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TL Minecraft PvP/Factions Server - October 11th - Page 57

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Fontong
Profile Blog Joined December 2007
United States6454 Posts
October 13 2011 05:18 GMT
#1121
On October 13 2011 14:06 dae wrote:
The problem is when one faction can put together 15 people relatively easily, and when almost all the people in that faction play minecraft ALOT (if you check time played for each player loners would probably have at least 70% of the top 10 people). The attack on your guy's base was really badly organized, and I honestly think that if the number on either side are at all close (it was like 15-25 maybe, with 5-10 of the 25 not being there at the time) it is impossible to successfully attack without the element of surprise. It doesn't help that pretty much no attackers had bows, or arrows, while you guys did as well.

IMO it ruins the server when one faction is that much better/stronger/well prepared then all the others, to the point where they just rule the server. All the people that take this super hardcore really shouldn't be in the same faction.

There's nothing wrong with that though. In fact, it makes sense that the more hardcore players would group up. Why would active players such as the loners are want to be stuck in a faction with a bunch of inactive people?
[SECRET FONT] "Dragoon bunker"
RQShatter
Profile Joined August 2010
United States459 Posts
October 13 2011 05:45 GMT
#1122
I really think the old faction system was more fun.
Any chance you can update server to allow that system again?

New people dont stay on server because they cant set up a safe home
Ig
Profile Joined January 2011
United States417 Posts
October 13 2011 05:45 GMT
#1123
On October 13 2011 14:18 Fontong wrote:
Show nested quote +
On October 13 2011 14:06 dae wrote:
The problem is when one faction can put together 15 people relatively easily, and when almost all the people in that faction play minecraft ALOT (if you check time played for each player loners would probably have at least 70% of the top 10 people). The attack on your guy's base was really badly organized, and I honestly think that if the number on either side are at all close (it was like 15-25 maybe, with 5-10 of the 25 not being there at the time) it is impossible to successfully attack without the element of surprise. It doesn't help that pretty much no attackers had bows, or arrows, while you guys did as well.

IMO it ruins the server when one faction is that much better/stronger/well prepared then all the others, to the point where they just rule the server. All the people that take this super hardcore really shouldn't be in the same faction.

There's nothing wrong with that though. In fact, it makes sense that the more hardcore players would group up. Why would active players such as the loners are want to be stuck in a faction with a bunch of inactive people?

It's fine all in all, but the problem is the server population is fairly low and this makes them quite powerful.
E-warrior of the China brigade, 50 cent party member.
irninja
Profile Blog Joined June 2010
United States1220 Posts
October 13 2011 05:54 GMT
#1124
Talked to a large majority of the server. The current system was different to be sure, but we're going to go back to the old system, meaning anyone can create a faction now.

To be added to the list of "established" factions. Simply build an embassy for the main town.
www.teamlegacy.net | MMO junkies
Gofarman
Profile Joined June 2010
Canada645 Posts
October 13 2011 06:27 GMT
#1125
On October 13 2011 14:54 irninja wrote:
Talked to a large majority of the server. The current system was different to be sure, but we're going to go back to the old system, meaning anyone can create a faction now.

To be added to the list of "established" factions. Simply build an embassy for the main town.


lols

now loners will have no end of easy targets....

Guess we continue to get further ahead.
Cuddle
Profile Joined May 2010
Sweden1345 Posts
October 13 2011 06:30 GMT
#1126
We did try to get alliances going, the problem was as m101 said - random people just being idiots, hoarding the gear and killing people etc, and then people just not doing alliances for some reason. It should be changed to a party system if it can be integrated with the factions for events like this so things go smoother and factions don't become such a liability. This is a legitimate suggestion for streamlining the process for these events, what's your problem?


This sounds like every siege ever conducted in the history of the world ever. At least all sieges with more than one faction trying to cooperate.

If you dont have a strong leadership to hold the factions together (alternatively, if you're winning hard and easy) people are going to start looking out for themselves and behave like assholes. If the easy kills and ready access loot isn't that easy or that readily accessed factions will turn on each other. People will turn on each other.

