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Warhammer 40k : Space Marine

Forum Index > General Games
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Enox
Profile Joined April 2010
Germany1667 Posts
Last Edited: 2011-09-13 16:15:08
August 26 2011 21:58 GMT
#1


I'm surprised there is no thread about this yet. This game is insanely good, at least the demo. I never saw TotalBiscuit that excited and enoying a game this much (gameplay starts around 03:00). After i saw the vid I instantly downloaded he demo from steam and man, playing it is even more fun than watching I highly recommend everyone who likes ego shooters to try it out. its so awesome

Edit:

TB released a "WTF is..." on the multiplayer mode

If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
Ideas
Profile Blog Joined April 2008
United States8100 Posts
August 26 2011 23:31 GMT
#2
i always thought this game looked kinda lame in previews but when I actually played the demo I had a lot more fun than I thought I would. I'm still worried that the gameplay will get pretty boring after a while because the melee combat system seems very shallow (only "4" basiccombos, but each 1 is just build off of the the previous one, with 4 more that just add the stun button to the end). No sense of timing or skill required in it. however the gameplay isnt quite about that, but more about just murdering thousands and thousands of orks. i just dont know how long that can actually be fun for. i really hope it doesnt turn out to be one of those games that more about just watching shit die instead of being about the gameplay.
Free Palestine
Macabre
Profile Joined July 2010
United States1262 Posts
Last Edited: 2011-08-27 07:44:41
August 27 2011 07:44 GMT
#3
I played the demo a couple hours of ago. The assault mission was pretty fucking badass. Overall the gameplay was a 7/10 not THAT easy on the hardest setting. You can easily die, I was one shotted by the exploding squigs or whatever they are called. Power Axe = AWESOME.
Those who know how to think need no teachers. Tasteless - I think I'll take my shirt off and let my muscles do the casting
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
August 27 2011 07:52 GMT
#4
wow cool looking into it right now
Chillax
Profile Joined March 2011
England585 Posts
August 27 2011 09:11 GMT
#5
Any game that has the Cynical brit squeeing is worth a look :D
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
August 27 2011 09:35 GMT
#6
wow, i dont like 3rd person shooters much but this game is fun. It gets pretty crazy in the fights, keep your nades for when they start swarming you. hard mode is the best because it's still challenging but not impossible. oh and when you get jetpack, you become unstoppable.
Wesso
Profile Joined August 2010
Netherlands1245 Posts
August 27 2011 09:39 GMT
#7
The shooting is really good, but the melee, it feels like I have to wait after each strike to do one again. It doesn't flow well IMO. I was pretty dissapointed by that, I like spectacle fighters.
Enox
Profile Joined April 2010
Germany1667 Posts
August 27 2011 10:09 GMT
#8
On August 27 2011 18:39 Wesso wrote:
The shooting is really good, but the melee, it feels like I have to wait after each strike to do one again. It doesn't flow well IMO. I was pretty dissapointed by that, I like spectacle fighters.

well, mix it up start shooting after a melee combo and switch back to melee again
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
BlackFlag
Profile Joined September 2010
499 Posts
August 27 2011 12:55 GMT
#9
Looks fantastic
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
August 27 2011 12:58 GMT
#10
Im a huge 40k fan, and I loved the demo. This will be the game of the year easily.
England will fight to the last American
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
August 27 2011 12:59 GMT
#11
On August 27 2011 18:39 Wesso wrote:
The shooting is really good, but the melee, it feels like I have to wait after each strike to do one again. It doesn't flow well IMO. I was pretty dissapointed by that, I like spectacle fighters.


A space marine is not a some ninja-sissy; he's a walking tank. There's some weight behind each strike, son!
England will fight to the last American
erkicman
Profile Joined October 2010
United States206 Posts
August 27 2011 16:52 GMT
#12
Anyone else unlock the power axe in the first demo mission?

Really hyped for this game
EasyPush
Profile Blog Joined March 2010
Sweden70 Posts
August 27 2011 17:41 GMT
#13
No, i want the power axe! How'd you get it?
Enox
Profile Joined April 2010
Germany1667 Posts
August 27 2011 18:49 GMT
#14
On August 28 2011 02:41 EasyPush wrote:
No, i want the power axe! How'd you get it?

there is a huge storage box right beside the ammo in the last room of the first mission. it doesnt look like you can use it, but you can i also only found it randomly, but that axe is damn cool. too bad you can only use it in that last room
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
AndyJay
Profile Blog Joined February 2010
Australia833 Posts
August 28 2011 05:42 GMT
#15
Hopefully there's more interesting combos and weapons in the full game. As sweet as the combat is it'll be hard to keep it engaging for hours on end. Multiplayer has a lot of potential, will be cool to see how it works out.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2011-08-28 05:59:59
August 28 2011 05:49 GMT
#16
i cant stop playing the demo. i actually like the combat because its more than button mashing. you cant just swing your sword and run in blind. also, it forces you to drop your gun and melee at times so you can get your health back up. sweet game, cant wait until it comes out.

Do you think we will be able to turn on helmets in this game? the helmets look cool
Horst
Profile Joined November 2010
338 Posts
August 28 2011 06:11 GMT
#17
This game is amazing....

my god I love it.

I can't wait until its released. I'm going to call out from work that day.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
August 28 2011 06:17 GMT
#18
I love how the voice acting/story doesn't look retarded, definitely exceeded my expectations, I may have to buy it and beat it.
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
August 28 2011 10:00 GMT
#19
you mean the inquisitor who looks like the evil dude from the fifth element doesn't look retarded?

It's 40k. The story is always

-there is war!
-also did we mention there is only war!
-you are losing
-you are the most badass mutherfucker in the universe.
-you are still losing. That's how fucked this situation is.
-Suddenly CHAAAAAAAAAAAAOSSSSSSSSSSSSS!!!!
-Everybody dies. Except for the demons, they just get banished messily for a hundred and one years
-You fight X enemy lord of doom on the wing of a hypersonic shuttle plunging into a black hole, stripped of your armor and set on fire, armed only with your wits and a set of bagpipes. You both kill each other in an impressively ridiculous fashion, the shuttle then explodes and what's left is sucked into the black hole. The black hole also explodes.
-This apparently counts as winning, so the two fingers and an eyeball that remain of the planet's population have a wild party and die of alcohol poisoning.
-The inquisition arrives and blows up the planet through use of bombastic music and terrible choirs.
-the (GRIMDARK) end.


And you know? I wouldn't want it any other way.


Addendum: I do actually have issues with a lot of the 40k games of late. 40k's story is always about the fact that everybody dies. There is NEVER a happily ever after. The measure of a hero is how many people he takes with him when he explodes in the most spectacular fashion imaginable. It is accepted in the canon that the terms 'winner' and 'martyr' are synonymous. I don't like the trend in DoW where you kind of save people and actually achieve something *and survive*. That's not how 40k works, it's an entropic universe. Every victory costs more to achieve than it accomplishes.
Poisonous Sheep counter Hydras
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
August 28 2011 10:18 GMT
#20
if there was a happy ending then it wouldnt be grimdark
as for the game, it fucking rocks. id recommend to people to try it on hard, really makes you use all the abilities at your disposal.
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
AndyJay
Profile Blog Joined February 2010
Australia833 Posts
August 28 2011 10:43 GMT
#21
Yeah, pretty sure you can finish it on medium without even realising what finishing moves are. Harder makes it a lot more interesting.

I'm not a fan of the invulnerable allies. Anyone see them die?
shindigs
Profile Blog Joined May 2009
United States4795 Posts
August 28 2011 10:50 GMT
#22
The demo blew my mind away. I really hope the rest of the gameplay isn't too repetitive. For a demo, all the ultraviolence hack and slash is amazingly fun, but if it went on the same way for hours on end it could get tedious. From the demo, it seems that there will be more finishing moves and game mechanics (like the jump pack) to keep the entire game interesting, but I'll definitely have to wait for the reviews.

Really great demo though. Demo of the year imo lol
Photographer@shindags || twitch.tv/shindigs
Jampackedeon
Profile Joined November 2010
United States2053 Posts
August 28 2011 14:06 GMT
#23
Can't wait to get home and try this. Great review by TB.
TheAuditor
Profile Joined February 2011
United States136 Posts
August 28 2011 14:26 GMT
#24
I played the demo. It was alright. I am pretty certain that the game is just going to be more of the demo...constant enemies and then in between groups some little cutscenes.

I would pick it up because the gameplay can be fun, but the story didn't captivate me. I'm interested to see how people review it though.
Rorra
Profile Joined September 2010
Australia1066 Posts
August 28 2011 14:30 GMT
#25
hmn I played the demo and I wasn't impressed out of my mind, it was ok i guess, it just doesnt seem to be doing anything different that any other 3rd person shooter/hack and slash, nor does it feel particularly refined or fluid, the jump pack section was kinda amusing i guess, just strikes me as somewhat bland, and i can see the repetition already.
i'll have to be impressed more than i am to be convinced to buy it. By all means Relic, prove me wrong, but this demo is nothing special.
TheAuditor
Profile Joined February 2011
United States136 Posts
August 28 2011 14:45 GMT
#26
On August 28 2011 23:30 Rorra wrote:
hmn I played the demo and I wasn't impressed out of my mind, it was ok i guess, it just doesnt seem to be doing anything different that any other 3rd person shooter/hack and slash, nor does it feel particularly refined or fluid, the jump pack section was kinda amusing i guess, just strikes me as somewhat bland, and i can see the repetition already.
i'll have to be impressed more than i am to be convinced to buy it. By all means Relic, prove me wrong, but this demo is nothing special.


The jump pack was fun, but it seems way overpowered. You can just jump attack over and over again and demolish everything.
chocopaw
Profile Blog Joined May 2011
2072 Posts
August 28 2011 16:33 GMT
#27
I played this game a lot at gamescom, and although playing with a controller was terrible and stupid, I had a lot of fun. Now after checking out the demo to make sure the controls are fine on the PC I'll get it for sure.
http://twitter.com/lechocopaw
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
August 29 2011 02:57 GMT
#28
Preordered from steam... gonna be good!
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
FezTheCaliph
Profile Joined February 2010
United States492 Posts
August 29 2011 03:23 GMT
#29
My roommate got the preorder and played through the demo. Looked pretty awesome .Though that was also after a few nights of late night Dark Crusade LANs. Good times. At any rate looks fun and awesome and he also got Darksiders with the preorder so he's been playing that now too
It is better to be on hand with ten men then absent with ten thousand
Candadar
Profile Blog Joined July 2011
2049 Posts
August 29 2011 03:31 GMT
#30
I think some people are looking far too into this game.

This game is meant to be a shit around game. You are a Space Marine killing hordes of Orks, Tyranids, and all forms of Heretics.

That's all I expect from it, and that's what I'll get.
Ideas
Profile Blog Joined April 2008
United States8100 Posts
August 29 2011 06:22 GMT
#31
On August 29 2011 01:33 chocopaw wrote:
I played this game a lot at gamescom, and although playing with a controller was terrible and stupid, I had a lot of fun. Now after checking out the demo to make sure the controls are fine on the PC I'll get it for sure.


i feel like this game would be better on a controller. trying to make combos by right clicking and pressing f just feels really weird. action games like this that are more about melee combat than shooting just work better on a controller than a PC. especially with the way this game is, precision with shooting isnt nearly as important as the movement and melee combat feeling better (which it does on analog sticks compared to keyboards).
Free Palestine
Horst
Profile Joined November 2010
338 Posts
August 29 2011 06:39 GMT
#32
On August 29 2011 15:22 Ideas wrote:
Show nested quote +
On August 29 2011 01:33 chocopaw wrote:
I played this game a lot at gamescom, and although playing with a controller was terrible and stupid, I had a lot of fun. Now after checking out the demo to make sure the controls are fine on the PC I'll get it for sure.


i feel like this game would be better on a controller. trying to make combos by right clicking and pressing f just feels really weird. action games like this that are more about melee combat than shooting just work better on a controller than a PC. especially with the way this game is, precision with shooting isnt nearly as important as the movement and melee combat feeling better (which it does on analog sticks compared to keyboards).


Feels fine to me.... though i've never really played much console games in the first place.

Also, I submit to everyone here the Horst Challenge:

Beat the Inquisitor mission using only the bolt pistol and chainsword, without dying once.
Headlines
Profile Blog Joined April 2007
United States482 Posts
August 29 2011 07:07 GMT
#33
The demo was very good. The atmosphere of the game definitely shines, and it really lives up to what Warhammer 40,000 is all about. Did you guys see the massive gate that the cannon was going to shoot? It's huge!

I did notice the voice acting of the Orks was rather off. Never figured Orks would develop a British accent in the future.

The gameplay is a bit tricky to say the least. You can't just charge into a big pack of the Orks and believe your God Emperor will deliver you to victory. You actually have to do a bit of running around and "herding" the Ork cattle so that you are picking the slow ones and the ones who are the most ambitious to die. The bolt gun is extremely powerful, especially if you find a good position and just ctrl + aim and shoot.

Here are just a few keys that I learned from the game:

Use the high powered bolt gun on boss Orks before charging in to melee.

Immediately spam the left mouse button if you are in a clinch with an Ork boss (this is when you press the e key on him after you stunned him.)

Hold down left ctrl - You have zoom and more accuracy with your rifles.

Don't just spam right click for the power attacks. Right click a few times and then press the f key for more powerful AoE attacks. Look at the combat controls in the menu screen to see the correct combos depending on each weapon.

Never charge into a group of Orks, not even in normal. You'll die rather quickly as your health bar is very sensitive to damage. Always be on the move and pick the Orks off by pairs or just the stragglers.

Don't use the finishing move (e key) if you're at full health. This may give the other Orks enough time to surround you. You're still vulnerable to an attack while the finishing move is in sequence.

Overall, I'm really looking forward to this game. I'm hoping they'll have a trench like battlefield scenario with Land Raiders, Predators, Dreadnaughts, etc. and just a huge killing field.

Here's to hoping!


Predguin
Profile Joined March 2011
Canada188 Posts
Last Edited: 2011-08-29 07:25:17
August 29 2011 07:25 GMT
#34

I did notice the voice acting of the Orks was rather off. Never figured Orks would develop a British accent in the future.


Why? They've had those voiceovers since Dawn of War in '04 (by Paul or Brian Dobson, not sure), and they've been described as crazy fungal football hooligans by Games Workshop

I hope to god that there are no Eldar to ever make it into the game -- at least not as enemies. They get enough flak even in tabletop/fluff.. They've just turned into 40k's punching bag for absolutely everything.

I don't particularly have high hopes for the game as it seems generic enough (and space marines are boring :<), but my friends have said that the demo is incredible and definitely worth playing. I might get it just for the co-op.
Gamerah
Profile Joined May 2010
United States85 Posts
August 29 2011 07:32 GMT
#35
the game feels really simplistic and repetitive. Playing it on hard pretty much just meant doing more dodges and tumbles than you normally would. Doing long drawn out executions for health didnt really feel as if im doing it. Press 2 buttons, sit for 3-5 seconds watching some animation while enemies continue to wail on you. I didn't quite understand how that [4] weapon worked, im guessing it made them explode on death?

The yellow armored shooters can be taken down by the sniper zoom quickly. The zoom felt pretty awkward to use, the sensitivity was the same as normal, and made missing shots more frequent. But its not like each miss was that costly, 10 bullet clip with a very minor delay inbetween shots.

Kind of disappointed with the execution of things. I see a lot of potential for very solid and rewarding gameplay, but as of now, it's not something I personally would pay full price on. 50% steam deal, maybe.

Jetpack is so overpowered. Incredible mobility, 0 cooldown, incredible damage, and sets up any survivors to a free execution. Hard mode isn't hard enough apparently.
Follow in the footsteps of others, until you are good enough to make footsteps of your own.
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
August 29 2011 08:16 GMT
#36
Demo was OK but was far too hack and slash imo, you are basically just spamming MB1 and MB2 the entire time for melee/ranged. That being said it was still good Might be worth a look at some point!
"What is this TeamSupportGroup?" - mahnini.
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
Last Edited: 2011-08-29 08:27:25
August 29 2011 08:19 GMT
#37
On August 29 2011 15:39 Horst wrote:
Show nested quote +
On August 29 2011 15:22 Ideas wrote:
On August 29 2011 01:33 chocopaw wrote:
I played this game a lot at gamescom, and although playing with a controller was terrible and stupid, I had a lot of fun. Now after checking out the demo to make sure the controls are fine on the PC I'll get it for sure.


i feel like this game would be better on a controller. trying to make combos by right clicking and pressing f just feels really weird. action games like this that are more about melee combat than shooting just work better on a controller than a PC. especially with the way this game is, precision with shooting isnt nearly as important as the movement and melee combat feeling better (which it does on analog sticks compared to keyboards).


Feels fine to me.... though i've never really played much console games in the first place.

Also, I submit to everyone here the Horst Challenge:

Beat the Inquisitor mission using only the bolt pistol and chainsword, without dying once.


Done and Done on hard...

I'll raise you and say NO FURY MODE >.< while using only bolt pistol and chainsword...
(wait, i switched to the power axe in the end, does that violate the terms???)

EDIT:
The grenade launcher doesn't have a magazine, you detonate the explosives by
A) launching more than 5 explosives
B) pressing reload to detonate them 1 at a time in order

ALSO, when in fury mode, you don't have to stun enemies in order to execute them, so the MOST Rewarding thing, is to wade through some orks, then when the Nobs (bosses) come along, use fury mode and just run up and EEEEEEEEE and watch your ballzie space marine rip that beasts face off Hannibal lector style!!! >:D

Coop would complete this game, but we will be stuck with 5 player wave action survival it seems... HOWEVER 8v8 multiplayer looked hella fun and was the deciding factor in my preorder (besidest he Blood Raven pack since i own the DawnofWar games and free $20 darksiders lol)

I could see several expansions for multiplayer content ie telleportation (warp spiders) / psionic attacks to substitute for melee powers ie fkey stun or grenades / flame throwers, death spinners, shot guns, power claws, etc / Ai waves of guardsmen/heretics for a more MOBA like experience. Lots of room for expansion!
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2011-08-29 09:00:28
August 29 2011 08:26 GMT
#38
I'm pretty sure i'll get the game not sure what system though my PC isn't the greatest i had to tune down the game significantly to play without problem. I played in my ps3 and pc with gamepad regardless so thats doesn't make a differece . Sad thing is the PC version is first edition regardless while the ps3 first edition for some reasons costs 20€-30€ more for no freaking reason.

i tend towards the ps3 but probably no first edition unless i somewhere find the first edition for ps3 for a lower price somewhere or i decide to upgrade my pc in the next days ( which is doubtfull ) -.-
LateRush
Profile Joined May 2011
Poland30 Posts
Last Edited: 2011-08-29 09:28:47
August 29 2011 09:22 GMT
#39
Looking forward for this game, coz Im a huge wh40k fan
spinal2k
Profile Joined June 2010
Portugal148 Posts
August 29 2011 09:50 GMT
#40
god of war (in melee mode) meets gears of war (in ranged mode)

liked the demo, very fun to play...

i loved the squigs with bombs on their back...
Wanna turn up the heat?
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
August 29 2011 12:17 GMT
#41
This game seems to have the same appeal as Left 4 dead.
Run around, kill hordes of orks and don't die. Why? Who cares. Kill! Kill! Kill!
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
August 29 2011 12:23 GMT
#42
OH MY GOD I NEED THIS GAME.

The video is awesome so far!!
I admire your commitment to being *very* oily
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
August 29 2011 12:36 GMT
#43
I can't wait to play this game and get the big Powerhammer!
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
Detri
Profile Blog Joined February 2011
United Kingdom683 Posts
Last Edited: 2011-08-29 12:53:29
August 29 2011 12:49 GMT
#44
http://www.rockpapershotgun.com/2011/08/24/space-marine-demo-live-not-in-uk/

some bullshit between steam and thq at the minute apparently, so if you're from the uk you can get the demo here

Edit: Also I played DoW2 before SC2, yes flame on but its a very fun if some what unbalanced, And i saw a few videos of thunderhammer jetpack marines of smexeh flying doom about 18 months ago from the same engine.
The poor are thieves, beggars and whores, the rich are politicians, solicitors and courtesans...
Tnerb
Profile Joined May 2010
United States141 Posts
Last Edited: 2011-08-29 16:07:31
August 29 2011 16:06 GMT
#45
Just played the demo and as a 40k fan I was totally blown away. I don't usually get "into" games, like to the point where I am yelling and laughing that I am having such a great time but these two short demo missions did just that. My heart rate went up and I was amazed by just how well they have done with this IP.

Also I'd like to note that I have read about a dozen of the 40k Space Marine novels and I felt that they are almost spot on. I am so excited about this game and its release. More so than I have been for literally any other game in my 15 year gaming history.
Horst
Profile Joined November 2010
338 Posts
August 29 2011 16:16 GMT
#46
On August 30 2011 01:06 Brent352 wrote:
Just played the demo and as a 40k fan I was totally blown away. I don't usually get "into" games, like to the point where I am yelling and laughing that I am having such a great time but these two short demo missions did just that. My heart rate went up and I was amazed by just how well they have done with this IP.

Also I'd like to note that I have read about a dozen of the 40k Space Marine novels and I felt that they are almost spot on. I am so excited about this game and its release. More so than I have been for literally any other game in my 15 year gaming history.


I agree entirely. I've read pretty much every 40k novel released to this point... and it feels JUST LIKE the novels. The world feels... right.

When the guardsmen appeared in the inquisitor mission, and the beams just TICKLE the orks, I was laughing my ass off. When I took a power axe, and rammed it in to the face of a nob, I was just so satisfied that they got it RIGHT.

Everything feels correct.
Oproer
Profile Joined December 2010
Netherlands108 Posts
August 29 2011 16:23 GMT
#47


This game looks so sick. It is so bloody and raw it's amazing. The Power Axe that you get at the end of the demo is really satisfying to hit stuff with.

Already pre-ordered the game btw
Mostly Harmless
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
August 29 2011 17:23 GMT
#48
On August 30 2011 01:16 Horst wrote:
Show nested quote +
On August 30 2011 01:06 Brent352 wrote:
Just played the demo and as a 40k fan I was totally blown away. I don't usually get "into" games, like to the point where I am yelling and laughing that I am having such a great time but these two short demo missions did just that. My heart rate went up and I was amazed by just how well they have done with this IP.

Also I'd like to note that I have read about a dozen of the 40k Space Marine novels and I felt that they are almost spot on. I am so excited about this game and its release. More so than I have been for literally any other game in my 15 year gaming history.


I agree entirely. I've read pretty much every 40k novel released to this point... and it feels JUST LIKE the novels. The world feels... right.

When the guardsmen appeared in the inquisitor mission, and the beams just TICKLE the orks, I was laughing my ass off. When I took a power axe, and rammed it in to the face of a nob, I was just so satisfied that they got it RIGHT.

Everything feels correct.

I loooove the demo, omg. My only minor complaint so far is the voices of the orks, (they need to sound a little more savage/alien, not just like angry chavs.)

Anyway yeah, the atmosphere is awesome. I feel my ovaries drop when I play this game, running around, ripping faces off with chainswords, stomping skulls into the ground, punching heads apart, just awesome. The bolter sounds and feels like it should, and unloading into the HORDES of charging orks is just so perfect! The execute animations are hilariously violent and perfect for 40k.

Melee combat feels a little hard to control, (I can't figure out how to do any of the "special" moves in the combat log thingy), but the game is a blast. Definitely not a thinking game though. Shoot everything that moves, and then murder everything else that moves with your chainsword/fist when you run out of ammo.
I admire your commitment to being *very* oily
[Agony]x90
Profile Blog Joined September 2009
United States853 Posts
August 29 2011 17:39 GMT
#49
On August 30 2011 02:23 Haemonculus wrote:
Show nested quote +
On August 30 2011 01:16 Horst wrote:
On August 30 2011 01:06 Brent352 wrote:
Just played the demo and as a 40k fan I was totally blown away. I don't usually get "into" games, like to the point where I am yelling and laughing that I am having such a great time but these two short demo missions did just that. My heart rate went up and I was amazed by just how well they have done with this IP.

Also I'd like to note that I have read about a dozen of the 40k Space Marine novels and I felt that they are almost spot on. I am so excited about this game and its release. More so than I have been for literally any other game in my 15 year gaming history.


I agree entirely. I've read pretty much every 40k novel released to this point... and it feels JUST LIKE the novels. The world feels... right.

When the guardsmen appeared in the inquisitor mission, and the beams just TICKLE the orks, I was laughing my ass off. When I took a power axe, and rammed it in to the face of a nob, I was just so satisfied that they got it RIGHT.

Everything feels correct.

I loooove the demo, omg. My only minor complaint so far is the voices of the orks, (they need to sound a little more savage/alien, not just like angry chavs.)

Anyway yeah, the atmosphere is awesome. I feel my ovaries drop when I play this game, running around, ripping faces off with chainswords, stomping skulls into the ground, punching heads apart, just awesome. The bolter sounds and feels like it should, and unloading into the HORDES of charging orks is just so perfect! The execute animations are hilariously violent and perfect for 40k.

Melee combat feels a little hard to control, (I can't figure out how to do any of the "special" moves in the combat log thingy), but the game is a blast. Definitely not a thinking game though. Shoot everything that moves, and then murder everything else that moves with your chainsword/fist when you run out of ammo.


All the voice acting is same between all of Relic's games, which is why basically every race sounds as I remember back to the good ole DoW days. Especially love the guardsmen. Sound like sorry sonsuvbitches that are thrown to their inevitable deaths :-p.

The orkz are no different. But i wouldn't say it's entirely incorrect. I've heard that GW (being a british company) modeled the behavior of the orkz to a certain group of people in scotland. I can't remember exactly what, but apparently it's a cultural joke of sorts.

One thing i wish they'd do is have IG that's not Cadian. I'd love to see some other planets added in. Likewise, it'd be nice if they made a game where you could play one :-p. Would be loads of fun playing with flashlights and t-shirts.
JF dodger since 2009
Enox
Profile Joined April 2010
Germany1667 Posts
Last Edited: 2011-08-29 17:49:46
August 29 2011 17:48 GMT
#50
On August 30 2011 01:23 Oproer wrote:
http://www.youtube.com/watch?v=uaEUR5i47LY&

This game looks so sick. It is so bloody and raw it's amazing. The Power Axe that you get at the end of the demo is really satisfying to hit stuff with.

Already pre-ordered the game btw

that video is awesome, but omg.. that dude fails so hard at the end when he trys to execute the nob. so painful to watch. the nob executions are really great. would have been an epic ending to that video
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
Southlight
Profile Blog Joined August 2007
United States11767 Posts
August 29 2011 18:09 GMT
#51
On August 30 2011 02:39 [Agony]x90 wrote:
The orkz are no different. But i wouldn't say it's entirely incorrect. I've heard that GW (being a british company) modeled the behavior of the orkz to a certain group of people in scotland. I can't remember exactly what, but apparently it's a cultural joke of sorts.


Good ol' Scottish Highlanders
oraoraoraoraoraoraoraora
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
August 29 2011 18:13 GMT
#52
Is it really the same voice actors? The orks in other 40k games have sounded a lot more vicious imo
I admire your commitment to being *very* oily
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
August 29 2011 18:16 GMT
#53
check out this jump pack + thunder hammer single player footage from comic con



freaking awesome
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
Last Edited: 2011-08-29 18:31:43
August 29 2011 18:31 GMT
#54
On August 30 2011 02:39 [Agony]x90 wrote:
Show nested quote +
On August 30 2011 02:23 Haemonculus wrote:
On August 30 2011 01:16 Horst wrote:
On August 30 2011 01:06 Brent352 wrote:
Just played the demo and as a 40k fan I was totally blown away. I don't usually get "into" games, like to the point where I am yelling and laughing that I am having such a great time but these two short demo missions did just that. My heart rate went up and I was amazed by just how well they have done with this IP.

Also I'd like to note that I have read about a dozen of the 40k Space Marine novels and I felt that they are almost spot on. I am so excited about this game and its release. More so than I have been for literally any other game in my 15 year gaming history.


I agree entirely. I've read pretty much every 40k novel released to this point... and it feels JUST LIKE the novels. The world feels... right.

When the guardsmen appeared in the inquisitor mission, and the beams just TICKLE the orks, I was laughing my ass off. When I took a power axe, and rammed it in to the face of a nob, I was just so satisfied that they got it RIGHT.

Everything feels correct.

I loooove the demo, omg. My only minor complaint so far is the voices of the orks, (they need to sound a little more savage/alien, not just like angry chavs.)

Anyway yeah, the atmosphere is awesome. I feel my ovaries drop when I play this game, running around, ripping faces off with chainswords, stomping skulls into the ground, punching heads apart, just awesome. The bolter sounds and feels like it should, and unloading into the HORDES of charging orks is just so perfect! The execute animations are hilariously violent and perfect for 40k.

Melee combat feels a little hard to control, (I can't figure out how to do any of the "special" moves in the combat log thingy), but the game is a blast. Definitely not a thinking game though. Shoot everything that moves, and then murder everything else that moves with your chainsword/fist when you run out of ammo.


All the voice acting is same between all of Relic's games, which is why basically every race sounds as I remember back to the good ole DoW days. Especially love the guardsmen. Sound like sorry sonsuvbitches that are thrown to their inevitable deaths :-p.

The orkz are no different. But i wouldn't say it's entirely incorrect. I've heard that GW (being a british company) modeled the behavior of the orkz to a certain group of people in scotland. I can't remember exactly what, but apparently it's a cultural joke of sorts.

One thing i wish they'd do is have IG that's not Cadian. I'd love to see some other planets added in. Likewise, it'd be nice if they made a game where you could play one :-p. Would be loads of fun playing with flashlights and t-shirts.


"All guardsmen follow me to glory!"

Deathkorps of krieg would be cool.

I like the orcs voices tbh, they are really funny. I just hope the chaos lord dosnt sound like a sissy, I liked that crazy dawg from Winter Assault.

OH and a re-apperance of Gorgutz would be epic, but I highly doubt it
England will fight to the last American
Bibdy
Profile Joined March 2010
United States3481 Posts
August 29 2011 18:39 GMT
#55
The demo was pretty fun, but the gameplay seems kind of shallow. Is there some upgrade system or more weapon variety that adds more depth from what we've seen in the demo?

I don't think I'll be pre-ordering. I'm more of an Eldar guy. Bring out a game where I can play a Warp Spider and I'll hand you my wallet.
Enox
Profile Joined April 2010
Germany1667 Posts
August 29 2011 18:40 GMT
#56
On August 30 2011 03:16 WiljushkA wrote:
check out this jump pack + thunder hammer single player footage from comic con

+ Show Spoiler +
http://www.youtube.com/watch?v=UscfXQ7tyAg&feature=related


freaking awesome

holy shit! and i thought the power axe would be cool.. that hammer looks sick! cant wait for September 6th
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
August 29 2011 21:10 GMT
#57
On August 30 2011 03:16 WiljushkA wrote:
check out this jump pack + thunder hammer single player footage from comic con

http://www.youtube.com/watch?v=UscfXQ7tyAg&feature=related

freaking awesome


Man, that finishing move on the nob looked awesome.
WANT! NOW! :p
Satisfaktion
Profile Joined July 2010
United States106 Posts
August 30 2011 04:13 GMT
#58
Loving the demo, pre-ordered on Steam. Can't wait to try out multiplayer! :D I actually tried playing the demo with my 360 controller and it felt a lot easier to melee, but I'll prob stick to mouse+kb when its released.
david some do it T>T
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
August 30 2011 06:08 GMT
#59
game looks sick, tryin the demo out! onyl afraid i might not be able to run it too well :-(
hicser
Profile Joined August 2010
United Kingdom109 Posts
August 30 2011 09:23 GMT
#60
The orkz are no different. But i wouldn't say it's entirely incorrect. I've heard that GW (being a british company) modeled the behavior of the orkz to a certain group of people in scotland. I can't remember exactly what, but apparently it's a cultural joke of sorts.


Its actually based off the cockney English accent commonly associated with London's working class.

The demo was amazing if i look at it from a 40k fanboy perspective, but when i put that love of the 40k universe aside it gets demoted to just being a good hack and slash/ shooter hyrbid, but i cant make a full judgement based on the demo and the multiplayer is looking pretty damn good from what ive seen. The games biggest downfall for me is that its being released at the same time as dead island since i love survival horrors.



Polt, MvP, Bomber <3
ZasZ.
Profile Joined May 2010
United States2911 Posts
August 30 2011 14:36 GMT
#61
I was super skeptical when I saw ads for this coming out, but after playing the demo, I'm hooked.

As someone who played a lot of 40K tabletop as a kid, it feels so fucking satisfying to decapitate an Ork with a chainsword.

The combat feels fluid and is enough to make you feel like you are in a free for all brawl with an entire Ork horde. Obviously your weaponry is limited in the demo, but just from the combinations they gave us it feels like you can really approach the missions in several different ways, when you get heavy weapons and melee it will only be better.

Obviously can't know how good the storyline will be yet at this point, but from the demo it looks passable. Enough to want to hack and slash through thousands of Orks to get to the end of it!

So much fun...and don't even get me started on the Jump Pack demo. Although it seems sort of overpowered to just jet around and stomp on Ork mobs, it was incredibly fun.
Horst
Profile Joined November 2010
338 Posts
August 30 2011 14:44 GMT
#62
On August 30 2011 23:36 ZasZ. wrote:
I was super skeptical when I saw ads for this coming out, but after playing the demo, I'm hooked.

As someone who played a lot of 40K tabletop as a kid, it feels so fucking satisfying to decapitate an Ork with a chainsword.

The combat feels fluid and is enough to make you feel like you are in a free for all brawl with an entire Ork horde. Obviously your weaponry is limited in the demo, but just from the combinations they gave us it feels like you can really approach the missions in several different ways, when you get heavy weapons and melee it will only be better.

Obviously can't know how good the storyline will be yet at this point, but from the demo it looks passable. Enough to want to hack and slash through thousands of Orks to get to the end of it!

So much fun...and don't even get me started on the Jump Pack demo. Although it seems sort of overpowered to just jet around and stomp on Ork mobs, it was incredibly fun.


It feels overpowered on this mission... but remember this is probably the first mission you get the jump pack in. I'd imagine it gets harder.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
August 30 2011 14:50 GMT
#63
On August 30 2011 23:44 Horst wrote:
Show nested quote +
On August 30 2011 23:36 ZasZ. wrote:
I was super skeptical when I saw ads for this coming out, but after playing the demo, I'm hooked.

As someone who played a lot of 40K tabletop as a kid, it feels so fucking satisfying to decapitate an Ork with a chainsword.

The combat feels fluid and is enough to make you feel like you are in a free for all brawl with an entire Ork horde. Obviously your weaponry is limited in the demo, but just from the combinations they gave us it feels like you can really approach the missions in several different ways, when you get heavy weapons and melee it will only be better.

Obviously can't know how good the storyline will be yet at this point, but from the demo it looks passable. Enough to want to hack and slash through thousands of Orks to get to the end of it!

So much fun...and don't even get me started on the Jump Pack demo. Although it seems sort of overpowered to just jet around and stomp on Ork mobs, it was incredibly fun.


It feels overpowered on this mission... but remember this is probably the first mission you get the jump pack in. I'd imagine it gets harder.


This.
And also, isn't "overpowered" the name of the game? :p
ZasZ.
Profile Joined May 2010
United States2911 Posts
August 30 2011 15:24 GMT
#64
On August 30 2011 23:50 Morfildur wrote:
Show nested quote +
On August 30 2011 23:44 Horst wrote:
On August 30 2011 23:36 ZasZ. wrote:
I was super skeptical when I saw ads for this coming out, but after playing the demo, I'm hooked.

As someone who played a lot of 40K tabletop as a kid, it feels so fucking satisfying to decapitate an Ork with a chainsword.

The combat feels fluid and is enough to make you feel like you are in a free for all brawl with an entire Ork horde. Obviously your weaponry is limited in the demo, but just from the combinations they gave us it feels like you can really approach the missions in several different ways, when you get heavy weapons and melee it will only be better.

Obviously can't know how good the storyline will be yet at this point, but from the demo it looks passable. Enough to want to hack and slash through thousands of Orks to get to the end of it!

So much fun...and don't even get me started on the Jump Pack demo. Although it seems sort of overpowered to just jet around and stomp on Ork mobs, it was incredibly fun.


It feels overpowered on this mission... but remember this is probably the first mission you get the jump pack in. I'd imagine it gets harder.


This.
And also, isn't "overpowered" the name of the game? :p


Indeed, but there is a fine line between feeling all-powerful (badass Space Marine) and too powerful (easy game).

But I agree with the point that it is probably because it's the first mission where you get the assault pack.

Now bring on the Terminator suits plx.
Percutio
Profile Blog Joined April 2010
United States1672 Posts
Last Edited: 2011-08-30 15:40:58
August 30 2011 15:37 GMT
#65
I think once Chaos forces get mixed in, the game will have some real difficulty even with upgraded weapons.

Even without the jump pack it was too easy to mow down everything just by cycling through the bolter weapons. Ofc I feel like the orc shootas are really bad and your allies attract all the mobs most of the time which seems to be an orc specific problem. Beyond that I think there is a great feeling of enormous damage potential and fragility all at the same time if you don't spam fury.

Oh and I'm sure they will have to rebalance the nade launcher. That thing is ridiculous lol
What does it matter how I loose it?
ZasZ.
Profile Joined May 2010
United States2911 Posts
August 30 2011 16:46 GMT
#66
On August 31 2011 00:37 Percutio wrote:
I think once Chaos forces get mixed in, the game will have some real difficulty even with upgraded weapons.

Even without the jump pack it was too easy to mow down everything just by cycling through the bolter weapons. Ofc I feel like the orc shootas are really bad and your allies attract all the mobs most of the time which seems to be an orc specific problem. Beyond that I think there is a great feeling of enormous damage potential and fragility all at the same time if you don't spam fury.

Oh and I'm sure they will have to rebalance the nade launcher. That thing is ridiculous lol


IMO the Grenade Launcher is fine, I think it will be the only way to manage large hordes (Orks, Tyranids) on the higher difficulties. Plus there's a pretty cool tactical aspect to it in that you can launch multiple grenades and choose to detonate them all at once. It made the last part of the demo much easier once I figured out the lanes that the Orks were using.

I'm hoping they utilize the entire Devastator arsenal when it comes to heavy weapons. Lascannons, Heavy Bolters, Missile Launchers, etc. Even if it's only for multiplayer it would be fuckin' sweet.

And again, Terminators please. Haha.
Enox
Profile Joined April 2010
Germany1667 Posts
August 30 2011 16:53 GMT
#67
On August 31 2011 00:24 ZasZ. wrote:
Show nested quote +
On August 30 2011 23:50 Morfildur wrote:
On August 30 2011 23:44 Horst wrote:
On August 30 2011 23:36 ZasZ. wrote:
I was super skeptical when I saw ads for this coming out, but after playing the demo, I'm hooked.

As someone who played a lot of 40K tabletop as a kid, it feels so fucking satisfying to decapitate an Ork with a chainsword.

The combat feels fluid and is enough to make you feel like you are in a free for all brawl with an entire Ork horde. Obviously your weaponry is limited in the demo, but just from the combinations they gave us it feels like you can really approach the missions in several different ways, when you get heavy weapons and melee it will only be better.

Obviously can't know how good the storyline will be yet at this point, but from the demo it looks passable. Enough to want to hack and slash through thousands of Orks to get to the end of it!

So much fun...and don't even get me started on the Jump Pack demo. Although it seems sort of overpowered to just jet around and stomp on Ork mobs, it was incredibly fun.


It feels overpowered on this mission... but remember this is probably the first mission you get the jump pack in. I'd imagine it gets harder.


This.
And also, isn't "overpowered" the name of the game? :p


Indeed, but there is a fine line between feeling all-powerful (badass Space Marine) and too powerful (easy game).

But I agree with the point that it is probably because it's the first mission where you get the assault pack.

Now bring on the Terminator suits plx.

well, even if the jumppack is overpowered, its still your decission if you want to abuse it i for sure wont use it non stop in missions where it is available if it remains as good as it is in the demo
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
Percutio
Profile Blog Joined April 2010
United States1672 Posts
Last Edited: 2011-08-30 17:04:24
August 30 2011 16:58 GMT
#68
On August 31 2011 01:46 ZasZ. wrote:
Show nested quote +
On August 31 2011 00:37 Percutio wrote:
I think once Chaos forces get mixed in, the game will have some real difficulty even with upgraded weapons.

Even without the jump pack it was too easy to mow down everything just by cycling through the bolter weapons. Ofc I feel like the orc shootas are really bad and your allies attract all the mobs most of the time which seems to be an orc specific problem. Beyond that I think there is a great feeling of enormous damage potential and fragility all at the same time if you don't spam fury.

Oh and I'm sure they will have to rebalance the nade launcher. That thing is ridiculous lol


IMO the Grenade Launcher is fine, I think it will be the only way to manage large hordes (Orks, Tyranids) on the higher difficulties. Plus there's a pretty cool tactical aspect to it in that you can launch multiple grenades and choose to detonate them all at once. It made the last part of the demo much easier once I figured out the lanes that the Orks were using.

I'm hoping they utilize the entire Devastator arsenal when it comes to heavy weapons. Lascannons, Heavy Bolters, Missile Launchers, etc. Even if it's only for multiplayer it would be fuckin' sweet.

And again, Terminators please. Haha.

The nade launcher is amazing so those hordes must be enormous :D
I've also heard it gets spammed a lot online so that probably will get tweaked. They have a ton of Devastator weapons shown in multiplayer, I hope they are available in single player too! I didn't see the missile launcher though


Are there tyranids confirmed? I would dig that so much. The only thing that's disappointing me about this game is the (slight) lack of multiplayer options. I would love a couple more races, maps, and game modes.

I don't even care if the other races play nearly the same.
What does it matter how I loose it?
ZeraToss
Profile Joined January 2011
Germany1094 Posts
August 30 2011 17:00 GMT
#69
its a nice game, brings the warhammer feeling closer then dow2
"Personality should be irrelevant. This is a computer game tournament, not a dating show." EGIdrA on "introduce yourself and say something about your personality" Idra <3
ZeraToss
Profile Joined January 2011
Germany1094 Posts
August 30 2011 17:05 GMT
#70
On August 31 2011 01:46 ZasZ. wrote:
Show nested quote +
On August 31 2011 00:37 Percutio wrote:
I think once Chaos forces get mixed in, the game will have some real difficulty even with upgraded weapons.

Even without the jump pack it was too easy to mow down everything just by cycling through the bolter weapons. Ofc I feel like the orc shootas are really bad and your allies attract all the mobs most of the time which seems to be an orc specific problem. Beyond that I think there is a great feeling of enormous damage potential and fragility all at the same time if you don't spam fury.

Oh and I'm sure they will have to rebalance the nade launcher. That thing is ridiculous lol


IMO the Grenade Launcher is fine, I think it will be the only way to manage large hordes (Orks, Tyranids) on the higher difficulties. Plus there's a pretty cool tactical aspect to it in that you can launch multiple grenades and choose to detonate them all at once. It made the last part of the demo much easier once I figured out the lanes that the Orks were using.

I'm hoping they utilize the entire Devastator arsenal when it comes to heavy weapons. Lascannons, Heavy Bolters, Missile Launchers, etc. Even if it's only for multiplayer it would be fuckin' sweet.

And again, Terminators please. Haha.


hmm.. i saw some multiplayer gameplay and i saw heavy bolters and lascannons as far as i can remember
"Personality should be irrelevant. This is a computer game tournament, not a dating show." EGIdrA on "introduce yourself and say something about your personality" Idra <3
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
August 31 2011 00:40 GMT
#71
Have you guys heard this old joke about Space Marine bunker and Ork Waaagh!?

Certain Ork Warlord has launched a massive Waaagh! and tried to capture a planet. It so happens that there was a small Space Marine bunker there. After clearing out the entire planet of opposition only the bunker stands in the way of total conquest. Ork horde approaches the bunker and there's a booming voice coming out from inside:
"One Space Marine is better than ten orks!"
Infuriated at this insult, Warlord picks 10 of his best boyz, gives them the best gear and sends them in.
There's a sound of figting from inside the bunker and when it dies down the booming voice can be heard again:
"One Space Marine is better than a hundred orks!"
Warlord, raging mad, picks another 100 of his best boyz and sends them in. Soon after:
"One Space Marine is better than a thousand orks!"
In desperation, our mighty Warlord sends in the remnants of his horde into the bunker. After quite a bit of fighting one of the orks crawls out, his leg missing and says:
"Boss! It's a trap! There's two of them!"
Time is precious. Waste it wisely.
acker
Profile Joined September 2010
United States2958 Posts
Last Edited: 2011-08-31 09:08:51
August 31 2011 09:07 GMT
#72
If they have a harder-than-impossible difficulty where you play as an Imperial Guardsman, I'll preorder this now.
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
August 31 2011 21:18 GMT
#73
There is a lot of potential to this game... i think throwing in some moba style multiplayer with lanes of guardsment/heretics and maybe terminators or dreadnaughts... i could see "jugernaught" style halo gametype where the juggernaught would get terminator armor... etc...

there could be attack and defend game types, where 1 team escorts a dreadnaught to a checkpoint or something, and the defending team gets high ground and guardsment/heretics etc...

So much variation, I really hope there is some level of modding to this game, just to make cool ass multiplayer missions like that :D
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
August 31 2011 21:30 GMT
#74
On August 30 2011 23:36 ZasZ. wrote:
I was super skeptical when I saw ads for this coming out, but after playing the demo, I'm hooked.

As someone who played a lot of 40K tabletop as a kid, it feels so fucking satisfying to decapitate an Ork with a chainsword.

The combat feels fluid and is enough to make you feel like you are in a free for all brawl with an entire Ork horde. Obviously your weaponry is limited in the demo, but just from the combinations they gave us it feels like you can really approach the missions in several different ways, when you get heavy weapons and melee it will only be better.

Obviously can't know how good the storyline will be yet at this point, but from the demo it looks passable. Enough to want to hack and slash through thousands of Orks to get to the end of it!

So much fun...and don't even get me started on the Jump Pack demo. Although it seems sort of overpowered to just jet around and stomp on Ork mobs, it was incredibly fun.


word for word this is exactly how i felt. i cant wait.
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2011-08-31 22:21:46
August 31 2011 22:16 GMT
#75
if they make a Space Hulk mod where you're scared shitless of dying in one hit while you creep blindly through the dark narrow corridors then id buy

space hulk = best game design ever



as it stands , this looked cool for 5 minutes then i lost interest already
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Bartuc
Profile Joined October 2010
Netherlands629 Posts
August 31 2011 23:23 GMT
#76
Was a bit sceptical when I first heard of it, but I just played through the demo with iz3d+anaglyph glasses and holy shit it is awesome! oO

I especially love the feel of the weapons, they're great! I haven't found a proper way to use the vengeance launcher efficiently though ^^
It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
August 31 2011 23:30 GMT
#77
On September 01 2011 08:23 Bartuc wrote:
I especially love the feel of the weapons, they're great! I haven't found a proper way to use the vengeance launcher efficiently though ^^

Uhhh, point it at a cluster of charing orks, and shoot a bunch of grenades at them?
I admire your commitment to being *very* oily
Bartuc
Profile Joined October 2010
Netherlands629 Posts
August 31 2011 23:35 GMT
#78
On September 01 2011 08:30 Haemonculus wrote:
Show nested quote +
On September 01 2011 08:23 Bartuc wrote:
I especially love the feel of the weapons, they're great! I haven't found a proper way to use the vengeance launcher efficiently though ^^

Uhhh, point it at a cluster of charing orks, and shoot a bunch of grenades at them?


