I'm surprised there is no thread about this yet. This game is insanely good, at least the demo. I never saw TotalBiscuit that excited and enoying a game this much (gameplay starts around 03:00). After i saw the vid I instantly downloaded he demo from steam and man, playing it is even more fun than watching I highly recommend everyone who likes ego shooters to try it out. its so awesome
i always thought this game looked kinda lame in previews but when I actually played the demo I had a lot more fun than I thought I would. I'm still worried that the gameplay will get pretty boring after a while because the melee combat system seems very shallow (only "4" basiccombos, but each 1 is just build off of the the previous one, with 4 more that just add the stun button to the end). No sense of timing or skill required in it. however the gameplay isnt quite about that, but more about just murdering thousands and thousands of orks. i just dont know how long that can actually be fun for. i really hope it doesnt turn out to be one of those games that more about just watching shit die instead of being about the gameplay.
I played the demo a couple hours of ago. The assault mission was pretty fucking badass. Overall the gameplay was a 7/10 not THAT easy on the hardest setting. You can easily die, I was one shotted by the exploding squigs or whatever they are called. Power Axe = AWESOME.
wow, i dont like 3rd person shooters much but this game is fun. It gets pretty crazy in the fights, keep your nades for when they start swarming you. hard mode is the best because it's still challenging but not impossible. oh and when you get jetpack, you become unstoppable.
The shooting is really good, but the melee, it feels like I have to wait after each strike to do one again. It doesn't flow well IMO. I was pretty dissapointed by that, I like spectacle fighters.
On August 27 2011 18:39 Wesso wrote: The shooting is really good, but the melee, it feels like I have to wait after each strike to do one again. It doesn't flow well IMO. I was pretty dissapointed by that, I like spectacle fighters.
well, mix it up start shooting after a melee combo and switch back to melee again
On August 27 2011 18:39 Wesso wrote: The shooting is really good, but the melee, it feels like I have to wait after each strike to do one again. It doesn't flow well IMO. I was pretty dissapointed by that, I like spectacle fighters.
A space marine is not a some ninja-sissy; he's a walking tank. There's some weight behind each strike, son!
On August 28 2011 02:41 EasyPush wrote: No, i want the power axe! How'd you get it?
there is a huge storage box right beside the ammo in the last room of the first mission. it doesnt look like you can use it, but you can i also only found it randomly, but that axe is damn cool. too bad you can only use it in that last room
Hopefully there's more interesting combos and weapons in the full game. As sweet as the combat is it'll be hard to keep it engaging for hours on end. Multiplayer has a lot of potential, will be cool to see how it works out.
i cant stop playing the demo. i actually like the combat because its more than button mashing. you cant just swing your sword and run in blind. also, it forces you to drop your gun and melee at times so you can get your health back up. sweet game, cant wait until it comes out.
Do you think we will be able to turn on helmets in this game? the helmets look cool
you mean the inquisitor who looks like the evil dude from the fifth element doesn't look retarded?
It's 40k. The story is always
-there is war! -also did we mention there is only war! -you are losing -you are the most badass mutherfucker in the universe. -you are still losing. That's how fucked this situation is. -Suddenly CHAAAAAAAAAAAAOSSSSSSSSSSSSS!!!! -Everybody dies. Except for the demons, they just get banished messily for a hundred and one years -You fight X enemy lord of doom on the wing of a hypersonic shuttle plunging into a black hole, stripped of your armor and set on fire, armed only with your wits and a set of bagpipes. You both kill each other in an impressively ridiculous fashion, the shuttle then explodes and what's left is sucked into the black hole. The black hole also explodes. -This apparently counts as winning, so the two fingers and an eyeball that remain of the planet's population have a wild party and die of alcohol poisoning. -The inquisition arrives and blows up the planet through use of bombastic music and terrible choirs. -the (GRIMDARK) end.
And you know? I wouldn't want it any other way.
Addendum: I do actually have issues with a lot of the 40k games of late. 40k's story is always about the fact that everybody dies. There is NEVER a happily ever after. The measure of a hero is how many people he takes with him when he explodes in the most spectacular fashion imaginable. It is accepted in the canon that the terms 'winner' and 'martyr' are synonymous. I don't like the trend in DoW where you kind of save people and actually achieve something *and survive*. That's not how 40k works, it's an entropic universe. Every victory costs more to achieve than it accomplishes.
if there was a happy ending then it wouldnt be grimdark as for the game, it fucking rocks. id recommend to people to try it on hard, really makes you use all the abilities at your disposal.
The demo blew my mind away. I really hope the rest of the gameplay isn't too repetitive. For a demo, all the ultraviolence hack and slash is amazingly fun, but if it went on the same way for hours on end it could get tedious. From the demo, it seems that there will be more finishing moves and game mechanics (like the jump pack) to keep the entire game interesting, but I'll definitely have to wait for the reviews.
Really great demo though. Demo of the year imo lol
I played the demo. It was alright. I am pretty certain that the game is just going to be more of the demo...constant enemies and then in between groups some little cutscenes.
I would pick it up because the gameplay can be fun, but the story didn't captivate me. I'm interested to see how people review it though.
hmn I played the demo and I wasn't impressed out of my mind, it was ok i guess, it just doesnt seem to be doing anything different that any other 3rd person shooter/hack and slash, nor does it feel particularly refined or fluid, the jump pack section was kinda amusing i guess, just strikes me as somewhat bland, and i can see the repetition already. i'll have to be impressed more than i am to be convinced to buy it. By all means Relic, prove me wrong, but this demo is nothing special.
On August 28 2011 23:30 Rorra wrote: hmn I played the demo and I wasn't impressed out of my mind, it was ok i guess, it just doesnt seem to be doing anything different that any other 3rd person shooter/hack and slash, nor does it feel particularly refined or fluid, the jump pack section was kinda amusing i guess, just strikes me as somewhat bland, and i can see the repetition already. i'll have to be impressed more than i am to be convinced to buy it. By all means Relic, prove me wrong, but this demo is nothing special.
The jump pack was fun, but it seems way overpowered. You can just jump attack over and over again and demolish everything.
I played this game a lot at gamescom, and although playing with a controller was terrible and stupid, I had a lot of fun. Now after checking out the demo to make sure the controls are fine on the PC I'll get it for sure.
My roommate got the preorder and played through the demo. Looked pretty awesome .Though that was also after a few nights of late night Dark Crusade LANs. Good times. At any rate looks fun and awesome and he also got Darksiders with the preorder so he's been playing that now too
On August 29 2011 01:33 chocopaw wrote: I played this game a lot at gamescom, and although playing with a controller was terrible and stupid, I had a lot of fun. Now after checking out the demo to make sure the controls are fine on the PC I'll get it for sure.
i feel like this game would be better on a controller. trying to make combos by right clicking and pressing f just feels really weird. action games like this that are more about melee combat than shooting just work better on a controller than a PC. especially with the way this game is, precision with shooting isnt nearly as important as the movement and melee combat feeling better (which it does on analog sticks compared to keyboards).
On August 29 2011 01:33 chocopaw wrote: I played this game a lot at gamescom, and although playing with a controller was terrible and stupid, I had a lot of fun. Now after checking out the demo to make sure the controls are fine on the PC I'll get it for sure.
i feel like this game would be better on a controller. trying to make combos by right clicking and pressing f just feels really weird. action games like this that are more about melee combat than shooting just work better on a controller than a PC. especially with the way this game is, precision with shooting isnt nearly as important as the movement and melee combat feeling better (which it does on analog sticks compared to keyboards).
Feels fine to me.... though i've never really played much console games in the first place.
Also, I submit to everyone here the Horst Challenge:
Beat the Inquisitor mission using only the bolt pistol and chainsword, without dying once.
The demo was very good. The atmosphere of the game definitely shines, and it really lives up to what Warhammer 40,000 is all about. Did you guys see the massive gate that the cannon was going to shoot? It's huge!
I did notice the voice acting of the Orks was rather off. Never figured Orks would develop a British accent in the future.
The gameplay is a bit tricky to say the least. You can't just charge into a big pack of the Orks and believe your God Emperor will deliver you to victory. You actually have to do a bit of running around and "herding" the Ork cattle so that you are picking the slow ones and the ones who are the most ambitious to die. The bolt gun is extremely powerful, especially if you find a good position and just ctrl + aim and shoot.
Here are just a few keys that I learned from the game:
Use the high powered bolt gun on boss Orks before charging in to melee.
Immediately spam the left mouse button if you are in a clinch with an Ork boss (this is when you press the e key on him after you stunned him.)
Hold down left ctrl - You have zoom and more accuracy with your rifles.
Don't just spam right click for the power attacks. Right click a few times and then press the f key for more powerful AoE attacks. Look at the combat controls in the menu screen to see the correct combos depending on each weapon.
Never charge into a group of Orks, not even in normal. You'll die rather quickly as your health bar is very sensitive to damage. Always be on the move and pick the Orks off by pairs or just the stragglers.
Don't use the finishing move (e key) if you're at full health. This may give the other Orks enough time to surround you. You're still vulnerable to an attack while the finishing move is in sequence.
Overall, I'm really looking forward to this game. I'm hoping they'll have a trench like battlefield scenario with Land Raiders, Predators, Dreadnaughts, etc. and just a huge killing field.
I did notice the voice acting of the Orks was rather off. Never figured Orks would develop a British accent in the future.
Why? They've had those voiceovers since Dawn of War in '04 (by Paul or Brian Dobson, not sure), and they've been described as crazy fungal football hooligans by Games Workshop
I hope to god that there are no Eldar to ever make it into the game -- at least not as enemies. They get enough flak even in tabletop/fluff.. They've just turned into 40k's punching bag for absolutely everything.
I don't particularly have high hopes for the game as it seems generic enough (and space marines are boring :<), but my friends have said that the demo is incredible and definitely worth playing. I might get it just for the co-op.
the game feels really simplistic and repetitive. Playing it on hard pretty much just meant doing more dodges and tumbles than you normally would. Doing long drawn out executions for health didnt really feel as if im doing it. Press 2 buttons, sit for 3-5 seconds watching some animation while enemies continue to wail on you. I didn't quite understand how that [4] weapon worked, im guessing it made them explode on death?
The yellow armored shooters can be taken down by the sniper zoom quickly. The zoom felt pretty awkward to use, the sensitivity was the same as normal, and made missing shots more frequent. But its not like each miss was that costly, 10 bullet clip with a very minor delay inbetween shots.
Kind of disappointed with the execution of things. I see a lot of potential for very solid and rewarding gameplay, but as of now, it's not something I personally would pay full price on. 50% steam deal, maybe.
Jetpack is so overpowered. Incredible mobility, 0 cooldown, incredible damage, and sets up any survivors to a free execution. Hard mode isn't hard enough apparently.
Demo was OK but was far too hack and slash imo, you are basically just spamming MB1 and MB2 the entire time for melee/ranged. That being said it was still good Might be worth a look at some point!
On August 29 2011 01:33 chocopaw wrote: I played this game a lot at gamescom, and although playing with a controller was terrible and stupid, I had a lot of fun. Now after checking out the demo to make sure the controls are fine on the PC I'll get it for sure.
i feel like this game would be better on a controller. trying to make combos by right clicking and pressing f just feels really weird. action games like this that are more about melee combat than shooting just work better on a controller than a PC. especially with the way this game is, precision with shooting isnt nearly as important as the movement and melee combat feeling better (which it does on analog sticks compared to keyboards).
Feels fine to me.... though i've never really played much console games in the first place.
Also, I submit to everyone here the Horst Challenge:
Beat the Inquisitor mission using only the bolt pistol and chainsword, without dying once.
Done and Done on hard...
I'll raise you and say NO FURY MODE >.< while using only bolt pistol and chainsword... (wait, i switched to the power axe in the end, does that violate the terms???)
EDIT: The grenade launcher doesn't have a magazine, you detonate the explosives by A) launching more than 5 explosives B) pressing reload to detonate them 1 at a time in order
ALSO, when in fury mode, you don't have to stun enemies in order to execute them, so the MOST Rewarding thing, is to wade through some orks, then when the Nobs (bosses) come along, use fury mode and just run up and EEEEEEEEE and watch your ballzie space marine rip that beasts face off Hannibal lector style!!! >:D
Coop would complete this game, but we will be stuck with 5 player wave action survival it seems... HOWEVER 8v8 multiplayer looked hella fun and was the deciding factor in my preorder (besidest he Blood Raven pack since i own the DawnofWar games and free $20 darksiders lol)
I could see several expansions for multiplayer content ie telleportation (warp spiders) / psionic attacks to substitute for melee powers ie fkey stun or grenades / flame throwers, death spinners, shot guns, power claws, etc / Ai waves of guardsmen/heretics for a more MOBA like experience. Lots of room for expansion!
I'm pretty sure i'll get the game not sure what system though my PC isn't the greatest i had to tune down the game significantly to play without problem. I played in my ps3 and pc with gamepad regardless so thats doesn't make a differece . Sad thing is the PC version is first edition regardless while the ps3 first edition for some reasons costs 20€-30€ more for no freaking reason.
i tend towards the ps3 but probably no first edition unless i somewhere find the first edition for ps3 for a lower price somewhere or i decide to upgrade my pc in the next days ( which is doubtfull ) -.-
some bullshit between steam and thq at the minute apparently, so if you're from the uk you can get the demo here
Edit: Also I played DoW2 before SC2, yes flame on but its a very fun if some what unbalanced, And i saw a few videos of thunderhammer jetpack marines of smexeh flying doom about 18 months ago from the same engine.
Just played the demo and as a 40k fan I was totally blown away. I don't usually get "into" games, like to the point where I am yelling and laughing that I am having such a great time but these two short demo missions did just that. My heart rate went up and I was amazed by just how well they have done with this IP.
Also I'd like to note that I have read about a dozen of the 40k Space Marine novels and I felt that they are almost spot on. I am so excited about this game and its release. More so than I have been for literally any other game in my 15 year gaming history.
On August 30 2011 01:06 Brent352 wrote: Just played the demo and as a 40k fan I was totally blown away. I don't usually get "into" games, like to the point where I am yelling and laughing that I am having such a great time but these two short demo missions did just that. My heart rate went up and I was amazed by just how well they have done with this IP.
Also I'd like to note that I have read about a dozen of the 40k Space Marine novels and I felt that they are almost spot on. I am so excited about this game and its release. More so than I have been for literally any other game in my 15 year gaming history.
I agree entirely. I've read pretty much every 40k novel released to this point... and it feels JUST LIKE the novels. The world feels... right.
When the guardsmen appeared in the inquisitor mission, and the beams just TICKLE the orks, I was laughing my ass off. When I took a power axe, and rammed it in to the face of a nob, I was just so satisfied that they got it RIGHT.
This game looks so sick. It is so bloody and raw it's amazing. The Power Axe that you get at the end of the demo is really satisfying to hit stuff with.
On August 30 2011 01:06 Brent352 wrote: Just played the demo and as a 40k fan I was totally blown away. I don't usually get "into" games, like to the point where I am yelling and laughing that I am having such a great time but these two short demo missions did just that. My heart rate went up and I was amazed by just how well they have done with this IP.
Also I'd like to note that I have read about a dozen of the 40k Space Marine novels and I felt that they are almost spot on. I am so excited about this game and its release. More so than I have been for literally any other game in my 15 year gaming history.
I agree entirely. I've read pretty much every 40k novel released to this point... and it feels JUST LIKE the novels. The world feels... right.
When the guardsmen appeared in the inquisitor mission, and the beams just TICKLE the orks, I was laughing my ass off. When I took a power axe, and rammed it in to the face of a nob, I was just so satisfied that they got it RIGHT.
Everything feels correct.
I loooove the demo, omg. My only minor complaint so far is the voices of the orks, (they need to sound a little more savage/alien, not just like angry chavs.)
Anyway yeah, the atmosphere is awesome. I feel my ovaries drop when I play this game, running around, ripping faces off with chainswords, stomping skulls into the ground, punching heads apart, just awesome. The bolter sounds and feels like it should, and unloading into the HORDES of charging orks is just so perfect! The execute animations are hilariously violent and perfect for 40k.
Melee combat feels a little hard to control, (I can't figure out how to do any of the "special" moves in the combat log thingy), but the game is a blast. Definitely not a thinking game though. Shoot everything that moves, and then murder everything else that moves with your chainsword/fist when you run out of ammo.
On August 30 2011 01:06 Brent352 wrote: Just played the demo and as a 40k fan I was totally blown away. I don't usually get "into" games, like to the point where I am yelling and laughing that I am having such a great time but these two short demo missions did just that. My heart rate went up and I was amazed by just how well they have done with this IP.
Also I'd like to note that I have read about a dozen of the 40k Space Marine novels and I felt that they are almost spot on. I am so excited about this game and its release. More so than I have been for literally any other game in my 15 year gaming history.
I agree entirely. I've read pretty much every 40k novel released to this point... and it feels JUST LIKE the novels. The world feels... right.
When the guardsmen appeared in the inquisitor mission, and the beams just TICKLE the orks, I was laughing my ass off. When I took a power axe, and rammed it in to the face of a nob, I was just so satisfied that they got it RIGHT.
Everything feels correct.
I loooove the demo, omg. My only minor complaint so far is the voices of the orks, (they need to sound a little more savage/alien, not just like angry chavs.)
Anyway yeah, the atmosphere is awesome. I feel my ovaries drop when I play this game, running around, ripping faces off with chainswords, stomping skulls into the ground, punching heads apart, just awesome. The bolter sounds and feels like it should, and unloading into the HORDES of charging orks is just so perfect! The execute animations are hilariously violent and perfect for 40k.
Melee combat feels a little hard to control, (I can't figure out how to do any of the "special" moves in the combat log thingy), but the game is a blast. Definitely not a thinking game though. Shoot everything that moves, and then murder everything else that moves with your chainsword/fist when you run out of ammo.
All the voice acting is same between all of Relic's games, which is why basically every race sounds as I remember back to the good ole DoW days. Especially love the guardsmen. Sound like sorry sonsuvbitches that are thrown to their inevitable deaths :-p.
The orkz are no different. But i wouldn't say it's entirely incorrect. I've heard that GW (being a british company) modeled the behavior of the orkz to a certain group of people in scotland. I can't remember exactly what, but apparently it's a cultural joke of sorts.
One thing i wish they'd do is have IG that's not Cadian. I'd love to see some other planets added in. Likewise, it'd be nice if they made a game where you could play one :-p. Would be loads of fun playing with flashlights and t-shirts.
This game looks so sick. It is so bloody and raw it's amazing. The Power Axe that you get at the end of the demo is really satisfying to hit stuff with.
Already pre-ordered the game btw
that video is awesome, but omg.. that dude fails so hard at the end when he trys to execute the nob. so painful to watch. the nob executions are really great. would have been an epic ending to that video
On August 30 2011 02:39 [Agony]x90 wrote: The orkz are no different. But i wouldn't say it's entirely incorrect. I've heard that GW (being a british company) modeled the behavior of the orkz to a certain group of people in scotland. I can't remember exactly what, but apparently it's a cultural joke of sorts.
On August 30 2011 01:06 Brent352 wrote: Just played the demo and as a 40k fan I was totally blown away. I don't usually get "into" games, like to the point where I am yelling and laughing that I am having such a great time but these two short demo missions did just that. My heart rate went up and I was amazed by just how well they have done with this IP.
Also I'd like to note that I have read about a dozen of the 40k Space Marine novels and I felt that they are almost spot on. I am so excited about this game and its release. More so than I have been for literally any other game in my 15 year gaming history.
I agree entirely. I've read pretty much every 40k novel released to this point... and it feels JUST LIKE the novels. The world feels... right.
When the guardsmen appeared in the inquisitor mission, and the beams just TICKLE the orks, I was laughing my ass off. When I took a power axe, and rammed it in to the face of a nob, I was just so satisfied that they got it RIGHT.
Everything feels correct.
I loooove the demo, omg. My only minor complaint so far is the voices of the orks, (they need to sound a little more savage/alien, not just like angry chavs.)
Anyway yeah, the atmosphere is awesome. I feel my ovaries drop when I play this game, running around, ripping faces off with chainswords, stomping skulls into the ground, punching heads apart, just awesome. The bolter sounds and feels like it should, and unloading into the HORDES of charging orks is just so perfect! The execute animations are hilariously violent and perfect for 40k.
Melee combat feels a little hard to control, (I can't figure out how to do any of the "special" moves in the combat log thingy), but the game is a blast. Definitely not a thinking game though. Shoot everything that moves, and then murder everything else that moves with your chainsword/fist when you run out of ammo.
All the voice acting is same between all of Relic's games, which is why basically every race sounds as I remember back to the good ole DoW days. Especially love the guardsmen. Sound like sorry sonsuvbitches that are thrown to their inevitable deaths :-p.
The orkz are no different. But i wouldn't say it's entirely incorrect. I've heard that GW (being a british company) modeled the behavior of the orkz to a certain group of people in scotland. I can't remember exactly what, but apparently it's a cultural joke of sorts.
One thing i wish they'd do is have IG that's not Cadian. I'd love to see some other planets added in. Likewise, it'd be nice if they made a game where you could play one :-p. Would be loads of fun playing with flashlights and t-shirts.
"All guardsmen follow me to glory!"
Deathkorps of krieg would be cool.
I like the orcs voices tbh, they are really funny. I just hope the chaos lord dosnt sound like a sissy, I liked that crazy dawg from Winter Assault.
OH and a re-apperance of Gorgutz would be epic, but I highly doubt it
The demo was pretty fun, but the gameplay seems kind of shallow. Is there some upgrade system or more weapon variety that adds more depth from what we've seen in the demo?
I don't think I'll be pre-ordering. I'm more of an Eldar guy. Bring out a game where I can play a Warp Spider and I'll hand you my wallet.
Loving the demo, pre-ordered on Steam. Can't wait to try out multiplayer! :D I actually tried playing the demo with my 360 controller and it felt a lot easier to melee, but I'll prob stick to mouse+kb when its released.
The orkz are no different. But i wouldn't say it's entirely incorrect. I've heard that GW (being a british company) modeled the behavior of the orkz to a certain group of people in scotland. I can't remember exactly what, but apparently it's a cultural joke of sorts.
Its actually based off the cockney English accent commonly associated with London's working class.
The demo was amazing if i look at it from a 40k fanboy perspective, but when i put that love of the 40k universe aside it gets demoted to just being a good hack and slash/ shooter hyrbid, but i cant make a full judgement based on the demo and the multiplayer is looking pretty damn good from what ive seen. The games biggest downfall for me is that its being released at the same time as dead island since i love survival horrors.
I was super skeptical when I saw ads for this coming out, but after playing the demo, I'm hooked.
As someone who played a lot of 40K tabletop as a kid, it feels so fucking satisfying to decapitate an Ork with a chainsword.
The combat feels fluid and is enough to make you feel like you are in a free for all brawl with an entire Ork horde. Obviously your weaponry is limited in the demo, but just from the combinations they gave us it feels like you can really approach the missions in several different ways, when you get heavy weapons and melee it will only be better.
Obviously can't know how good the storyline will be yet at this point, but from the demo it looks passable. Enough to want to hack and slash through thousands of Orks to get to the end of it!
So much fun...and don't even get me started on the Jump Pack demo. Although it seems sort of overpowered to just jet around and stomp on Ork mobs, it was incredibly fun.
On August 30 2011 23:36 ZasZ. wrote: I was super skeptical when I saw ads for this coming out, but after playing the demo, I'm hooked.
As someone who played a lot of 40K tabletop as a kid, it feels so fucking satisfying to decapitate an Ork with a chainsword.
The combat feels fluid and is enough to make you feel like you are in a free for all brawl with an entire Ork horde. Obviously your weaponry is limited in the demo, but just from the combinations they gave us it feels like you can really approach the missions in several different ways, when you get heavy weapons and melee it will only be better.
Obviously can't know how good the storyline will be yet at this point, but from the demo it looks passable. Enough to want to hack and slash through thousands of Orks to get to the end of it!
So much fun...and don't even get me started on the Jump Pack demo. Although it seems sort of overpowered to just jet around and stomp on Ork mobs, it was incredibly fun.
It feels overpowered on this mission... but remember this is probably the first mission you get the jump pack in. I'd imagine it gets harder.
On August 30 2011 23:36 ZasZ. wrote: I was super skeptical when I saw ads for this coming out, but after playing the demo, I'm hooked.
As someone who played a lot of 40K tabletop as a kid, it feels so fucking satisfying to decapitate an Ork with a chainsword.
The combat feels fluid and is enough to make you feel like you are in a free for all brawl with an entire Ork horde. Obviously your weaponry is limited in the demo, but just from the combinations they gave us it feels like you can really approach the missions in several different ways, when you get heavy weapons and melee it will only be better.
Obviously can't know how good the storyline will be yet at this point, but from the demo it looks passable. Enough to want to hack and slash through thousands of Orks to get to the end of it!
So much fun...and don't even get me started on the Jump Pack demo. Although it seems sort of overpowered to just jet around and stomp on Ork mobs, it was incredibly fun.
It feels overpowered on this mission... but remember this is probably the first mission you get the jump pack in. I'd imagine it gets harder.
This. And also, isn't "overpowered" the name of the game? :p
On August 30 2011 23:36 ZasZ. wrote: I was super skeptical when I saw ads for this coming out, but after playing the demo, I'm hooked.
As someone who played a lot of 40K tabletop as a kid, it feels so fucking satisfying to decapitate an Ork with a chainsword.
The combat feels fluid and is enough to make you feel like you are in a free for all brawl with an entire Ork horde. Obviously your weaponry is limited in the demo, but just from the combinations they gave us it feels like you can really approach the missions in several different ways, when you get heavy weapons and melee it will only be better.
Obviously can't know how good the storyline will be yet at this point, but from the demo it looks passable. Enough to want to hack and slash through thousands of Orks to get to the end of it!
So much fun...and don't even get me started on the Jump Pack demo. Although it seems sort of overpowered to just jet around and stomp on Ork mobs, it was incredibly fun.
It feels overpowered on this mission... but remember this is probably the first mission you get the jump pack in. I'd imagine it gets harder.
This. And also, isn't "overpowered" the name of the game? :p
Indeed, but there is a fine line between feeling all-powerful (badass Space Marine) and too powerful (easy game).
But I agree with the point that it is probably because it's the first mission where you get the assault pack.
I think once Chaos forces get mixed in, the game will have some real difficulty even with upgraded weapons.
Even without the jump pack it was too easy to mow down everything just by cycling through the bolter weapons. Ofc I feel like the orc shootas are really bad and your allies attract all the mobs most of the time which seems to be an orc specific problem. Beyond that I think there is a great feeling of enormous damage potential and fragility all at the same time if you don't spam fury.
Oh and I'm sure they will have to rebalance the nade launcher. That thing is ridiculous lol
On August 31 2011 00:37 Percutio wrote: I think once Chaos forces get mixed in, the game will have some real difficulty even with upgraded weapons.
Even without the jump pack it was too easy to mow down everything just by cycling through the bolter weapons. Ofc I feel like the orc shootas are really bad and your allies attract all the mobs most of the time which seems to be an orc specific problem. Beyond that I think there is a great feeling of enormous damage potential and fragility all at the same time if you don't spam fury.
Oh and I'm sure they will have to rebalance the nade launcher. That thing is ridiculous lol
IMO the Grenade Launcher is fine, I think it will be the only way to manage large hordes (Orks, Tyranids) on the higher difficulties. Plus there's a pretty cool tactical aspect to it in that you can launch multiple grenades and choose to detonate them all at once. It made the last part of the demo much easier once I figured out the lanes that the Orks were using.