I wasn't there so I can't tell, but it sounds to me like the Loners got "lucky" with how ill-organized the attack was. It doesn't sound like this was a couple of factions, banding together to fight a common cause. It sounds more like the common rabble to tired of being pushed around and grabbed their pitchforks and thought, "There are more of us than them, lets go!"

Sounds like an awesome server though.
Etherone
Profile Blog Joined November 2008
United States1898 Posts
October 13 2011 06:32 GMT
#1127
[image loading]
skelly styling on me
Gozos
Profile Joined April 2010
United States19 Posts
Last Edited: 2011-10-13 06:55:39
October 13 2011 06:55 GMT
#1128
On October 13 2011 14:08 GGTeMpLaR wrote:
Well, I've come under the impression that at least a third of the server (who mostly happen to belong to a single alliance) are misologists, or at least fairly lacking in the ability to properly reason if the former term doesn't apply, under conflicts of disagreement.

Unfortunately, I believe two of the three server admins would fall under this category with a strong inclination of bias against specific individuals (including myself) who oppose this former group directly, one of whom (Valug) takes a "short-fuse temper" to a whole new level (unless they just had a really bad day), threatening to ban me for a mistaken accusation of special treatment and holding said remark against me even after explaining the how easily anyone could have made the mistake. The other (Jez) openly endorses one-way trolling against said specific individuals, conveniently when the "favored" group devolves discussion into series of personal attacks and blatant flaming, all in the sake of "promoting drama" for the server, when such behavior would have clearly resulted in warnings/boots/bans from the server if it had originated from another source. In rejection of this, and a disapproval of the trolling as simply an ineffective means of reasonable discussion, said admin labels me as arrogant and whiny (a complaint several of the "alleged" misologists will attribute me with as a whole, despite my failure to recollect a single instance of my bragging & arrogance, or complaining about imbalance).


I never threatened to ban you and we have never even discussed the option to banning you. Regardless of your (perfectly valid) reasoning as to why you made the comment, it still demonstrates the main issue people have with you, you start arguments over everything and anything. The only action that has been taken was a mute by myself for a full 3 minutes, where I muted both you and Protentus, who were arguing in chat and making any normal chat impossible. I have no idea where you got the idea I have a "short fuse temper" and I am very willing to speak with you about any concerns you have over teamspeak. As far as I know, we have never even had a conversation, so I would appreciate it if you did not judge me so hastily.

As far as you staying on the server, I welcome you to stay and continue playing with us. Just keep arguments to pm's and avoid spamming chat.

-Valug

Sprungjeezy
Profile Blog Joined June 2010
United States1313 Posts
October 13 2011 07:35 GMT
#1129
On October 13 2011 13:44 Ig wrote:
Show nested quote +
On October 13 2011 12:41 Sprungjeezy wrote:
On October 13 2011 12:01 Ig wrote:
If you're going to do a server vs x type thing again, here's several things that have to be done:
-Get the faction alliances straight or use a party system, people were screwing that up real bad.
-Remove the damage for destroying a block.
-People taking all the equipment was real pro.
-The faction power system is garbage with numbers, but we all knew that.
-A way for attackers to reinforce to match defender spawns/teleports.


Why didn't you guys do this yourselves? Try to play like you want to win and not like you expect to be given the win.

Hahahahahahaha, yea then when Loners turns around and raids you and kills you and takes your loot because you couldn't defend yourselves you'll QQ about it.

I don't understand this one, were you guys given gear by the admins in chests and some people took more than they needed? Or did Loners take it from the chests? Either way you have no reason to complain.

Power system is garbage? I think like 5-6 Loners died throughout the siege, we had 100 power and only 36 (iirc) power being used. There was no way we would have lost land and if you understood the power system better I believe you would not complain, too many people do not understand it and feel it doesn't work well for them and better for others, I could explain, but it would be a lengthy post.