Well they have a very long timer, and it seems to be faster to just use melee or bolter.
It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
Brethern
Profile Joined February 2011
231 Posts
September 01 2011 02:05 GMT
#79
On September 01 2011 08:35 Bartuc wrote:
Show nested quote +
On September 01 2011 08:30 Haemonculus wrote:
On September 01 2011 08:23 Bartuc wrote:
I especially love the feel of the weapons, they're great! I haven't found a proper way to use the vengeance launcher efficiently though ^^

Uhhh, point it at a cluster of charing orks, and shoot a bunch of grenades at them?


Well they have a very long timer, and it seems to be faster to just use melee or bolter.

Hitting reload, allows you to detonate the grenades at will.


Am I seriously the only person to know this?
RuN
Profile Blog Joined October 2010
Brazil234 Posts
September 01 2011 02:44 GMT
#80
On September 01 2011 11:05 Brethern wrote:
Show nested quote +
On September 01 2011 08:35 Bartuc wrote:
On September 01 2011 08:30 Haemonculus wrote:
On September 01 2011 08:23 Bartuc wrote:
I especially love the feel of the weapons, they're great! I haven't found a proper way to use the vengeance launcher efficiently though ^^

Uhhh, point it at a cluster of charing orks, and shoot a bunch of grenades at them?


Well they have a very long timer, and it seems to be faster to just use melee or bolter.

Hitting reload, allows you to detonate the grenades at will.


Am I seriously the only person to know this?



No , I knew about it too. press R - Orks go boom.
My Portfolio ! http:/www.mgs3d.com
colingrad
Profile Joined March 2008
United States210 Posts
September 01 2011 03:51 GMT
#81
i was very skeptical about this coming out good but the demo definitely eclipsed my expectations, im definitely buying the game when it comes out
For the Emperor!
Bartuc
Profile Joined October 2010
Netherlands629 Posts
September 01 2011 08:13 GMT
#82
On September 01 2011 11:05 Brethern wrote:
Show nested quote +
On September 01 2011 08:35 Bartuc wrote:
On September 01 2011 08:30 Haemonculus wrote:
On September 01 2011 08:23 Bartuc wrote:
I especially love the feel of the weapons, they're great! I haven't found a proper way to use the vengeance launcher efficiently though ^^

Uhhh, point it at a cluster of charing orks, and shoot a bunch of grenades at them?


Well they have a very long timer, and it seems to be faster to just use melee or bolter.

Hitting reload, allows you to detonate the grenades at will.


Am I seriously the only person to know this?


Ah that's what I was missing, thanks :-) time for another playthrough then!
It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
Rick Roy
Profile Joined March 2011
United States59 Posts
September 01 2011 09:00 GMT
#83
I thought it was awful I was bored pretty quickly
DrunkenTemplar
Profile Joined January 2011
Australia647 Posts
September 01 2011 09:11 GMT
#84
On September 01 2011 18:00 Rick Roy wrote:
I thought it was awful I was bored pretty quickly


Report to your nearest inquisitor for purging.

Seriously though I pre-ordered in the hope that this would be great and I found the demo to be really good (perhaps not as great as TB said in the video, but still pretty damn fine and worth buying). It's at the very least worth checking out.

FOR THE EMPRAAAAAAAH!!!
L0thar
Profile Blog Joined September 2007
987 Posts
September 02 2011 13:30 GMT
#85
Some co-op info is up.

http://www.spacemarine.com/forums/topic/3772

It looks very ordinary, but fun nonetheless.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2011-09-02 16:14:01
September 02 2011 13:47 GMT
#86
the melee combat looked really good in terms of feeling physical in the TB demo but it looked really shallow? it seemed to fall into the same trap as a lot of games with regening health, that it seemed to easy to survive if u just run away?

ill try out the demo later but my hopes arent high. it looks like a solid game, but basically a gears of war clone; right down to the sound effects, movement style, colouring, melee style, 4 weapon selection screen etc etc. gears of war was ok too but i didnt find any lasting play time from that either.

im not sure a single soldier focused game is even right for the IP. the warhammer board game is an turn based tactics game so i dont see why the game developers have kept away from just making something like that for so long. neither base building or single unit heroism is part of why people get in to warhammer.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 02 2011 14:17 GMT
#87
On September 02 2011 22:47 turdburgler wrote:
the melee combat looked really good in terms of feeling physical in the TB demo but it looked really shallow? it seemed to fall into the same trap as a lot of games with regening health, that it seemed to easy to survive if u just run away?

ill try out the demo later but my hopes arent high. it looks like a solid game, but basically a gears of war clone; right down to the sound effects, movement style, colouring, melee style, 4 weapon selection screen etc etc. gears of war was ok too but i didnt find any lasting play time from that either.

im not sure a single soldier focused game is even right for the IP. the warhammer board game is an RTT game so i dont see why the game developers have kept away from just making something like that for so long. neither base building or single unit heroism is part of why people get in to warhammer.

Actually the regen only gives you a little portion of your total health. But fluffwise, that is the correct way the black carapace works. In combat you get half your health (at medium difficulty) by doing executions but you are vulnerable to damage while channeling those. Fury mode instantly refills your health, kills medium hp mobs in a short range around you and gives you 4x damage.

Nope.

You have no idea what you are talking about. I am sorry I had to read your whole post.
ZasZ.
Profile Joined May 2010
United States2911 Posts
September 02 2011 14:21 GMT
#88
On September 02 2011 22:47 turdburgler wrote:
the melee combat looked really good in terms of feeling physical in the TB demo but it looked really shallow? it seemed to fall into the same trap as a lot of games with regening health, that it seemed to easy to survive if u just run away?

ill try out the demo later but my hopes arent high. it looks like a solid game, but basically a gears of war clone; right down to the sound effects, movement style, colouring, melee style, 4 weapon selection screen etc etc. gears of war was ok too but i didnt find any lasting play time from that either.

im not sure a single soldier focused game is even right for the IP. the warhammer board game is an RTT game so i dont see why the game developers have kept away from just making something like that for so long. neither base building or single unit heroism is part of why people get in to warhammer.


On higher difficulties, running away doesn't always work because it seems like the Nobs have a homing beacon on you. The execution system is actually a very efficient way to regain health, you just have to look for opportunities where you can get one off when you're not being swarmed.

I'd agree with the Gears of War parallels, but it's hard to tell from the demo where the story will go or what sort of other things are available in single players/multi player.

Have to disagree with your last point though...single unit heroism is DEFINITELY a part of why people get into warhammer. At least from my experiences playing the tabletop game, there were few moments as exhilarating as your last man standing holding the line against superior odds and superior numbers. It's supposed to be 3 against a thousand, that's 40K.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2011-09-02 16:18:08
September 02 2011 16:16 GMT
#89
On September 02 2011 23:17 r33k wrote:
Show nested quote +
On September 02 2011 22:47 turdburgler wrote:
the melee combat looked really good in terms of feeling physical in the TB demo but it looked really shallow? it seemed to fall into the same trap as a lot of games with regening health, that it seemed to easy to survive if u just run away?

ill try out the demo later but my hopes arent high. it looks like a solid game, but basically a gears of war clone; right down to the sound effects, movement style, colouring, melee style, 4 weapon selection screen etc etc. gears of war was ok too but i didnt find any lasting play time from that either.

im not sure a single soldier focused game is even right for the IP. the warhammer board game is an RTT game so i dont see why the game developers have kept away from just making something like that for so long. neither base building or single unit heroism is part of why people get in to warhammer.

Actually the regen only gives you a little portion of your total health. But fluffwise, that is the correct way the black carapace works. In combat you get half your health (at medium difficulty) by doing executions but you are vulnerable to damage while channeling those. Fury mode instantly refills your health, kills medium hp mobs in a short range around you and gives you 4x damage.

Nope.

You have no idea what you are talking about. I am sorry I had to read your whole post.


the base regen is just a small amount but he got a full fury bar very quickly which enabled him to very quickly regen his health, even against a nob he just ran off while his team makes the orcs not bother with him, the nob was too cumbersome to offer any threat.

you can say i have no clue but if you arent going to explain why then atleast come up with some points rather than try to come across as an internet cool guy by thinking 'nope' is a good enough response


On September 02 2011 23:21 ZasZ. wrote:
Show nested quote +
On September 02 2011 22:47 turdburgler wrote:
the melee combat looked really good in terms of feeling physical in the TB demo but it looked really shallow? it seemed to fall into the same trap as a lot of games with regening health, that it seemed to easy to survive if u just run away?

ill try out the demo later but my hopes arent high. it looks like a solid game, but basically a gears of war clone; right down to the sound effects, movement style, colouring, melee style, 4 weapon selection screen etc etc. gears of war was ok too but i didnt find any lasting play time from that either.

im not sure a single soldier focused game is even right for the IP. the warhammer board game is an RTT game so i dont see why the game developers have kept away from just making something like that for so long. neither base building or single unit heroism is part of why people get in to warhammer.


On higher difficulties, running away doesn't always work because it seems like the Nobs have a homing beacon on you. The execution system is actually a very efficient way to regain health, you just have to look for opportunities where you can get one off when you're not being swarmed.

I'd agree with the Gears of War parallels, but it's hard to tell from the demo where the story will go or what sort of other things are available in single players/multi player.

Have to disagree with your last point though...single unit heroism is DEFINITELY a part of why people get into warhammer. At least from my experiences playing the tabletop game, there were few moments as exhilarating as your last man standing holding the line against superior odds and superior numbers. It's supposed to be 3 against a thousand, that's 40K.


but hero units in the board game come at a cost. thats part of the depth of the game. telling you you have to play a hero has to be a worse situation. why not allow the choice between playing a squad where tactical choices and commands win you battles, or playing a solo hero unit? it would be stylistically the same as the board game while adding depth to what appears to be just another third person shooter
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
September 02 2011 16:33 GMT
#90
It'd be hard to balance separate game modes like that. I assumed from the demo that you're a force commander or something, or some sort of Space Marine champion type.

Tabletop warhammer is totally different for balance reasons. It would be silly if one marine could actually take out a hundred orks on the table. But in a computer game, it would be equally silly if each regular ork was a significant threat. Nobs are scary in both, as they should be. S4 base and 4 attacks is nothing to scoff at on the tabletop, and they soak up damage crazy well in the computer game. Imagine going up against a Warboss! Eep!

Does anyone know of the confirmed races in the game? For single and multiplayer? I assume the campaign is only as a space marine, (which is fine), but in multiplayer I think it'd be awesome, (albeit hard to balance) if there were multiple races. Do we at least get to shoot chaos marines, tyranids, eldar, etc?
I admire your commitment to being *very* oily
ZasZ.
Profile Joined May 2010
United States2911 Posts
September 02 2011 16:38 GMT
#91
On September 03 2011 01:16 turdburgler wrote:
Show nested quote +
On September 02 2011 23:17 r33k wrote:
On September 02 2011 22:47 turdburgler wrote:
the melee combat looked really good in terms of feeling physical in the TB demo but it looked really shallow? it seemed to fall into the same trap as a lot of games with regening health, that it seemed to easy to survive if u just run away?

ill try out the demo later but my hopes arent high. it looks like a solid game, but basically a gears of war clone; right down to the sound effects, movement style, colouring, melee style, 4 weapon selection screen etc etc. gears of war was ok too but i didnt find any lasting play time from that either.

im not sure a single soldier focused game is even right for the IP. the warhammer board game is an RTT game so i dont see why the game developers have kept away from just making something like that for so long. neither base building or single unit heroism is part of why people get in to warhammer.

Actually the regen only gives you a little portion of your total health. But fluffwise, that is the correct way the black carapace works. In combat you get half your health (at medium difficulty) by doing executions but you are vulnerable to damage while channeling those. Fury mode instantly refills your health, kills medium hp mobs in a short range around you and gives you 4x damage.

Nope.

You have no idea what you are talking about. I am sorry I had to read your whole post.


the base regen is just a small amount but he got a full fury bar very quickly which enabled him to very quickly regen his health, even against a nob he just ran off while his team makes the orcs not bother with him, the nob was too cumbersome to offer any threat.

you can say i have no clue but if you arent going to explain why then atleast come up with some points rather than try to come across as an internet cool guy by thinking 'nope' is a good enough response


Show nested quote +
On September 02 2011 23:21 ZasZ. wrote:
On September 02 2011 22:47 turdburgler wrote:
the melee combat looked really good in terms of feeling physical in the TB demo but it looked really shallow? it seemed to fall into the same trap as a lot of games with regening health, that it seemed to easy to survive if u just run away?

ill try out the demo later but my hopes arent high. it looks like a solid game, but basically a gears of war clone; right down to the sound effects, movement style, colouring, melee style, 4 weapon selection screen etc etc. gears of war was ok too but i didnt find any lasting play time from that either.

im not sure a single soldier focused game is even right for the IP. the warhammer board game is an RTT game so i dont see why the game developers have kept away from just making something like that for so long. neither base building or single unit heroism is part of why people get in to warhammer.


On higher difficulties, running away doesn't always work because it seems like the Nobs have a homing beacon on you. The execution system is actually a very efficient way to regain health, you just have to look for opportunities where you can get one off when you're not being swarmed.

I'd agree with the Gears of War parallels, but it's hard to tell from the demo where the story will go or what sort of other things are available in single players/multi player.

Have to disagree with your last point though...single unit heroism is DEFINITELY a part of why people get into warhammer. At least from my experiences playing the tabletop game, there were few moments as exhilarating as your last man standing holding the line against superior odds and superior numbers. It's supposed to be 3 against a thousand, that's 40K.


but hero units in the board game come at a cost. thats part of the depth of the game. telling you you have to play a hero has to be a worse situation. why not allow the choice between playing a squad where tactical choices and commands win you battles, or playing a solo hero unit? it would be stylistically the same as the board game while adding depth to what appears to be just another third person shooter


It sounds like you would have enjoyed DoW2. Very little base-building, and you control a small squad of tactical specialists.

This is the first good shooter in the 40K franchise. I think we should embrace it. Who knows what the multiplayer will be like though.
[Agony]x90
Profile Blog Joined September 2009
United States853 Posts
September 02 2011 16:42 GMT
#92
If you're ever interested in a more "correct" portrayal of the 40k world, check out DoW 2. That game itself is modeled off of the "Dawn of War" deployment type (which is one of three). On the TT, you start with 1 HQ (your leader) and two troops (basic units). After that, everything else comes on at the start of the next term. The idea is that the battle is just starting, meaning that your troops slowly but slowly pour on.

Even still, the TT is by no means close to the actual fluff. One Space Marine is worth tens of thousands of lives of basic imperial guard. In the actual fiction, one chapter of space marines contains 1000 space marines, along with an array of supporting servitors, pilots, technician etc. who are all human or human equivalent. Of these 1000 troops, it is very rare for the chapter to lose a single space marine in an operation (apart from the epic mega battles that they always portray in all the artwork) and when they do fall, they must always be harvested for their gene seed, which is a foreign object placed into their bodies that reconfigure their genetic code to match that of their primarchs, who in turn were basically clones of the Emperor.

That is a Space Marine. An imperial guardsmen is one in a billion in his army alone. The imperial guard has thousands of these armies stationed all over the known galaxy. Imagine these men as fanatical, religious, blind following soldiers trained to kill and fight. They are constantly reminded of their religious duty to their emperor and if they fail always face the possibility of execution. This means that they are human, just like us, but that they will almost always fight tooth and nail, train to be in tip top shape and basically are, by our standards, super troops. However, these guys die by the tens of thousands in battles where the space marines would close to none. This is because no matter how well they are trained, they are leagues below any other race out there in terms of equipment and natural physical ability. For this reason, while the space marines are very tactical and smart about their approaches to battle, the Imperial Guard have no choice but to attack in massive droves on men (think Enemy at the Gates style).

This is basically saying, you may think this game shows the Space Marine as too strong, but as far as I could tell with the demo, this is how it should be. Regular Orkz are idiots with only half a brain enough to charge into battle. You occasionally meet Nobz, and these guys are basically on par with Space marines. This is perfect, because you only see a couple from time to time. Otherwise, it's natural to run into a dozen basic orkz and kill them with a team of 3 (should be 5 really) without too much trouble. The Orkz are, afterall, a horde army like the imperial guard. Now, i don't know about the chaos though. I hope that the majority of what you fight are cultists of sorts, because Chaos Space Marines are Space Marines with 10,000 years experience of fighting, just lacking the technology that the current Marines have. Ideally, one Space Marine will not be able to kill droves of CSM, but I won't be able to see that til the game comes out :-p.

/FICTION RANT
JF dodger since 2009
turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2011-09-02 17:11:23
September 02 2011 16:53 GMT
#93
i played dow 1 and 2 and every expo. they were ok but again, any base building kinda ruins the franchise for me. if i want to build a base ill play starcraft. even a little base building completely shifts the dynamic from 0 in game reinforcement.

i just played the demo on normal difficulty. i found my suspicion was basically correct. although the duel nob at the end was some threat i ended up using my fury to instantly kill the first one then i ran in circles stun executing orcs to get back to full health before clearing up the second nob. because they made you immune to interuption during special moves the nob was hitting me but i was just out regening his damage by executing orks constantly. this kills all difficulty, you shouldnt need to say "i guess i need to play on hard" after 1 go.

this may sound like i struggled by i avoided taking the free power axe offered to you so it should of been much harder for me to win,

it has the 'cod problem' that you dont have to value your squad because they never die (or in cod they reinforce forever) this rewards hiding and not actually taking part if you are in a bad position as apposed to working your way out of it, your allies will win you the battle eventually.

On September 03 2011 01:38 ZasZ. wrote:
Show nested quote +
On September 03 2011 01:16 turdburgler wrote:
On September 02 2011 23:17 r33k wrote:
On September 02 2011 22:47 turdburgler wrote:
the melee combat looked really good in terms of feeling physical in the TB demo but it looked really shallow? it seemed to fall into the same trap as a lot of games with regening health, that it seemed to easy to survive if u just run away?

ill try out the demo later but my hopes arent high. it looks like a solid game, but basically a gears of war clone; right down to the sound effects, movement style, colouring, melee style, 4 weapon selection screen etc etc. gears of war was ok too but i didnt find any lasting play time from that either.

im not sure a single soldier focused game is even right for the IP. the warhammer board game is an RTT game so i dont see why the game developers have kept away from just making something like that for so long. neither base building or single unit heroism is part of why people get in to warhammer.

Actually the regen only gives you a little portion of your total health. But fluffwise, that is the correct way the black carapace works. In combat you get half your health (at medium difficulty) by doing executions but you are vulnerable to damage while channeling those. Fury mode instantly refills your health, kills medium hp mobs in a short range around you and gives you 4x damage.

Nope.

You have no idea what you are talking about. I am sorry I had to read your whole post.


the base regen is just a small amount but he got a full fury bar very quickly which enabled him to very quickly regen his health, even against a nob he just ran off while his team makes the orcs not bother with him, the nob was too cumbersome to offer any threat.

you can say i have no clue but if you arent going to explain why then atleast come up with some points rather than try to come across as an internet cool guy by thinking 'nope' is a good enough response


On September 02 2011 23:21 ZasZ. wrote:
On September 02 2011 22:47 turdburgler wrote:
the melee combat looked really good in terms of feeling physical in the TB demo but it looked really shallow? it seemed to fall into the same trap as a lot of games with regening health, that it seemed to easy to survive if u just run away?

ill try out the demo later but my hopes arent high. it looks like a solid game, but basically a gears of war clone; right down to the sound effects, movement style, colouring, melee style, 4 weapon selection screen etc etc. gears of war was ok too but i didnt find any lasting play time from that either.

im not sure a single soldier focused game is even right for the IP. the warhammer board game is an RTT game so i dont see why the game developers have kept away from just making something like that for so long. neither base building or single unit heroism is part of why people get in to warhammer.


On higher difficulties, running away doesn't always work because it seems like the Nobs have a homing beacon on you. The execution system is actually a very efficient way to regain health, you just have to look for opportunities where you can get one off when you're not being swarmed.

I'd agree with the Gears of War parallels, but it's hard to tell from the demo where the story will go or what sort of other things are available in single players/multi player.

Have to disagree with your last point though...single unit heroism is DEFINITELY a part of why people get into warhammer. At least from my experiences playing the tabletop game, there were few moments as exhilarating as your last man standing holding the line against superior odds and superior numbers. It's supposed to be 3 against a thousand, that's 40K.


but hero units in the board game come at a cost. thats part of the depth of the game. telling you you have to play a hero has to be a worse situation. why not allow the choice between playing a squad where tactical choices and commands win you battles, or playing a solo hero unit? it would be stylistically the same as the board game while adding depth to what appears to be just another third person shooter


It sounds like you would have enjoyed DoW2. Very little base-building, and you control a small squad of tactical specialists.

This is the first good shooter in the 40K franchise. I think we should embrace it. Who knows what the multiplayer will be like though.


like i said its a solid game and a solid shooter. i just feel its using the 40k IP to shift copies rather than to bring anything unique to the genre.

On September 03 2011 01:33 Haemonculus wrote:
It'd be hard to balance separate game modes like that. I assumed from the demo that you're a force commander or something, or some sort of Space Marine champion type.

Tabletop warhammer is totally different for balance reasons. It would be silly if one marine could actually take out a hundred orks on the table. But in a computer game, it would be equally silly if each regular ork was a significant threat. Nobs are scary in both, as they should be. S4 base and 4 attacks is nothing to scoff at on the tabletop, and they soak up damage crazy well in the computer game. Imagine going up against a Warboss! Eep!

Does anyone know of the confirmed races in the game? For single and multiplayer? I assume the campaign is only as a space marine, (which is fine), but in multiplayer I think it'd be awesome, (albeit hard to balance) if there were multiple races. Do we at least get to shoot chaos marines, tyranids, eldar, etc?


i dont agree that its even a balance concern. for example if the squad mode was harder, who cares? it gives you a choice you otherwise doesnt have and its no different to choosing to play on hard instead of normal, then claiming normal is imbalanced

i agree that it would be silly if i wanted 'realism' but imagine this scenario instead. in the table top game orcs get standard squad size of 50? if the missions enabled you to take on 10-20 orcs at a time, its realistic you could come away with 0 losses. rinse repeat with different execution and terrain/planning. then the end boss is a nob squad or something, where you will take losses but its the end of the mission so who cares.

its also allows you to be in charge of several squads of throw-away imperial gaurd while staying in cannon without being a force commander.



basically what im asking for is a modernisation of rites of war, who else played that when it was new? :D played that shit to death

On September 03 2011 01:42 [Agony]x90 wrote:

This is basically saying, you may think this game shows the Space Marine as too strong, but as far as I could tell with the demo, this is how it should be. Regular Orkz are idiots with only half a brain enough to charge into battle. You occasionally meet Nobz, and these guys are basically on par with Space marines. This is perfect, because you only see a couple from time to time. Otherwise, it's natural to run into a dozen basic orkz and kill them with a team of 3 (should be 5 really) without too much trouble. The Orkz are, afterall, a horde army like the imperial guard. Now, i don't know about the chaos though. I hope that the majority of what you fight are cultists of sorts, because Chaos Space Marines are Space Marines with 10,000 years experience of fighting, just lacking the technology that the current Marines have. Ideally, one Space Marine will not be able to kill droves of CSM, but I won't be able to see that til the game comes out :-p.

/FICTION RANT


: )

but just think how special you made space marines sound, then finish up with. but a nob is fine too.

i know space marines are supposed to win 100 times in 100 against random orcs, im ok with that. my problem is that its not interesting game play, so why focus on it? there has to be danger for the gameplay to be exciting beyond the first 30 mins. sorry if i expect more than 1 play through from a single player focused game

overall i probably think that the imperium vs orc just isnt an interesting conflict, its been done to death by everyone before and after the release of warhammer. one thing dawn of war actually did ok was show how the different races were all part of a war, giving a variety of opponents beyond endless piles of retarded green soldiers
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
September 02 2011 16:53 GMT
#94
More nerdy fluff incoming:

Hmmm well supposedly CSM tech should be better than regular SM tech simply because technology is going downhill in the 40k universe. The "dark age of technology" was 10 thousand years ago, ending with the heresy and all that. This is why "ancient" tech is so powerful, and everyone forgot how to build all the old fancy stuff. So things like land raiders and specialist plasma weapons are so rare because no one really knows how they work, they just build them by copying the old stuff. So in theory, with CSMs having armor/weapons actually built long ago, it should be better.

Now they used to justify this with the old codecies by giving CSMs access to veteran traits, while SMs instead benefited from the "and they shall know no fear" rule. This was to represent the CSMs each individually being thousands of years old, while most of the loyalist marines alive today have been created since. However nowadays they give everyone and their mother veteran traits -.-;;

If they do include chaos marines, I really hope they add the full chaos spectrum. Khorne is soooo boring. The idea of shooting at a crazed berzerker charging at you with two chainaxes is scary, but come on, let's have a little diversity!
I admire your commitment to being *very* oily
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 02 2011 17:12 GMT
#95
On September 03 2011 01:53 Haemonculus wrote:
More nerdy fluff incoming:

Hmmm well supposedly CSM tech should be better than regular SM tech simply because technology is going downhill in the 40k universe. The "dark age of technology" was 10 thousand years ago, ending with the heresy and all that. This is why "ancient" tech is so powerful, and everyone forgot how to build all the old fancy stuff. So things like land raiders and specialist plasma weapons are so rare because no one really knows how they work, they just build them by copying the old stuff. So in theory, with CSMs having armor/weapons actually built long ago, it should be better.

Now they used to justify this with the old codecies by giving CSMs access to veteran traits, while SMs instead benefited from the "and they shall know no fear" rule. This was to represent the CSMs each individually being thousands of years old, while most of the loyalist marines alive today have been created since. However nowadays they give everyone and their mother veteran traits -.-;;

If they do include chaos marines, I really hope they add the full chaos spectrum. Khorne is soooo boring. The idea of shooting at a crazed berzerker charging at you with two chainaxes is scary, but come on, let's have a little diversity!

That is closer to a fanfic than canon. CSM don't follow a codex astartes, if we're lucky Cavatore won't be working on their next codex and fluff will be closer to the index again.

I doubt CSM will be diversified and/or playable for two reasons: the gritty atmosphere of the game (holy shit they actually tried making it grimdark) would make it a nightmare to publish, and 40k chaos isn't about 4 colors. 40k chaos space marines are best defined as mutated space demigods, and having 4 fancy pants chapters in the game with very little personal importance in the fluff would be just silly. Not to mention that they would be moving 4 gods' chapters to one spot without any sort of black crusade leading chapter.
L0thar
Profile Blog Joined September 2007
987 Posts
September 02 2011 17:48 GMT
#96
On September 03 2011 01:53 Haemonculus wrote:
More nerdy fluff incoming:

Hmmm well supposedly CSM tech should be better than regular SM tech simply because technology is going downhill in the 40k universe. The "dark age of technology" was 10 thousand years ago, ending with the heresy and all that. This is why "ancient" tech is so powerful, and everyone forgot how to build all the old fancy stuff. So things like land raiders and specialist plasma weapons are so rare because no one really knows how they work, they just build them by copying the old stuff. So in theory, with CSMs having armor/weapons actually built long ago, it should be better.

Now they used to justify this with the old codecies by giving CSMs access to veteran traits, while SMs instead benefited from the "and they shall know no fear" rule. This was to represent the CSMs each individually being thousands of years old, while most of the loyalist marines alive today have been created since. However nowadays they give everyone and their mother veteran traits -.-;;

If they do include chaos marines, I really hope they add the full chaos spectrum. Khorne is soooo boring. The idea of shooting at a crazed berzerker charging at you with two chainaxes is scary, but come on, let's have a little diversity!


Just a slight correction, the Dark Age of Technology ended long before first SM were created (Lexicanum says M15 - M25). The CSM don't have access to the technology of that era (luckily, it would be the end for other races lol).

But yeah, the technology goes downhill in 40K, so the old stuff of CSM is often better than the stuff loyalist SM get. But not always, there were some improvements made or STCs found, which puts Imperium tech aheads of Chaos in some areas...
Ethenielle
Profile Blog Joined December 2005
Norway1006 Posts
Last Edited: 2011-09-02 17:58:59
September 02 2011 17:56 GMT
#97
Multiplayer is confirmed as csm vs sm.

edit: I believe it was mentioned in the gamescom interview posted earlier in the thread.
Theres a fine line between fishing and just standing on the shore like an idiot.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
September 02 2011 18:00 GMT
#98
Wait is this John Bain (TotalBiscuit)?

Sounds really familiar and TB LOVES his Deus Ex.
kiss kiss fall in love
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
September 02 2011 20:22 GMT
#99
On September 03 2011 03:00 IntoTheheart wrote:
Wait is this John Bain (TotalBiscuit)?

Sounds really familiar and TB LOVES his Deus Ex.


Sup
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Horst
Profile Joined November 2010
338 Posts
September 02 2011 20:29 GMT
#100
There should actually be a squad of 6 marines, not 3, if your working off fluff

A captain wouldn't be a member of a tactical marine combat unit, and would have a command squad consisting of 5 members.

Maybe we get a sweet cinematic intro showing half the squad being cut down in an epic battle like DOW 1?
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
September 02 2011 20:52 GMT
#101
On September 03 2011 05:29 Horst wrote:
There should actually be a squad of 6 marines, not 3, if your working off fluff

A captain wouldn't be a member of a tactical marine combat unit, and would have a command squad consisting of 5 members.

Maybe we get a sweet cinematic intro showing half the squad being cut down in an epic battle like DOW 1?


6? Standard tactical squad is made up of 4 Space Marines and 1 Space Marine Sergeant. Up to 5 additional Space Marines may be added. Tactical Squad isn't 6 as standard.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 02 2011 21:11 GMT
#102
On September 03 2011 05:52 TotalBiscuit wrote:
Show nested quote +
On September 03 2011 05:29 Horst wrote:
There should actually be a squad of 6 marines, not 3, if your working off fluff

A captain wouldn't be a member of a tactical marine combat unit, and would have a command squad consisting of 5 members.

Maybe we get a sweet cinematic intro showing half the squad being cut down in an epic battle like DOW 1?


6? Standard tactical squad is made up of 4 Space Marines and 1 Space Marine Sergeant. Up to 5 additional Space Marines may be added. Tactical Squad isn't 6 as standard.

Thank you for being english.
Horst
Profile Joined November 2010
338 Posts
September 03 2011 02:48 GMT
#103
On September 03 2011 05:52 TotalBiscuit wrote:
Show nested quote +
On September 03 2011 05:29 Horst wrote:
There should actually be a squad of 6 marines, not 3, if your working off fluff

A captain wouldn't be a member of a tactical marine combat unit, and would have a command squad consisting of 5 members.

Maybe we get a sweet cinematic intro showing half the squad being cut down in an epic battle like DOW 1?


6? Standard tactical squad is made up of 4 Space Marines and 1 Space Marine Sergeant. Up to 5 additional Space Marines may be added. Tactical Squad isn't 6 as standard.


Right, a standard tactical squad breakup is 10 space marines. A combat squad is a sergeant or second in command, + 4 troopers.

The character in THIS story, however, is a captain, not a sergeant. He would be accompanied by a command squad of 5 veteran members, instead of leading his own squad like a sergeant would.
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
September 03 2011 03:08 GMT
#104
On September 03 2011 11:48 Horst wrote:
Show nested quote +
On September 03 2011 05:52 TotalBiscuit wrote:
On September 03 2011 05:29 Horst wrote:
There should actually be a squad of 6 marines, not 3, if your working off fluff

A captain wouldn't be a member of a tactical marine combat unit, and would have a command squad consisting of 5 members.

Maybe we get a sweet cinematic intro showing half the squad being cut down in an epic battle like DOW 1?


6? Standard tactical squad is made up of 4 Space Marines and 1 Space Marine Sergeant. Up to 5 additional Space Marines may be added. Tactical Squad isn't 6 as standard.


Right, a standard tactical squad breakup is 10 space marines. A combat squad is a sergeant or second in command, + 4 troopers.

The character in THIS story, however, is a captain, not a sergeant. He would be accompanied by a command squad of 5 veteran members, instead of leading his own squad like a sergeant would.


Captain leads a company. That's more or less 100 marines, varying in some chapters who don't follow the Codex Astartes.
Time is precious. Waste it wisely.
Percutio
Profile Blog Joined April 2010
United States1672 Posts
Last Edited: 2011-09-03 03:26:03
September 03 2011 03:24 GMT
#105
Relic's 40k series are fun but I think it would be more awesome to have a total war style game with balance close to the fluff.



Plus building armies and commanding them would be amazing. However it would be really intensive to run armies that would be of appropriate scale without giving power races like Space Marines and Chaos Space marines unreasonably small armies. I mean imagine having like 1 mad expensive Tactical squad vs 1000s of guardsmen, wouldn't be fun even if it was balanced.
What does it matter how I loose it?
Headlines
Profile Blog Joined April 2007
United States482 Posts
Last Edited: 2011-09-03 03:45:20
September 03 2011 03:45 GMT
#106
On September 03 2011 12:24 Percutio wrote:
Relic's 40k series are fun but I think it would be more awesome to have a total war style game with balance close to the fluff.



Plus building armies and commanding them would be amazing. However it would be really intensive to run armies that would be of appropriate scale without giving power races like Space Marines and Chaos Space marines unreasonably small armies. I mean imagine having like 1 mad expensive Tactical squad vs 1000s of guardsmen, wouldn't be fun even if it was balanced.


There is a real-time strategy game for Warhammer 40K. It's called Dawn of War and I really enjoyed their games. I haven't gotten my hands on the sequels (Dawn of War 2 & Expansions), but the originals were great! Especially when you add population mods like increasing supply to 100 from the stock 20, but only if your computer can handle it.



Percutio
Profile Blog Joined April 2010
United States1672 Posts
September 03 2011 03:47 GMT
#107
I mentioned that in the first line of the post

And still the army ratio is still toned down in that game.
What does it matter how I loose it?
Horst
Profile Joined November 2010
338 Posts
September 03 2011 04:14 GMT
#108
On September 03 2011 12:08 Manit0u wrote:
Show nested quote +
On September 03 2011 11:48 Horst wrote:
On September 03 2011 05:52 TotalBiscuit wrote:
On September 03 2011 05:29 Horst wrote:
There should actually be a squad of 6 marines, not 3, if your working off fluff

A captain wouldn't be a member of a tactical marine combat unit, and would have a command squad consisting of 5 members.

Maybe we get a sweet cinematic intro showing half the squad being cut down in an epic battle like DOW 1?


6? Standard tactical squad is made up of 4 Space Marines and 1 Space Marine Sergeant. Up to 5 additional Space Marines may be added. Tactical Squad isn't 6 as standard.


Right, a standard tactical squad breakup is 10 space marines. A combat squad is a sergeant or second in command, + 4 troopers.

The character in THIS story, however, is a captain, not a sergeant. He would be accompanied by a command squad of 5 veteran members, instead of leading his own squad like a sergeant would.


Captain leads a company. That's more or less 100 marines, varying in some chapters who don't follow the Codex Astartes.


Right, a captain leads a company. However, he also has a dedicated command squad he is attached to, of 5 veteran marines. He's not just hanging out by himself doing his own thing -___-
spybreak
Profile Joined October 2010
United States684 Posts
September 03 2011 05:22 GMT
#109
I just played the Demo and dammmmmnnnnn that was awesome, awesome gameplay and smooth FPS. I can't buy it right away though cause I just bought Deus Ex >_< gotta wait another month or so.
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
September 03 2011 05:32 GMT
#110
On September 03 2011 13:14 Horst wrote:
Show nested quote +
On September 03 2011 12:08 Manit0u wrote:
On September 03 2011 11:48 Horst wrote:
On September 03 2011 05:52 TotalBiscuit wrote:
On September 03 2011 05:29 Horst wrote:
There should actually be a squad of 6 marines, not 3, if your working off fluff

A captain wouldn't be a member of a tactical marine combat unit, and would have a command squad consisting of 5 members.

Maybe we get a sweet cinematic intro showing half the squad being cut down in an epic battle like DOW 1?


6? Standard tactical squad is made up of 4 Space Marines and 1 Space Marine Sergeant. Up to 5 additional Space Marines may be added. Tactical Squad isn't 6 as standard.


Right, a standard tactical squad breakup is 10 space marines. A combat squad is a sergeant or second in command, + 4 troopers.

The character in THIS story, however, is a captain, not a sergeant. He would be accompanied by a command squad of 5 veteran members, instead of leading his own squad like a sergeant would.


Captain leads a company. That's more or less 100 marines, varying in some chapters who don't follow the Codex Astartes.


Right, a captain leads a company. However, he also has a dedicated command squad he is attached to, of 5 veteran marines. He's not just hanging out by himself doing his own thing -___-


He could be though. Realistically speaking its not all that unpossible~CSquad could've been killed in battle prior to the story, or perhaps the insertion went awry and csquad+commander seperated.

Or maybe he just doesn't have one. Newly promoted captain that hasn't picked his not-so-secret-service agents yet? ^_^

Besides, you could always just enjoy the game T___T
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Impervious
Profile Blog Joined March 2009
Canada4200 Posts
September 03 2011 06:32 GMT
#111
To be fair, a lot of the 40k "fluff" is actually pretty terrible. Not because there's a bunch of "handwavium" physics used, but because there are contradictions, or even outright impossibilities caused by said physics. Arguing about 40k canon is pretty dumb.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2011-09-03 07:34:54
September 03 2011 07:34 GMT
#112
edit: damnit sorry wrong thread
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
September 03 2011 07:54 GMT
#113
To end all chapter organization disputes:

[image loading]
Time is precious. Waste it wisely.
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
September 03 2011 09:16 GMT
#114
hmm..marine micro at its finest - someone tell MKP this
Stop procrastinating
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 03 2011 09:52 GMT
#115
+ Show Spoiler +
On September 03 2011 01:42 [Agony]x90 wrote:
If you're ever interested in a more "correct" portrayal of the 40k world, check out DoW 2. That game itself is modeled off of the "Dawn of War" deployment type (which is one of three). On the TT, you start with 1 HQ (your leader) and two troops (basic units). After that, everything else comes on at the start of the next term. The idea is that the battle is just starting, meaning that your troops slowly but slowly pour on.

Even still, the TT is by no means close to the actual fluff. One Space Marine is worth tens of thousands of lives of basic imperial guard. In the actual fiction, one chapter of space marines contains 1000 space marines, along with an array of supporting servitors, pilots, technician etc. who are all human or human equivalent. Of these 1000 troops, it is very rare for the chapter to lose a single space marine in an operation (apart from the epic mega battles that they always portray in all the artwork) and when they do fall, they must always be harvested for their gene seed, which is a foreign object placed into their bodies that reconfigure their genetic code to match that of their primarchs, who in turn were basically clones of the Emperor.

That is a Space Marine. An imperial guardsmen is one in a billion in his army alone. The imperial guard has thousands of these armies stationed all over the known galaxy. Imagine these men as fanatical, religious, blind following soldiers trained to kill and fight. They are constantly reminded of their religious duty to their emperor and if they fail always face the possibility of execution. This means that they are human, just like us, but that they will almost always fight tooth and nail, train to be in tip top shape and basically are, by our standards, super troops. However, these guys die by the tens of thousands in battles where the space marines would close to none. This is because no matter how well they are trained, they are leagues below any other race out there in terms of equipment and natural physical ability. For this reason, while the space marines are very tactical and smart about their approaches to battle, the Imperial Guard have no choice but to attack in massive droves on men (think Enemy at the Gates style).

This is basically saying, you may think this game shows the Space Marine as too strong, but as far as I could tell with the demo, this is how it should be. Regular Orkz are idiots with only half a brain enough to charge into battle. You occasionally meet Nobz, and these guys are basically on par with Space marines. This is perfect, because you only see a couple from time to time. Otherwise, it's natural to run into a dozen basic orkz and kill them with a team of 3 (should be 5 really) without too much trouble. The Orkz are, afterall, a horde army like the imperial guard. Now, i don't know about the chaos though. I hope that the majority of what you fight are cultists of sorts, because Chaos Space Marines are Space Marines with 10,000 years experience of fighting, just lacking the technology that the current Marines have. Ideally, one Space Marine will not be able to kill droves of CSM, but I won't be able to see that til the game comes out :-p.

/FICTION RANT


wow you got me very interested in 40k lore. can you suggest some books or places where i can read about it?
Dbars
Profile Joined July 2011
United States273 Posts
September 03 2011 10:08 GMT
#116
This game looks so amazing.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 03 2011 10:23 GMT
#117
On September 03 2011 18:52 Golgotha wrote:
+ Show Spoiler +
On September 03 2011 01:42 [Agony]x90 wrote:
If you're ever interested in a more "correct" portrayal of the 40k world, check out DoW 2. That game itself is modeled off of the "Dawn of War" deployment type (which is one of three). On the TT, you start with 1 HQ (your leader) and two troops (basic units). After that, everything else comes on at the start of the next term. The idea is that the battle is just starting, meaning that your troops slowly but slowly pour on.

Even still, the TT is by no means close to the actual fluff. One Space Marine is worth tens of thousands of lives of basic imperial guard. In the actual fiction, one chapter of space marines contains 1000 space marines, along with an array of supporting servitors, pilots, technician etc. who are all human or human equivalent. Of these 1000 troops, it is very rare for the chapter to lose a single space marine in an operation (apart from the epic mega battles that they always portray in all the artwork) and when they do fall, they must always be harvested for their gene seed, which is a foreign object placed into their bodies that reconfigure their genetic code to match that of their primarchs, who in turn were basically clones of the Emperor.

That is a Space Marine. An imperial guardsmen is one in a billion in his army alone. The imperial guard has thousands of these armies stationed all over the known galaxy. Imagine these men as fanatical, religious, blind following soldiers trained to kill and fight. They are constantly reminded of their religious duty to their emperor and if they fail always face the possibility of execution. This means that they are human, just like us, but that they will almost always fight tooth and nail, train to be in tip top shape and basically are, by our standards, super troops. However, these guys die by the tens of thousands in battles where the space marines would close to none. This is because no matter how well they are trained, they are leagues below any other race out there in terms of equipment and natural physical ability. For this reason, while the space marines are very tactical and smart about their approaches to battle, the Imperial Guard have no choice but to attack in massive droves on men (think Enemy at the Gates style).

This is basically saying, you may think this game shows the Space Marine as too strong, but as far as I could tell with the demo, this is how it should be. Regular Orkz are idiots with only half a brain enough to charge into battle. You occasionally meet Nobz, and these guys are basically on par with Space marines. This is perfect, because you only see a couple from time to time. Otherwise, it's natural to run into a dozen basic orkz and kill them with a team of 3 (should be 5 really) without too much trouble. The Orkz are, afterall, a horde army like the imperial guard. Now, i don't know about the chaos though. I hope that the majority of what you fight are cultists of sorts, because Chaos Space Marines are Space Marines with 10,000 years experience of fighting, just lacking the technology that the current Marines have. Ideally, one Space Marine will not be able to kill droves of CSM, but I won't be able to see that til the game comes out :-p.

/FICTION RANT


wow you got me very interested in 40k lore. can you suggest some books or places where i can read about it?

http://wh40k.lexicanum.com/wiki/Main_Page Everything you need to know is here. All the books are available on filetube but they only have more fluff.
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
Last Edited: 2011-09-03 10:36:11
September 03 2011 10:29 GMT
#118
On September 03 2011 19:23 r33k wrote:
Show nested quote +
On September 03 2011 18:52 Golgotha wrote:
+ Show Spoiler +
On September 03 2011 01:42 [Agony]x90 wrote:
If you're ever interested in a more "correct" portrayal of the 40k world, check out DoW 2. That game itself is modeled off of the "Dawn of War" deployment type (which is one of three). On the TT, you start with 1 HQ (your leader) and two troops (basic units). After that, everything else comes on at the start of the next term. The idea is that the battle is just starting, meaning that your troops slowly but slowly pour on.

Even still, the TT is by no means close to the actual fluff. One Space Marine is worth tens of thousands of lives of basic imperial guard. In the actual fiction, one chapter of space marines contains 1000 space marines, along with an array of supporting servitors, pilots, technician etc. who are all human or human equivalent. Of these 1000 troops, it is very rare for the chapter to lose a single space marine in an operation (apart from the epic mega battles that they always portray in all the artwork) and when they do fall, they must always be harvested for their gene seed, which is a foreign object placed into their bodies that reconfigure their genetic code to match that of their primarchs, who in turn were basically clones of the Emperor.

That is a Space Marine. An imperial guardsmen is one in a billion in his army alone. The imperial guard has thousands of these armies stationed all over the known galaxy. Imagine these men as fanatical, religious, blind following soldiers trained to kill and fight. They are constantly reminded of their religious duty to their emperor and if they fail always face the possibility of execution. This means that they are human, just like us, but that they will almost always fight tooth and nail, train to be in tip top shape and basically are, by our standards, super troops. However, these guys die by the tens of thousands in battles where the space marines would close to none. This is because no matter how well they are trained, they are leagues below any other race out there in terms of equipment and natural physical ability. For this reason, while the space marines are very tactical and smart about their approaches to battle, the Imperial Guard have no choice but to attack in massive droves on men (think Enemy at the Gates style).

This is basically saying, you may think this game shows the Space Marine as too strong, but as far as I could tell with the demo, this is how it should be. Regular Orkz are idiots with only half a brain enough to charge into battle. You occasionally meet Nobz, and these guys are basically on par with Space marines. This is perfect, because you only see a couple from time to time. Otherwise, it's natural to run into a dozen basic orkz and kill them with a team of 3 (should be 5 really) without too much trouble. The Orkz are, afterall, a horde army like the imperial guard. Now, i don't know about the chaos though. I hope that the majority of what you fight are cultists of sorts, because Chaos Space Marines are Space Marines with 10,000 years experience of fighting, just lacking the technology that the current Marines have. Ideally, one Space Marine will not be able to kill droves of CSM, but I won't be able to see that til the game comes out :-p.

/FICTION RANT


wow you got me very interested in 40k lore. can you suggest some books or places where i can read about it?

http://wh40k.lexicanum.com/wiki/Main_Page Everything you need to know is here. All the books are available on filetube but they only have more fluff.


The only books really worth reading are Horus Heresy series, for Space Marines, Chaos and general history. Gaunt's Ghosts for Imperial Guard (although the first book can be a bit hard to read). The Word Bearer's trilogy is also nice but right now it's nigh impossible to get it (out of print and out of stock everywhere).
Horus Heresy series contain so much epic that you may have trouble breathing when reading them.

I've lent my books to a friend, but if someone would be so kind as to quote the bombing of Istvaan III passage from Galaxy in Flames it could give people a glimpse of what kind of things are going on in this books.

Edit: Oh, the Eisenhorn trilogy was awesome too! Great insight on Inquisition.
VVV
Time is precious. Waste it wisely.
Horst
Profile Joined November 2010
338 Posts
September 03 2011 10:32 GMT
#119
On September 03 2011 18:52 Golgotha wrote:
+ Show Spoiler +
On September 03 2011 01:42 [Agony]x90 wrote:
If you're ever interested in a more "correct" portrayal of the 40k world, check out DoW 2. That game itself is modeled off of the "Dawn of War" deployment type (which is one of three). On the TT, you start with 1 HQ (your leader) and two troops (basic units). After that, everything else comes on at the start of the next term. The idea is that the battle is just starting, meaning that your troops slowly but slowly pour on.