I'm hoping they utilize the entire Devastator arsenal when it comes to heavy weapons. Lascannons, Heavy Bolters, Missile Launchers, etc. Even if it's only for multiplayer it would be fuckin' sweet.
On August 30 2011 23:36 ZasZ. wrote: I was super skeptical when I saw ads for this coming out, but after playing the demo, I'm hooked.
As someone who played a lot of 40K tabletop as a kid, it feels so fucking satisfying to decapitate an Ork with a chainsword.
The combat feels fluid and is enough to make you feel like you are in a free for all brawl with an entire Ork horde. Obviously your weaponry is limited in the demo, but just from the combinations they gave us it feels like you can really approach the missions in several different ways, when you get heavy weapons and melee it will only be better.
Obviously can't know how good the storyline will be yet at this point, but from the demo it looks passable. Enough to want to hack and slash through thousands of Orks to get to the end of it!
So much fun...and don't even get me started on the Jump Pack demo. Although it seems sort of overpowered to just jet around and stomp on Ork mobs, it was incredibly fun.
It feels overpowered on this mission... but remember this is probably the first mission you get the jump pack in. I'd imagine it gets harder.
This. And also, isn't "overpowered" the name of the game? :p
Indeed, but there is a fine line between feeling all-powerful (badass Space Marine) and too powerful (easy game).
But I agree with the point that it is probably because it's the first mission where you get the assault pack.
Now bring on the Terminator suits plx.
well, even if the jumppack is overpowered, its still your decission if you want to abuse it i for sure wont use it non stop in missions where it is available if it remains as good as it is in the demo
On August 31 2011 00:37 Percutio wrote: I think once Chaos forces get mixed in, the game will have some real difficulty even with upgraded weapons.
Even without the jump pack it was too easy to mow down everything just by cycling through the bolter weapons. Ofc I feel like the orc shootas are really bad and your allies attract all the mobs most of the time which seems to be an orc specific problem. Beyond that I think there is a great feeling of enormous damage potential and fragility all at the same time if you don't spam fury.
Oh and I'm sure they will have to rebalance the nade launcher. That thing is ridiculous lol
IMO the Grenade Launcher is fine, I think it will be the only way to manage large hordes (Orks, Tyranids) on the higher difficulties. Plus there's a pretty cool tactical aspect to it in that you can launch multiple grenades and choose to detonate them all at once. It made the last part of the demo much easier once I figured out the lanes that the Orks were using.
I'm hoping they utilize the entire Devastator arsenal when it comes to heavy weapons. Lascannons, Heavy Bolters, Missile Launchers, etc. Even if it's only for multiplayer it would be fuckin' sweet.
And again, Terminators please. Haha.
The nade launcher is amazing so those hordes must be enormous :D I've also heard it gets spammed a lot online so that probably will get tweaked. They have a ton of Devastator weapons shown in multiplayer, I hope they are available in single player too! I didn't see the missile launcher though
Are there tyranids confirmed? I would dig that so much. The only thing that's disappointing me about this game is the (slight) lack of multiplayer options. I would love a couple more races, maps, and game modes.
I don't even care if the other races play nearly the same.
On August 31 2011 00:37 Percutio wrote: I think once Chaos forces get mixed in, the game will have some real difficulty even with upgraded weapons.
Even without the jump pack it was too easy to mow down everything just by cycling through the bolter weapons. Ofc I feel like the orc shootas are really bad and your allies attract all the mobs most of the time which seems to be an orc specific problem. Beyond that I think there is a great feeling of enormous damage potential and fragility all at the same time if you don't spam fury.
Oh and I'm sure they will have to rebalance the nade launcher. That thing is ridiculous lol
IMO the Grenade Launcher is fine, I think it will be the only way to manage large hordes (Orks, Tyranids) on the higher difficulties. Plus there's a pretty cool tactical aspect to it in that you can launch multiple grenades and choose to detonate them all at once. It made the last part of the demo much easier once I figured out the lanes that the Orks were using.
I'm hoping they utilize the entire Devastator arsenal when it comes to heavy weapons. Lascannons, Heavy Bolters, Missile Launchers, etc. Even if it's only for multiplayer it would be fuckin' sweet.
And again, Terminators please. Haha.
hmm.. i saw some multiplayer gameplay and i saw heavy bolters and lascannons as far as i can remember
Have you guys heard this old joke about Space Marine bunker and Ork Waaagh!?
Certain Ork Warlord has launched a massive Waaagh! and tried to capture a planet. It so happens that there was a small Space Marine bunker there. After clearing out the entire planet of opposition only the bunker stands in the way of total conquest. Ork horde approaches the bunker and there's a booming voice coming out from inside: "One Space Marine is better than ten orks!" Infuriated at this insult, Warlord picks 10 of his best boyz, gives them the best gear and sends them in. There's a sound of figting from inside the bunker and when it dies down the booming voice can be heard again: "One Space Marine is better than a hundred orks!" Warlord, raging mad, picks another 100 of his best boyz and sends them in. Soon after: "One Space Marine is better than a thousand orks!" In desperation, our mighty Warlord sends in the remnants of his horde into the bunker. After quite a bit of fighting one of the orks crawls out, his leg missing and says: "Boss! It's a trap! There's two of them!"
There is a lot of potential to this game... i think throwing in some moba style multiplayer with lanes of guardsment/heretics and maybe terminators or dreadnaughts... i could see "jugernaught" style halo gametype where the juggernaught would get terminator armor... etc...
there could be attack and defend game types, where 1 team escorts a dreadnaught to a checkpoint or something, and the defending team gets high ground and guardsment/heretics etc...
So much variation, I really hope there is some level of modding to this game, just to make cool ass multiplayer missions like that :D
On August 30 2011 23:36 ZasZ. wrote: I was super skeptical when I saw ads for this coming out, but after playing the demo, I'm hooked.
As someone who played a lot of 40K tabletop as a kid, it feels so fucking satisfying to decapitate an Ork with a chainsword.
The combat feels fluid and is enough to make you feel like you are in a free for all brawl with an entire Ork horde. Obviously your weaponry is limited in the demo, but just from the combinations they gave us it feels like you can really approach the missions in several different ways, when you get heavy weapons and melee it will only be better.
Obviously can't know how good the storyline will be yet at this point, but from the demo it looks passable. Enough to want to hack and slash through thousands of Orks to get to the end of it!
So much fun...and don't even get me started on the Jump Pack demo. Although it seems sort of overpowered to just jet around and stomp on Ork mobs, it was incredibly fun.
word for word this is exactly how i felt. i cant wait.
On September 01 2011 08:23 Bartuc wrote: I especially love the feel of the weapons, they're great! I haven't found a proper way to use the vengeance launcher efficiently though ^^
Uhhh, point it at a cluster of charing orks, and shoot a bunch of grenades at them?
On September 01 2011 08:23 Bartuc wrote: I especially love the feel of the weapons, they're great! I haven't found a proper way to use the vengeance launcher efficiently though ^^
Uhhh, point it at a cluster of charing orks, and shoot a bunch of grenades at them?
Well they have a very long timer, and it seems to be faster to just use melee or bolter.
On September 01 2011 08:23 Bartuc wrote: I especially love the feel of the weapons, they're great! I haven't found a proper way to use the vengeance launcher efficiently though ^^
Uhhh, point it at a cluster of charing orks, and shoot a bunch of grenades at them?
Well they have a very long timer, and it seems to be faster to just use melee or bolter.
Hitting reload, allows you to detonate the grenades at will.
On September 01 2011 08:23 Bartuc wrote: I especially love the feel of the weapons, they're great! I haven't found a proper way to use the vengeance launcher efficiently though ^^
Uhhh, point it at a cluster of charing orks, and shoot a bunch of grenades at them?
Well they have a very long timer, and it seems to be faster to just use melee or bolter.
Hitting reload, allows you to detonate the grenades at will.
On September 01 2011 08:23 Bartuc wrote: I especially love the feel of the weapons, they're great! I haven't found a proper way to use the vengeance launcher efficiently though ^^
Uhhh, point it at a cluster of charing orks, and shoot a bunch of grenades at them?
Well they have a very long timer, and it seems to be faster to just use melee or bolter.
Hitting reload, allows you to detonate the grenades at will.
Am I seriously the only person to know this?
Ah that's what I was missing, thanks :-) time for another playthrough then!
On September 01 2011 18:00 Rick Roy wrote: I thought it was awful I was bored pretty quickly
Report to your nearest inquisitor for purging.
Seriously though I pre-ordered in the hope that this would be great and I found the demo to be really good (perhaps not as great as TB said in the video, but still pretty damn fine and worth buying). It's at the very least worth checking out.
the melee combat looked really good in terms of feeling physical in the TB demo but it looked really shallow? it seemed to fall into the same trap as a lot of games with regening health, that it seemed to easy to survive if u just run away?
ill try out the demo later but my hopes arent high. it looks like a solid game, but basically a gears of war clone; right down to the sound effects, movement style, colouring, melee style, 4 weapon selection screen etc etc. gears of war was ok too but i didnt find any lasting play time from that either.
im not sure a single soldier focused game is even right for the IP. the warhammer board game is an turn based tactics game so i dont see why the game developers have kept away from just making something like that for so long. neither base building or single unit heroism is part of why people get in to warhammer.
On September 02 2011 22:47 turdburgler wrote: the melee combat looked really good in terms of feeling physical in the TB demo but it looked really shallow? it seemed to fall into the same trap as a lot of games with regening health, that it seemed to easy to survive if u just run away?
ill try out the demo later but my hopes arent high. it looks like a solid game, but basically a gears of war clone; right down to the sound effects, movement style, colouring, melee style, 4 weapon selection screen etc etc. gears of war was ok too but i didnt find any lasting play time from that either.
im not sure a single soldier focused game is even right for the IP. the warhammer board game is an RTT game so i dont see why the game developers have kept away from just making something like that for so long. neither base building or single unit heroism is part of why people get in to warhammer.
Actually the regen only gives you a little portion of your total health. But fluffwise, that is the correct way the black carapace works. In combat you get half your health (at medium difficulty) by doing executions but you are vulnerable to damage while channeling those. Fury mode instantly refills your health, kills medium hp mobs in a short range around you and gives you 4x damage.
Nope.
You have no idea what you are talking about. I am sorry I had to read your whole post.
On September 02 2011 22:47 turdburgler wrote: the melee combat looked really good in terms of feeling physical in the TB demo but it looked really shallow? it seemed to fall into the same trap as a lot of games with regening health, that it seemed to easy to survive if u just run away?
ill try out the demo later but my hopes arent high. it looks like a solid game, but basically a gears of war clone; right down to the sound effects, movement style, colouring, melee style, 4 weapon selection screen etc etc. gears of war was ok too but i didnt find any lasting play time from that either.
im not sure a single soldier focused game is even right for the IP. the warhammer board game is an RTT game so i dont see why the game developers have kept away from just making something like that for so long. neither base building or single unit heroism is part of why people get in to warhammer.
On higher difficulties, running away doesn't always work because it seems like the Nobs have a homing beacon on you. The execution system is actually a very efficient way to regain health, you just have to look for opportunities where you can get one off when you're not being swarmed.
I'd agree with the Gears of War parallels, but it's hard to tell from the demo where the story will go or what sort of other things are available in single players/multi player.
Have to disagree with your last point though...single unit heroism is DEFINITELY a part of why people get into warhammer. At least from my experiences playing the tabletop game, there were few moments as exhilarating as your last man standing holding the line against superior odds and superior numbers. It's supposed to be 3 against a thousand, that's 40K.
On September 02 2011 22:47 turdburgler wrote: the melee combat looked really good in terms of feeling physical in the TB demo but it looked really shallow? it seemed to fall into the same trap as a lot of games with regening health, that it seemed to easy to survive if u just run away?
ill try out the demo later but my hopes arent high. it looks like a solid game, but basically a gears of war clone; right down to the sound effects, movement style, colouring, melee style, 4 weapon selection screen etc etc. gears of war was ok too but i didnt find any lasting play time from that either.
im not sure a single soldier focused game is even right for the IP. the warhammer board game is an RTT game so i dont see why the game developers have kept away from just making something like that for so long. neither base building or single unit heroism is part of why people get in to warhammer.
Actually the regen only gives you a little portion of your total health. But fluffwise, that is the correct way the black carapace works. In combat you get half your health (at medium difficulty) by doing executions but you are vulnerable to damage while channeling those. Fury mode instantly refills your health, kills medium hp mobs in a short range around you and gives you 4x damage.
Nope.
You have no idea what you are talking about. I am sorry I had to read your whole post.
the base regen is just a small amount but he got a full fury bar very quickly which enabled him to very quickly regen his health, even against a nob he just ran off while his team makes the orcs not bother with him, the nob was too cumbersome to offer any threat.
you can say i have no clue but if you arent going to explain why then atleast come up with some points rather than try to come across as an internet cool guy by thinking 'nope' is a good enough response
On September 02 2011 22:47 turdburgler wrote: the melee combat looked really good in terms of feeling physical in the TB demo but it looked really shallow? it seemed to fall into the same trap as a lot of games with regening health, that it seemed to easy to survive if u just run away?
ill try out the demo later but my hopes arent high. it looks like a solid game, but basically a gears of war clone; right down to the sound effects, movement style, colouring, melee style, 4 weapon selection screen etc etc. gears of war was ok too but i didnt find any lasting play time from that either.
im not sure a single soldier focused game is even right for the IP. the warhammer board game is an RTT game so i dont see why the game developers have kept away from just making something like that for so long. neither base building or single unit heroism is part of why people get in to warhammer.
On higher difficulties, running away doesn't always work because it seems like the Nobs have a homing beacon on you. The execution system is actually a very efficient way to regain health, you just have to look for opportunities where you can get one off when you're not being swarmed.
I'd agree with the Gears of War parallels, but it's hard to tell from the demo where the story will go or what sort of other things are available in single players/multi player.
Have to disagree with your last point though...single unit heroism is DEFINITELY a part of why people get into warhammer. At least from my experiences playing the tabletop game, there were few moments as exhilarating as your last man standing holding the line against superior odds and superior numbers. It's supposed to be 3 against a thousand, that's 40K.
but hero units in the board game come at a cost. thats part of the depth of the game. telling you you have to play a hero has to be a worse situation. why not allow the choice between playing a squad where tactical choices and commands win you battles, or playing a solo hero unit? it would be stylistically the same as the board game while adding depth to what appears to be just another third person shooter
It'd be hard to balance separate game modes like that. I assumed from the demo that you're a force commander or something, or some sort of Space Marine champion type.
Tabletop warhammer is totally different for balance reasons. It would be silly if one marine could actually take out a hundred orks on the table. But in a computer game, it would be equally silly if each regular ork was a significant threat. Nobs are scary in both, as they should be. S4 base and 4 attacks is nothing to scoff at on the tabletop, and they soak up damage crazy well in the computer game. Imagine going up against a Warboss! Eep!
Does anyone know of the confirmed races in the game? For single and multiplayer? I assume the campaign is only as a space marine, (which is fine), but in multiplayer I think it'd be awesome, (albeit hard to balance) if there were multiple races. Do we at least get to shoot chaos marines, tyranids, eldar, etc?
On September 02 2011 22:47 turdburgler wrote: the melee combat looked really good in terms of feeling physical in the TB demo but it looked really shallow? it seemed to fall into the same trap as a lot of games with regening health, that it seemed to easy to survive if u just run away?
ill try out the demo later but my hopes arent high. it looks like a solid game, but basically a gears of war clone; right down to the sound effects, movement style, colouring, melee style, 4 weapon selection screen etc etc. gears of war was ok too but i didnt find any lasting play time from that either.
im not sure a single soldier focused game is even right for the IP. the warhammer board game is an RTT game so i dont see why the game developers have kept away from just making something like that for so long. neither base building or single unit heroism is part of why people get in to warhammer.
Actually the regen only gives you a little portion of your total health. But fluffwise, that is the correct way the black carapace works. In combat you get half your health (at medium difficulty) by doing executions but you are vulnerable to damage while channeling those. Fury mode instantly refills your health, kills medium hp mobs in a short range around you and gives you 4x damage.
Nope.
You have no idea what you are talking about. I am sorry I had to read your whole post.
the base regen is just a small amount but he got a full fury bar very quickly which enabled him to very quickly regen his health, even against a nob he just ran off while his team makes the orcs not bother with him, the nob was too cumbersome to offer any threat.
you can say i have no clue but if you arent going to explain why then atleast come up with some points rather than try to come across as an internet cool guy by thinking 'nope' is a good enough response
On September 02 2011 22:47 turdburgler wrote: the melee combat looked really good in terms of feeling physical in the TB demo but it looked really shallow? it seemed to fall into the same trap as a lot of games with regening health, that it seemed to easy to survive if u just run away?
ill try out the demo later but my hopes arent high. it looks like a solid game, but basically a gears of war clone; right down to the sound effects, movement style, colouring, melee style, 4 weapon selection screen etc etc. gears of war was ok too but i didnt find any lasting play time from that either.
im not sure a single soldier focused game is even right for the IP. the warhammer board game is an RTT game so i dont see why the game developers have kept away from just making something like that for so long. neither base building or single unit heroism is part of why people get in to warhammer.
On higher difficulties, running away doesn't always work because it seems like the Nobs have a homing beacon on you. The execution system is actually a very efficient way to regain health, you just have to look for opportunities where you can get one off when you're not being swarmed.
I'd agree with the Gears of War parallels, but it's hard to tell from the demo where the story will go or what sort of other things are available in single players/multi player.
Have to disagree with your last point though...single unit heroism is DEFINITELY a part of why people get into warhammer. At least from my experiences playing the tabletop game, there were few moments as exhilarating as your last man standing holding the line against superior odds and superior numbers. It's supposed to be 3 against a thousand, that's 40K.
but hero units in the board game come at a cost. thats part of the depth of the game. telling you you have to play a hero has to be a worse situation. why not allow the choice between playing a squad where tactical choices and commands win you battles, or playing a solo hero unit? it would be stylistically the same as the board game while adding depth to what appears to be just another third person shooter
It sounds like you would have enjoyed DoW2. Very little base-building, and you control a small squad of tactical specialists.
This is the first good shooter in the 40K franchise. I think we should embrace it. Who knows what the multiplayer will be like though.
If you're ever interested in a more "correct" portrayal of the 40k world, check out DoW 2. That game itself is modeled off of the "Dawn of War" deployment type (which is one of three). On the TT, you start with 1 HQ (your leader) and two troops (basic units). After that, everything else comes on at the start of the next term. The idea is that the battle is just starting, meaning that your troops slowly but slowly pour on.
Even still, the TT is by no means close to the actual fluff. One Space Marine is worth tens of thousands of lives of basic imperial guard. In the actual fiction, one chapter of space marines contains 1000 space marines, along with an array of supporting servitors, pilots, technician etc. who are all human or human equivalent. Of these 1000 troops, it is very rare for the chapter to lose a single space marine in an operation (apart from the epic mega battles that they always portray in all the artwork) and when they do fall, they must always be harvested for their gene seed, which is a foreign object placed into their bodies that reconfigure their genetic code to match that of their primarchs, who in turn were basically clones of the Emperor.
That is a Space Marine. An imperial guardsmen is one in a billion in his army alone. The imperial guard has thousands of these armies stationed all over the known galaxy. Imagine these men as fanatical, religious, blind following soldiers trained to kill and fight. They are constantly reminded of their religious duty to their emperor and if they fail always face the possibility of execution. This means that they are human, just like us, but that they will almost always fight tooth and nail, train to be in tip top shape and basically are, by our standards, super troops. However, these guys die by the tens of thousands in battles where the space marines would close to none. This is because no matter how well they are trained, they are leagues below any other race out there in terms of equipment and natural physical ability. For this reason, while the space marines are very tactical and smart about their approaches to battle, the Imperial Guard have no choice but to attack in massive droves on men (think Enemy at the Gates style).
This is basically saying, you may think this game shows the Space Marine as too strong, but as far as I could tell with the demo, this is how it should be. Regular Orkz are idiots with only half a brain enough to charge into battle. You occasionally meet Nobz, and these guys are basically on par with Space marines. This is perfect, because you only see a couple from time to time. Otherwise, it's natural to run into a dozen basic orkz and kill them with a team of 3 (should be 5 really) without too much trouble. The Orkz are, afterall, a horde army like the imperial guard. Now, i don't know about the chaos though. I hope that the majority of what you fight are cultists of sorts, because Chaos Space Marines are Space Marines with 10,000 years experience of fighting, just lacking the technology that the current Marines have. Ideally, one Space Marine will not be able to kill droves of CSM, but I won't be able to see that til the game comes out :-p.
i played dow 1 and 2 and every expo. they were ok but again, any base building kinda ruins the franchise for me. if i want to build a base ill play starcraft. even a little base building completely shifts the dynamic from 0 in game reinforcement.
i just played the demo on normal difficulty. i found my suspicion was basically correct. although the duel nob at the end was some threat i ended up using my fury to instantly kill the first one then i ran in circles stun executing orcs to get back to full health before clearing up the second nob. because they made you immune to interuption during special moves the nob was hitting me but i was just out regening his damage by executing orks constantly. this kills all difficulty, you shouldnt need to say "i guess i need to play on hard" after 1 go.
this may sound like i struggled by i avoided taking the free power axe offered to you so it should of been much harder for me to win,
it has the 'cod problem' that you dont have to value your squad because they never die (or in cod they reinforce forever) this rewards hiding and not actually taking part if you are in a bad position as apposed to working your way out of it, your allies will win you the battle eventually.
On September 02 2011 22:47 turdburgler wrote: the melee combat looked really good in terms of feeling physical in the TB demo but it looked really shallow? it seemed to fall into the same trap as a lot of games with regening health, that it seemed to easy to survive if u just run away?
ill try out the demo later but my hopes arent high. it looks like a solid game, but basically a gears of war clone; right down to the sound effects, movement style, colouring, melee style, 4 weapon selection screen etc etc. gears of war was ok too but i didnt find any lasting play time from that either.
im not sure a single soldier focused game is even right for the IP. the warhammer board game is an RTT game so i dont see why the game developers have kept away from just making something like that for so long. neither base building or single unit heroism is part of why people get in to warhammer.
Actually the regen only gives you a little portion of your total health. But fluffwise, that is the correct way the black carapace works. In combat you get half your health (at medium difficulty) by doing executions but you are vulnerable to damage while channeling those. Fury mode instantly refills your health, kills medium hp mobs in a short range around you and gives you 4x damage.
Nope.
You have no idea what you are talking about. I am sorry I had to read your whole post.
the base regen is just a small amount but he got a full fury bar very quickly which enabled him to very quickly regen his health, even against a nob he just ran off while his team makes the orcs not bother with him, the nob was too cumbersome to offer any threat.
you can say i have no clue but if you arent going to explain why then atleast come up with some points rather than try to come across as an internet cool guy by thinking 'nope' is a good enough response
On September 02 2011 23:21 ZasZ. wrote:
On September 02 2011 22:47 turdburgler wrote: the melee combat looked really good in terms of feeling physical in the TB demo but it looked really shallow? it seemed to fall into the same trap as a lot of games with regening health, that it seemed to easy to survive if u just run away?
ill try out the demo later but my hopes arent high. it looks like a solid game, but basically a gears of war clone; right down to the sound effects, movement style, colouring, melee style, 4 weapon selection screen etc etc. gears of war was ok too but i didnt find any lasting play time from that either.
im not sure a single soldier focused game is even right for the IP. the warhammer board game is an RTT game so i dont see why the game developers have kept away from just making something like that for so long. neither base building or single unit heroism is part of why people get in to warhammer.
On higher difficulties, running away doesn't always work because it seems like the Nobs have a homing beacon on you. The execution system is actually a very efficient way to regain health, you just have to look for opportunities where you can get one off when you're not being swarmed.
I'd agree with the Gears of War parallels, but it's hard to tell from the demo where the story will go or what sort of other things are available in single players/multi player.
Have to disagree with your last point though...single unit heroism is DEFINITELY a part of why people get into warhammer. At least from my experiences playing the tabletop game, there were few moments as exhilarating as your last man standing holding the line against superior odds and superior numbers. It's supposed to be 3 against a thousand, that's 40K.
but hero units in the board game come at a cost. thats part of the depth of the game. telling you you have to play a hero has to be a worse situation. why not allow the choice between playing a squad where tactical choices and commands win you battles, or playing a solo hero unit? it would be stylistically the same as the board game while adding depth to what appears to be just another third person shooter
It sounds like you would have enjoyed DoW2. Very little base-building, and you control a small squad of tactical specialists.
This is the first good shooter in the 40K franchise. I think we should embrace it. Who knows what the multiplayer will be like though.
like i said its a solid game and a solid shooter. i just feel its using the 40k IP to shift copies rather than to bring anything unique to the genre.
On September 03 2011 01:33 Haemonculus wrote: It'd be hard to balance separate game modes like that. I assumed from the demo that you're a force commander or something, or some sort of Space Marine champion type.
Tabletop warhammer is totally different for balance reasons. It would be silly if one marine could actually take out a hundred orks on the table. But in a computer game, it would be equally silly if each regular ork was a significant threat. Nobs are scary in both, as they should be. S4 base and 4 attacks is nothing to scoff at on the tabletop, and they soak up damage crazy well in the computer game. Imagine going up against a Warboss! Eep!
Does anyone know of the confirmed races in the game? For single and multiplayer? I assume the campaign is only as a space marine, (which is fine), but in multiplayer I think it'd be awesome, (albeit hard to balance) if there were multiple races. Do we at least get to shoot chaos marines, tyranids, eldar, etc?
i dont agree that its even a balance concern. for example if the squad mode was harder, who cares? it gives you a choice you otherwise doesnt have and its no different to choosing to play on hard instead of normal, then claiming normal is imbalanced
i agree that it would be silly if i wanted 'realism' but imagine this scenario instead. in the table top game orcs get standard squad size of 50? if the missions enabled you to take on 10-20 orcs at a time, its realistic you could come away with 0 losses. rinse repeat with different execution and terrain/planning. then the end boss is a nob squad or something, where you will take losses but its the end of the mission so who cares.
its also allows you to be in charge of several squads of throw-away imperial gaurd while staying in cannon without being a force commander.
basically what im asking for is a modernisation of rites of war, who else played that when it was new? :D played that shit to death
On September 03 2011 01:42 [Agony]x90 wrote:
This is basically saying, you may think this game shows the Space Marine as too strong, but as far as I could tell with the demo, this is how it should be. Regular Orkz are idiots with only half a brain enough to charge into battle. You occasionally meet Nobz, and these guys are basically on par with Space marines. This is perfect, because you only see a couple from time to time. Otherwise, it's natural to run into a dozen basic orkz and kill them with a team of 3 (should be 5 really) without too much trouble. The Orkz are, afterall, a horde army like the imperial guard. Now, i don't know about the chaos though. I hope that the majority of what you fight are cultists of sorts, because Chaos Space Marines are Space Marines with 10,000 years experience of fighting, just lacking the technology that the current Marines have. Ideally, one Space Marine will not be able to kill droves of CSM, but I won't be able to see that til the game comes out :-p.
