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heroes2 was very imbalanced IMO. The "castle" town (or however it was called) was probably the weakest (the palladin was a crappy high tech unit), maybe it could do some damage in early game, not sure. The town with phoenix had 2range units I think, still it was pretty weak and expensive. I think that the best town was the one with dragons (despite hydras) I think barbarian castle was in middle
As for HOMM3 (I remember this game much better) the best town was definitely castle (the one with angels), still on LAN most people I knew preferred to take the dungeon (with black dragons) and one hero with bonus to Logistics and Tactics (Gunnar??), because there was a certain "fast capital with quite a lot of army" BO. The castle with the devils was probably the most sucky (or maybe it was the swamp one with dragonflies), the barbarian castle was pretty weak too. The necro castle seemed weak despite the skeletons :/ My friend played HOMM3 multi a lot and said that everyone was choosing "castle", the second was the one with elfes (on bigger maps) and the one with titans was chosen only on really big maps. Only few enthusiasts chose dungeon. Still from my games on LAN where we chose random races and heroes usually the person with dungen or castle won
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Sweden33719 Posts
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Yeah I played Heroes III alot too =D ! Really one of my all-time favourites, I only played against the AI though. You're kinda right with the towns I think, even though I liked the Town (with the giants) most because of the strong sorcerers you got in the endgame.. That really rocked! Mhh, maybe I'll play a bit again after my examinations :D.
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On May 03 2005 01:44 Chris307 wrote: HoMM1 was an excellent introduction to the series, and at the time of its arrival, it exceeded the standard.
HoMM2 was a really, really good game, best in the series by far.
HoMM3 and on was all "here are a billion different creatures with no artistic vision, half of which you won't even remember the names of, and here's a hundred different campaigns where each stage seems to take weeks to complete. give me $60 please"
did you give homm3 a real chance or did you just give up at once? i think it was fun with more spells, more balanced races, more creautures, more everything.. it took a while to get used to it tho.. i didnt want to stop playing homm2 when homm3 was released but after i while , when i "got to know" the game and learned all the new features it was impossible to go back to homm2 and i havent played homm2 since. .. only homm3 i've tried homm4 too.. but imo its really really bad if you compare to homm3
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Really?! I thought about buying it... Other peoples opinions on HOMM IV ?
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HOMM1 - supposed to be masterpiece but i havent played much.. because i bought 3 first
HOMM2 - same as above..
HOMM3 - my favorite ^^, i've played original, armageddon's blade, shadow of death
HOMM4 - booo.. failure.. lots of bugs, lag, crappy graphic, (put something bad words here)
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I remember that I was playing this game a long time ago(maybe about 7~ years)with my dad.This game was really awesome I had shitload of fun and play it from time to time nowadays.HOMM 3 was also very ok.I ve never liked HOMM 4 maybe I just did not played enough but I was simply bored after a couple of hours. To this man who shared HOMM2 thanks a lot You rocks ; )
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Heroes 2 : mostly imbalanced due to warlock and wizard having dragons and titans grownth 3 per week. Fortunately I managed to edit the game in order to balance it a little bit, decreasing titan/dragon grownth, slightly modifying their stats a bit, increasing peasan Hp and dmg decrasing their grownth and som other resource cost issues. Advantages of the game : Very good town-building tree, combats very simple and exciting, simple skills, high race difference. Beautiful painted graphics, and midi music. Disadvantages : Combat type heroes became ultimate after playing few weeks and gaining 10++ attack/defence. This was due to 10% damage increase per attack skill above defence. Shitty spell system - higher spells often less useful than lower spells.
Heroes 3 : Imbalanced - if u had an creature generator dwelling, it would increase unit grownth +1, plus you could buy additional units from it. If u were dungeon, creature portal could allow you to build additional units from the same dwelling. This could mean, normally dragons grow +2 per week, with this +5 per week. Fly spell was imba, you could take artifacts and treasures without fighting the guardians. Dragon Utopias were giving too many good artifacts, but were poorly guarded. Resurrect and Animate Dead spells were too powerful. Advantages : Nice Graphics. More complex towns with economy buildings. Wait button in Combat. Attack skils gives +5% bonus. Disadvantages : After few games Music became really disturbing. Every unit is upgradable. Very bad spell system - Many high level spell unuseful. Secondary Magic skills allowed warrior heroes to became powerful casters(mass haste,mass slow,mass ...).
Heroes 4 : Balanced the most, mostly because of the equilibris mode. Advantages : Town - u may choose from two unit-dwellings to build. Creature abilities desined very well. Heroes, with ability to act as a normal combat units. Spell Casting units. Combat - covering units in order to protect the weak ones from ranged attacks and spells. Very good spell and skill system - Higher the spell, the better it is + skill dependancies. Disadvantages : Town only 4 dwellings. Low level creatures unuseful later - cannot match higher level units due to skill difference and grownth. Also low level creatures benefit less from many spells and skills since attack/defence is increased percentually. Combat grid is awful. Graphics generally sux.