Even still, the TT is by no means close to the actual fluff. One Space Marine is worth tens of thousands of lives of basic imperial guard. In the actual fiction, one chapter of space marines contains 1000 space marines, along with an array of supporting servitors, pilots, technician etc. who are all human or human equivalent. Of these 1000 troops, it is very rare for the chapter to lose a single space marine in an operation (apart from the epic mega battles that they always portray in all the artwork) and when they do fall, they must always be harvested for their gene seed, which is a foreign object placed into their bodies that reconfigure their genetic code to match that of their primarchs, who in turn were basically clones of the Emperor.

That is a Space Marine. An imperial guardsmen is one in a billion in his army alone. The imperial guard has thousands of these armies stationed all over the known galaxy. Imagine these men as fanatical, religious, blind following soldiers trained to kill and fight. They are constantly reminded of their religious duty to their emperor and if they fail always face the possibility of execution. This means that they are human, just like us, but that they will almost always fight tooth and nail, train to be in tip top shape and basically are, by our standards, super troops. However, these guys die by the tens of thousands in battles where the space marines would close to none. This is because no matter how well they are trained, they are leagues below any other race out there in terms of equipment and natural physical ability. For this reason, while the space marines are very tactical and smart about their approaches to battle, the Imperial Guard have no choice but to attack in massive droves on men (think Enemy at the Gates style).

This is basically saying, you may think this game shows the Space Marine as too strong, but as far as I could tell with the demo, this is how it should be. Regular Orkz are idiots with only half a brain enough to charge into battle. You occasionally meet Nobz, and these guys are basically on par with Space marines. This is perfect, because you only see a couple from time to time. Otherwise, it's natural to run into a dozen basic orkz and kill them with a team of 3 (should be 5 really) without too much trouble. The Orkz are, afterall, a horde army like the imperial guard. Now, i don't know about the chaos though. I hope that the majority of what you fight are cultists of sorts, because Chaos Space Marines are Space Marines with 10,000 years experience of fighting, just lacking the technology that the current Marines have. Ideally, one Space Marine will not be able to kill droves of CSM, but I won't be able to see that til the game comes out :-p.

/FICTION RANT


wow you got me very interested in 40k lore. can you suggest some books or places where i can read about it?



If you like space marines, I'd suggest :

Brothers of the Snake
http://www.amazon.com/Brothers-Snake-Warhammer-40-000/dp/1844165477/ref=tmm_mmp_title_0

Grey Knights (A chapter of space marines dedicated ONLY to fighting and killing daemons)
http://www.amazon.com/Grey-Knights-Omnibus-Warhammer-000/dp/1844166961

There are others, but these are the best examples IMO.

Other recommended 40k books:

Eisenhorn (Story of the career of an Inquisitor, as he hunts down aliens and heretics)
http://www.amazon.com/Eisenhorn-Warhammer-40-000-Omnibus/dp/1844161560/ref=sr_1_1?s=books&ie=UTF8&qid=1315045826&sr=1-1

Ravenor (One of Eisenhorn's apprentices, who becomes an Inquisitor in his own right)
http://www.amazon.com/Ravenor-Omnibus-Dan-Abnett/dp/1844167372/ref=sr_1_1?s=books&ie=UTF8&qid=1315045884&sr=1-1

Titanicus (A story about a large-scale battle between Imperial titans and Chaos titans over the fate of a forgeworld)
http://www.amazon.com/Titanicus-Warhammer-000-Dan-Abnett/dp/1844167852/ref=sr_1_1_title_0_main?s=books&ie=UTF8&qid=1315045963&sr=1-1
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
September 03 2011 10:49 GMT
#120
The only books really worth reading are Horus Heresy series, for Space Marines, Chaos and general history. Gaunt's Ghosts for Imperial Guard (although the first book can be a bit hard to read). The Word Bearer's trilogy is also nice but right now it's nigh impossible to get it (out of print and out of stock everywhere).


I disagree. If you really want a fluff bible, find a second hand or ebay copy of the codex imperialis (edit: given the book has been out of print for over a decade and a half,I think it's ok to link you to this download copy )


I cannot emphasise enough just how incredible that book is. It has listings on all the original 40k factions and troops, written in their original form by priestly, chambers and johnson, the men who came up with 40k to begin with. None of the modern stuff really comes close. I still have my doggeared copy which I read like fifty times and memorised most of. I can still cite you the list of space marine implants that comes from this book ^^

The artwork is perhaps not as amazing as modern GW art (one aspect in which they have improved somewhat over time) but the writing is topnotch compared to the modern silliness.
Poisonous Sheep counter Hydras
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 03 2011 10:51 GMT
#121
On September 03 2011 19:29 Manit0u wrote:
Show nested quote +
On September 03 2011 19:23 r33k wrote:
On September 03 2011 18:52 Golgotha wrote:
+ Show Spoiler +
On September 03 2011 01:42 [Agony]x90 wrote:
If you're ever interested in a more "correct" portrayal of the 40k world, check out DoW 2. That game itself is modeled off of the "Dawn of War" deployment type (which is one of three). On the TT, you start with 1 HQ (your leader) and two troops (basic units). After that, everything else comes on at the start of the next term. The idea is that the battle is just starting, meaning that your troops slowly but slowly pour on.

Even still, the TT is by no means close to the actual fluff. One Space Marine is worth tens of thousands of lives of basic imperial guard. In the actual fiction, one chapter of space marines contains 1000 space marines, along with an array of supporting servitors, pilots, technician etc. who are all human or human equivalent. Of these 1000 troops, it is very rare for the chapter to lose a single space marine in an operation (apart from the epic mega battles that they always portray in all the artwork) and when they do fall, they must always be harvested for their gene seed, which is a foreign object placed into their bodies that reconfigure their genetic code to match that of their primarchs, who in turn were basically clones of the Emperor.

That is a Space Marine. An imperial guardsmen is one in a billion in his army alone. The imperial guard has thousands of these armies stationed all over the known galaxy. Imagine these men as fanatical, religious, blind following soldiers trained to kill and fight. They are constantly reminded of their religious duty to their emperor and if they fail always face the possibility of execution. This means that they are human, just like us, but that they will almost always fight tooth and nail, train to be in tip top shape and basically are, by our standards, super troops. However, these guys die by the tens of thousands in battles where the space marines would close to none. This is because no matter how well they are trained, they are leagues below any other race out there in terms of equipment and natural physical ability. For this reason, while the space marines are very tactical and smart about their approaches to battle, the Imperial Guard have no choice but to attack in massive droves on men (think Enemy at the Gates style).

This is basically saying, you may think this game shows the Space Marine as too strong, but as far as I could tell with the demo, this is how it should be. Regular Orkz are idiots with only half a brain enough to charge into battle. You occasionally meet Nobz, and these guys are basically on par with Space marines. This is perfect, because you only see a couple from time to time. Otherwise, it's natural to run into a dozen basic orkz and kill them with a team of 3 (should be 5 really) without too much trouble. The Orkz are, afterall, a horde army like the imperial guard. Now, i don't know about the chaos though. I hope that the majority of what you fight are cultists of sorts, because Chaos Space Marines are Space Marines with 10,000 years experience of fighting, just lacking the technology that the current Marines have. Ideally, one Space Marine will not be able to kill droves of CSM, but I won't be able to see that til the game comes out :-p.

/FICTION RANT


wow you got me very interested in 40k lore. can you suggest some books or places where i can read about it?

http://wh40k.lexicanum.com/wiki/Main_Page Everything you need to know is here. All the books are available on filetube but they only have more fluff.


The only books really worth reading are Horus Heresy series, for Space Marines, Chaos and general history. Gaunt's Ghosts for Imperial Guard (although the first book can be a bit hard to read). The Word Bearer's trilogy is also nice but right now it's nigh impossible to get it (out of print and out of stock everywhere).
Horus Heresy series contain so much epic that you may have trouble breathing when reading them.

I've lent my books to a friend, but if someone would be so kind as to quote the bombing of Istvaan III passage from Galaxy in Flames it could give people a glimpse of what kind of things are going on in this books.

Edit: Oh, the Eisenhorn trilogy was awesome too! Great insight on Inquisition.
VVV

By "books" I actually meant codicies, xenology and IA. Never been a fan of suggesting books at random knowing that what is in them is probably no longer canon.

Also some of the old fluff which has been retconned is still considered valid by the older generations of players ie ollanius pius.
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
Last Edited: 2011-09-03 17:38:32
September 03 2011 17:38 GMT
#122
regarding 40k books, id recommend the ciaphas cain Hero of the Imperium series. its kinda hard to take 40k as a whole seriously, so might as well read something with a black adder-ish take on things
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
Headlines
Profile Blog Joined April 2007
United States482 Posts
September 03 2011 17:58 GMT
#123
I love the universe that Games Workshop created, but their books are just awful. For example, after reading through a few books, I decided to take it upon myself to drink a shot of beer, yes... a shot of beer, every time I saw the action verb "smash" or "smashed" or "smashing". Do you know how drunk I got and how much money I wasted on 24 packs of beer?

Their books LITERALLY instilled in me an instinctive cringe every time I read the word smash in a sentence of a book or any written piece of literature.
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
September 03 2011 18:15 GMT
#124
Played the demo and it seemed like a decent game. Guns had a nice feeling and smashing orcs was quite enjoyable.

No way It's worth full price for me personally though, especially as I'm not a fan of Warhammer, going to wait till massive sales and pick it up then probably.
Horst
Profile Joined November 2010
338 Posts
September 03 2011 18:21 GMT
#125
On September 04 2011 02:58 Headlines wrote:
I love the universe that Games Workshop created, but their books are just awful. For example, after reading through a few books, I decided to take it upon myself to drink a shot of beer, yes... a shot of beer, every time I saw the action verb "smash" or "smashed" or "smashing". Do you know how drunk I got and how much money I wasted on 24 packs of beer?

Their books LITERALLY instilled in me an instinctive cringe every time I read the word smash in a sentence of a book or any written piece of literature.


Yes, several of the books are quite lame.

However SOME of the authors do the subject matter justice... Dan Abnett in particular does very good work

Eisenhorn remains to this day one of my favorite sci-fi genre books... It was the first 40k book I had ever read, and it approached the subject matter from an amazing perspective. Hell, I think i'm going to go read it now.
Latham
Profile Blog Joined May 2007
9560 Posts
Last Edited: 2011-09-03 23:13:42
September 03 2011 23:11 GMT
#126
Well after seeing TotalBiscuit play Space Marines and talk so enthusiastically about the universe, I decided to check it out. Keep in mind that this was my first contact with this universe aside from seeing figures fully painted in modelling shops that I frequent =)

Went to a friend and borrowed his Dawn of War games. Played through the vanilla DoW and had a blast . I didn't finish Winter Assault because the Imperials felt like shit >.<
Currently playing Dark Crusade and loving the Risk style map! But I have to play on hardest to get a challenge after StarCraft RTS training ;p

I also installed DoW 2 to see how the graphics improved, and to see the Swarm on this side of the universe. Initially I was largely put off by the removal of standard RTS base building, and the new huge focus on squads and the commander play, but it started to grow on me. The campaign still feels like shit, but the custom battles with the AI are starting to get fun as I get to know the units, the upgrades and the races.
Also went over to gamereplays and watched some VODs and casts to see how it's supposed to be played.

Can anyone tell me how's the balance in both DoW I and II? Any OP factions? I imagine that every Xpacts screws the balance over more and more every time. (If you have trouble answering this, just say which factions work on the high level of competition or ladder)
I'll probably get these off of amazon.co.uk next time I'm shopping there, since DoW I (vanilla+all 3 xpacks) costs 12 pounds and DoW II (vanilla+1st Xpack) 9 pounds.

Anyway sorry to high jack this thread
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
Last Edited: 2011-09-04 04:26:31
September 04 2011 04:18 GMT
#127
The balance improved grately over time. I've been out of touch for some time now but if you want to watch some good games with good commentary head over to dow2live.com (although the site has changed so I'm not sure if they still have the old vods).
Edit: here they are: http://www.own3d.tv/live/12189/dow2live

On a sidenote:



Excited much?
Time is precious. Waste it wisely.
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
September 04 2011 04:35 GMT
#128
On September 04 2011 08:11 Latham wrote:
Well after seeing TotalBiscuit play Space Marines and talk so enthusiastically about the universe, I decided to check it out. Keep in mind that this was my first contact with this universe aside from seeing figures fully painted in modelling shops that I frequent =)

Went to a friend and borrowed his Dawn of War games. Played through the vanilla DoW and had a blast . I didn't finish Winter Assault because the Imperials felt like shit >.<
Currently playing Dark Crusade and loving the Risk style map! But I have to play on hardest to get a challenge after StarCraft RTS training ;p

I also installed DoW 2 to see how the graphics improved, and to see the Swarm on this side of the universe. Initially I was largely put off by the removal of standard RTS base building, and the new huge focus on squads and the commander play, but it started to grow on me. The campaign still feels like shit, but the custom battles with the AI are starting to get fun as I get to know the units, the upgrades and the races.
Also went over to gamereplays and watched some VODs and casts to see how it's supposed to be played.

Can anyone tell me how's the balance in both DoW I and II? Any OP factions? I imagine that every Xpacts screws the balance over more and more every time. (If you have trouble answering this, just say which factions work on the high level of competition or ladder)
I'll probably get these off of amazon.co.uk next time I'm shopping there, since DoW I (vanilla+all 3 xpacks) costs 12 pounds and DoW II (vanilla+1st Xpack) 9 pounds.

Anyway sorry to high jack this thread


Haven't played ina while but basically DoW1 went that generally Eldar, Orks and Tau are the strongest races and the weakest is very much Necrons because of their retarded build mechanics.

As for racees you dont see too much, probably Sisters and Dark Eldar are the rarest. (Some people just play Necrons cuz its different)
glad
Profile Blog Joined December 2010
Ukraine101 Posts
September 04 2011 04:37 GMT
#129
I played demo at steam and it was... awesome! Nothing realy speacial ofcourse, but all i want from the game like this just a pure slasher.
TomatoShark
Profile Joined August 2011
United States288 Posts
September 04 2011 10:19 GMT
#130
this game is amazing! =]
brichals
Profile Joined November 2010
Germany50 Posts
September 05 2011 11:41 GMT
#131
On September 03 2011 12:24 Percutio wrote:
Relic's 40k series are fun but I think it would be more awesome to have a total war style game with balance close to the fluff.



Plus building armies and commanding them would be amazing. However it would be really intensive to run armies that would be of appropriate scale without giving power races like Space Marines and Chaos Space marines unreasonably small armies. I mean imagine having like 1 mad expensive Tactical squad vs 1000s of guardsmen, wouldn't be fun even if it was balanced.


This is how DOW3 is planned. 'Massive custom armies' I have read. May also include Titans. They want the game to be more MMO also, I guess jumping into planetry battles on a large scale. Well Relic always try to add something and they are doing this for DOW3. First reveals are planned for December.

Also anybody who hesitated to play DOW2 but is a fan in general of DOW 1 I would say the game (DOW2) is in a pretty good state now. Definitely worth a look in on steam sales. If people like this SM game and are new to 40K I would definitely reccommend the DOW2 vanilla and Chaos Rising campaigns. They have a lot of content.
Heeeeerre come the BANELINGS!
Percutio
Profile Blog Joined April 2010
United States1672 Posts
September 05 2011 12:03 GMT
#132
On September 05 2011 20:41 brichals wrote:
Show nested quote +
On September 03 2011 12:24 Percutio wrote:
Relic's 40k series are fun but I think it would be more awesome to have a total war style game with balance close to the fluff.



Plus building armies and commanding them would be amazing. However it would be really intensive to run armies that would be of appropriate scale without giving power races like Space Marines and Chaos Space marines unreasonably small armies. I mean imagine having like 1 mad expensive Tactical squad vs 1000s of guardsmen, wouldn't be fun even if it was balanced.


This is how DOW3 is planned. 'Massive custom armies' I have read. May also include Titans. They want the game to be more MMO also, I guess jumping into planetry battles on a large scale. Well Relic always try to add something and they are doing this for DOW3. First reveals are planned for December.

Also anybody who hesitated to play DOW2 but is a fan in general of DOW 1 I would say the game (DOW2) is in a pretty good state now. Definitely worth a look in on steam sales. If people like this SM game and are new to 40K I would definitely reccommend the DOW2 vanilla and Chaos Rising campaigns. They have a lot of content.

THQ has a site wide labor day sale at least in the states. Retribution for $15 among other things.

But yeah I'm going to get hyped for DOW3. I just hope they have a high number of starting races as I really want to play Tau.

I also hope they can get decent balance in line with the "fluff" numbers wise. I mean if it is conquest style a la Total War campaign series then I don't see a problem with having a lot of a race if you've justified it by carving out a good empire (:

And by fluff wise I mean withing reason, I'm pretty sure Space Marines would be stupidly efficient and boring if they were depicted at their supposed strength.
What does it matter how I loose it?
haduken
Profile Blog Joined April 2003
Australia8267 Posts
September 05 2011 12:20 GMT
#133
Why the hell does every 40K movie and game has to feature

A) some no name chapter
B) Ultramarines...

What are dark angels, imperial fist and that white and red chapter (forgot name, played when I was a teen.)
Rillanon.au
EternalSC
Profile Joined May 2011
Sweden313 Posts
September 05 2011 12:26 GMT
#134
For the glory of the Empror!
SHIT'S ON LIKE DONKEY KONG!
brichals
Profile Joined November 2010
Germany50 Posts
September 05 2011 12:31 GMT
#135
On September 05 2011 21:20 haduken wrote:
Why the hell does every 40K movie and game has to feature

A) some no name chapter
B) Ultramarines...

What are dark angels, imperial fist and that white and red chapter (forgot name, played when I was a teen.)


I think this may be lore related and how ferociously GW guard their IP. Some chapters maybe might not have lore released for them yet and I guess they don't want to introduce too much new fluff through the videogame genre. Relic have done a really good job with GW but they are also restrained. It seems a lot of companies contracts fell through with GW due to lore restrictions, even Blizzard if you listen to the rumours
Heeeeerre come the BANELINGS!
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
Last Edited: 2011-09-05 12:45:01
September 05 2011 12:36 GMT
#136
white and red chapter


probably Whitescars. I agree, the blood angels need more love. They were the original pinup chapter and they did the job far better than the smurfs IMO.

I think this may be lore related and how ferociously GW guard their IP. Some chapters maybe might not have lore released for them yet and I guess they don't want to introduce too much new fluff through the videogame genre. Relic have done a really good job with GW but they are also restrained. It seems a lot of companies contracts fell through with GW due to lore restrictions, even Blizzard if you listen to the rumours


I do not think this is the case. Every marine chapter has been fleshed out very thoroughly now, in fact far more thoroughly than in a lot of more recent publications. The essentials needed for portraying any first founding chapter in a videogame are certainly already out there.

The reason for choosing ultramarines is that they are really the no-frills space marines. They follow the basic organisation of the chapter almost to the letter, they don't have any backstory (other than various winrars for the emprah.) and they have the spartan-300-hoplite motif going that links in to a lot of pop culture right now. As I said, with all the vampire craze I really don't see why the blood angels don't get a look in, but I guess easy is good.

What makes space marines so incredibly attractive as organisations in my opinion is that they have their own unique traits and character. Not only does this give people something to be drawn to based on their own personality, but the chapters play off each other and create a tension within the lore
Poisonous Sheep counter Hydras
chocopaw
Profile Blog Joined May 2011
2072 Posts
September 05 2011 13:01 GMT
#137
Amazon ships today. So pumped.

Also I'm pro Ultramarines, they rock! No more Blood Ravens please. In multiplayer I'm probably gonna go with Imperial Fists.

Speaking of multiplayer, I hope the modes don't get boring too soon. There would be so much potential for co-op modes, like being a 5-10 men team against an Ork horde or something.
http://twitter.com/lechocopaw
Adron
Profile Joined February 2010
Netherlands839 Posts
Last Edited: 2011-09-05 13:06:55
September 05 2011 13:03 GMT
#138
i want...i soooooooo want! AND you can change the appearance! sweet! not just runnin round las an ultra, but other as well (pleaaaaaaaaaaaaaaaase space wolves?? iron hands?? ...salamanders?!?!?)

On September 05 2011 21:20 haduken wrote:
Why the hell does every 40K movie and game has to feature

A) some no name chapter
B) Ultramarines...

What are dark angels, imperial fist and that white and red chapter (forgot name, played when I was a teen.)


blood angels and the white scars? yeah,. theyd be awesome too, but now that ive looked at some other trailers, i think were going to see none of them
Ethenielle
Profile Blog Joined December 2005
Norway1006 Posts
September 05 2011 13:30 GMT
#139
Went to THQ store today, but I couldn't buy it because I'm from Norway.

Oh, and the steam version is of course $20 more expensive when ordering from EU.

If they so badly want to piss off their customers, maybe I'll get the game somewhere else.
Theres a fine line between fishing and just standing on the shore like an idiot.
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
Last Edited: 2011-09-05 14:14:31
September 05 2011 14:13 GMT
#140
Same here. $90 on steam in AU compared to $50 US. Our dollar is at 1.07 US atm. As much as it pains me to do this to a game from a studio I respect and an IP I love, this one is getting torrented. Publishers have got to stop doing this, because I would happily give them my money if they didn't take every chance to bend me over and **** me for living where I do.
Poisonous Sheep counter Hydras
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
September 05 2011 14:37 GMT
#141
On September 05 2011 23:13 Thereisnosaurus wrote:
Same here. $90 on steam in AU compared to $50 US. Our dollar is at 1.07 US atm. As much as it pains me to do this to a game from a studio I respect and an IP I love, this one is getting torrented. Publishers have got to stop doing this, because I would happily give them my money if they didn't take every chance to bend me over and **** me for living where I do.

Wow seriously $90 vs $50? I hardly blame you, T_T
I admire your commitment to being *very* oily
Laids
Profile Joined January 2011
United Kingdom596 Posts
Last Edited: 2011-09-05 14:48:28
September 05 2011 14:42 GMT
#142
Oh wow, so GAME basically threatened Valve they wouldn't sell the hard copies of the game if it was on steam, fucking brilliant. I guess I'll have to get someone from the US to gift me it -.-



brichals
Profile Joined November 2010
Germany50 Posts
Last Edited: 2011-09-05 14:55:54
September 05 2011 14:47 GMT
#143
EDIT: got confused - deleted
Heeeeerre come the BANELINGS!
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
September 05 2011 15:15 GMT
#144
On September 04 2011 02:58 Headlines wrote:
I love the universe that Games Workshop created, but their books are just awful. For example, after reading through a few books, I decided to take it upon myself to drink a shot of beer, yes... a shot of beer, every time I saw the action verb "smash" or "smashed" or "smashing". Do you know how drunk I got and how much money I wasted on 24 packs of beer?

Their books LITERALLY instilled in me an instinctive cringe every time I read the word smash in a sentence of a book or any written piece of literature.


That's f***ing hillarious... and I could totally see that, even though the closest thing i ever came to reading a 40k book was to read the horus heresy on the Lexicanum for the lolz.

Hey, did you actually buy Space Marine :D:D:D:D:D????????
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
thee telescopes
Profile Joined August 2010
321 Posts
September 05 2011 15:46 GMT
#145
On September 05 2011 23:42 Laids wrote:
Oh wow, so GAME basically threatened Valve they wouldn't sell the hard copies of the game if it was on steam, fucking brilliant. I guess I'll have to get someone from the US to gift me it -.-



I bought it from Gamer's Gate I think they'll give me a code that works in steam too when the game is out.
sCnDiamond
Profile Joined January 2011
Germany340 Posts
September 05 2011 16:07 GMT
#146
I spent two days playing the demo over and over and over again . Can't wait for the release! TotalBiscuit totally walked by the power axe and didn't execute a nob (you have to press e, and then tap the left mouse button to struggle with it, when you win, you get an awesome animation and put the Nob down).
formerly spinnaker.
Scalepad
Profile Joined July 2010
Sweden366 Posts
September 05 2011 16:58 GMT
#147
I'm looking for a person currently living in the US, to perhaps pick a bestbuy order up for me, and send to Sweden. Anyone interested? I really want the bestbuy pre-order bonuses, but they don't ship outside the US :<
Enox
Profile Joined April 2010
Germany1667 Posts
September 05 2011 18:37 GMT
#148


love that trailer! 3 1/2h till steam release... i will kill a million orcs tonight! cant wait
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
Miss_Cleo
Profile Joined March 2010
United States406 Posts
September 05 2011 18:59 GMT
#149
I had to mute the player just to watch it, that biscuit guy is annoying as hell.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 05 2011 19:11 GMT
#150
the multiplayer looks really awesome. and thank you very much for the literature references! I am reading them now!
Premier
Profile Blog Joined January 2011
United States503 Posts
September 05 2011 19:17 GMT
#151
Looks pretty good, I love Warhammer!
Picture Me Rollin' - DJ Premier, Titan of the Tables
Haegr9599
Profile Joined April 2011
United States210 Posts
September 05 2011 19:27 GMT
#152
On September 05 2011 21:20 haduken wrote:
Why the hell does every 40K movie and game has to feature

A) some no name chapter
B) Ultramarines...

What are dark angels, imperial fist and that white and red chapter (forgot name, played when I was a teen.)


It has alot to do with the lore. There are WELL OVER 150 WH40k books out for sale, and they each have a story about some Guardsmen Unit, or Inquistor, or Chapter. I mean hell, i leanred about: The Grey Knights, Space Wolfs, Dark Angels, Imperial Fists, Salamanders, Blood Angels, Ultramarines, Soul Drinkers, Thousand Fists, Sons of Horus, etc etc etc, all from the books. And Relic knows that, so they give some credit to the smaller scale chapters instead of the powerhouses like: the Ultramarines, Space Wolves, Blood Ravens, etc. (the white and red chapter is either White Scars or Blood angels if iirc)
I choose my friends for their good looks, my acquaintances for their good characters, and my enemies for their intellects. A man cannot be too careful in the choice of his enemies
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 05 2011 19:50 GMT
#153
On September 06 2011 04:27 Haegr9599 wrote:
Show nested quote +
On September 05 2011 21:20 haduken wrote:
Why the hell does every 40K movie and game has to feature

A) some no name chapter
B) Ultramarines...

What are dark angels, imperial fist and that white and red chapter (forgot name, played when I was a teen.)


It has alot to do with the lore. There are WELL OVER 150 WH40k books out for sale, and they each have a story about some Guardsmen Unit, or Inquistor, or Chapter. I mean hell, i leanred about: The Grey Knights, Space Wolfs, Dark Angels, Imperial Fists, Salamanders, Blood Angels, Ultramarines, Soul Drinkers, Thousand Fists, Sons of Horus, etc etc etc, all from the books. And Relic knows that, so they give some credit to the smaller scale chapters instead of the powerhouses like: the Ultramarines, Space Wolves, Blood Ravens, etc. (the white and red chapter is either White Scars or Blood angels if iirc)

To be fair, chapters/craftworlds/whatever's position in the galaxy is supposed to matter aswell. Also GW can't afford to let relic writers modify the fluff of their big trademarks, they would either have to step in with every line of the story or face hordes of rioting fans.
LioRawr
Profile Joined May 2011
56 Posts
September 05 2011 20:08 GMT
#154
On August 27 2011 18:11 Chillax wrote:
Any game that has the Cynical brit squeeing is worth a look :D


Not that I wouldn't have tried Space Marines anyway, yet the preview by him made it almost impossible for me not to get it. I think I've watched the video like 3 times by now and it still makes me smile :>
Enox
Profile Joined April 2010
Germany1667 Posts
September 05 2011 21:42 GMT
#155
On September 06 2011 03:59 Miss_Cleo wrote:
I had to mute the player just to watch it, that biscuit guy is annoying as hell.


On September 06 2011 05:08 LioRawr wrote:
Not that I wouldn't have tried Space Marines anyway, yet the preview by him made it almost impossible for me not to get it. I think I've watched the video like 3 times by now and it still makes me smile :>


that's kinda funny how different opinions can be
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
s3rp
Profile Joined May 2011
Germany3192 Posts
September 05 2011 21:44 GMT
#156
I decided to get an importet version of the game since it saves some cash but i have to wait at least 1 day more to play it -.-
diggurd
Profile Blog Joined May 2007
Norway346 Posts
Last Edited: 2011-09-05 22:20:32
September 05 2011 22:17 GMT
#157
so anybody know if i can play in 5 hours 45 minutes and 30 seconds in europe or not?

edit: bought from gamersgate..
the interesting thing about this quote is that youll only understand whats interesting when youre done reading it. ǝɯıʇ ɹn ƃuıʇsɐʍ n ǝɹɐ ʎɥʍ
Enox
Profile Joined April 2010
Germany1667 Posts
September 05 2011 22:35 GMT
#158
well, official steam release is midnight, so it should be possible to play since 30min ago^^ my download is nearly complete
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
Nutype
Profile Joined April 2010
Canada167 Posts
September 05 2011 22:56 GMT
#159
I love warhammer 40k, but im so sick and tired of space marines vs orks. Id rather play as Tau, or even imperial gaurd for that matter.
run devil run
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
Last Edited: 2011-09-05 23:11:31
September 05 2011 23:07 GMT
#160
just playin some fallout while i wait for the real deal to come out...
Damn you steam!!! you can install it... but you can't play it yet (trollface)
[image loading]

... later

[image loading]
On September 05 2011 04:05 Yurten wrote:
space marines owning up guardsmen, pretty standard.

Sigh, well i can pretend can't I???
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Fishriot
Profile Joined May 2010
United States621 Posts
September 05 2011 23:43 GMT
#161
The game looks really sick, and the multiplayer looks fun too! Already have this pre loaded on steam, can't wait to play it!
Enox
Profile Joined April 2010
Germany1667 Posts
September 05 2011 23:46 GMT
#162
its sooooooo goood! made it to chapter 3 in a good hour. i advice everyone to play on hard. its challenging, but not impossible. only died once so far... perfect difficulty cant wait to continue tomorrow
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2011-09-06 00:03:13
September 06 2011 00:02 GMT
#163
I love the WH universe but you can only kill so many orks before it gets boring. I'm getting bored just watching the trailers.

That and fuck ultramarines.

I'l prob still get it tho
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
September 06 2011 00:08 GMT
#164
On September 06 2011 09:02 On_Slaught wrote:
I love the WH universe but you can only kill so many orks before it gets boring. I'm getting bored just watching the trailers.

That and fuck ultramarines.

I'l prob still get it tho


Good sir, I beg to differ. You can never get bored slaughtering so many heretics.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Enox
Profile Joined April 2010
Germany1667 Posts
September 06 2011 00:10 GMT
#165
On September 06 2011 09:02 On_Slaught wrote:
I love the WH universe but you can only kill so many orks before it gets boring. I'm getting bored just watching the trailers.

That and fuck ultramarines.

I'l prob still get it tho

i would agree if it would be one big room and the orcs just keep on coming. but the level design and the story dont make it boring at all
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 06 2011 03:36 GMT
#166
The multiplayer is so imbalanced :/ Leveling up sucks, and getting 2shotted by people at the end of your level bracket gets boring pretty quickly. Also no night lords in the customization panel wtf. And being a beakie will take about 2 months of grinding...
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
Last Edited: 2011-09-06 04:31:33
September 06 2011 04:17 GMT
#167
Game released 15 minutes ago, and steam's trollin...
[image loading]
I fuckn pre-loaded that bitch and everything!
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Adron
Profile Joined February 2010
Netherlands839 Posts
September 06 2011 09:09 GMT
#168
On September 06 2011 12:36 r33k wrote:
The multiplayer is so imbalanced :/ Leveling up sucks, and getting 2shotted by people at the end of your level bracket gets boring pretty quickly. Also no night lords in the customization panel wtf. And being a beakie will take about 2 months of grinding...


may i ask, wich chapters are in the customisation panel? both for empire and chaos please
Enox
Profile Joined April 2010
Germany1667 Posts
September 06 2011 09:33 GMT
#169
haha.. there is an achievement for 40k kills.. i have 800 after 3h :p that will take some time
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
September 06 2011 11:19 GMT
#170
Played an hour directly after release. It's a lot of fun, though on normal difficulty there were only few situations where i had to watch my health. Hoping it gets harder later.

Will try multiplayer today, might stream it. It sounds like a lot of fun.
pallad
Profile Joined September 2010
Poland1958 Posts
September 06 2011 11:37 GMT
#171
On September 06 2011 20:19 Morfildur wrote:
Played an hour directly after release. It's a lot of fun, though on normal difficulty there were only few situations where i had to watch my health. Hoping it gets harder later.

Will try multiplayer today, might stream it. It sounds like a lot of fun.


If it to easy , why you playing normal ? play hard. To easy = no fun
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
papyrus
Profile Joined August 2010
Philippines716 Posts
September 06 2011 11:44 GMT
#172
Downloaded it, played it on hard difficulty till the part where hordes of Orks maybe its the near end part. I ended up with motion sickness. then stopped playing. 3rd persons and FPS is a nono for me. It makes me nauseated. Pretty good game though. Killing orks and too much blood is quite exciting.
Nyovne
Profile Joined March 2006
Netherlands19135 Posts
Last Edited: 2011-09-06 12:20:37
September 06 2011 12:18 GMT
#173
Just played a bit and it's every bit as enjoyable as the demo was to me . Nice no brainer singleplayer stressrelief haha. The perfect thing to just spend an hour on as a break after having gone for a walk.

I see no reason not to play on hard though, even then the game is really easy if you don't han bang rush into melee every chance you get and keep your stuns and executions up.

Normally I really suffer from motion sickness in games and I can't play alot of them but this game has been kind to my brain so far :p.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Malks
Profile Joined April 2011
United Kingdom94 Posts
September 06 2011 12:36 GMT
#174
If I can make an Imperial Fist devastator, or Death Guard for multiplayer, I'm happy :D
diggurd
Profile Blog Joined May 2007
Norway346 Posts
September 06 2011 12:37 GMT
#175
but listen, i still dont get it.. why cant i play now? .. im from norway, the richest country in the world..
the interesting thing about this quote is that youll only understand whats interesting when youre done reading it. ǝɯıʇ ɹn ƃuıʇsɐʍ n ǝɹɐ ʎɥʍ
pallad
Profile Joined September 2010
Poland1958 Posts
September 06 2011 12:54 GMT
#176
On September 06 2011 21:37 diggurd wrote:
but listen, i still dont get it.. why cant i play now? .. im from norway, the richest country in the world..


because you are to rich. This is game for poor ppl , like me
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
diggurd
Profile Blog Joined May 2007
Norway346 Posts
September 06 2011 13:04 GMT
#177
you can come here we got plenty...

but seriously. why can germans, italians and brits play the game and not me? is there a way to trick steam to think im in one of those countries? i never cry, but im crying now..
the interesting thing about this quote is that youll only understand whats interesting when youre done reading it. ǝɯıʇ ɹn ƃuıʇsɐʍ n ǝɹɐ ʎɥʍ
Nyovne
Profile Joined March 2006
Netherlands19135 Posts
September 06 2011 13:13 GMT
#178
I'll kill some Orcs and Heretics for you!

Burn the heretic. Kill the mutant. Purge the unclean!
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Enox
Profile Joined April 2010
Germany1667 Posts
September 06 2011 13:13 GMT
#179
does norway have another release date? i thought its the same for whole europe
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
diggurd
Profile Blog Joined May 2007
Norway346 Posts
September 06 2011 13:16 GMT
#180
it says 9. sept on steam.. with norwegian text and shit... guys, please help me..
the interesting thing about this quote is that youll only understand whats interesting when youre done reading it. ǝɯıʇ ɹn ƃuıʇsɐʍ n ǝɹɐ ʎɥʍ
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
September 06 2011 13:21 GMT
#181
On September 06 2011 22:04 diggurd wrote:
you can come here we got plenty...

but seriously. why can germans, italians and brits play the game and not me? is there a way to trick steam to think im in one of those countries? i never cry, but im crying now..


brits can't.

For some countries the release date is the 9th instead of the 6th. I know it's the case for UK but i didn't know norway was affected, too.

I love Germany :p
(and the game isn't even censored as many people feared - not that blood matters... but, well...)
Enox
Profile Joined April 2010
Germany1667 Posts
September 06 2011 13:25 GMT
#182
seems there are several EU countries with a release on the 9th. noone really seems to know why

What keeps it from geting released in all countries on the 6th?

Sadly I'm unsure. Some games get a worldwide release at the same time, some don't. They say it's due to certain regions rules etc. but I don't see it stopping some games.

This method just makes a lot of people unhappy. There are going to be tons of conversation on here from people whom have completed the game and it will suddenly become a no-go zone for anybody in the UK who doesn't want to see spoilers until the 9th.

thats from the offical forums
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
sTb
Profile Joined February 2011
Germany85 Posts
September 06 2011 13:26 GMT
#183
Is the PC-Version playable with Pad ? I really want to enjoy this from my couch. Else I will stick with the 360 version.
diggurd
Profile Blog Joined May 2007
Norway346 Posts
September 06 2011 13:34 GMT
#184
guys.. on top of it all.. steam had me download it a second time... it cant merge with the gamersgate version?

life is hard in norway today... anybody got any workarounds?
the interesting thing about this quote is that youll only understand whats interesting when youre done reading it. ǝɯıʇ ɹn ƃuıʇsɐʍ n ǝɹɐ ʎɥʍ
Enox
Profile Joined April 2010
Germany1667 Posts
September 06 2011 13:36 GMT
#185
On September 06 2011 22:26 sTb wrote:
Is the PC-Version playable with Pad ? I really want to enjoy this from my couch. Else I will stick with the 360 version.

you can customize gamepad controls in the options so i i think pads are supported
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 06 2011 13:47 GMT
#186
On September 06 2011 18:09 Adron wrote:
Show nested quote +
On September 06 2011 12:36 r33k wrote:
The multiplayer is so imbalanced :/ Leveling up sucks, and getting 2shotted by people at the end of your level bracket gets boring pretty quickly. Also no night lords in the customization panel wtf. And being a beakie will take about 2 months of grinding...


may i ask, wich chapters are in the customisation panel? both for empire and chaos please

Except for the night lords you have all the IA chapters plus a few small ones. Obviously no deathwatch. Armor is purely cosmetic, you unlock parts of it by getting kill achievements. There is a DIY paintscheme option in the customizer featuring all GW colors and some heraldry. The areas of the armour which can have their own colour are helmet, left/right shoulderpad, left/right vambrace, left/right legs, breastplate and backpack.

Being a beakie will take foreverrrrrrrrrrrrrrr
chocopaw
Profile Blog Joined May 2011
2072 Posts
September 06 2011 14:43 GMT
#187
Wow, finding a game sure takes a while... hope that is because of first day.
http://twitter.com/lechocopaw
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
September 06 2011 14:49 GMT
#188
On September 06 2011 23:43 chocopaw wrote:
Wow, finding a game sure takes a while... hope that is because of first day.


That, and most people will probably play singleplayer first before trying multiplayer. I think in a week or so it will be a lot faster.
Tnerb
Profile Joined May 2010
United States141 Posts
September 06 2011 15:55 GMT
#189
My single complaint about the game so far is the horrible matchmaking system. I really wish they had gone with a dedicated server/server browser style that has proved itself to be far superior. I really hope they get it sorted out either way though as the one game of multiplayer (and then a few rounds of 1v1) was extremely fun.

Oh and the single player is amazing.
diggurd
Profile Blog Joined May 2007
Norway346 Posts
September 06 2011 16:03 GMT
#190
is there a way to trick steam to believe that i am german or something? :/
the interesting thing about this quote is that youll only understand whats interesting when youre done reading it. ǝɯıʇ ɹn ƃuıʇsɐʍ n ǝɹɐ ʎɥʍ
chocopaw
Profile Blog Joined May 2011
2072 Posts
September 06 2011 16:19 GMT
#191
The servers are pretty terrible. Not only do many people suffer from lag, just now I tried to join a game and was greeted with a "waiting for host" with no possibility to abort or end the game, i had to end it via task manager.
Also +1 to Brent352. But still it's a lot of fun. Looking forward to testing the single player in the evening.
http://twitter.com/lechocopaw
gosuMalicE
Profile Joined March 2011
Canada676 Posts
September 06 2011 16:32 GMT
#192
On September 07 2011 01:19 chocopaw wrote:
The servers are pretty terrible. Not only do many people suffer from lag, just now I tried to join a game and was greeted with a "waiting for host" with no possibility to abort or end the game, i had to end it via task manager.
Also +1 to Brent352. But still it's a lot of fun. Looking forward to testing the single player in the evening.

First day out give it a chance, I'm sure they will work out the hiccups
I play Protoss, because lets face it, who doesn't love hyper-advanced Egyptian ninja-aliens that kill people with lightsabres attached to both arms?
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
September 06 2011 16:35 GMT
#193
I had the same release date bug that DIGGURD had, and i got around it by simply ending the steam process tree, then restarting steam.

Seems fun, but the multiplayer leveling is way to slow... you have to either play as a group (which I would like to do because we are the team liquid community and we should represent) or you end up lucky on servers with little latency and lots of noobs >.<

My first game was a team of lvl1-4s against a team of lvl12-18s... apparently matchmaking has not quite figured out how to deal with parties.......
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Enox
Profile Joined April 2010
Germany1667 Posts
September 06 2011 17:30 GMT
#194
On September 06 2011 23:49 Morfildur wrote:
Show nested quote +
On September 06 2011 23:43 chocopaw wrote:
Wow, finding a game sure takes a while... hope that is because of first day.


That, and most people will probably play singleplayer first before trying multiplayer. I think in a week or so it will be a lot faster.

i did it again.. i had a look at the multiplayer before i finished the SP that look took 3h^^ i made the same mistake with Crysis 2. still didnt finish SP there
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
chocopaw
Profile Blog Joined May 2011
2072 Posts
September 06 2011 18:02 GMT
#195
On September 07 2011 01:32 gosuMalicE wrote:
Show nested quote +
On September 07 2011 01:19 chocopaw wrote:
The servers are pretty terrible. Not only do many people suffer from lag, just now I tried to join a game and was greeted with a "waiting for host" with no possibility to abort or end the game, i had to end it via task manager.
Also +1 to Brent352. But still it's a lot of fun. Looking forward to testing the single player in the evening.

First day out give it a chance, I'm sure they will work out the hiccups


While that is true, I absolutely hate when I can't get out of a loading screen. Same applies to SC2, when one player crashes during the loading you are in there forever sometimes.
http://twitter.com/lechocopaw
brokor
Profile Joined June 2011
Greece235 Posts
September 06 2011 18:14 GMT
#196
Dangit was waiting for it so bad. i downloaded the demo and it is awesome. in greece it comes out on the 9th after all but some stores may have it tomorrow.
Winter is Coming
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 06 2011 18:54 GMT
#197
is the multiplayer worth it? i am thinking of waiting a bit for a steam sale but the MP intrigues me. is the MP better than the SP?
Enox
Profile Joined April 2010
Germany1667 Posts
September 06 2011 19:26 GMT
#198
cant really judge on the MP yet. i spent most of my playtime in the SP so far which is freaking amazing. what i saw from MP seemed good though. a lot of customizable stuff, a level up system like in CoD and Crysis2 and several different game modes. i guess ill spend a lot of time on it when im done with the campain
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 06 2011 19:38 GMT
#199
MP is extremely imbalanced as it's 100% based on level progression. Team autobalance is based on number of people and doesn't consider anything else as a balancing factor. Thunder hammers/demon mauls instagib everyone but devastators with perks.

There are no level brackets, which puts level 1 tactical marines with no perks or anything against level 20+ with everything unlocked to be virtually invincible.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
Last Edited: 2011-09-06 20:37:39
September 06 2011 19:59 GMT
#200
On September 07 2011 04:38 r33k wrote:
MP is extremely imbalanced as it's 100% based on level progression. Team autobalance is based on number of people and doesn't consider anything else as a balancing factor. Thunder hammers/demon mauls instagib everyone but devastators with perks.

There are no level brackets, which puts level 1 tactical marines with no perks or anything against level 20+ with everything unlocked to be virtually invincible.


I didn't have the feeling of it being too imbalanced. I played against some level 9-18 guys and didn't see any problems.

MP is a lot of fun but since you can't pick a server manually, lag is depending on luck.

Also: Is there a way to mute ALL voice communication? I know you can mute specific people, but there were people joining all the time with either defective headsets, echo or just talking crap and it was quite annoying. I'd rather have no voice chat at all than that stuff.

EDIT:
Just found out, when you click on equipment after you die, you get the equipment of the guy who killed you, no matter what you unlocked. So you can be imba yourself :p
ScarPe
Profile Joined January 2010
Germany392 Posts
September 06 2011 20:33 GMT
#201
7 hours of single player is just ridiculously low.
Awaken my child and embrace the glory that is your birthright. -[The Overmind]
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
September 06 2011 20:39 GMT
#202
Multiplayer is addicting and a ton of fun. I LOVE the Assault class.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
Last Edited: 2011-09-06 21:23:30
September 06 2011 21:13 GMT
#203
Having a blast with the multiplayer so far, but I say that admitting that I'm a 40k fan boy who would probably play anything relic or games workshop shits out. Just hit level 20 and got the plasma cannon- wasn't what I was expecting but still fun! The customization features are cool, too, and I've already got half of everything unlocked in very little time.

The opening cutscene to the single player is hilarious- even for a superhuman space marine captain, that shit is just bonkers. Come on now. At least wear a helmet for gods sake!

On September 07 2011 04:38 r33k wrote:
MP is extremely imbalanced as it's 100% based on level progression. Team autobalance is based on number of people and doesn't consider anything else as a balancing factor. Thunder hammers/demon mauls instagib everyone but devastators with perks.

There are no level brackets, which puts level 1 tactical marines with no perks or anything against level 20+ with everything unlocked to be virtually invincible.


You underestimate the bolter and overestimate everything else. Everyone has the same hitpoints aside from very few perks that increase resistance/etc. A tactical marine with a bolter and the homing device perk, if played well, is one of the more crucial roles imo.

The only perk I have a real problem with is the assault marine self-destruct-upon-death thing. I can kill people with hammers if I play it right, but then they get me anyway via corpse explosion.

That isn't to say levels dont provide significant advantages, but calling 20+ enemies "virtually invincible," i'm not so sure about that.
beep beep boop
Punic
Profile Blog Joined April 2010
United States152 Posts
September 06 2011 22:24 GMT
#204
I see some people are referring to some server side lag problems. Are you talking about the PC version of the game or xbox? I wanna get this for 360 and im curious to see what people think of it.
"Where is the chapstick?" - Stephano
incifan
Profile Joined September 2010
Germany138 Posts
Last Edited: 2011-09-06 22:38:45
September 06 2011 22:34 GMT
#205
Alright, Single Player was fun with some surprising elements of difficulty after you were lulled into a false sense of superiority by killing Orkz.
Could have been longer.
No, should have been longer!
Five hours of SP gametime including a break to eat were disappointingly short.

Yet I do not regret buying it and would buy it again. Tomorrow I'll check out the MP, even though I hate that leveling up shit in a Shooter - I mean, what is the fucking point of that, imagine you had to unlock units in SC2 by playing alot and doing weird achievements.

As others have pointed out, melee could use a few more combos, but the Powerhammer is really a blast

Oh, and while you can check your killcount in Steam, I would have loved that on my HUD :D
chocopaw
Profile Blog Joined May 2011
2072 Posts
September 06 2011 23:54 GMT
#206
Campaign = so awesome!
I really hope I get to see a dreadnought in it, but somehow I doubt it.
http://twitter.com/lechocopaw
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 07 2011 00:00 GMT
#207
On September 07 2011 06:13 Nokarot wrote:
Having a blast with the multiplayer so far, but I say that admitting that I'm a 40k fan boy who would probably play anything relic or games workshop shits out. Just hit level 20 and got the plasma cannon- wasn't what I was expecting but still fun! The customization features are cool, too, and I've already got half of everything unlocked in very little time.

