fleuria
England466 Posts
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Madkipz
Norway1643 Posts
On October 17 2012 22:35 Celial wrote: Um, there are low level honor vendors that have gear for every 10 levels for most slots. Its not extensive enough to fight heirloomed players, because lets be honest thats why you get heirlooms in the first place ;p to kill twinks with. | ||
PHILtheTANK
United States1834 Posts
On October 16 2012 21:41 Serejai wrote: This is the exact problem, though. I'm one of those raiders who are in it for the competition and Blizzard is telling me how much time and effort I'm allowed to put into the game. And not just competitive raiders, but any player that wants to bring 100% to their raid is in the same position. Need Revered rep with a faction to spend my Valor points on an upgrade? Sure, I'll put in the effort to grind that out because I want to do the best I can in my raid. However it becomes a major problem when Blizzard tells me I'm putting in too much effort and I need to slow down... a lot. So it really has nothing at all to do with people complaining that they have to put in effort to get something. The complaint is that Blizzard is telling us when and where we're allowed to put in said effort in an expansion that was marketed as being all about choices and non-linearity. Just wanted to echo some of this. I actually really like the raids(so far) and I enjoyed the leveling process, but the dailies are pretty tiresome. Not because I don't want to put the time in, but I want to put the time in WHEN i want to put the time in. As someone who is trying to do progression raiding, I'd rather not have to stay after raid every night and spend an hour+ doing dailies EVERY NIGHT instead of just sitting down once a week or w/e and grinding my shit all day. Also the loot roll coins are pretty annoying as well. Not only is the chance that you get a piece astronomically low, but if you put in the time and do your dailies everyday you still can't get more than 3 tokens a week. Then once you're "done" with your dailies, unless you have a ton of the coins stockpiled you're going to have to continue to do dailies to grind your coins out. All that being said, I've been really enjoying the expansion so far. When, more likely IF, PVP gets some majorly needed fixes I'll be enjoying the expansion much more. Arena is in a pretty sad state atm, even though I've only been doing my arena for points right now, its pretty disheartening to get 100-0 by a warrior in 3 globals during any of their retarded CC abilities. | ||
arb
Noobville17920 Posts
On October 17 2012 19:54 Madkipz wrote: I just wish they would improve pvp. If they could just reintroduce consistent factions, and make them all relevant across expansions instead of leaving them to rot at the base of whatever game they were introduced (Current AV situation). These factions give flair and funk to the battleground settings by bringing their different themes to bear on the environment of the map. One faction could even have multiple maps. After all war is a complex set of engagements across multiple locations. It would be a shame to miss out. ![]() Repeatable pvp quests handed out at the starting areas from lore based people that disappear once the game starts, and get these factions gear-vendors to help with gearing new players. By shifting some of the natural daily gain away from the honor you would gain anyhow you would discourage botting, and maybe even help alleviate loosing streaks. Chief rewards "Could" be conquest points and reputation rewards in similar fashion to how MOP dailies work right now, except they would be PVP focused, and compared with asking in battleground chat or following the zerg these dailies could even help guide players to objectives they should be doing (such as protecting a bunker). It could be cool if these factions had vendors and tiered gear for every tenth level. Thus giving new or veteran players a different path of progression from whatever level bgs would pop up in, but it would also be giving people who put in some effort a fighting chance against heirloomed players with naturally brought gear that would then be superior due to their pvp power and resillience(This would only be possible if the gear provided was extensive enough). They should also separate the battlegrounds, yet unite them under the banners of 10 / 15, and 25 man. This is important, as each battleground could then be providing a different feeling in similar fashion to how in PVE: Normals, heroic and raids do not have the same level of expectation put into them. 10man could be the fastest paced, with individual classes bringing their might to bear and turnarounds would be hard. 15man would be moderately paced bgs that while capable of lasting for a small while could at least give you repeated chances at turning things back into your factions favour. (2500 point AB). And above them all would be 25 man pvp. The game within a game. or how one could go about improving Alterac Valley. By removing 25 Man BGs from the rest you can add expectations to how large scale they can be and how long time a player can count on spending inside of it. You could even call them PVP Scenarios, but instead of it being a 3 man optional feature like the pve one that takes about half the time of a heroic. You can extend and expand on them to forge epic maps that hold the possibility within to last for hours. These places could have expanded dailies to rival Klaxxi, or golden