Vanilla player who quit during TBC. Going to to see everything i missed.
Let me know and ill PM you my email! thanks
Edit: Im on NA servers.
Edit 2: Someone sent me one. Thanks everyone.
Forum Index > General Games |
The NA-based TL WoW guild has been set: it is being formed on Cenarius as alliance. Talk to farvacola if you want more info! Add yourself to the player list! Use this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=434775 for Warlord of Draenor discussion please! | ||
TheAura
96 Posts
Vanilla player who quit during TBC. Going to to see everything i missed. Let me know and ill PM you my email! thanks Edit: Im on NA servers. Edit 2: Someone sent me one. Thanks everyone. | ||
eLyx
Germany54 Posts
![]() | ||
spybreak
United States684 Posts
| ||
arb
Noobville17920 Posts
On October 09 2012 18:37 eLyx wrote: Show nested quote + On October 09 2012 15:45 arb wrote: On October 09 2012 10:01 erin[go]bragh wrote: On October 09 2012 03:10 Lysenko wrote: On October 09 2012 02:46 Sophia wrote: WOW killed the whole genre with their terrible Casualysm. The game lost all the depth and classes lost their uniqueness. Every tank/healer and dps is basically now the same. I think nearly every class can AoE, CC and all that stuff. I've never understood this particular complaint. It might make sense if you were changing classes all the time, but in WoW you make a character with one particular class and then invest hundreds of hours in it. The argument that increasing the variety of options your character has makes the game worse just doesn't make any sense. The classes have been made somewhat more similar in terms of their basic capabilities, but they don't feel anything like each other to play, and when as a player you pick ONE class and play that for all that time, that's the important part. Edit: After raiding for a few years and taking a very long break, I've come back to MoP to level up and found that there are a TON of changes to catch up on. Besides which, they've redesigned most of the classes' abilities to make the optimal ability rotations much more complex, dependent on random procs and an understanding of how abilities interact. This makes the actual play experience (plus learning how it all works) a lot deeper than it used to be, not shallower. I actually have to disagree about the homogenization. This would have made sense in TBC- the progression curve took so long and characters demanded so much time to gear, a working/schooling person like myself just couldn't have the time to grind/gear multiple characters. But with stuff like heirlooms, xp boosts, dungeon finder and streamlined questing, it's easier than ever now to have more than one max level character. If I didnt like raid healing in WotLK, I wouldn't roll a druid. And if I wanted to tank heal, it wouldn't take long at all to grind up a pally. I mained a resto druid and a resto shaman in WotLK and loved them because they played entirely different; my druid was proactive and mathmatical with HoT blanketing, while my shaman was reactive. (Though it eventually became nothing but chain heal spam ![]() Granted, certain classes are more effected than others. I hated what happened to resto druids in Cata. They decided every healer needed a 1/2/3 punch and while that model fit with pallys and priests, it just wasnt designed for druids at all. That being said, I do feel like the niches are better now in MoP. I still enjoy playing all my different healers, the talents in particular shake things up a bit. The big offender in MoP however, is now tanks imo. I love the active mitigation model and think its great that tanks are more responsible for their mitigation (<3 my DK) but my prot war and guardian druid play almost exactly the same now. The abilities mirror each other too much for my taste. Shield Slam/Mangle, Frenzied Regen/Shield Barrier, Savage Defense/Shield Block, Heroic Strike/Maul, Thunderclap/Thrash. For the record though, I'm much happier with how classes play now in MoP than I was in Cata, with the above guardian/prot thing being the only exception for now. I guess my very long winded point is: it's easier than ever now to have multiple max level characters, and its quicker then ever to gear them up. For that reason, I don't think "we need to make everyone able to do everything so no one's char gets benched" is not a very good excuse anymore. Differences make the game fun! :D Though as I said I'm happy with how MoP is atm. Wait, did Warriors get more cool downs than JUST Last stand(which wasnt that good in the first place) and Shield Wall? Is shield block an actual cooldown now?