The opening cutscene to the single player is hilarious- even for a superhuman space marine captain, that shit is just bonkers. Come on now. At least wear a helmet for gods sake!

Show nested quote +
On September 07 2011 04:38 r33k wrote:
MP is extremely imbalanced as it's 100% based on level progression. Team autobalance is based on number of people and doesn't consider anything else as a balancing factor. Thunder hammers/demon mauls instagib everyone but devastators with perks.

There are no level brackets, which puts level 1 tactical marines with no perks or anything against level 20+ with everything unlocked to be virtually invincible.


You underestimate the bolter and overestimate everything else. Everyone has the same hitpoints aside from very few perks that increase resistance/etc. A tactical marine with a bolter and the homing device perk, if played well, is one of the more crucial roles imo.

The only perk I have a real problem with is the assault marine self-destruct-upon-death thing. I can kill people with hammers if I play it right, but then they get me anyway via corpse explosion.

That isn't to say levels dont provide significant advantages, but calling 20+ enemies "virtually invincible," i'm not so sure about that.

Can you survive a melta gun shot? Please tell me. Can you survive and retaliate before the second shot? No really.
Hakker
Profile Blog Joined May 2010
United States1360 Posts
September 07 2011 00:51 GMT
#208
Is this game worth buying for someone that doesn't have experience with wh/wh40k?

I've been looking for another game to play, you can only play DXHR so many times lol.

Basically, is it good/fun worth the $50 on its own or would I really not find all that much to enjoy?
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
Last Edited: 2011-09-07 02:02:11
September 07 2011 02:01 GMT
#209
On September 07 2011 09:00 r33k wrote:
Can you survive a melta gun shot? Please tell me. Can you survive and retaliate before the second shot? No really.


Melta gun at close range is a shotgun, you're not supposed to survive it if it hits you head on, nobody is, no matter their perks. But if you aren't so silly as to be within insta-kill range, and don't move so predictably, and use grenades and terrain to your advantage, you'll be fine.
beep beep boop
Velr
Profile Blog Joined July 2008
Switzerland10705 Posts
September 07 2011 07:13 GMT
#210
The only thing i find "imba" is:
Assault Class whiteout Hammer vs Assault Class with Hammer.
NOT FUN :p.


I had one game whiteout any lag and it was friggin awesome, every Class was a blast to play (i joined for the first time and went on a 5:0 streak... Well, that changed later but still felt awesome :D).
Sadly the next two games were laggy and that made it not that enjoyable :/.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
September 07 2011 07:16 GMT
#211
On September 07 2011 11:01 Nokarot wrote:
Show nested quote +
On September 07 2011 09:00 r33k wrote:
Can you survive a melta gun shot? Please tell me. Can you survive and retaliate before the second shot? No really.


Melta gun at close range is a shotgun, you're not supposed to survive it if it hits you head on, nobody is, no matter their perks. But if you aren't so silly as to be within insta-kill range, and don't move so predictably, and use grenades and terrain to your advantage, you'll be fine.


Yes, the Melta gun is strong but you can beat players using it.
I won with the default load out of a tactical marine against a melta gun user just by doding all the time and trying to stay out of range.

The weapons you get from levelling have advantages but also disadvantages that balance them.
Ordained
Profile Joined June 2010
United States779 Posts
September 07 2011 10:00 GMT
#212
On September 06 2011 23:43 chocopaw wrote:
Wow, finding a game sure takes a while... hope that is because of first day.

I just hope it doesn't get worse in a month when lots of people move on.
"You are not trying to win, you are trying to be awesome" -Day[9]
chocopaw
Profile Blog Joined May 2011
2072 Posts
September 07 2011 10:46 GMT
#213
Okay, to everyone not sure about buying this game: DON'T DO IT YET! At least for PC there are countless bugs right now. First the matchmaking is bugged, it was no simple first day problem. Lots of people are complaining on the forums. Also I wanted to continue the campaign and it crashes every single time. So if you're uncertain, wait to see if the problems get fixed.

I'm a bit pissed right now. Don't get me wrong, when it works it's lots of fun, but I can't help but to feel like having payed for a beta-test... I hardly ever buy games, only the big ones like bliz, BF3 etc., and just thought "Why not, mp seems like fun, show 'em you like wh40k games..." and now this. Next THQ game get's pirated.
http://twitter.com/lechocopaw
Enox
Profile Joined April 2010
Germany1667 Posts
September 07 2011 10:56 GMT
#214
the game didnt crash a single time for me.. i also didnt encounter any bugs so far
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
September 07 2011 10:59 GMT
#215
On September 07 2011 19:46 chocopaw wrote:
Okay, to everyone not sure about buying this game: DON'T DO IT YET! At least for PC there are countless bugs right now. First the matchmaking is bugged, it was no simple first day problem. Lots of people are complaining on the forums. Also I wanted to continue the campaign and it crashes every single time. So if you're uncertain, wait to see if the problems get fixed.

I'm a bit pissed right now. Don't get me wrong, when it works it's lots of fun, but I can't help but to feel like having payed for a beta-test... I hardly ever buy games, only the big ones like bliz, BF3 etc., and just thought "Why not, mp seems like fun, show 'em you like wh40k games..." and now this. Next THQ game get's pirated.


I didn't notice a single bug and the matchmaking worked fine, eventhough i got placed on a server where everyone had a red ping once. Leaving and finding another match solved the lag problem but i assume the first week or two, it will happen now and then since sadly they use their own servers instead of going the classical route with selectable dedicated servers like for example TF2.

While i don't doubt that there are bugs - i'm a programmer, i know every program has bugs - i would assume only the minority has those, especially considering that you are the first in this thread to complain about bugs.

IMHO it's a great game and worth the money more than BF3 or CoD.

PS:
Best fight in the game: Where you get the hammer and the jetpack. It feels like being a 3/3 blueflame hellion fighting a horde of 0/0 slowlings off creep. So imba - loved that :p
chocopaw
Profile Blog Joined May 2011
2072 Posts
September 07 2011 11:31 GMT
#216
Well, if you don't believe me, take a look here:
http://www.spacemarine.com/forums/warhammer-40000-space-marine/technical-help-bug-reporting

Regarding the game features I will post either a longer post here or make a blog out of it. But in the meantime, don't get me wrong: The game is fun! As long as I could play it that is, lol.
http://twitter.com/lechocopaw
Velr
Profile Blog Joined July 2008
Switzerland10705 Posts
September 07 2011 12:10 GMT
#217
I had no problem with bugs but 1 time the game and my full pc shut down... But i wasn't sure if the game is to blame for that.. My computer is a little special sometimes .

Only the matchmaking takes pretty long and it's kinda a lottery if your ping is good or not...

Else? It's a blast.... I played tha campaign to the point where you start searching the "superweapon"... Only the diffrence in difficulty/enemies is a little strange.
Everything that is a "Shoota" is just annoying but no danger anyway, normal" Orks are no problem no matter what, the gits with shields/chainxxx hurt but also just die whiteout troubles.... And then Bosses which are like wtf strong in melee, I tend to just run and shoot at them until they die after several years of strafeshooting :p...
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
September 07 2011 12:17 GMT
#218
On September 07 2011 21:10 Velr wrote:
I had no problem with bugs but 1 time the game and my full pc shut down... But i wasn't sure if the game is to blame for that.. My computer is a little special sometimes .

Only the matchmaking takes pretty long and it's kinda a lottery if your ping is good or not...

Else? It's a blast.... I played tha campaign to the point where you start searching the "superweapon"... Only the diffrence in difficulty/enemies is a little strange.
Everything that is a "Shoota" is just annoying but no danger anyway, normal" Orks are no problem no matter what, the gits with shields/chainxxx hurt but also just die whiteout troubles.... And then Bosses which are like wtf strong in melee, I tend to just run and shoot at them until they die after several years of strafeshooting :p...


Btw, has anyone tried doing an execution move on the guys with the shields?
I really love the animation of it.

+ Show Spoiler +

Basically, you rip the shields from hands of the ork and bash him to death with his own shield :p
I was pleasantly suprised by this, thought it would just be the generic finishing move.

Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
September 07 2011 12:33 GMT
#219
So eager to get this on the 9th, the demo was short but still incredible.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
diggurd
Profile Blog Joined May 2007
Norway346 Posts
Last Edited: 2011-09-07 13:03:16
September 07 2011 12:52 GMT
#220
mod edit: Please don't spread copyright infringing material.
the interesting thing about this quote is that youll only understand whats interesting when youre done reading it. ǝɯıʇ ɹn ƃuıʇsɐʍ n ǝɹɐ ʎɥʍ
Nyovne
Profile Joined March 2006
Netherlands19135 Posts
Last Edited: 2011-09-07 13:05:31
September 07 2011 13:04 GMT
#221
My experience with the game (PC version) so far has been flawless and without any bugs or crashes. I've just seen one dead orc and one guardsman moving really weirdly but that was it.

edit: Plus Titus looks like someone having a seisure when sprinting up a staircase with small steps.

Really enjoying it so far and it's a great premise to expand the franchise upon. Can't wait for a RPG style 3rd person game like Kotor with chaos corruption path options and possible redemptions or a horror style game. Just amazing.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Me1234
Profile Joined March 2010
Germany219 Posts
September 07 2011 13:08 GMT
#222
so is coop already in the game or will it be added anytime later? (pc version)
Uhm?
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
Last Edited: 2011-09-07 13:56:30
September 07 2011 13:55 GMT
#223
On September 07 2011 22:08 Me1234 wrote:
so is coop already in the game or will it be added anytime later? (pc version)


I think they mentioned that it would be a future DLC.

Edit: Yeah

Source: http://www.everybodyplays.co.uk/news/360/Warhammer-40k-Space-Marine-gets-free-co-op-DLC-in-October/834
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2011-09-07 15:32:16
September 07 2011 14:11 GMT
#224
Just played the demo, man it was awesome :D.

The did make the fighting really cool, you really feel like a killing machine!

Man i just might have to buy the game ^^
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2011-09-07 17:04:28
September 07 2011 17:04 GMT
#225
The one glitch I've encountered so far is the game freezing before/after games in multiplayer, but it only happened 3 times over 13+ hours of play. Other than that on the map with the control point in the center with the bridge over it (can't remember what it's called) there is a spot where you will get stuck and be unable to move.

You can fire from there tho and it's hard for attacks to hit you so if you feel like playing the waiting game I guess you could exploit it. Also yesterday anahalation games would sometimes get stuck at the 40 kill mark and could be milked indefinitely, but they fixed that.

Again the pvp doesn't feel very balanced until you hit a certain level. Melta gun did it for me, right now I just walk around with meltagun/stalker bolter and I feel that it's a well rounded combo for most maps. Once you start unlocking stuff you die less and the game becomes more fun, although I would welcome level brackets for matchmaking.
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
September 07 2011 19:55 GMT
#226
We need to come up with a list of all TL players who have bought the game so we can friend...
My steam account is my name: XerrolAvengerii
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Horst
Profile Joined November 2010
338 Posts
September 07 2011 21:13 GMT
#227
On September 08 2011 02:04 r33k wrote:
The one glitch I've encountered so far is the game freezing before/after games in multiplayer, but it only happened 3 times over 13+ hours of play. Other than that on the map with the control point in the center with the bridge over it (can't remember what it's called) there is a spot where you will get stuck and be unable to move.

You can fire from there tho and it's hard for attacks to hit you so if you feel like playing the waiting game I guess you could exploit it. Also yesterday anahalation games would sometimes get stuck at the 40 kill mark and could be milked indefinitely, but they fixed that.

Again the pvp doesn't feel very balanced until you hit a certain level. Melta gun did it for me, right now I just walk around with meltagun/stalker bolter and I feel that it's a well rounded combo for most maps. Once you start unlocking stuff you die less and the game becomes more fun, although I would welcome level brackets for matchmaking.


I've been rocking the storm bolter / plasma gun combo... I don't engage in hyper long range fights, but assault marines best beware, i'm gunning for them.
Velr
Profile Blog Joined July 2008
Switzerland10705 Posts
September 07 2011 21:16 GMT
#228
the only thing that annoys me is lag...

Some games i'm ownig shit up and thinking "yeah, now i got this"... next game i'm terrible and wonder why until i see the ping.

Well... The Stormbolter/Melta kinda solved that tho, not much need for aiming :p
Tarias
Profile Blog Joined April 2010
Netherlands480 Posts
September 08 2011 00:59 GMT
#229
I had a hard time in multiplayer at the start, I suck at assault, and those assault raped me all the time. Now that I've gotten used to it it seems pretty easy. And rather imbalanced as well to be honest. Melta basicly kills every assault that tries to kill you in 1 shot..
This is what I'm running now:
+ Show Spoiler +
[image loading]


Level 32 at the moment, and still enjoying it! And omg the bolters sound great.
Go big, or go home!
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 08 2011 02:01 GMT
#230
^same gear I run, although it will take me a while for the relic helm

I'm getting the feel that the 8 direction rolling/melee attacking system is what really dumbs the game down. Also concerning this I feel that a cancel animation key would make playing an assault much less of a pain in the ass.
Right now in most maps I just dive in, snipe 1 and hope that final vengeance will kill 1 or more for my kdr.
how
Profile Blog Joined January 2011
United States538 Posts
September 08 2011 02:47 GMT
#231
I just bought the game, it is dl'ing, anyone that wants to add me on steam feel free (and I also play a good bit of tf2)

account name han1solo
http://twitter.com/howsc
Ideas
Profile Blog Joined April 2008
United States8100 Posts
September 08 2011 03:02 GMT
#232
seems like from reviews that my impressions from the demo were spot on: it's fun for a while but gets really repetitive after a couple hours :\.
Free Palestine
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
Last Edited: 2011-09-08 09:02:26
September 08 2011 04:41 GMT
#233
I've had the mega melter for some time, but i have horrible luck for it... .i can shoot people in the face.. twice... and they just kill me. Maybe its a latency thing...

My current favorite loudout is:
+ Show Spoiler +
[image loading]

Pretty common lol, except i don't have the melta charge, instead i prefer the upgraded equipment perk because it increases the damage and radius of my frag grenades. Now when i drop a frag before death, it is even more powerful than the suicide perk for the jump pack that causes it to detonate after death. And if there's a raptor or assault marine standing over your corpse when that grenade goes off... all the better.

ALSO, i recommend trying:
+ Show Spoiler +
[image loading]

It feels like those oldschool halo combos:
2 plasma shots strip away the shield and a burst from the storm bolter finishes them off.
Very strong medium close quarters character, with charged plasma artillery for long range and the storm bolter for those up close scary moments. Also, being a good mid range character, its perfect for the teleporter perk so that allies can use me as a pylon to warp into the front lines :D

Anyone know what the mark 4 looks like?
Oh, and BLOOD RAVENS ftw...

And for those interested, i have my two jump pack loadouts:
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]


And my two heavy weapon loadouts:
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]


AND OF COURSE, i extend the invitation to all on teamliquid to add me as a friend:
My name is of course XerrolAvengerII <-(ii but capital ;p ) Hope to see you on the field.

EDIT: Replaced or tweaked most of my loudouts, all "spoilered" pictures are now new... featuring my new weapons/ perks/ and armor pieces as of level 22 !
And YES My space Marine DOES have a robotic left arm :D
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Tarias
Profile Blog Joined April 2010
Netherlands480 Posts
September 08 2011 10:02 GMT
#234
I'll post all of my loadouts as well:

Devastator loadouts:

+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


Assault Loadouts:

+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


Tactical Loadouts:

+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


When I get my last loadout slot I will probably make a plasma Devastator. I'm currently tried to decide which bolter setup I want to run, thats why I have 2, I'll probably try that plasma gun/storm bolter loadout when I figure that out.
Go big, or go home!
Velr
Profile Blog Joined July 2008
Switzerland10705 Posts
September 08 2011 10:17 GMT
#235
Phew, i began to think i'm the only one that likes the Lascannon/Sniping .
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
September 08 2011 11:12 GMT
#236
needs more corvus helmets on assault class
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
TMStarcraft
Profile Joined September 2010
Australia686 Posts
September 08 2011 11:37 GMT
#237
I was so suprised to find out that this was a third person shooter/hack n slash and it's turned out pretty well so far. Manual control of jump jets, such goodness.

For those of you looking to purchase the game:

http://cdkeyshere.com/warhammer-40000-space-marine-cd-key.html
~$25

Put the cdkey in steam, download and you're good to go From my experience with these sellers, they seem pretty good. I haven't had any problems so far.
||
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
September 08 2011 12:14 GMT
#238
On September 07 2011 22:04 Nyovne wrote:
Really enjoying it so far and it's a great premise to expand the franchise upon. Can't wait for a RPG style 3rd person game like Kotor with chaos corruption path options and possible redemptions or a horror style game. Just amazing.


You mean something like this?



Or more like Space Hulk? Man, this game was so boss. Solving the mysteries of scary drifting space hulks while commanding a team of terminators. I'm still waiting for someone to release SH2, that would be awesome (and it might actually happen, seeing how GW re-released the board game recently).

Time is precious. Waste it wisely.
Jungosi
Profile Joined January 2011
Germany186 Posts
September 08 2011 13:09 GMT
#239
There is nothing like throwing a Chaos Marine to the ground, yell "traitor" and smash his face with a hammer.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 08 2011 14:06 GMT
#240
It's so hard to get grudge kills in annihilation games... Also for some reason I have twice as many victories as chaos than i have as loyalist.
ScarPe
Profile Joined January 2010
Germany392 Posts
Last Edited: 2011-09-08 14:45:16
September 08 2011 14:42 GMT
#241
On September 07 2011 05:39 Stratos_speAr wrote:
Multiplayer is addicting and a ton of fun. I LOVE the Assault class.


while in beta, many people complained about balancing.
assault was OP at beginning and NOTHING can stop good devastator player as they are level 41.
tactical isnt really any usefull.

as for the assault, i dont see why all guys like 1-hitting other people. its kinda boring to me.
i really would like to play tactical marine for most of the time, but you need a full magazine of normal bolter or stalker bolter for an assault marine AND more than 3 shots with melter gun.
thats just hilariously unbalanced, as the assault kills you within 3 hits maximum, depending on his meleeweapon.
Awaken my child and embrace the glory that is your birthright. -[The Overmind]
On_Slaught
Profile Joined August 2008
United States12190 Posts
September 08 2011 14:47 GMT
#242
I really enjoyed the SP. My only complaint is how limited it was in scope/scale. There is so many interesting things in the 40k universe and it spands so far. They can do a lot more than a fight across a single city.

I'd love a more Dawn of War 2 style (with picking missions and being able to travel to diff places) mission style, or even a SC2 style, with FPS missions instead of RTS.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 08 2011 15:08 GMT
#243
Tried the plasma cannon, never doing it again. It seems like every teammate's mission once you equip one is to run in front of you and kill you.
Tarias
Profile Blog Joined April 2010
Netherlands480 Posts
Last Edited: 2011-09-08 16:11:37
September 08 2011 15:25 GMT
#244
On September 08 2011 23:42 ScarPe wrote:
Show nested quote +
On September 07 2011 05:39 Stratos_speAr wrote:
Multiplayer is addicting and a ton of fun. I LOVE the Assault class.


while in beta, many people complained about balancing.
assault was OP at beginning and NOTHING can stop good devastator player as they are level 41.
tactical isnt really any usefull.

as for the assault, i dont see why all guys like 1-hitting other people. its kinda boring to me.
i really would like to play tactical marine for most of the time, but you need a full magazine of normal bolter or stalker bolter for an assault marine AND more than 3 shots with melter gun.
thats just hilariously unbalanced, as the assault kills you within 3 hits maximum, depending on his meleeweapon.

I don't know what game you are playing, but I'm not really having those problems at all. I would say a good tac marine is what's overpowered. You can instagib any assault that charges at you with the melta gun, then you switch to the stalker and you can take on pretty much anything at medium to long range. The fact that tac marines can roll is really nice too, that ability saves your life or gets you in melta instagib range. Too be honest it sounds like you just aren't using the weapons optimally.
Go big, or go home!
Tnerb
Profile Joined May 2010
United States141 Posts
September 08 2011 16:25 GMT
#245
On September 08 2011 23:42 ScarPe wrote:
Show nested quote +
On September 07 2011 05:39 Stratos_speAr wrote:
Multiplayer is addicting and a ton of fun. I LOVE the Assault class.


while in beta, many people complained about balancing.
assault was OP at beginning and NOTHING can stop good devastator player as they are level 41.
tactical isnt really any usefull.

as for the assault, i dont see why all guys like 1-hitting other people. its kinda boring to me.
i really would like to play tactical marine for most of the time, but you need a full magazine of normal bolter or stalker bolter for an assault marine AND more than 3 shots with melter gun.
thats just hilariously unbalanced, as the assault kills you within 3 hits maximum, depending on his meleeweapon.


First off only one weapon does 1 hit-kill in melee and thats the hammer which is slow as hell to swing and if you miss that first swing you are pretty much screwed.

Melta kills in one hit depending on how close you are but I have found its usually about 2 hits with it to kill. If it takes more than 2 shots you shouldnt be using it for that range anyways.

It's hard to say atm just how balanced the game is as very few people if any are max level and have access to all the perks but at level 19 I would say that it is about as balanced as a game gets at this stage of release.



XerrolAvengerII
Profile Joined January 2010
United States510 Posts
Last Edited: 2011-09-08 17:10:13
September 08 2011 16:48 GMT
#246
@ Tarias
two questions, bro

1) What do kracken Bolts do... Relic was stupid and made it so you can't actually read perk descriptions until you unlock them >.< luckily some of them are obvious... also, no one has bothered to publish a wiki or complete list of all applicable perks for all classes.

2) Why the F*** do you not have a loadout with the storm bolter??? Its SOooo GOood...!!!!

I mean, you have 2 separate loadouts with the standard bolter... I felt from the beginning that that weapon was nearly complete trash, I struggled through my first few levels while heavier hitters and faster weapons took nearly all of the kills and i was left to scrounge experience from uncaps, captures, assists, and reinforcements... and if playing annihilation, then the two largest exp sources are removed.

Once i got a hold of the stalker bolter, I was able to stand back at a distance and use it like a dmr, but it was still decent in medium/close range which gave me the security and versatility to contribute more significantly... I see you feel somewhat the same.

level 15 is really that "moment" that class get strong because you gain access to the secondary perk, before that I feel like noobie players are noticeably handicapped, not just in experience, but in capability through lack of perks, weapons, and that second perk option.

I guess most games: CoD, Battle Field, Crysis 2, medal of Honor all have these characteristics...
So to any of you who get the game fresh, stick through the first levels... the game gets more fun as you play. And when in doubt, copy your killers loadout :D

And as reward for reading my shit, here's a sexy image from the multiplayer loading screen :D

[image loading]
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
ScarPe
Profile Joined January 2010
Germany392 Posts
September 08 2011 16:49 GMT
#247
well, i guess i am not the best player at all. but the big server laggs are very annoying :D
Awaken my child and embrace the glory that is your birthright. -[The Overmind]
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
September 08 2011 16:55 GMT
#248
On September 09 2011 01:48 XerrolAvengerII wrote:
@ Tarias
two questions, bro

1) What do kracken Bolts do... Relic was stupid and made it so you can't actually read perk discriptions until you unlock them >.< luckily some of them are obvious


In WH40K Kraken bolts are armour piercing rounds used to kill marines. Dunno about the game though.
Time is precious. Waste it wisely.
Tarias
Profile Blog Joined April 2010
Netherlands480 Posts
Last Edited: 2011-09-08 17:03:33
September 08 2011 17:01 GMT
#249
On September 09 2011 01:48 XerrolAvengerII wrote:
@ Tarias
two questions, bro

1) What do kracken Bolts do... Relic was stupid and made it so you can't actually read perk discriptions until you unlock them >.< luckily some of them are obvious

2) Why the F*** do you not have a loud out with the storm bolter??? Its SOooo GOood...!!!!


1: Kraken bolts do more damage vs Armor and according to the despriction they can punch through some targets. Not sure what that does, but basicly they are just a small buff to your damage. The other bolter upgrade makes it more accurate.

2: I haven't really tried it much. It doesn't really seem to fit my style. I try to take people out at long range. I'm not very good at 3e person shooters, I'm horrible at assault for example. I can aim decently however, so I just play to my strenghts. The stormbolter is really ment for medium-short range I try to avoid those encounters. I like the melta gun because it's an easy way to get out of close quarter combat if I get into it.

Also a note on balance: I think the balance is actually decent. The reason it seems bad is because everything is just so strong! There are so many weapons that can kill you in 1 hit if used well. This makes it so that a really strong player can easily dominate using those weapons, thus making it seem imbalanced.
Go big, or go home!
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
September 08 2011 17:15 GMT
#250
On September 09 2011 02:01 Tarias wrote:
Show nested quote +
On September 09 2011 01:48 XerrolAvengerII wrote:
@ Tarias
two questions, bro

1) What do kracken Bolts do... Relic was stupid and made it so you can't actually read perk descriptions until you unlock them >.< luckily some of them are obvious

2) Why the F*** do you not have a load out with the storm bolter??? Its SOooo GOood...!!!!


1: Kraken bolts do more damage vs Armor and according to the despriction they can punch through some targets. Not sure what that does, but basicly they are just a small buff to your damage. The other bolter upgrade makes it more accurate.

2: I haven't really tried it much. It doesn't really seem to fit my style. I try to take people out at long range. I'm not very good at 3e person shooters, I'm horrible at assault for example. I can aim decently however, so I just play to my strenghts. The stormbolter is really ment for medium-short range I try to avoid those encounters. I like the melta gun because it's an easy way to get out of close quarter combat if I get into it.

Also a note on balance: I think the balance is actually decent. The reason it seems bad is because everything is just so strong! There are so many weapons that can kill you in 1 hit if used well. This makes it so that a really strong player can easily dominate using those weapons, thus making it seem imbalanced.


Considering how high level you are, you either play a lot... or you are better than you give your self credit :D

Out of curiosity, what other shooter games do you play? And also, will you be my friend?
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Tarias
Profile Blog Joined April 2010
Netherlands480 Posts
September 08 2011 17:20 GMT
#251
On September 09 2011 02:15 XerrolAvengerII wrote:
Show nested quote +
On September 09 2011 02:01 Tarias wrote:
On September 09 2011 01:48 XerrolAvengerII wrote:
@ Tarias
two questions, bro

1) What do kracken Bolts do... Relic was stupid and made it so you can't actually read perk descriptions until you unlock them >.< luckily some of them are obvious

2) Why the F*** do you not have a load out with the storm bolter??? Its SOooo GOood...!!!!


1: Kraken bolts do more damage vs Armor and according to the despriction they can punch through some targets. Not sure what that does, but basicly they are just a small buff to your damage. The other bolter upgrade makes it more accurate.

2: I haven't really tried it much. It doesn't really seem to fit my style. I try to take people out at long range. I'm not very good at 3e person shooters, I'm horrible at assault for example. I can aim decently however, so I just play to my strenghts. The stormbolter is really ment for medium-short range I try to avoid those encounters. I like the melta gun because it's an easy way to get out of close quarter combat if I get into it.

Also a note on balance: I think the balance is actually decent. The reason it seems bad is because everything is just so strong! There are so many weapons that can kill you in 1 hit if used well. This makes it so that a really strong player can easily dominate using those weapons, thus making it seem imbalanced.


Considering how high level you are, you either play a lot... or you are better than you give your self credit :D

Out of curiosity, what other shooter games do you play? And also, will you be my friend?


Probably a bit of both. I'm decent at aiming and sniping and I played like 15 hours already. I played alot of TF2, BF2, BFBC2, CoD2, MoHAA, and recently some Black Ops when I was really bored.

And sure, feel free to add me on steam, I think my ID is just tarias, but not 100% sure. It's gonna be hard to actually play since I don't live in the US though
Go big, or go home!
Tnerb
Profile Joined May 2010
United States141 Posts
Last Edited: 2011-09-08 17:26:03
September 08 2011 17:25 GMT
#252
Kraken bolts do increased damage vs armored and will go through characters to hit the ones behind.

Best loadout ive used so far is Tactical marine with Bolter + Melta gun. Using the Kraken bolt and weapon versatility perks.

Bolter is great all around and the melta is amazing for taking out pesky assault marines or for when you catch someone off guard with their back turned.

edit: Also the master crafted equip perk makes frags really really good. Might even be a bit OP.
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
September 08 2011 17:53 GMT
#253
On September 09 2011 02:25 Brent352 wrote:
Kraken bolts do increased damage vs armored and will go through characters to hit the ones behind.

Sounds like blue flame hellions, good if enemies are in a line, but terrible if theres only one...
I think I prefer the sheer bullet volume of the twin bolter to the penetration of the gracken bolter

Best loadout ive used so far is Tactical marine with Bolter + Melta gun. Using the Kraken bolt and weapon versatility perks.

That sounds pretty good, you use your bolter for medium, with some long range... then the melta gun as a panic weapon... good good though I recommend trying the plasma gun/twin bolter combo... because it kills people dead really fast

People underestimate and under use the vulnerabilities: the shield is vulnerable to energy weapons and health is vulnerable to ordinance weapons so use plasma, melta, and las weapons to bring down shields and finish with bolters.

edit: Also the master crafted equip perk makes frags really really good. Might even be a bit OP.


I LOVE THAT UPGRADE :D I tried using the double barrel perk for the stalker bolter, but i found that it really removes the comfortable cadence of the weapon. Also, when dealing with close quarters, i personally believe the master crafted equip perk to be superior to the improved melta charge, but that's JUST me :D

Something satisfying from a death from the grave with a single harmless looking grenade...
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Horst
Profile Joined November 2010
338 Posts
September 08 2011 18:02 GMT
#254
The one thing that above all annoys me about this game... is how out of character titus acts for an ultramarines captain.

The only other captain of the Ultramarines I know of, Uriel Ventris, was literally BANISHED FROM HIS CHAPTER for disregarding the codex. Uriel, the 4th company captain, went off with a small squad of marines and did critical missions for his company, instead of commanding his company directly. This is contrary to the codex, and he was banished for thinking he knew better than the codex.

Here we have an Ultramarines captain Titus... saying the same things to the initiate marine in his squad. An Ultramarine is not an Ultramarine unless he is strictly codex adherent. They do not tolerate "interpretation"... you do things by the book, or you don't do them at all.

Also, the end really irked me....

+ Show Spoiler +
The Inquisition has pull, true... but they would NEVER approach an individual marine suspected of Heresy.... and the marines themselves would never comply with the inquisition in such a request, especially a captain. He would have at least 30-40 marines with him at all times, and it would possibly touch off a civil war if the inquisitor forced it. Whole chapters have been known to destroy themselves in wars with the imperium and go rogue than to submit to the inquisitions whims (soul drinkers). The Ultramarines could very easily declare their realm independent from the imperium, and because their civilians living on Ultramarine worlds form militias, they would have a serious army backing their elite marine troops. No inquisitor would risk this backlash.

Another irk... no marine would run to the inquisition accusing their captain of heresy. Ever. He would talk to his own chapter's librarians and chaplains, and they would bring the matter before the Chapter Master if it was merited. I would have DEFINITELY believed this ending if it was Calgar pronouncing this sentence of Excommunication and handing him over to the inquisition, back on the Macragge. Marines simply do not submit to the will of the inquisition so easily, and they do not talk to outsiders like that.
Jungosi
Profile Joined January 2011
Germany186 Posts
September 08 2011 18:22 GMT
#255
On September 09 2011 03:02 Horst wrote:
The one thing that above all annoys me about this game... is how out of character titus acts for an ultramarines captain.

The only other captain of the Ultramarines I know of, Uriel Ventris, was literally BANISHED FROM HIS CHAPTER for disregarding the codex. Uriel, the 4th company captain, went off with a small squad of marines and did critical missions for his company, instead of commanding his company directly. This is contrary to the codex, and he was banished for thinking he knew better than the codex.

Here we have an Ultramarines captain Titus... saying the same things to the initiate marine in his squad. An Ultramarine is not an Ultramarine unless he is strictly codex adherent. They do not tolerate "interpretation"... you do things by the book, or you don't do them at all.

Also, the end really irked me....

+ Show Spoiler +
The Inquisition has pull, true... but they would NEVER approach an individual marine suspected of Heresy.... and the marines themselves would never comply with the inquisition in such a request, especially a captain. He would have at least 30-40 marines with him at all times, and it would possibly touch off a civil war if the inquisitor forced it. Whole chapters have been known to destroy themselves in wars with the imperium and go rogue than to submit to the inquisitions whims (soul drinkers). The Ultramarines could very easily declare their realm independent from the imperium, and because their civilians living on Ultramarine worlds form militias, they would have a serious army backing their elite marine troops. No inquisitor would risk this backlash.

Another irk... no marine would run to the inquisition accusing their captain of heresy. Ever. He would talk to his own chapter's librarians and chaplains, and they would bring the matter before the Chapter Master if it was merited. I would have DEFINITELY believed this ending if it was Calgar pronouncing this sentence of Excommunication and handing him over to the inquisition, back on the Macragge. Marines simply do not submit to the will of the inquisition so easily, and they do not talk to outsiders like that.


Nowadays the Ultramarines don't follow the Codex as strictly as they used to out of sheer necessity. Due to massive losses during the Tyranid Wars they were forced to adapt in some ways. I don't have any codices here but I think it is mentioned in the 4th Edition Space Marine Codex. I do agree however that what Titus said is somewhat odd.

+ Show Spoiler +
The ending is really not very fluff-oriented. I think Calgar would be REALLY pissed at the Inquisition. After all there are only ten captains in the entire chapter. I'm also wondering which CSM chapter you actually fight. I'd say it's the Black Legion because they are the only ones outside the World Eaters who'd use Bloodletters.
Horst
Profile Joined November 2010
338 Posts
September 08 2011 18:31 GMT
#256
The only real adaptation the ultramarines made following the Tyranid wars was the formation of Tyranid hunter squads, wasn't it? I mean they still follow codex doctrine in approaching battles, they just had a minor organizational change.

As for the CSM's your fighting... the fact that they use chaos sorcerors in combination with khornate forces REALLY confuses me. Khorne hates psykers...
Jungosi
Profile Joined January 2011
Germany186 Posts
September 08 2011 18:40 GMT
#257
On September 09 2011 03:31 Horst wrote:
The only real adaptation the ultramarines made following the Tyranid wars was the formation of Tyranid hunter squads, wasn't it? I mean they still follow codex doctrine in approaching battles, they just had a minor organizational change.

As for the CSM's your fighting... the fact that they use chaos sorcerors in combination with khornate forces REALLY confuses me. Khorne hates psykers...


That's why I thought Black Legion. Plus the Marines hardly ever engage you in meele so there is no way that they worship Khorne.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2011-09-08 18:48:58
September 08 2011 18:47 GMT
#258
On September 09 2011 03:31 Horst wrote:
The only real adaptation the ultramarines made following the Tyranid wars was the formation of Tyranid hunter squads, wasn't it? I mean they still follow codex doctrine in approaching battles, they just had a minor organizational change.

As for the CSM's your fighting... the fact that they use chaos sorcerors in combination with khornate forces REALLY confuses me. Khorne hates psykers...

They are possessed who are trying to open warp gates, khorne condones that. They're like what they did with the inquisitor except they are an actual unit in the chaos fluff.

Also the chapter you fight is called Nemeroth's war host or whatever. It's a chapter on its own, you unlock their armor for multiplayer by finishing the campaign.
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
September 08 2011 18:48 GMT
#259
On September 09 2011 03:02 Horst wrote:
The one thing that above all annoys me about this game... is how out of character titus acts for an ultramarines captain.

The only other captain of the Ultramarines I know of, Uriel Ventris, was literally BANISHED FROM HIS CHAPTER for disregarding the codex. Uriel, the 4th company captain, went off with a small squad of marines and did critical missions for his company, instead of commanding his company directly. This is contrary to the codex, and he was banished for thinking he knew better than the codex.

Here we have an Ultramarines captain Titus... saying the same things to the initiate marine in his squad. An Ultramarine is not an Ultramarine unless he is strictly codex adherent. They do not tolerate "interpretation"... you do things by the book, or you don't do them at all.

Also, the end really irked me....

+ Show Spoiler +
The Inquisition has pull, true... but they would NEVER approach an individual marine suspected of Heresy.... and the marines themselves would never comply with the inquisition in such a request, especially a captain. He would have at least 30-40 marines with him at all times, and it would possibly touch off a civil war if the inquisitor forced it. Whole chapters have been known to destroy themselves in wars with the imperium and go rogue than to submit to the inquisitions whims (soul drinkers). The Ultramarines could very easily declare their realm independent from the imperium, and because their civilians living on Ultramarine worlds form militias, they would have a serious army backing their elite marine troops. No inquisitor would risk this backlash.

Another irk... no marine would run to the inquisition accusing their captain of heresy. Ever. He would talk to his own chapter's librarians and chaplains, and they would bring the matter before the Chapter Master if it was merited. I would have DEFINITELY believed this ending if it was Calgar pronouncing this sentence of Excommunication and handing him over to the inquisition, back on the Macragge. Marines simply do not submit to the will of the inquisition so easily, and they do not talk to outsiders like that.


Oh sh**!
This is like that last terminator movie with the dude from Avatar...
+ Show Spoiler +
Humans find "speshul weapon" that will end war for all time, turns out to be trap that leads enemies right to your front lawn... herpa derpa herpy derp
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 08 2011 18:52 GMT
#260
^the problem is that fluffwise ultras have to follow the codex. They literally have to, it's their primarch that wrote it, it's the first rule of the chapter and it's implanted into their geneseed.
It doesn't make for nice novelwriting but it's grimdark and most of the founding chapters follow absolutes as their stigmas.
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
September 08 2011 18:53 GMT
#261
On September 09 2011 03:47 r33k wrote:
Show nested quote +
On September 09 2011 03:31 Horst wrote:
The only real adaptation the ultramarines made following the Tyranid wars was the formation of Tyranid hunter squads, wasn't it? I mean they still follow codex doctrine in approaching battles, they just had a minor organizational change.

As for the CSM's your fighting... the fact that they use chaos sorcerors in combination with khornate forces REALLY confuses me. Khorne hates psykers...

They are possessed who are trying to open warp gates, khorne condones that. They're like what they did with the inquisitor except they are an actual unit in the chaos fluff.

Also the chapter you fight is called Nemeroth's war host or whatever. It's a chapter on its own, you unlock their armor for multiplayer by finishing the campaign.


It all depends who's leading them. A powerful chaos warlord is going to gather worshippers of all the chaos gods around him. And the only true and real Khorne berserkers are member's of the World Eater's legion. This guys don't need to be led, you just point them towards the battle and get the fuck away (if there's no battle at hand they'll just as gladly tear themselves apart, best example here would be Kharn the Betrayer who doesn't distinguish between foe and ally during battle). Aggression inducing brain implants are very popular among them, they don't need much to tick them off.
Time is precious. Waste it wisely.
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
September 08 2011 18:55 GMT
#262
On September 09 2011 03:02 Horst wrote:
The one thing that above all annoys me about this game... is how out of character titus acts for an ultramarines captain.

The only other captain of the Ultramarines I know of, Uriel Ventris, was literally BANISHED FROM HIS CHAPTER for disregarding the codex. Uriel, the 4th company captain, went off with a small squad of marines and did critical missions for his company, instead of commanding his company directly. This is contrary to the codex, and he was banished for thinking he knew better than the codex.

Here we have an Ultramarines captain Titus... saying the same things to the initiate marine in his squad. An Ultramarine is not an Ultramarine unless he is strictly codex adherent. They do not tolerate "interpretation"... you do things by the book, or you don't do them at all.


In the short story "Rules of Engagement" in the Horus Heresy novel "Age of Darkness", Roboute Guilliman (Ultramarines Primarch, living at the time) leaves one of his companies with merely a book written by him describing how to respond to every situation in war, how to counter and answer every counter recieved. This, obviously, was the Codex Astartes. Guilliman himself didn't fight with this chapter, but he sent them with the Codex as his teachings. (following paragraphs are spoilers to the book)

+ Show Spoiler +
Shit hit the fan and everyone in this company started to question the Primarches writing, but followed it loyally, watching what looked like mistake after mistake have his soldiers get caught in crossfires etc, questioning the captain with things such as "how can one book, even written by the primarch, answer every eventuality of war?" Eventually, it all came together, as if the teachings had been manipulating the enemy in to a position to where they could strike them down, and the company celebrated in what they thought was proof that the Codex was the answer to all.

Later, they met in combat with the Sons of Horus and lost, after following the Codex as if it were law. Turns out it was actually war games, training the men in live combat, as when Horus removed his helment to strike down Remus, it was actually Guilliman.

Back in the debreifing, Guilliman regretted his arrogance, thinking he could write a book that could predict and conquer every outcome if followed by law. By the sheer fact that he himself could beat his own book, he learned that the chapter must be able to learn to adapt for themselves.

"I must have done something wrong," said Remus. "It is the only explanation."

Guilliman shook his head and smiled grimly. "You credit me twith too much, Remus. I am not infalliable. This last engagement should have shown you that."

"I can't accept that," said Remus.

"What is so hard to accept?" said Guilliman. "You followed my teachings, and they led you to defeat. If this and Calth have taught us anything it is that we must always be adaptable and never too hidebound in our thinking."

"But your teachings..."

"Are yet f lawed," said Guilliman. "No one, not even one such as I, can anticipate every possible outcome of battle. My words are not some holy write that must be obeyed. There must always be room for personal initiative on t he battlefield. You and I bboth know how one spark of heroism can turn the tide of battle. That knowledge and personal experience can only be earned in blood, and the leader in the field must always be the ultimate arbiter of what course of action should be followed."


...

...

"So was there a way to win that last fight?"

"Perhaps, but I will let you find that answer."

"And what will you do?"

"I will continue to pen the Codex Astartes," said Guilliman

"Codex Astartes?' said Remus. "Is that what you're calling it?"

Guilliman smiled and nodded. "Yes, I think it has an appropriately weighty feel to it, don't you? In war and in peace it will provide an invaluable repository of knowledge, but I do not wish it to be regarded as a substitute for reason and initiative. Do you understand?"


TLDR: Guilliman, the Ultramarines Primarch, himself decreed that the Codex Astartes is not necessarily to be followed religiously. This thing with Uriel Ventris, I don't know all the details, but I imagine it wasn't necessarily the Codex Astartes that he broke away from, but the Chapter Masters orders (Marneus Calgar.) If I had to guess, anyway.
beep beep boop
Horst
Profile Joined November 2010
338 Posts
September 08 2011 19:08 GMT
#263
The emperor also didn't want to be viewed as a god;

In 10,000 years, the primarchs and the emperor were diefied, and their teachings and writings held sacrosanct.

The codex IS THE LAW to the ultramarines. Ventris was a successful captain, but did things against the teachings of the codex, and was banished. That was the extent of the reasoning behind his punishment. He led a deathwatch team to kill a tyranid hive mind, which was against the rules. That was pretty much the primary reason he was banished; he disregarded the codex in leading his company.

Titus is guilty of the same.
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
September 08 2011 19:30 GMT
#264
In that case, its probably because Relic made the game and not a Black Library writer. I doubt its the first contradiction Relic has caused.
beep beep boop
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 08 2011 19:40 GMT
#265
On September 09 2011 03:53 Manit0u wrote:
Show nested quote +
On September 09 2011 03:47 r33k wrote:
On September 09 2011 03:31 Horst wrote:
The only real adaptation the ultramarines made following the Tyranid wars was the formation of Tyranid hunter squads, wasn't it? I mean they still follow codex doctrine in approaching battles, they just had a minor organizational change.

As for the CSM's your fighting... the fact that they use chaos sorcerors in combination with khornate forces REALLY confuses me. Khorne hates psykers...

They are possessed who are trying to open warp gates, khorne condones that. They're like what they did with the inquisitor except they are an actual unit in the chaos fluff.

Also the chapter you fight is called Nemeroth's war host or whatever. It's a chapter on its own, you unlock their armor for multiplayer by finishing the campaign.


It all depends who's leading them. A powerful chaos warlord is going to gather worshippers of all the chaos gods around him. And the only true and real Khorne berserkers are member's of the World Eater's legion. This guys don't need to be led, you just point them towards the battle and get the fuck away (if there's no battle at hand they'll just as gladly tear themselves apart, best example here would be Kharn the Betrayer who doesn't distinguish between foe and ally during battle). Aggression inducing brain implants are very popular among them, they don't need much to tick them off.

I'm talking about the flying silhouettes, no idea who you're referring to. You don't need to be affiliated with anyone to open a portal to the warp, and once the bloodletters are out they are more likely to slaughter the people they're there to slaughter than to turn on the guy who summoned them because he's doing magicks.
Horst
Profile Joined November 2010
338 Posts
September 08 2011 19:42 GMT
#266
Oh, another HUGE plot hole (pun intended)

+ Show Spoiler +
They explain they can't start the warlord titan to fight off the orks, because it takes hundreds of people to get it ready. Next thing you know, there's a princeps and crew manning the titan, and all you need to do to launch it is to push a button.

makes no sense.

Would have SO MUCH RATHER had a squad of Grey Knights (the only troops who can actually handle demon incursions) arrive on planet, and you fight side by side with them to engage the chaos hordes in the spire, culminating in a huge climactic battle.

The final battle left much to be desired... it was basically a quick time event.
Horst
Profile Joined November 2010
338 Posts
September 08 2011 19:45 GMT
#267
Also, it was definitely black legion, now that I think about it. Those gun drones flying around shooting at you are nurgle oriented :

http://www.forgeworld.co.uk/Warhammer-40000/NURGLE-BLIGHT-DRONE.html

He'd have to be a chaos undivided commander to lead that army.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 08 2011 20:13 GMT
#268
It's a standalone chapter. First of all they're not black, second of all it says so in the game.
Percutio
Profile Blog Joined April 2010
United States1672 Posts
September 08 2011 20:19 GMT
#269
I know Grey Knights aren't much better than UM/BR when it comes to fan boys and saturation, but come on there were demons to kill!
What does it matter how I loose it?
Jungosi
Profile Joined January 2011
Germany186 Posts
September 08 2011 22:02 GMT
#270
On September 09 2011 04:45 Horst wrote:
Also, it was definitely black legion, now that I think about it. Those gun drones flying around shooting at you are nurgle oriented :

http://www.forgeworld.co.uk/Warhammer-40000/NURGLE-BLIGHT-DRONE.html

He'd have to be a chaos undivided commander to lead that army.


Could be Word Bearers too. The Armor doesn't look like the Black Legion and I thought I saw some glimpses of red.
Cuce
Profile Joined March 2011
Turkey1127 Posts
September 09 2011 03:38 GMT
#271
On September 09 2011 03:02 Horst wrote:
The one thing that above all annoys me about this game... is how out of character titus acts for an ultramarines captain.

The only other captain of the Ultramarines I know of, Uriel Ventris, was literally BANISHED FROM HIS CHAPTER for disregarding the codex. Uriel, the 4th company captain, went off with a small squad of marines and did critical missions for his company, instead of commanding his company directly. This is contrary to the codex, and he was banished for thinking he knew better than the codex.

Here we have an Ultramarines captain Titus... saying the same things to the initiate marine in his squad. An Ultramarine is not an Ultramarine unless he is strictly codex adherent. They do not tolerate "interpretation"... you do things by the book, or you don't do them at all.



I think Uriel, left the marines under his command not to lead a strike force of marines, but a deathwatch squad to a hiveship. He left whole command of 4th company to a sergant, as his next in command also joined the deathwatch squad.
A whole company, left to be commanded not by a chaplain, liblarian, command squad member, not even a veteran sergant. they were cut of both in communication and reinforcements.