/FICTION RANT
: )
but just think how special you made space marines sound, then finish up with. but a nob is fine too.
i know space marines are supposed to win 100 times in 100 against random orcs, im ok with that. my problem is that its not interesting game play, so why focus on it? there has to be danger for the gameplay to be exciting beyond the first 30 mins. sorry if i expect more than 1 play through from a single player focused game
overall i probably think that the imperium vs orc just isnt an interesting conflict, its been done to death by everyone before and after the release of warhammer. one thing dawn of war actually did ok was show how the different races were all part of a war, giving a variety of opponents beyond endless piles of retarded green soldiers
Hmmm well supposedly CSM tech should be better than regular SM tech simply because technology is going downhill in the 40k universe. The "dark age of technology" was 10 thousand years ago, ending with the heresy and all that. This is why "ancient" tech is so powerful, and everyone forgot how to build all the old fancy stuff. So things like land raiders and specialist plasma weapons are so rare because no one really knows how they work, they just build them by copying the old stuff. So in theory, with CSMs having armor/weapons actually built long ago, it should be better.
Now they used to justify this with the old codecies by giving CSMs access to veteran traits, while SMs instead benefited from the "and they shall know no fear" rule. This was to represent the CSMs each individually being thousands of years old, while most of the loyalist marines alive today have been created since. However nowadays they give everyone and their mother veteran traits -.-;;
If they do include chaos marines, I really hope they add the full chaos spectrum. Khorne is soooo boring. The idea of shooting at a crazed berzerker charging at you with two chainaxes is scary, but come on, let's have a little diversity!
On September 03 2011 01:53 Haemonculus wrote: More nerdy fluff incoming:
Hmmm well supposedly CSM tech should be better than regular SM tech simply because technology is going downhill in the 40k universe. The "dark age of technology" was 10 thousand years ago, ending with the heresy and all that. This is why "ancient" tech is so powerful, and everyone forgot how to build all the old fancy stuff. So things like land raiders and specialist plasma weapons are so rare because no one really knows how they work, they just build them by copying the old stuff. So in theory, with CSMs having armor/weapons actually built long ago, it should be better.
Now they used to justify this with the old codecies by giving CSMs access to veteran traits, while SMs instead benefited from the "and they shall know no fear" rule. This was to represent the CSMs each individually being thousands of years old, while most of the loyalist marines alive today have been created since. However nowadays they give everyone and their mother veteran traits -.-;;
If they do include chaos marines, I really hope they add the full chaos spectrum. Khorne is soooo boring. The idea of shooting at a crazed berzerker charging at you with two chainaxes is scary, but come on, let's have a little diversity!
That is closer to a fanfic than canon. CSM don't follow a codex astartes, if we're lucky Cavatore won't be working on their next codex and fluff will be closer to the index again.
I doubt CSM will be diversified and/or playable for two reasons: the gritty atmosphere of the game (holy shit they actually tried making it grimdark) would make it a nightmare to publish, and 40k chaos isn't about 4 colors. 40k chaos space marines are best defined as mutated space demigods, and having 4 fancy pants chapters in the game with very little personal importance in the fluff would be just silly. Not to mention that they would be moving 4 gods' chapters to one spot without any sort of black crusade leading chapter.
On September 03 2011 01:53 Haemonculus wrote: More nerdy fluff incoming:
Hmmm well supposedly CSM tech should be better than regular SM tech simply because technology is going downhill in the 40k universe. The "dark age of technology" was 10 thousand years ago, ending with the heresy and all that. This is why "ancient" tech is so powerful, and everyone forgot how to build all the old fancy stuff. So things like land raiders and specialist plasma weapons are so rare because no one really knows how they work, they just build them by copying the old stuff. So in theory, with CSMs having armor/weapons actually built long ago, it should be better.
Now they used to justify this with the old codecies by giving CSMs access to veteran traits, while SMs instead benefited from the "and they shall know no fear" rule. This was to represent the CSMs each individually being thousands of years old, while most of the loyalist marines alive today have been created since. However nowadays they give everyone and their mother veteran traits -.-;;
If they do include chaos marines, I really hope they add the full chaos spectrum. Khorne is soooo boring. The idea of shooting at a crazed berzerker charging at you with two chainaxes is scary, but come on, let's have a little diversity!
Just a slight correction, the Dark Age of Technology ended long before first SM were created (Lexicanum says M15 - M25). The CSM don't have access to the technology of that era (luckily, it would be the end for other races lol).
But yeah, the technology goes downhill in 40K, so the old stuff of CSM is often better than the stuff loyalist SM get. But not always, there were some improvements made or STCs found, which puts Imperium tech aheads of Chaos in some areas...
On September 03 2011 05:29 Horst wrote: There should actually be a squad of 6 marines, not 3, if your working off fluff
A captain wouldn't be a member of a tactical marine combat unit, and would have a command squad consisting of 5 members.
Maybe we get a sweet cinematic intro showing half the squad being cut down in an epic battle like DOW 1?
6? Standard tactical squad is made up of 4 Space Marines and 1 Space Marine Sergeant. Up to 5 additional Space Marines may be added. Tactical Squad isn't 6 as standard.
On September 03 2011 05:29 Horst wrote: There should actually be a squad of 6 marines, not 3, if your working off fluff
A captain wouldn't be a member of a tactical marine combat unit, and would have a command squad consisting of 5 members.
Maybe we get a sweet cinematic intro showing half the squad being cut down in an epic battle like DOW 1?
6? Standard tactical squad is made up of 4 Space Marines and 1 Space Marine Sergeant. Up to 5 additional Space Marines may be added. Tactical Squad isn't 6 as standard.
On September 03 2011 05:29 Horst wrote: There should actually be a squad of 6 marines, not 3, if your working off fluff
A captain wouldn't be a member of a tactical marine combat unit, and would have a command squad consisting of 5 members.
Maybe we get a sweet cinematic intro showing half the squad being cut down in an epic battle like DOW 1?
6? Standard tactical squad is made up of 4 Space Marines and 1 Space Marine Sergeant. Up to 5 additional Space Marines may be added. Tactical Squad isn't 6 as standard.
Right, a standard tactical squad breakup is 10 space marines. A combat squad is a sergeant or second in command, + 4 troopers.
The character in THIS story, however, is a captain, not a sergeant. He would be accompanied by a command squad of 5 veteran members, instead of leading his own squad like a sergeant would.
On September 03 2011 05:29 Horst wrote: There should actually be a squad of 6 marines, not 3, if your working off fluff
A captain wouldn't be a member of a tactical marine combat unit, and would have a command squad consisting of 5 members.
Maybe we get a sweet cinematic intro showing half the squad being cut down in an epic battle like DOW 1?
6? Standard tactical squad is made up of 4 Space Marines and 1 Space Marine Sergeant. Up to 5 additional Space Marines may be added. Tactical Squad isn't 6 as standard.
Right, a standard tactical squad breakup is 10 space marines. A combat squad is a sergeant or second in command, + 4 troopers.
The character in THIS story, however, is a captain, not a sergeant. He would be accompanied by a command squad of 5 veteran members, instead of leading his own squad like a sergeant would.
Captain leads a company. That's more or less 100 marines, varying in some chapters who don't follow the Codex Astartes.
Relic's 40k series are fun but I think it would be more awesome to have a total war style game with balance close to the fluff.
Plus building armies and commanding them would be amazing. However it would be really intensive to run armies that would be of appropriate scale without giving power races like Space Marines and Chaos Space marines unreasonably small armies. I mean imagine having like 1 mad expensive Tactical squad vs 1000s of guardsmen, wouldn't be fun even if it was balanced.
On September 03 2011 12:24 Percutio wrote: Relic's 40k series are fun but I think it would be more awesome to have a total war style game with balance close to the fluff.
Plus building armies and commanding them would be amazing. However it would be really intensive to run armies that would be of appropriate scale without giving power races like Space Marines and Chaos Space marines unreasonably small armies. I mean imagine having like 1 mad expensive Tactical squad vs 1000s of guardsmen, wouldn't be fun even if it was balanced.
There is a real-time strategy game for Warhammer 40K. It's called Dawn of War and I really enjoyed their games. I haven't gotten my hands on the sequels (Dawn of War 2 & Expansions), but the originals were great! Especially when you add population mods like increasing supply to 100 from the stock 20, but only if your computer can handle it.
On September 03 2011 05:29 Horst wrote: There should actually be a squad of 6 marines, not 3, if your working off fluff
A captain wouldn't be a member of a tactical marine combat unit, and would have a command squad consisting of 5 members.
Maybe we get a sweet cinematic intro showing half the squad being cut down in an epic battle like DOW 1?
6? Standard tactical squad is made up of 4 Space Marines and 1 Space Marine Sergeant. Up to 5 additional Space Marines may be added. Tactical Squad isn't 6 as standard.
Right, a standard tactical squad breakup is 10 space marines. A combat squad is a sergeant or second in command, + 4 troopers.
The character in THIS story, however, is a captain, not a sergeant. He would be accompanied by a command squad of 5 veteran members, instead of leading his own squad like a sergeant would.
Captain leads a company. That's more or less 100 marines, varying in some chapters who don't follow the Codex Astartes.
Right, a captain leads a company. However, he also has a dedicated command squad he is attached to, of 5 veteran marines. He's not just hanging out by himself doing his own thing -___-
I just played the Demo and dammmmmnnnnn that was awesome, awesome gameplay and smooth FPS. I can't buy it right away though cause I just bought Deus Ex >_< gotta wait another month or so.
On September 03 2011 05:29 Horst wrote: There should actually be a squad of 6 marines, not 3, if your working off fluff
A captain wouldn't be a member of a tactical marine combat unit, and would have a command squad consisting of 5 members.
Maybe we get a sweet cinematic intro showing half the squad being cut down in an epic battle like DOW 1?
6? Standard tactical squad is made up of 4 Space Marines and 1 Space Marine Sergeant. Up to 5 additional Space Marines may be added. Tactical Squad isn't 6 as standard.
Right, a standard tactical squad breakup is 10 space marines. A combat squad is a sergeant or second in command, + 4 troopers.
The character in THIS story, however, is a captain, not a sergeant. He would be accompanied by a command squad of 5 veteran members, instead of leading his own squad like a sergeant would.
Captain leads a company. That's more or less 100 marines, varying in some chapters who don't follow the Codex Astartes.
Right, a captain leads a company. However, he also has a dedicated command squad he is attached to, of 5 veteran marines. He's not just hanging out by himself doing his own thing -___-
He could be though. Realistically speaking its not all that unpossible~CSquad could've been killed in battle prior to the story, or perhaps the insertion went awry and csquad+commander seperated.
Or maybe he just doesn't have one. Newly promoted captain that hasn't picked his not-so-secret-service agents yet? ^_^
Besides, you could always just enjoy the game T___T
To be fair, a lot of the 40k "fluff" is actually pretty terrible. Not because there's a bunch of "handwavium" physics used, but because there are contradictions, or even outright impossibilities caused by said physics. Arguing about 40k canon is pretty dumb.
On September 03 2011 01:42 [Agony]x90 wrote: If you're ever interested in a more "correct" portrayal of the 40k world, check out DoW 2. That game itself is modeled off of the "Dawn of War" deployment type (which is one of three). On the TT, you start with 1 HQ (your leader) and two troops (basic units). After that, everything else comes on at the start of the next term. The idea is that the battle is just starting, meaning that your troops slowly but slowly pour on.
Even still, the TT is by no means close to the actual fluff. One Space Marine is worth tens of thousands of lives of basic imperial guard. In the actual fiction, one chapter of space marines contains 1000 space marines, along with an array of supporting servitors, pilots, technician etc. who are all human or human equivalent. Of these 1000 troops, it is very rare for the chapter to lose a single space marine in an operation (apart from the epic mega battles that they always portray in all the artwork) and when they do fall, they must always be harvested for their gene seed, which is a foreign object placed into their bodies that reconfigure their genetic code to match that of their primarchs, who in turn were basically clones of the Emperor.
That is a Space Marine. An imperial guardsmen is one in a billion in his army alone. The imperial guard has thousands of these armies stationed all over the known galaxy. Imagine these men as fanatical, religious, blind following soldiers trained to kill and fight. They are constantly reminded of their religious duty to their emperor and if they fail always face the possibility of execution. This means that they are human, just like us, but that they will almost always fight tooth and nail, train to be in tip top shape and basically are, by our standards, super troops. However, these guys die by the tens of thousands in battles where the space marines would close to none. This is because no matter how well they are trained, they are leagues below any other race out there in terms of equipment and natural physical ability. For this reason, while the space marines are very tactical and smart about their approaches to battle, the Imperial Guard have no choice but to attack in massive droves on men (think Enemy at the Gates style).
This is basically saying, you may think this game shows the Space Marine as too strong, but as far as I could tell with the demo, this is how it should be. Regular Orkz are idiots with only half a brain enough to charge into battle. You occasionally meet Nobz, and these guys are basically on par with Space marines. This is perfect, because you only see a couple from time to time. Otherwise, it's natural to run into a dozen basic orkz and kill them with a team of 3 (should be 5 really) without too much trouble. The Orkz are, afterall, a horde army like the imperial guard. Now, i don't know about the chaos though. I hope that the majority of what you fight are cultists of sorts, because Chaos Space Marines are Space Marines with 10,000 years experience of fighting, just lacking the technology that the current Marines have. Ideally, one Space Marine will not be able to kill droves of CSM, but I won't be able to see that til the game comes out :-p.
/FICTION RANT
wow you got me very interested in 40k lore. can you suggest some books or places where i can read about it?
On September 03 2011 01:42 [Agony]x90 wrote: If you're ever interested in a more "correct" portrayal of the 40k world, check out DoW 2. That game itself is modeled off of the "Dawn of War" deployment type (which is one of three). On the TT, you start with 1 HQ (your leader) and two troops (basic units). After that, everything else comes on at the start of the next term. The idea is that the battle is just starting, meaning that your troops slowly but slowly pour on.
Even still, the TT is by no means close to the actual fluff. One Space Marine is worth tens of thousands of lives of basic imperial guard. In the actual fiction, one chapter of space marines contains 1000 space marines, along with an array of supporting servitors, pilots, technician etc. who are all human or human equivalent. Of these 1000 troops, it is very rare for the chapter to lose a single space marine in an operation (apart from the epic mega battles that they always portray in all the artwork) and when they do fall, they must always be harvested for their gene seed, which is a foreign object placed into their bodies that reconfigure their genetic code to match that of their primarchs, who in turn were basically clones of the Emperor.
That is a Space Marine. An imperial guardsmen is one in a billion in his army alone. The imperial guard has thousands of these armies stationed all over the known galaxy. Imagine these men as fanatical, religious, blind following soldiers trained to kill and fight. They are constantly reminded of their religious duty to their emperor and if they fail always face the possibility of execution. This means that they are human, just like us, but that they will almost always fight tooth and nail, train to be in tip top shape and basically are, by our standards, super troops. However, these guys die by the tens of thousands in battles where the space marines would close to none. This is because no matter how well they are trained, they are leagues below any other race out there in terms of equipment and natural physical ability. For this reason, while the space marines are very tactical and smart about their approaches to battle, the Imperial Guard have no choice but to attack in massive droves on men (think Enemy at the Gates style).
This is basically saying, you may think this game shows the Space Marine as too strong, but as far as I could tell with the demo, this is how it should be. Regular Orkz are idiots with only half a brain enough to charge into battle. You occasionally meet Nobz, and these guys are basically on par with Space marines. This is perfect, because you only see a couple from time to time. Otherwise, it's natural to run into a dozen basic orkz and kill them with a team of 3 (should be 5 really) without too much trouble. The Orkz are, afterall, a horde army like the imperial guard. Now, i don't know about the chaos though. I hope that the majority of what you fight are cultists of sorts, because Chaos Space Marines are Space Marines with 10,000 years experience of fighting, just lacking the technology that the current Marines have. Ideally, one Space Marine will not be able to kill droves of CSM, but I won't be able to see that til the game comes out :-p.
/FICTION RANT
wow you got me very interested in 40k lore. can you suggest some books or places where i can read about it?
On September 03 2011 01:42 [Agony]x90 wrote: If you're ever interested in a more "correct" portrayal of the 40k world, check out DoW 2. That game itself is modeled off of the "Dawn of War" deployment type (which is one of three). On the TT, you start with 1 HQ (your leader) and two troops (basic units). After that, everything else comes on at the start of the next term. The idea is that the battle is just starting, meaning that your troops slowly but slowly pour on.
Even still, the TT is by no means close to the actual fluff. One Space Marine is worth tens of thousands of lives of basic imperial guard. In the actual fiction, one chapter of space marines contains 1000 space marines, along with an array of supporting servitors, pilots, technician etc. who are all human or human equivalent. Of these 1000 troops, it is very rare for the chapter to lose a single space marine in an operation (apart from the epic mega battles that they always portray in all the artwork) and when they do fall, they must always be harvested for their gene seed, which is a foreign object placed into their bodies that reconfigure their genetic code to match that of their primarchs, who in turn were basically clones of the Emperor.
That is a Space Marine. An imperial guardsmen is one in a billion in his army alone. The imperial guard has thousands of these armies stationed all over the known galaxy. Imagine these men as fanatical, religious, blind following soldiers trained to kill and fight. They are constantly reminded of their religious duty to their emperor and if they fail always face the possibility of execution. This means that they are human, just like us, but that they will almost always fight tooth and nail, train to be in tip top shape and basically are, by our standards, super troops. However, these guys die by the tens of thousands in battles where the space marines would close to none. This is because no matter how well they are trained, they are leagues below any other race out there in terms of equipment and natural physical ability. For this reason, while the space marines are very tactical and smart about their approaches to battle, the Imperial Guard have no choice but to attack in massive droves on men (think Enemy at the Gates style).
This is basically saying, you may think this game shows the Space Marine as too strong, but as far as I could tell with the demo, this is how it should be. Regular Orkz are idiots with only half a brain enough to charge into battle. You occasionally meet Nobz, and these guys are basically on par with Space marines. This is perfect, because you only see a couple from time to time. Otherwise, it's natural to run into a dozen basic orkz and kill them with a team of 3 (should be 5 really) without too much trouble. The Orkz are, afterall, a horde army like the imperial guard. Now, i don't know about the chaos though. I hope that the majority of what you fight are cultists of sorts, because Chaos Space Marines are Space Marines with 10,000 years experience of fighting, just lacking the technology that the current Marines have. Ideally, one Space Marine will not be able to kill droves of CSM, but I won't be able to see that til the game comes out :-p.
/FICTION RANT
wow you got me very interested in 40k lore. can you suggest some books or places where i can read about it?
The only books really worth reading are Horus Heresy series, for Space Marines, Chaos and general history. Gaunt's Ghosts for Imperial Guard (although the first book can be a bit hard to read). The Word Bearer's trilogy is also nice but right now it's nigh impossible to get it (out of print and out of stock everywhere). Horus Heresy series contain so much epic that you may have trouble breathing when reading them.
I've lent my books to a friend, but if someone would be so kind as to quote the bombing of Istvaan III passage from Galaxy in Flames it could give people a glimpse of what kind of things are going on in this books.
Edit: Oh, the Eisenhorn trilogy was awesome too! Great insight on Inquisition. VVV
On September 03 2011 01:42 [Agony]x90 wrote: If you're ever interested in a more "correct" portrayal of the 40k world, check out DoW 2. That game itself is modeled off of the "Dawn of War" deployment type (which is one of three). On the TT, you start with 1 HQ (your leader) and two troops (basic units). After that, everything else comes on at the start of the next term. The idea is that the battle is just starting, meaning that your troops slowly but slowly pour on.
Even still, the TT is by no means close to the actual fluff. One Space Marine is worth tens of thousands of lives of basic imperial guard. In the actual fiction, one chapter of space marines contains 1000 space marines, along with an array of supporting servitors, pilots, technician etc. who are all human or human equivalent. Of these 1000 troops, it is very rare for the chapter to lose a single space marine in an operation (apart from the epic mega battles that they always portray in all the artwork) and when they do fall, they must always be harvested for their gene seed, which is a foreign object placed into their bodies that reconfigure their genetic code to match that of their primarchs, who in turn were basically clones of the Emperor.
That is a Space Marine. An imperial guardsmen is one in a billion in his army alone. The imperial guard has thousands of these armies stationed all over the known galaxy. Imagine these men as fanatical, religious, blind following soldiers trained to kill and fight. They are constantly reminded of their religious duty to their emperor and if they fail always face the possibility of execution. This means that they are human, just like us, but that they will almost always fight tooth and nail, train to be in tip top shape and basically are, by our standards, super troops. However, these guys die by the tens of thousands in battles where the space marines would close to none. This is because no matter how well they are trained, they are leagues below any other race out there in terms of equipment and natural physical ability. For this reason, while the space marines are very tactical and smart about their approaches to battle, the Imperial Guard have no choice but to attack in massive droves on men (think Enemy at the Gates style).
This is basically saying, you may think this game shows the Space Marine as too strong, but as far as I could tell with the demo, this is how it should be. Regular Orkz are idiots with only half a brain enough to charge into battle. You occasionally meet Nobz, and these guys are basically on par with Space marines. This is perfect, because you only see a couple from time to time. Otherwise, it's natural to run into a dozen basic orkz and kill them with a team of 3 (should be 5 really) without too much trouble. The Orkz are, afterall, a horde army like the imperial guard. Now, i don't know about the chaos though. I hope that the majority of what you fight are cultists of sorts, because Chaos Space Marines are Space Marines with 10,000 years experience of fighting, just lacking the technology that the current Marines have. Ideally, one Space Marine will not be able to kill droves of CSM, but I won't be able to see that til the game comes out :-p.
/FICTION RANT
wow you got me very interested in 40k lore. can you suggest some books or places where i can read about it?
The only books really worth reading are Horus Heresy series, for Space Marines, Chaos and general history. Gaunt's Ghosts for Imperial Guard (although the first book can be a bit hard to read). The Word Bearer's trilogy is also nice but right now it's nigh impossible to get it (out of print and out of stock everywhere).
I disagree. If you really want a fluff bible, find a second hand or ebay copy of the codex imperialis (edit: given the book has been out of print for over a decade and a half,I think it's ok to link you to this download copy )
I cannot emphasise enough just how incredible that book is. It has listings on all the original 40k factions and troops, written in their original form by priestly, chambers and johnson, the men who came up with 40k to begin with. None of the modern stuff really comes close. I still have my doggeared copy which I read like fifty times and memorised most of. I can still cite you the list of space marine implants that comes from this book ^^
The artwork is perhaps not as amazing as modern GW art (one aspect in which they have improved somewhat over time) but the writing is topnotch compared to the modern silliness.
On September 03 2011 01:42 [Agony]x90 wrote: If you're ever interested in a more "correct" portrayal of the 40k world, check out DoW 2. That game itself is modeled off of the "Dawn of War" deployment type (which is one of three). On the TT, you start with 1 HQ (your leader) and two troops (basic units). After that, everything else comes on at the start of the next term. The idea is that the battle is just starting, meaning that your troops slowly but slowly pour on.
Even still, the TT is by no means close to the actual fluff. One Space Marine is worth tens of thousands of lives of basic imperial guard. In the actual fiction, one chapter of space marines contains 1000 space marines, along with an array of supporting servitors, pilots, technician etc. who are all human or human equivalent. Of these 1000 troops, it is very rare for the chapter to lose a single space marine in an operation (apart from the epic mega battles that they always portray in all the artwork) and when they do fall, they must always be harvested for their gene seed, which is a foreign object placed into their bodies that reconfigure their genetic code to match that of their primarchs, who in turn were basically clones of the Emperor.
That is a Space Marine. An imperial guardsmen is one in a billion in his army alone. The imperial guard has thousands of these armies stationed all over the known galaxy. Imagine these men as fanatical, religious, blind following soldiers trained to kill and fight. They are constantly reminded of their religious duty to their emperor and if they fail always face the possibility of execution. This means that they are human, just like us, but that they will almost always fight tooth and nail, train to be in tip top shape and basically are, by our standards, super troops. However, these guys die by the tens of thousands in battles where the space marines would close to none. This is because no matter how well they are trained, they are leagues below any other race out there in terms of equipment and natural physical ability. For this reason, while the space marines are very tactical and smart about their approaches to battle, the Imperial Guard have no choice but to attack in massive droves on men (think Enemy at the Gates style).
This is basically saying, you may think this game shows the Space Marine as too strong, but as far as I could tell with the demo, this is how it should be. Regular Orkz are idiots with only half a brain enough to charge into battle. You occasionally meet Nobz, and these guys are basically on par with Space marines. This is perfect, because you only see a couple from time to time. Otherwise, it's natural to run into a dozen basic orkz and kill them with a team of 3 (should be 5 really) without too much trouble. The Orkz are, afterall, a horde army like the imperial guard. Now, i don't know about the chaos though. I hope that the majority of what you fight are cultists of sorts, because Chaos Space Marines are Space Marines with 10,000 years experience of fighting, just lacking the technology that the current Marines have. Ideally, one Space Marine will not be able to kill droves of CSM, but I won't be able to see that til the game comes out :-p.
/FICTION RANT
wow you got me very interested in 40k lore. can you suggest some books or places where i can read about it?
The only books really worth reading are Horus Heresy series, for Space Marines, Chaos and general history. Gaunt's Ghosts for Imperial Guard (although the first book can be a bit hard to read). The Word Bearer's trilogy is also nice but right now it's nigh impossible to get it (out of print and out of stock everywhere). Horus Heresy series contain so much epic that you may have trouble breathing when reading them.
I've lent my books to a friend, but if someone would be so kind as to quote the bombing of Istvaan III passage from Galaxy in Flames it could give people a glimpse of what kind of things are going on in this books.
Edit: Oh, the Eisenhorn trilogy was awesome too! Great insight on Inquisition. VVV
By "books" I actually meant codicies, xenology and IA. Never been a fan of suggesting books at random knowing that what is in them is probably no longer canon.
Also some of the old fluff which has been retconned is still considered valid by the older generations of players ie ollanius pius.
regarding 40k books, id recommend the ciaphas cain Hero of the Imperium series. its kinda hard to take 40k as a whole seriously, so might as well read something with a black adder-ish take on things
I love the universe that Games Workshop created, but their books are just awful. For example, after reading through a few books, I decided to take it upon myself to drink a shot of beer, yes... a shot of beer, every time I saw the action verb "smash" or "smashed" or "smashing". Do you know how drunk I got and how much money I wasted on 24 packs of beer?
Their books LITERALLY instilled in me an instinctive cringe every time I read the word smash in a sentence of a book or any written piece of literature.
Played the demo and it seemed like a decent game. Guns had a nice feeling and smashing orcs was quite enjoyable.
No way It's worth full price for me personally though, especially as I'm not a fan of Warhammer, going to wait till massive sales and pick it up then probably.
On September 04 2011 02:58 Headlines wrote: I love the universe that Games Workshop created, but their books are just awful. For example, after reading through a few books, I decided to take it upon myself to drink a shot of beer, yes... a shot of beer, every time I saw the action verb "smash" or "smashed" or "smashing". Do you know how drunk I got and how much money I wasted on 24 packs of beer?
Their books LITERALLY instilled in me an instinctive cringe every time I read the word smash in a sentence of a book or any written piece of literature.
Yes, several of the books are quite lame.
However SOME of the authors do the subject matter justice... Dan Abnett in particular does very good work
Eisenhorn remains to this day one of my favorite sci-fi genre books... It was the first 40k book I had ever read, and it approached the subject matter from an amazing perspective. Hell, I think i'm going to go read it now.