lotus, and they could have the different factions strut their stuff in the forms of npc reinforcements, group wide buffs, constructible terrain, (arcane bridge, arcane tower, arcane wall, etc.). To make what would essentially be a gamemode within a game. Note that most of this can also be possible if you separated things in game modes too. Battlegrounds should matter. They should be a priority, and right now more players have come around to the idea that they should just bot them. This would seriously improve the bottom line of players, and help players with starting out. Because currently you can only really do this from 70-80 with the brutal glad gear being so cheap. Edit: If they did all of this then maybe the pvp side might not be called an afterthought. When they make AV last for days again is when it'll be improved. Friend once started a game of AV, went afk on friday, came back Saturday afternoon and the same game was going on. now thats what it should be! | ||
Narcind
Sweden2489 Posts
On October 18 2012 12:44 arb wrote: When they make AV last for days again is when it'll be improved. Friend once started a game of AV, went afk on friday, came back Saturday afternoon and the same game was going on. now thats what it should be! Yeah I've been a part of some of those games too. Kind of made the 4-5 hour queue times worth it. They'd have a hard time making AV go back to that even if they wanted to though, even if they removed resources and put all tower/bunker elites back in again, just because people would still just run past everything and go for as quick of a win as possible. They'd have to do all of the above and give drek'thar/vanndar a buff that increases damage/health by 10%, and starts at like 1000 stacks, which decreases by one each time a player on the other team dies, or something like that. | ||
SoleSteeler
Canada5405 Posts
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Celial
2602 Posts
Another funny thing: I only did the 3 available LFR runs (first part last week, first and second part this week) and already have 6 legendary quest items... Aforementioned healer only has 4, so he might have 6-7 after this week. (He didn't do LFR last week and only this week for me). I thought the legendary droprate in LFR was supposed to be much much lower?! | ||
Sophia
Germany115 Posts
On October 18 2012 06:25 Madkipz wrote: Its not extensive enough to fight heirloomed players, because lets be honest thats why you get heirlooms in the first place ;p to kill twinks with. Lowlevel PvP died with Heirlooms. You either roflstomp everyone or get roflstomped... its just terrible. No idea why Blizz has allowed Heirlooms in PvP. | ||
Disengaged
United States6994 Posts
On October 18 2012 19:04 Celial wrote: Another funny thing: I only did the 3 available LFR runs (first part last week, first and second part this week) and already have 6 legendary quest items... Aforementioned healer only has 4, so he might have 6-7 after this week. (He didn't do LFR last week and only this week for me). I thought the legendary droprate in LFR was supposed to be much much lower?! Your just lucky then because I got 0 last week from the first part and only 2 this week. | ||
PHILtheTANK
United States1834 Posts
On October 18 2012 19:04 Celial wrote: Btw LFR tool this time around... really really easy. I mean there was a LITTLE bit of stuff you needed to know for DS LFR, like Impale on Madness or that you can actually do a barrel roll on spine even in LFR... but the hardest boss in MV LFR is Elegon. Why? Because at one point the ground disappears. Everything else is perfectly zergable. Every single boss in there can be tanked by a single tank (if the healers are good) - some better, some worse. I went in with my tank alt (Druid) and a friend of mine on his progress alt (only up toGara'jal HC), I was able to tank the last boss (two bosses that usually need to be tanked apart because of mad aoe dmg) until ~30%. Gara'jal actually throws cotton balls at the tanks - an ambitious mage had to tank him when I went into the spirit world because the other tank wasn't #2 on the aggro table. Didn't even drop below 75%. Another funny thing: I only did the 3 available LFR runs (first part last week, first and second part this week) and already have 6 legendary quest items... Aforementioned healer only has 4, so he might have 6-7 after this week. (He didn't do LFR last week and only this week for me). I thought the legendary droprate in LFR was supposed to be much much lower?! I'd say LFR is on the same level as it was on Cata. The only difference is if you have very good healers you can outheal almost anything in the MV LFR(aside from elegon floor drop ![]() | ||
DownOnMyNiece
Germany155 Posts
What... I don't even know what to say. Wasn't it unanimously agreed upon that LFR was literally the worst PvE experience ever? The fights were boring as shit, took ages even with decent gear, you were virtually unable to mess those fights up and whether you won the encounter or not depended entirely on how many people were AFK. There was not communication involved besides loot-flaming, the Loot-distribution was a fucking joke (oh, you already have the 397-version of the trinket? Sure, take the 384 as well, I'm sure you genuinly need it and won't just give it to your buddy!) and you only did it to upgrade your 378-stuff to 384-stuff. I can not believe that any one person ever enjoyed that terrible raiding experience. | ||
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