Thats not a little breach of codex astertes, I would even say, codex part was just used to legitimize the punishment.

no captain in any chapter is allowed to do that.
64K RAM SYSTEM 38911 BASIC BYTES FREE
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 09 2011 04:02 GMT
#272
Just played the demo.

What the hell? This game is AMAZING! I am soooooooo buying this!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
September 09 2011 04:23 GMT
#273
On September 09 2011 13:02 iCCup.Diamond wrote:
Just played the demo.

What the hell? This game is AMAZING! I am soooooooo buying this!


YAY! will you be my friend? in 3 weeks or so the coop horde mode comes out!\
Unless of course, your getting it for the xbox
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
idonthinksobro
Profile Joined December 2010
3138 Posts
September 09 2011 04:41 GMT
#274
i am looking for multiplayer team mates.

shoot me a pm with your steam or pm that you are interested and i will pm you my steam id.

i am currently lvl 27? mainly using the laser, or reliq bolter + sniper bolter.

english or german.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2011-09-09 05:06:20
September 09 2011 04:58 GMT
#275
i think ill get this game because the pvp seems awesome. is there clan support and does the game take some skill to play? Thanks!

oh and one last question:

do you need to play the SP to do well in MP? or can I just play MP and level all the way up?
Punic
Profile Blog Joined April 2010
United States152 Posts
September 09 2011 05:22 GMT
#276
Im down for some games everytime im on. Add me ROCCHED and add TL in the message description so i dont ignore you <3 lol
"Where is the chapstick?" - Stephano
Tippecanoe
Profile Joined May 2011
United States342 Posts
September 09 2011 05:54 GMT
#277
The Necrons will eventually kill all life in the universe again.

BooHoo Necrons #1
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 09 2011 06:16 GMT
#278
http://www.fpsguru.com/game/278/features/135/Space-Marine-Multi-Player-Review.html
^
fuk it im buying right now
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 09 2011 06:17 GMT
#279
On September 09 2011 13:58 Golgotha wrote:
i think ill get this game because the pvp seems awesome. is there clan support and does the game take some skill to play? Thanks!

oh and one last question:

do you need to play the SP to do well in MP? or can I just play MP and level all the way up?

SP only gives 2 flavor skins, everything in multiplayer is unlocked by playing multiplayer.

If anyone wants to add me on steam i'm reekhadol
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
September 09 2011 07:53 GMT
#280
Can you recommend a few wh 40k books to read?

there are too many of them to just start ~~
And all is illuminated.
Enox
Profile Joined April 2010
Germany1667 Posts
September 09 2011 07:59 GMT
#281
On September 09 2011 15:16 Golgotha wrote:
http://www.fpsguru.com/game/278/features/135/Space-Marine-Multi-Player-Review.html
^
fuk it im buying right now

awesome review!
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
Velr
Profile Blog Joined July 2008
Switzerland10705 Posts
September 09 2011 08:28 GMT
#282
Yeah, I agree with that review.


I totally understand the criticism of the Assault Class... It really feels a little random to play it... Why?
1.: Do I actually "hit" him (that’s a problem all "fast" games with melees have).
2.: Do I need 1/2/3+ Hits? It's not much of an Issue with the Hammer, its 1 or 2... But with the Axe? I see myself sometimes slaughtering stuff with it as if it would be a Hammer and other times it barely seems to hurt...
3: What kind of weapon does that "Tac" have... "oh, he has Dual-Bolter or Melter?"... Better pray that he screws up his dodging....

Seriously, playing Assault feels so random (and ping dependant) to me, I don't get much fun out of it and only pick it if it seems the smartest choice in the situation my team is in (I play mainly annexation).
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
September 09 2011 09:14 GMT
#283
On September 09 2011 16:53 freelander wrote:
Can you recommend a few wh 40k books to read?

there are too many of them to just start ~~


It's been posted here already.

Eisenhorn trilogy
Ravenor (as a continuation to Eisenhorn)
Horus Heresy series
Gaunt's Ghosts series

Can't go wrong with those.
Time is precious. Waste it wisely.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 09 2011 09:30 GMT
#284
For proper 40k fluff the must-read books are Index Astartes 1/2 +added publications and xenology.
Other than that various edition rulebooks and codicies hold the canon fluff. 90% of Black library books are about characters that for some reason end up breaking canon.
chocopaw
Profile Blog Joined May 2011
2072 Posts
September 09 2011 09:48 GMT
#285
It is so funny how different games get rated. A big german gaming site gave Space Marine a devastating 55%.
http://www.4players.de/4players.php/dispbericht/Allgemein/Test/13428/72852/0/Warhammer_40000_Space_Marine.html

I have to say the campaign is a blast and I could keep playing that after the end for hours and hours. The multiplayer on the other hand is fun, but soooo little content. Very consolish. 5 (!) maps. Two simple modes.
Looking forward to the co-op dlc, hopefully it will be a nice addition.
http://twitter.com/lechocopaw
Enox
Profile Joined April 2010
Germany1667 Posts
September 09 2011 10:12 GMT
#286
that German review is a joke.. never thought much of 4players. i wouldn't give it too much attention. most of their contra points are just silly
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
Velr
Profile Blog Joined July 2008
Switzerland10705 Posts
September 09 2011 10:27 GMT
#287

I wonder, why are 5 Maps not enough?

My memories of Multiplayer-Shooters tell me that 5 is more than enough?
Half Life 1 Deathmatch (oh it was so glorious!)... Mostly on Datacore... Actually nearly only on Datacore... From time to time some others (3-4?) but if I wanted a "good" game where not some super weapon is dominating? --> Datacore.
Quake 3/UT/CS/Battlefield?..... There never were "tons" of maps that actually got played (at least not in "normal" gamemodes.
I seriously wonder? What for do you need more maps?... I actually like them because they are "different" from each other. There are 2 maps I dislike, but others I talked with seemed to love exactly these (I really don't like the bridge map and seem to be pretty alone with that).

Only 2 gamemodes?
Well.. There is obviously no FFA (which I doubt would be any good in this game) and CTF is missing (which would probably be hard to make work/would need very "good" Mapdesign). Else? Whats missing? I really don't get it... Do you have these modes in CS and battlefield? The only games which (had) a noteable CTF community where Quake, UT and naturally Team Fortress (which lacks other stuff?)?
Tarias
Profile Blog Joined April 2010
Netherlands480 Posts
September 09 2011 10:39 GMT
#288
After a long sessions yesterday I'm really feeling like Tac marine might be overpowered. I'm really starting to get good as using the roll ability, and the melta gun is just SO strong. I had scores like 20-4, 27-9, 25-5 like 5 games in a row, and it just felt unfair. Assault just simple doesn't stand a chance if you use the roll properly. The Stalker bolter will also win pretty much any long range fight for you. The only time you will really lose is if you find yourself without cover versus a deployed heavy bolter, which just means you played bad. The maps are layed out in a way that really favors this style of play I feel. It's so easy to avoid medium range combat, making alot of weapons alot weaker imo.

Also I actually prefer the regular bolter over the storm bolter to be honest. The storm bolter feels so much like hipfiring an M60 or something in a CoD game, which really isn't my thing. Even though the storm bolter has twice the rate of fire, I hit more rounds with the regular bolter, just because it's so much more stable and accurate. Also the fact that kraken bolts are strong vs multiple targets doesn't mean it's weak vs a single target.
Go big, or go home!
brichals
Profile Joined November 2010
Germany50 Posts
September 09 2011 12:18 GMT
#289
On September 09 2011 16:59 Enox wrote:
Show nested quote +
On September 09 2011 15:16 Golgotha wrote:
http://www.fpsguru.com/game/278/features/135/Space-Marine-Multi-Player-Review.html
^
fuk it im buying right now

awesome review!


Smartest review yet as it takes into account the fact that Relic will support this through Steam. New game mode free DLC is coming and there should be a fair bit more (reasonably priced) after that.
Heeeeerre come the BANELINGS!
TMStarcraft
Profile Joined September 2010
Australia686 Posts
September 09 2011 15:17 GMT
#290
I was looking for a file to change sound settings from 5.1 to 2.0 when I came across what Relic considers to be "bad words". I have no idea what half these words even mean.

You can find it in your steam directory here:
+ Show Spoiler +
Steam\steamapps\common\warhammer 40,000 space marine\data\config\badwords.xml


Now that I've helped you expand your vocabulary, can you help me with my sound problem?
||
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 09 2011 17:36 GMT
#291
On September 09 2011 19:27 Velr wrote:

I wonder, why are 5 Maps not enough?

My memories of Multiplayer-Shooters tell me that 5 is more than enough?
Half Life 1 Deathmatch (oh it was so glorious!)... Mostly on Datacore... Actually nearly only on Datacore... From time to time some others (3-4?) but if I wanted a "good" game where not some super weapon is dominating? --> Datacore.
Quake 3/UT/CS/Battlefield?..... There never were "tons" of maps that actually got played (at least not in "normal" gamemodes.
I seriously wonder? What for do you need more maps?... I actually like them because they are "different" from each other. There are 2 maps I dislike, but others I talked with seemed to love exactly these (I really don't like the bridge map and seem to be pretty alone with that).

Only 2 gamemodes?
Well.. There is obviously no FFA (which I doubt would be any good in this game) and CTF is missing (which would probably be hard to make work/would need very "good" Mapdesign). Else? Whats missing? I really don't get it... Do you have these modes in CS and battlefield? The only games which (had) a noteable CTF community where Quake, UT and naturally Team Fortress (which lacks other stuff?)?

Also you can't really implement CTF in a game where there are 3 classes, one highly mobile and one almost immobile. I wouldn't mind unlockable paths, manufactorum and the sewer map come to mind, but if they end up like shattered bridge there is honestly no point implementing them.
Ethenielle
Profile Blog Joined December 2005
Norway1006 Posts
Last Edited: 2011-09-09 17:50:06
September 09 2011 17:49 GMT
#292
Got the game today, been breezing through the campaign on Hard(there really is not a lot of challenge, at least until Chaos), but now I'm stuck on Nemeroth... what a jump in difficulty. Looking forward to trying MP.

The Emperor protects.
Theres a fine line between fishing and just standing on the shore like an idiot.
link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2011-09-09 18:48:05
September 09 2011 18:39 GMT
#293
It seems like the assault class is majorly underpowered in Multiplayer. You only have a decent chance of killing someone (who is skilled) 1on1, but are forced into overwhelming odds quite often.

I was killing assault marines easily at level 1 with my standard bolter and no perks since I can weaken them in midair then finish them off on the ground. I had a 3:1 KDR with a standard bolter Tact and a 1:3 KDR when I tried using the assault class.

Assault needs a faster running speed or a longer distance charge or something along those lines.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 09 2011 19:49 GMT
#294
On September 08 2011 20:37 TMStarcraft wrote:
I was so suprised to find out that this was a third person shooter/hack n slash and it's turned out pretty well so far. Manual control of jump jets, such goodness.

For those of you looking to purchase the game:

http://cdkeyshere.com/warhammer-40000-space-marine-cd-key.html
~$25

Put the cdkey in steam, download and you're good to go From my experience with these sellers, they seem pretty good. I haven't had any problems so far.


why isn't this being upvoted?! this man saved me $25 and a lot of time. Thank you.

Got my key within 5 minutes of ordering. But to be honest I have no idea how their business works because a key is still a key to the FULL game so I do not understand how they are selling for so low! Amazing. How are they getting their cuts?

It seems like they take out the key from the boxes but what good is the box and CD with no key to play? And there can't possibly be a market for the manual and box art. w/e thanks again TMStarcraft!
Horst
Profile Joined November 2010
338 Posts
September 09 2011 19:53 GMT
#295
Tactical marine seems to be far and away the best class for PvP, though its annoying as hell when assault marines and devastators work together.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 09 2011 21:28 GMT
#296
god im having too much fun. i love the PvP. cant wait to unlock most of the stuff so I can find a playstyle that suits me best.

I am thinking Assault with some overpowered gun.
Sabu113
Profile Blog Joined August 2009
United States11048 Posts
September 09 2011 21:31 GMT
#297
Is TB doing a walkthrough or is there any walkthrough like TB's? Dont have a console but woudlnt mind seeing the story.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 09 2011 22:41 GMT
#298
On September 10 2011 06:31 Sabu113 wrote:
Is TB doing a walkthrough or is there any walkthrough like TB's? Dont have a console but woudlnt mind seeing the story.


TB probably wont do a lets play but I am pretty sure others will start popping up on Youtube. might be awhile though.


P.S.

I thought Assault was OP but they are real easy to dodge and Tac marines with their melta guns?? and Bolters are ownage. however, assault is able to overcome with skill and surprise so I feel like the game is very balanced.
Battleaxe
Profile Blog Joined August 2010
United States843 Posts
September 10 2011 02:02 GMT
#299
Just ordered this off the link for $25, hoping that it'll be quick but since it's 10pm on a friday I'm thinking I probably won't get my key for a little while, either way I'll edit this post once I find out if I get screwed

Hoping with this linked to paypal it's legit
Without a community, we're all just a bunch of geeks.
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
September 10 2011 02:03 GMT
#300
Saw destiny playing it on hard today, and the chainsaw animations look so god damn cool! blood absolutely explodes everywhere on the screen and the jetpack is pretty sick too
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
TMStarcraft
Profile Joined September 2010
Australia686 Posts
September 10 2011 02:40 GMT
#301
On September 10 2011 04:49 Golgotha wrote:
Show nested quote +
On September 08 2011 20:37 TMStarcraft wrote:
I was so suprised to find out that this was a third person shooter/hack n slash and it's turned out pretty well so far. Manual control of jump jets, such goodness.

For those of you looking to purchase the game:

http://cdkeyshere.com/warhammer-40000-space-marine-cd-key.html
~$25

Put the cdkey in steam, download and you're good to go From my experience with these sellers, they seem pretty good. I haven't had any problems so far.


why isn't this being upvoted?! this man saved me $25 and a lot of time. Thank you.

Got my key within 5 minutes of ordering. But to be honest I have no idea how their business works because a key is still a key to the FULL game so I do not understand how they are selling for so low! Amazing. How are they getting their cuts?

It seems like they take out the key from the boxes but what good is the box and CD with no key to play? And there can't possibly be a market for the manual and box art. w/e thanks again TMStarcraft!

No worries man

From what I understand, they purchase the Russian retail box and resell that. Russia, land of super cheap games apparently.
||
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
Last Edited: 2011-09-10 07:08:09
September 10 2011 02:41 GMT
#302
On September 08 2011 20:37 TMStarcraft wrote:
I was so suprised to find out that this was a third person shooter/hack n slash and it's turned out pretty well so far. Manual control of jump jets, such goodness.

For those of you looking to purchase the game:

http://cdkeyshere.com/warhammer-40000-space-marine-cd-key.html
~$25

Put the cdkey in steam, download and you're good to go From my experience with these sellers, they seem pretty good. I haven't had any problems so far.


How this works:
In Mother Russia... okay, time to be serious...
In Russia games sell for much cheaper than other countries like, for instance Australia where they are marked up. So these guys buy games in large quantities in Russia, then they manually open each box and send pictures of the CD key of each game to the buyer for a fraction of the retail cost of buying the game in the buyer's country...

The trick is to investigate the specific game your buying, some are region locked and others can only be downloaded in certain ways.... although, you may be successful in some cases with torrent versions where your key may be valid.

I HAVE NEVER DONE THIS, cause i preordered space marine, but at least one person here on TL seems to have had success with it so I feel like BUMPING for all the new people to this thread...

some reviews of the website:
http://www.ozbargain.com.au/node/52297
http://www.gamespot.com/pc/action/deadspace2/show_msgs.php?pid=981280&topic_id=m-1-57971783

IF YOU USE THIS PLEASE LEAVE A DETAILED DESCRIPTION OF YOUR EXPERIENCE SO WE KNOW WE CAN TRUST IT ^.^


I feel obligated to add this this could also be against he EULA of the particular game and that there is a chance that steam will punish you for using a key distributed outside of your region (because they are greedy like that)

I feel obligated to add this this could also be against he EULA of the particular game and that there is a chance that steam will punish you for using a key distributed outside of your region (because they are greedy like that)

I feel obligated to add this this could also be against he EULA of the particular game and that there is a chance that steam will punish you for using a key distributed outside of your region (because they are greedy like that)
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Skytt
Profile Joined June 2011
Scotland333 Posts
September 10 2011 03:27 GMT
#303
Is there anyway to change the graphics settings other than whats given in the video options menu, it's an extremely feature-lacking menu.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 10 2011 04:59 GMT
#304
On September 10 2011 11:41 XerrolAvengerII wrote:
Show nested quote +
On September 08 2011 20:37 TMStarcraft wrote:
I was so suprised to find out that this was a third person shooter/hack n slash and it's turned out pretty well so far. Manual control of jump jets, such goodness.

For those of you looking to purchase the game:

http://cdkeyshere.com/warhammer-40000-space-marine-cd-key.html
~$25

Put the cdkey in steam, download and you're good to go From my experience with these sellers, they seem pretty good. I haven't had any problems so far.


How this works:
In Mother Russia... okay, time to be serious...
In Russia games sell for much cheaper than other countries like, for instance Australia where they are marked up. So these guys buy games in large quantities in Russia, then they manually open each box and send pictures of the CD key of each game to the buyer for a fraction of the retail cost of buying the game in the buyer's country...

The trick is to investigate the specific game your buying, some are region locked and others can only be downloaded in certain ways.... although, you may be successful in some cases with torrent versions where your key may be valid.

I HAVE NEVER DONE THIS, cause i preordered space marine, but at least one person here on TL seems to have had success with it so I feel like BUMPING for all the new people to this thread...

some reviews of the website:
http://www.ozbargain.com.au/node/52297
http://www.gamespot.com/pc/action/deadspace2/show_msgs.php?pid=981280&topic_id=m-1-57971783

THANKS TMSTARCRAFT WE LOVE YOU! <3 ♥♥♥♥♥

IF YOU USE THIS PLEASE LEAVE A DETAILED DESCRIPTION OF YOUR EXPERIENCE SO WE KNOW WE CAN TRUST IT ^.^


I feel obligated to add this this could also be against he EULA of the particular game and that there is a chance that steam will punish you for using a key distributed outside of your region (because they are greedy like that)


hehehe all I can say that it is legit because I got my key within 5 minutes of ordering. They send you an email with a picture of the CD Key. NOT SURE about it being a legal business though


btw you guys liking the Multiplayer feature? I think we should make a TL community clan for this game ^^
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 10 2011 05:15 GMT
#305
Alright people hold your horses on buying from:
http://cdkeyshere.com/warhammer-40000-space-marine-cd-key.html

Did a bit of research about this and I found:
http://forums.steampowered.com/forums/showpost.php?p=12926078&postcount=12
http://mindbendingpuzzles.blogspot.com/2011/09/buying-game-codes-on-grey-market.html

Basically, Steam may or may not ban you or delete the game if you buy from these so called Grey Market sites. These sites buy games in mass for cheap prices and then resell them at ridiculously low prices to the customer. The CD keys are legit, it is true I got my key within 5 minutes of ordering, it is also true that I have been playing the complete game with this key. However, it has come to my attention that Steam does not like this So buyer beware and weigh the risks before you buy.

You will get a key, you will be able to play, but it is not guaranteed that you will play for long.

I will report back if I get banned or something.
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
September 10 2011 06:00 GMT
#306
Why am I not surprised this game is a linear hack and slash fest? First 2 hours and haven't done a single thing I haven't seen in Gears of War or anything else.
Die tomorrow - Live today
Battleaxe
Profile Blog Joined August 2010
United States843 Posts
Last Edited: 2011-09-10 06:49:03
September 10 2011 06:30 GMT
#307
I chickened out, didn't want to take the chance of getting my account banned, especially cause all my gfs games are gifts from me :/

Worst case I'm out $25, maybe I can resell the key to someone on TL who doesn't care about getting their steam account banned. I submitted for a refund, hopefully it won't be hard getting my money back.

edit: got my money back
Without a community, we're all just a bunch of geeks.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 10 2011 07:15 GMT
#308
On September 10 2011 15:30 Battleaxe wrote:
I chickened out, didn't want to take the chance of getting my account banned, especially cause all my gfs games are gifts from me :/

Worst case I'm out $25, maybe I can resell the key to someone on TL who doesn't care about getting their steam account banned. I submitted for a refund, hopefully it won't be hard getting my money back.

edit: got my money back


sweet! good thing you got your $$ back
OoFuzer
Profile Joined July 2008
Chile436 Posts
Last Edited: 2011-09-10 08:08:44
September 10 2011 07:47 GMT
#309
I bought it 1 hour ago, and still didnt get my CD-Key.

Edit: Just recieved it and worked Downloading it from Steam.
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
September 10 2011 09:39 GMT
#310
anyone else having trouble joining multiplayer in the PC version? I've been in queue now for 30 min...
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
TMStarcraft
Profile Joined September 2010
Australia686 Posts
Last Edited: 2011-09-10 10:56:13
September 10 2011 10:54 GMT
#311
Ok I probably should've posted about that. I guess I sorted everything out in my head, decided the risk was worth it and haven't thought about it since.

AFAIK, Steam doesn't look kindly on these practices, but their enforcement is sketchy at best.

According to the cdkeyshere website owner, out of 2.5k orders for BlackOps, two people had their game banned. Take that however you will. Note that BlackOps also required a Russian VPN to activate as well.
Source

Personally I've had BlackOps since day one and the steam account I made for it is fine and the game still works.

If Steam decides to take action, they would more than likely ban that particular game, although they could also ban your account (I haven't read of any account bans, but it is a possibility and a risk you have to take into account).

On the issue of legality, you are essentially importing a game from overseas, except all you are receiving is a legitimate cdkey. But from what I've read it is a grey area which is why these cdkey websites can still exist.

For Warhammer, they offer refunds if you have problems down the line, so if you really are worried you could open a second Steam account and register the game through that. I don't want to sound like I'm promoting that website, but cheap games are cheap and we could all stand to save a bit. Pricing on games here in Australia hurt the soul.

Hope that gives you guys enough information to make an informed decision If I think of anything else, I'll edit this post.

edit #1: bad sentence!
||
Skytt
Profile Joined June 2011
Scotland333 Posts
September 10 2011 13:02 GMT
#312
On September 10 2011 13:59 Golgotha wrote:
[
btw you guys liking the Multiplayer feature? I think we should make a TL community clan for this game ^^


I'm loving it so I'd be interested
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
September 10 2011 13:52 GMT
#313
I just used cdkeyshare and I can confirm that it works. Bought the game at ~9:00am, paid through paypal. E-mail with photo attachment of a cd key arrived ~30mins later. Just entered in the code into steam and began downloading the game. Great way to save $25. Thanks for the info, I can't wait for my approx 1 1/2 hr download and i can start playing :')
anilusion
Profile Joined July 2010
Sweden247 Posts
September 10 2011 14:00 GMT
#314
Bought it from cdkeyshere.com, worked great and I got my key within 5 minutes of payment. Downloading the game as we speak!
ETisME
Profile Blog Joined April 2011
12391 Posts
September 10 2011 14:14 GMT
#315
On September 10 2011 15:00 DarKcS wrote:
Why am I not surprised this game is a linear hack and slash fest? First 2 hours and haven't done a single thing I haven't seen in Gears of War or anything else.

lol what were you expecting?
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
idonthinksobro
Profile Joined December 2010
3138 Posts
September 10 2011 14:29 GMT
#316
anyone else having massive issues with lag [waiting for host] ?
and endless waiting for a new game?
Skytt
Profile Joined June 2011
Scotland333 Posts
September 10 2011 15:08 GMT
#317
On September 10 2011 23:29 idonthinksobro wrote:
anyone else having massive issues with lag [waiting for host] ?
and endless waiting for a new game?


I had a problem with being laggy but I was playing at 4am so it would have just been a location thing, I've not had that error but I've seen threads about it on the relic forums so it's a known issue.
Hakker
Profile Blog Joined May 2010
United States1360 Posts
September 10 2011 16:05 GMT
#318
I have to say the CDkeyshere site is really well done. I had my key in 15 minutes and at first it didn't work properly, I sent a message to support and they fixed the issue in less than 5 minutes.

I don't know how much of a risk it is, but I'm all for saving money on buying games.
Sponge75
Profile Joined May 2011
England194 Posts
September 10 2011 16:39 GMT
#319
Could I use a key from the site to get it in the Uk even though it's not released here?
OoFuzer
Profile Joined July 2008
Chile436 Posts
September 10 2011 17:31 GMT
#320
Why i can hear some voices ingame?
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
September 10 2011 17:46 GMT
#321
On September 11 2011 01:39 Sponge75 wrote:
Could I use a key from the site to get it in the Uk even though it's not released here?


that's what I did, currently on 87%

I hate how I get 1.2MBs for ages then steam dumps me to 290KB for the last 40% [[[[[[[[[[
OjKa OjKa OjKa!
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
September 10 2011 17:50 GMT
#322
just finished it, pretty good game but the end boss was disappointing. quicktime events are heresy!

On September 11 2011 02:31 OoFuzer wrote:
Why i can hear some voices ingame?


its the touch of chaos, man
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
idonthinksobro
Profile Joined December 2010
3138 Posts
September 10 2011 17:51 GMT
#323
On September 11 2011 02:31 OoFuzer wrote:
Why i can hear some voices ingame?


you can mute people if you click tab and on the little speaker symbol right of the name.
OoFuzer
Profile Joined July 2008
Chile436 Posts
September 10 2011 17:58 GMT
#324
o shit, amazing!

Who will start TL Team? would be amazing
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
September 10 2011 18:39 GMT
#325
On September 11 2011 02:31 OoFuzer wrote:
Why i can hear some voices ingame?


This game incorperates steam voice chat, so players with their microphone enabled with steam settings can talk to other members of their team, or all players in the lobby.
if you bring up TAB to see scores, or are in the lobby, you may mute players by clicking the speaker to the right of their row.
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
OoFuzer
Profile Joined July 2008
Chile436 Posts
Last Edited: 2011-09-10 18:50:52
September 10 2011 18:47 GMT
#326
How can I add someone to steam? Give here your steam ID's to create an TL team!
BTW, you cant play "Team TL" vs Random guys?
Ickalanda
Profile Joined November 2010
United States50 Posts
September 10 2011 19:07 GMT
#327
I played the demo.

I play as Dark Angels Space Marines in the board game, so I was excited to play a 40k TPS as a space marine. In the first encounter, I began shooting at the Orks, they came dangerously close to me, ok, time to use the chainsword... - HOLY CRAP THIS IS AWESOME! YES! *curbstomp* YES! *holds ork in the air and overkills it with chainsword* YEAHHHHH!!!"

Pretty much how my experience with the demo went, the close quarters combat in that game just feels so good haha.
By the numbers boys!
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2011-09-10 19:18:06
September 10 2011 19:10 GMT
#328
On September 11 2011 03:47 OoFuzer wrote:
How can I add someone to steam? Give here your steam ID's to create an TL team!
BTW, you cant play "Team TL" vs Random guys?


Not sure how team matchmaking goes since everything seems to auto balance. hmm I hope they add more multiplayer features cuz right now it feels unfinished.

1. In game voice chat is not push to talk. Tired of muting everyone that comes in.
2. In game voice chat lowers the sound of any program outside of Space Marine with no option to turn it off.

Edit:

I sent an email to cdkeyshare to inquire about the risk here is what they sent me:
CDKeysHere sales@cdkeyshere.com to me
show details 1:00 AM (11 hours ago)
Hi,

There's of course a risk but it's only %0.01. If this happens and remove your game in the future, we guarantee to replace your key or refund. You don't need to be worry, we're doing this job since March 2010.

Kind Regards.

sweeeeeeeet
Hakker
Profile Blog Joined May 2010
United States1360 Posts
September 10 2011 19:26 GMT
#329
Best way to describe this game is epic. Im only level 5 but everything is just so bombastic and over the top. I love it.
OoFuzer
Profile Joined July 2008
Chile436 Posts
September 10 2011 19:46 GMT
#330
On September 11 2011 04:10 Golgotha wrote:
Show nested quote +
On September 11 2011 03:47 OoFuzer wrote:
How can I add someone to steam? Give here your steam ID's to create an TL team!
BTW, you cant play "Team TL" vs Random guys?


Not sure how team matchmaking goes since everything seems to auto balance. hmm I hope they add more multiplayer features cuz right now it feels unfinished.

1. In game voice chat is not push to talk. Tired of muting everyone that comes in.
2. In game voice chat lowers the sound of any program outside of Space Marine with no option to turn it off.

Edit:

I sent an email to cdkeyshare to inquire about the risk here is what they sent me:
CDKeysHere sales@cdkeyshere.com to me
show details 1:00 AM (11 hours ago)
Hi,

There's of course a risk but it's only %0.01. If this happens and remove your game in the future, we guarantee to replace your key or refund. You don't need to be worry, we're doing this job since March 2010.

Kind Regards.

sweeeeeeeet

GREAAAAT! :D:D:D
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
September 10 2011 19:48 GMT
#331
On September 11 2011 04:07 Ickalanda wrote:
I played the demo.

I play as Dark Angels Space Marines in the board game, so I was excited to play a 40k TPS as a space marine. In the first encounter, I began shooting at the Orks, they came dangerously close to me, ok, time to use the chainsword... - HOLY CRAP THIS IS AWESOME! YES! *curbstomp* YES! *holds ork in the air and overkills it with chainsword* YEAHHHHH!!!"

Pretty much how my experience with the demo went, the close quarters combat in that game just feels so good haha.


Buy it. Relic is such a good company and has really taken care of the 40k IP, they deserve some reward for their work.
England will fight to the last American
Laids
Profile Joined January 2011
United Kingdom596 Posts
September 10 2011 20:00 GMT
#332
laids_2004 if anyone wants to add me, I'm only level 4 so far but I'm liking it so far. Also the multiplayer maps are incredibly well designed considering the 3D perspective.
Skytt
Profile Joined June 2011
Scotland333 Posts
September 10 2011 20:06 GMT
#333
Create a TL'Space Marine steam group like we have for Counter Strike and TF2?
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 10 2011 20:07 GMT
#334
On September 11 2011 05:06 Skytt wrote:
Create a TL'Space Marine steam group like we have for Counter Strike and TF2?


I am down for this. What tag should we wear to identify each other?
OoFuzer
Profile Joined July 2008
Chile436 Posts
September 10 2011 20:17 GMT
#335
:D:D great!

Tarias
Profile Blog Joined April 2010
Netherlands480 Posts
September 10 2011 20:21 GMT
#336
On September 11 2011 05:00 Laids wrote:
laids_2004 if anyone wants to add me, I'm only level 4 so far but I'm liking it so far. Also the multiplayer maps are incredibly well designed considering the 3D perspective.


I added you,
I'm tarias btw
Go big, or go home!
OoFuzer
Profile Joined July 2008
Chile436 Posts
September 10 2011 20:44 GMT
#337
add me.

Fuzer
Skytt
Profile Joined June 2011
Scotland333 Posts
September 10 2011 20:55 GMT
#338
http://steamcommunity.com/groups/tl-spacemarine

Gogo join guys :D

We need the OP updated with the link or someting though!
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2011-09-10 21:54:48
September 10 2011 21:50 GMT
#339
On September 11 2011 05:55 Skytt wrote:
http://steamcommunity.com/groups/tl-spacemarine

Gogo join guys :D

We need the OP updated with the link or someting though!


thanks Skytt!! im Yzak in game
idonthinksobro
Profile Joined December 2010
3138 Posts
September 10 2011 22:10 GMT
#340
i added like everyone as a friend that was somewhat related to WH40K
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 10 2011 22:11 GMT
#341
I actually got my key from that CDKEYShare site not realizing it was in the grey area. Took about 12 hours to process but I got my key and it worked.

Sort of feel bad about buying it that way now, should have done my research first.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2011-09-10 22:53:25
September 10 2011 22:52 GMT
#342
[image loading]

hehe im getting the hang of it. lvl 17 using the interrupt perk, impenetrable perk, chainsword, and bolter pistol combo.
Hakker
Profile Blog Joined May 2010
United States1360 Posts
September 11 2011 00:52 GMT
#343
I'm streaming some space marine right now if anyone wants to see what the game is like

http://www.xfire.com/live_video/sh0rtbusryd3r/

Just a warning, I'm fucking terrible though :O
deshface
Profile Joined October 2010
Australia6 Posts
September 11 2011 01:15 GMT
#344
really loving the game so far, with the exception of the multiplayer lag (australian internet QQ)
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
September 11 2011 01:20 GMT
#345
Holy sh*t! I just played the demo and let me tell you guys, I am god damn happy that I pre-ordered this game! I can't wait for it! Also the farces that appear when you die are awesome:

It's better to die for the Emperor than live for yourself


OHHHH!! I CAN'T WAIT!!
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
Skytt
Profile Joined June 2011
Scotland333 Posts
September 11 2011 02:17 GMT
#346
On September 11 2011 10:20 TemplarCo. wrote:
Holy sh*t! I just played the demo and let me tell you guys, I am god damn happy that I pre-ordered this game! I can't wait for it! Also the farces that appear when you die are awesome:

Show nested quote +
It's better to die for the Emperor than live for yourself


OHHHH!! I CAN'T WAIT!!


That was one of my favourite things about Dawn of War, Space Marines are such badasses
Hakker
Profile Blog Joined May 2010
United States1360 Posts
September 11 2011 03:23 GMT
#347
I have to say I disagree with people saying the Assault class is underpowered. I think its excellent atleast for random games. You basically have to play as an assasin and use your charge to get easy kills. Most of the time I'll jump pack in behind a group of snipers and net a few kills easily, though whether or not you can do that depends on the map.

Organized groups will make your life hell though.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 11 2011 03:33 GMT
#348
is there a way to keep your group of friends on the same team? or does it just auto balance everything?
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
September 11 2011 06:49 GMT
#349
IMPORTANT NOTICE:
Warhammer 40k: Space Marine is 20% of at Amazon digital download.
http://www.amazon.com/Warhammer-40-000-Marine-Download/dp/B005IZMCBM

And, i feel like assault would be better if the animations
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Hakker
Profile Blog Joined May 2010
United States1360 Posts
September 11 2011 07:15 GMT
#350
My current setup is chainsword and plasma gun using ImPenetrable and swordsman zeal. The extra survivability means if I take a deployed heavy I can usually grab a kill, and really helps when fighting vs maltas.
OoFuzer
Profile Joined July 2008
Chile436 Posts
September 11 2011 11:03 GMT
#351
is there any way to play with your friends, against other random guys using matchmaking? (Like League of Legends system)
OoFuzer
Profile Joined July 2008
Chile436 Posts
September 11 2011 11:08 GMT
#352
Confirmed Info:

1.) Space Marine will have 4 player online Co-Op and will be FREE to anyone who purchases the game.
2.) Co-Op will be Space Marine vs. Orks & Forces of Chaos.
3.) All 3 Multiplayer classes will be available (Tactical Marine, Devastator or Assault Marine)
4.) Multiplayer Perks can be applied to each of the 3 classes that you have unlocked via Multiplayer progression
5.) Co-Op progression will apply to your multiplayer ranking (Unlocks perks & weapons)

6.) Co-Op will initially launch with 2 scenarios: Assault on Hab Center Andreas & Escape from Kalkys Facility. Each will include multiple arenas.
7.) Co-Op will be score based featuring global leaderboards. There will be score multipliers and dynamic challenges to help teams boost their scores.

Lots of fun
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
September 11 2011 11:14 GMT
#353
On September 11 2011 15:49 XerrolAvengerII wrote:
IMPORTANT NOTICE:
Warhammer 40k: Space Marine is 20% of at Amazon digital download.
http://www.amazon.com/Warhammer-40-000-Marine-Download/dp/B005IZMCBM

And, i feel like assault would be better if the animations


Man, that game is so expensive over there... I mean, Steam has it for 50EUR for me, Amazon for 40USD and I just bought the special edition (with posters, extra armours and some other goodies) for 50USD in local store. Regular version was less than 30USD.
Time is precious. Waste it wisely.
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
September 11 2011 11:19 GMT
#354
On September 11 2011 20:03 OoFuzer wrote:
is there any way to play with your friends, against other random guys using matchmaking? (Like League of Legends system)


when you're in the online lobby, go to the steam community thing and you can right click > invite friends on your friends list (or alternatively, they right click you and select "join game") and it'll get you in the same lobby.

There's not 5v5 matchmaking or anything in that regard, but if you and your friends join a game together through the online lobby, most of the time you're on the same team. Sometimes you're not, but its rare.
beep beep boop
Ethenielle
Profile Blog Joined December 2005
Norway1006 Posts
September 11 2011 14:02 GMT
#355
I love tactical and devastator, but I'm really not liking assault one bit. Thunderhammer feels _really_ unresponsive, I'll whack someone with it and then 1 second later the kill message pops up. Besides, if you attack a lagger you basically just lost because he's 100% impossible to hit.
Theres a fine line between fishing and just standing on the shore like an idiot.
Skytt
Profile Joined June 2011
Scotland333 Posts
September 11 2011 14:05 GMT
#356
On September 11 2011 23:02 Ethenielle wrote:
I love tactical and devastator, but I'm really not liking assault one bit. Thunderhammer feels _really_ unresponsive, I'll whack someone with it and then 1 second later the kill message pops up. Besides, if you attack a lagger you basically just lost because he's 100% impossible to hit.


I find assault really hard to deal with, but thats more cause it's the counter to Stalker Bolter/Lascannon marines. However if they don't know what they are doing, a nade at the feet and evade away for the free kill :D

The response times might be due to host lag rather than it being generally unresponsive, the same can happen with the Power Axe and Chainsaw.
Ethenielle
Profile Blog Joined December 2005
Norway1006 Posts
September 11 2011 14:33 GMT
#357
I haven't played a whole lot of assault so that might be why yea, but.. mrgh. Is there anywhere you can read damage/hp stuff? Would be nice to know how many swings of power axe / etc you need to kill.

Also if you play Stalker Bolter I really recommend using melta as your second weapon, assaults can't really do anything to you then.
Theres a fine line between fishing and just standing on the shore like an idiot.
Skytt
Profile Joined June 2011
Scotland333 Posts
September 11 2011 14:52 GMT
#358
On September 11 2011 23:33 Ethenielle wrote:
I haven't played a whole lot of assault so that might be why yea, but.. mrgh. Is there anywhere you can read damage/hp stuff? Would be nice to know how many swings of power axe / etc you need to kill.

Also if you play Stalker Bolter I really recommend using melta as your second weapon, assaults can't really do anything to you then.



Is the ability to equip a second primary a perk like Overkill from CoD? I've only just unlocked the melta gun (most irritating thing in the game :D) so I've still got a long way to go before everything is unlocked
Nick!
Profile Joined March 2011
Scotland701 Posts
September 11 2011 15:18 GMT
#359
On September 11 2011 23:52 Skytt wrote:
Show nested quote +
On September 11 2011 23:33 Ethenielle wrote:
I haven't played a whole lot of assault so that might be why yea, but.. mrgh. Is there anywhere you can read damage/hp stuff? Would be nice to know how many swings of power axe / etc you need to kill.

Also if you play Stalker Bolter I really recommend using melta as your second weapon, assaults can't really do anything to you then.



Is the ability to equip a second primary a perk like Overkill from CoD? I've only just unlocked the melta gun (most irritating thing in the game :D) so I've still got a long way to go before everything is unlocked


Weapon Versatility (2 Primarys)
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
September 11 2011 15:39 GMT
#360
Wouldn't going standard boleter/plasma gun be a viable choice for TSM? You'd be mid-range monster with such setup I guess.
Time is precious. Waste it wisely.
Skytt
Profile Joined June 2011
Scotland333 Posts
September 11 2011 17:00 GMT
#361
On September 12 2011 00:39 Manit0u wrote:
Wouldn't going standard boleter/plasma gun be a viable choice for TSM? You'd be mid-range monster with such setup I guess.


Hmm, I could see overcharged plasma shot with a switch to the bolter to finish them off being a viable tactic, does anyone know how the standard bolter compares to the storm bolter.

Also does anyone hope that we can see some more races added into the game? Sisters of Battle, Tyrnids, Orc Nobz, Tau etc. Unless I'm mistaken almost every race has a unit that matches Space Marines for points/ability in the table top game.
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
September 11 2011 17:09 GMT
#362
On September 12 2011 02:00 Skytt wrote:
Unless I'm mistaken almost every race has a unit that matches Space Marines for points/ability in the table top game.


You're mistaken. After all, among tabletop gamers there's a special abbreviation: MEq, which means Marine Equivalent. It's being used for purposes of weapon loadouts on units since SM have the best armour possible (Terminators being better in theory but there's just a handful of weapons aimed specifically at countering their armour and 90% of weapons that counter regular SM power armour also counters Terminator armour).
There are really few armies that possess MEq unit, they would be Necrons, Tyranids and other SM-based armies. All of them come at a different cost though, due to special rules and possible weapon choices/roles they can be used in.

It's pretty hard to find the exact MEq equivalent though, their either armoured the same or have the same statline, rarely both at the same time.

Balancing SM/CSM is easy. Introduction of other races makes things complicated (Tau for example have no worthy close combat units, Dark Eldar rely on their speed because they're glass cannons, Eldar needs various tricks and decent mix of aspect warriors to be successful etc. etc.). Each race has its own tactics and special units. I could see adding other SM-like armies (Siters of Battle, Grey Knights) but I hardly see the point because it wouldn't be balanced from the good/evil perspective.
Time is precious. Waste it wisely.
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
September 11 2011 17:10 GMT
#363
On September 12 2011 02:00 Skytt wrote:
Show nested quote +
On September 12 2011 00:39 Manit0u wrote:
Wouldn't going standard boleter/plasma gun be a viable choice for TSM? You'd be mid-range monster with such setup I guess.


Hmm, I could see overcharged plasma shot with a switch to the bolter to finish them off being a viable tactic, does anyone know how the standard bolter compares to the storm bolter.

Also does anyone hope that we can see some more races added into the game? Sisters of Battle, Tyrnids, Orc Nobz, Tau etc. Unless I'm mistaken almost every race has a unit that matches Space Marines for points/ability in the table top game.


Yes, yes and YES.

I desperately want to rip people apart as a Tyranid Warrior :<

I spoke to a couple of UK players I found online and they are also hoping for DLC like necrons etc, but they'd probably have to do quite a bit of tweaking to balance, but it would definitely add some variety other than the mirrored multiplayer it is now.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
Skytt
Profile Joined June 2011
Scotland333 Posts
September 11 2011 18:03 GMT
#364
On September 12 2011 02:09 Manit0u wrote:
+ Show Spoiler +
On September 12 2011 02:00 Skytt wrote:
Unless I'm mistaken almost every race has a unit that matches Space Marines for points/ability in the table top game.


You're mistaken. After all, among tabletop gamers there's a special abbreviation: MEq, which means Marine Equivalent. It's being used for purposes of weapon loadouts on units since SM have the best armour possible (Terminators being better in theory but there's just a handful of weapons aimed specifically at countering their armour and 90% of weapons that counter regular SM power armour also counters Terminator armour).
There are really few armies that possess MEq unit, they would be Necrons, Tyranids and other SM-based armies. All of them come at a different cost though, due to special rules and possible weapon choices/roles they can be used in.

It's pretty hard to find the exact MEq equivalent though, their either armoured the same or have the same statline, rarely both at the same time.

Balancing SM/CSM is easy. Introduction of other races makes things complicated (Tau for example have no worthy close combat units, Dark Eldar rely on their speed because they're glass cannons, Eldar needs various tricks and decent mix of aspect warriors to be successful etc. etc.). Each race has its own tactics and special units. I could see adding other SM-like armies (Siters of Battle, Grey Knights) but I hardly see the point because it wouldn't be balanced from the good/evil perspective.


Could it not then be a possibility to match up different races that couldn't compete on an individual basis with Space Marines to other races? Tau vs Imperial Guard for instance, though melee options still remains an issue. I don't play a lot of tabletop so my knowledge isn't that good

Obviously I would only want races added if they could keep it balanced, no point adding races just for the sake of it to make money from DLC, I'm putting my trust in Relic to continue being great and keep it balanced.
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
September 11 2011 19:30 GMT
#365
In theory you could put in any race you want and make it balanced. It wouldn't make any sense from the fluff side though (some catachan jungle fighter taking on assault marine for example).
You could just make carbon copies of what there is in the game, just with other visuals. Again shitty because some races don't get jump mechanic, Tyranids, Eldar, Dark Eldar and Tau obviously aren't using the same technology and weaponry that Imperium-based armies do and so on.

Despite how much I'd love it, I don't see it ever happening.
Time is precious. Waste it wisely.
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
September 11 2011 22:53 GMT
#366
Nearly unlocked the Plasma Cannon. I picked one up thanks to copying some class and I didn't realise it was the cannon at the time. So I'm running to one of the points and decide to charge it to see what it's like charging because I rarely use plasma.
It's getting into overheat so I let it rip just as I turn a corner and I just happen to have blasted it into a room full of baddies.

Loads of shit died, either from that blast or the grenades I threw in after.

My main class has Plasma gun and Storm Bolter. The first few times I used the Sbolter I kinda preferred the standard but then my god that thing lets it rip.

Dunno whether I'm doing it right but I usually charge blast with the plasma and then switch to the Sbolter to tear down the health. Looking at the challenges, I don't really kill anything from the plasma because of this, but after a charged shot I can only squeeze in a few normal ones before I gotta r. How effective is plasma, like - how many shots would it usually take to kill?

Think I may have to stop lobbing both grenades at a time but...damn it's a blast
OjKa OjKa OjKa!
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 11 2011 22:56 GMT
#367
What happened to the servers? Game has been unplayable for the last 3 days for me.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 11 2011 23:01 GMT
#368
On September 12 2011 07:56 r33k wrote:
What happened to the servers? Game has been unplayable for the last 3 days for me.


weird it's been working for me. you lagging or just cant get in at all?
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2011-09-11 23:48:40
September 11 2011 23:43 GMT
#369
On September 12 2011 07:53 ToT)OjKa( wrote:
+ Show Spoiler +
Nearly unlocked the Plasma Cannon. I picked one up thanks to copying some class and I didn't realise it was the cannon at the time. So I'm running to one of the points and decide to charge it to see what it's like charging because I rarely use plasma.
It's getting into overheat so I let it rip just as I turn a corner and I just happen to have blasted it into a room full of baddies.

Loads of shit died, either from that blast or the grenades I threw in after.

My main class has Plasma gun and Storm Bolter. The first few times I used the Sbolter I kinda preferred the standard but then my god that thing lets it rip.

Dunno whether I'm doing it right but I usually charge blast with the plasma and then switch to the Sbolter to tear down the health. Looking at the challenges, I don't really kill anything from the plasma because of this, but after a charged shot I can only squeeze in a few normal ones before I gotta r.
How effective is plasma, like - how many shots would it usually take to kill?

Think I may have to stop lobbing both grenades at a time but...damn it's a blast


plasma cannon (not the pistol) oneshots if you hit something directly or opponent is right on top of the shot - but most plasma users shoot like 3-4 times and hope to hit someone. I personally dont like it because it feels random/luckbased.

On September 12 2011 08:01 Golgotha wrote:
Show nested quote +
On September 12 2011 07:56 r33k wrote:
What happened to the servers? Game has been unplayable for the last 3 days for me.


weird it's been working for me. you lagging or just cant get in at all?


it was lagging pretty bad for me as well - there are threads about this on any forum discussing this game. It seems to be that they just implemented a bad P2P system that is not working proper for roughly ~20% of the players

/E i will post a funny bug i discovered later - video is uploading takes another 50 mins or sth.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 11 2011 23:57 GMT
#370
On September 12 2011 08:01 Golgotha wrote:
Show nested quote +
On September 12 2011 07:56 r33k wrote:
What happened to the servers? Game has been unplayable for the last 3 days for me.


weird it's been working for me. you lagging or just cant get in at all?