As for the last point, Attackers are supposed to have several advantages:
Numbers (you had quite a few more than Loners +3 Mafia players.
Surprise (while we did know you were coming (it's pretty much impossible to set up a full scale siege without us watching 30+ people from spawn and knowing about it) you had tunnels being dug to our farm and several people crouch walking around our base with arrows - had you been more organized and concise you could have done much better

Now with all of these things, the defenders need their own advantages like:
Defenders Bonus (take 15% less damage - in my opinion this is imba but without it smaller factions would be easily zerged by raiding parties)
Our Spawn and Location (we INTENDED on being raided since the very beginning, we knew we would make enemies thus we set up our fortress FAR from spawn for that very reason, other factions should learn to play and hide their base more and further away - and defenders can /f home because without it they would have no way to get back to their base while it was being destroyed, if enemies could spawn at their base as well, it would be unfair for the defenders being zerged (again smaller factions would be eliminated very easily))

I'm sad to say but if people played intelligently and worked hard on their plans, MANY MANY defenses would crumble quickly, but people think Minecraft is all about having better armor/weapons/more people when a surprise attack on a few people would render their faction home utterly defenseless and then the defenders would have no way to regear and would be unable to defend themselves.

I don't know why you feel so entitled to victory in this siege? Believe me, this is pretty balanced or else Loners would have been wiping out more factions every day and then QQ would poor in about how hard it is to defend. You can't have it both ways.

edit: wall of text crits for 20 hearts.

You must be mad because my post wasn't targeted at you or the Loners. Wait if it wasn't, y u mad? I'll bite anyways though, it will be fun to see how far you can (or can't) sustain a discussion.

We did try to get alliances going, the problem was as m101 said - random people just being idiots, hoarding the gear and killing people etc, and then people just not doing alliances for some reason. It should be changed to a party system if it can be integrated with the factions for events like this so things go smoother and factions don't become such a liability. This is a legitimate suggestion for streamlining the process for these events, what's your problem?

The Defender's bonus doesn't help smaller factions because with a population like ours, they have too few people for it to make a real difference if they're on their own. Even having an alliance and attacking a faction of your size (or defending), they probably won't outnumber you by much or at all, the bonus then helps you far more than it helped them. There's nothing wrong with teleporting or spawning at your base for regular faction warfare, this was concerning the event and how after the first wave you guys could just start picking stragglers off and even moving out with people flowing in too slowly to push you back.

I have no idea of why you're being so defensive since what I was talking about are future events, not standard faction warfare so there was again, no need for you to write this garbage. I don't care that you designed your base to be raided and we all know you have to build far from the spawn. However I do have to ask: Are you so arrogant and proud about your "status" on this Minecraft server that you seriously think I'm QQing because we didn't win something for fun? I didn't expect to be handed victory, but I also didn't expect it to be rather broken and people to be so stupid (with the gear and killing each other). I suppose your attitude is to be expected, this is after all PvP and it breeds dicks who try too hard, especially on games with PvP as a secondary option. Hell you're so thick you even think your wall of trash is a strong argument.

It would be great if we could work on our plans and organize an attack but this was an event that was planned on relatively short notice with a bunch of random people grouping together, disorganization is unavoidable. Surprise attacks are pretty nice though, especially when you outnumber the defenders by a bunch and even better if it's one of those little factions am I right? Stop acting like you're hot shit, this is Minecraft of all things. PvP and raiding is nice and part of the way this server is set up, but you guys seem to think it means "be a dick."

Faction power system is still garbage if you have enough people, there's no getting around that point.

Dramarama!


Well suggesting that I am mad is childish and inaccurate and I am in no way trying to defend Loners, merely using them as an example of what would occur if some of you suggested changes were implemented. You are sorely mistaken if you believe any of them would balance this further.

Then there is the party system you are suggesting. It exists. Unless they removed it, but as far as I know it is there.

The defenders bonus "doesn't help smaller factions that much"... yes, when Ravens and Loners were killing people who at the time had 30% damage reduction we lost several members when outnumbering the enemy and in some cases lost entirely. So yes, it does in fact matter quite a lot, you may feel free to share your theorycrafting to prove otherwise, I have my own experience as proof until then.