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Damn I liked Heroes of Might and Magic 3! Was a long time ago, but I had really fun with it.
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Yeah, I read the entire thread and will download as soon as I get home. Hell, I'm gonna cut work early =)
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Wait I thought this weren't allowed on TL.net?
btw I have the full game with CD if it's easy enough I would burn cd make torrent or w/e
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H2 wasn't that imbalanced. It mostly depended on map size. Knigth and barbarian owned pretty nicely on small maps and did ok at medium sized maps, but got owned pretty badly on larger size map.
Knigth for example had pretty good lower tier units except the peasent wich sucked total ass (as opposed to the barbarian goblin which was good for a tier one.) I can't remember which units came in which tiers (I think archer was tier 2) but all of their 2's and 3's and 4's were very solid units, and also very cheap units. Also pikemen and swordsmen worked decent unupgraded so you could max out with rangers, peasents, pikemen and swordsmen very fast which meant that you expanded a lot faster. Having a tier 2 ranged unit hurt somewhat when figthing random ranged critters though, even if ranger were argubly the beast tier 2 in the game. Champion worked ok for a tier 5 but paladin sucked horribly if you weren't up against undead.
I can't really remember barb units, I think they had goblins, wolfs, orcs, ogres, trolls and cycklops.
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pikmen, archers and the swordsmen are amazing ;O but yea, once u have a wizard or warlock with 10+ dragons / titans, ur pretty fucked if ur barb or knight -_-
HOMM 2 was the best of all, so much fun, i remeber i used to play the demo, and NEVER get tiered of it ;D i would go own up everything, get all the castles and get a crazy amount of titans / dragons, and just skip days for like 50 months, then go fight a legion of titans or black dragons O_O
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this should be in the sports and games forum ;O
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I got 2 - GOLD version on my com, it simply rocks!
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HOMM 3 is awesome... i lost my cd tho
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I think HoMM3 > 2 > 1 > 4 :O
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I use to LOVE this game since I love the Medieval times. I use to always use the cheat to get the black dragons though -.-;;
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imo 1 was fucking AWESOME I used to play it all the time with my friends my favourite unit was knight!! But everything got so cheesy in 3 everything turned 3D.. .and such.. =[
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On May 03 2005 07:23 LastWish wrote: Heroes 2 : mostly imbalanced due to warlock and wizard having dragons and titans grownth 3 per week. Fortunately I managed to edit the game in order to balance it a little bit, decreasing titan/dragon grownth, slightly modifying their stats a bit, increasing peasan Hp and dmg decrasing their grownth and som other resource cost issues. Advantages of the game : Very good town-building tree, combats very simple and exciting, simple skills, high race difference. Beautiful painted graphics, and midi music. Disadvantages : Combat type heroes became ultimate after playing few weeks and gaining 10++ attack/defence. This was due to 10% damage increase per attack skill above defence. Shitty spell system - higher spells often less useful than lower spells.
Heroes 3 : Imbalanced - if u had an creature generator dwelling, it would increase unit grownth +1, plus you could buy additional units from it. If u were dungeon, creature portal could allow you to build additional units from the same dwelling. This could mean, normally dragons grow +2 per week, with this +5 per week. Fly spell was imba, you could take artifacts and treasures without fighting the guardians. Dragon Utopias were giving too many good artifacts, but were poorly guarded. Resurrect and Animate Dead spells were too powerful. Advantages : Nice Graphics. More complex towns with economy buildings. Wait button in Combat. Attack skils gives +5% bonus. Disadvantages : After few games Music became really disturbing. Every unit is upgradable. Very bad spell system - Many high level spell unuseful. Secondary Magic skills allowed warrior heroes to became powerful casters(mass haste,mass slow,mass ...).
Heroes 4 : Balanced the most, mostly because of the equilibris mode. Advantages : Town - u may choose from two unit-dwellings to build. Creature abilities desined very well. Heroes, with ability to act as a normal combat units. Spell Casting units. Combat - covering units in order to protect the weak ones from ranged attacks and spells. Very good spell and skill system - Higher the spell, the better it is + skill dependancies. Disadvantages : Town only 4 dwellings. Low level creatures unuseful later - cannot match higher level units due to skill difference and grownth. Also low level creatures benefit less from many spells and skills since attack/defence is increased percentually. Combat grid is awful. Graphics generally sux.
Yeah, but every race can use those "imbalanced" things, so it balances out
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