Well after seeing TotalBiscuit play Space Marines and talk so enthusiastically about the universe, I decided to check it out. Keep in mind that this was my first contact with this universe aside from seeing figures fully painted in modelling shops that I frequent =)
Went to a friend and borrowed his Dawn of War games. Played through the vanilla DoW and had a blast . I didn't finish Winter Assault because the Imperials felt like shit >.< Currently playing Dark Crusade and loving the Risk style map! But I have to play on hardest to get a challenge after StarCraft RTS training ;p
I also installed DoW 2 to see how the graphics improved, and to see the Swarm on this side of the universe. Initially I was largely put off by the removal of standard RTS base building, and the new huge focus on squads and the commander play, but it started to grow on me. The campaign still feels like shit, but the custom battles with the AI are starting to get fun as I get to know the units, the upgrades and the races. Also went over to gamereplays and watched some VODs and casts to see how it's supposed to be played.
Can anyone tell me how's the balance in both DoW I and II? Any OP factions? I imagine that every Xpacts screws the balance over more and more every time. (If you have trouble answering this, just say which factions work on the high level of competition or ladder) I'll probably get these off of amazon.co.uk next time I'm shopping there, since DoW I (vanilla+all 3 xpacks) costs 12 pounds and DoW II (vanilla+1st Xpack) 9 pounds.
The balance improved grately over time. I've been out of touch for some time now but if you want to watch some good games with good commentary head over to dow2live.com (although the site has changed so I'm not sure if they still have the old vods). Edit: here they are: http://www.own3d.tv/live/12189/dow2live
On September 04 2011 08:11 Latham wrote: Well after seeing TotalBiscuit play Space Marines and talk so enthusiastically about the universe, I decided to check it out. Keep in mind that this was my first contact with this universe aside from seeing figures fully painted in modelling shops that I frequent =)
Went to a friend and borrowed his Dawn of War games. Played through the vanilla DoW and had a blast . I didn't finish Winter Assault because the Imperials felt like shit >.< Currently playing Dark Crusade and loving the Risk style map! But I have to play on hardest to get a challenge after StarCraft RTS training ;p
I also installed DoW 2 to see how the graphics improved, and to see the Swarm on this side of the universe. Initially I was largely put off by the removal of standard RTS base building, and the new huge focus on squads and the commander play, but it started to grow on me. The campaign still feels like shit, but the custom battles with the AI are starting to get fun as I get to know the units, the upgrades and the races. Also went over to gamereplays and watched some VODs and casts to see how it's supposed to be played.
Can anyone tell me how's the balance in both DoW I and II? Any OP factions? I imagine that every Xpacts screws the balance over more and more every time. (If you have trouble answering this, just say which factions work on the high level of competition or ladder) I'll probably get these off of amazon.co.uk next time I'm shopping there, since DoW I (vanilla+all 3 xpacks) costs 12 pounds and DoW II (vanilla+1st Xpack) 9 pounds.
Anyway sorry to high jack this thread
Haven't played ina while but basically DoW1 went that generally Eldar, Orks and Tau are the strongest races and the weakest is very much Necrons because of their retarded build mechanics.
As for racees you dont see too much, probably Sisters and Dark Eldar are the rarest. (Some people just play Necrons cuz its different)
On September 03 2011 12:24 Percutio wrote: Relic's 40k series are fun but I think it would be more awesome to have a total war style game with balance close to the fluff.
Plus building armies and commanding them would be amazing. However it would be really intensive to run armies that would be of appropriate scale without giving power races like Space Marines and Chaos Space marines unreasonably small armies. I mean imagine having like 1 mad expensive Tactical squad vs 1000s of guardsmen, wouldn't be fun even if it was balanced.
This is how DOW3 is planned. 'Massive custom armies' I have read. May also include Titans. They want the game to be more MMO also, I guess jumping into planetry battles on a large scale. Well Relic always try to add something and they are doing this for DOW3. First reveals are planned for December.
Also anybody who hesitated to play DOW2 but is a fan in general of DOW 1 I would say the game (DOW2) is in a pretty good state now. Definitely worth a look in on steam sales. If people like this SM game and are new to 40K I would definitely reccommend the DOW2 vanilla and Chaos Rising campaigns. They have a lot of content.
On September 03 2011 12:24 Percutio wrote: Relic's 40k series are fun but I think it would be more awesome to have a total war style game with balance close to the fluff.
Plus building armies and commanding them would be amazing. However it would be really intensive to run armies that would be of appropriate scale without giving power races like Space Marines and Chaos Space marines unreasonably small armies. I mean imagine having like 1 mad expensive Tactical squad vs 1000s of guardsmen, wouldn't be fun even if it was balanced.
This is how DOW3 is planned. 'Massive custom armies' I have read. May also include Titans. They want the game to be more MMO also, I guess jumping into planetry battles on a large scale. Well Relic always try to add something and they are doing this for DOW3. First reveals are planned for December.
Also anybody who hesitated to play DOW2 but is a fan in general of DOW 1 I would say the game (DOW2) is in a pretty good state now. Definitely worth a look in on steam sales. If people like this SM game and are new to 40K I would definitely reccommend the DOW2 vanilla and Chaos Rising campaigns. They have a lot of content.
THQ has a site wide labor day sale at least in the states. Retribution for $15 among other things.
But yeah I'm going to get hyped for DOW3. I just hope they have a high number of starting races as I really want to play Tau.
I also hope they can get decent balance in line with the "fluff" numbers wise. I mean if it is conquest style a la Total War campaign series then I don't see a problem with having a lot of a race if you've justified it by carving out a good empire (:
And by fluff wise I mean withing reason, I'm pretty sure Space Marines would be stupidly efficient and boring if they were depicted at their supposed strength.
On September 05 2011 21:20 haduken wrote: Why the hell does every 40K movie and game has to feature
A) some no name chapter B) Ultramarines...
What are dark angels, imperial fist and that white and red chapter (forgot name, played when I was a teen.)
I think this may be lore related and how ferociously GW guard their IP. Some chapters maybe might not have lore released for them yet and I guess they don't want to introduce too much new fluff through the videogame genre. Relic have done a really good job with GW but they are also restrained. It seems a lot of companies contracts fell through with GW due to lore restrictions, even Blizzard if you listen to the rumours
probably Whitescars. I agree, the blood angels need more love. They were the original pinup chapter and they did the job far better than the smurfs IMO.
I think this may be lore related and how ferociously GW guard their IP. Some chapters maybe might not have lore released for them yet and I guess they don't want to introduce too much new fluff through the videogame genre. Relic have done a really good job with GW but they are also restrained. It seems a lot of companies contracts fell through with GW due to lore restrictions, even Blizzard if you listen to the rumours
I do not think this is the case. Every marine chapter has been fleshed out very thoroughly now, in fact far more thoroughly than in a lot of more recent publications. The essentials needed for portraying any first founding chapter in a videogame are certainly already out there.
The reason for choosing ultramarines is that they are really the no-frills space marines. They follow the basic organisation of the chapter almost to the letter, they don't have any backstory (other than various winrars for the emprah.) and they have the spartan-300-hoplite motif going that links in to a lot of pop culture right now. As I said, with all the vampire craze I really don't see why the blood angels don't get a look in, but I guess easy is good.
What makes space marines so incredibly attractive as organisations in my opinion is that they have their own unique traits and character. Not only does this give people something to be drawn to based on their own personality, but the chapters play off each other and create a tension within the lore
Also I'm pro Ultramarines, they rock! No more Blood Ravens please. In multiplayer I'm probably gonna go with Imperial Fists.
Speaking of multiplayer, I hope the modes don't get boring too soon. There would be so much potential for co-op modes, like being a 5-10 men team against an Ork horde or something.
i want...i soooooooo want! AND you can change the appearance! sweet! not just runnin round las an ultra, but other as well (pleaaaaaaaaaaaaaaaase space wolves?? iron hands?? ...salamanders?!?!?)
On September 05 2011 21:20 haduken wrote: Why the hell does every 40K movie and game has to feature
A) some no name chapter B) Ultramarines...
What are dark angels, imperial fist and that white and red chapter (forgot name, played when I was a teen.)
blood angels and the white scars? yeah,. theyd be awesome too, but now that ive looked at some other trailers, i think were going to see none of them
Same here. $90 on steam in AU compared to $50 US. Our dollar is at 1.07 US atm. As much as it pains me to do this to a game from a studio I respect and an IP I love, this one is getting torrented. Publishers have got to stop doing this, because I would happily give them my money if they didn't take every chance to bend me over and **** me for living where I do.
On September 05 2011 23:13 Thereisnosaurus wrote: Same here. $90 on steam in AU compared to $50 US. Our dollar is at 1.07 US atm. As much as it pains me to do this to a game from a studio I respect and an IP I love, this one is getting torrented. Publishers have got to stop doing this, because I would happily give them my money if they didn't take every chance to bend me over and **** me for living where I do.
Oh wow, so GAME basically threatened Valve they wouldn't sell the hard copies of the game if it was on steam, fucking brilliant. I guess I'll have to get someone from the US to gift me it -.-
On September 04 2011 02:58 Headlines wrote: I love the universe that Games Workshop created, but their books are just awful. For example, after reading through a few books, I decided to take it upon myself to drink a shot of beer, yes... a shot of beer, every time I saw the action verb "smash" or "smashed" or "smashing". Do you know how drunk I got and how much money I wasted on 24 packs of beer?
Their books LITERALLY instilled in me an instinctive cringe every time I read the word smash in a sentence of a book or any written piece of literature.
That's f***ing hillarious... and I could totally see that, even though the closest thing i ever came to reading a 40k book was to read the horus heresy on the Lexicanum for the lolz.
Hey, did you actually buy Space Marine :D:D:D:D:D????????
On September 05 2011 23:42 Laids wrote: Oh wow, so GAME basically threatened Valve they wouldn't sell the hard copies of the game if it was on steam, fucking brilliant. I guess I'll have to get someone from the US to gift me it -.-
I bought it from Gamer's Gate I think they'll give me a code that works in steam too when the game is out.
I spent two days playing the demo over and over and over again . Can't wait for the release! TotalBiscuit totally walked by the power axe and didn't execute a nob (you have to press e, and then tap the left mouse button to struggle with it, when you win, you get an awesome animation and put the Nob down).
I'm looking for a person currently living in the US, to perhaps pick a bestbuy order up for me, and send to Sweden. Anyone interested? I really want the bestbuy pre-order bonuses, but they don't ship outside the US :<
On September 05 2011 21:20 haduken wrote: Why the hell does every 40K movie and game has to feature
A) some no name chapter B) Ultramarines...
What are dark angels, imperial fist and that white and red chapter (forgot name, played when I was a teen.)
It has alot to do with the lore. There are WELL OVER 150 WH40k books out for sale, and they each have a story about some Guardsmen Unit, or Inquistor, or Chapter. I mean hell, i leanred about: The Grey Knights, Space Wolfs, Dark Angels, Imperial Fists, Salamanders, Blood Angels, Ultramarines, Soul Drinkers, Thousand Fists, Sons of Horus, etc etc etc, all from the books. And Relic knows that, so they give some credit to the smaller scale chapters instead of the powerhouses like: the Ultramarines, Space Wolves, Blood Ravens, etc. (the white and red chapter is either White Scars or Blood angels if iirc)
On September 05 2011 21:20 haduken wrote: Why the hell does every 40K movie and game has to feature
A) some no name chapter B) Ultramarines...
What are dark angels, imperial fist and that white and red chapter (forgot name, played when I was a teen.)
It has alot to do with the lore. There are WELL OVER 150 WH40k books out for sale, and they each have a story about some Guardsmen Unit, or Inquistor, or Chapter. I mean hell, i leanred about: The Grey Knights, Space Wolfs, Dark Angels, Imperial Fists, Salamanders, Blood Angels, Ultramarines, Soul Drinkers, Thousand Fists, Sons of Horus, etc etc etc, all from the books. And Relic knows that, so they give some credit to the smaller scale chapters instead of the powerhouses like: the Ultramarines, Space Wolves, Blood Ravens, etc. (the white and red chapter is either White Scars or Blood angels if iirc)
To be fair, chapters/craftworlds/whatever's position in the galaxy is supposed to matter aswell. Also GW can't afford to let relic writers modify the fluff of their big trademarks, they would either have to step in with every line of the story or face hordes of rioting fans.
On August 27 2011 18:11 Chillax wrote: Any game that has the Cynical brit squeeing is worth a look :D
Not that I wouldn't have tried Space Marines anyway, yet the preview by him made it almost impossible for me not to get it. I think I've watched the video like 3 times by now and it still makes me smile :>
On September 06 2011 03:59 Miss_Cleo wrote: I had to mute the player just to watch it, that biscuit guy is annoying as hell.
On September 06 2011 05:08 LioRawr wrote: Not that I wouldn't have tried Space Marines anyway, yet the preview by him made it almost impossible for me not to get it. I think I've watched the video like 3 times by now and it still makes me smile :>
its sooooooo goood! made it to chapter 3 in a good hour. i advice everyone to play on hard. its challenging, but not impossible. only died once so far... perfect difficulty cant wait to continue tomorrow
On September 06 2011 09:02 On_Slaught wrote: I love the WH universe but you can only kill so many orks before it gets boring. I'm getting bored just watching the trailers.
That and fuck ultramarines.
I'l prob still get it tho
Good sir, I beg to differ. You can never get bored slaughtering so many heretics.
On September 06 2011 09:02 On_Slaught wrote: I love the WH universe but you can only kill so many orks before it gets boring. I'm getting bored just watching the trailers.
That and fuck ultramarines.
I'l prob still get it tho
i would agree if it would be one big room and the orcs just keep on coming. but the level design and the story dont make it boring at all
The multiplayer is so imbalanced :/ Leveling up sucks, and getting 2shotted by people at the end of your level bracket gets boring pretty quickly. Also no night lords in the customization panel wtf. And being a beakie will take about 2 months of grinding...
On September 06 2011 12:36 r33k wrote: The multiplayer is so imbalanced :/ Leveling up sucks, and getting 2shotted by people at the end of your level bracket gets boring pretty quickly. Also no night lords in the customization panel wtf. And being a beakie will take about 2 months of grinding...
may i ask, wich chapters are in the customisation panel? both for empire and chaos please
Played an hour directly after release. It's a lot of fun, though on normal difficulty there were only few situations where i had to watch my health. Hoping it gets harder later.
Will try multiplayer today, might stream it. It sounds like a lot of fun.
On September 06 2011 20:19 Morfildur wrote: Played an hour directly after release. It's a lot of fun, though on normal difficulty there were only few situations where i had to watch my health. Hoping it gets harder later.
Will try multiplayer today, might stream it. It sounds like a lot of fun.
If it to easy , why you playing normal ? play hard. To easy = no fun
Downloaded it, played it on hard difficulty till the part where hordes of Orks maybe its the near end part. I ended up with motion sickness. then stopped playing. 3rd persons and FPS is a nono for me. It makes me nauseated. Pretty good game though. Killing orks and too much blood is quite exciting.
Just played a bit and it's every bit as enjoyable as the demo was to me . Nice no brainer singleplayer stressrelief haha. The perfect thing to just spend an hour on as a break after having gone for a walk.
I see no reason not to play on hard though, even then the game is really easy if you don't han bang rush into melee every chance you get and keep your stuns and executions up.
Normally I really suffer from motion sickness in games and I can't play alot of them but this game has been kind to my brain so far :p.
but seriously. why can germans, italians and brits play the game and not me? is there a way to trick steam to think im in one of those countries? i never cry, but im crying now..
On September 06 2011 22:04 diggurd wrote: you can come here we got plenty...
but seriously. why can germans, italians and brits play the game and not me? is there a way to trick steam to think im in one of those countries? i never cry, but im crying now..
brits can't.
For some countries the release date is the 9th instead of the 6th. I know it's the case for UK but i didn't know norway was affected, too.
I love Germany :p (and the game isn't even censored as many people feared - not that blood matters... but, well...)
seems there are several EU countries with a release on the 9th. noone really seems to know why
What keeps it from geting released in all countries on the 6th?
Sadly I'm unsure. Some games get a worldwide release at the same time, some don't. They say it's due to certain regions rules etc. but I don't see it stopping some games.
This method just makes a lot of people unhappy. There are going to be tons of conversation on here from people whom have completed the game and it will suddenly become a no-go zone for anybody in the UK who doesn't want to see spoilers until the 9th.
On September 06 2011 22:26 sTb wrote: Is the PC-Version playable with Pad ? I really want to enjoy this from my couch. Else I will stick with the 360 version.
you can customize gamepad controls in the options so i i think pads are supported
On September 06 2011 12:36 r33k wrote: The multiplayer is so imbalanced :/ Leveling up sucks, and getting 2shotted by people at the end of your level bracket gets boring pretty quickly. Also no night lords in the customization panel wtf. And being a beakie will take about 2 months of grinding...
may i ask, wich chapters are in the customisation panel? both for empire and chaos please
Except for the night lords you have all the IA chapters plus a few small ones. Obviously no deathwatch. Armor is purely cosmetic, you unlock parts of it by getting kill achievements. There is a DIY paintscheme option in the customizer featuring all GW colors and some heraldry. The areas of the armour which can have their own colour are helmet, left/right shoulderpad, left/right vambrace, left/right legs, breastplate and backpack.
My single complaint about the game so far is the horrible matchmaking system. I really wish they had gone with a dedicated server/server browser style that has proved itself to be far superior. I really hope they get it sorted out either way though as the one game of multiplayer (and then a few rounds of 1v1) was extremely fun.
The servers are pretty terrible. Not only do many people suffer from lag, just now I tried to join a game and was greeted with a "waiting for host" with no possibility to abort or end the game, i had to end it via task manager. Also +1 to Brent352. But still it's a lot of fun. Looking forward to testing the single player in the evening.
On September 07 2011 01:19 chocopaw wrote: The servers are pretty terrible. Not only do many people suffer from lag, just now I tried to join a game and was greeted with a "waiting for host" with no possibility to abort or end the game, i had to end it via task manager. Also +1 to Brent352. But still it's a lot of fun. Looking forward to testing the single player in the evening.
First day out give it a chance, I'm sure they will work out the hiccups
I had the same release date bug that DIGGURD had, and i got around it by simply ending the steam process tree, then restarting steam.
Seems fun, but the multiplayer leveling is way to slow... you have to either play as a group (which I would like to do because we are the team liquid community and we should represent) or you end up lucky on servers with little latency and lots of noobs >.<
My first game was a team of lvl1-4s against a team of lvl12-18s... apparently matchmaking has not quite figured out how to deal with parties.......
On September 06 2011 23:43 chocopaw wrote: Wow, finding a game sure takes a while... hope that is because of first day.
That, and most people will probably play singleplayer first before trying multiplayer. I think in a week or so it will be a lot faster.
i did it again.. i had a look at the multiplayer before i finished the SP that look took 3h^^ i made the same mistake with Crysis 2. still didnt finish SP there
On September 07 2011 01:19 chocopaw wrote: The servers are pretty terrible. Not only do many people suffer from lag, just now I tried to join a game and was greeted with a "waiting for host" with no possibility to abort or end the game, i had to end it via task manager. Also +1 to Brent352. But still it's a lot of fun. Looking forward to testing the single player in the evening.
First day out give it a chance, I'm sure they will work out the hiccups
While that is true, I absolutely hate when I can't get out of a loading screen. Same applies to SC2, when one player crashes during the loading you are in there forever sometimes.
Dangit was waiting for it so bad. i downloaded the demo and it is awesome. in greece it comes out on the 9th after all but some stores may have it tomorrow.
cant really judge on the MP yet. i spent most of my playtime in the SP so far which is freaking amazing. what i saw from MP seemed good though. a lot of customizable stuff, a level up system like in CoD and Crysis2 and several different game modes. i guess ill spend a lot of time on it when im done with the campain
MP is extremely imbalanced as it's 100% based on level progression. Team autobalance is based on number of people and doesn't consider anything else as a balancing factor. Thunder hammers/demon mauls instagib everyone but devastators with perks.
There are no level brackets, which puts level 1 tactical marines with no perks or anything against level 20+ with everything unlocked to be virtually invincible.
On September 07 2011 04:38 r33k wrote: MP is extremely imbalanced as it's 100% based on level progression. Team autobalance is based on number of people and doesn't consider anything else as a balancing factor. Thunder hammers/demon mauls instagib everyone but devastators with perks.
There are no level brackets, which puts level 1 tactical marines with no perks or anything against level 20+ with everything unlocked to be virtually invincible.
I didn't have the feeling of it being too imbalanced. I played against some level 9-18 guys and didn't see any problems.
MP is a lot of fun but since you can't pick a server manually, lag is depending on luck.
Also: Is there a way to mute ALL voice communication? I know you can mute specific people, but there were people joining all the time with either defective headsets, echo or just talking crap and it was quite annoying. I'd rather have no voice chat at all than that stuff.
EDIT: Just found out, when you click on equipment after you die, you get the equipment of the guy who killed you, no matter what you unlocked. So you can be imba yourself :p
Having a blast with the multiplayer so far, but I say that admitting that I'm a 40k fan boy who would probably play anything relic or games workshop shits out. Just hit level 20 and got the plasma cannon- wasn't what I was expecting but still fun! The customization features are cool, too, and I've already got half of everything unlocked in very little time.
The opening cutscene to the single player is hilarious- even for a superhuman space marine captain, that shit is just bonkers. Come on now. At least wear a helmet for gods sake!
On September 07 2011 04:38 r33k wrote: MP is extremely imbalanced as it's 100% based on level progression. Team autobalance is based on number of people and doesn't consider anything else as a balancing factor. Thunder hammers/demon mauls instagib everyone but devastators with perks.
There are no level brackets, which puts level 1 tactical marines with no perks or anything against level 20+ with everything unlocked to be virtually invincible.
You underestimate the bolter and overestimate everything else. Everyone has the same hitpoints aside from very few perks that increase resistance/etc. A tactical marine with a bolter and the homing device perk, if played well, is one of the more crucial roles imo.
The only perk I have a real problem with is the assault marine self-destruct-upon-death thing. I can kill people with hammers if I play it right, but then they get me anyway via corpse explosion.
That isn't to say levels dont provide significant advantages, but calling 20+ enemies "virtually invincible," i'm not so sure about that.
I see some people are referring to some server side lag problems. Are you talking about the PC version of the game or xbox? I wanna get this for 360 and im curious to see what people think of it.
Alright, Single Player was fun with some surprising elements of difficulty after you were lulled into a false sense of superiority by killing Orkz. Could have been longer. No, should have been longer! Five hours of SP gametime including a break to eat were disappointingly short.
Yet I do not regret buying it and would buy it again. Tomorrow I'll check out the MP, even though I hate that leveling up shit in a Shooter - I mean, what is the fucking point of that, imagine you had to unlock units in SC2 by playing alot and doing weird achievements.
As others have pointed out, melee could use a few more combos, but the Powerhammer is really a blast
Oh, and while you can check your killcount in Steam, I would have loved that on my HUD :D
On September 07 2011 06:13 Nokarot wrote: Having a blast with the multiplayer so far, but I say that admitting that I'm a 40k fan boy who would probably play anything relic or games workshop shits out. Just hit level 20 and got the plasma cannon- wasn't what I was expecting but still fun! The customization features are cool, too, and I've already got half of everything unlocked in very little time.
The opening cutscene to the single player is hilarious- even for a superhuman space marine captain, that shit is just bonkers. Come on now. At least wear a helmet for gods sake!
On September 07 2011 04:38 r33k wrote: MP is extremely imbalanced as it's 100% based on level progression. Team autobalance is based on number of people and doesn't consider anything else as a balancing factor. Thunder hammers/demon mauls instagib everyone but devastators with perks.
There are no level brackets, which puts level 1 tactical marines with no perks or anything against level 20+ with everything unlocked to be virtually invincible.
You underestimate the bolter and overestimate everything else. Everyone has the same hitpoints aside from very few perks that increase resistance/etc. A tactical marine with a bolter and the homing device perk, if played well, is one of the more crucial roles imo.
The only perk I have a real problem with is the assault marine self-destruct-upon-death thing. I can kill people with hammers if I play it right, but then they get me anyway via corpse explosion.
That isn't to say levels dont provide significant advantages, but calling 20+ enemies "virtually invincible," i'm not so sure about that.
Can you survive a melta gun shot? Please tell me. Can you survive and retaliate before the second shot? No really.
On September 07 2011 09:00 r33k wrote: Can you survive a melta gun shot? Please tell me. Can you survive and retaliate before the second shot? No really.
Melta gun at close range is a shotgun, you're not supposed to survive it if it hits you head on, nobody is, no matter their perks. But if you aren't so silly as to be within insta-kill range, and don't move so predictably, and use grenades and terrain to your advantage, you'll be fine.
The only thing i find "imba" is: Assault Class whiteout Hammer vs Assault Class with Hammer. NOT FUN :p.
I had one game whiteout any lag and it was friggin awesome, every Class was a blast to play (i joined for the first time and went on a 5:0 streak... Well, that changed later but still felt awesome :D). Sadly the next two games were laggy and that made it not that enjoyable :/.
On September 07 2011 09:00 r33k wrote: Can you survive a melta gun shot? Please tell me. Can you survive and retaliate before the second shot? No really.
Melta gun at close range is a shotgun, you're not supposed to survive it if it hits you head on, nobody is, no matter their perks. But if you aren't so silly as to be within insta-kill range, and don't move so predictably, and use grenades and terrain to your advantage, you'll be fine.
Yes, the Melta gun is strong but you can beat players using it. I won with the default load out of a tactical marine against a melta gun user just by doding all the time and trying to stay out of range.
The weapons you get from levelling have advantages but also disadvantages that balance them.
Okay, to everyone not sure about buying this game: DON'T DO IT YET! At least for PC there are countless bugs right now. First the matchmaking is bugged, it was no simple first day problem. Lots of people are complaining on the forums. Also I wanted to continue the campaign and it crashes every single time. So if you're uncertain, wait to see if the problems get fixed.
I'm a bit pissed right now. Don't get me wrong, when it works it's lots of fun, but I can't help but to feel like having payed for a beta-test... I hardly ever buy games, only the big ones like bliz, BF3 etc., and just thought "Why not, mp seems like fun, show 'em you like wh40k games..." and now this. Next THQ game get's pirated.
On September 07 2011 19:46 chocopaw wrote: Okay, to everyone not sure about buying this game: DON'T DO IT YET! At least for PC there are countless bugs right now. First the matchmaking is bugged, it was no simple first day problem. Lots of people are complaining on the forums. Also I wanted to continue the campaign and it crashes every single time. So if you're uncertain, wait to see if the problems get fixed.
I'm a bit pissed right now. Don't get me wrong, when it works it's lots of fun, but I can't help but to feel like having payed for a beta-test... I hardly ever buy games, only the big ones like bliz, BF3 etc., and just thought "Why not, mp seems like fun, show 'em you like wh40k games..." and now this. Next THQ game get's pirated.
I didn't notice a single bug and the matchmaking worked fine, eventhough i got placed on a server where everyone had a red ping once. Leaving and finding another match solved the lag problem but i assume the first week or two, it will happen now and then since sadly they use their own servers instead of going the classical route with selectable dedicated servers like for example TF2.
While i don't doubt that there are bugs - i'm a programmer, i know every program has bugs - i would assume only the minority has those, especially considering that you are the first in this thread to complain about bugs.
IMHO it's a great game and worth the money more than BF3 or CoD.