As for me not having a reason to post my "garbage"... why would you suggest so many changes on a forum and expect others not to chime in with their opinions as well, you said some dramatic changes and I responded with reasons against your argument thus it is garbage, who is struggling to hold a discussion now? (BTW the discussion between myself and GGTemplar over the definition of annihilation was not a discussion, merely "you're wrong" "no you're wrong" so I conceded and ended it swiftly, I apologize for not trying to take a dump on this thread)

Now for your last "point" - if you believe it would be balanced for a LARGE group of people who have never played closely together before ought to be able to raid a rather close core group with the same defenders bonus (% reduction AND respawn) that everyone else enjoys and win willy nilly then I fear any game that hires you for balancing. As for the "be a dick" factor, it's called BM, it results in others wanting to seek revenge, the more that seek revenge the better in my opinion as it leads to more factions being active in PvP instead of just Loners. So many people call themselves "aggressive" factions and I have personally not seen any be aggressors enough to warrant such a title outside of Loners.

And as for the faction power system. I agree it ought to be tweaked quite a bit, but the solutions I think of would lead to a unbalancing affect on smaller factions or making it entirely too easy for anyone to loot others chests.

I love that you seem to consider yourself better than me simply because I choose to make enemies on a PvP server instead of trying to be carebear.
Kukaracha
Profile Blog Joined February 2011
France1954 Posts
Last Edited: 2011-10-13 08:05:39
October 13 2011 08:00 GMT
#1130
This drama isn't cool. This is Youtube comments drama. I want PvP drama.

Edit: and a heads up to the admins, cos I'm having a blast and I think the huge majority of people too. : )
Some just like to argue over the internet, that can't be changed.
Le long pour l'un pour l'autre est court (le mot-à-mot du mot "amour").
Ig
Profile Joined January 2011
United States417 Posts
October 13 2011 08:27 GMT
#1131
On October 13 2011 16:35 Sprungjeezy wrote:
Show nested quote +
On October 13 2011 13:44 Ig wrote:
On October 13 2011 12:41 Sprungjeezy wrote:
On October 13 2011 12:01 Ig wrote:
If you're going to do a server vs x type thing again, here's several things that have to be done:
-Get the faction alliances straight or use a party system, people were screwing that up real bad.
-Remove the damage for destroying a block.
-People taking all the equipment was real pro.
-The faction power system is garbage with numbers, but we all knew that.
-A way for attackers to reinforce to match defender spawns/teleports.


Why didn't you guys do this yourselves? Try to play like you want to win and not like you expect to be given the win.

Hahahahahahaha, yea then when Loners turns around and raids you and kills you and takes your loot because you couldn't defend yourselves you'll QQ about it.

I don't understand this one, were you guys given gear by the admins in chests and some people took more than they needed? Or did Loners take it from the chests? Either way you have no reason to complain.

Power system is garbage? I think like 5-6 Loners died throughout the siege, we had 100 power and only 36 (iirc) power being used. There was no way we would have lost land and if you understood the power system better I believe you would not complain, too many people do not understand it and feel it doesn't work well for them and better for others, I could explain, but it would be a lengthy post.

As for the last point, Attackers are supposed to have several advantages:
Numbers (you had quite a few more than Loners +3 Mafia players.
Surprise (while we did know you were coming (it's pretty much impossible to set up a full scale siege without us watching 30+ people from spawn and knowing about it) you had tunnels being dug to our farm and several people crouch walking around our base with arrows - had you been more organized and concise you could have done much better

Now with all of these things, the defenders need their own advantages like:
Defenders Bonus (take 15% less damage - in my opinion this is imba but without it smaller factions would be easily zerged by raiding parties)
Our Spawn and Location (we INTENDED on being raided since the very beginning, we knew we would make enemies thus we set up our fortress FAR from spawn for that very reason, other factions should learn to play and hide their base more and further away - and defenders can /f home because without it they would have no way to get back to their base while it was being destroyed, if enemies could spawn at their base as well, it would be unfair for the defenders being zerged (again smaller factions would be eliminated very easily))

I'm sad to say but if people played intelligently and worked hard on their plans, MANY MANY defenses would crumble quickly, but people think Minecraft is all about having better armor/weapons/more people when a surprise attack on a few people would render their faction home utterly defenseless and then the defenders would have no way to regear and would be unable to defend themselves.

I don't know why you feel so entitled to victory in this siege? Believe me, this is pretty balanced or else Loners would have been wiping out more factions every day and then QQ would poor in about how hard it is to defend. You can't have it both ways.

edit: wall of text crits for 20 hearts.