Starts fine in the lobby, can play 1-2 games at most and then it starts dying and becomes unplayable.

idonthinksobro
Profile Joined December 2010
3138 Posts
September 12 2011 00:03 GMT
#371
On September 12 2011 08:57 r33k wrote:
Show nested quote +
On September 12 2011 08:01 Golgotha wrote:
On September 12 2011 07:56 r33k wrote:
What happened to the servers? Game has been unplayable for the last 3 days for me.


weird it's been working for me. you lagging or just cant get in at all?

Starts fine in the lobby, can play 1-2 games at most and then it starts dying and becomes unplayable.



http://www.spacemarine.com/de/forums/topic/4834

thats a thread about it on the offical space marine forums. Others have the same issue as you do. But the admins on there dont give a fuck ... they rather care about some ps3 or xbox bugs and completly ignore the players having issues with the p2p system.
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2011-09-12 00:54:39
September 12 2011 00:54 GMT
#372
the bug i discovered - feel free to copy and paste this video and or post on any forums if you like.



1. change weapons with your mouse wheel(never stop doing this)
2. jump of a cliff
3. fly and roll around in the air
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 12 2011 01:07 GMT
#373
On September 12 2011 09:54 idonthinksobro wrote:
the bug i discovered - feel free to copy and paste this video and or post on any forums if you like.

http://www.youtube.com/watch?v=gVode5qEolY

1. change weapons with your mouse wheel(never stop doing this)
2. jump of a cliff
3. fly and roll around in the air


yeah I saw this on the forums as well. so funny.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 12 2011 01:14 GMT
#374
^hard not to get raped on basilica while doing that. Might be really good on manufactorun in the side buildings and in the sewer map to get to point D.
idonthinksobro
Profile Joined December 2010
3138 Posts
September 12 2011 01:47 GMT
#375
I found a fix to all my issues i had with lag (made 5 lagfree games so far)

http://www.spacemarine.com/de/forums/topic/5413

just delete all the c++ 2005 redistributional crap and it works - at least for me; made 5 games after unistalling and rebooting.

Qoute this so people can see this and fix their problems !
soullogik
Profile Joined April 2010
United States1171 Posts
September 12 2011 01:57 GMT
#376
just finished the single player.

was quite epic.

<3ed it
young ho
Hakker
Profile Blog Joined May 2010
United States1360 Posts
September 12 2011 05:16 GMT
#377
I think the plasma cannon is really abusive. Its like the melta gun with none of the drawbacks with the perk.
Velr
Profile Blog Joined July 2008
Switzerland10705 Posts
Last Edited: 2011-09-12 08:18:39
September 12 2011 08:16 GMT
#378
I try to play as a Plasma-Tac and it just seems worse than the Stalker-Bolter? In some pretty rare circumstances it is better but in General? I don't see it's use...

Does it get much better with the first perk (like the Melter)?
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
Last Edited: 2011-09-12 11:05:48
September 12 2011 10:21 GMT
#379
Wish they'd have more maps that are less maze-like.

Currently, I find that Shattered Bridge and Underground Waste are the best maps. With both 3 points each it's more of a team firefight (because it's sometimes easy to forget it's only 8v8) and have had close games there. It certainly beats running around on the 4 point maps getting sniped at from AxD BxC and having 1 or 2 of your team just running around and taking or dying at random points.


that other one is pretty good with B in the middle but it gets bombarded with plasma cannon :[
OjKa OjKa OjKa!
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
September 12 2011 11:51 GMT
#380
On September 12 2011 19:21 ToT)OjKa( wrote:
Wish they'd have more maps that are less maze-like.

Currently, I find that Shattered Bridge and Underground Waste are the best maps. With both 3 points each it's more of a team firefight (because it's sometimes easy to forget it's only 8v8) and have had close games there. It certainly beats running around on the 4 point maps getting sniped at from AxD BxC and having 1 or 2 of your team just running around and taking or dying at random points.


that other one is pretty good with B in the middle but it gets bombarded with plasma cannon :[


I think you're referring to Underground Waste, I myself do enjoy using the plasma cannon to kill those pesky assaults capping B.

I was playing assault all the time because I just love that god damn Thunder hammer and death maul so much, especially with the 1-hit-kill perk for them, the only problem is your life expectancy is so low after jumping in and smashing heads

And wow, just realised aswell that it is really only 8v8, sometimes it seems so much bigger when the fights go on, I really think they did well with this game, well, the multiplayer peer-to-peer servers/microphones always on sucks, but when they fix that, it'll be awesome.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
Horst
Profile Joined November 2010
338 Posts
September 12 2011 16:08 GMT
#381
Man, I've been annihilating people with the lascannon lately.

Lascannon + bolt pistol is amazing.
OoFuzer
Profile Joined July 2008
Chile436 Posts
September 12 2011 16:57 GMT
#382
whats a good setup for a "tactical" Sniper.
Laids
Profile Joined January 2011
United Kingdom596 Posts
September 12 2011 17:12 GMT
#383
I really hope they fix the PC issues, because it's practically unplayable for me. Assault marines killing you with melee from 10 meters away, people appearing and re-appearing. Lascannons 1 shotting you through walls, people hugging walls and being invincible to bullets seemingly...




Hakker
Profile Blog Joined May 2010
United States1360 Posts
September 12 2011 17:25 GMT
#384
On September 13 2011 02:12 Laids wrote:
I really hope they fix the PC issues, because it's practically unplayable for me. Assault marines killing you with melee from 10 meters away, people appearing and re-appearing. Lascannons 1 shotting you through walls, people hugging walls and being invincible to bullets seemingly...







lascannons can shoot through many walls.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 12 2011 17:51 GMT
#385
On September 13 2011 01:08 Horst wrote:
Man, I've been annihilating people with the lascannon lately.

Lascannon + bolt pistol is amazing.


are lascannons a real weapon within the 40k world? they are very powerful
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
September 12 2011 17:56 GMT
#386
On September 13 2011 02:51 Golgotha wrote:
Show nested quote +
On September 13 2011 01:08 Horst wrote:
Man, I've been annihilating people with the lascannon lately.

Lascannon + bolt pistol is amazing.


are lascannons a real weapon within the 40k world? they are very powerful


Yes.

http://warhammer40k.wikia.com/wiki/Lascannon
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 12 2011 18:10 GMT
#387
On September 13 2011 02:56 Firesilver wrote:
Show nested quote +
On September 13 2011 02:51 Golgotha wrote:
On September 13 2011 01:08 Horst wrote:
Man, I've been annihilating people with the lascannon lately.

Lascannon + bolt pistol is amazing.


are lascannons a real weapon within the 40k world? they are very powerful


Yes.

http://warhammer40k.wikia.com/wiki/Lascannon


thank you. no wonder they can one shot me...they are supposed to be anti tank weapons!
idonthinksobro
Profile Joined December 2010
3138 Posts
September 12 2011 18:12 GMT
#388
On September 13 2011 01:57 OoFuzer wrote:
whats a good setup for a "tactical" Sniper.


melter with first perk
stalker bolter

melter seems to be a must have, oneshots everything thats close very helpfull against jumppackusers. if you get good with the rolling you will rape them jumpers.
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
Last Edited: 2011-09-12 18:15:24
September 12 2011 18:13 GMT
#389
On September 13 2011 01:57 OoFuzer wrote:
whats a good setup for a "tactical" Sniper.


If no one has told you already, Stalker Bolter and Meltagun with frags
For perks you will need Weapon Versatility,
and for your second I would recommend any of:

Serrated Combat Knife
Meltagun Charge (what I use)
Stalker Ammo Reserves
Stalker Burst Fire
Master Crafted Wargear
Chosen of the Armory
teleport homer (Can't go wrong)

In fact, for new players I recommend Teleport Homer because its free xp!\

The idea with this character is that your stalker bolter allows you to safely contribute damage and kills for your team while suppressing enemy snipers and devastator classes. It also lets you assist players under threat from jump packs, while maintaining safe distance yourself.

The meltagun is more of a back pocket panic weapon in this respect, if you find yourself in close maze like situations or being threatened by an assault, the meltagun and a little patience can not only save your current life, but also take out multiple overaggressive enemies.

This is one of the strongest and clearly most popular classes played, and for good reason.

+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


now, I'm not very good at this game... but take it from me that this load out works... or from Tarias... he uses it too :D <3 u Tarias!

OF COURSE, if the melta gun just isn't your thing, you could substitute for a twin linked bolter to finish off close kills, or with a gracken bolter (although, that's pretty much a waste of a perk if you ask me)
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 12 2011 19:33 GMT
#390
@xerro

nice! 9 kill streak is very hard to get. and i see you only have one bullet left! lol

xerro is right though, the tac marine with stalker bolter is a very strong class. Versatile and at range they are a pain for assault marines.
Ethenielle
Profile Blog Joined December 2005
Norway1006 Posts
September 12 2011 20:25 GMT
#391
Just went 22-3 with lascannon on Basilica... preeeetty stupid. Kinda fun though because you rape everything at range, and if assaults come at you its just press F to kill. Still having huge problems actually succeeding with assault..
Theres a fine line between fishing and just standing on the shore like an idiot.
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
September 12 2011 21:53 GMT
#392
plasma cannon imba
OjKa OjKa OjKa!
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
Last Edited: 2011-09-12 23:59:18
September 12 2011 23:56 GMT
#393
On September 13 2011 03:10 Golgotha wrote:
Show nested quote +
On September 13 2011 02:56 Firesilver wrote:
On September 13 2011 02:51 Golgotha wrote:
On September 13 2011 01:08 Horst wrote:
Man, I've been annihilating people with the lascannon lately.

Lascannon + bolt pistol is amazing.


are lascannons a real weapon within the 40k world? they are very powerful


Yes.

http://warhammer40k.wikia.com/wiki/Lascannon


thank you. no wonder they can one shot me...they are supposed to be anti tank weapons!


The same goes for meltas (they're even better than lascannons at busting armour but they suffer from short range and even then work best when firing at targets at half their max range). Plasmas are anti-heavy infantry weapons.
Time is precious. Waste it wisely.
chocopaw
Profile Blog Joined May 2011
2072 Posts
September 13 2011 00:31 GMT
#394
So is there a TL group for this game yet? Wanna meet some people. :>
http://twitter.com/lechocopaw
idonthinksobro
Profile Joined December 2010
3138 Posts
September 13 2011 00:54 GMT
#395
On September 13 2011 09:31 chocopaw wrote:
So is there a TL group for this game yet? Wanna meet some people. :>


yes there is a group for this game.

pm me your steam ill invite you
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
Last Edited: 2011-09-13 08:30:49
September 13 2011 08:17 GMT
#396
omg... the combat knife is pretty much for teh lolz

but every know and then,
some assault gets in your face and you got nothin better to do except polish some silver...
[image loading]

except, his buddy wasn't too happy about that... so i had to deal with him too...
[image loading]
(same equip ^^^^^ pickup as first screenshot... yes the two bullies were together >.<)

Anyway, that was my lvl 37 game! YAY only like, 400,000 more exp before level 41 :D
[image loading]

COMEON guys, we only had like, 5 TLers at one time in a party so we need MOAR PEOPLE!!!!
Shout out to my homies:
Fuzer
Seppo
Krafty
and yurten
For bein' bad asses and spending the evening smashing faces!
[image loading]

AND to those who don't know, they HAVE to join the steam group:
TeamLiquid-SpaceMarine
http://steamcommunity.com/groups/tl-spacemarine
Or else we will frown upon you!

And I feel like saying collectively as a group that we have played over 312 HOURS of space marine since it came out nearly a week ago! YEAAAHHH!!!!

Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
September 13 2011 08:49 GMT
#397
Joined the TL group .

I've been playing alot of Seize ground games lately, kind of getting sick of the teammates I get put with, they don't seem to want to take any objectives instead just run around trying to get kills.

If you go to the Space Marine forums it's writhe with "X is OP" but from my experience the game itself seems pretty balanced. The stalker bolter would be the only weapon I'd consider a little too strong, the gun itself is fine but they either need to lessen the damage or range in my opinion.

On September 13 2011 06:53 ToT)OjKa( wrote:
plasma cannon imba


It's really not. The charged shot is only decent if you have the upgrade for it, because it just takes too long and unless you're lucky and hit a clump of people, its a huge trade off for possibly 1 kill, the shot itself actually takes something stupid like 60 ammo, meaning after 2-3 of them you have about 10 normal shots left.

I'm still trying to reach level 41 to get that badass Daemon Armour for Chaos.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
Velr
Profile Blog Joined July 2008
Switzerland10705 Posts
Last Edited: 2011-09-13 09:06:04
September 13 2011 09:00 GMT
#398
I played nearly only seize till now and it's really sickening sometimes.
You try to cap a point while 3 teammates stand just right ehind you out of capping range and wait there... They don't even have to leave cover to "cap", they just hide.

The matchmaking is also non existant?
On the same server I had a game that ended like 1000/900 for our team.. Next game? 1000/50 or something ridiculous... It just rearanged the teams for no reason at all and the next few games were one sided rapes again (for different sides) .


The Dev-Plasmacannon is a little strong or at least just a little to dominating on the 3 point map with the "open" Point in the middle, else it seems perfectly fine.


Yesterday I just forced myself to use Tac-Plasma and after a few games I really got the hang of it and bloody love it now (the perk for faster charging is very important tho). I prefer it over allmost any other gun now (well, it's a little map dependant) as long as you not overheat like a moron it is really nice against about anything there is.
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
Last Edited: 2011-09-13 09:16:13
September 13 2011 09:12 GMT
#399
On September 13 2011 18:00 Velr wrote:
I played nearly only seize till now and it's really sickening sometimes.
You try to cap a point while 3 teammates stand just right ehind you out of capping range and wait there... They don't even have to leave cover to "cap", they just hide.

The matchmaking is also non existant?
On the same server I had a game that ended like 1000/900 for our team.. Next game? 1000/50 or something ridiculous... It just rearanged the teams for no reason at all and the next few games were one sided rapes again (for different sides) .


The Dev-Plasmacannon is a little strong or at least just a little to dominating on the 3 point map with the "open" Point in the middle, else it seems perfectly fine.


Yesterday I just forced myself to use Tac-Plasma and after a few games I really got the hang of it and bloody love it now (the perk for faster charging is very important tho). I prefer it over allmost any other gun now (well, it's a little map dependant) as long as you not overheat like a moron it is really nice against about anything there is.



As for match making; I've noticed that sometimes if 1-2 players leave a team it actually does a small shuffle of players, I could be wrong but sometimes instead of having some players from the other team come over, I've been put on the full team and others swapped in my place so I have no idea, relic will probably shed some light on it in the future. But christ do I want auto-mute/dedicated, I've had a relatively good experience until recently where the waiting for servers and no real way to identify the host other than ping can make it unplayable.


As for the Dev's plasma cannon, I think the map you have in mind is the Waste Disposal (I think that's the name?) where B is on the platform in the center, they can be dominating on the cliffs on either side, very true. Maybe what's needed is just a reduction in the splash damage aswell as some cover fixes, that blast seems to travel through certain parts of scenery (I'm looking at you, Manufactorum point B.).

But I think the problem as a whole comes down to a slight fix needed (splash reduction, possible fix of some objects) and assault classes performing their role better, most of the time especially on Manufactorum all of the assaults jump in to do melee around objective B, I just played a game where two assaults constantly attacked the Lascannon snipers/plasma gunners in close combat and we lost that by a long shot.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
Velr
Profile Blog Joined July 2008
Switzerland10705 Posts
September 13 2011 09:39 GMT
#400
Agree. The Dev-Plasma splash just seems H U G E and it feels kinda random if your at the receiving end of it... But I like that map.. Many "hot spots", 3 routes to take, tons of action...

Actually I think in a "true-team" 8v8 this map could become really good... The fighting would probably be more over the sidespots which give control over B than B itself.

Many ASM players are just really bad.. The plasma gun is freaking strong, the True Grit Bolter is freaking strong, even the Bolt Pistol when aimed nicely is damn strong.. Yet many never use them and instead try to kill some imaginary enemies only they see with their Hammers .
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
September 13 2011 12:40 GMT
#401
mmhh the multiplayer sounds fun from what i read here. worth purchasing the game for it? also i read that some people bought it for less then 30$?
life of lively to live to life of full life thx to shield battery
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
September 13 2011 14:09 GMT
#402
On September 13 2011 21:40 BeMannerDuPenner wrote:
mmhh the multiplayer sounds fun from what i read here. worth purchasing the game for it? also i read that some people bought it for less then 30$?


The multiplayer is good but the main issue is it's peer-to-peer, there are no dedicated servers. Thankfully it isn't as bad as it sounds, I would say only about 1 in 10 of my games end up being too laggy and unplayable. The other issue is that there is no configuration ingame for your microphone, so it's always on in multiplayer and others can hear it, this means when you join a game, unless you want bad music/static you have to mute everyone by pressing the mute button on each individual person.

Other than that, the MP I feel is fantastic and overall this game, in my opinion, is a must buy.

Buying it under $30, as far as I know, is only possible if you search online and purchase from CD key retailers and then activate this key on steam. Everywhere else I've looked is 50-90 dollars (or 30-50 quid)
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
OoFuzer
Profile Joined July 2008
Chile436 Posts
September 13 2011 14:25 GMT
#403
Hey Xerrol yeah we got a lot of fun yesterday. And will probably get a lot more all these days.
Didnt know that if you do a party with your friends, then go to matchmaking option, will let your friends in your team always.

For all TL players, add [TL] tag to your nick on steam.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2011-09-13 15:04:51
September 13 2011 14:58 GMT
#404
On September 13 2011 23:09 Firesilver wrote:
Show nested quote +
On September 13 2011 21:40 BeMannerDuPenner wrote:
mmhh the multiplayer sounds fun from what i read here. worth purchasing the game for it? also i read that some people bought it for less then 30$?


The multiplayer is good but the main issue is it's peer-to-peer, there are no dedicated servers. Thankfully it isn't as bad as it sounds, I would say only about 1 in 10 of my games end up being too laggy and unplayable. The other issue is that there is no configuration ingame for your microphone, so it's always on in multiplayer and others can hear it, this means when you join a game, unless you want bad music/static you have to mute everyone by pressing the mute button on each individual person.

Other than that, the MP I feel is fantastic and overall this game, in my opinion, is a must buy.

Buying it under $30, as far as I know, is only possible if you search online and purchase from CD key retailers and then activate this key on steam. Everywhere else I've looked is 50-90 dollars (or 30-50 quid)


errrrr p2p? guess it got some automatchmaking then? are there any plans to improve that situation? and isnt evryone cheating then?

mic thing sounds annoying but guess they'll fix that.


well as long as those key retailers are legit and dont cause any steam probs (heared they punished accounts for using some "questionable" dirt3 keys) thats cool. tho id prefer to buy it with tf2 stuff so 3rd party sites make it abit harder...

currently costs 50€ here which i just refuse to pay for any game .found even sc2 at release day for 39€. also have quite some games to play with deus ex,bastion,tf2,sc2 and baldurs gate 2(yet again!) but the game already looked fun and this thread really makes me want to play it. also i like the warhammer style ever since i played some wh40k round based strat game (jagged alliance think jagged alliance with missions and space marines) many many years ago.
life of lively to live to life of full life thx to shield battery
Felo
Profile Blog Joined October 2010
Germany392 Posts
September 13 2011 15:20 GMT
#405
Small Spoiler, nothing about the story but about the weaponry

+ Show Spoiler +
Awwww, I just got to the point in th e campaign where you get the jump pack and the hammer - it felt totally badass to stomp the enemies as an angel of wrath with that kickass hammer and the power to ground pound into huge masses like a boss.


I would recommend to play on hard, its not too extreme but gives a nice challenge, I think it would be too repetitive and easy on normal because theres not much dodging or anything ^^
EU GML P | Check my Stream (with commentary!) -> www.twitch.tv/xFelo
Velr
Profile Blog Joined July 2008
Switzerland10705 Posts
September 13 2011 15:31 GMT
#406
So just joined the TL group, what now? :p

I'm a total Steam newb...
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
September 13 2011 16:00 GMT
#407
On September 13 2011 23:58 BeMannerDuPenner wrote:

errrrr p2p? guess it got some automatchmaking then? are there any plans to improve that situation? and isnt evryone cheating then?

mic thing sounds annoying but guess they'll fix that.


well as long as those key retailers are legit and dont cause any steam probs (heared they punished accounts for using some "questionable" dirt3 keys) thats cool. tho id prefer to buy it with tf2 stuff so 3rd party sites make it abit harder...



Yes it automatically searches for a game and then joins you and your party if you have one, as far as I know and from what I've seen on the Space Marine forums there isn't currently, however there is a petition. Cheating; well, I don't know. People are asking this on the SM forums aswell, I'm not sure if there is any cheat protection at all currently, but i've not encountered anything online that would make me think there are cheaters roaming about.

The key retailers I got mine from I was worried about the same thing, but mine worked fine and so did several friends who also bought theirs from the same and similar sites, I would just pick one that's reccommended. I personally found mine on the Steam space marine forums, theres a thread there called "24.99$ legit?" and a few people gave some links.

I think the main reason Dirt3 keys had consequences was because it was a leaked .txt file with all the keys in it AFAIK, steam would look down upon people using them.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
Enox
Profile Joined April 2010
Germany1667 Posts
September 13 2011 16:16 GMT
#408
On September 13 2011 21:40 BeMannerDuPenner wrote:
mmhh the multiplayer sounds fun from what i read here. worth purchasing the game for it? also i read that some people bought it for less then 30$?

check the OP. i updated it with a "WTF is..." on the multiplayer
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
sTb
Profile Joined February 2011
Germany85 Posts
September 13 2011 16:24 GMT
#409
Is there anyway to make this start in window mode ? I cannot find anything bout that in the options.
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
Last Edited: 2011-09-13 16:33:24
September 13 2011 16:32 GMT
#410
On September 14 2011 01:24 sTb wrote:
Is there anyway to make this start in window mode ? I cannot find anything bout that in the options.


You could try doing the following (this works most of the time):

Open steam, go to Libraries

Find Space Marine, right click it and choose Properties.

Click the "Set Launch Options" button and type "-windowed" without the "s

Then try launch the game.

That should work.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
September 13 2011 17:59 GMT
#411
For those who want to buy it legit (not CDkey sellers)
Amazon has Space Marine Download 20% off!!!!
http://www.amazon.com/Warhammer-40-000-Marine-Download/dp/B005IZMCBM/ref=sr_1_2?ie=UTF8&qid=1315936681&sr=8-2
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2011-09-13 19:01:50
September 13 2011 18:59 GMT
#412
do u guys play capture the point? ive only been playing TDM since capture the point feels like a camp fest forcing you to work with retarded teammates.

team death match=annihilation
chocopaw
Profile Blog Joined May 2011
2072 Posts
September 13 2011 19:01 GMT
#413
Usually I'm pretty pissed at one of the things TB mentioned in his wtf-vid, and that is that you can't automute other players. But just now the funniest thing ever happened. :D
Some guy forgot to mute his mic, his gf comes in and asks what he's doing, he explains the game shortly, then she says:
"Hey, as of late it itches when i shave myself."
"It does?"
"Yeah, so weird. It didn't before."
"Your razor blade is probably too dull, buy a new one?"
"Oh really?... blablabla... I mean, I don't shave too often..."
"Too bad..."
"What?"
"..."
"Is that why you look at other pussies?!"
"..."
"Why do you look at other pussies?!?!"

At this point I threw myself away laughing. XD
http://twitter.com/lechocopaw
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 13 2011 19:05 GMT
#414
On September 14 2011 01:32 Firesilver wrote:
Show nested quote +
On September 14 2011 01:24 sTb wrote:
Is there anyway to make this start in window mode ? I cannot find anything bout that in the options.


You could try doing the following (this works most of the time):

Open steam, go to Libraries

Find Space Marine, right click it and choose Properties.

Click the "Set Launch Options" button and type "-windowed" without the "s

Then try launch the game.

That should work.


just -window

and it works
Hakker
Profile Blog Joined May 2010
United States1360 Posts
September 13 2011 19:19 GMT
#415
On September 14 2011 04:01 chocopaw wrote:
Usually I'm pretty pissed at one of the things TB mentioned in his wtf-vid, and that is that you can't automute other players. But just now the funniest thing ever happened. :D
Some guy forgot to mute his mic, his gf comes in and asks what he's doing, he explains the game shortly, then she says:
"Hey, as of late it itches when i shave myself."
"It does?"
"Yeah, so weird. It didn't before."
"Your razor blade is probably too dull, buy a new one?"
"Oh really?... blablabla... I mean, I don't shave too often..."
"Too bad..."
"What?"
"..."
"Is that why you look at other pussies?!"
"..."
"Why do you look at other pussies?!?!"

At this point I threw myself away laughing. XD


Rofl

I read a story similar to this where a guy was ordering a pizza on the phone and forgot to mute his mic, and when the pizza guy asked for his credit card it went out to the rest of the team.
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
September 13 2011 19:42 GMT
#416
On September 14 2011 04:19 Hakker wrote:
Show nested quote +
On September 14 2011 04:01 chocopaw wrote:
Usually I'm pretty pissed at one of the things TB mentioned in his wtf-vid, and that is that you can't automute other players. But just now the funniest thing ever happened. :D
Some guy forgot to mute his mic, his gf comes in and asks what he's doing, he explains the game shortly, then she says:
"Hey, as of late it itches when i shave myself."
"It does?"
"Yeah, so weird. It didn't before."
"Your razor blade is probably too dull, buy a new one?"
"Oh really?... blablabla... I mean, I don't shave too often..."
"Too bad..."
"What?"
"..."
"Is that why you look at other pussies?!"
"..."
"Why do you look at other pussies?!?!"

At this point I threw myself away laughing. XD


Rofl

I read a story similar to this where a guy was ordering a pizza on the phone and forgot to mute his mic, and when the pizza guy asked for his credit card it went out to the rest of the team.


Hahaha, haven't had one like that yet, though I went assault and killed a guy with a Thunder Hammer when capping a point and he said "fucking hammers".

The most annoying thing is when you're on skype and people can hear you, no real way around it but i'm sure that the other players get a good show out of some of the random crap we say.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
Velr
Profile Blog Joined July 2008
Switzerland10705 Posts
September 13 2011 20:05 GMT
#417
i had one guy non stop complaining about that damn lascannon guy maphacking (+ other words)... was even more fun when i realised i was the only one using it ^^.


Wish i would hit that good all the time :D.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 13 2011 21:26 GMT
#418
On September 13 2011 23:09 Firesilver wrote:
Show nested quote +
On September 13 2011 21:40 BeMannerDuPenner wrote:
mmhh the multiplayer sounds fun from what i read here. worth purchasing the game for it? also i read that some people bought it for less then 30$?


The multiplayer is good but the main issue is it's peer-to-peer, there are no dedicated servers. Thankfully it isn't as bad as it sounds, I would say only about 1 in 10 of my games end up being too laggy and unplayable. The other issue is that there is no configuration ingame for your microphone, so it's always on in multiplayer and others can hear it, this means when you join a game, unless you want bad music/static you have to mute everyone by pressing the mute button on each individual person.

Other than that, the MP I feel is fantastic and overall this game, in my opinion, is a must buy.

Buying it under $30, as far as I know, is only possible if you search online and purchase from CD key retailers and then activate this key on steam. Everywhere else I've looked is 50-90 dollars (or 30-50 quid)


bingo. the MP is a must buy. the game is actually balanced enough that even at lvl 1 you can easily kill a lvl 41 character. I had no problem working my way up and after lvl 4 it just gets really easy.

yeah the bad thing is that the VOIP within the game is effed up and everything is p2p. just an annoyance but something that Relic will fix next patch.

btw there are already hackers? i kinda doubt that since this game is new but then I shouldn't doubt what people can do
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
September 13 2011 21:37 GMT
#419
plasma pistol is soooo good. I might even just land at people and start shooting them in the face with it instead of slashing them up.

I love the hammer guys, they are soooo bad. Takes them an eternity to swing whilst getting shot in the face and it's usually such a trash class - jump down try 1 hit kills, die and then explode jetpack.

I pretty much like all the weapons. Now that I know the maps I can choose my classes accordingly, although Assault seems pretty good for all of them.

If only there were more maps. I think a two point map would be pretty sweet, being equidistant from each spawn so there's constant fighting between the two.
OjKa OjKa OjKa!
Hakker
Profile Blog Joined May 2010
United States1360 Posts
Last Edited: 2011-09-14 01:08:58
September 14 2011 01:06 GMT
#420
After playing some group games with friends i have to say devestators are really really powerful on some maps. Basically every 3 point map except manufactorum you can win games ezpz by just locking down the middle with heavies + plasmas cannon.

Assault marines are REALLY good on basilica thou, not so good on other maps.

Also is there really any kind of matchmaking whatsoever in this game? Half the time we would wind up with 2-3 people on the other team, and most of the time we (all lvl 30+) would be going up against a team of lvl 1-15s, and

Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 14 2011 01:12 GMT
#421
On September 14 2011 06:37 ToT)OjKa( wrote:
plasma pistol is soooo good. I might even just land at people and start shooting them in the face with it instead of slashing them up.

I love the hammer guys, they are soooo bad. Takes them an eternity to swing whilst getting shot in the face and it's usually such a trash class - jump down try 1 hit kills, die and then explode jetpack.

I pretty much like all the weapons. Now that I know the maps I can choose my classes accordingly, although Assault seems pretty good for all of them.

If only there were more maps. I think a two point map would be pretty sweet, being equidistant from each spawn so there's constant fighting between the two.


lol i laugh my ass off when i see the hammer guys with the one hit perk. they cant even land a hit so what good is a one hit perk
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
Last Edited: 2011-09-14 02:30:40
September 14 2011 02:00 GMT
#422
On September 14 2011 10:12 Golgotha wrote:
Show nested quote +
On September 14 2011 06:37 ToT)OjKa( wrote:
plasma pistol is soooo good. I might even just land at people and start shooting them in the face with it instead of slashing them up.

I love the hammer guys, they are soooo bad. Takes them an eternity to swing whilst getting shot in the face and it's usually such a trash class - jump down try 1 hit kills, die and then explode jetpack.

I pretty much like all the weapons. Now that I know the maps I can choose my classes accordingly, although Assault seems pretty good for all of them.

If only there were more maps. I think a two point map would be pretty sweet, being equidistant from each spawn so there's constant fighting between the two.


lol i laugh my ass off when i see the hammer guys with the one hit perk. they cant even land a hit so what good is a one hit perk


Actually, the hammer 1 hit kills everyone except heavies with either A) iron halo or B) feel no pain... so picking Killing Blow makes the class specialized at killing those specifically... total waste to me...

Consider that the perk for Death from Above doubles the slam damage from dealing 2/3 shield, to dealing full shield and 1/3 hp... also consider that
Hammer takes 1 hit to kill
Axe takes 2 hits to kill
and sword takes 3 hits to kill
(unless perks are involved)
therefor, the death from above perk leaves nearly every class vulnerable to a "1 hit kill"

Personally, the melee weapon doesn't actually matter because the best combo is Death from Above + Charge, because the damage from both can kill...
[image loading]

When forced to pick a weapon, I suggest the chain sword or power sword because it enables you to change direction and react faster to a dodging enemy... just my two cents

Of course, if your not confident, then Final Vengeance + Swordsman Zeal is probably the best way to go, and throw in some combat stims for health and damage resistance...
[image loading]
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
NukeTheBunnys
Profile Joined July 2010
United States1004 Posts
September 14 2011 02:58 GMT
#423
I'm enjoying this game quite a bit. The swordman's zeal and Impenetrable is pretty sweet and lets you stay in the fights much longer, more or less as long as you have people in stabbing range(or some one has a melta gun or plasma cannon).

The tactical is my second favorite, get the duel weapon perk and the plasma rifle and stalker bolter is pretty versatile
When you play the game of drones you win or you die.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 14 2011 10:04 GMT
#424
+ Show Spoiler +
On September 14 2011 11:00 XerrolAvengerII wrote:
Show nested quote +
On September 14 2011 10:12 Golgotha wrote:
On September 14 2011 06:37 ToT)OjKa( wrote:
plasma pistol is soooo good. I might even just land at people and start shooting them in the face with it instead of slashing them up.

I love the hammer guys, they are soooo bad. Takes them an eternity to swing whilst getting shot in the face and it's usually such a trash class - jump down try 1 hit kills, die and then explode jetpack.

I pretty much like all the weapons. Now that I know the maps I can choose my classes accordingly, although Assault seems pretty good for all of them.

If only there were more maps. I think a two point map would be pretty sweet, being equidistant from each spawn so there's constant fighting between the two.


lol i laugh my ass off when i see the hammer guys with the one hit perk. they cant even land a hit so what good is a one hit perk


Actually, the hammer 1 hit kills everyone except heavies with either A) iron halo or B) feel no pain... so picking Killing Blow makes the class specialized at killing those specifically... total waste to me...

Consider that the perk for Death from Above doubles the slam damage from dealing 2/3 shield, to dealing full shield and 1/3 hp... also consider that
Hammer takes 1 hit to kill
Axe takes 2 hits to kill
and sword takes 3 hits to kill
(unless perks are involved)
therefor, the death from above perk leaves nearly every class vulnerable to a "1 hit kill"

Personally, the melee weapon doesn't actually matter because the best combo is Death from Above + Charge, because the damage from both can kill...
[image loading]

When forced to pick a weapon, I suggest the chain sword or power sword because it enables you to change direction and react faster to a dodging enemy... just my two cents

Of course, if your not confident, then Final Vengeance + Swordsman Zeal is probably the best way to go, and throw in some combat stims for health and damage resistance...
[image loading]


haha yup that too, it is a total waste but they always tell me they are killing havocs for me haha

btw great info. did you test the damage and stuff yourself? I never knew death from above did that much damage. really amazing, will have to do some of my own testing.

ooo as an assault/raptor only player, do you suggest using combat stims instead of frags? the combat stims seem to have an animation and you cannot shoot during that time, are you not vulnerable to die? I feel like they leave you vulnerable to get shot at while you are stimmed.
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
September 14 2011 12:00 GMT
#425
I prefer blind grenades on assault. It's no trouble picking off stragglers but when it comes to well placed Devi man or multiple enemies on a point, I find that a good old blind grenade with a timed jump (blind grenades take a little longer to go off than a frag) means that you can cut down one defender and jump away safely or get the other dude.

I also have blind grenades on my melta class. I have my melta charge and serrated blade on him so if I whiff the melta then I can just stab 'em up. The blind grenades are so perfect for that class and I've started using the melta Gears of War-shotgun style, roll into them and MELTAS BABY.

It's hard trying to choose which class to play now. I used to have my standard plasma gun/sbolter but I hardly use it now :[
OjKa OjKa OjKa!
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
September 14 2011 17:20 GMT
#426
[TL]yurten and I spent the evening trying to make Voltron style armors for our marines, this is What I came up with so far, but he's gone with more traditional approaches:

The origonal:
[image loading]

My Space Marine:
[image loading]

My Chaos Marine:
[image loading]

Well, that's attempt one... probably needs some tweaking :D
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
link0
Profile Joined March 2010
United States1071 Posts
September 14 2011 17:24 GMT
#427
Fun playing with you two last night.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
yurten
Profile Joined January 2010
United States42 Posts
September 14 2011 17:46 GMT
#428
On September 15 2011 02:24 link0 wrote:
Fun playing with you two last night.


Same man!

And here's my Voltron Marine, followed by the Chaos version.
+ Show Spoiler +
[image loading]
[image loading]


So, on my first day I used almost only the Stalker bolter ... took yesterday off from using it (trying to get perks for other guns lol).
I think I've lost my touch (not that I'm very good anyway).

Also, I'm running Teleport homer on just about all my Tactical loadouts, but people so rarely use it ... le sigh.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
September 14 2011 17:57 GMT
#429
On September 14 2011 10:06 Hakker wrote:
After playing some group games with friends i have to say devestators are really really powerful on some maps. Basically every 3 point map except manufactorum you can win games ezpz by just locking down the middle with heavies + plasmas cannon.

Assault marines are REALLY good on basilica thou, not so good on other maps.

Also is there really any kind of matchmaking whatsoever in this game? Half the time we would wind up with 2-3 people on the other team, and most of the time we (all lvl 30+) would be going up against a team of lvl 1-15s, and



I just picked this game up, played it for the first time last night, and I must say Assault Marines are SICK good when it comes to capture points.

I think most people just don't know how to play them and I am often finding myself as the only one or one of two on my team (usually the only useful one either way).

Anyway, Assault marines offer a lot of great things like back-capping points, suicide bombing points to clear out a hardened area, and really annoying point defense.

In a good skirmish, I can open for my team by dropping 2 frag grenades on a point, ground pounding a random Devastator with a quick follow up, and start off a fight with 2-4 kills while the rest of my team is still getting in position.

Tactical Marines are definitely my least favorite option, but I think that has to do with being low-level and not having a lot of options as far as weapons/perks.
As it turns out, marines don't actually cost any money -Jinro
chocopaw
Profile Blog Joined May 2011
2072 Posts
September 14 2011 19:24 GMT
#430
It would be awesome if Relic would release a multiplayer demo so I could show some friends how much fun this is. Just one map (Shattered Bridge or Hab Center plz) and no or minimal unlocks available.

On a sidenote, how the fuck are you supposed to get the Armor of Hate set? That's the one where you need a certain amount of "Grudge Kills" for, those being "Kill the same enemy five times in one game." They either wanted to implement something that you have to wait months until you unlocked it to keep you "motivated" or they're just trolling. I mean they practically encourage you to farm it in private games. How many grudge kills do you have?
http://twitter.com/lechocopaw
yurten
Profile Joined January 2010
United States42 Posts
September 14 2011 19:34 GMT
#431
On September 15 2011 04:24 chocopaw wrote:
It would be awesome if Relic would release a multiplayer demo so I could show some friends how much fun this is. Just one map (Shattered Bridge or Hab Center plz) and no or minimal unlocks available.

On a sidenote, how the fuck are you supposed to get the Armor of Hate set? That's the one where you need a certain amount of "Grudge Kills" for, those being "Kill the same enemy five times in one game." They either wanted to implement something that you have to wait months until you unlocked it to keep you "motivated" or they're just trolling. I mean they practically encourage you to farm it in private games. How many grudge kills do you have?


I wasn't even aware what Grudge kills were.That definitely sounds like the hardest set to acquire, but most Seize Ground games last long enough to have a chance at getting one.

Wouldn't mind seeing them reduce the numbers of "Grudge Kills" for the set though.

I have 15 at the time of me posting this (level 24).
chocopaw
Profile Blog Joined May 2011
2072 Posts
September 14 2011 19:40 GMT
#432
That's right, I probably play too much Annihilation lately. I like Seize Ground more, but I rage too much at stupid teammates in this mode.^^
Add me in Steam if you want, my name is chocopaw there as well. I also posted in the steamgroup. The timezones might be a problem though, I'm CET.
http://twitter.com/lechocopaw
r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2011-09-14 22:31:28
September 14 2011 22:29 GMT
#433
Found a hacker tonight, chocopaw and yurten were present. This guy called spice and flow was immune to damage. Melta gun to the face with the health scan perk and he was taking 0 damage while spawncamping and shooting people from point blank range.

http://steamcommunity.com/id/Shrais/ link to the guy's profile. Reporting him is pretty much all we can do.
OoFuzer
Profile Joined July 2008
Chile436 Posts
September 14 2011 22:47 GMT
#434
I was there too, I shooted him 2 Melta on his face, and he did not die.
chocopaw
Profile Blog Joined May 2011
2072 Posts
September 14 2011 22:55 GMT
#435
Ya, that guy was pretty ridiculous...

Thx for playing guys! My steam made some problems, but other than that I had fun (even in the rounds where we got our ass handed to us :D).
http://twitter.com/lechocopaw
Roflhaxx
Profile Joined April 2010
Korea (South)1244 Posts
September 14 2011 23:20 GMT
#436
Probably gonna buy this early next week, so look forward to it!
A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.
yurten
Profile Joined January 2010
United States42 Posts
September 14 2011 23:43 GMT
#437
Yeah, I remember that guy, it was super frustrating. Reported him.

Also, sorry I just had to up and leave randomly.
chocopaw
Profile Blog Joined May 2011
2072 Posts
September 14 2011 23:51 GMT
#438
Patch incoming:

http://www.spacemarine.com/forums/topic/5993

Full patchnotes:
+ Show Spoiler +
PS3 Matchmaking Issues:
We have completed testing on the patch and have submitted to Sony. We are doing everything we can to get this patch released on PSN as soon as possible.

PS3 NAT Issues:
This is a UI bug and is not something that is affecting your online performance. We have a fix coming to resolve this improperly reported error in the upcoming patch.

Multiplayer & Singleplayer Progression Reset:
Make sure to enable Steam's Cloud Option on your system to allow your rank to keep tracking. We understand the Challenges are still not tracking properly and have a patch in the works to address the issue.

Steps to turn on Steam Cloud:


1.) Open Steam
2.) Click the Steam Option int he upper Left
3.) Select "Downloads + Cloud"
4.) Click the Box labeled "Enable Steam Cloud"

Against All Odds" Progression Issue [PC]:
We are aware of issues players are seeing with this level. A lot of the issues seem to steem from systems that do not meet minimum specs requirements, But we are also getting reports from users who exceed those requirements. We are looking into this issue and are trying to nail down the problem. if you are seeing this issue, feel free to post your Dxdiag report here: http://www.spacemarine.com/forums/topic/4110 - Also when posting on the forums please avoid using Internet Explorer as it forces the text into a massive wall of content.

Mic Always On PC Issue:
We are implementing a "Mute All" button in the upcoming patch. This will also disable the audio data traffic to allow better ping rates while playing. Currently muting players in the lobby will also allow you to obtain better ping rates as it disables the signal of those audio feeds.

Iron Halo / Shield Boost:
During the campaign a few users have noticed the graphical glow and change in visuals on the Iron Halo might disappear after saving the game and returning. Our team is aware of the issue and is working out a fix for this. The actual shield boost is still present and you still benefit from the boost, but the graphics are not displaying properly.

Achievement Unlocks:
We are aware of a handful of achievements that are not unlocking properly. We are looking into these issues and should have an update soon.

- Master Crafted: See Here: http://www.spacemarine.com/forums/topic/5991
- None Can Stand Before You - We are looking into why this is not unlocking for some users.

Pre-order Skins Not Showing Up / Working:
Steam Skins are now showing up within the Customizer. In regards to BestBuy & GameStop codes, you need to redeem those with the code they provide you. Both Console and PC users who purchase the retail copy of the game (In a Local store or online) should be provided a redeem code for their skins. We have verified all retailers have gotten delivery of their codes and should have them for you at the local stores or their online support numbers.

Graphic Issues & Flickering:
Please review this thread: http://www.spacemarine.com/forums/topic/4685

Matchmaking on PC:
The main PC Matchmaking issues have been addressed. We are also in the works to provide an update to allow the system to run even smoother across the board. We plan to release this update in the upcoming PC patch.

Matchmaking on Xbox 360:
We will be applying the same patch to enhance the functions of Matchmaking on Xbox 360.

Devastator Heavy Bolter Glitch:
We are aware of the glitch and it will be patched in the upcoming PC patch.

Veteran Helmet Unlock:
We are aware of the helmet unlocking prematurely and have address this issue on all 3 platforms.



Killing Blow - Thunderhammer & Maul
Many users have been talking about the "Killing Blow" and how it is not always a one shot kill. Well it won't always be... Why you ask? Space Marine takes in consideration of glancing hits, so you might think your hit was perfect, but if you're not straight on with the enemy it will calculate as a glancing blow and do secondary damage.

PC Sound & Lag Issues:
We are very much aware of the issues the community has repeorted in regards to lag, sound stuttering and overall sound issues. We are still working to reproduce these errors within all our QA facilities. Most of these issues have been resolved with some simple driver updates, but we are also aware that some users are not having success with new drivers.

Loadout Issues:
We are aware of a bug that has been forcing Assault selections to be Tactical selections. We are working to address this issue.


Mic Always On PC Issue:
We are implementing a "Mute All" button in the upcoming patch. This will also disable the audio data traffic to allow better ping rates while playing. Currently muting players in the lobby will also allow you to obtain better ping rates as it disables the signal of those audio feeds.


^_^
http://twitter.com/lechocopaw
Jetaap
Profile Blog Joined November 2010
France4814 Posts
September 14 2011 23:59 GMT
#439
Is there any way to solve this issue with the mic in multiplayer? That's incredibly annoying.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 15 2011 00:19 GMT
#440
So we're trying to get some IH games done, both for fun and to test stuff/farm achievements. If anyone knows how to set up events on steam groups that'd be great.
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
September 15 2011 00:32 GMT
#441
Awesome patch, looking forward to it.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
Jetaap
Profile Blog Joined November 2010
France4814 Posts
September 15 2011 00:41 GMT
#442
On September 15 2011 08:51 chocopaw wrote:
Patch incoming:

http://www.spacemarine.com/forums/topic/5993

Full patchnotes:
+ Show Spoiler +
PS3 Matchmaking Issues:
We have completed testing on the patch and have submitted to Sony. We are doing everything we can to get this patch released on PSN as soon as possible.

PS3 NAT Issues:
This is a UI bug and is not something that is affecting your online performance. We have a fix coming to resolve this improperly reported error in the upcoming patch.

Multiplayer & Singleplayer Progression Reset:
Make sure to enable Steam's Cloud Option on your system to allow your rank to keep tracking. We understand the Challenges are still not tracking properly and have a patch in the works to address the issue.

Steps to turn on Steam Cloud:


1.) Open Steam
2.) Click the Steam Option int he upper Left
3.) Select "Downloads + Cloud"
4.) Click the Box labeled "Enable Steam Cloud"

Against All Odds" Progression Issue [PC]:
We are aware of issues players are seeing with this level. A lot of the issues seem to steem from systems that do not meet minimum specs requirements, But we are also getting reports from users who exceed those requirements. We are looking into this issue and are trying to nail down the problem. if you are seeing this issue, feel free to post your Dxdiag report here: http://www.spacemarine.com/forums/topic/4110 - Also when posting on the forums please avoid using Internet Explorer as it forces the text into a massive wall of content.

Mic Always On PC Issue:
We are implementing a "Mute All" button in the upcoming patch. This will also disable the audio data traffic to allow better ping rates while playing. Currently muting players in the lobby will also allow you to obtain better ping rates as it disables the signal of those audio feeds.

Iron Halo / Shield Boost:
During the campaign a few users have noticed the graphical glow and change in visuals on the Iron Halo might disappear after saving the game and returning. Our team is aware of the issue and is working out a fix for this. The actual shield boost is still present and you still benefit from the boost, but the graphics are not displaying properly.

Achievement Unlocks:
We are aware of a handful of achievements that are not unlocking properly. We are looking into these issues and should have an update soon.

- Master Crafted: See Here: http://www.spacemarine.com/forums/topic/5991
- None Can Stand Before You - We are looking into why this is not unlocking for some users.

Pre-order Skins Not Showing Up / Working:
Steam Skins are now showing up within the Customizer. In regards to BestBuy & GameStop codes, you need to redeem those with the code they provide you. Both Console and PC users who purchase the retail copy of the game (In a Local store or online) should be provided a redeem code for their skins. We have verified all retailers have gotten delivery of their codes and should have them for you at the local stores or their online support numbers.