PS: Best fight in the game: Where you get the hammer and the jetpack. It feels like being a 3/3 blueflame hellion fighting a horde of 0/0 slowlings off creep. So imba - loved that :p
Regarding the game features I will post either a longer post here or make a blog out of it. But in the meantime, don't get me wrong: The game is fun! As long as I could play it that is, lol.
I had no problem with bugs but 1 time the game and my full pc shut down... But i wasn't sure if the game is to blame for that.. My computer is a little special sometimes .
Only the matchmaking takes pretty long and it's kinda a lottery if your ping is good or not...
Else? It's a blast.... I played tha campaign to the point where you start searching the "superweapon"... Only the diffrence in difficulty/enemies is a little strange. Everything that is a "Shoota" is just annoying but no danger anyway, normal" Orks are no problem no matter what, the gits with shields/chainxxx hurt but also just die whiteout troubles.... And then Bosses which are like wtf strong in melee, I tend to just run and shoot at them until they die after several years of strafeshooting :p...
On September 07 2011 21:10 Velr wrote: I had no problem with bugs but 1 time the game and my full pc shut down... But i wasn't sure if the game is to blame for that.. My computer is a little special sometimes .
Only the matchmaking takes pretty long and it's kinda a lottery if your ping is good or not...
Else? It's a blast.... I played tha campaign to the point where you start searching the "superweapon"... Only the diffrence in difficulty/enemies is a little strange. Everything that is a "Shoota" is just annoying but no danger anyway, normal" Orks are no problem no matter what, the gits with shields/chainxxx hurt but also just die whiteout troubles.... And then Bosses which are like wtf strong in melee, I tend to just run and shoot at them until they die after several years of strafeshooting :p...
Btw, has anyone tried doing an execution move on the guys with the shields? I really love the animation of it.
Basically, you rip the shields from hands of the ork and bash him to death with his own shield :p I was pleasantly suprised by this, thought it would just be the generic finishing move.
My experience with the game (PC version) so far has been flawless and without any bugs or crashes. I've just seen one dead orc and one guardsman moving really weirdly but that was it.
edit: Plus Titus looks like someone having a seisure when sprinting up a staircase with small steps.
Really enjoying it so far and it's a great premise to expand the franchise upon. Can't wait for a RPG style 3rd person game like Kotor with chaos corruption path options and possible redemptions or a horror style game. Just amazing.
The one glitch I've encountered so far is the game freezing before/after games in multiplayer, but it only happened 3 times over 13+ hours of play. Other than that on the map with the control point in the center with the bridge over it (can't remember what it's called) there is a spot where you will get stuck and be unable to move.
You can fire from there tho and it's hard for attacks to hit you so if you feel like playing the waiting game I guess you could exploit it. Also yesterday anahalation games would sometimes get stuck at the 40 kill mark and could be milked indefinitely, but they fixed that.
Again the pvp doesn't feel very balanced until you hit a certain level. Melta gun did it for me, right now I just walk around with meltagun/stalker bolter and I feel that it's a well rounded combo for most maps. Once you start unlocking stuff you die less and the game becomes more fun, although I would welcome level brackets for matchmaking.
On September 08 2011 02:04 r33k wrote: The one glitch I've encountered so far is the game freezing before/after games in multiplayer, but it only happened 3 times over 13+ hours of play. Other than that on the map with the control point in the center with the bridge over it (can't remember what it's called) there is a spot where you will get stuck and be unable to move.
You can fire from there tho and it's hard for attacks to hit you so if you feel like playing the waiting game I guess you could exploit it. Also yesterday anahalation games would sometimes get stuck at the 40 kill mark and could be milked indefinitely, but they fixed that.
Again the pvp doesn't feel very balanced until you hit a certain level. Melta gun did it for me, right now I just walk around with meltagun/stalker bolter and I feel that it's a well rounded combo for most maps. Once you start unlocking stuff you die less and the game becomes more fun, although I would welcome level brackets for matchmaking.
I've been rocking the storm bolter / plasma gun combo... I don't engage in hyper long range fights, but assault marines best beware, i'm gunning for them.
I had a hard time in multiplayer at the start, I suck at assault, and those assault raped me all the time. Now that I've gotten used to it it seems pretty easy. And rather imbalanced as well to be honest. Melta basicly kills every assault that tries to kill you in 1 shot.. This is what I'm running now: + Show Spoiler +
Level 32 at the moment, and still enjoying it! And omg the bolters sound great.
^same gear I run, although it will take me a while for the relic helm
I'm getting the feel that the 8 direction rolling/melee attacking system is what really dumbs the game down. Also concerning this I feel that a cancel animation key would make playing an assault much less of a pain in the ass. Right now in most maps I just dive in, snipe 1 and hope that final vengeance will kill 1 or more for my kdr.
I've had the mega melter for some time, but i have horrible luck for it... .i can shoot people in the face.. twice... and they just kill me. Maybe its a latency thing...
Pretty common lol, except i don't have the melta charge, instead i prefer the upgraded equipment perk because it increases the damage and radius of my frag grenades. Now when i drop a frag before death, it is even more powerful than the suicide perk for the jump pack that causes it to detonate after death. And if there's a raptor or assault marine standing over your corpse when that grenade goes off... all the better.
It feels like those oldschool halo combos: 2 plasma shots strip away the shield and a burst from the storm bolter finishes them off. Very strong medium close quarters character, with charged plasma artillery for long range and the storm bolter for those up close scary moments. Also, being a good mid range character, its perfect for the teleporter perk so that allies can use me as a pylon to warp into the front lines :D
Anyone know what the mark 4 looks like? Oh, and BLOOD RAVENS ftw...
And for those interested, i have my two jump pack loadouts: + Show Spoiler +
AND OF COURSE, i extend the invitation to all on teamliquid to add me as a friend: My name is of course XerrolAvengerII <-(ii but capital ;p ) Hope to see you on the field.
EDIT: Replaced or tweaked most of my loudouts, all "spoilered" pictures are now new... featuring my new weapons/ perks/ and armor pieces as of level 22 ! And YES My space Marine DOES have a robotic left arm :D
When I get my last loadout slot I will probably make a plasma Devastator. I'm currently tried to decide which bolter setup I want to run, thats why I have 2, I'll probably try that plasma gun/storm bolter loadout when I figure that out.
I was so suprised to find out that this was a third person shooter/hack n slash and it's turned out pretty well so far. Manual control of jump jets, such goodness.
Put the cdkey in steam, download and you're good to go From my experience with these sellers, they seem pretty good. I haven't had any problems so far.
On September 07 2011 22:04 Nyovne wrote: Really enjoying it so far and it's a great premise to expand the franchise upon. Can't wait for a RPG style 3rd person game like Kotor with chaos corruption path options and possible redemptions or a horror style game. Just amazing.
You mean something like this?
Or more like Space Hulk? Man, this game was so boss. Solving the mysteries of scary drifting space hulks while commanding a team of terminators. I'm still waiting for someone to release SH2, that would be awesome (and it might actually happen, seeing how GW re-released the board game recently).
On September 07 2011 05:39 Stratos_speAr wrote: Multiplayer is addicting and a ton of fun. I LOVE the Assault class.
while in beta, many people complained about balancing. assault was OP at beginning and NOTHING can stop good devastator player as they are level 41. tactical isnt really any usefull.
as for the assault, i dont see why all guys like 1-hitting other people. its kinda boring to me. i really would like to play tactical marine for most of the time, but you need a full magazine of normal bolter or stalker bolter for an assault marine AND more than 3 shots with melter gun. thats just hilariously unbalanced, as the assault kills you within 3 hits maximum, depending on his meleeweapon.
I really enjoyed the SP. My only complaint is how limited it was in scope/scale. There is so many interesting things in the 40k universe and it spands so far. They can do a lot more than a fight across a single city.
I'd love a more Dawn of War 2 style (with picking missions and being able to travel to diff places) mission style, or even a SC2 style, with FPS missions instead of RTS.
On September 07 2011 05:39 Stratos_speAr wrote: Multiplayer is addicting and a ton of fun. I LOVE the Assault class.
while in beta, many people complained about balancing. assault was OP at beginning and NOTHING can stop good devastator player as they are level 41. tactical isnt really any usefull.
as for the assault, i dont see why all guys like 1-hitting other people. its kinda boring to me. i really would like to play tactical marine for most of the time, but you need a full magazine of normal bolter or stalker bolter for an assault marine AND more than 3 shots with melter gun. thats just hilariously unbalanced, as the assault kills you within 3 hits maximum, depending on his meleeweapon.
I don't know what game you are playing, but I'm not really having those problems at all. I would say a good tac marine is what's overpowered. You can instagib any assault that charges at you with the melta gun, then you switch to the stalker and you can take on pretty much anything at medium to long range. The fact that tac marines can roll is really nice too, that ability saves your life or gets you in melta instagib range. Too be honest it sounds like you just aren't using the weapons optimally.
On September 07 2011 05:39 Stratos_speAr wrote: Multiplayer is addicting and a ton of fun. I LOVE the Assault class.
while in beta, many people complained about balancing. assault was OP at beginning and NOTHING can stop good devastator player as they are level 41. tactical isnt really any usefull.
as for the assault, i dont see why all guys like 1-hitting other people. its kinda boring to me. i really would like to play tactical marine for most of the time, but you need a full magazine of normal bolter or stalker bolter for an assault marine AND more than 3 shots with melter gun. thats just hilariously unbalanced, as the assault kills you within 3 hits maximum, depending on his meleeweapon.
First off only one weapon does 1 hit-kill in melee and thats the hammer which is slow as hell to swing and if you miss that first swing you are pretty much screwed.
Melta kills in one hit depending on how close you are but I have found its usually about 2 hits with it to kill. If it takes more than 2 shots you shouldnt be using it for that range anyways.
It's hard to say atm just how balanced the game is as very few people if any are max level and have access to all the perks but at level 19 I would say that it is about as balanced as a game gets at this stage of release.
1) What do kracken Bolts do... Relic was stupid and made it so you can't actually read perk descriptions until you unlock them >.< luckily some of them are obvious... also, no one has bothered to publish a wiki or complete list of all applicable perks for all classes.
2) Why the F*** do you not have a loadout with the storm bolter??? Its SOooo GOood...!!!!
I mean, you have 2 separate loadouts with the standard bolter... I felt from the beginning that that weapon was nearly complete trash, I struggled through my first few levels while heavier hitters and faster weapons took nearly all of the kills and i was left to scrounge experience from uncaps, captures, assists, and reinforcements... and if playing annihilation, then the two largest exp sources are removed.
Once i got a hold of the stalker bolter, I was able to stand back at a distance and use it like a dmr, but it was still decent in medium/close range which gave me the security and versatility to contribute more significantly... I see you feel somewhat the same.
level 15 is really that "moment" that class get strong because you gain access to the secondary perk, before that I feel like noobie players are noticeably handicapped, not just in experience, but in capability through lack of perks, weapons, and that second perk option.
I guess most games: CoD, Battle Field, Crysis 2, medal of Honor all have these characteristics... So to any of you who get the game fresh, stick through the first levels... the game gets more fun as you play. And when in doubt, copy your killers loadout :D
And as reward for reading my shit, here's a sexy image from the multiplayer loading screen :D
On September 09 2011 01:48 XerrolAvengerII wrote: @ Tarias two questions, bro
1) What do kracken Bolts do... Relic was stupid and made it so you can't actually read perk discriptions until you unlock them >.< luckily some of them are obvious
In WH40K Kraken bolts are armour piercing rounds used to kill marines. Dunno about the game though.
On September 09 2011 01:48 XerrolAvengerII wrote: @ Tarias two questions, bro
1) What do kracken Bolts do... Relic was stupid and made it so you can't actually read perk discriptions until you unlock them >.< luckily some of them are obvious
2) Why the F*** do you not have a loud out with the storm bolter??? Its SOooo GOood...!!!!
1: Kraken bolts do more damage vs Armor and according to the despriction they can punch through some targets. Not sure what that does, but basicly they are just a small buff to your damage. The other bolter upgrade makes it more accurate.
2: I haven't really tried it much. It doesn't really seem to fit my style. I try to take people out at long range. I'm not very good at 3e person shooters, I'm horrible at assault for example. I can aim decently however, so I just play to my strenghts. The stormbolter is really ment for medium-short range I try to avoid those encounters. I like the melta gun because it's an easy way to get out of close quarter combat if I get into it.
Also a note on balance: I think the balance is actually decent. The reason it seems bad is because everything is just so strong! There are so many weapons that can kill you in 1 hit if used well. This makes it so that a really strong player can easily dominate using those weapons, thus making it seem imbalanced.
On September 09 2011 01:48 XerrolAvengerII wrote: @ Tarias two questions, bro
1) What do kracken Bolts do... Relic was stupid and made it so you can't actually read perk descriptions until you unlock them >.< luckily some of them are obvious
2) Why the F*** do you not have a load out with the storm bolter??? Its SOooo GOood...!!!!
1: Kraken bolts do more damage vs Armor and according to the despriction they can punch through some targets. Not sure what that does, but basicly they are just a small buff to your damage. The other bolter upgrade makes it more accurate.
2: I haven't really tried it much. It doesn't really seem to fit my style. I try to take people out at long range. I'm not very good at 3e person shooters, I'm horrible at assault for example. I can aim decently however, so I just play to my strenghts. The stormbolter is really ment for medium-short range I try to avoid those encounters. I like the melta gun because it's an easy way to get out of close quarter combat if I get into it.
Also a note on balance: I think the balance is actually decent. The reason it seems bad is because everything is just so strong! There are so many weapons that can kill you in 1 hit if used well. This makes it so that a really strong player can easily dominate using those weapons, thus making it seem imbalanced.
Considering how high level you are, you either play a lot... or you are better than you give your self credit :D
Out of curiosity, what other shooter games do you play? And also, will you be my friend?
On September 09 2011 01:48 XerrolAvengerII wrote: @ Tarias two questions, bro
1) What do kracken Bolts do... Relic was stupid and made it so you can't actually read perk descriptions until you unlock them >.< luckily some of them are obvious
2) Why the F*** do you not have a load out with the storm bolter??? Its SOooo GOood...!!!!
1: Kraken bolts do more damage vs Armor and according to the despriction they can punch through some targets. Not sure what that does, but basicly they are just a small buff to your damage. The other bolter upgrade makes it more accurate.
2: I haven't really tried it much. It doesn't really seem to fit my style. I try to take people out at long range. I'm not very good at 3e person shooters, I'm horrible at assault for example. I can aim decently however, so I just play to my strenghts. The stormbolter is really ment for medium-short range I try to avoid those encounters. I like the melta gun because it's an easy way to get out of close quarter combat if I get into it.
Also a note on balance: I think the balance is actually decent. The reason it seems bad is because everything is just so strong! There are so many weapons that can kill you in 1 hit if used well. This makes it so that a really strong player can easily dominate using those weapons, thus making it seem imbalanced.
Considering how high level you are, you either play a lot... or you are better than you give your self credit :D
Out of curiosity, what other shooter games do you play? And also, will you be my friend?
Probably a bit of both. I'm decent at aiming and sniping and I played like 15 hours already. I played alot of TF2, BF2, BFBC2, CoD2, MoHAA, and recently some Black Ops when I was really bored.
And sure, feel free to add me on steam, I think my ID is just tarias, but not 100% sure. It's gonna be hard to actually play since I don't live in the US though
Kraken bolts do increased damage vs armored and will go through characters to hit the ones behind.
Best loadout ive used so far is Tactical marine with Bolter + Melta gun. Using the Kraken bolt and weapon versatility perks.
Bolter is great all around and the melta is amazing for taking out pesky assault marines or for when you catch someone off guard with their back turned.
edit: Also the master crafted equip perk makes frags really really good. Might even be a bit OP.
On September 09 2011 02:25 Brent352 wrote: Kraken bolts do increased damage vs armored and will go through characters to hit the ones behind.
Sounds like blue flame hellions, good if enemies are in a line, but terrible if theres only one... I think I prefer the sheer bullet volume of the twin bolter to the penetration of the gracken bolter
Best loadout ive used so far is Tactical marine with Bolter + Melta gun. Using the Kraken bolt and weapon versatility perks.
That sounds pretty good, you use your bolter for medium, with some long range... then the melta gun as a panic weapon... good good though I recommend trying the plasma gun/twin bolter combo... because it kills people dead really fast
People underestimate and under use the vulnerabilities: the shield is vulnerable to energy weapons and health is vulnerable to ordinance weapons so use plasma, melta, and las weapons to bring down shields and finish with bolters.
edit: Also the master crafted equip perk makes frags really really good. Might even be a bit OP.
I LOVE THAT UPGRADE :D I tried using the double barrel perk for the stalker bolter, but i found that it really removes the comfortable cadence of the weapon. Also, when dealing with close quarters, i personally believe the master crafted equip perk to be superior to the improved melta charge, but that's JUST me :D
Something satisfying from a death from the grave with a single harmless looking grenade...
The one thing that above all annoys me about this game... is how out of character titus acts for an ultramarines captain.
The only other captain of the Ultramarines I know of, Uriel Ventris, was literally BANISHED FROM HIS CHAPTER for disregarding the codex. Uriel, the 4th company captain, went off with a small squad of marines and did critical missions for his company, instead of commanding his company directly. This is contrary to the codex, and he was banished for thinking he knew better than the codex.
Here we have an Ultramarines captain Titus... saying the same things to the initiate marine in his squad. An Ultramarine is not an Ultramarine unless he is strictly codex adherent. They do not tolerate "interpretation"... you do things by the book, or you don't do them at all.
The Inquisition has pull, true... but they would NEVER approach an individual marine suspected of Heresy.... and the marines themselves would never comply with the inquisition in such a request, especially a captain. He would have at least 30-40 marines with him at all times, and it would possibly touch off a civil war if the inquisitor forced it. Whole chapters have been known to destroy themselves in wars with the imperium and go rogue than to submit to the inquisitions whims (soul drinkers). The Ultramarines could very easily declare their realm independent from the imperium, and because their civilians living on Ultramarine worlds form militias, they would have a serious army backing their elite marine troops. No inquisitor would risk this backlash.
Another irk... no marine would run to the inquisition accusing their captain of heresy. Ever. He would talk to his own chapter's librarians and chaplains, and they would bring the matter before the Chapter Master if it was merited. I would have DEFINITELY believed this ending if it was Calgar pronouncing this sentence of Excommunication and handing him over to the inquisition, back on the Macragge. Marines simply do not submit to the will of the inquisition so easily, and they do not talk to outsiders like that.
On September 09 2011 03:02 Horst wrote: The one thing that above all annoys me about this game... is how out of character titus acts for an ultramarines captain.
The only other captain of the Ultramarines I know of, Uriel Ventris, was literally BANISHED FROM HIS CHAPTER for disregarding the codex. Uriel, the 4th company captain, went off with a small squad of marines and did critical missions for his company, instead of commanding his company directly. This is contrary to the codex, and he was banished for thinking he knew better than the codex.
Here we have an Ultramarines captain Titus... saying the same things to the initiate marine in his squad. An Ultramarine is not an Ultramarine unless he is strictly codex adherent. They do not tolerate "interpretation"... you do things by the book, or you don't do them at all.
The Inquisition has pull, true... but they would NEVER approach an individual marine suspected of Heresy.... and the marines themselves would never comply with the inquisition in such a request, especially a captain. He would have at least 30-40 marines with him at all times, and it would possibly touch off a civil war if the inquisitor forced it. Whole chapters have been known to destroy themselves in wars with the imperium and go rogue than to submit to the inquisitions whims (soul drinkers). The Ultramarines could very easily declare their realm independent from the imperium, and because their civilians living on Ultramarine worlds form militias, they would have a serious army backing their elite marine troops. No inquisitor would risk this backlash.
Another irk... no marine would run to the inquisition accusing their captain of heresy. Ever. He would talk to his own chapter's librarians and chaplains, and they would bring the matter before the Chapter Master if it was merited. I would have DEFINITELY believed this ending if it was Calgar pronouncing this sentence of Excommunication and handing him over to the inquisition, back on the Macragge. Marines simply do not submit to the will of the inquisition so easily, and they do not talk to outsiders like that.
Nowadays the Ultramarines don't follow the Codex as strictly as they used to out of sheer necessity. Due to massive losses during the Tyranid Wars they were forced to adapt in some ways. I don't have any codices here but I think it is mentioned in the 4th Edition Space Marine Codex. I do agree however that what Titus said is somewhat odd.
The ending is really not very fluff-oriented. I think Calgar would be REALLY pissed at the Inquisition. After all there are only ten captains in the entire chapter. I'm also wondering which CSM chapter you actually fight. I'd say it's the Black Legion because they are the only ones outside the World Eaters who'd use Bloodletters.
The only real adaptation the ultramarines made following the Tyranid wars was the formation of Tyranid hunter squads, wasn't it? I mean they still follow codex doctrine in approaching battles, they just had a minor organizational change.
As for the CSM's your fighting... the fact that they use chaos sorcerors in combination with khornate forces REALLY confuses me. Khorne hates psykers...
On September 09 2011 03:31 Horst wrote: The only real adaptation the ultramarines made following the Tyranid wars was the formation of Tyranid hunter squads, wasn't it? I mean they still follow codex doctrine in approaching battles, they just had a minor organizational change.
As for the CSM's your fighting... the fact that they use chaos sorcerors in combination with khornate forces REALLY confuses me. Khorne hates psykers...
That's why I thought Black Legion. Plus the Marines hardly ever engage you in meele so there is no way that they worship Khorne.
On September 09 2011 03:31 Horst wrote: The only real adaptation the ultramarines made following the Tyranid wars was the formation of Tyranid hunter squads, wasn't it? I mean they still follow codex doctrine in approaching battles, they just had a minor organizational change.
As for the CSM's your fighting... the fact that they use chaos sorcerors in combination with khornate forces REALLY confuses me. Khorne hates psykers...
They are possessed who are trying to open warp gates, khorne condones that. They're like what they did with the inquisitor except they are an actual unit in the chaos fluff.
Also the chapter you fight is called Nemeroth's war host or whatever. It's a chapter on its own, you unlock their armor for multiplayer by finishing the campaign.
On September 09 2011 03:02 Horst wrote: The one thing that above all annoys me about this game... is how out of character titus acts for an ultramarines captain.
The only other captain of the Ultramarines I know of, Uriel Ventris, was literally BANISHED FROM HIS CHAPTER for disregarding the codex. Uriel, the 4th company captain, went off with a small squad of marines and did critical missions for his company, instead of commanding his company directly. This is contrary to the codex, and he was banished for thinking he knew better than the codex.
Here we have an Ultramarines captain Titus... saying the same things to the initiate marine in his squad. An Ultramarine is not an Ultramarine unless he is strictly codex adherent. They do not tolerate "interpretation"... you do things by the book, or you don't do them at all.
The Inquisition has pull, true... but they would NEVER approach an individual marine suspected of Heresy.... and the marines themselves would never comply with the inquisition in such a request, especially a captain. He would have at least 30-40 marines with him at all times, and it would possibly touch off a civil war if the inquisitor forced it. Whole chapters have been known to destroy themselves in wars with the imperium and go rogue than to submit to the inquisitions whims (soul drinkers). The Ultramarines could very easily declare their realm independent from the imperium, and because their civilians living on Ultramarine worlds form militias, they would have a serious army backing their elite marine troops. No inquisitor would risk this backlash.
Another irk... no marine would run to the inquisition accusing their captain of heresy. Ever. He would talk to his own chapter's librarians and chaplains, and they would bring the matter before the Chapter Master if it was merited. I would have DEFINITELY believed this ending if it was Calgar pronouncing this sentence of Excommunication and handing him over to the inquisition, back on the Macragge. Marines simply do not submit to the will of the inquisition so easily, and they do not talk to outsiders like that.
Oh sh**! This is like that last terminator movie with the dude from Avatar... + Show Spoiler +
Humans find "speshul weapon" that will end war for all time, turns out to be trap that leads enemies right to your front lawn... herpa derpa herpy derp
^the problem is that fluffwise ultras have to follow the codex. They literally have to, it's their primarch that wrote it, it's the first rule of the chapter and it's implanted into their geneseed. It doesn't make for nice novelwriting but it's grimdark and most of the founding chapters follow absolutes as their stigmas.
On September 09 2011 03:31 Horst wrote: The only real adaptation the ultramarines made following the Tyranid wars was the formation of Tyranid hunter squads, wasn't it? I mean they still follow codex doctrine in approaching battles, they just had a minor organizational change.
As for the CSM's your fighting... the fact that they use chaos sorcerors in combination with khornate forces REALLY confuses me. Khorne hates psykers...
They are possessed who are trying to open warp gates, khorne condones that. They're like what they did with the inquisitor except they are an actual unit in the chaos fluff.
Also the chapter you fight is called Nemeroth's war host or whatever. It's a chapter on its own, you unlock their armor for multiplayer by finishing the campaign.
It all depends who's leading them. A powerful chaos warlord is going to gather worshippers of all the chaos gods around him. And the only true and real Khorne berserkers are member's of the World Eater's legion. This guys don't need to be led, you just point them towards the battle and get the fuck away (if there's no battle at hand they'll just as gladly tear themselves apart, best example here would be Kharn the Betrayer who doesn't distinguish between foe and ally during battle). Aggression inducing brain implants are very popular among them, they don't need much to tick them off.
On September 09 2011 03:02 Horst wrote: The one thing that above all annoys me about this game... is how out of character titus acts for an ultramarines captain.
The only other captain of the Ultramarines I know of, Uriel Ventris, was literally BANISHED FROM HIS CHAPTER for disregarding the codex. Uriel, the 4th company captain, went off with a small squad of marines and did critical missions for his company, instead of commanding his company directly. This is contrary to the codex, and he was banished for thinking he knew better than the codex.
Here we have an Ultramarines captain Titus... saying the same things to the initiate marine in his squad. An Ultramarine is not an Ultramarine unless he is strictly codex adherent. They do not tolerate "interpretation"... you do things by the book, or you don't do them at all.
In the short story "Rules of Engagement" in the Horus Heresy novel "Age of Darkness", Roboute Guilliman (Ultramarines Primarch, living at the time) leaves one of his companies with merely a book written by him describing how to respond to every situation in war, how to counter and answer every counter recieved. This, obviously, was the Codex Astartes. Guilliman himself didn't fight with this chapter, but he sent them with the Codex as his teachings. (following paragraphs are spoilers to the book)
Shit hit the fan and everyone in this company started to question the Primarches writing, but followed it loyally, watching what looked like mistake after mistake have his soldiers get caught in crossfires etc, questioning the captain with things such as "how can one book, even written by the primarch, answer every eventuality of war?" Eventually, it all came together, as if the teachings had been manipulating the enemy in to a position to where they could strike them down, and the company celebrated in what they thought was proof that the Codex was the answer to all.
Later, they met in combat with the Sons of Horus and lost, after following the Codex as if it were law. Turns out it was actually war games, training the men in live combat, as when Horus removed his helment to strike down Remus, it was actually Guilliman.
Back in the debreifing, Guilliman regretted his arrogance, thinking he could write a book that could predict and conquer every outcome if followed by law. By the sheer fact that he himself could beat his own book, he learned that the chapter must be able to learn to adapt for themselves.
"I must have done something wrong," said Remus. "It is the only explanation."
Guilliman shook his head and smiled grimly. "You credit me twith too much, Remus. I am not infalliable. This last engagement should have shown you that."
"I can't accept that," said Remus.