You must be mad because my post wasn't targeted at you or the Loners. Wait if it wasn't, y u mad? I'll bite anyways though, it will be fun to see how far you can (or can't) sustain a discussion.

We did try to get alliances going, the problem was as m101 said - random people just being idiots, hoarding the gear and killing people etc, and then people just not doing alliances for some reason. It should be changed to a party system if it can be integrated with the factions for events like this so things go smoother and factions don't become such a liability. This is a legitimate suggestion for streamlining the process for these events, what's your problem?

The Defender's bonus doesn't help smaller factions because with a population like ours, they have too few people for it to make a real difference if they're on their own. Even having an alliance and attacking a faction of your size (or defending), they probably won't outnumber you by much or at all, the bonus then helps you far more than it helped them. There's nothing wrong with teleporting or spawning at your base for regular faction warfare, this was concerning the event and how after the first wave you guys could just start picking stragglers off and even moving out with people flowing in too slowly to push you back.

I have no idea of why you're being so defensive since what I was talking about are future events, not standard faction warfare so there was again, no need for you to write this garbage. I don't care that you designed your base to be raided and we all know you have to build far from the spawn. However I do have to ask: Are you so arrogant and proud about your "status" on this Minecraft server that you seriously think I'm QQing because we didn't win something for fun? I didn't expect to be handed victory, but I also didn't expect it to be rather broken and people to be so stupid (with the gear and killing each other). I suppose your attitude is to be expected, this is after all PvP and it breeds dicks who try too hard, especially on games with PvP as a secondary option. Hell you're so thick you even think your wall of trash is a strong argument.

It would be great if we could work on our plans and organize an attack but this was an event that was planned on relatively short notice with a bunch of random people grouping together, disorganization is unavoidable. Surprise attacks are pretty nice though, especially when you outnumber the defenders by a bunch and even better if it's one of those little factions am I right? Stop acting like you're hot shit, this is Minecraft of all things. PvP and raiding is nice and part of the way this server is set up, but you guys seem to think it means "be a dick."

Faction power system is still garbage if you have enough people, there's no getting around that point.

Dramarama!


Well suggesting that I am mad is childish and inaccurate and I am in no way trying to defend Loners, merely using them as an example of what would occur if some of you suggested changes were implemented. You are sorely mistaken if you believe any of them would balance this further.

Then there is the party system you are suggesting. It exists. Unless they removed it, but as far as I know it is there.

The defenders bonus "doesn't help smaller factions that much"... yes, when Ravens and Loners were killing people who at the time had 30% damage reduction we lost several members when outnumbering the enemy and in some cases lost entirely. So yes, it does in fact matter quite a lot, you may feel free to share your theorycrafting to prove otherwise, I have my own experience as proof until then.

As for me not having a reason to post my "garbage"... why would you suggest so many changes on a forum and expect others not to chime in with their opinions as well, you said some dramatic changes and I responded with reasons against your argument thus it is garbage, who is struggling to hold a discussion now? (BTW the discussion between myself and GGTemplar over the definition of annihilation was not a discussion, merely "you're wrong" "no you're wrong" so I conceded and ended it swiftly, I apologize for not trying to take a dump on this thread)

Now for your last "point" - if you believe it would be balanced for a LARGE group of people who have never played closely together before ought to be able to raid a rather close core group with the same defenders bonus (% reduction AND respawn) that everyone else enjoys and win willy nilly then I fear any game that hires you for balancing. As for the "be a dick" factor, it's called BM, it results in others wanting to seek revenge, the more that seek revenge the better in my opinion as it leads to more factions being active in PvP instead of just Loners. So many people call themselves "aggressive" factions and I have personally not seen any be aggressors enough to warrant such a title outside of Loners.

And as for the faction power system. I agree it ought to be tweaked quite a bit, but the solutions I think of would lead to a unbalancing affect on smaller factions or making it entirely too easy for anyone to loot others chests.

I love that you seem to consider yourself better than me simply because I choose to make enemies on a PvP server instead of trying to be carebear.