(like a real tanking cooldown) They implemented a system called active mitigation. That means that every tank has to spend resources on skills to mitgate damage. Warriors e.g. have Shield Block (blocks every attack for X seconds) and Shield Barrier (Absorbs X damage), both costing 60 rage and rage being generated by using skills like Shield Slam (you dont get Rage for being hit anymore, atleast not in defensive stance). Other than those Tanks still have cooldowns like Shield Wall, Last Stand etc. Warriors also got something that lets you parry any attack for X seconds ( replaced Retaliation) and got 3 Banners with different effects (dps, defensive, and something else) and Rallying Cry which is a Raid Last Stand (added in Cata dunno if you knew about this one already). So yes Warriors and all other Tanks have more than 2 defensive cooldowns now, and they actually have to make a decision on how to spend their recources, more DPS or more Mitigation. So spending gems and stuff in avoidance stats isnt as important anymore? are players gemming straight stamina now? | ||
Irre
United States646 Posts
| ||
arb
Noobville17920 Posts
On October 10 2012 03:09 Irre wrote: I can't believe no one is complaining about the lack of released end game content...Raids not available on release, when it was released it is a whopping 1 5-boss raid instance, and the hard modes are unavailable. Cata had nearly triple this content on release, and BC had even more... I don't know about the quality of said content, but even if it is good, that is just completely unacceptable for a 40 dollar expansion pack. This is the type of thing that people talk about when they say the standard Blizzard is held to nowadays is so far and away from where they used to. Only the first raid is actually open? wtf lol. hard modes being disabled seems kinda okay, but they should have the other 2 open atleast | ||
Lysenko
Iceland2128 Posts
| ||
Celial
2602 Posts
| ||
Sophia
Germany115 Posts
| ||
Rixxe
United Kingdom136 Posts
I used to play WoW alot in TBC but not sure if this will be unplayable due to things like dodging, events, graphics etc which i've been a little more used to of late. Also are pet fights and grinding still a requirement of this game? | ||
Daikas
United States118 Posts
Pet battles are a side thing or something to pass the time during queues. Just get achievements and more pets as a reward. Grinding is still part of the gameplay. | ||
![]()
micronesia
United States24568 Posts
| ||
awesomoecalypse
United States2235 Posts
| ||
Slakkoo
Sweden1119 Posts
On October 11 2012 01:14 micronesia wrote: I'm not sure if it's because of the mop launch or not but I'm trying to farm thorium and there are tons of people in all the usual farming areas competing with me (and they have faster mounts or are higher level guys from the other faction so I can't really compete lol). I leveled Herbalism 1-600 and it was a pain, wherever I went there were people... and what pissed me off the most is this cross-realm stuff, people from other realms are on my realm stealing my fucking herbs | ||
Mastermyth
Netherlands207 Posts
On October 11 2012 01:14 micronesia wrote: I'm not sure if it's because of the mop launch or not but I'm trying to farm thorium and there are tons of people in all the usual farming areas competing with me (and they have faster mounts or are higher level guys from the other faction so I can't really compete lol). New expansion + race + class = stupid amounts of people rolling new chars = stupid amounts of people leveling up professions = stupid amounts of people farming mats + others farming to sell said mats. My math checks out, trust me. | ||
Lysenko
Iceland2128 Posts
On October 11 2012 01:14 micronesia wrote: I'm not sure if it's because of the mop launch or not but I'm trying to farm thorium and there are tons of people in all the usual farming areas competing with me (and they have faster mounts or are higher level guys from the other faction so I can't really compete lol). Be careful where you're farming - if you're in a cross-realm zone it could be a LOT more crowded. I don't know if all the zones are cross-realm but I'm pretty sure Silithus is. Edit: looks like all low-level zones are potentially cross-realm at this time. | ||