"What is so hard to accept?" said Guilliman. "You followed my teachings, and they led you to defeat. If this and Calth have taught us anything it is that we must always be adaptable and never too hidebound in our thinking."
"But your teachings..."
"Are yet f lawed," said Guilliman. "No one, not even one such as I, can anticipate every possible outcome of battle. My words are not some holy write that must be obeyed. There must always be room for personal initiative on t he battlefield. You and I bboth know how one spark of heroism can turn the tide of battle. That knowledge and personal experience can only be earned in blood, and the leader in the field must always be the ultimate arbiter of what course of action should be followed."
...
...
"So was there a way to win that last fight?"
"Perhaps, but I will let you find that answer."
"And what will you do?"
"I will continue to pen the Codex Astartes," said Guilliman
"Codex Astartes?' said Remus. "Is that what you're calling it?"
Guilliman smiled and nodded. "Yes, I think it has an appropriately weighty feel to it, don't you? In war and in peace it will provide an invaluable repository of knowledge, but I do not wish it to be regarded as a substitute for reason and initiative. Do you understand?"
TLDR: Guilliman, the Ultramarines Primarch, himself decreed that the Codex Astartes is not necessarily to be followed religiously. This thing with Uriel Ventris, I don't know all the details, but I imagine it wasn't necessarily the Codex Astartes that he broke away from, but the Chapter Masters orders (Marneus Calgar.) If I had to guess, anyway.
The emperor also didn't want to be viewed as a god;
In 10,000 years, the primarchs and the emperor were diefied, and their teachings and writings held sacrosanct.
The codex IS THE LAW to the ultramarines. Ventris was a successful captain, but did things against the teachings of the codex, and was banished. That was the extent of the reasoning behind his punishment. He led a deathwatch team to kill a tyranid hive mind, which was against the rules. That was pretty much the primary reason he was banished; he disregarded the codex in leading his company.
On September 09 2011 03:31 Horst wrote: The only real adaptation the ultramarines made following the Tyranid wars was the formation of Tyranid hunter squads, wasn't it? I mean they still follow codex doctrine in approaching battles, they just had a minor organizational change.
As for the CSM's your fighting... the fact that they use chaos sorcerors in combination with khornate forces REALLY confuses me. Khorne hates psykers...
They are possessed who are trying to open warp gates, khorne condones that. They're like what they did with the inquisitor except they are an actual unit in the chaos fluff.
Also the chapter you fight is called Nemeroth's war host or whatever. It's a chapter on its own, you unlock their armor for multiplayer by finishing the campaign.
It all depends who's leading them. A powerful chaos warlord is going to gather worshippers of all the chaos gods around him. And the only true and real Khorne berserkers are member's of the World Eater's legion. This guys don't need to be led, you just point them towards the battle and get the fuck away (if there's no battle at hand they'll just as gladly tear themselves apart, best example here would be Kharn the Betrayer who doesn't distinguish between foe and ally during battle). Aggression inducing brain implants are very popular among them, they don't need much to tick them off.
I'm talking about the flying silhouettes, no idea who you're referring to. You don't need to be affiliated with anyone to open a portal to the warp, and once the bloodletters are out they are more likely to slaughter the people they're there to slaughter than to turn on the guy who summoned them because he's doing magicks.
They explain they can't start the warlord titan to fight off the orks, because it takes hundreds of people to get it ready. Next thing you know, there's a princeps and crew manning the titan, and all you need to do to launch it is to push a button.
makes no sense.
Would have SO MUCH RATHER had a squad of Grey Knights (the only troops who can actually handle demon incursions) arrive on planet, and you fight side by side with them to engage the chaos hordes in the spire, culminating in a huge climactic battle.
The final battle left much to be desired... it was basically a quick time event.
On September 09 2011 04:45 Horst wrote: Also, it was definitely black legion, now that I think about it. Those gun drones flying around shooting at you are nurgle oriented :
On September 09 2011 03:02 Horst wrote: The one thing that above all annoys me about this game... is how out of character titus acts for an ultramarines captain.
The only other captain of the Ultramarines I know of, Uriel Ventris, was literally BANISHED FROM HIS CHAPTER for disregarding the codex. Uriel, the 4th company captain, went off with a small squad of marines and did critical missions for his company, instead of commanding his company directly. This is contrary to the codex, and he was banished for thinking he knew better than the codex.
Here we have an Ultramarines captain Titus... saying the same things to the initiate marine in his squad. An Ultramarine is not an Ultramarine unless he is strictly codex adherent. They do not tolerate "interpretation"... you do things by the book, or you don't do them at all.
I think Uriel, left the marines under his command not to lead a strike force of marines, but a deathwatch squad to a hiveship. He left whole command of 4th company to a sergant, as his next in command also joined the deathwatch squad. A whole company, left to be commanded not by a chaplain, liblarian, command squad member, not even a veteran sergant. they were cut of both in communication and reinforcements.
Thats not a little breach of codex astertes, I would even say, codex part was just used to legitimize the punishment.
On September 09 2011 13:58 Golgotha wrote: i think ill get this game because the pvp seems awesome. is there clan support and does the game take some skill to play? Thanks!
oh and one last question:
do you need to play the SP to do well in MP? or can I just play MP and level all the way up?
SP only gives 2 flavor skins, everything in multiplayer is unlocked by playing multiplayer.
I totally understand the criticism of the Assault Class... It really feels a little random to play it... Why? 1.: Do I actually "hit" him (that’s a problem all "fast" games with melees have). 2.: Do I need 1/2/3+ Hits? It's not much of an Issue with the Hammer, its 1 or 2... But with the Axe? I see myself sometimes slaughtering stuff with it as if it would be a Hammer and other times it barely seems to hurt... 3: What kind of weapon does that "Tac" have... "oh, he has Dual-Bolter or Melter?"... Better pray that he screws up his dodging....
Seriously, playing Assault feels so random (and ping dependant) to me, I don't get much fun out of it and only pick it if it seems the smartest choice in the situation my team is in (I play mainly annexation).
For proper 40k fluff the must-read books are Index Astartes 1/2 +added publications and xenology. Other than that various edition rulebooks and codicies hold the canon fluff. 90% of Black library books are about characters that for some reason end up breaking canon.
I have to say the campaign is a blast and I could keep playing that after the end for hours and hours. The multiplayer on the other hand is fun, but soooo little content. Very consolish. 5 (!) maps. Two simple modes. Looking forward to the co-op dlc, hopefully it will be a nice addition.
My memories of Multiplayer-Shooters tell me that 5 is more than enough? Half Life 1 Deathmatch (oh it was so glorious!)... Mostly on Datacore... Actually nearly only on Datacore... From time to time some others (3-4?) but if I wanted a "good" game where not some super weapon is dominating? --> Datacore. Quake 3/UT/CS/Battlefield?..... There never were "tons" of maps that actually got played (at least not in "normal" gamemodes. I seriously wonder? What for do you need more maps?... I actually like them because they are "different" from each other. There are 2 maps I dislike, but others I talked with seemed to love exactly these (I really don't like the bridge map and seem to be pretty alone with that).
Only 2 gamemodes? Well.. There is obviously no FFA (which I doubt would be any good in this game) and CTF is missing (which would probably be hard to make work/would need very "good" Mapdesign). Else? Whats missing? I really don't get it... Do you have these modes in CS and battlefield? The only games which (had) a noteable CTF community where Quake, UT and naturally Team Fortress (which lacks other stuff?)?
After a long sessions yesterday I'm really feeling like Tac marine might be overpowered. I'm really starting to get good as using the roll ability, and the melta gun is just SO strong. I had scores like 20-4, 27-9, 25-5 like 5 games in a row, and it just felt unfair. Assault just simple doesn't stand a chance if you use the roll properly. The Stalker bolter will also win pretty much any long range fight for you. The only time you will really lose is if you find yourself without cover versus a deployed heavy bolter, which just means you played bad. The maps are layed out in a way that really favors this style of play I feel. It's so easy to avoid medium range combat, making alot of weapons alot weaker imo.
Also I actually prefer the regular bolter over the storm bolter to be honest. The storm bolter feels so much like hipfiring an M60 or something in a CoD game, which really isn't my thing. Even though the storm bolter has twice the rate of fire, I hit more rounds with the regular bolter, just because it's so much more stable and accurate. Also the fact that kraken bolts are strong vs multiple targets doesn't mean it's weak vs a single target.
Smartest review yet as it takes into account the fact that Relic will support this through Steam. New game mode free DLC is coming and there should be a fair bit more (reasonably priced) after that.
I was looking for a file to change sound settings from 5.1 to 2.0 when I came across what Relic considers to be "bad words". I have no idea what half these words even mean.
My memories of Multiplayer-Shooters tell me that 5 is more than enough? Half Life 1 Deathmatch (oh it was so glorious!)... Mostly on Datacore... Actually nearly only on Datacore... From time to time some others (3-4?) but if I wanted a "good" game where not some super weapon is dominating? --> Datacore. Quake 3/UT/CS/Battlefield?..... There never were "tons" of maps that actually got played (at least not in "normal" gamemodes. I seriously wonder? What for do you need more maps?... I actually like them because they are "different" from each other. There are 2 maps I dislike, but others I talked with seemed to love exactly these (I really don't like the bridge map and seem to be pretty alone with that).
Only 2 gamemodes? Well.. There is obviously no FFA (which I doubt would be any good in this game) and CTF is missing (which would probably be hard to make work/would need very "good" Mapdesign). Else? Whats missing? I really don't get it... Do you have these modes in CS and battlefield? The only games which (had) a noteable CTF community where Quake, UT and naturally Team Fortress (which lacks other stuff?)?
Also you can't really implement CTF in a game where there are 3 classes, one highly mobile and one almost immobile. I wouldn't mind unlockable paths, manufactorum and the sewer map come to mind, but if they end up like shattered bridge there is honestly no point implementing them.
Got the game today, been breezing through the campaign on Hard(there really is not a lot of challenge, at least until Chaos), but now I'm stuck on Nemeroth... what a jump in difficulty. Looking forward to trying MP.
It seems like the assault class is majorly underpowered in Multiplayer. You only have a decent chance of killing someone (who is skilled) 1on1, but are forced into overwhelming odds quite often.
I was killing assault marines easily at level 1 with my standard bolter and no perks since I can weaken them in midair then finish them off on the ground. I had a 3:1 KDR with a standard bolter Tact and a 1:3 KDR when I tried using the assault class.
Assault needs a faster running speed or a longer distance charge or something along those lines.
On September 08 2011 20:37 TMStarcraft wrote: I was so suprised to find out that this was a third person shooter/hack n slash and it's turned out pretty well so far. Manual control of jump jets, such goodness.
Put the cdkey in steam, download and you're good to go From my experience with these sellers, they seem pretty good. I haven't had any problems so far.
why isn't this being upvoted?! this man saved me $25 and a lot of time. Thank you.
Got my key within 5 minutes of ordering. But to be honest I have no idea how their business works because a key is still a key to the FULL game so I do not understand how they are selling for so low! Amazing. How are they getting their cuts?
It seems like they take out the key from the boxes but what good is the box and CD with no key to play? And there can't possibly be a market for the manual and box art. w/e thanks again TMStarcraft!
On September 10 2011 06:31 Sabu113 wrote: Is TB doing a walkthrough or is there any walkthrough like TB's? Dont have a console but woudlnt mind seeing the story.
TB probably wont do a lets play but I am pretty sure others will start popping up on Youtube. might be awhile though.
P.S.
I thought Assault was OP but they are real easy to dodge and Tac marines with their melta guns?? and Bolters are ownage. however, assault is able to overcome with skill and surprise so I feel like the game is very balanced.
Just ordered this off the link for $25, hoping that it'll be quick but since it's 10pm on a friday I'm thinking I probably won't get my key for a little while, either way I'll edit this post once I find out if I get screwed
Saw destiny playing it on hard today, and the chainsaw animations look so god damn cool! blood absolutely explodes everywhere on the screen and the jetpack is pretty sick too
On September 08 2011 20:37 TMStarcraft wrote: I was so suprised to find out that this was a third person shooter/hack n slash and it's turned out pretty well so far. Manual control of jump jets, such goodness.
Put the cdkey in steam, download and you're good to go From my experience with these sellers, they seem pretty good. I haven't had any problems so far.
why isn't this being upvoted?! this man saved me $25 and a lot of time. Thank you.
Got my key within 5 minutes of ordering. But to be honest I have no idea how their business works because a key is still a key to the FULL game so I do not understand how they are selling for so low! Amazing. How are they getting their cuts?
It seems like they take out the key from the boxes but what good is the box and CD with no key to play? And there can't possibly be a market for the manual and box art. w/e thanks again TMStarcraft!
No worries man
From what I understand, they purchase the Russian retail box and resell that. Russia, land of super cheap games apparently.
On September 08 2011 20:37 TMStarcraft wrote: I was so suprised to find out that this was a third person shooter/hack n slash and it's turned out pretty well so far. Manual control of jump jets, such goodness.
Put the cdkey in steam, download and you're good to go From my experience with these sellers, they seem pretty good. I haven't had any problems so far.
How this works: In Mother Russia... okay, time to be serious... In Russia games sell for much cheaper than other countries like, for instance Australia where they are marked up. So these guys buy games in large quantities in Russia, then they manually open each box and send pictures of the CD key of each game to the buyer for a fraction of the retail cost of buying the game in the buyer's country...
The trick is to investigate the specific game your buying, some are region locked and others can only be downloaded in certain ways.... although, you may be successful in some cases with torrent versions where your key may be valid.
I HAVE NEVER DONE THIS, cause i preordered space marine, but at least one person here on TL seems to have had success with it so I feel like BUMPING for all the new people to this thread...
IF YOU USE THIS PLEASE LEAVE A DETAILED DESCRIPTION OF YOUR EXPERIENCE SO WE KNOW WE CAN TRUST IT ^.^
I feel obligated to add this this could also be against he EULA of the particular game and that there is a chance that steam will punish you for using a key distributed outside of your region (because they are greedy like that)
I feel obligated to add this this could also be against he EULA of the particular game and that there is a chance that steam will punish you for using a key distributed outside of your region (because they are greedy like that)
I feel obligated to add this this could also be against he EULA of the particular game and that there is a chance that steam will punish you for using a key distributed outside of your region (because they are greedy like that)
On September 08 2011 20:37 TMStarcraft wrote: I was so suprised to find out that this was a third person shooter/hack n slash and it's turned out pretty well so far. Manual control of jump jets, such goodness.
Put the cdkey in steam, download and you're good to go From my experience with these sellers, they seem pretty good. I haven't had any problems so far.
How this works: In Mother Russia... okay, time to be serious... In Russia games sell for much cheaper than other countries like, for instance Australia where they are marked up. So these guys buy games in large quantities in Russia, then they manually open each box and send pictures of the CD key of each game to the buyer for a fraction of the retail cost of buying the game in the buyer's country...
The trick is to investigate the specific game your buying, some are region locked and others can only be downloaded in certain ways.... although, you may be successful in some cases with torrent versions where your key may be valid.
I HAVE NEVER DONE THIS, cause i preordered space marine, but at least one person here on TL seems to have had success with it so I feel like BUMPING for all the new people to this thread...
IF YOU USE THIS PLEASE LEAVE A DETAILED DESCRIPTION OF YOUR EXPERIENCE SO WE KNOW WE CAN TRUST IT ^.^
I feel obligated to add this this could also be against he EULA of the particular game and that there is a chance that steam will punish you for using a key distributed outside of your region (because they are greedy like that)
hehehe all I can say that it is legit because I got my key within 5 minutes of ordering. They send you an email with a picture of the CD Key. NOT SURE about it being a legal business though
btw you guys liking the Multiplayer feature? I think we should make a TL community clan for this game ^^
Basically, Steam may or may not ban you or delete the game if you buy from these so called Grey Market sites. These sites buy games in mass for cheap prices and then resell them at ridiculously low prices to the customer. The CD keys are legit, it is true I got my key within 5 minutes of ordering, it is also true that I have been playing the complete game with this key. However, it has come to my attention that Steam does not like this So buyer beware and weigh the risks before you buy.
You will get a key, you will be able to play, but it is not guaranteed that you will play for long.
Why am I not surprised this game is a linear hack and slash fest? First 2 hours and haven't done a single thing I haven't seen in Gears of War or anything else.
I chickened out, didn't want to take the chance of getting my account banned, especially cause all my gfs games are gifts from me :/
Worst case I'm out $25, maybe I can resell the key to someone on TL who doesn't care about getting their steam account banned. I submitted for a refund, hopefully it won't be hard getting my money back.
On September 10 2011 15:30 Battleaxe wrote: I chickened out, didn't want to take the chance of getting my account banned, especially cause all my gfs games are gifts from me :/
Worst case I'm out $25, maybe I can resell the key to someone on TL who doesn't care about getting their steam account banned. I submitted for a refund, hopefully it won't be hard getting my money back.
Ok I probably should've posted about that. I guess I sorted everything out in my head, decided the risk was worth it and haven't thought about it since.
AFAIK, Steam doesn't look kindly on these practices, but their enforcement is sketchy at best.
According to the cdkeyshere website owner, out of 2.5k orders for BlackOps, two people had their game banned. Take that however you will. Note that BlackOps also required a Russian VPN to activate as well. Source
Personally I've had BlackOps since day one and the steam account I made for it is fine and the game still works.
If Steam decides to take action, they would more than likely ban that particular game, although they could also ban your account (I haven't read of any account bans, but it is a possibility and a risk you have to take into account).
On the issue of legality, you are essentially importing a game from overseas, except all you are receiving is a legitimate cdkey. But from what I've read it is a grey area which is why these cdkey websites can still exist.
For Warhammer, they offer refunds if you have problems down the line, so if you really are worried you could open a second Steam account and register the game through that. I don't want to sound like I'm promoting that website, but cheap games are cheap and we could all stand to save a bit. Pricing on games here in Australia hurt the soul.
Hope that gives you guys enough information to make an informed decision If I think of anything else, I'll edit this post.
I just used cdkeyshare and I can confirm that it works. Bought the game at ~9:00am, paid through paypal. E-mail with photo attachment of a cd key arrived ~30mins later. Just entered in the code into steam and began downloading the game. Great way to save $25. Thanks for the info, I can't wait for my approx 1 1/2 hr download and i can start playing :')
On September 10 2011 15:00 DarKcS wrote: Why am I not surprised this game is a linear hack and slash fest? First 2 hours and haven't done a single thing I haven't seen in Gears of War or anything else.
On September 10 2011 23:29 idonthinksobro wrote: anyone else having massive issues with lag [waiting for host] ? and endless waiting for a new game?
I had a problem with being laggy but I was playing at 4am so it would have just been a location thing, I've not had that error but I've seen threads about it on the relic forums so it's a known issue.
I have to say the CDkeyshere site is really well done. I had my key in 15 minutes and at first it didn't work properly, I sent a message to support and they fixed the issue in less than 5 minutes.
I don't know how much of a risk it is, but I'm all for saving money on buying games.
On September 11 2011 02:31 OoFuzer wrote: Why i can hear some voices ingame?
This game incorperates steam voice chat, so players with their microphone enabled with steam settings can talk to other members of their team, or all players in the lobby. if you bring up TAB to see scores, or are in the lobby, you may mute players by clicking the speaker to the right of their row.
I play as Dark Angels Space Marines in the board game, so I was excited to play a 40k TPS as a space marine. In the first encounter, I began shooting at the Orks, they came dangerously close to me, ok, time to use the chainsword... - HOLY CRAP THIS IS AWESOME! YES! *curbstomp* YES! *holds ork in the air and overkills it with chainsword* YEAHHHHH!!!"
Pretty much how my experience with the demo went, the close quarters combat in that game just feels so good haha.
On September 11 2011 03:47 OoFuzer wrote: How can I add someone to steam? Give here your steam ID's to create an TL team! BTW, you cant play "Team TL" vs Random guys?
Not sure how team matchmaking goes since everything seems to auto balance. hmm I hope they add more multiplayer features cuz right now it feels unfinished.
1. In game voice chat is not push to talk. Tired of muting everyone that comes in. 2. In game voice chat lowers the sound of any program outside of Space Marine with no option to turn it off.
Edit:
I sent an email to cdkeyshare to inquire about the risk here is what they sent me: CDKeysHere sales@cdkeyshere.com to me show details 1:00 AM (11 hours ago) Hi,
There's of course a risk but it's only %0.01. If this happens and remove your game in the future, we guarantee to replace your key or refund. You don't need to be worry, we're doing this job since March 2010.
On September 11 2011 03:47 OoFuzer wrote: How can I add someone to steam? Give here your steam ID's to create an TL team! BTW, you cant play "Team TL" vs Random guys?
Not sure how team matchmaking goes since everything seems to auto balance. hmm I hope they add more multiplayer features cuz right now it feels unfinished.
1. In game voice chat is not push to talk. Tired of muting everyone that comes in. 2. In game voice chat lowers the sound of any program outside of Space Marine with no option to turn it off.
Edit:
I sent an email to cdkeyshare to inquire about the risk here is what they sent me: CDKeysHere sales@cdkeyshere.com to me show details 1:00 AM (11 hours ago) Hi,
There's of course a risk but it's only %0.01. If this happens and remove your game in the future, we guarantee to replace your key or refund. You don't need to be worry, we're doing this job since March 2010.
On September 11 2011 04:07 Ickalanda wrote: I played the demo.
I play as Dark Angels Space Marines in the board game, so I was excited to play a 40k TPS as a space marine. In the first encounter, I began shooting at the Orks, they came dangerously close to me, ok, time to use the chainsword... - HOLY CRAP THIS IS AWESOME! YES! *curbstomp* YES! *holds ork in the air and overkills it with chainsword* YEAHHHHH!!!"
Pretty much how my experience with the demo went, the close quarters combat in that game just feels so good haha.
Buy it. Relic is such a good company and has really taken care of the 40k IP, they deserve some reward for their work.
laids_2004 if anyone wants to add me, I'm only level 4 so far but I'm liking it so far. Also the multiplayer maps are incredibly well designed considering the 3D perspective.
On September 11 2011 05:00 Laids wrote: laids_2004 if anyone wants to add me, I'm only level 4 so far but I'm liking it so far. Also the multiplayer maps are incredibly well designed considering the 3D perspective.
Holy sh*t! I just played the demo and let me tell you guys, I am god damn happy that I pre-ordered this game! I can't wait for it! Also the farces that appear when you die are awesome:
It's better to die for the Emperor than live for yourself
On September 11 2011 10:20 TemplarCo. wrote: Holy sh*t! I just played the demo and let me tell you guys, I am god damn happy that I pre-ordered this game! I can't wait for it! Also the farces that appear when you die are awesome:
I have to say I disagree with people saying the Assault class is underpowered. I think its excellent atleast for random games. You basically have to play as an assasin and use your charge to get easy kills. Most of the time I'll jump pack in behind a group of snipers and net a few kills easily, though whether or not you can do that depends on the map.
My current setup is chainsword and plasma gun using ImPenetrable and swordsman zeal. The extra survivability means if I take a deployed heavy I can usually grab a kill, and really helps when fighting vs maltas.
1.) Space Marine will have 4 player online Co-Op and will be FREE to anyone who purchases the game. 2.) Co-Op will be Space Marine vs. Orks & Forces of Chaos. 3.) All 3 Multiplayer classes will be available (Tactical Marine, Devastator or Assault Marine) 4.) Multiplayer Perks can be applied to each of the 3 classes that you have unlocked via Multiplayer progression 5.) Co-Op progression will apply to your multiplayer ranking (Unlocks perks & weapons)
6.) Co-Op will initially launch with 2 scenarios: Assault on Hab Center Andreas & Escape from Kalkys Facility. Each will include multiple arenas. 7.) Co-Op will be score based featuring global leaderboards. There will be score multipliers and dynamic challenges to help teams boost their scores.
And, i feel like assault would be better if the animations
Man, that game is so expensive over there... I mean, Steam has it for 50EUR for me, Amazon for 40USD and I just bought the special edition (with posters, extra armours and some other goodies) for 50USD in local store. Regular version was less than 30USD.
On September 11 2011 20:03 OoFuzer wrote: is there any way to play with your friends, against other random guys using matchmaking? (Like League of Legends system)
when you're in the online lobby, go to the steam community thing and you can right click > invite friends on your friends list (or alternatively, they right click you and select "join game") and it'll get you in the same lobby.
There's not 5v5 matchmaking or anything in that regard, but if you and your friends join a game together through the online lobby, most of the time you're on the same team. Sometimes you're not, but its rare.
I love tactical and devastator, but I'm really not liking assault one bit. Thunderhammer feels _really_ unresponsive, I'll whack someone with it and then 1 second later the kill message pops up. Besides, if you attack a lagger you basically just lost because he's 100% impossible to hit.
On September 11 2011 23:02 Ethenielle wrote: I love tactical and devastator, but I'm really not liking assault one bit. Thunderhammer feels _really_ unresponsive, I'll whack someone with it and then 1 second later the kill message pops up. Besides, if you attack a lagger you basically just lost because he's 100% impossible to hit.
I find assault really hard to deal with, but thats more cause it's the counter to Stalker Bolter/Lascannon marines. However if they don't know what they are doing, a nade at the feet and evade away for the free kill :D
The response times might be due to host lag rather than it being generally unresponsive, the same can happen with the Power Axe and Chainsaw.
I haven't played a whole lot of assault so that might be why yea, but.. mrgh. Is there anywhere you can read damage/hp stuff? Would be nice to know how many swings of power axe / etc you need to kill.
Also if you play Stalker Bolter I really recommend using melta as your second weapon, assaults can't really do anything to you then.
On September 11 2011 23:33 Ethenielle wrote: I haven't played a whole lot of assault so that might be why yea, but.. mrgh. Is there anywhere you can read damage/hp stuff? Would be nice to know how many swings of power axe / etc you need to kill.
Also if you play Stalker Bolter I really recommend using melta as your second weapon, assaults can't really do anything to you then.
Is the ability to equip a second primary a perk like Overkill from CoD? I've only just unlocked the melta gun (most irritating thing in the game :D) so I've still got a long way to go before everything is unlocked
On September 11 2011 23:33 Ethenielle wrote: I haven't played a whole lot of assault so that might be why yea, but.. mrgh. Is there anywhere you can read damage/hp stuff? Would be nice to know how many swings of power axe / etc you need to kill.
Also if you play Stalker Bolter I really recommend using melta as your second weapon, assaults can't really do anything to you then.
Is the ability to equip a second primary a perk like Overkill from CoD? I've only just unlocked the melta gun (most irritating thing in the game :D) so I've still got a long way to go before everything is unlocked
On September 12 2011 00:39 Manit0u wrote: Wouldn't going standard boleter/plasma gun be a viable choice for TSM? You'd be mid-range monster with such setup I guess.
Hmm, I could see overcharged plasma shot with a switch to the bolter to finish them off being a viable tactic, does anyone know how the standard bolter compares to the storm bolter.
Also does anyone hope that we can see some more races added into the game? Sisters of Battle, Tyrnids, Orc Nobz, Tau etc. Unless I'm mistaken almost every race has a unit that matches Space Marines for points/ability in the table top game.
On September 12 2011 02:00 Skytt wrote: Unless I'm mistaken almost every race has a unit that matches Space Marines for points/ability in the table top game.