Graphic Issues & Flickering:
Please review this thread: http://www.spacemarine.com/forums/topic/4685

Matchmaking on PC:
The main PC Matchmaking issues have been addressed. We are also in the works to provide an update to allow the system to run even smoother across the board. We plan to release this update in the upcoming PC patch.

Matchmaking on Xbox 360:
We will be applying the same patch to enhance the functions of Matchmaking on Xbox 360.

Devastator Heavy Bolter Glitch:
We are aware of the glitch and it will be patched in the upcoming PC patch.

Veteran Helmet Unlock:
We are aware of the helmet unlocking prematurely and have address this issue on all 3 platforms.



Killing Blow - Thunderhammer & Maul
Many users have been talking about the "Killing Blow" and how it is not always a one shot kill. Well it won't always be... Why you ask? Space Marine takes in consideration of glancing hits, so you might think your hit was perfect, but if you're not straight on with the enemy it will calculate as a glancing blow and do secondary damage.

PC Sound & Lag Issues:
We are very much aware of the issues the community has repeorted in regards to lag, sound stuttering and overall sound issues. We are still working to reproduce these errors within all our QA facilities. Most of these issues have been resolved with some simple driver updates, but we are also aware that some users are not having success with new drivers.

Loadout Issues:
We are aware of a bug that has been forcing Assault selections to be Tactical selections. We are working to address this issue.


Show nested quote +
Mic Always On PC Issue:
We are implementing a "Mute All" button in the upcoming patch. This will also disable the audio data traffic to allow better ping rates while playing. Currently muting players in the lobby will also allow you to obtain better ping rates as it disables the signal of those audio feeds.


^_^


Oh thanks god, that was the perfect example of the consequence of terrible console port ..
Hakker
Profile Blog Joined May 2010
United States1360 Posts
September 15 2011 01:02 GMT
#443
Has anyone else had a problem with the game lowering your background audio whenever you join a multiplayer match? It happens like half the time I try and play and I cant find any other workaround besides restarting the game until it wants to stop messing with my shit -.-
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 15 2011 01:26 GMT
#444
That's a steam thing. Annoys the living shit out of me because I can't listen to music while playing.
Hakker
Profile Blog Joined May 2010
United States1360 Posts
September 15 2011 02:00 GMT
#445
On September 15 2011 10:26 r33k wrote:
That's a steam thing. Annoys the living shit out of me because I can't listen to music while playing.

lol yeah exactly lol

no way to turn it off? -.-
r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2011-09-15 02:58:20
September 15 2011 02:34 GMT
#446
I just click the icons for everyone except the TL guyss

GGs everyone, tonight was fun. Especially the final 250 kill rush with seppo :o
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 15 2011 03:40 GMT
#447
awesome patch. simple and just what we need.
idonthinksobro
Profile Joined December 2010
3138 Posts
September 15 2011 03:50 GMT
#448
They dont mention the jumping bug. I hope they dont fix it too soon because i abuse this sometimes.

+ Show Spoiler +
On September 12 2011 10:07 Golgotha wrote:
Show nested quote +
On September 12 2011 09:54 idonthinksobro wrote:
the bug i discovered - feel free to copy and paste this video and or post on any forums if you like.

http://www.youtube.com/watch?v=gVode5qEolY

1. change weapons with your mouse wheel(never stop doing this)
2. jump of a cliff
3. fly and roll around in the air


yeah I saw this on the forums as well. so funny.



XerrolAvengerII
Profile Joined January 2010
United States510 Posts
Last Edited: 2011-09-15 04:49:59
September 15 2011 04:49 GMT
#449
On September 15 2011 12:40 Golgotha wrote:
awesome patch. simple and just what we need.


being a tactical player, I think that they need to increase the length of the "lunge" of melee attacks, because if your going to ministun a player at the end of an attack, at least let them keep the same pace of someone... i feel wierd when a player can simply backpeddle and get away from an assault or knifing tactical...

Also, I wouldn't mind them removing the QUE effect, i.e: hit ff twice fast, and your character will automatically perform both stun attacks in a row (and you basically lose control until both are done)
I feel like melee attacks should have a mechanical cooldown that prevents the character from locking themselves into a combo attack aimed at the side of a wall... that annoys the crap out of me.

Also, I feel like they should make the Charge attack longer range, and they need to remove the self stun at the end of the charge because like, most of the time when you charge someone, your giving your opponent the advantage because your putting yourself in melee reach and unable to move... most of the time when assaults charge me, i can either put them down with melee or with a melta or other weapon.

Does anyone else get annoyed at these silly "self stuns" that the melee system has?
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
yurten
Profile Joined January 2010
United States42 Posts
September 15 2011 05:19 GMT
#450
On September 15 2011 13:49 XerrolAvengerII wrote:
Show nested quote +
On September 15 2011 12:40 Golgotha wrote:
awesome patch. simple and just what we need.


being a tactical player, I think that they need to increase the length of the "lunge" of melee attacks, because if your going to ministun a player at the end of an attack, at least let them keep the same pace of someone... i feel wierd when a player can simply backpeddle and get away from an assault or knifing tactical...

Also, I wouldn't mind them removing the QUE effect, i.e: hit ff twice fast, and your character will automatically perform both stun attacks in a row (and you basically lose control until both are done)
I feel like melee attacks should have a mechanical cooldown that prevents the character from locking themselves into a combo attack aimed at the side of a wall... that annoys the crap out of me.

Also, I feel like they should make the Charge attack longer range, and they need to remove the self stun at the end of the charge because like, most of the time when you charge someone, your giving your opponent the advantage because your putting yourself in melee reach and unable to move... most of the time when assaults charge me, i can either put them down with melee or with a melta or other weapon.

Does anyone else get annoyed at these silly "self stuns" that the melee system has?


The excessive animations that looked cool in the campaign are pretty awful in multiplayer. I've barely touched the assault class due to this, and the knife is exceptionally bad. The stomp for Devastator/Havoc is alright enough, but is sooo slow that i feel a better assault could dodge it and get back in for kill with time to spare, could be wrong though (maybe with perks its better but that feels too situational for me).
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 15 2011 13:07 GMT
#451
I always feel like the charge attack is there to punish you for not letting go of the shift key before attacking.
If anything i'd probably put a stun on charge and make stun combos just different visual variations of the normal combos. Bear in mind simply hitting F without it being part of a combo won't stun your target. One of these days I wish I could pull off a left click+left click+F hammer combo without getting completely raped halfway through.
Velr
Profile Blog Joined July 2008
Switzerland10705 Posts
September 15 2011 13:11 GMT
#452
The Lag really begins to annoy me... I began to start each game with a Melter-Tac because that lets me see faster if I'm just failing or lag is raping me...
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
September 15 2011 14:30 GMT
#453
Am I missing something? I don't get the point of having 7 load-out options unless you can change it up in the middle of a game, and I can't find that option anywhere.

Am I just looking in all the wrong places?
As it turns out, marines don't actually cost any money -Jinro
Velr
Profile Blog Joined July 2008
Switzerland10705 Posts
September 15 2011 14:35 GMT
#454
You can after each death?
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 15 2011 14:44 GMT
#455
On September 15 2011 23:30 Jermstuddog wrote:
Am I missing something? I don't get the point of having 7 load-out options unless you can change it up in the middle of a game, and I can't find that option anywhere.

Am I just looking in all the wrong places?

There's an "Armory" button at the bottom right of your screen whenever you die.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
September 15 2011 15:17 GMT
#456
On September 15 2011 23:44 r33k wrote:
Show nested quote +
On September 15 2011 23:30 Jermstuddog wrote:
Am I missing something? I don't get the point of having 7 load-out options unless you can change it up in the middle of a game, and I can't find that option anywhere.

Am I just looking in all the wrong places?

There's an "Armory" button at the bottom right of your screen whenever you die.


GAH!!

That's what I've been looking for, I knew it had to exist!

I fail at proper UI usage/exploration
As it turns out, marines don't actually cost any money -Jinro
chocopaw
Profile Blog Joined May 2011
2072 Posts
September 15 2011 15:34 GMT
#457
Servers are down for maintenance. Would be a bit quick for the patch, right? Oo
http://twitter.com/lechocopaw
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
September 15 2011 15:46 GMT
#458
Emperor protects! I've finally managed to play this game a bit today. Had to install it at my brother's comp as mine can't handle it, his DVD isn't working so I had to download it off Steam with his craptastic connection which took like 8 hours or more...

All I can say after playing the game for a mere 30 minutes or so: It's just oozing epic. The intro and first mission are so enjoyable! You feel the power from the first minute in.
Time is precious. Waste it wisely.
sCnDiamond
Profile Joined January 2011
Germany340 Posts
September 15 2011 16:25 GMT
#459
Just completed the campaign - for the third time! It's just cool to be the big bad-ass that just curbstomps all opposition. It just captures all the the lore and fluff of wh40k and space marines extremely well. I haven't played multiplayer a lot yet, so if you guys need another battle brother, let me know!
formerly spinnaker.
idonthinksobro
Profile Joined December 2010
3138 Posts
September 15 2011 16:30 GMT
#460
On September 16 2011 01:25 spinnaker wrote:
Just completed the campaign - for the third time! It's just cool to be the big bad-ass that just curbstomps all opposition. It just captures all the the lore and fluff of wh40k and space marines extremely well. I haven't played multiplayer a lot yet, so if you guys need another battle brother, let me know!


join this group if you want to play with guys from tl.

http://steamcommunity.com/groups/tl-spacemarine
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
September 15 2011 16:31 GMT
#461
Unlocked the burst fire for Stalker bolter, haven't been able to use it much at the moment but from what I did, it's daaamn fine.

You want imba strat on Manufactorum?

Assault class with Hammer/2 Frags/Death From Above/Exploding Jetpack.
You are able to get to the opponent's A/C whilst they are capping (jump your way to the doorway to either one left/right of B) and you can pop your two frags at them and jump. Frags explode causing panic and you slam down and wildly swing hammer to clear everyone out. If you die, exploding jetpack takes out the rest.

And then you can change class...muhahahahahaaaa (or do it again when they run from their spawn to cap again)
OjKa OjKa OjKa!
idonthinksobro
Profile Joined December 2010
3138 Posts
September 15 2011 16:34 GMT
#462
On September 16 2011 01:31 ToT)OjKa( wrote:
Unlocked the burst fire for Stalker bolter, haven't been able to use it much at the moment but from what I did, it's daaamn fine.

You want imba strat on Manufactorum?

Assault class with Hammer/2 Frags/Death From Above/Exploding Jetpack.
You are able to get to the opponent's A/C whilst they are capping (jump your way to the doorway to either one left/right of B) and you can pop your two frags at them and jump. Frags explode causing panic and you slam down and wildly swing hammer to clear everyone out. If you die, exploding jetpack takes out the rest.

And then you can change class...muhahahahahaaaa (or do it again when they run from their spawn to cap again)


seen this before - every class is fast enough to get there in time
i have seen a rush with like 3 people, one guy with the big plasma + 2assaults
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
Last Edited: 2011-09-15 18:20:04
September 15 2011 18:03 GMT
#463
Just gonna do some recap from yesterday.

First of all, here's a shoutout to my battle-brothers for forming the biggest TL party ever:
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r33k
chocopaw
Fuzer
Seppo
Yurten
And later in the evening played some good games with Yzak

last night was pretty good, got stuck a few times...
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and got shot at a few times...
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got some killstreaks:
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(though a boring screenshot to showcase it...)
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And had some lucky games too:
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And of course, unlocked some armor pieces, here are my new favorites:
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Hope to see you all online!
~ Xerrol
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
Last Edited: 2011-09-15 21:16:13
September 15 2011 21:15 GMT
#464
I can confirm that the limit to the number of kills in a streak is 10, because I got it twice this afternoon, and it says "Max Killstreak" and gives a 500 point bonus in place of killstreak bonus points. I have yet to get 11 kills, so i don't know if you just keep getting Max killstreak bonuses, or if you no longer get bonuses.
+ Show Spoiler +
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Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
September 16 2011 00:29 GMT
#465
Just reached rank 40... need 120000 more experience for level 41... TT
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Tarias
Profile Blog Joined April 2010
Netherlands480 Posts
September 16 2011 00:46 GMT
#466
It doesnt count past 10 killstreak, at least not between 10 and 17 or so, maybe something at 40?
Go big, or go home!
Laids
Profile Joined January 2011
United Kingdom596 Posts
September 16 2011 01:12 GMT
#467
Getting 15 headshots with the stalker bolter is harder than I thought it would be, I think I need 9 more : /

I really like the stalker bolter/melta gun combo, I'm trying to figure out if the extra bolter ammo is worth it or if the melta CD reduction is better. I suppose it's map dependent.
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
Last Edited: 2011-09-16 03:30:54
September 16 2011 01:28 GMT
#468
On September 16 2011 10:12 Laids wrote:
Getting 15 headshots with the stalker bolter is harder than I thought it would be, I think I need 9 more : /

I really like the stalker bolter/melta gun combo, I'm trying to figure out if the extra bolter ammo is worth it or if the melta CD reduction is better. I suppose it's map dependent.


ammo reserves? bha, stay close enough to fill your ammo on corpses... melta CD? do you use melta often enough to need it?... I know I don't.

I say you can't go wrong with teleport homer, be powerful and get huge killstreaks while providing powerful bonuses to your team! that's the way to go... to many people are selfish and don't use or carry the teleporter... it's so tragic...

Maybe people are just confident in warping in on experienced players... I know (as much as I am ashamed to admit) that I would be more comfortable warping in on a level 40 player than a level 5 player... It's kind of sad really when i think about it.

Ah well... Yea, actually, getting headshots with the stalker bolter is tricky, but I'm sure you will get the hang of it... the stalker bolter is the most powerful weapon in the game (in terms of versatility).
So far it is the only weapon that I have over 250 kills with and over 50 lobotomies (kekeke)...

<3 stalker bolter, it's teh best weapon ever!

but know, its annoying because I need to use the other weapons for achievement experience if I want to get to level 41 any time soon ...

HOLY SH*T I JUST FOUND A CRAZY GRAFX BUG!!!!!
[image loading]
went to loadout screen after starting game and WALA there is an ork standing in front of my marine..... And then when i went to the loadouts to modify, my marine shot the ork with the stalker bolter and the ork died and fell of screen.... WHAT THE ****!!!!!

only about 100000 more exp before level 41 W00T!
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
yurten
Profile Joined January 2010
United States42 Posts
Last Edited: 2011-09-16 02:23:43
September 16 2011 01:49 GMT
#469
The problem i have with teleport homer (at least teleporting onto other players) is that you cant see whats going on. I warp in and have to immediately begin absorbing information about whats going on.
I know I've teleported onto you and died to nades/plasma cannon etc. Its a great perk, I run it on 3 of my 5 tactical marine loadouts.

And Stalker Bolter is one of my favorite weapons, but I've been trying to do other stuff just to unlock perks.

EDIT: Edited out broken quote.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 16 2011 05:05 GMT
#470
after 10 max kill streak it doesnt say kill streak anymore
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
Last Edited: 2011-09-16 06:45:30
September 16 2011 05:21 GMT
#471
Had an evening full of extra speshul celebreties!
First we had SKIDROW, the famous pirate and supplier of torrent goodies:
[image loading]

then JP and Sirscoots jumped on to try some streaming, unfortunately they quit when JP had technical difficulties:
[image loading]
[image loading]

and NO i wasn't screencheating, I was merely verifying that it was THE legit JP and sirscoots... not some wannabees! So shoutout to them and good luck with their technical problems!

UPDATE: only 86000 more experience before level 41 :D I'm almost there!
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
idonthinksobro
Profile Joined December 2010
3138 Posts
September 16 2011 05:56 GMT
#472
looks like a shameleave to me.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 16 2011 06:21 GMT
#473
On September 16 2011 14:56 idonthinksobro wrote:
looks like a shameleave to me.


hehe this man is right. they must be very very new to this game.
yurten
Profile Joined January 2010
United States42 Posts
September 16 2011 06:25 GMT
#474
JP was having stream issues. It didn't fix when they went to play TF2. I couldn't really say how good or bad they were because they were only level 2 and it was very brief.

More on topic: Hit 31 and finally get to do Storm Bolter w/ Favor of the Army and Master-Crafted War Gear perks. Real good fun.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2011-09-16 14:58:35
September 16 2011 14:47 GMT
#475
On September 15 2011 14:19 yurten wrote:
Show nested quote +
On September 15 2011 13:49 XerrolAvengerII wrote:
On September 15 2011 12:40 Golgotha wrote:
awesome patch. simple and just what we need.


being a tactical player, I think that they need to increase the length of the "lunge" of melee attacks, because if your going to ministun a player at the end of an attack, at least let them keep the same pace of someone... i feel wierd when a player can simply backpeddle and get away from an assault or knifing tactical...

Also, I wouldn't mind them removing the QUE effect, i.e: hit ff twice fast, and your character will automatically perform both stun attacks in a row (and you basically lose control until both are done)
I feel like melee attacks should have a mechanical cooldown that prevents the character from locking themselves into a combo attack aimed at the side of a wall... that annoys the crap out of me.

Also, I feel like they should make the Charge attack longer range, and they need to remove the self stun at the end of the charge because like, most of the time when you charge someone, your giving your opponent the advantage because your putting yourself in melee reach and unable to move... most of the time when assaults charge me, i can either put them down with melee or with a melta or other weapon.

Does anyone else get annoyed at these silly "self stuns" that the melee system has?


The excessive animations that looked cool in the campaign are pretty awful in multiplayer. I've barely touched the assault class due to this, and the knife is exceptionally bad. The stomp for Devastator/Havoc is alright enough, but is sooo slow that i feel a better assault could dodge it and get back in for kill with time to spare, could be wrong though (maybe with perks its better but that feels too situational for me).


I have taken a specific fondness of the assault class, and charge is kind of the reason why.

It can be hard to control mid-fight sometimes because you just want to right-click your way to victory, but the thing I've learned most in the past 2 days is just to be very selective with your melee attacks, if you're not killing your target with each swing, you're killing yourself.

As far as the charge goes, The assault charge has sick range, but you're probably doing it wrong. You always need to do the dash>charge combo or its not worth it. Space bar>right click makes your charge go about 2x as far, and combined with the proper perks (death from above, furious charge) you can 2-shot people without a single shot or swing from your melee weapon (makes you a bit stealthier because it can be hard to pin down where exactly the rocket sound is coming from).

I'm still not sure if I prefer the power axe or chain sword more, but I only use the hammer on my suicide run load-out (death from above, frag grenades, final vengeance, and the storm hammer) I think my best kamikaze was 4 kills on a full control point.

I'm still trying to nail down the specifics, but assault marines are definitely viable in this game.
As it turns out, marines don't actually cost any money -Jinro
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
September 16 2011 17:56 GMT
#476
On September 16 2011 23:47 Jermstuddog wrote:
Show nested quote +
On September 15 2011 14:19 yurten wrote:
On September 15 2011 13:49 XerrolAvengerII wrote:
On September 15 2011 12:40 Golgotha wrote:
awesome patch. simple and just what we need.


being a tactical player, I think that they need to increase the length of the "lunge" of melee attacks, because if your going to ministun a player at the end of an attack, at least let them keep the same pace of someone... i feel wierd when a player can simply backpeddle and get away from an assault or knifing tactical...

Also, I wouldn't mind them removing the QUE effect, i.e: hit ff twice fast, and your character will automatically perform both stun attacks in a row (and you basically lose control until both are done)
I feel like melee attacks should have a mechanical cooldown that prevents the character from locking themselves into a combo attack aimed at the side of a wall... that annoys the crap out of me.

Also, I feel like they should make the Charge attack longer range, and they need to remove the self stun at the end of the charge because like, most of the time when you charge someone, your giving your opponent the advantage because your putting yourself in melee reach and unable to move... most of the time when assaults charge me, i can either put them down with melee or with a melta or other weapon.

Does anyone else get annoyed at these silly "self stuns" that the melee system has?


The excessive animations that looked cool in the campaign are pretty awful in multiplayer. I've barely touched the assault class due to this, and the knife is exceptionally bad. The stomp for Devastator/Havoc is alright enough, but is sooo slow that i feel a better assault could dodge it and get back in for kill with time to spare, could be wrong though (maybe with perks its better but that feels too situational for me).


I have taken a specific fondness of the assault class, and charge is kind of the reason why.

It can be hard to control mid-fight sometimes because you just want to right-click your way to victory, but the thing I've learned most in the past 2 days is just to be very selective with your melee attacks, if you're not killing your target with each swing, you're killing yourself.

As far as the charge goes, The assault charge has sick range, but you're probably doing it wrong. You always need to do the dash>charge combo or its not worth it. Space bar>right click makes your charge go about 2x as far, and combined with the proper perks (death from above, furious charge) you can 2-shot people without a single shot or swing from your melee weapon (makes you a bit stealthier because it can be hard to pin down where exactly the rocket sound is coming from).

I'm still not sure if I prefer the power axe or chain sword more, but I only use the hammer on my suicide run load-out (death from above, frag grenades, final vengeance, and the storm hammer) I think my best kamikaze was 4 kills on a full control point.

I'm still trying to nail down the specifics, but assault marines are definitely viable in this game.


While I agree that the minislam from the bunnyhope dashes that you describe are good... I feel like the classic "charge" attack (running + melee/punch) is vastly underwhelming... Because of the combination of it's poor range, mediocre damage, and the excessive self stun at the end of the animation (where your character makes themself stop running and practically stands still asking for a hammer or melta to the face), I am CONVINCED that the standard charge needs an actual positive purpose...

I believe the best would be to simply tone down the slowing animation at the end of the charge, enabling the charge to act as a distance closing manuver that allows assaults to move into melee range without relying on their jump pack.

Alternativly, charge could be given extended range and the impact effect could be increased (in terms of interupting the opponent)

Or, if they're really stubborn, they could just make the charge attack "seek" the most obvious target in front of the player, this would allow it to break through barriers of latency and be a useful defensive mechanism for assaults who may be stalling in order to recover jumppack fuel.
I feel like the heavy disadvantages of this ability would make a seeking attack perfectly reasonable.

Lastly, I want to point out how ranged characters can freely move about and fire their weapons, but melee actions lock the player into predetermined animations that prohibit movement and cause clumsy chains of actions (that may or may not be what the player intended).

I have died numerous times by accidentally performed stomps as a tactical or devastator marine and ended up eating bullets from 3 feet away...

In another anecdote, My and Yurten were doin the buddy thing, when an assault landed between us and proceeded to beat the screaming sh*t out of him... In the panic we both flailed around and took the bandit down to half of his health... at that moment Yurten fell.
... At the time, I had a melta in my back pocket and I should have pulled it out to exact revenge, but instead I swung at him with my combat knife... I swung three times, and missed three times... and then the bandit swung once with his hammer and secured his double kill...

Fuck the system, If I had landed 1 blow, he would have died! I'm level 40, I've gotten massive killstreaks and positive scores with all three classes, so I know what I'm doing, and what I'm talking about. This system needs to be improved.
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 16 2011 17:57 GMT
#477
^To be honest you are dead meat without impenetrable.

I have been experimenting with air cooled thrusters and it's godly for siege control. Your job is to act like a fucking mosquito and jump around while 3 devastators fire at you for 10 minutes.

Also I agree 100% with xerrol on teleport homer. The only class that doesn't benefit from it too much is the devastator, with everyone else you have strong point blank power and walking around takes a large amount of your time if you're not going for killstreaks.

Headshots are extremely easy to get on shattered bridge. Just stand over the bridge at either side and take pot shots at their devastators. You can also camp B/C on hab center and pretend you're a devastator, assaults are really easy to kill if they try to walk through the center.

One thing that I would like people to note is that the assault moves just as fast as the tac if he keeps jumping and is slower than the tac if he walks. Not to mention the fkin cables and low cielings that make you fail jumps and slow you down even further.
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
September 16 2011 18:11 GMT
#478
On September 17 2011 02:57 r33k wrote:
^To be honest you are dead meat without impenetrable.

I have been experimenting with air cooled thrusters and it's godly for siege control. Your job is to act like a fucking mosquito and jump around while 3 devastators fire at you for 10 minutes.

Also I agree 100% with xerrol on teleport homer. The only class that doesn't benefit from it too much is the devastator, with everyone else you have strong point blank power and walking around takes a large amount of your time if you're not going for killstreaks.

Headshots are extremely easy to get on shattered bridge. Just stand over the bridge at either side and take pot shots at their devastators. You can also camp B/C on hab center and pretend you're a devastator, assaults are really easy to kill if they try to walk through the center.

One thing that I would like people to note is that the assault moves just as fast as the tac if he keeps jumping and is slower than the tac if he walks. Not to mention the fkin cables and low cielings that make you fail jumps and slow you down even further.


Tested Impenetrable with the TL guys, it reduces incoming ranged damage by 30%.
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2011-09-16 18:39:01
September 16 2011 18:30 GMT
#479
impenetrable prevents melta guys from 1-hitting you thats why i use it instead of the bonus that gives you hp back. Second perk iam using is the exploding jetpack - if the game ends like 12-8 i made like 5 kills with the exploding jetpack .

/E also ppl complain about charge keeps you stunned - yeah if you dont do anything after the charge you´ll end up stunned. but you can press space while charging -> so you´ll jump away and wont end up stunned, this also helps to perform huge jumps you couldnt pull off otherwise.

/EE i havent unlocked the hammer perk yet but i think i wouldnt use it anyway because if you jump on someone and hit him with the hammer he dies anyway and devastators cant fight back so i dont know why ppl keep using it?
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
Last Edited: 2011-09-16 19:01:25
September 16 2011 18:57 GMT
#480
On September 17 2011 03:30 idonthinksobro wrote: /E also ppl complain about charge keeps you stunned - yeah if you dont do anything after the charge you´ll end up stunned. but you can press space while charging -> so you´ll jump away and wont end up stunned, this also helps to perform huge jumps you couldnt pull off otherwise.
What are you talking about? I'm talking about using shift to run, then using F or melee to "charge" forward and shoulder smash (both assaults and tactical's can do this)... It sounds like your just talking about jumping at people with space bar....

I want to point out that the "charge" perk only effects this action, using space bar to jump onto someone does not count as a charge, and only high altitude slams benefit from "Death from Above" perk. There is however, a nice middle (that I am trying to learn) where you perform a landing and a melee attack at the same time, (requires only 1 tap from space bar)... In theory, mastering this would enable a player to devastate with the hammer perk (pun very much intended)!

Also, I use hammer perk, because It gives an advantage in Assault vs Raptor combat...
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
idonthinksobro
Profile Joined December 2010
3138 Posts
September 16 2011 19:08 GMT
#481
assaults can charge aswell - if you run and click right mouse youll charge... thought you guys were talking about the stun after this.

and i try to avoid assault vs assault fights because that doesnt seem to be the point (at least in caputre point modus). i dont try to fight an enemy assault if iam on my own - iam rather trying to kill snipers/tacticals and backstab take their spawns etc.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 16 2011 19:14 GMT
#482
On September 17 2011 04:08 idonthinksobro wrote:
assaults can charge aswell - if you run and click right mouse youll charge... thought you guys were talking about the stun after this.

and i try to avoid assault vs assault fights because that doesnt seem to be the point (at least in caputre point modus). i dont try to fight an enemy assault if iam on my own - iam rather trying to kill snipers/tacticals and backstab take their spawns etc.

If you charge as an assault there is a 5 day time window before you can attack. Charging as an assault is both a punishment for being bad and an opportunity to hit final vengeance.
Inkcrow
Profile Joined November 2010
United Kingdom215 Posts
Last Edited: 2011-09-16 19:28:11
September 16 2011 19:26 GMT
#483
On September 17 2011 04:14 r33k wrote:
Charging as an assault is both a punishment for being bad and an opportunity to hit final vengeance.


disagree to the max, not two games ago i fended off 4 enemies as a Swordsman's Zeal Assault marine using charge to flank Havoc's using bolters and to quickly get away from Raptors with Maul's

Sure its a bad move if you want to kill someone directly but to avoid damage and maneuver its as good as tactical marine's roll.
We’re definitely going to hell,But we’ll have all the best... stories to tell
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 16 2011 19:39 GMT
#484
I only use assault and this is the only loadout I run:
Chainsword->weaker than hammer or axe but can kill faster than the previous two. However, the greatest advantage is it's fast attack animation, allowing you to hit and quickly get out.
Impenetrable->Our greatest weakness is getting close, this directly helps us take hits to get close and survive while running away.
Air Cooled Thrusters->It seems like a waste doesn't it? But an assault class already has the DPS to quickly kill anything on the field. What we have in DPS, we lack in survivability. Yes, the assault looks like the baddest mfer in the game, but to be a good assault, you must play like a pussy.

Our JETPACK is our BEST weapon. Jet pack is the best and only thing going for us so to make it better is a big plus.

An assault should abuse his jet pack to always hit from the back and quickly flank enemies. And in most cases you will be landing, swinging 2 or 3 times and immediately jumping out with a kill. Run far away and find another target or come back via different route. Make them think that you have gone off to find another target. Surprise is our greatest asset.

And people have been asking me what to do against rolling marines, and this is where Air Cooled Thrusters allow us to easy catch and slice good rolling marines. Assault does not have a roll feature but if we tap space we can short jump. If we tap space and right click we can do a jump and move further while doing a swing. Never should you try to walk towards a rolling marine because he has the range on you to quickly kill you. This is where having a ready jet pack via air cooled thrusters comes in handy. Either fly up and land on him again or if you do not have enough juice, execute a short jump + slash and you can do a "charge-like-move" from the air to kill him. Hard to land but that is why assault is so fun, hardest class in the game hands down.

You will die a lot as assault but remember to spam that jump, run away, and just make it a bitch to kill you (my kill ratio:+ Show Spoiler +
[image loading]
)Your slow friends will come in with the heavies while you watch from above. Do not use hammer unless you are just looking for lulz. Impenetrable is a MUST. Final vengeance is very good against fat devastators but later on you will rarely get a kill against better players so it becomes a waste. Furious charge doesn't fit my playstyle as I am always in the air and it is easier to control my mech within the air than the on ground. Ground=death for us. Air is faster and harder for enemies to track us.

I have some questions of my own:
1. Combat stims? What is their animation and what are the disadvantages of injecting?
2. Swordman's Power Zeal? How much does it heal per hit and why doesn't it unlock?
Inkcrow
Profile Joined November 2010
United Kingdom215 Posts
September 16 2011 20:00 GMT
#485
I use Combat Stim almost exclusively as a Assault/Raptor player because i rely on its boosts to keep me alive while i dive between a pair of [Class Enemies] to help break a position and actually kill them.

Swordsman's Zeal heals about .. a fifth of your health a hit? . . ish? but you have to recognize how fast you will be taking damage as well as how fast you will be hitting.

Don't use ACT's because i prefer the Final Vengeance . . . cheesy yes.. i know. but i do not care. my job is to break positions and make it easier for my team to take locations/points and i'll be damned if im gonna do anything but more damage and kill people while i can.
We’re definitely going to hell,But we’ll have all the best... stories to tell
r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2011-09-16 20:26:57
September 16 2011 20:05 GMT
#486
I hate the bolter so much. It's so fucking bad as a weapon it's making me rage as I'm trying to unlock stuff with it. It does no damage, has the accuracy of my penis after sex and doesn't shoot right away after switching from the melta gun. Everyone who killed me with it had kraken bolts and i don't know if it's magic but I'm 100% sure they're needed if you don't want to suck dick with it. Also lower sensitivity.

[image loading]
That's as far as I'm going for tonight. I hate this damn bolter.
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
September 16 2011 20:27 GMT
#487
I recently started to go for the bolter perks. I had trouble getting the killstreaks, it felt like it takes so much longer to kill stuff (even with kracken). I think the best thing you can do with it is to always zoom in with it and just pound away and get dem kills for THE EMPEROR
OjKa OjKa OjKa!
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 16 2011 20:38 GMT
#488
I like killing people who are lagging. But yeah bolter is the easiest weapon to get killstreaks on. Simply because you steal a kill, know that you are useless so you retire in shame in some hidden corner, pick someone off with melta+bolter and repeat.
yurten
Profile Joined January 2010
United States42 Posts
September 16 2011 20:46 GMT
#489
Kraken Bolts make the Bolter a lot better. I never found the accuracy bad, maybe its just me. Its no Stalker Bolter for accuracy and range but it has more effective range than Storm/Twin bolter and reloads much faster (unless running reload perk for Storm/Twin).

I'll play more with it tonight I guess. I dislike the weapon because it requires a perk to be any good.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 16 2011 20:54 GMT
#490
What's with the relic/possessed bolter? I've seen it a couple times, is that a perk that upgrades the standard bolter?
yurten
Profile Joined January 2010
United States42 Posts
September 16 2011 20:56 GMT
#491
On September 17 2011 05:54 r33k wrote:
What's with the relic/possessed bolter? I've seen it a couple times, is that a perk that upgrades the standard bolter?


I believe its a pre-order bonus (no stat difference from normal bolter) from some site. Xerrol has told me that it and the Power Sword are going to be DLC at some point.
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
September 16 2011 21:00 GMT
#492
On September 17 2011 04:26 Inkcrow wrote:
Show nested quote +
On September 17 2011 04:14 r33k wrote:
Charging as an assault is both a punishment for being bad and an opportunity to hit final vengeance.


disagree to the max, not two games ago i fended off 4 enemies as a Swordsman's Zeal Assault marine using charge to flank Havoc's using bolters and to quickly get away from Raptors with Maul's

Sure its a bad move if you want to kill someone directly but to avoid damage and maneuver its as good as tactical marine's roll.


I think that you're confused... when we refer to "charge" we refer to attacking at the end of a sprint... no jumping/rolling/ space bar pressing involved... so if the space bar is involved at all... than it is not a charge... What you did is fine... but you were not using charge.
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
BlueBird.
Profile Joined August 2008
United States3889 Posts
September 16 2011 21:15 GMT
#493
Im not an assault player at all myself. The only class I can do well at all is the Stalker Bolter with burst fire, and the Lascannon. As you can see, close combat is not my forte, not sure why heh.

Does anyone else think that the 41 kill on tdm, is really small? It seems to me like 41 kills is just a low freaking number considering the fact there are 8 people on each team. Should be more like 65 or 75? Idk
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
Ethenielle
Profile Blog Joined December 2005
Norway1006 Posts
September 16 2011 21:16 GMT
#494
Bolter is probably my best weapon.. I kill fairly fast with it and I have no problems with the accuracy at all. Also I believe gracken bolts is like 50 kills which is super ez to unlock.

Assault however is gonna be the end of me playing this game. What an infuriating experience of dying to your own animations. "Oh, I seem to have started a second swing and wow, the guy I just killed has an exploding jetpack... guess I just died because of stupid fucking animations that never god damn end and can't be cancelled".

A great game that could've been so much more -.-
Theres a fine line between fishing and just standing on the shore like an idiot.
Roflhaxx
Profile Joined April 2010
Korea (South)1244 Posts
September 16 2011 21:23 GMT
#495
On September 17 2011 06:00 XerrolAvengerII wrote:
Show nested quote +
On September 17 2011 04:26 Inkcrow wrote:
On September 17 2011 04:14 r33k wrote:
Charging as an assault is both a punishment for being bad and an opportunity to hit final vengeance.


disagree to the max, not two games ago i fended off 4 enemies as a Swordsman's Zeal Assault marine using charge to flank Havoc's using bolters and to quickly get away from Raptors with Maul's

Sure its a bad move if you want to kill someone directly but to avoid damage and maneuver its as good as tactical marine's roll.


I think that you're confused... when we refer to "charge" we refer to attacking at the end of a sprint... no jumping/rolling/ space bar pressing involved... so if the space bar is involved at all... than it is not a charge... What you did is fine... but you were not using charge.

You were talking about sprint+right click right?
Just bought the game my name is Mowlay on steam, add me ^_^
A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2011-09-16 21:32:22
September 16 2011 21:30 GMT
#496
Yeah... I don't know why all the bolter hate, it's probably like the 3rd best weapon for a tac.

The Stalker Bolter seems to be the best weapon for tac hands-down, it gives you sniping capabilities while still managing to be a great close-combat weapon. Something needs to be toned down about that weapon I think (no scope damage).

The Melta is a great weapon if you want some in-your-face style play, it also doubles as a great secondary weapon if you're using the Stalker.

I would probably say the Bolter is the next best weapon. It's generally good in any situation, the kraken shells upgrade is nice, but not necessary. Just a good standard IMO.

my biggest gripe is the lascannon. With the Stalker around, I see no reason to ever go for the lascannon, the stalker is better in every way (part of that being that I think tac perks are better than destro perks in general).
As it turns out, marines don't actually cost any money -Jinro
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 16 2011 22:07 GMT
#497
Lascannon 2shots everything, and it takes a fuckload of stalker headshots to kill an iron halo devastator. But yeah, lascannon is only really good on manufactorum, the sustained fire and aoe of the heavy bolter and plasma cannon are too good to pass on.
link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2011-09-16 23:25:15
September 16 2011 23:24 GMT
#498
Lascannon is FAR better than the stalker at sniping because of the 2 shot kill or 1 HS kill. I don't find the stalker bolter to be OP at all since it takes 5 rounds to kill.

I'd actually say that this game is extremely well balanced right now with ONE exception: Plasma cannons, the quake rocket launcher equivalent of space marine.

I've had quite a few games where BOTH teams had ONLY plasma cannons. The game is just not fun when it devolves into a traditional rocket launcher fest.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
September 17 2011 00:26 GMT
#499
Now playing with JP scoots and Run... Mac-Do and yurten join off and on...
http://www.twitch.tv/run__
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
September 17 2011 00:32 GMT
#500
The close combat animations are fine. Like, the more you play Assault the more you understand how many slashes it takes to kill and you won't get locked into the animations. The chainsword for instance is really quite quick and you can easily jump out of exploding jetpacks.
I've played quite a lot of assault and with the chainsword especially, you can literally zip in and out and even if you do an extra slash after someone dies, you should still be able to make it out of a jetpack boom.

I do think plasma cannons are a little imbalanced. Without charge they are an easy to hit plasma gun that does more damage and with charge it just fucking wrecks anything in a square mile.
Couple that with being able to have more armour and it just seems like a complete wrecking ball with no downsides.
Sure, you might kill yourself if an assault is in your face but they really can't tank what the plasma cannon dishes out.
OjKa OjKa OjKa!
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
Last Edited: 2011-09-17 06:45:27
September 17 2011 06:22 GMT
#501
Well, had an eventfull night...
Took the best screenshot of my life: "The Eleventh Kill"
[image loading]
Played the best game of my life: 31 murders and 12 deaths for 4484 experience
[image loading]

And thanks to Link0 and yurten for helping me win match after match against limitless foes...

And tomorrow, once I achieve level 41, and logged my 80th hour of space marine since the game's release, I shall write to the people at Relic, presenting evidence of my 80 hours and my level, and that I have achieved a Maximum Killstreak for every class and I shall ask them to gift me a pre-order code for the power-sword... because I have fucking earned one...

And for those who wonder, this is my Assault loadout:
+ Show Spoiler +
[image loading]
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
idonthinksobro
Profile Joined December 2010
3138 Posts
September 17 2011 07:22 GMT
#502
31-12
19-10
22-9
all 3 tl guys on top of the scoreboard.
everyone will think tl is some progaming clan.
yurten
Profile Joined January 2010
United States42 Posts
Last Edited: 2011-09-17 07:40:43
September 17 2011 07:39 GMT
#503
Some other games from tonight.

+ Show Spoiler +
[image loading]
I actually got a Quad kill this game, don't have screenshot of when it happened, only the after game summary page showing it.
[image loading]


Running Storm Bolter + Favor of the Armory/Master-Crafted Wargear. Real simple strat on most of the maps is to just take counter-attack routes and uncap a point and then pick people off who come to cap it. And at the beginning of a couple of the maps you can get to the point near their spawn before it caps and launch some nades into it, usually scoring a kill or two and delaying their cap giving your team time to get the middle point (or do something with the advantage hopefully).
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 17 2011 08:02 GMT
#504
@xerro

31 kills is amazing :D in tdm that is nearly all the kills for one team
RoughTurtle1
Profile Joined July 2011
Germany17 Posts
September 17 2011 11:00 GMT
#505
Request: Please post a picture and description of the official TL armor paint scheme for both SM and Chaos. Would be cool if the TL guys all had the same scheme, wouldn't it?
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
September 17 2011 17:23 GMT
#506
On September 17 2011 20:00 RoughTurtle1 wrote:
Request: Please post a picture and description of the official TL armor paint scheme for both SM and Chaos. Would be cool if the TL guys all had the same scheme, wouldn't it?


There isn't one, and I don't think that with all the paint diversity (yurten's voltron for instance) that most TL players would want a uniform paint scheme... Although, you may be able to convince us to use Uniform shoulder colors, or pick Uniformed shoulder icons...

Just sayin, cause I use the oxidized copper shoulders which look like teal or w.e and I really <3 them... but its not blue enough for TL TT
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2011-09-17 17:47:28
September 17 2011 17:42 GMT
#507
Sorry but I'm sticking to the index for my paint schemes.

Also, would anyone else like the lascannon doing more damage? I never feel like I'm doing enough with it.
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
September 17 2011 17:49 GMT
#508
On September 18 2011 02:42 r33k wrote:
Sorry but I'm sticking to the index for my paint schemes.

Also, would anyone else like the lascannon doing more damage? I never feel like I'm doing enough with it.


Index? and no, i think that the lascannon is annoying enough as it is... wouldn't want the new in thing to be close quarters las cannons replacing everything else. That's what the stalker bolter is for!
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Laids
Profile Joined January 2011
United Kingdom596 Posts
September 17 2011 18:10 GMT
#509
Also, would anyone else like the lascannon doing more damage? I never feel like I'm doing enough with it.


It should clip walls and home onto targets, killing anyone instantly and doing aoe, with a radius of 30 yards.

[image loading]
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
September 17 2011 18:24 GMT
#510
On September 18 2011 03:10 Laids wrote:
Show nested quote +
Also, would anyone else like the lascannon doing more damage? I never feel like I'm doing enough with it.


It should clip walls and home onto targets, killing anyone instantly and doing aoe, with a radius of 30 yards.

[image loading]


now if only the plasma cannon didn't need to be charged... TT
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2011-09-17 18:33:36
September 17 2011 18:32 GMT
#511
On September 17 2011 20:00 RoughTurtle1 wrote:
Request: Please post a picture and description of the official TL armor paint scheme for both SM and Chaos. Would be cool if the TL guys all had the same scheme, wouldn't it?


na i made my two guys brownish so they are harder to spot.

On September 18 2011 03:10 Laids wrote:
Show nested quote +
Also, would anyone else like the lascannon doing more damage? I never feel like I'm doing enough with it.


It should clip walls and home onto targets, killing anyone instantly and doing aoe, with a radius of 30 yards.

+ Show Spoiler +
[image loading]


its already like that
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
Last Edited: 2011-09-17 22:00:19
September 17 2011 21:52 GMT
#512
Well, this is my moment... my m-m-m-moment!

Played my 81st hour, and achieved level 41:
[image loading]
Unlocked Mk 4 maximus armor, and I'm using the breast plate:
[image loading]
Unlocked Demon Armor, and I'm using the shoulders/helmet/and backpack (not shown)
[image loading]
f5f5f5f5f5f5f5f5f5f5f5f5 ;D
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
chocopaw
Profile Blog Joined May 2011
2072 Posts
September 17 2011 23:11 GMT
#513
Daemon Helmet looks so baller. Do want.
I'm hoping for another round of TL pwnage soon.
http://twitter.com/lechocopaw
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 19 2011 12:43 GMT
#514
Vindictus EU beta went down, I'm back for some more!
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
September 19 2011 13:30 GMT
#515
If I could only play this at home... Oh woe and despair!
Time is precious. Waste it wisely.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 19 2011 13:39 GMT
#516
Annihilation gives no exp now, is that a bug? I went from 2500xp per game to barely 600...
Hakker
Profile Blog Joined May 2010
United States1360 Posts
September 19 2011 13:56 GMT
#517
That is some sick armor >.>

I need to be less busy so i can play more XD
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 19 2011 14:47 GMT
#518
They should add "whatever you do, don't run in front of the fkin plasma" in the loading screen tips.
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2011-09-19 17:21:18
September 19 2011 16:42 GMT
#519
i dont like the plasma.
people dont need to aim they just fire where people could be at and everything in the radius of 10000 kilometers dies,
but when i use the plasma the only guy dieing is me.
also it is so hard to push against a plasma guy because they dont need to aim -> you can avoid/engage heavy bolter or sniper by rolling,jumping w/e but not vs plasma.

Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
September 19 2011 19:18 GMT
#520
On September 20 2011 01:42 idonthinksobro wrote:
you can avoid/engage heavy bolter or sniper by rolling,jumping w/e but not vs plasma.


That is my one major gripe with the gun.

Even if it took your typical assault/tac down to almost dead, it SHOULD NOT be a 1-hit kill when you are a full combat roll/rocket jump away from the point of impact.
As it turns out, marines don't actually cost any money -Jinro
chocopaw
Profile Blog Joined May 2011
2072 Posts
September 19 2011 20:18 GMT
#521
The guy who decided to make the pc version p2p should get mutilated by chaos demons, stomped to a bloody mud by a carnifex, get his skull crushed by an orc waaaaghboss, tortured by dark eldar and much, much more.
Whoa I can't wait for the patch.

/rant
http://twitter.com/lechocopaw
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 19 2011 20:23 GMT
#522
I'm so mad it took me 5 games to get 50 kills on the plasma. I was at 49 at the end of the fourth game-.-
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
September 19 2011 20:51 GMT
#523
On September 20 2011 05:23 r33k wrote:
I'm so mad it took me 5 games to get 50 kills on the plasma. I was at 49 at the end of the fourth game-.-


which plasma, some are easier to get kills with than others QQ
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 19 2011 23:18 GMT
#524
On September 20 2011 05:51 XerrolAvengerII wrote:
Show nested quote +
On September 20 2011 05:23 r33k wrote:
I'm so mad it took me 5 games to get 50 kills on the plasma. I was at 49 at the end of the fourth game-.-


which plasma, some are easier to get kills with than others QQ

cannon duh. Seize ground is so silly, they try to cap a point and I get a free triple kill.
link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2011-09-19 23:29:41
September 19 2011 23:28 GMT
#525
I hope they nerf the plasma cannon into the ground. Everything else is pretty good. Although Plasma Rifle and Thunder Hammer could use a bit of a buff.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2011-09-20 01:37:02
September 19 2011 23:41 GMT
#526
Iron halo annoys me a lot from a gameplay perspective. It makes a lot of weapons feel trivial, when you can't kill someone with a full storm bolter magazine or a botched melee combo a lot of characters are just dead.

EDIT: JK, the most retarded things are:
1) When the game loads it has a fucking attention whore syndrome and forces itself to be the main screen and whenever I click outside the window it forces itself as the main focus again and again.
1) When the game starts as soon as I hit shift the game thinks I hit shift+tab for some reason so it makes me stop running and pauses itself.
2) Whenever you use voip for its intended purpose your opponents won't mute you and will know everything you say and do.
3) Devastators are pretty fucking silly. One shot immunity from a perk called killing blow is dumb.
4) Cover? Lolno. Even if you rolled all the way through magic homing bolter projectiles will follow you around. If you started the rolling animation outside of cover, you're going to die. Deal with it.
5) Accidentally touched a corner while running? Your character has an existential crisis and has to think about his past present and future actions for the next 10 minutes, or at least as long as your opponents need to mow you down.
6) The game fully has all the resources it needs to keep voip running while loading maps, but won't allow you to bring up the score screen to shut it the fuck down.
7) Killing yourself with the plasma cannon gives you assist experience, and your death is counted for multikill purposes.
8) If you use blind grenades I WILL question your sexuality.

