[wow] Mists of pandaria - Page 64
Forum Index > General Games |
The NA-based TL WoW guild has been set: it is being formed on Cenarius as alliance. Talk to farvacola if you want more info! Add yourself to the player list! Use this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=434775 for Warlord of Draenor discussion please! | ||
Tommylew
Wales2717 Posts
| ||
Barbiero
Brazil5259 Posts
On October 11 2012 19:24 Tommylew wrote: I was interested in buying the new wow, one of my main problems wass that I got fed up of being on a server with barely anyone on it... last few posts are going on about cross realm people in certain zones? Is certain zones or a lot of zones now with a lot of people? Reason being I have a level 83 Paladin but got bored of it.. and there was never enough players on my realm to get a group to do quests or dungeons with my lower level characters.. so generally got bored... most zones now are what is called a "Cross-Realm Zone". This means you'll see many players from other servers on the same zone, so leveling isn't a big lonely world anymore. You also get the occasional PvP. It's pretty good tbh, even though there were many problems with it on the beginning. If you want to come back, send me a PM with your email so I'll use the scroll of ressurection ![]() | ||
Zarahtra
Iceland4053 Posts
About tanking: First since they changed the attack table, now it's a 2 dice roll instead of a 1 dice roll, where it's rolled first if the mob hits you(or you dodge/parry/he misses), and if he hits then it's a roll if you block. This basically makes it so it's not advantageous to both go avoidance and block(or in the least not as advantageous as before). About tank mitigation, from a prot pala POV we have an ability called Shield of Righteousness(ShoR), which costs 3 Holy Power(HoPo). When used it gives ~45% physical dmg mitigation for 3 sec. You gain HoPo when a few of your abilities hit, and most abilities Prot pala uses, the CD(and GCD) is reduced by haste. Nowadays, prot palas are increasingly looking at dodge/parry as wasted stats, and prefer trying to keep the ShoR buff up more via hit/expertise/mastery(increases ShoR buff)/haste. Infact I'm kind of greedily looking at plate dps items and crying that I'm to nice to steal it. Dodge/parry afaik give more damage reduction overall, but then again with the current healing model, not having to panic heal(since dodge/parry route is obv. more bursty) is most often far more precious than slightly increased overall damage reduction. Where stamina comes into this whole thing, just get enough not to die in a short timespan. | ||
awesomoecalypse
United States2235 Posts
We did eventually beat it, but it was just very noticable that it was a much bigger challenge than any of the other MoP dungeons. It feels a bit off. Its like most of the Dungeons are somewhere close to Wrath difficulty and then randomly one is much closer to Cata style (though still not TBC level difficulty). I think some retuning needs to happen, either make it easier, or (my personal preference), make the other dungeons a bit tougher. Otherwise you're gonna get a situation where LFG parties just skip Shado-Pan because its the only one that poses any challenge. | ||
Disengaged
United States6994 Posts
On October 11 2012 23:00 awesomoecalypse wrote: Does anyone else feel like Shado-Pan Monastery is harder than any of the other MoP dungeons so far? On Normal, it was the only one that was remotely challenging and was sort of nice--not hard at all, but at least the last boss was a semi-interesting fight. But we just ran the Heroic and had multiple party wipes--we even wiped on the trash after Whitecloud at one point (their breath does really high dps) and in general our healers were running out of mana absurdly quickly on all the boss fights. It didn't hurt that we had 2 melee dps, I got the sense that if you can stay out of the breath attacks and all of the avoidable attacks it'd be easier, but its tougher to do while keeping in melee range. We did eventually beat it, but it was just very noticable that it was a much bigger challenge than any of the other MoP dungeons. It feels a bit off. Its like most of the Dungeons are somewhere close to Wrath difficulty and then randomly one is much closer to Cata style (though still not TBC level difficulty). I think some retuning needs to happen, either make it easier, or (my personal preference), make the other dungeons a bit tougher. Otherwise you're gonna get a situation where LFG parties just skip Shado-Pan because its the only one that poses any challenge. The only somewhat difficult thing or things rather is the trash on the way to the last boss. Shit is just annoying. The last boss is also one of, if not the most heal intensive fights if not done right. Also, Blizzard basically already said like some time ago that MoP heroics are that of Cata normals. WotLK heroics werent as easy as the Cata heroics. | ||