You're mistaken. After all, among tabletop gamers there's a special abbreviation: MEq, which means Marine Equivalent. It's being used for purposes of weapon loadouts on units since SM have the best armour possible (Terminators being better in theory but there's just a handful of weapons aimed specifically at countering their armour and 90% of weapons that counter regular SM power armour also counters Terminator armour). There are really few armies that possess MEq unit, they would be Necrons, Tyranids and other SM-based armies. All of them come at a different cost though, due to special rules and possible weapon choices/roles they can be used in.
It's pretty hard to find the exact MEq equivalent though, their either armoured the same or have the same statline, rarely both at the same time.
Balancing SM/CSM is easy. Introduction of other races makes things complicated (Tau for example have no worthy close combat units, Dark Eldar rely on their speed because they're glass cannons, Eldar needs various tricks and decent mix of aspect warriors to be successful etc. etc.). Each race has its own tactics and special units. I could see adding other SM-like armies (Siters of Battle, Grey Knights) but I hardly see the point because it wouldn't be balanced from the good/evil perspective.
On September 12 2011 00:39 Manit0u wrote: Wouldn't going standard boleter/plasma gun be a viable choice for TSM? You'd be mid-range monster with such setup I guess.
Hmm, I could see overcharged plasma shot with a switch to the bolter to finish them off being a viable tactic, does anyone know how the standard bolter compares to the storm bolter.
Also does anyone hope that we can see some more races added into the game? Sisters of Battle, Tyrnids, Orc Nobz, Tau etc. Unless I'm mistaken almost every race has a unit that matches Space Marines for points/ability in the table top game.
Yes, yes and YES.
I desperately want to rip people apart as a Tyranid Warrior :<
I spoke to a couple of UK players I found online and they are also hoping for DLC like necrons etc, but they'd probably have to do quite a bit of tweaking to balance, but it would definitely add some variety other than the mirrored multiplayer it is now.
On September 12 2011 02:00 Skytt wrote: Unless I'm mistaken almost every race has a unit that matches Space Marines for points/ability in the table top game.
You're mistaken. After all, among tabletop gamers there's a special abbreviation: MEq, which means Marine Equivalent. It's being used for purposes of weapon loadouts on units since SM have the best armour possible (Terminators being better in theory but there's just a handful of weapons aimed specifically at countering their armour and 90% of weapons that counter regular SM power armour also counters Terminator armour). There are really few armies that possess MEq unit, they would be Necrons, Tyranids and other SM-based armies. All of them come at a different cost though, due to special rules and possible weapon choices/roles they can be used in.
It's pretty hard to find the exact MEq equivalent though, their either armoured the same or have the same statline, rarely both at the same time.
Balancing SM/CSM is easy. Introduction of other races makes things complicated (Tau for example have no worthy close combat units, Dark Eldar rely on their speed because they're glass cannons, Eldar needs various tricks and decent mix of aspect warriors to be successful etc. etc.). Each race has its own tactics and special units. I could see adding other SM-like armies (Siters of Battle, Grey Knights) but I hardly see the point because it wouldn't be balanced from the good/evil perspective.
Could it not then be a possibility to match up different races that couldn't compete on an individual basis with Space Marines to other races? Tau vs Imperial Guard for instance, though melee options still remains an issue. I don't play a lot of tabletop so my knowledge isn't that good
Obviously I would only want races added if they could keep it balanced, no point adding races just for the sake of it to make money from DLC, I'm putting my trust in Relic to continue being great and keep it balanced.
In theory you could put in any race you want and make it balanced. It wouldn't make any sense from the fluff side though (some catachan jungle fighter taking on assault marine for example). You could just make carbon copies of what there is in the game, just with other visuals. Again shitty because some races don't get jump mechanic, Tyranids, Eldar, Dark Eldar and Tau obviously aren't using the same technology and weaponry that Imperium-based armies do and so on.
Despite how much I'd love it, I don't see it ever happening.
Nearly unlocked the Plasma Cannon. I picked one up thanks to copying some class and I didn't realise it was the cannon at the time. So I'm running to one of the points and decide to charge it to see what it's like charging because I rarely use plasma. It's getting into overheat so I let it rip just as I turn a corner and I just happen to have blasted it into a room full of baddies.
Loads of shit died, either from that blast or the grenades I threw in after.
My main class has Plasma gun and Storm Bolter. The first few times I used the Sbolter I kinda preferred the standard but then my god that thing lets it rip.
Dunno whether I'm doing it right but I usually charge blast with the plasma and then switch to the Sbolter to tear down the health. Looking at the challenges, I don't really kill anything from the plasma because of this, but after a charged shot I can only squeeze in a few normal ones before I gotta r. How effective is plasma, like - how many shots would it usually take to kill?
Think I may have to stop lobbing both grenades at a time but...damn it's a blast
Nearly unlocked the Plasma Cannon. I picked one up thanks to copying some class and I didn't realise it was the cannon at the time. So I'm running to one of the points and decide to charge it to see what it's like charging because I rarely use plasma. It's getting into overheat so I let it rip just as I turn a corner and I just happen to have blasted it into a room full of baddies.
Loads of shit died, either from that blast or the grenades I threw in after.
My main class has Plasma gun and Storm Bolter. The first few times I used the Sbolter I kinda preferred the standard but then my god that thing lets it rip.
Dunno whether I'm doing it right but I usually charge blast with the plasma and then switch to the Sbolter to tear down the health. Looking at the challenges, I don't really kill anything from the plasma because of this, but after a charged shot I can only squeeze in a few normal ones before I gotta r.
How effective is plasma, like - how many shots would it usually take to kill?
Think I may have to stop lobbing both grenades at a time but...damn it's a blast
plasma cannon (not the pistol) oneshots if you hit something directly or opponent is right on top of the shot - but most plasma users shoot like 3-4 times and hope to hit someone. I personally dont like it because it feels random/luckbased.
On September 12 2011 07:56 r33k wrote: What happened to the servers? Game has been unplayable for the last 3 days for me.
weird it's been working for me. you lagging or just cant get in at all?
it was lagging pretty bad for me as well - there are threads about this on any forum discussing this game. It seems to be that they just implemented a bad P2P system that is not working proper for roughly ~20% of the players
/E i will post a funny bug i discovered later - video is uploading takes another 50 mins or sth.
thats a thread about it on the offical space marine forums. Others have the same issue as you do. But the admins on there dont give a fuck ... they rather care about some ps3 or xbox bugs and completly ignore the players having issues with the p2p system.
^hard not to get raped on basilica while doing that. Might be really good on manufactorun in the side buildings and in the sewer map to get to point D.
I try to play as a Plasma-Tac and it just seems worse than the Stalker-Bolter? In some pretty rare circumstances it is better but in General? I don't see it's use...
Does it get much better with the first perk (like the Melter)?
Wish they'd have more maps that are less maze-like.
Currently, I find that Shattered Bridge and Underground Waste are the best maps. With both 3 points each it's more of a team firefight (because it's sometimes easy to forget it's only 8v8) and have had close games there. It certainly beats running around on the 4 point maps getting sniped at from AxD BxC and having 1 or 2 of your team just running around and taking or dying at random points.
that other one is pretty good with B in the middle but it gets bombarded with plasma cannon :[
On September 12 2011 19:21 ToT)OjKa( wrote: Wish they'd have more maps that are less maze-like.
Currently, I find that Shattered Bridge and Underground Waste are the best maps. With both 3 points each it's more of a team firefight (because it's sometimes easy to forget it's only 8v8) and have had close games there. It certainly beats running around on the 4 point maps getting sniped at from AxD BxC and having 1 or 2 of your team just running around and taking or dying at random points.
that other one is pretty good with B in the middle but it gets bombarded with plasma cannon :[
I think you're referring to Underground Waste, I myself do enjoy using the plasma cannon to kill those pesky assaults capping B.
I was playing assault all the time because I just love that god damn Thunder hammer and death maul so much, especially with the 1-hit-kill perk for them, the only problem is your life expectancy is so low after jumping in and smashing heads
And wow, just realised aswell that it is really only 8v8, sometimes it seems so much bigger when the fights go on, I really think they did well with this game, well, the multiplayer peer-to-peer servers/microphones always on sucks, but when they fix that, it'll be awesome.
I really hope they fix the PC issues, because it's practically unplayable for me. Assault marines killing you with melee from 10 meters away, people appearing and re-appearing. Lascannons 1 shotting you through walls, people hugging walls and being invincible to bullets seemingly...
On September 13 2011 02:12 Laids wrote: I really hope they fix the PC issues, because it's practically unplayable for me. Assault marines killing you with melee from 10 meters away, people appearing and re-appearing. Lascannons 1 shotting you through walls, people hugging walls and being invincible to bullets seemingly...
On September 13 2011 01:57 OoFuzer wrote: whats a good setup for a "tactical" Sniper.
melter with first perk stalker bolter
melter seems to be a must have, oneshots everything thats close very helpfull against jumppackusers. if you get good with the rolling you will rape them jumpers.
On September 13 2011 01:57 OoFuzer wrote: whats a good setup for a "tactical" Sniper.
If no one has told you already, Stalker Bolter and Meltagun with frags For perks you will need Weapon Versatility, and for your second I would recommend any of:
Serrated Combat Knife Meltagun Charge (what I use) Stalker Ammo Reserves Stalker Burst Fire Master Crafted Wargear Chosen of the Armory teleport homer (Can't go wrong)
In fact, for new players I recommend Teleport Homer because its free xp!\
The idea with this character is that your stalker bolter allows you to safely contribute damage and kills for your team while suppressing enemy snipers and devastator classes. It also lets you assist players under threat from jump packs, while maintaining safe distance yourself.
The meltagun is more of a back pocket panic weapon in this respect, if you find yourself in close maze like situations or being threatened by an assault, the meltagun and a little patience can not only save your current life, but also take out multiple overaggressive enemies.
This is one of the strongest and clearly most popular classes played, and for good reason.
now, I'm not very good at this game... but take it from me that this load out works... or from Tarias... he uses it too :D <3 u Tarias!
OF COURSE, if the melta gun just isn't your thing, you could substitute for a twin linked bolter to finish off close kills, or with a gracken bolter (although, that's pretty much a waste of a perk if you ask me)
Just went 22-3 with lascannon on Basilica... preeeetty stupid. Kinda fun though because you rape everything at range, and if assaults come at you its just press F to kill. Still having huge problems actually succeeding with assault..
thank you. no wonder they can one shot me...they are supposed to be anti tank weapons!
The same goes for meltas (they're even better than lascannons at busting armour but they suffer from short range and even then work best when firing at targets at half their max range). Plasmas are anti-heavy infantry weapons.
omg... the combat knife is pretty much for teh lolz
but every know and then, some assault gets in your face and you got nothin better to do except polish some silver...
except, his buddy wasn't too happy about that... so i had to deal with him too... (same equip ^^^^^ pickup as first screenshot... yes the two bullies were together >.<)
Anyway, that was my lvl 37 game! YAY only like, 400,000 more exp before level 41 :D
COMEON guys, we only had like, 5 TLers at one time in a party so we need MOAR PEOPLE!!!! Shout out to my homies: Fuzer Seppo Krafty and yurten For bein' bad asses and spending the evening smashing faces!
I've been playing alot of Seize ground games lately, kind of getting sick of the teammates I get put with, they don't seem to want to take any objectives instead just run around trying to get kills.
If you go to the Space Marine forums it's writhe with "X is OP" but from my experience the game itself seems pretty balanced. The stalker bolter would be the only weapon I'd consider a little too strong, the gun itself is fine but they either need to lessen the damage or range in my opinion.
On September 13 2011 06:53 ToT)OjKa( wrote: plasma cannon imba
It's really not. The charged shot is only decent if you have the upgrade for it, because it just takes too long and unless you're lucky and hit a clump of people, its a huge trade off for possibly 1 kill, the shot itself actually takes something stupid like 60 ammo, meaning after 2-3 of them you have about 10 normal shots left.
I'm still trying to reach level 41 to get that badass Daemon Armour for Chaos.
I played nearly only seize till now and it's really sickening sometimes. You try to cap a point while 3 teammates stand just right ehind you out of capping range and wait there... They don't even have to leave cover to "cap", they just hide.
The matchmaking is also non existant? On the same server I had a game that ended like 1000/900 for our team.. Next game? 1000/50 or something ridiculous... It just rearanged the teams for no reason at all and the next few games were one sided rapes again (for different sides) .
The Dev-Plasmacannon is a little strong or at least just a little to dominating on the 3 point map with the "open" Point in the middle, else it seems perfectly fine.
Yesterday I just forced myself to use Tac-Plasma and after a few games I really got the hang of it and bloody love it now (the perk for faster charging is very important tho). I prefer it over allmost any other gun now (well, it's a little map dependant) as long as you not overheat like a moron it is really nice against about anything there is.
On September 13 2011 18:00 Velr wrote: I played nearly only seize till now and it's really sickening sometimes. You try to cap a point while 3 teammates stand just right ehind you out of capping range and wait there... They don't even have to leave cover to "cap", they just hide.
The matchmaking is also non existant? On the same server I had a game that ended like 1000/900 for our team.. Next game? 1000/50 or something ridiculous... It just rearanged the teams for no reason at all and the next few games were one sided rapes again (for different sides) .
The Dev-Plasmacannon is a little strong or at least just a little to dominating on the 3 point map with the "open" Point in the middle, else it seems perfectly fine.
Yesterday I just forced myself to use Tac-Plasma and after a few games I really got the hang of it and bloody love it now (the perk for faster charging is very important tho). I prefer it over allmost any other gun now (well, it's a little map dependant) as long as you not overheat like a moron it is really nice against about anything there is.
As for match making; I've noticed that sometimes if 1-2 players leave a team it actually does a small shuffle of players, I could be wrong but sometimes instead of having some players from the other team come over, I've been put on the full team and others swapped in my place so I have no idea, relic will probably shed some light on it in the future. But christ do I want auto-mute/dedicated, I've had a relatively good experience until recently where the waiting for servers and no real way to identify the host other than ping can make it unplayable.
As for the Dev's plasma cannon, I think the map you have in mind is the Waste Disposal (I think that's the name?) where B is on the platform in the center, they can be dominating on the cliffs on either side, very true. Maybe what's needed is just a reduction in the splash damage aswell as some cover fixes, that blast seems to travel through certain parts of scenery (I'm looking at you, Manufactorum point B.).
But I think the problem as a whole comes down to a slight fix needed (splash reduction, possible fix of some objects) and assault classes performing their role better, most of the time especially on Manufactorum all of the assaults jump in to do melee around objective B, I just played a game where two assaults constantly attacked the Lascannon snipers/plasma gunners in close combat and we lost that by a long shot.
Agree. The Dev-Plasma splash just seems H U G E and it feels kinda random if your at the receiving end of it... But I like that map.. Many "hot spots", 3 routes to take, tons of action...
Actually I think in a "true-team" 8v8 this map could become really good... The fighting would probably be more over the sidespots which give control over B than B itself.
Many ASM players are just really bad.. The plasma gun is freaking strong, the True Grit Bolter is freaking strong, even the Bolt Pistol when aimed nicely is damn strong.. Yet many never use them and instead try to kill some imaginary enemies only they see with their Hammers .
On September 13 2011 21:40 BeMannerDuPenner wrote: mmhh the multiplayer sounds fun from what i read here. worth purchasing the game for it? also i read that some people bought it for less then 30$?
The multiplayer is good but the main issue is it's peer-to-peer, there are no dedicated servers. Thankfully it isn't as bad as it sounds, I would say only about 1 in 10 of my games end up being too laggy and unplayable. The other issue is that there is no configuration ingame for your microphone, so it's always on in multiplayer and others can hear it, this means when you join a game, unless you want bad music/static you have to mute everyone by pressing the mute button on each individual person.
Other than that, the MP I feel is fantastic and overall this game, in my opinion, is a must buy.
Buying it under $30, as far as I know, is only possible if you search online and purchase from CD key retailers and then activate this key on steam. Everywhere else I've looked is 50-90 dollars (or 30-50 quid)
Hey Xerrol yeah we got a lot of fun yesterday. And will probably get a lot more all these days. Didnt know that if you do a party with your friends, then go to matchmaking option, will let your friends in your team always.
For all TL players, add [TL] tag to your nick on steam.
On September 13 2011 21:40 BeMannerDuPenner wrote: mmhh the multiplayer sounds fun from what i read here. worth purchasing the game for it? also i read that some people bought it for less then 30$?
The multiplayer is good but the main issue is it's peer-to-peer, there are no dedicated servers. Thankfully it isn't as bad as it sounds, I would say only about 1 in 10 of my games end up being too laggy and unplayable. The other issue is that there is no configuration ingame for your microphone, so it's always on in multiplayer and others can hear it, this means when you join a game, unless you want bad music/static you have to mute everyone by pressing the mute button on each individual person.
Other than that, the MP I feel is fantastic and overall this game, in my opinion, is a must buy.
Buying it under $30, as far as I know, is only possible if you search online and purchase from CD key retailers and then activate this key on steam. Everywhere else I've looked is 50-90 dollars (or 30-50 quid)
errrrr p2p? guess it got some automatchmaking then? are there any plans to improve that situation? and isnt evryone cheating then?
mic thing sounds annoying but guess they'll fix that.
well as long as those key retailers are legit and dont cause any steam probs (heared they punished accounts for using some "questionable" dirt3 keys) thats cool. tho id prefer to buy it with tf2 stuff so 3rd party sites make it abit harder...
currently costs 50€ here which i just refuse to pay for any game .found even sc2 at release day for 39€. also have quite some games to play with deus ex,bastion,tf2,sc2 and baldurs gate 2(yet again!) but the game already looked fun and this thread really makes me want to play it. also i like the warhammer style ever since i played some wh40k round based strat game (jagged alliance think jagged alliance with missions and space marines) many many years ago.
Awwww, I just got to the point in th e campaign where you get the jump pack and the hammer - it felt totally badass to stomp the enemies as an angel of wrath with that kickass hammer and the power to ground pound into huge masses like a boss.
I would recommend to play on hard, its not too extreme but gives a nice challenge, I think it would be too repetitive and easy on normal because theres not much dodging or anything ^^
On September 13 2011 23:58 BeMannerDuPenner wrote:
errrrr p2p? guess it got some automatchmaking then? are there any plans to improve that situation? and isnt evryone cheating then?
mic thing sounds annoying but guess they'll fix that.
well as long as those key retailers are legit and dont cause any steam probs (heared they punished accounts for using some "questionable" dirt3 keys) thats cool. tho id prefer to buy it with tf2 stuff so 3rd party sites make it abit harder...
Yes it automatically searches for a game and then joins you and your party if you have one, as far as I know and from what I've seen on the Space Marine forums there isn't currently, however there is a petition. Cheating; well, I don't know. People are asking this on the SM forums aswell, I'm not sure if there is any cheat protection at all currently, but i've not encountered anything online that would make me think there are cheaters roaming about.
The key retailers I got mine from I was worried about the same thing, but mine worked fine and so did several friends who also bought theirs from the same and similar sites, I would just pick one that's reccommended. I personally found mine on the Steam space marine forums, theres a thread there called "24.99$ legit?" and a few people gave some links.
I think the main reason Dirt3 keys had consequences was because it was a leaked .txt file with all the keys in it AFAIK, steam would look down upon people using them.
On September 13 2011 21:40 BeMannerDuPenner wrote: mmhh the multiplayer sounds fun from what i read here. worth purchasing the game for it? also i read that some people bought it for less then 30$?
check the OP. i updated it with a "WTF is..." on the multiplayer
do u guys play capture the point? ive only been playing TDM since capture the point feels like a camp fest forcing you to work with retarded teammates.
Usually I'm pretty pissed at one of the things TB mentioned in his wtf-vid, and that is that you can't automute other players. But just now the funniest thing ever happened. :D Some guy forgot to mute his mic, his gf comes in and asks what he's doing, he explains the game shortly, then she says: "Hey, as of late it itches when i shave myself." "It does?" "Yeah, so weird. It didn't before." "Your razor blade is probably too dull, buy a new one?" "Oh really?... blablabla... I mean, I don't shave too often..." "Too bad..." "What?" "..." "Is that why you look at other pussies?!" "..." "Why do you look at other pussies?!?!"
On September 14 2011 04:01 chocopaw wrote: Usually I'm pretty pissed at one of the things TB mentioned in his wtf-vid, and that is that you can't automute other players. But just now the funniest thing ever happened. :D Some guy forgot to mute his mic, his gf comes in and asks what he's doing, he explains the game shortly, then she says: "Hey, as of late it itches when i shave myself." "It does?" "Yeah, so weird. It didn't before." "Your razor blade is probably too dull, buy a new one?" "Oh really?... blablabla... I mean, I don't shave too often..." "Too bad..." "What?" "..." "Is that why you look at other pussies?!" "..." "Why do you look at other pussies?!?!"
At this point I threw myself away laughing. XD
Rofl
I read a story similar to this where a guy was ordering a pizza on the phone and forgot to mute his mic, and when the pizza guy asked for his credit card it went out to the rest of the team.
On September 14 2011 04:01 chocopaw wrote: Usually I'm pretty pissed at one of the things TB mentioned in his wtf-vid, and that is that you can't automute other players. But just now the funniest thing ever happened. :D Some guy forgot to mute his mic, his gf comes in and asks what he's doing, he explains the game shortly, then she says: "Hey, as of late it itches when i shave myself." "It does?" "Yeah, so weird. It didn't before." "Your razor blade is probably too dull, buy a new one?" "Oh really?... blablabla... I mean, I don't shave too often..." "Too bad..." "What?" "..." "Is that why you look at other pussies?!" "..." "Why do you look at other pussies?!?!"
At this point I threw myself away laughing. XD
Rofl
I read a story similar to this where a guy was ordering a pizza on the phone and forgot to mute his mic, and when the pizza guy asked for his credit card it went out to the rest of the team.
Hahaha, haven't had one like that yet, though I went assault and killed a guy with a Thunder Hammer when capping a point and he said "fucking hammers".
The most annoying thing is when you're on skype and people can hear you, no real way around it but i'm sure that the other players get a good show out of some of the random crap we say.
i had one guy non stop complaining about that damn lascannon guy maphacking (+ other words)... was even more fun when i realised i was the only one using it ^^.
On September 13 2011 21:40 BeMannerDuPenner wrote: mmhh the multiplayer sounds fun from what i read here. worth purchasing the game for it? also i read that some people bought it for less then 30$?
The multiplayer is good but the main issue is it's peer-to-peer, there are no dedicated servers. Thankfully it isn't as bad as it sounds, I would say only about 1 in 10 of my games end up being too laggy and unplayable. The other issue is that there is no configuration ingame for your microphone, so it's always on in multiplayer and others can hear it, this means when you join a game, unless you want bad music/static you have to mute everyone by pressing the mute button on each individual person.
Other than that, the MP I feel is fantastic and overall this game, in my opinion, is a must buy.
Buying it under $30, as far as I know, is only possible if you search online and purchase from CD key retailers and then activate this key on steam. Everywhere else I've looked is 50-90 dollars (or 30-50 quid)
bingo. the MP is a must buy. the game is actually balanced enough that even at lvl 1 you can easily kill a lvl 41 character. I had no problem working my way up and after lvl 4 it just gets really easy.
yeah the bad thing is that the VOIP within the game is effed up and everything is p2p. just an annoyance but something that Relic will fix next patch.
btw there are already hackers? i kinda doubt that since this game is new but then I shouldn't doubt what people can do
plasma pistol is soooo good. I might even just land at people and start shooting them in the face with it instead of slashing them up.
I love the hammer guys, they are soooo bad. Takes them an eternity to swing whilst getting shot in the face and it's usually such a trash class - jump down try 1 hit kills, die and then explode jetpack.
I pretty much like all the weapons. Now that I know the maps I can choose my classes accordingly, although Assault seems pretty good for all of them.
If only there were more maps. I think a two point map would be pretty sweet, being equidistant from each spawn so there's constant fighting between the two.
After playing some group games with friends i have to say devestators are really really powerful on some maps. Basically every 3 point map except manufactorum you can win games ezpz by just locking down the middle with heavies + plasmas cannon.
Assault marines are REALLY good on basilica thou, not so good on other maps.
Also is there really any kind of matchmaking whatsoever in this game? Half the time we would wind up with 2-3 people on the other team, and most of the time we (all lvl 30+) would be going up against a team of lvl 1-15s, and
On September 14 2011 06:37 ToT)OjKa( wrote: plasma pistol is soooo good. I might even just land at people and start shooting them in the face with it instead of slashing them up.
I love the hammer guys, they are soooo bad. Takes them an eternity to swing whilst getting shot in the face and it's usually such a trash class - jump down try 1 hit kills, die and then explode jetpack.
I pretty much like all the weapons. Now that I know the maps I can choose my classes accordingly, although Assault seems pretty good for all of them.
If only there were more maps. I think a two point map would be pretty sweet, being equidistant from each spawn so there's constant fighting between the two.
lol i laugh my ass off when i see the hammer guys with the one hit perk. they cant even land a hit so what good is a one hit perk
On September 14 2011 06:37 ToT)OjKa( wrote: plasma pistol is soooo good. I might even just land at people and start shooting them in the face with it instead of slashing them up.
I love the hammer guys, they are soooo bad. Takes them an eternity to swing whilst getting shot in the face and it's usually such a trash class - jump down try 1 hit kills, die and then explode jetpack.
I pretty much like all the weapons. Now that I know the maps I can choose my classes accordingly, although Assault seems pretty good for all of them.
If only there were more maps. I think a two point map would be pretty sweet, being equidistant from each spawn so there's constant fighting between the two.
lol i laugh my ass off when i see the hammer guys with the one hit perk. they cant even land a hit so what good is a one hit perk
Actually, the hammer 1 hit kills everyone except heavies with either A) iron halo or B) feel no pain... so picking Killing Blow makes the class specialized at killing those specifically... total waste to me...
Consider that the perk for Death from Above doubles the slam damage from dealing 2/3 shield, to dealing full shield and 1/3 hp... also consider that Hammer takes 1 hit to kill Axe takes 2 hits to kill and sword takes 3 hits to kill (unless perks are involved) therefor, the death from above perk leaves nearly every class vulnerable to a "1 hit kill"
Personally, the melee weapon doesn't actually matter because the best combo is Death from Above + Charge, because the damage from both can kill...
When forced to pick a weapon, I suggest the chain sword or power sword because it enables you to change direction and react faster to a dodging enemy... just my two cents
Of course, if your not confident, then Final Vengeance + Swordsman Zeal is probably the best way to go, and throw in some combat stims for health and damage resistance...
I'm enjoying this game quite a bit. The swordman's zeal and Impenetrable is pretty sweet and lets you stay in the fights much longer, more or less as long as you have people in stabbing range(or some one has a melta gun or plasma cannon).
The tactical is my second favorite, get the duel weapon perk and the plasma rifle and stalker bolter is pretty versatile
On September 14 2011 06:37 ToT)OjKa( wrote: plasma pistol is soooo good. I might even just land at people and start shooting them in the face with it instead of slashing them up.
I love the hammer guys, they are soooo bad. Takes them an eternity to swing whilst getting shot in the face and it's usually such a trash class - jump down try 1 hit kills, die and then explode jetpack.
I pretty much like all the weapons. Now that I know the maps I can choose my classes accordingly, although Assault seems pretty good for all of them.
If only there were more maps. I think a two point map would be pretty sweet, being equidistant from each spawn so there's constant fighting between the two.
lol i laugh my ass off when i see the hammer guys with the one hit perk. they cant even land a hit so what good is a one hit perk
Actually, the hammer 1 hit kills everyone except heavies with either A) iron halo or B) feel no pain... so picking Killing Blow makes the class specialized at killing those specifically... total waste to me...