You gave me an awful attitude after completely missing the topic of my post (balance for server siege-ish events, not standard faction PvP) and you ooze arrogance over Minecraft, Minecraft man. Am I really wrong to suggest you're childish (and possibly mad)?

The party system exists but wasn't used, though Jez was doing things with it so who knows if it was on or not.

The point wasn't that defender's bonuses don't help defenders at all, it of course is useful when you have as said a 30% reduction against an opponent that has say 30% more people than you. It is however next to useless when a large faction such as yours raids a small faction, and if 2 small factions ally to attack you, it benefits you more since you'd have 30% reduction against a force that has a less than 30% numbers advantage if at all. The obvious solution is to have it scale based on how much a group is outnumbered, but that's fairly difficult with minecraft.

I said your post was garbage because it was clear you thought I was referring to faction PvP and not just events. You missed the point and proceeded to act as if I knew absolutely nothing of what's going on.

Faction power is a tricky system to change, raise the cap and smaller factions just get outright crushed. Change power loss to be based on number of deaths (eg higher point loss per death for small factions with fewer members online assuming scaling defender's bonus, but then that requires the bonus to scale...) makes it rather complicated to tweak.

I don't consider myself better than anyone, I'm not the one acting like a lord of the server and basking in the admins unusually blind eye towards you guys, I just value a certain degree of courtesy, even with PvP. Do you honestly think that not being a total dick is carebear? The attitude that you and several members of Loners have reminds me of all that's wrong with PvP gaming. You can have all that drama, conflict, and revenge, hell play for PvP all you want, but you don't have to be an arrogant dick. Of course some will say this is PvP and if you don't wreck everything you can, talk shit, and act like you're the best you're a carebear.

If you want more PvP, go do some damage to the other larger factions' bases, don't just sit there and goad people.
E-warrior of the China brigade, 50 cent party member.
Borrid
Profile Joined October 2011
2 Posts
Last Edited: 2011-10-13 09:08:08
October 13 2011 09:03 GMT
#1132
Suggestion for power levels, at the moment it is very reliant on the amount of people you have in your faction; larger factions dominate immensely.

My suggestion is this:

Power
- Remove individuals power.
- Each player gives the faction 1 maxpower, and each faction has 2 maxpower by default with no one in it.
- Faction's Maximum Power is 10 (With 8 members)
- Minimum Power is -(Member Count). Eg. 3 Members = Minimum of -3 Power.
- Clans lose 1 Power when Clan Members die and transferred to the faction that killed him.
- When Clans have 0 Power, their Territory can be stolen.
- When a Clans Territory is stolen, they gain 1 Power.
- Power regenerates by 1 Power per 5 minutes, if at least 1 Member is Online and not in a Safe Zone. (can scale with amount of people online)

Territory
- Clans have (Member Count) Max Territory Claims*2. (ten members = twenty territory)
- Clans can not claim Territory next to another Clans Territory.
- Territory can be stolen in 2 ways;
-- Current Territory > Max Territory*2 (members leaving)
-- Power = 0

This makes it more of tug-of-war style battles, making battlers longer and more intense.
I have seen this type of system work before on an equally large server and I must say it is very balanced. It's not perfect though. Let me know what you think.
Aixler
Profile Joined August 2010
Netherlands946 Posts
October 13 2011 10:36 GMT
#1133
The easiest solution would be to have a max amount of players per faction?
This solves the current power problem and creates more factions.

Also, has there been any thought on making chests not protected? Giving you a reason to make a strong base to protect them from intruders? If possible let the enemy who tries to steal from the chest take 4 hearts of damage per stack he moves/takes out?
yousaba
Profile Joined January 2011
Sweden55 Posts
October 13 2011 10:43 GMT
#1134
[image loading]
rumors are a fightclub is starting.
gambling, fighting, who would turn that down?
tnkted
Profile Blog Joined September 2010
United States1359 Posts
October 13 2011 13:35 GMT
#1135
Actually, in that battle, we had 4 mafia players participating. One of them was waiting for the enemy at spawn, so that they couldn't /f home.
'I think "tnkted" may have justified this entire thread.' - Mjolnir
NoobieOne
Profile Joined August 2010
United States1183 Posts
October 13 2011 15:04 GMT
#1136
here is my take on the battle. You guys were horribly coordinated. One of the advantages you have as an attacker is you choose the point of attack. When we attacked people we would wait and hide ourselves hitting at multiple points at once. For example in our raid against the faction Infinity we Ender Pearled 2 of our members on top of their base while the rest of us climbed a ladder we set up. When they were defending they were mostly guarding the ladder we set up on the side of the base and when 2 members ender pearled they all moved over to guard that letting us climb the ladder.