Celial
2602 Posts
| ||
arb
Noobville17920 Posts
On October 11 2012 23:12 Disengaged wrote: The only somewhat difficult thing or things rather is the trash on the way to the last boss. Shit is just annoying. The last boss is also one of, if not the most heal intensive fights if not done right. Also, Blizzard basically already said like some time ago that MoP heroics are that of Cata normals. WotLK heroics werent as easy as the Cata heroics. wotlk heroes were, gather up mobs and aoe. then carry on and tank and spank the boss | ||
sylverfyre
United States8298 Posts
On October 11 2012 23:00 awesomoecalypse wrote: Does anyone else feel like Shado-Pan Monastery is harder than any of the other MoP dungeons so far? On Normal, it was the only one that was remotely challenging and was sort of nice--not hard at all, but at least the last boss was a semi-interesting fight. But we just ran the Heroic and had multiple party wipes--we even wiped on the trash after Whitecloud at one point (their breath does really high dps) and in general our healers were running out of mana absurdly quickly on all the boss fights. It didn't hurt that we had 2 melee dps, I got the sense that if you can stay out of the breath attacks and all of the avoidable attacks it'd be easier, but its tougher to do while keeping in melee range. We did eventually beat it, but it was just very noticable that it was a much bigger challenge than any of the other MoP dungeons. It feels a bit off. Its like most of the Dungeons are somewhere close to Wrath difficulty and then randomly one is much closer to Cata style (though still not TBC level difficulty). I think some retuning needs to happen, either make it easier, or (my personal preference), make the other dungeons a bit tougher. Otherwise you're gonna get a situation where LFG parties just skip Shado-Pan because its the only one that poses any challenge. (Priest speaking) On normal it was defintely tough. Had pug groups wipe on it. I was initially afraid of it on heroic, but then it turned out to be not so bad, even when I was only barely geared enough to pug heroic dungeons. It just has some mechanical requirement (it's rare to see that much "don't stand in XYZ" on trash.) Oh also, that last boss is SO dumb if your dps don't blow up those gripping orbs. Would love to heal you, but I seem to be too busy bouncing the fuck around the room, so I sure hope you can survive off instant healing spells only - while getting VERY ANGRY and taking aoe damage (especially when orbs are stacked... which they often are.) Also I swear half the time the meditation to reduce hatred does nothing :/ I enjoyed actually being remotely challenged by 5mans - without them being so hard that pugs would regularly turn them into wipefests and do nothing right. Now I'm starting to straight up overgear them, but whatever, it happens. | ||
sylverfyre
United States8298 Posts
On October 09 2012 01:45 micronesia wrote: From what I've seen as a recent player, the best way to avoid 'being stupid' is to look stuff up online. Some players prefer to just play and not study the game... but that shouldn't mean that they are dumb. Not knowing how to do is a boss probably means you haven't done it, or not many times. Getting hurt by 'colored stuff on the ground' also is a frustrating example to me since sometimes colored stuff on the ground doesn't hurt you, or is being created by an ally to heal, or stuff like that (or there's so much stuff going on at that moment with 30 players within 5 feet of your toon that you can't really see what's going on, especially considering the visual capabilities of your computer). No, it's not difficult to not call someone stupid. Wow culture from what I've seen is just immature (not trying to single out wow as the only game where this is the case though lol) You're generally right - especially when it comes to what other people see as "obvious screwups" Really it's seen in almost any team game - DotA and LoL are well known for this - but 5/10/25 man raids or bgs in wow are no different. When someone else fucks up/doesn't know some mechanic which killed them/whatever (especially someone you don't know well, whether it be a PUG or maybe a new recruit to your guild) they're "obviously pants-on-head