Honestly I would record a youtube bash video for this game but I'm still gonna play it :/
Laids
Profile Joined January 2011
United Kingdom596 Posts
September 20 2011 02:24 GMT
#527
I've put the game down until the patch, I'm going to get a fucking aneurism from the lag.

Also here's another thing, on certain maps you can go behind a piece of metal cover, with maybe a slit at the bottom, so your feet are showing. I can hit that foot with any weapon, but If if trying to fire from cover it's like the wall extends half a meter out the wall, causing my bullets to hit an invisible wall.

Plasma cannon needs removed from the game, it's utterly retarded, what's aiming derp.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 20 2011 02:36 GMT
#528
On September 20 2011 11:24 Laids wrote:
I've put the game down until the patch, I'm going to get a fucking aneurism from the lag.

Also here's another thing, on certain maps you can go behind a piece of metal cover, with maybe a slit at the bottom, so your feet are showing. I can hit that foot with any weapon, but If if trying to fire from cover it's like the wall extends half a meter out the wall, causing my bullets to hit an invisible wall.

Plasma cannon needs removed from the game, it's utterly retarded, what's aiming derp.

There's an even more exploitable vision bug than the one you describe. In shattered bridge you can hide under your first platform (A/C site) right by the ramp among the debris and your sprite will glitch making you innvisible. Sometimes you'll get stuck there, but the amount of free kills you can get is insane.
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2011-09-20 05:13:16
September 20 2011 05:05 GMT
#529
On September 20 2011 11:36 r33k wrote:
Show nested quote +
On September 20 2011 11:24 Laids wrote:
I've put the game down until the patch, I'm going to get a fucking aneurism from the lag.

Also here's another thing, on certain maps you can go behind a piece of metal cover, with maybe a slit at the bottom, so your feet are showing. I can hit that foot with any weapon, but If if trying to fire from cover it's like the wall extends half a meter out the wall, causing my bullets to hit an invisible wall.

Plasma cannon needs removed from the game, it's utterly retarded, what's aiming derp.

There's an even more exploitable vision bug than the one you describe. In shattered bridge you can hide under your first platform (A/C site) right by the ramp among the debris and your sprite will glitch making you innvisible. Sometimes you'll get stuck there, but the amount of free kills you can get is insane.


can you provide a screenshot?

/E if you are talking about this [image loading]

yes it is a pretty big advantage - you can either go in it and get some kills or you can jump over it( and under the bridge) killing campers without them even noticing.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2011-09-20 14:32:04
September 20 2011 14:30 GMT
#530
I don't like that spot, most of the times you can't do anything from there.

I'm talking about this one:
[image loading]
[image loading]
[image loading]

If you hit the roll properly you'll get stuck under the debris by the ramp, hidden from sight but you'll be able to shoot whatever comes from there. The screenshots are just showing the position, it takes me too many tries to get it right, most people don't get there on purpose.
Once you're stuck there you can't move at all, I only managed to do it as a tac since there's rolling involved.
andy186
Profile Joined September 2010
Australia1058 Posts
September 20 2011 16:17 GMT
#531
With everyone else posting their screenshots of good killstreaks thought I would join in just then got a max killstreak on assault just after i unlocked the plasma pistol (that thing is amazing)
Empires children are by far the best

The lag is just fucking gay though being australian and constantly playing with US


[image loading]

[image loading]

XerrolAvengerII
Profile Joined January 2010
United States510 Posts
September 20 2011 16:33 GMT
#532
On September 21 2011 01:17 andy186 wrote:
With everyone else posting their screenshots of good killstreaks thought I would join in just then got a max killstreak on assault just after i unlocked the plasma pistol (that thing is amazing)
Empires children are by far the best

The lag is just fucking gay though being australian and constantly playing with US

+ Show Spoiler +

[image loading]

[image loading]




Dat lag QQ...
...and no offense, but only [censered]s choose prepainted armor! Real men paint their own!!!
I'm J'king! but like seriously why not have your own colors!?
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
andy186
Profile Joined September 2010
Australia1058 Posts
September 21 2011 09:21 GMT
#533
On September 21 2011 01:33 XerrolAvengerII wrote:
Show nested quote +
On September 21 2011 01:17 andy186 wrote:
With everyone else posting their screenshots of good killstreaks thought I would join in just then got a max killstreak on assault just after i unlocked the plasma pistol (that thing is amazing)
Empires children are by far the best

The lag is just fucking gay though being australian and constantly playing with US

+ Show Spoiler +

[image loading]

[image loading]




Dat lag QQ...
...and no offense, but only [censered]s choose prepainted armor! Real men paint their own!!!
I'm J'king! but like seriously why not have your own colors!?


Cos emperors children are sick plus i havnt really been bothered going into the paint customiser yet. Might do it later prefer playing the game than how i look atm
Skytt
Profile Joined June 2011
Scotland333 Posts
Last Edited: 2011-09-21 12:16:44
September 21 2011 12:13 GMT
#534
Sorry guys, my internet got taken out by a tree last week and I've been without net for a week (So much SC2 missed ㅠㅠ)

I'll throw some admins around on the Steam Group if people are interested in making designated times for TL to group up and crush some nubs! PM me if you want to help out

The Steam Group is http://steamcommunity.com/groups/tl-spacemarine, join us!
haduken
Profile Blog Joined April 2003
Australia8267 Posts
September 21 2011 13:23 GMT
#535
Just finished the campaign but the story was so so, did bring back a lot of memories of teenager years getting all srs and shit in GW over this game rofl.
Rillanon.au
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 21 2011 17:17 GMT
#536
If anyone knows how to plan events on the steam group please feel free to tell me how.
I would really like to organize some inhouse games for fun, with no blind grenades and only 1 plasma cannon that gets swapped around when the guy dies (a la quad damage from quake).
stapla05
Profile Joined July 2011
Australia67 Posts
Last Edited: 2011-09-21 19:24:41
September 21 2011 19:24 GMT
#537
I am really enjoying playing this game and sc2 atm it just needs more maps i think. Also some cool dlc coming out in october so stay tooned =).
http://www.rts-sanctuary.com/Dawn-Of-War/showuser=96956
chocopaw
Profile Blog Joined May 2011
2072 Posts
September 21 2011 19:41 GMT
#538
[image loading]

Dear WH40K lore fanatics, who does this fellow fight for?
(Don't use it atm, was just in the mood for a fluff design ^^)
http://twitter.com/lechocopaw
r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2011-09-21 21:03:45
September 21 2011 21:02 GMT
#539
On September 22 2011 04:41 chocopaw wrote:
[image loading]

Dear WH40K lore fanatics, who does this fellow fight for?
(Don't use it atm, was just in the mood for a fluff design ^^)

You almost made me look that up... Is that an attempt to make a deathwatch marine? If so, why not boltgun metal?

EDIT: angels of vigilance
chocopaw
Profile Blog Joined May 2011
2072 Posts
September 21 2011 22:59 GMT
#540
Never heard of 'em before, Deathwatch was correct. :D

http://wh40k.lexicanum.com/wiki/Deathwatch speaks of silver left arm, so I chose silver. Looks nicer than boltgun too, contrast and all.
http://twitter.com/lechocopaw
r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2011-09-21 23:40:48
September 21 2011 23:16 GMT
#541
[TL]chocopaw: you little 40k nerd =)
[TL]r33k: :o
[TL]chocopaw: had to look up the angels of vigilance :D
[TL]r33k: i like my women like my toy soldiers
[TL]r33k: painted, mostly plastic but with some converted metal bits in them
[TL]chocopaw: XDD

The game after that I went tryhard mode since xerrol always posts kickass screenshots and I finally followed his suggestion to get proper mouse settings. It went ok.
+ Show Spoiler [brag goes here] +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2011-09-22 11:43:30
September 22 2011 01:18 GMT
#542
Skytt added some settings for us mortals to meddle with, this can only mean INHOUSES!

I set up an event for tomorrow night, it's gonna be a bit early for our US players but I guess we can just call that a starting time. I guess it's fine with everyone to play on friday or sunday?

Basically the starting rule set is as follows:
-matchmaking if we're 5 or less(?)
-full on killing eachother otherwise
-balanced teams!
-blind grenades are for big meanies
-only 1 plasma cannon per game, when he dies the killer is allowed to use it when he resurrects.

User was temp banned for this post.
OoFuzer
Profile Joined July 2008
Chile436 Posts
September 22 2011 02:11 GMT
#543
why banned?
Inkcrow
Profile Joined November 2010
United Kingdom215 Posts
September 22 2011 02:16 GMT
#544
On September 22 2011 11:11 OoFuzer wrote:
why banned?


Check the spoilers,


The event is still on though guys - see the steam event for updates.
Hoe to see you all there =)
We’re definitely going to hell,But we’ll have all the best... stories to tell
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 22 2011 11:44 GMT
#545
Appealed the ban, everything is still going. See you tonight!
metharon
Profile Joined April 2011
Sweden71 Posts
September 22 2011 15:47 GMT
#546
So fellas, is this game worth picking up for the multiplayer? The demo was real fun to play but I can't imagain this beeing worth the molah for just the single player.

Also, is this best on the PC or consol? ^^
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2011-09-22 16:39:39
September 22 2011 16:38 GMT
#547
On September 23 2011 00:47 metharon wrote:
So fellas, is this game worth picking up for the multiplayer? The demo was real fun to play but I can't imagain this beeing worth the molah for just the single player.

Also, is this best on the PC or consol? ^^


you gotta shoot and aim a lot so -> PC.
keyboard and mouse >>>>>>>>>> any controller.

the multiplayer is not that great (there will be a patch soon to add an additional ork bashing modus) but right now it only has 2 different settings.
8v8 annihilation (kill 41 ppl)
8v8 seize ground (control points give you points first team that gets 1000 points wins)

Also there is literally no match making, most games are an easy win for you or the opponent. Weapons are fun, lots of different playstyles you can go for and the different chars feel different.

XerrolAvengerII
Profile Joined January 2010
United States510 Posts
Last Edited: 2011-09-22 17:20:26
September 22 2011 16:51 GMT
#548
On September 22 2011 08:16 r33k wrote:
The game after that I went tryhard mode since xerrol always posts kickass screenshots and I finally followed his suggestion to get proper mouse settings. It went ok.
+ Show Spoiler [brag goes here] +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

Well played sir...

Must find a way to invite Run, Sirscoots, and JP for this inhouse...

UPDATE: I sent out the celebrity invitations now we just have to sort out the arrangements.
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Delgravitas
Profile Joined November 2010
Canada4 Posts
September 22 2011 17:11 GMT
#549
Put about 40 hours of multiplayer in so far, been quite enjoyable. Really only run into a few bad hosts, and one blatant cheater, other than that it's been a blast.

I personally don't see much in the way of balance issues overall, even with the dreaded Plasma Cannon. I'd be tempted to agree it's very strong, but definitely not OP. That said, maybe having to stand still to charge would be a good way to balance it. Changing the "Quicker Charge Time" perk to a "Charge on the Move" perk would still provide a very nasty mobile weapon, without totally nerfing the thing into the ground.

Oh, and nerf Grudge kill requirements... I'm about 25 or so away from the last armor unlock, and from what I've seen from most people just having 50+ seems to be a feat. I do love seeing that little Grudge icon pop up though, makes me tingle a little knowing someone is having a very bad day because of me.

Tossed my info up in the TL community, feel free to toss me an invite if I'm in game. Hope to be around for the in house, sounds like good times.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 22 2011 17:56 GMT
#550
I tweeted to sirscoots and jp, hopefully they'll answer.

If we got a big streamer to stream the event it would be cool, but personally I'm mostly just looking forward to the games.
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
September 22 2011 17:57 GMT
#551
I wish that the 1hit hammer perk was replaced with a "hammer attacks add the stun effect" perk... I would think that would be so much more practical... of course, hammer needs some buffs... like the ability to move freely after hammer swings or something cool...
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 22 2011 18:07 GMT
#552
Again I feel that they should have added functions to double tapping movement keys. The assault would benefit so much from a cancel action and a combat roll function.
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
September 23 2011 02:16 GMT
#553
UPDATE: Sirscoots has made time in his schedule to share with us tomorrow! Lets see who else we can gather
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Nyovne
Profile Joined March 2006
Netherlands19135 Posts
September 23 2011 06:02 GMT
#554
I would enjoy a nice about with you guys but I'm off sailing all weekend. Maybe next time xD.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
chocopaw
Profile Blog Joined May 2011
2072 Posts
September 23 2011 09:05 GMT
#555
Right on time for the first TL event the patch arrives

Patch Notes:

Added mute all functionality and push to talk
Fixed ‘butterfly’ exploit.
Update matchmaking parameters to search for local matches longer.
Fixed a crash when cancelling a search
Fixed an issue where profile progress would not be saved properly if steam cloud was disabled.

http://www.spacemarine.com/forums/topic/6856
http://twitter.com/lechocopaw
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
Last Edited: 2011-09-23 15:58:32
September 23 2011 15:50 GMT
#556
SOOO, just so everyone knows, because I didn't without a little research:
r33k will begin his event at 12:30 pacific time... if there are more than 5 players (which is preferable) than he will be running in house play, otherwise TL will make a premade player team for matchmaking.

@ 2:15, I will join and I encourage anyone else who becomes available to join us as well. Should r33k's party be disbanded at that time (this, I doubt) than I invite anyone willing to join myself for similar festivities!

I happened to be completely unaware of the steam event he created, and did not discover it until i tried to make one of my own. Here is the link to r33k's party: http://steamcommunity.com/groups/tl-spacemarine/events/1352428079527677166

It might be useful to use more effective communications in game, so I am willing to use SKYPE as a replacement for the in game voice chat:

My skype is xerrolavengerii
good luck, and have fun!
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2011-09-23 16:33:46
September 23 2011 16:31 GMT
#557
On September 24 2011 00:50 XerrolAvengerII wrote:
SOOO, just so everyone knows, because I didn't without a little research:
r33k will begin his event at 12:30 pacific time... if there are more than 5 players (which is preferable) than he will be running in house play, otherwise TL will make a premade player team for matchmaking.

@ 2:15, I will join and I encourage anyone else who becomes available to join us as well. Should r33k's party be disbanded at that time (this, I doubt) than I invite anyone willing to join myself for similar festivities!

I happened to be completely unaware of the steam event he created, and did not discover it until i tried to make one of my own. Here is the link to r33k's party: http://steamcommunity.com/groups/tl-spacemarine/events/1352428079527677166

It might be useful to use more effective communications in game, so I am willing to use SKYPE as a replacement for the in game voice chat:

My skype is xerrolavengerii
good luck, and have fun!


skype is all fucked up if there are more than 3-4 ppls using it - iam pretty sure someone will have a ts that can be used.

/E if nobody has a ts3 sever i have a ts2 server we could use if needed.
MacDo
Profile Joined April 2010
Canada69 Posts
September 23 2011 16:49 GMT
#558
On September 24 2011 01:31 idonthinksobro wrote:
Show nested quote +
On September 24 2011 00:50 XerrolAvengerII wrote:
SOOO, just so everyone knows, because I didn't without a little research:
r33k will begin his event at 12:30 pacific time... if there are more than 5 players (which is preferable) than he will be running in house play, otherwise TL will make a premade player team for matchmaking.

@ 2:15, I will join and I encourage anyone else who becomes available to join us as well. Should r33k's party be disbanded at that time (this, I doubt) than I invite anyone willing to join myself for similar festivities!

I happened to be completely unaware of the steam event he created, and did not discover it until i tried to make one of my own. Here is the link to r33k's party: http://steamcommunity.com/groups/tl-spacemarine/events/1352428079527677166

It might be useful to use more effective communications in game, so I am willing to use SKYPE as a replacement for the in game voice chat:

My skype is xerrolavengerii
good luck, and have fun!


skype is all fucked up if there are more than 3-4 ppls using it - iam pretty sure someone will have a ts that can be used.

/E if nobody has a ts3 sever i have a ts2 server we could use if needed.


I have my own ventrilo 25slots feel free to use it. chromium.typefrag.com 47653 no password
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 23 2011 17:28 GMT
#559
We could also use the TL TS3 channel, I guess we'll be setting things up live since I just got home and still have to make dinner.

As a reminder, everyone is welcome to join, if we end up making full inhouse games the teams will be balanced on level so that no one will be left behind.
SirScoots
Profile Joined December 2010
United States138 Posts
September 23 2011 18:07 GMT
#560
I will be on steam soon! You still want this newbie?
chocopaw
Profile Blog Joined May 2011
2072 Posts
Last Edited: 2011-09-23 18:09:43
September 23 2011 18:09 GMT
#561
On September 24 2011 03:07 SirScoots wrote:
I will be on steam soon! You still want this newbie?


Sure we do, gonna be awesome! =)
http://twitter.com/lechocopaw
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 23 2011 19:26 GMT
#562
Event starts in 5 minutes! I'm chilling in a room ingame, r33k on steam. Trying to add sirscoots for invite, don't turn me down sir!
Anggroth
Profile Joined March 2011
United Kingdom345 Posts
September 23 2011 19:29 GMT
#563
I'm on steam and ingame waiting, throw us an invite when you're ready to go, worked out which comm's system we're using yet?
No practical definition of freedom would be complete without the freedom to take the consequences. Indeed it is the freedom on which all others are based.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 23 2011 19:51 GMT
#564
we're kinda using TL TS3 since we can't figure out how to get voip to work in game.

Channel TL FPS 2.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2011-09-24 00:05:29
September 24 2011 00:02 GMT
#565
The event went well for how badly voice chat and lag went, hopefully we can do this again and find better hosts for everyone.

Not sure how to fix xerrol's hardware problems, anyways since I got bored after everyone quit I decided to make a tutorial on how to get voice chat to work for everyone.

+ Show Spoiler [do this] +
[image loading]
[image loading]
[image loading]
And if you don't want a push to talk here go under audio and do this
[image loading]


Thanks to everyone who took part in the event, we might do another one this weekend, otherwise tentatively same time same day next week. See you then!

Also chocopaw says he had fun but he got b& and can't post it himself.
MacDo
Profile Joined April 2010
Canada69 Posts
September 24 2011 00:09 GMT
#566
Really cool when we are all in the same team.
eAZy1
Profile Joined December 2010
Canada72 Posts
September 24 2011 17:21 GMT
#567
Agreed, it was awesome when we had all of us against random people. Looking forward to doing it again with better voice chat!
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2011-09-26 23:11:11
September 26 2011 23:06 GMT
#568
some stuff that ruins the game for me

multiplayer - if a team of like 3-4 people really plays togheter you cant win with randoms.
Also the matchmaking in general seems bad - nonexistent.

P2P - the first few days the game was unplayable, now its playable but very often laggy, sometimes i can kill people without them having a chance to react and vice versa.

Loading forever - sometimes you still have to wait 10minutes+ for a game just to find out its a laggy host so sometimes you have to wait like 25 minutes to actually get a playable game...

Bugs - tons of little bugs, e.g. some spots allow you to see enemy right through the wall, + Show Spoiler +
flying marines was fixed.


controls - the assault doesnt feel very natural - charging and the regular attack probably should be different buttons and not both on the attack key, also why cant you just tap "w" twice to run?

released too early - i hate being a beta tester for something i paid for.

- i probably forgot some stuff but i think i covered the main points.

PS: + Show Spoiler +
almost forgot - was fun to play with some other guys from tl - we were pretty successful if i remeber correctly, won like 90% of the games we were all on the same team or something like that? should definatly do this again someday.
But next time we should make sure everyone has ts3 ready and installed and working

r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 26 2011 23:13 GMT
#569
Set up another inhouse, 9 PM CET/12 AM PST next friday.
mebeblood
Profile Joined November 2010
United States27 Posts
September 26 2011 23:21 GMT
#570
love the game but too bad i have it on ps3 lol
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
September 27 2011 02:34 GMT
#571
mebeblood, why would you do this to us... man >.<
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
link0
Profile Joined March 2010
United States1071 Posts
September 27 2011 06:44 GMT
#572
game is starting to lag like balls. p2p for the lose.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Nyovne
Profile Joined March 2006
Netherlands19135 Posts
September 27 2011 06:50 GMT
#573
Just in the evenings I have some lag, during the afternoons I am having nothing but crisp carnage.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 27 2011 07:08 GMT
#574
Inhouse games tend to have the biggest lag issues because we have people from both EU and US, unfortunately ping is bound to get bad. Haven't had any major issues otherwise. Sometimes I'll get a shitty host but there's nothing that prevents me from queuing again.
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
Last Edited: 2011-09-27 19:02:36
September 27 2011 17:37 GMT
#575
UGH, i want that powersword soo bad! Why couldn't they do something cool like make the relic gear or powersword unlock at 41...

I've actually stopped playing space marine because the lag makes or breaks every match... so much so that I've began to empathize with the opposing team when i see them trying to dodge into cover after i get off the killing shot. I know that I've experienced numerous games where i get hit by 1 lascannon round, then take cover only to receive a second round through the thick concrete wall... That's the lag of the game...

I'm also sure that i can attribute at least half of my max kill games to favorable lag where my opponents were simply not "told" that they were hit, in time to avoid my killing shots... Since I know how frustrating that is, I haven't played in at least a week... I know that either I will get very frustrated... or i am forcing my opponent to be frustrated with their disadvantage...

I hope that something can be done about the p2p system because it's just a shame... it really is...

EDIT: off topic, I just wrote up a TL post about this wierd new steam game called PAYDAY...
it looks kinda cool, like 4player back robbery with fancy ai and some other cool stuffs...
i'm wondering if anyone else here is interested in getting it...
http://www.teamliquid.net/forum/viewmessage.php?topic_id=269766

[image loading]
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
chocopaw
Profile Blog Joined May 2011
2072 Posts
September 27 2011 21:42 GMT
#576
So will we meet on the TL TS server again or will we try to make the voicechat work? Because if I can make it on friday, I'd join as well.

And Xerrol, what can I say? I feel you. :/
http://twitter.com/lechocopaw
r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2011-09-28 03:07:55
September 28 2011 03:07 GMT
#577
Apparently powerswords are out?

[image loading]
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
September 28 2011 03:54 GMT
#578
On September 28 2011 12:07 r33k wrote:
Apparently powerswords are out?
Powerswords were a gift to all players who prepurchased from THQ directly, not to mention relic bolters and relic chainswords...

I expect them to put the relic items on DLC along with the pre-purchase armors... but for all intents and purposes, the power sword is not simply "another armor set" or a fancy variant of chainsword or bolter... and while it functions the same I make this claim because the powersword is considered an independent weapon where the other variants are merely "reskins" that retain the qualities and upgrades of their respective items... the powersword is truly unique...
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 28 2011 04:16 GMT
#579
You're already lvl 41 you don't need the extra exp-.-
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 28 2011 04:32 GMT
#580
yeah use Teamspeak for the clan games. Been using vent with a couple of friends and its going great. It helps when your team is calling out targets and enemy positions for you.

I'm seeing more and more Waiting for Hosts and servers where everyone lags. Weird because in the beginning we never had this problem. also, to my annoyance, the annihilation games are empty compared to seize ground...so I am having to resort to playing seize just to get a game.

Still, the game is great and is a lot of fun.
chocopaw
Profile Blog Joined May 2011
2072 Posts
September 30 2011 14:03 GMT
#581
No idea how long I'll join you tonight since Caspian Border is supposed to be open to everyone later today. :D
http://twitter.com/lechocopaw
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
September 30 2011 17:06 GMT
#582
On September 30 2011 23:03 chocopaw wrote:
No idea how long I'll join you tonight since Caspian Border is supposed to be open to everyone later today. :D


Battlefield 3 is really pissing me off... I downloaded the BETA graphics drivers... and now my framerate is WORSE!!! (
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
chocopaw
Profile Blog Joined May 2011
2072 Posts
September 30 2011 19:39 GMT
#583
Erm yeah, no r33k here, nobody else... no inhouse I take it?
http://twitter.com/lechocopaw
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
October 04 2011 18:32 GMT
#584
Found something nice for all of you who're playing it but don't know about the 40K lore:

Time is precious. Waste it wisely.
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
October 07 2011 01:19 GMT
#585
Anyone know what the latest patch does? Steam downloading it right now!
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
chocopaw
Profile Blog Joined May 2011
2072 Posts
October 08 2011 19:11 GMT
#586
http://www.spacemarine.com/blog-post/exterminatus-co-op-mode-arrive-october-25th

The co-op mode will be available on October 25th. Really looking forward to it.
Anybody else up for it, or are you all just pvp-guys? :p
http://twitter.com/lechocopaw
Brett
Profile Blog Joined October 2002
Australia3820 Posts
October 09 2011 08:59 GMT
#587
Just got around to playing this game this weekend and churned through the single player; 'twas quite fun! Certainly nothing ground breaking, but solid as fuck. Would give it about 8 or 8.5/10. Would have been good to see more missions and more involvement from the rest of the 40k universe. Speaking of which, I've really been enjoying the 40k universe in these games recently. Hope they continue to make really solid games and go beyond the Orks and Chaos.
idonthinksobro
Profile Joined December 2010
3138 Posts
October 19 2011 10:37 GMT
#588
On October 09 2011 04:11 chocopaw wrote:
http://www.spacemarine.com/blog-post/exterminatus-co-op-mode-arrive-october-25th

The co-op mode will be available on October 25th. Really looking forward to it.
Anybody else up for it, or are you all just pvp-guys? :p


yeah i would like to test coop.
Adron
Profile Joined February 2010
Netherlands839 Posts
October 24 2011 13:10 GMT
#589
On October 05 2011 03:32 Manit0u wrote:
Found something nice for all of you who're playing it but don't know about the 40K lore:

http://www.youtube.com/watch?v=-MeVxKZBOfM


I literally laughed out loud...very very hard.....
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
October 24 2011 23:32 GMT
#590
HEY GUYS!!!! SPACE MARINE COOP TOMORROW??? (25th)
Any official updates?
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Inkcrow
Profile Joined November 2010
United Kingdom215 Posts
Last Edited: 2011-10-25 07:42:58
October 25 2011 07:42 GMT
#591
On October 25 2011 08:32 XerrolAvengerII wrote:
HEY GUYS!!!! SPACE MARINE COOP TOMORROW??? (25th)
Any official updates?


From Twitter:

http://twitter.com/#!/SpaceMarine
SpaceMarine Space Marine
PC goes live tomorrow 10:00am PST

So i guess Exterminatus will be playable on PC at 7ish UTC / GMT
We’re definitely going to hell,But we’ll have all the best... stories to tell
frd
Profile Blog Joined August 2010
France164 Posts
October 25 2011 15:42 GMT
#592
A question for the more experienced Steam users: does Steam start downloading updates on the fly or do you need to restart Steam so it will check for new updates ?
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
October 25 2011 16:08 GMT
#593
On October 26 2011 00:42 frd wrote:
A question for the more experienced Steam users: does Steam start downloading updates on the fly or do you need to restart Steam so it will check for new updates ?


It does it automagically.
beep beep boop
frd
Profile Blog Joined August 2010
France164 Posts
October 25 2011 17:31 GMT
#594
Thanks for the reply. Turns out I had to try starting the game for it to update though (which at 11mb/s was rather fast).
idonthinksobro
Profile Joined December 2010
3138 Posts
October 25 2011 18:37 GMT
#595
first thoughts on the news modus

if you arent playing as a team its worthless trying, its harder than expected - i like it so far.

assaults are good at the first sections [first 5 waves] but they suck overall, because you arent really able to play as a team using them, probably one to kill off the snipers on the high areas is ok.

Plasma probably the best if the team works together, if you are with randoms dont use it you will end up killing yourself if you dont get any help.
Heavy Bolter seems to be slower than it is in the normal game - not really good but ok.
las - no use for it there are tons of mobs .

tactical marine with melta + twinbolter or reliq bolter seems to be very good unit from what i have seen so far. melta is good against the shield orcs that will attack you and the reliq/twin to kill every other enemey also you are very fast.
chocopaw
Profile Blog Joined May 2011
2072 Posts
October 25 2011 19:21 GMT
#596
On October 26 2011 02:31 frd wrote:
Thanks for the reply. Turns out I had to try starting the game for it to update though (which at 11mb/s was rather fast).


Was the same for me.

Really having fun so far.
I think Assault with Hammer is decent because you can take out everything with Killing Blow. Will try it with the -ranged damage perk next, maybe I will survive longer that way.
Other than that I largely played heavy bolter. I hate it when pubs take the ammo away although they need it less than you do.
I might try stalker + melta later, the stalker to take out the big guys and melta for everything else. Dunno if the stalker does a decent job tho.

Add me if you want to play private exterminatus. =) Add me via the TL Space Marine group or just look for chocopaw.
http://twitter.com/lechocopaw
Laids
Profile Joined January 2011
United Kingdom596 Posts
October 25 2011 19:34 GMT
#597
I'm really liking it so far, I think it's more fun that PvP.

I like how the maps are designed so that you can easily split up into groups of 2 so the orks are split. You can really take advantage of high-low ground on these maps, with 2 or 3 on the low ground and 1-2 on top as a kill team.

From what I've played, having a team mate with you as a devastator who knows what he is doing is advisable. He can cover you while you collect ammo and clean up anything that gets past you.
frd
Profile Blog Joined August 2010
France164 Posts
October 25 2011 21:20 GMT
#598
Just completed the "Assault on Hab 51" scenario with some friends, although it actually took us quite a few tries to clear that last map, which we did with four tacs (combination of stormbolters, meltas and me on plasma). We had a really hard time with devs (the Plasma Canon in particular is almost unusable because of the bridge capture). When the bonus wave hit us, we weren't really well equipped to handle it.
Anyone know if the waves keep on coming or is there a way to actually clear the bonus wave ?

Fun game mode. Now here's hoping they can release a few more maps and introduce some new mechanics (would be nice to have the group actually try an escape, i.e. have to reach various points in a given time while being pursued).
r33k
Profile Blog Joined March 2009
Italy3402 Posts
October 25 2011 23:00 GMT
#599
Steam bug won't let me reconnect. -.- Sorry chocopaw and xerrol, I'm done for tonight.
chocopaw
Profile Blog Joined May 2011
2072 Posts
Last Edited: 2011-10-25 23:05:05
October 25 2011 23:04 GMT
#600
Finally got a TL party together, now steam crashes. -_-

@frd: That's interesting, I would have thought you miss firepower with so many tacs. Gotta try that.

Those supernobz on level 20 are so op btw. <.<

edit: good night r33k ^_^/
http://twitter.com/lechocopaw
r33k
Profile Blog Joined March 2009
Italy3402 Posts
October 26 2011 05:03 GMT
#601
Stormbolter with grenades is ridiculous on exterminatus. As far as I can tell you get life tokens based on style points or whatever they're called, and each mega kill (even without considering the variety bonus) makes each kill worth at least twice as much.
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
October 26 2011 06:23 GMT
#602
I might experiment with a burst fire stalker bolter + storm bolter tomorrow... it usually takes 2 stalker rounds to kill an ork (unless headshot) and I know that headshots also penetrate bodies... in theory one could hip fire the burst stalker into crowds of orks and get good kills... maybe i'm just crazy like everyone thinks!!!
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Eviscerador
Profile Joined October 2011
Spain286 Posts
October 26 2011 10:30 GMT
#603
On October 26 2011 14:03 r33k wrote:
Stormbolter with grenades is ridiculous on exterminatus. As far as I can tell you get life tokens based on style points or whatever they're called, and each mega kill (even without considering the variety bonus) makes each kill worth at least twice as much.

After trying devs, i'm having the same conclusion. SB + nades pretty much rocks. As dev and assault you will get mobbed sooner or later, but tac mobility and range made for it.

Unfortunately all my friends think "manliest is bigger, either gun or hammer" so...

Maybe I will join your group
A victorious warrior wins first, then goes to war. A defeated warrior goes to war and then seeks to win.
fenix404
Profile Joined May 2011
United States305 Posts
October 26 2011 11:11 GMT
#604
omg exterminatus is sooo intense...
"think for yourself, question authority"
Nyovne
Profile Joined March 2006
Netherlands19135 Posts
October 26 2011 22:20 GMT
#605
I'm having a blast, can't believe how much better this game would probably have sold upon release if this was part of the content. Keeping my fingers crossed that we might see a bit more content or some expansions to this game.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
chocopaw
Profile Blog Joined May 2011
2072 Posts
October 28 2011 00:03 GMT
#606
Guys post your loadouts and strats for exterminatus gogogo =)

Also, here is my zealotmarine:
[image loading]
I hope they add lightning claws as DLC. :D
http://twitter.com/lechocopaw
frd
Profile Blog Joined August 2010
France164 Posts
October 28 2011 10:17 GMT
#607
I don't know. You say you're a Zealot but I suspect Thousand Sons.
chocopaw
Profile Blog Joined May 2011
2072 Posts
October 28 2011 10:29 GMT
#608
Haha, I totally forgot that they kinda look like that! :D
But before the heresy they were red, so..
http://twitter.com/lechocopaw
L0thar
Profile Blog Joined September 2007
987 Posts
October 28 2011 23:43 GMT
#609
The Exterminatus is awesome! I'm having lots of fun playing it, it's probably the most enjoyable part of the game. But then again, I'm sucker for these kind of coop action, be it L4D, Last Stand in DoW2 or others.

However I have to say it doesn't seem quite as hard as people are making it. In fact, it feels really easy. First, I have to say that I'm terrible Space Marine player. I'm getting better though, but I always ends up in the lower half of the multiplayer scoreboard with bad stats. I've never played a game using such kind of over the shoulder view (well maybe Dead Space) and it feels really strange to me. With my MP "finese" you would expect that I'd have troubles in exterminatus too, but either the mod is really easy or I'm getting unnaturaly lucky with teammates so far.

My first game, I was thrown into wave 11, dying quickly. However after that I jumped into second game, which started normally with wave 1, so I had time to get used to it. And well, we made it all the way into level 20, only falling to Chaos (it was the map which ends on desert arena with a bridge). We were three assaults and one devastator and I really didn't feel like assaults are weak like others in this threads described.

Third game was with different team, couple of hours later, the same map. And we again made in into wave 20, completely effortlessly. 2 assaults and 2 devs this time. The first (and only) death before wave 21 was my silly mistake on wave 19 or something like that. We kind of screwed up with the Chaos wave, dying again.

So we tried the second map (which ends in half destroyed city), the same people, the same classes I think. And we finished it up all the way, chaos wave included. It felt quite silly (but awesome too, don't get me wrong!) that a simple pub team with no communication whatsoever, with player like me (did I mention that I was just level 15?) just take on a map and finished it straight up.

As an assault, I also never felt I was in real danger in the Ork waves. Whenever the things got hot I just jumped away to safety, regenerating health and armor and continuing fighting. It was also quite easy to agro big mobs of melee enemies, have them run at you like bunch of idiots, then jump away to their unprotected ranged mates, killing them and jump away before the melee mob catched with you. All this while our devastators were killing everything in sight.

The Chaos wave though, that was something different. I died 3 times here, if I remember correctly. One time we had no spare lives left and I though we were done for, but we somewhat started playing much better than before, slowly getting all 4 bonus lives back and finishing the whole wave. There were also couple of quite awesome moments. Like when me with the second assault singled out one chaos marine, beat the crap out of him, jumped away, regen and repeated with another. Or when I was almost dead, being pursued by one of the brutal melee marines and out of desperation I started shooting at him with pistol...only to watch him die by a lucky headshot(s).

To sum it up, I think assaults and devs are stronger than they are getting credit for. I also hope Relic will release more harder maps (maybe with more chaos waves) in the future.
chocopaw
Profile Blog Joined May 2011
2072 Posts
October 29 2011 18:59 GMT
#610
I just scheduled a "TL vs Exterminatus" event for tomorrow evening (20:00 CET/15:00 Eastern), every participant is much appreciated. =)

If my mates are decent I make it always to wave 20, but I haven't figured out how to stand ground against those superbosses yet. I'm sure with some coordination and tactics we should be able to beat it tomorrow! Very curious about this chaos wave.
http://twitter.com/lechocopaw
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
Last Edited: 2011-11-02 20:19:56
November 02 2011 20:19 GMT
#611
Justg finished the sigle player. Final boss was so anticlimatic. TT
Up to the multiplayer ^^

Edit: just had too say how damn stupid that boss was ><
Always look on the bright side of life
chocopaw
Profile Blog Joined May 2011
2072 Posts
Last Edited: 2011-11-03 10:16:15
November 02 2011 21:50 GMT
#612
The first pay to play DLC is on its way.
http://www.spacemarine.com/blog-post/warhammer-40000-space-marine-new-dlc-pack-announced

Basically it is Exterminatus as chaos against orcs and imperial guard (which is kinda cool) with bosses. Also you get three new maps.

There will be a new CTF mode for free.

Also, you can buy skins of certain chapters for 2,99$ each.

Already many players are posting that they won't buy anything as long as all the issues (especially regarding connectivity) aren't fixed, and I plan on doing the same.
http://twitter.com/lechocopaw
BlueBird.
Profile Joined August 2008
United States3889 Posts
November 03 2011 04:01 GMT
#613
On November 03 2011 06:50 chocopaw wrote:
The first pay to play DLC is on its way.
http://www.spacemarine.com/blog-post/warhammer-40000-space-marine-new-dlc-pack-announced

Basically it is Exterminatus as chaos against orcs and imperial guard (which is kinda cool) with bosses. Also you get three new maps.

There wille be new CTF mode for free.

Also, you can buy skins of certain chapters for 2,99$ each.

Already many players are posting that they won't buy anything as long as all the issues (especially regarding connectivity) aren't fixed, and I plan on doing the same.


A new CTF mode sounds interesting, would add some variety, I just play conquest whenever I do play. Still haven't got around to play Exterminatus I need too from the comments on here though.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
L0thar
Profile Blog Joined September 2007
987 Posts
November 03 2011 15:42 GMT
#614
Am I reading it correctly? And if I am, are they fucking kidding me? Are they really charging for maps?

"Hey guys, our game has a lots of problems with matchmaking. People have problems finding game and they often lag terribly when they succeed. Solution? Let's charge for new maps and split the community even further!"

I vividly remember Relic employee promising on DoW2 forum that they won't charge for new maps in DoW2, because they are aware it splits community. Where did this awareness go?

I hope they reconsider it. Charge for cosmetic stuff as much as you like, but leave new maps/weapons/etc. out of it.
Laids
Profile Joined January 2011
United Kingdom596 Posts
Last Edited: 2011-12-20 22:11:55
December 20 2011 22:11 GMT
#615
Thought I would just bump this thread for the new free DLC that will be released at some point today(20th). It introduces 3 new versus maps and a new Exterminatus map for chaos Vs Orks.


Edit: Forgot to mention that one of them is CTF, which sounds interesting.
Skytt
Profile Joined June 2011
Scotland333 Posts
December 23 2011 00:10 GMT
#616
If people are looking for a group to get the Exterminatus achievement for the Steam holiday, TL have a group set up here:

http://steamcommunity.com/groups/tl-spacemarine

chocopaw
Profile Blog Joined May 2011
2072 Posts
December 23 2011 00:14 GMT
#617
You actually have to only beat one stage (= 5 levels) to get it, it's easily doable with pubs.
http://twitter.com/lechocopaw
Skytt
Profile Joined June 2011
Scotland333 Posts
December 23 2011 00:28 GMT
#618
On December 23 2011 09:14 chocopaw wrote:
You actually have to only beat one stage (= 5 levels) to get it, it's easily doable with pubs.


Where's the community spirit in that!
chocopaw
Profile Blog Joined May 2011
2072 Posts
December 23 2011 00:38 GMT
#619
On December 23 2011 09:28 Skytt wrote:
Show nested quote +
On December 23 2011 09:14 chocopaw wrote:
You actually have to only beat one stage (= 5 levels) to get it, it's easily doable with pubs.


Where's the community spirit in that!


Haha, true.^^ But the last time we tried to meet for Exterminatus we couldn't do shit because of lag. I hope nobody buys their DLC, what they did with the PC version is just terrible.
http://twitter.com/lechocopaw
Skytt
Profile Joined June 2011
Scotland333 Posts
December 23 2011 02:20 GMT
#620
On December 23 2011 09:38 chocopaw wrote:
Show nested quote +
On December 23 2011 09:28 Skytt wrote:
On December 23 2011 09:14 chocopaw wrote:
You actually have to only beat one stage (= 5 levels) to get it, it's easily doable with pubs.


Where's the community spirit in that!


Haha, true.^^ But the last time we tried to meet for Exterminatus we couldn't do shit because of lag. I hope nobody buys their DLC, what they did with the PC version is just terrible.


I got it done in a pub, other than the audio stutter there wasn't any major problem.

It's really dissapointing that relic did such a poor job with this, I had such high hopes for this game which were crushed by technical issues
chocopaw
Profile Blog Joined May 2011
2072 Posts
January 26 2012 13:16 GMT
#621
Okay, I gotta admit, the new Dreadnought DLC looks pretty fun:



Still not one cent from me until they fix their shit though of course. I love how in another "first look" video the guy get's a "migrating to new host" right when he finds the dreadnought. :D
http://twitter.com/lechocopaw
r33k
Profile Blog Joined March 2009
Italy3402 Posts
January 26 2012 17:13 GMT
#622
Well that looks balanced... NOT
Laids
Profile Joined January 2011
United Kingdom596 Posts
Last Edited: 2012-01-26 18:19:17
January 26 2012 18:19 GMT
#623
Well that looks balanced... NOT


The game has never really been balanced, but it would have been nice if they added a large open map with some cover to accommodate a second dreadnought for the other team :/

Seriously they should take a DoW 1/2 map and re-imagine it in Space Marine.
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
January 28 2012 05:04 GMT
#624
On January 26 2012 22:16 chocopaw wrote:
Okay, I gotta admit, the new Dreadnought DLC looks pretty fun:

http://www.youtube.com/watch?v=W6g6QdTeJFs

Still not one cent from me until they fix their shit though of course. I love how in another "first look" video the guy get's a "migrating to new host" right when he finds the dreadnought. :D


I just want to quote Yurten by saying:

THAT DOESN"T LOOK FUN FOR ANYONE EXCEPT THE DREADNOUGHT...
YOU COULDN"T PAY ME $10 TO PLAY THAT!!!

that being said, what they should have done instead of a retarded overpowered dreadnought
(That abuses the shit out of lag, and has enough health and firepower to equal 6 or more players)
(also mind you that chaos has autocannon and space marine has assault cannon)
(by virtue of different fire rates, its imbalanced regardless of damage output)

what they should have done, is tern the player into a terminator with 3x devastator/havoc health THAT WOULDN"T REGEN
and they would be armed with a bottomless storm/twin bolter and a powerfist (aka axe speed/thunderhammer damage)

and instead of a grenade, the terminator would be able to teleport to (aka spawn on) a targeted enemy (in line of sight) or reteleport to any friendly spawn location or teleport homer...

THAT IS WHAT THEY SHOULD HAVE DONE... NOT THIS SHIT
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
February 04 2012 18:29 GMT
#625
so are people still playing this game? 66% of this weekend on steam sounds grreat but only would buy it if multiplay is still going nicely (even tho i have enough games to play right now <,<)

life of lively to live to life of full life thx to shield battery
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
February 04 2012 19:32 GMT
#626
On January 28 2012 14:04 XerrolAvengerII wrote:
Show nested quote +
On January 26 2012 22:16 chocopaw wrote:
Okay, I gotta admit, the new Dreadnought DLC looks pretty fun:

http://www.youtube.com/watch?v=W6g6QdTeJFs

Still not one cent from me until they fix their shit though of course. I love how in another "first look" video the guy get's a "migrating to new host" right when he finds the dreadnought. :D


I just want to quote Yurten by saying:

THAT DOESN"T LOOK FUN FOR ANYONE EXCEPT THE DREADNOUGHT...
YOU COULDN"T PAY ME $10 TO PLAY THAT!!!

that being said, what they should have done instead of a retarded overpowered dreadnought
(That abuses the shit out of lag, and has enough health and firepower to equal 6 or more players)
(also mind you that chaos has autocannon and space marine has assault cannon)
(by virtue of different fire rates, its imbalanced regardless of damage output)

what they should have done, is tern the player into a terminator with 3x devastator/havoc health THAT WOULDN"T REGEN
and they would be armed with a bottomless storm/twin bolter and a powerfist (aka axe speed/thunderhammer damage)

and instead of a grenade, the terminator would be able to teleport to (aka spawn on) a targeted enemy (in line of sight) or reteleport to any friendly spawn location or teleport homer...

THAT IS WHAT THEY SHOULD HAVE DONE... NOT THIS SHIT


Well, powerfist should be just as slow as TH. Terminators should mimic the existing classes:
Tactical = storm bolter + power fist
Devastator = power fist + heavy flamethrower/assault cannon
Assault = twin lightning-claws or thunder hammer + storm shield

They would be a kind of tougher but slower marine.
Time is precious. Waste it wisely.
AKomrade
Profile Blog Joined March 2010
United States582 Posts
February 04 2012 19:50 GMT
#627
The game is balanced for the most part, though I'm pretty damn good at almost an FPS I play, so I can't claim that for sure. The only OP thing I feel is the Assault Hammer spec, which is total garbage.

The server choosing is also really shitty, since it gives certain players a large latency advantage over people with better connections. Other than that, fan-fucking-tastic game. Too bad the community is incredibly small for PC.
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
r.Evo
Profile Joined August 2006
Germany14080 Posts
February 06 2012 08:09 GMT
#628
I just finished the campaign and DAMN IS THIS GAME BADASS. 100% agree with the TB review all over the place.

MP seems awkward tho so far. =S
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
February 06 2012 08:18 GMT
#629
MP is pretty bad imho with automatic server choosing, and also the final boss fight in SP sucked hard
England will fight to the last American
Velr
Profile Blog Joined July 2008
Switzerland10705 Posts
February 06 2012 08:23 GMT
#630
On February 05 2012 03:29 BeMannerDuPenner wrote:
so are people still playing this game? 66% of this weekend on steam sounds grreat but only would buy it if multiplay is still going nicely (even tho i have enough games to play right now <,<)



Lag in multiplayer killed it for me :/...
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
February 06 2012 08:34 GMT
#631
Buy it for Singleplayer if nothing else though, SP is pretty darn good
England will fight to the last American
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2012-02-06 19:11:47
February 06 2012 19:11 GMT
#632
SP was so good especially for fans of the franchise. In MP on xbox I get games all the time, full ones but only in classic seize ground mode. It's a lot of fun and it seems that the classes are more or less set up in a rock/paper/scissors way (ASM>Dev>Tactical>ASM) but you can even out some disadvantages with tactics and teamwork. The maps are pretty cool, balanced, and are different at the same time. Some maps slightly favor ASM, or Dev, or are neutral which favors tactical imo, especially with Weapon Versatility.

Exterminatus is actually really fun, even for this guy who generally hates coop play vs. computer in almost any game.
Knowing is half the battle... the other half is lasers.
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2012-02-07 00:33:11
February 07 2012 00:31 GMT
#633
Uh... can someone tell me where the fk the campaign savegame is located? I wanna let my gf make a playthrough without my precious hard save being gone. =/

Edit: I just ran a search for file named "smauto.dsav" which some forums pointed out, but I can't find it. =(
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
OoFuzer
Profile Joined July 2008
Chile436 Posts
July 17 2015 02:03 GMT
#634
Hey guys, I'm sorry fot the bump, but just want to say that I still have my [TL] tag on steam because of you and this game <3. Had so much fun with all of you! Hope you are ok.
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