In that raid against us you had 3 penetration spots. The hole in the wall, underground into our chest room near our f home and in the farm downstairs. Combined you mostly only hit the hole in the wall which was our best defended point. Eventually about 30 or so minutes into the fight I secured the farm but there were still only 3 of us there. The three of us were well coordonated but whenever you attacked at the front 2 of us had to come to support. Now if you hit all three points at the same time you could have easily done better.

Overall what lost you the battle was the lack of raid experience and attacking into the strongest points of our defense. Even with these disadvantages you almost broke through in two occasions which only failed when 2 of our members were able to take out 8 then 6 attacking people respectively. If you had cleaned up those 2 members without much in the way of losses each time then you would have established somewhat of a foothold across our wall.
GigaFlop
Profile Blog Joined October 2010
United States1146 Posts
October 13 2011 17:42 GMT
#1137
So, my power supply dies and I can't play for about 3 days. It's pretty interesting how so much shit happened since I last logged on ^^
(╯°□°)╯︵ ┻━┻ "Shift-Q oftentimes makes a capital Q" - Day[9] || iNcontrol - Alligator from heaven = ^
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 13 2011 18:11 GMT
#1138
Personally, i scout the bases of the enemies (when i can find it lolo) to find their weak points before the war.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
NoobieOne
Profile Joined August 2010
United States1183 Posts
October 13 2011 18:19 GMT
#1139
On October 14 2011 03:11 Superouman wrote:
Personally, i scout the bases of the enemies (when i can find it lolo) to find their weak points before the war.


This is also very important. I know when people were offline I've snuck my way into the area around people's bases to find their weakest points of defense just so i know when we attack them.
Ig
Profile Joined January 2011
United States417 Posts
Last Edited: 2011-10-13 18:42:17
October 13 2011 18:34 GMT
#1140
On October 14 2011 00:04 NoobieOne wrote:
here is my take on the battle. You guys were horribly coordinated. One of the advantages you have as an attacker is you choose the point of attack. When we attacked people we would wait and hide ourselves hitting at multiple points at once. For example in our raid against the faction Infinity we Ender Pearled 2 of our members on top of their base while the rest of us climbed a ladder we set up. When they were defending they were mostly guarding the ladder we set up on the side of the base and when 2 members ender pearled they all moved over to guard that letting us climb the ladder.

In that raid against us you had 3 penetration spots. The hole in the wall, underground into our chest room near our f home and in the farm downstairs. Combined you mostly only hit the hole in the wall which was our best defended point. Eventually about 30 or so minutes into the fight I secured the farm but there were still only 3 of us there. The three of us were well coordonated but whenever you attacked at the front 2 of us had to come to support. Now if you hit all three points at the same time you could have easily done better.

Overall what lost you the battle was the lack of raid experience and attacking into the strongest points of our defense. Even with these disadvantages you almost broke through in two occasions which only failed when 2 of our members were able to take out 8 then 6 attacking people respectively. If you had cleaned up those 2 members without much in the way of losses each time then you would have established somewhat of a foothold across our wall.

We've gone over the disorganization and know that it was awful, there were people still hitting others on purpose even when the attack started. Tbh it was less your coordination then our disorganization and the advantage of being able to kill people trickling in. Also, after the first wave, the rest went in mostly unequipped or underequipped. Compare say if we had all just been dumped on top of the walls with the numbers present minus friendly fire. Of course that's a rather unfair comparison but it proves a point - numbers don't mean anything if a group is disorganized and limited/limiting themselves to one or very few points of assault.

Just a note to Sprungjeezy: Do I really have to reiterate that I didn't want to be handed victory? Stop being butthurt and making baseless assumptions to support your pathetic argument.
E-warrior of the China brigade, 50 cent party member.
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