retarded" but when you fuck up, deflect deflect deflect. Just did LFR yesterday for the first time with my friend who is a core raider. He explained the fights to me, and I still didn't (and don't) really understand all the mechanics (especially the first fight with the different colored bars and the chains and shit) Oh you don't have to worry about that thing that's exploding, because it's blue and we're not taking damage from blue right now. We cleared the boss anyway, because of it being on 'easy mode' but my mistakes would have easily caused some real problems on normal difficulty, let alone heroic. It's not as obvious/simple to be good at this game as you (infinity, not micronesia) claim, it takes practice. Timing buttons right for top dps while keeping spatial awareness to avoid shit (and recognizing when to move, and timing movement to interrupt DPS or Healing minimally, and so on) If it was all so simple, there wouldn't consistently be so few guilds to clear the hardest content early. Some people practice more than others. Doesn't make the "shitty casuals" retarded. I'm not bad at this game just because I don't know current boss mechanics - I was once a Naxx (classic) and Sunwell (TBC) progression climber. Had my fun and excitement getting server firsts back then. Now I'm proud to be a shitty casual. | ||
EAGER-beaver
Canada2799 Posts
On October 11 2012 02:29 Vindicare605 wrote: Cross Realm Zoning is making all of the old world gathering professions much harder to level because of all of the new competition. Outland mining is by number of complaints probably the worst. Blizz needs to go back and update all of the old spawn rates for old world resources if they want the zones to be as populated as they currently are. That much is obvious. OMG, i'm glad it wasn't just me. It took me at least triple the amount of time to get my mining up in outlands than it did to lvl from 58-68, it was absurd. The arena quest in Nagrand was camped 24/7 by 30+ players at all times. If I ever did find a mineral node I literally just had to count to 10 before a random lvl 90 would swoop in and grab it. Getting ganked by a level 90 alliance at a mineral node was a very common occurrence, seeing the level 90 that ganked by another 90 also happened regularly. I remember one time I got back from being ganked at a node to see all out warfare breakout between 5 people at a node, hilarious but sad at the same time. Wotlk wasn't bad at all, much easier to mine, same with cata, but outlands was plain stupid for some reason. My herbalism was always 100 points ahead of my mining, tons of herbs everywhere, no one bothers gathering it lol. | ||
BadAssJ
United States136 Posts
User was temp banned for this post. | ||
PanN
United States2828 Posts
On October 12 2012 03:05 BadAssJ wrote: If i was the CEO of BLizzard I'd make the official abbreviation MoF... Mists of Faggots That was the dumbest thing that I have read in months. Congratulations BadAssJ. (I'll assume J means juggalo). Last night I heard with the scroll you get a free 80, thats amazing !! o_O | ||
Kazeyonoma
United States2912 Posts
On October 12 2012 03:05 BadAssJ wrote: If i was the CEO of BLizzard I'd make the official abbreviation MoF... Mists of Faggots what? context please? | ||
stevarius
United States1394 Posts
He probably got ravaged repeatedly by BM hunters. | ||
Hikari
1914 Posts
On October 12 2012 03:55 stevarius wrote: He probably got ravaged repeatedly by BM hunters. in this case it is totally understandable. Heard clicking on that stampede button is hard. | ||
sylverfyre
United States8298 Posts
On October 12 2012 03:11 PanN wrote: That was the dumbest thing that I have read in months. Congratulations BadAssJ. (I'll assume J means juggalo). Last night I heard with the scroll you get a free 80, thats amazing !! o_O Either a free 80 or a free realm transfer. It's pretty spiffy. Also free expansions up to cataclysm, if you're like me and were gone for an exceptionally long time. | ||
xsksc
United Kingdom1044 Posts
Feng seems to just be centered around decent raid CD management and the tanks being pro's. | ||
eviltomahawk
United States11133 Posts
| ||
Celial
2602 Posts
![]() | ||
Vagabond
Scotland149 Posts
On October 12 2012 23:48 eviltomahawk wrote: Huh, TIL that Jeremy Soule also did some music for Mists of Panderia as well as Guild Wars 2, assuming his Wikipedia page is to be trusted. Kinda weird to see him do the music for both of these competing MMOs. Interesting stuff. Not realy specialy since if he's freelance it, the man needs to make rent/morgage and feed himself. | ||
| ||