Broodwurst
Germany1586 Posts
On October 11 2012 02:21 Lysenko wrote: Show nested quote + On October 11 2012 01:14 micronesia wrote: I'm not sure if it's because of the mop launch or not but I'm trying to farm thorium and there are tons of people in all the usual farming areas competing with me (and they have faster mounts or are higher level guys from the other faction so I can't really compete lol). Be careful where you're farming - if you're in a cross-realm zone it could be a LOT more crowded. I don't know if all the zones are cross-realm but I'm pretty sure Silithus is. All except Pandaria. Capital cities were supposed to be crz-free I think but I can see people from other realms in Thunderbluff. | ||
Vindicare605
United States16032 Posts
On October 11 2012 01:14 micronesia wrote: I'm not sure if it's because of the mop launch or not but I'm trying to farm thorium and there are tons of people in all the usual farming areas competing with me (and they have faster mounts or are higher level guys from the other faction so I can't really compete lol). Cross Realm Zoning is making all of the old world gathering professions much harder to level because of all of the new competition. Outland mining is by number of complaints probably the worst. Blizz needs to go back and update all of the old spawn rates for old world resources if they want the zones to be as populated as they currently are. That much is obvious. | ||
Lysenko
Iceland2128 Posts
| ||
Hikari
1914 Posts
On October 09 2012 18:37 eLyx wrote: Show nested quote + On October 09 2012 15:45 arb wrote: On October 09 2012 10:01 erin[go]bragh wrote: On October 09 2012 03:10 Lysenko wrote: On October 09 2012 02:46 Sophia wrote: WOW killed the whole genre with their terrible Casualysm. The game lost all the depth and classes lost their uniqueness. Every tank/healer and dps is basically now the same. I think nearly every class can AoE, CC and all that stuff. I've never understood this particular complaint. It might make sense if you were changing classes all the time, but in WoW you make a character with one particular class and then invest hundreds of hours in it. The argument that increasing the variety of options your character has makes the game worse just doesn't make any sense. The classes have been made somewhat more similar in terms of their basic capabilities, but they don't feel anything like each other to play, and when as a player you pick ONE class and play that for all that time, that's the important part. Edit: After raiding for a few years and taking a very long break, I've come back to MoP to level up and found that there are a TON of changes to catch up on. Besides which, they've redesigned most of the classes' abilities to make the optimal ability rotations much more complex, dependent on random procs and an understanding of how abilities interact. This makes the actual play experience (plus learning how it all works) a lot deeper than it used to be, not shallower. I actually have to disagree about the homogenization. This would have made sense in TBC- the progression curve took so long and characters demanded so much time to gear, a working/schooling person like myself just couldn't have the time to grind/gear multiple characters. But with stuff like heirlooms, xp boosts, dungeon finder and streamlined questing, it's easier than ever now to have more than one max level character. If I didnt like raid healing in WotLK, I wouldn't roll a druid. And if I wanted to tank heal, it wouldn't take long at all to grind up a pally. I mained a resto druid and a resto shaman in WotLK and loved them because they played entirely different; my druid was proactive and mathmatical with HoT blanketing, while my shaman was reactive. (Though it eventually became nothing but chain heal spam ![]() Granted, certain classes are more effected than others. I hated what happened to resto druids in Cata. They decided every healer needed a 1/2/3 punch and while that model fit with pallys and priests, it just wasnt designed for druids at all. That being said, I do feel like the niches are better now in MoP. I still enjoy playing all my different healers, the talents in particular shake things up a bit. The big offender in MoP however, is now tanks imo. I love the active mitigation model and think its great that tanks are more responsible for their mitigation (<3 my DK) but my prot war and guardian druid play almost exactly the same now. The abilities mirror each other too much for my taste. Shield Slam/Mangle, Frenzied Regen/Shield Barrier, Savage Defense/Shield Block, Heroic Strike/Maul, Thunderclap/Thrash. For the record though, I'm much happier with how classes play now in MoP than I was in Cata, with the above guardian/prot thing being the only exception for now. I guess my very long winded point is: it's easier than ever now to have multiple max level characters, and its quicker then ever to gear them up. For that reason, I don't think "we need to make everyone able to do everything so no one's char gets benched" is not a very good excuse anymore. Differences make the game fun! :D Though as I said I'm happy with how MoP is atm. Wait, did Warriors get more cool downs than JUST Last stand(which wasnt that good in the first place) and Shield Wall? Is shield block an actual cooldown now?(like a real tanking cooldown) So yes Warriors and all other Tanks have more than 2 defensive cooldowns now, and they actually have to make a decision on how to spend their recources, more DPS or more Mitigation. The problem with this is that it really isn't much of a decision: the DPS gained from using Heroic Strike is so minimal while Shield Block is a powerful cooldown. Death knights share a very similar story for single target. They do have the choice of using all their death runes (= death strikes) for Blood Boil, which lets them have phenomenal AoE DPS. Shuffle is too important for monks so they really do not really have a choice in that matter. On October 11 2012 02:29 Vindicare605 wrote: Show nested quote + On October 11 2012 01:14 micronesia wrote: I'm not sure if it's because of the mop launch or not but I'm trying to farm thorium and there are tons of people in all the usual farming areas competing with me (and they have faster mounts or are higher level guys from the other faction so I can't really compete lol). Cross Realm Zoning is making all of the old world gathering professions much harder to level because of all of the new competition. Outland mining is by number of complaints probably the worst. Blizz needs to go back and update all of the old spawn rates for old world resources if they want the zones to be as populated as they currently are. That much is obvious. Next thing we know, fel iron and fel weed will be all over the place just like green tea leaves and ghost iron... // I am getting really tired of doing my dailies: yet at the same time I feel obligated to do them especially now that I do not have a guild to steadily raid with. I admit I much prefer to do "kill" dailies than Wrath style vehicle dailies (argent tournament). It would be nice if they make daily mob respawn rate a lot higher so it is actually possible to do them during prime time. I am really disappointed at how trivial the first LFR instance is. It is even stupider than Naxxramas and reg ToC in which newly geared alts can steamroll. A lot of core fight mechanics can be ignored (fight mechanics is what makes a fight "the fight" - imagine Mimiron without fire, or Anubarak without the adds and DoTs) and the fights are a literal tank and spank. I did the other LFR raids during beta and they seemed "harder" - maybe people in beta are just generally bad. | ||
| ||
![]() StarCraft 2 StarCraft: Brood War Stormgate Dota 2 Counter-Strike Super Smash Bros Heroes of the Storm Other Games summit1g8707 FrodaN1873 Dendi1587 JuggernautJason1510 Beastyqt944 shahzam727 elazer486 Pyrionflax194 ViBE94 Trikslyr83 QueenE58 Skadoodle45 Organizations StarCraft 2 Other Games StarCraft 2 StarCraft: Brood War
StarCraft 2 • Hupsaiya StarCraft: Brood War![]() • StrangeGG ![]() • musti20045 ![]() • davetesta26 • LaughNgamezSOOP • sooper7s • AfreecaTV YouTube • Migwel ![]() • intothetv ![]() • Laughngamez YouTube • Kozan • IndyKCrew ![]() Dota 2 League of Legends Other Games |
Replay Cast
SOOP
SKillous vs Spirit
Tenacious Turtle Tussle
PiG Sty Festival
Serral vs TriGGeR
Cure vs SHIN
The PondCast
Replay Cast
PiG Sty Festival
Clem vs Bunny
Solar vs Zoun
Replay Cast
Korean StarCraft League
PiG Sty Festival
herO vs Rogue
ByuN vs SKillous
[ Show More ] SC Evo Complete
[BSL 2025] Weekly
PiG Sty Festival
MaxPax vs Classic
Dark vs Maru
Sparkling Tuna Cup
|
|