Consider that the perk for Death from Above doubles the slam damage from dealing 2/3 shield, to dealing full shield and 1/3 hp... also consider that Hammer takes 1 hit to kill Axe takes 2 hits to kill and sword takes 3 hits to kill (unless perks are involved) therefor, the death from above perk leaves nearly every class vulnerable to a "1 hit kill"
Personally, the melee weapon doesn't actually matter because the best combo is Death from Above + Charge, because the damage from both can kill...
When forced to pick a weapon, I suggest the chain sword or power sword because it enables you to change direction and react faster to a dodging enemy... just my two cents
Of course, if your not confident, then Final Vengeance + Swordsman Zeal is probably the best way to go, and throw in some combat stims for health and damage resistance...
haha yup that too, it is a total waste but they always tell me they are killing havocs for me haha
btw great info. did you test the damage and stuff yourself? I never knew death from above did that much damage. really amazing, will have to do some of my own testing.
ooo as an assault/raptor only player, do you suggest using combat stims instead of frags? the combat stims seem to have an animation and you cannot shoot during that time, are you not vulnerable to die? I feel like they leave you vulnerable to get shot at while you are stimmed.
I prefer blind grenades on assault. It's no trouble picking off stragglers but when it comes to well placed Devi man or multiple enemies on a point, I find that a good old blind grenade with a timed jump (blind grenades take a little longer to go off than a frag) means that you can cut down one defender and jump away safely or get the other dude.
I also have blind grenades on my melta class. I have my melta charge and serrated blade on him so if I whiff the melta then I can just stab 'em up. The blind grenades are so perfect for that class and I've started using the melta Gears of War-shotgun style, roll into them and MELTAS BABY.
It's hard trying to choose which class to play now. I used to have my standard plasma gun/sbolter but I hardly use it now :[
[TL]yurten and I spent the evening trying to make Voltron style armors for our marines, this is What I came up with so far, but he's gone with more traditional approaches:
The origonal:
My Space Marine:
My Chaos Marine:
Well, that's attempt one... probably needs some tweaking :D
On September 15 2011 02:24 link0 wrote: Fun playing with you two last night.
Same man!
And here's my Voltron Marine, followed by the Chaos version. + Show Spoiler +
So, on my first day I used almost only the Stalker bolter ... took yesterday off from using it (trying to get perks for other guns lol). I think I've lost my touch (not that I'm very good anyway).
Also, I'm running Teleport homer on just about all my Tactical loadouts, but people so rarely use it ... le sigh.
On September 14 2011 10:06 Hakker wrote: After playing some group games with friends i have to say devestators are really really powerful on some maps. Basically every 3 point map except manufactorum you can win games ezpz by just locking down the middle with heavies + plasmas cannon.
Assault marines are REALLY good on basilica thou, not so good on other maps.
Also is there really any kind of matchmaking whatsoever in this game? Half the time we would wind up with 2-3 people on the other team, and most of the time we (all lvl 30+) would be going up against a team of lvl 1-15s, and
I just picked this game up, played it for the first time last night, and I must say Assault Marines are SICK good when it comes to capture points.
I think most people just don't know how to play them and I am often finding myself as the only one or one of two on my team (usually the only useful one either way).
Anyway, Assault marines offer a lot of great things like back-capping points, suicide bombing points to clear out a hardened area, and really annoying point defense.
In a good skirmish, I can open for my team by dropping 2 frag grenades on a point, ground pounding a random Devastator with a quick follow up, and start off a fight with 2-4 kills while the rest of my team is still getting in position.
Tactical Marines are definitely my least favorite option, but I think that has to do with being low-level and not having a lot of options as far as weapons/perks.
It would be awesome if Relic would release a multiplayer demo so I could show some friends how much fun this is. Just one map (Shattered Bridge or Hab Center plz) and no or minimal unlocks available.
On a sidenote, how the fuck are you supposed to get the Armor of Hate set? That's the one where you need a certain amount of "Grudge Kills" for, those being "Kill the same enemy five times in one game." They either wanted to implement something that you have to wait months until you unlocked it to keep you "motivated" or they're just trolling. I mean they practically encourage you to farm it in private games. How many grudge kills do you have?
On September 15 2011 04:24 chocopaw wrote: It would be awesome if Relic would release a multiplayer demo so I could show some friends how much fun this is. Just one map (Shattered Bridge or Hab Center plz) and no or minimal unlocks available.
On a sidenote, how the fuck are you supposed to get the Armor of Hate set? That's the one where you need a certain amount of "Grudge Kills" for, those being "Kill the same enemy five times in one game." They either wanted to implement something that you have to wait months until you unlocked it to keep you "motivated" or they're just trolling. I mean they practically encourage you to farm it in private games. How many grudge kills do you have?
I wasn't even aware what Grudge kills were.That definitely sounds like the hardest set to acquire, but most Seize Ground games last long enough to have a chance at getting one.
Wouldn't mind seeing them reduce the numbers of "Grudge Kills" for the set though.
I have 15 at the time of me posting this (level 24).
That's right, I probably play too much Annihilation lately. I like Seize Ground more, but I rage too much at stupid teammates in this mode.^^ Add me in Steam if you want, my name is chocopaw there as well. I also posted in the steamgroup. The timezones might be a problem though, I'm CET.
Found a hacker tonight, chocopaw and yurten were present. This guy called spice and flow was immune to damage. Melta gun to the face with the health scan perk and he was taking 0 damage while spawncamping and shooting people from point blank range.
PS3 Matchmaking Issues: We have completed testing on the patch and have submitted to Sony. We are doing everything we can to get this patch released on PSN as soon as possible.
PS3 NAT Issues: This is a UI bug and is not something that is affecting your online performance. We have a fix coming to resolve this improperly reported error in the upcoming patch.
Multiplayer & Singleplayer Progression Reset: Make sure to enable Steam's Cloud Option on your system to allow your rank to keep tracking. We understand the Challenges are still not tracking properly and have a patch in the works to address the issue.
Steps to turn on Steam Cloud:
1.) Open Steam 2.) Click the Steam Option int he upper Left 3.) Select "Downloads + Cloud" 4.) Click the Box labeled "Enable Steam Cloud"
Against All Odds" Progression Issue [PC]: We are aware of issues players are seeing with this level. A lot of the issues seem to steem from systems that do not meet minimum specs requirements, But we are also getting reports from users who exceed those requirements. We are looking into this issue and are trying to nail down the problem. if you are seeing this issue, feel free to post your Dxdiag report here: http://www.spacemarine.com/forums/topic/4110 - Also when posting on the forums please avoid using Internet Explorer as it forces the text into a massive wall of content.
Mic Always On PC Issue: We are implementing a "Mute All" button in the upcoming patch. This will also disable the audio data traffic to allow better ping rates while playing. Currently muting players in the lobby will also allow you to obtain better ping rates as it disables the signal of those audio feeds.
Iron Halo / Shield Boost: During the campaign a few users have noticed the graphical glow and change in visuals on the Iron Halo might disappear after saving the game and returning. Our team is aware of the issue and is working out a fix for this. The actual shield boost is still present and you still benefit from the boost, but the graphics are not displaying properly.
Achievement Unlocks: We are aware of a handful of achievements that are not unlocking properly. We are looking into these issues and should have an update soon.
Pre-order Skins Not Showing Up / Working: Steam Skins are now showing up within the Customizer. In regards to BestBuy & GameStop codes, you need to redeem those with the code they provide you. Both Console and PC users who purchase the retail copy of the game (In a Local store or online) should be provided a redeem code for their skins. We have verified all retailers have gotten delivery of their codes and should have them for you at the local stores or their online support numbers.
Matchmaking on PC: The main PC Matchmaking issues have been addressed. We are also in the works to provide an update to allow the system to run even smoother across the board. We plan to release this update in the upcoming PC patch.
Matchmaking on Xbox 360: We will be applying the same patch to enhance the functions of Matchmaking on Xbox 360.
Devastator Heavy Bolter Glitch: We are aware of the glitch and it will be patched in the upcoming PC patch.
Veteran Helmet Unlock: We are aware of the helmet unlocking prematurely and have address this issue on all 3 platforms.
Killing Blow - Thunderhammer & Maul Many users have been talking about the "Killing Blow" and how it is not always a one shot kill. Well it won't always be... Why you ask? Space Marine takes in consideration of glancing hits, so you might think your hit was perfect, but if you're not straight on with the enemy it will calculate as a glancing blow and do secondary damage.
PC Sound & Lag Issues: We are very much aware of the issues the community has repeorted in regards to lag, sound stuttering and overall sound issues. We are still working to reproduce these errors within all our QA facilities. Most of these issues have been resolved with some simple driver updates, but we are also aware that some users are not having success with new drivers.
Loadout Issues: We are aware of a bug that has been forcing Assault selections to be Tactical selections. We are working to address this issue.
Mic Always On PC Issue: We are implementing a "Mute All" button in the upcoming patch. This will also disable the audio data traffic to allow better ping rates while playing. Currently muting players in the lobby will also allow you to obtain better ping rates as it disables the signal of those audio feeds.
So we're trying to get some IH games done, both for fun and to test stuff/farm achievements. If anyone knows how to set up events on steam groups that'd be great.
PS3 Matchmaking Issues: We have completed testing on the patch and have submitted to Sony. We are doing everything we can to get this patch released on PSN as soon as possible.
PS3 NAT Issues: This is a UI bug and is not something that is affecting your online performance. We have a fix coming to resolve this improperly reported error in the upcoming patch.
Multiplayer & Singleplayer Progression Reset: Make sure to enable Steam's Cloud Option on your system to allow your rank to keep tracking. We understand the Challenges are still not tracking properly and have a patch in the works to address the issue.
Steps to turn on Steam Cloud:
1.) Open Steam 2.) Click the Steam Option int he upper Left 3.) Select "Downloads + Cloud" 4.) Click the Box labeled "Enable Steam Cloud"
Against All Odds" Progression Issue [PC]: We are aware of issues players are seeing with this level. A lot of the issues seem to steem from systems that do not meet minimum specs requirements, But we are also getting reports from users who exceed those requirements. We are looking into this issue and are trying to nail down the problem. if you are seeing this issue, feel free to post your Dxdiag report here: http://www.spacemarine.com/forums/topic/4110 - Also when posting on the forums please avoid using Internet Explorer as it forces the text into a massive wall of content.
Mic Always On PC Issue: We are implementing a "Mute All" button in the upcoming patch. This will also disable the audio data traffic to allow better ping rates while playing. Currently muting players in the lobby will also allow you to obtain better ping rates as it disables the signal of those audio feeds.
Iron Halo / Shield Boost: During the campaign a few users have noticed the graphical glow and change in visuals on the Iron Halo might disappear after saving the game and returning. Our team is aware of the issue and is working out a fix for this. The actual shield boost is still present and you still benefit from the boost, but the graphics are not displaying properly.
Achievement Unlocks: We are aware of a handful of achievements that are not unlocking properly. We are looking into these issues and should have an update soon.
Pre-order Skins Not Showing Up / Working: Steam Skins are now showing up within the Customizer. In regards to BestBuy & GameStop codes, you need to redeem those with the code they provide you. Both Console and PC users who purchase the retail copy of the game (In a Local store or online) should be provided a redeem code for their skins. We have verified all retailers have gotten delivery of their codes and should have them for you at the local stores or their online support numbers.
Matchmaking on PC: The main PC Matchmaking issues have been addressed. We are also in the works to provide an update to allow the system to run even smoother across the board. We plan to release this update in the upcoming PC patch.
Matchmaking on Xbox 360: We will be applying the same patch to enhance the functions of Matchmaking on Xbox 360.
Devastator Heavy Bolter Glitch: We are aware of the glitch and it will be patched in the upcoming PC patch.
Veteran Helmet Unlock: We are aware of the helmet unlocking prematurely and have address this issue on all 3 platforms.
Killing Blow - Thunderhammer & Maul Many users have been talking about the "Killing Blow" and how it is not always a one shot kill. Well it won't always be... Why you ask? Space Marine takes in consideration of glancing hits, so you might think your hit was perfect, but if you're not straight on with the enemy it will calculate as a glancing blow and do secondary damage.
PC Sound & Lag Issues: We are very much aware of the issues the community has repeorted in regards to lag, sound stuttering and overall sound issues. We are still working to reproduce these errors within all our QA facilities. Most of these issues have been resolved with some simple driver updates, but we are also aware that some users are not having success with new drivers.
Loadout Issues: We are aware of a bug that has been forcing Assault selections to be Tactical selections. We are working to address this issue.
Mic Always On PC Issue: We are implementing a "Mute All" button in the upcoming patch. This will also disable the audio data traffic to allow better ping rates while playing. Currently muting players in the lobby will also allow you to obtain better ping rates as it disables the signal of those audio feeds.
^_^
Oh thanks god, that was the perfect example of the consequence of terrible console port ..
Has anyone else had a problem with the game lowering your background audio whenever you join a multiplayer match? It happens like half the time I try and play and I cant find any other workaround besides restarting the game until it wants to stop messing with my shit -.-
On September 15 2011 12:40 Golgotha wrote: awesome patch. simple and just what we need.
being a tactical player, I think that they need to increase the length of the "lunge" of melee attacks, because if your going to ministun a player at the end of an attack, at least let them keep the same pace of someone... i feel wierd when a player can simply backpeddle and get away from an assault or knifing tactical...
Also, I wouldn't mind them removing the QUE effect, i.e: hit ff twice fast, and your character will automatically perform both stun attacks in a row (and you basically lose control until both are done) I feel like melee attacks should have a mechanical cooldown that prevents the character from locking themselves into a combo attack aimed at the side of a wall... that annoys the crap out of me.
Also, I feel like they should make the Charge attack longer range, and they need to remove the self stun at the end of the charge because like, most of the time when you charge someone, your giving your opponent the advantage because your putting yourself in melee reach and unable to move... most of the time when assaults charge me, i can either put them down with melee or with a melta or other weapon.
Does anyone else get annoyed at these silly "self stuns" that the melee system has?
On September 15 2011 12:40 Golgotha wrote: awesome patch. simple and just what we need.
being a tactical player, I think that they need to increase the length of the "lunge" of melee attacks, because if your going to ministun a player at the end of an attack, at least let them keep the same pace of someone... i feel wierd when a player can simply backpeddle and get away from an assault or knifing tactical...
Also, I wouldn't mind them removing the QUE effect, i.e: hit ff twice fast, and your character will automatically perform both stun attacks in a row (and you basically lose control until both are done) I feel like melee attacks should have a mechanical cooldown that prevents the character from locking themselves into a combo attack aimed at the side of a wall... that annoys the crap out of me.
Also, I feel like they should make the Charge attack longer range, and they need to remove the self stun at the end of the charge because like, most of the time when you charge someone, your giving your opponent the advantage because your putting yourself in melee reach and unable to move... most of the time when assaults charge me, i can either put them down with melee or with a melta or other weapon.
Does anyone else get annoyed at these silly "self stuns" that the melee system has?
The excessive animations that looked cool in the campaign are pretty awful in multiplayer. I've barely touched the assault class due to this, and the knife is exceptionally bad. The stomp for Devastator/Havoc is alright enough, but is sooo slow that i feel a better assault could dodge it and get back in for kill with time to spare, could be wrong though (maybe with perks its better but that feels too situational for me).
I always feel like the charge attack is there to punish you for not letting go of the shift key before attacking. If anything i'd probably put a stun on charge and make stun combos just different visual variations of the normal combos. Bear in mind simply hitting F without it being part of a combo won't stun your target. One of these days I wish I could pull off a left click+left click+F hammer combo without getting completely raped halfway through.
The Lag really begins to annoy me... I began to start each game with a Melter-Tac because that lets me see faster if I'm just failing or lag is raping me...
Am I missing something? I don't get the point of having 7 load-out options unless you can change it up in the middle of a game, and I can't find that option anywhere.
On September 15 2011 23:30 Jermstuddog wrote: Am I missing something? I don't get the point of having 7 load-out options unless you can change it up in the middle of a game, and I can't find that option anywhere.
Am I just looking in all the wrong places?
There's an "Armory" button at the bottom right of your screen whenever you die.
On September 15 2011 23:30 Jermstuddog wrote: Am I missing something? I don't get the point of having 7 load-out options unless you can change it up in the middle of a game, and I can't find that option anywhere.
Am I just looking in all the wrong places?
There's an "Armory" button at the bottom right of your screen whenever you die.
GAH!!
That's what I've been looking for, I knew it had to exist!
Emperor protects! I've finally managed to play this game a bit today. Had to install it at my brother's comp as mine can't handle it, his DVD isn't working so I had to download it off Steam with his craptastic connection which took like 8 hours or more...
All I can say after playing the game for a mere 30 minutes or so: It's just oozing epic. The intro and first mission are so enjoyable! You feel the power from the first minute in.
Just completed the campaign - for the third time! It's just cool to be the big bad-ass that just curbstomps all opposition. It just captures all the the lore and fluff of wh40k and space marines extremely well. I haven't played multiplayer a lot yet, so if you guys need another battle brother, let me know!
On September 16 2011 01:25 spinnaker wrote: Just completed the campaign - for the third time! It's just cool to be the big bad-ass that just curbstomps all opposition. It just captures all the the lore and fluff of wh40k and space marines extremely well. I haven't played multiplayer a lot yet, so if you guys need another battle brother, let me know!
join this group if you want to play with guys from tl.
Unlocked the burst fire for Stalker bolter, haven't been able to use it much at the moment but from what I did, it's daaamn fine.
You want imba strat on Manufactorum?
Assault class with Hammer/2 Frags/Death From Above/Exploding Jetpack. You are able to get to the opponent's A/C whilst they are capping (jump your way to the doorway to either one left/right of B) and you can pop your two frags at them and jump. Frags explode causing panic and you slam down and wildly swing hammer to clear everyone out. If you die, exploding jetpack takes out the rest.
And then you can change class...muhahahahahaaaa (or do it again when they run from their spawn to cap again)
On September 16 2011 01:31 ToT)OjKa( wrote: Unlocked the burst fire for Stalker bolter, haven't been able to use it much at the moment but from what I did, it's daaamn fine.
You want imba strat on Manufactorum?
Assault class with Hammer/2 Frags/Death From Above/Exploding Jetpack. You are able to get to the opponent's A/C whilst they are capping (jump your way to the doorway to either one left/right of B) and you can pop your two frags at them and jump. Frags explode causing panic and you slam down and wildly swing hammer to clear everyone out. If you die, exploding jetpack takes out the rest.
And then you can change class...muhahahahahaaaa (or do it again when they run from their spawn to cap again)
seen this before - every class is fast enough to get there in time i have seen a rush with like 3 people, one guy with the big plasma + 2assaults
First of all, here's a shoutout to my battle-brothers for forming the biggest TL party ever: r33k chocopaw Fuzer Seppo Yurten And later in the evening played some good games with Yzak
last night was pretty good, got stuck a few times...
and got shot at a few times...
got some killstreaks: (though a boring screenshot to showcase it...) + Show Spoiler +
I can confirm that the limit to the number of kills in a streak is 10, because I got it twice this afternoon, and it says "Max Killstreak" and gives a 500 point bonus in place of killstreak bonus points. I have yet to get 11 kills, so i don't know if you just keep getting Max killstreak bonuses, or if you no longer get bonuses. + Show Spoiler +
Getting 15 headshots with the stalker bolter is harder than I thought it would be, I think I need 9 more : /
I really like the stalker bolter/melta gun combo, I'm trying to figure out if the extra bolter ammo is worth it or if the melta CD reduction is better. I suppose it's map dependent.
On September 16 2011 10:12 Laids wrote: Getting 15 headshots with the stalker bolter is harder than I thought it would be, I think I need 9 more : /
I really like the stalker bolter/melta gun combo, I'm trying to figure out if the extra bolter ammo is worth it or if the melta CD reduction is better. I suppose it's map dependent.
ammo reserves? bha, stay close enough to fill your ammo on corpses... melta CD? do you use melta often enough to need it?... I know I don't.
I say you can't go wrong with teleport homer, be powerful and get huge killstreaks while providing powerful bonuses to your team! that's the way to go... to many people are selfish and don't use or carry the teleporter... it's so tragic...
Maybe people are just confident in warping in on experienced players... I know (as much as I am ashamed to admit) that I would be more comfortable warping in on a level 40 player than a level 5 player... It's kind of sad really when i think about it.
Ah well... Yea, actually, getting headshots with the stalker bolter is tricky, but I'm sure you will get the hang of it... the stalker bolter is the most powerful weapon in the game (in terms of versatility). So far it is the only weapon that I have over 250 kills with and over 50 lobotomies (kekeke)...
<3 stalker bolter, it's teh best weapon ever!
but know, its annoying because I need to use the other weapons for achievement experience if I want to get to level 41 any time soon ...
HOLY SH*T I JUST FOUND A CRAZY GRAFX BUG!!!!! went to loadout screen after starting game and WALA there is an ork standing in front of my marine..... And then when i went to the loadouts to modify, my marine shot the ork with the stalker bolter and the ork died and fell of screen.... WHAT THE ****!!!!!
The problem i have with teleport homer (at least teleporting onto other players) is that you cant see whats going on. I warp in and have to immediately begin absorbing information about whats going on. I know I've teleported onto you and died to nades/plasma cannon etc. Its a great perk, I run it on 3 of my 5 tactical marine loadouts.
And Stalker Bolter is one of my favorite weapons, but I've been trying to do other stuff just to unlock perks.
Had an evening full of extra speshul celebreties! First we had SKIDROW, the famous pirate and supplier of torrent goodies:
then JP and Sirscoots jumped on to try some streaming, unfortunately they quit when JP had technical difficulties:
and NO i wasn't screencheating, I was merely verifying that it was THE legit JP and sirscoots... not some wannabees! So shoutout to them and good luck with their technical problems!
UPDATE: only 86000 more experience before level 41 :D I'm almost there!
JP was having stream issues. It didn't fix when they went to play TF2. I couldn't really say how good or bad they were because they were only level 2 and it was very brief.
More on topic: Hit 31 and finally get to do Storm Bolter w/ Favor of the Army and Master-Crafted War Gear perks. Real good fun.
On September 15 2011 12:40 Golgotha wrote: awesome patch. simple and just what we need.
being a tactical player, I think that they need to increase the length of the "lunge" of melee attacks, because if your going to ministun a player at the end of an attack, at least let them keep the same pace of someone... i feel wierd when a player can simply backpeddle and get away from an assault or knifing tactical...
Also, I wouldn't mind them removing the QUE effect, i.e: hit ff twice fast, and your character will automatically perform both stun attacks in a row (and you basically lose control until both are done) I feel like melee attacks should have a mechanical cooldown that prevents the character from locking themselves into a combo attack aimed at the side of a wall... that annoys the crap out of me.
Also, I feel like they should make the Charge attack longer range, and they need to remove the self stun at the end of the charge because like, most of the time when you charge someone, your giving your opponent the advantage because your putting yourself in melee reach and unable to move... most of the time when assaults charge me, i can either put them down with melee or with a melta or other weapon.
Does anyone else get annoyed at these silly "self stuns" that the melee system has?
The excessive animations that looked cool in the campaign are pretty awful in multiplayer. I've barely touched the assault class due to this, and the knife is exceptionally bad. The stomp for Devastator/Havoc is alright enough, but is sooo slow that i feel a better assault could dodge it and get back in for kill with time to spare, could be wrong though (maybe with perks its better but that feels too situational for me).
I have taken a specific fondness of the assault class, and charge is kind of the reason why.
It can be hard to control mid-fight sometimes because you just want to right-click your way to victory, but the thing I've learned most in the past 2 days is just to be very selective with your melee attacks, if you're not killing your target with each swing, you're killing yourself.
As far as the charge goes, The assault charge has sick range, but you're probably doing it wrong. You always need to do the dash>charge combo or its not worth it. Space bar>right click makes your charge go about 2x as far, and combined with the proper perks (death from above, furious charge) you can 2-shot people without a single shot or swing from your melee weapon (makes you a bit stealthier because it can be hard to pin down where exactly the rocket sound is coming from).
I'm still not sure if I prefer the power axe or chain sword more, but I only use the hammer on my suicide run load-out (death from above, frag grenades, final vengeance, and the storm hammer) I think my best kamikaze was 4 kills on a full control point.
I'm still trying to nail down the specifics, but assault marines are definitely viable in this game.
On September 15 2011 12:40 Golgotha wrote: awesome patch. simple and just what we need.
being a tactical player, I think that they need to increase the length of the "lunge" of melee attacks, because if your going to ministun a player at the end of an attack, at least let them keep the same pace of someone... i feel wierd when a player can simply backpeddle and get away from an assault or knifing tactical...
Also, I wouldn't mind them removing the QUE effect, i.e: hit ff twice fast, and your character will automatically perform both stun attacks in a row (and you basically lose control until both are done) I feel like melee attacks should have a mechanical cooldown that prevents the character from locking themselves into a combo attack aimed at the side of a wall... that annoys the crap out of me.
Also, I feel like they should make the Charge attack longer range, and they need to remove the self stun at the end of the charge because like, most of the time when you charge someone, your giving your opponent the advantage because your putting yourself in melee reach and unable to move... most of the time when assaults charge me, i can either put them down with melee or with a melta or other weapon.
Does anyone else get annoyed at these silly "self stuns" that the melee system has?
The excessive animations that looked cool in the campaign are pretty awful in multiplayer. I've barely touched the assault class due to this, and the knife is exceptionally bad. The stomp for Devastator/Havoc is alright enough, but is sooo slow that i feel a better assault could dodge it and get back in for kill with time to spare, could be wrong though (maybe with perks its better but that feels too situational for me).
I have taken a specific fondness of the assault class, and charge is kind of the reason why.
It can be hard to control mid-fight sometimes because you just want to right-click your way to victory, but the thing I've learned most in the past 2 days is just to be very selective with your melee attacks, if you're not killing your target with each swing, you're killing yourself.
As far as the charge goes, The assault charge has sick range, but you're probably doing it wrong. You always need to do the dash>charge combo or its not worth it. Space bar>right click makes your charge go about 2x as far, and combined with the proper perks (death from above, furious charge) you can 2-shot people without a single shot or swing from your melee weapon (makes you a bit stealthier because it can be hard to pin down where exactly the rocket sound is coming from).
I'm still not sure if I prefer the power axe or chain sword more, but I only use the hammer on my suicide run load-out (death from above, frag grenades, final vengeance, and the storm hammer) I think my best kamikaze was 4 kills on a full control point.
I'm still trying to nail down the specifics, but assault marines are definitely viable in this game.
While I agree that the minislam from the bunnyhope dashes that you describe are good... I feel like the classic "charge" attack (running + melee/punch) is vastly underwhelming... Because of the combination of it's poor range, mediocre damage, and the excessive self stun at the end of the animation (where your character makes themself stop running and practically stands still asking for a hammer or melta to the face), I am CONVINCED that the standard charge needs an actual positive purpose...
I believe the best would be to simply tone down the slowing animation at the end of the charge, enabling the charge to act as a distance closing manuver that allows assaults to move into melee range without relying on their jump pack.
Alternativly, charge could be given extended range and the impact effect could be increased (in terms of interupting the opponent)
Or, if they're really stubborn, they could just make the charge attack "seek" the most obvious target in front of the player, this would allow it to break through barriers of latency and be a useful defensive mechanism for assaults who may be stalling in order to recover jumppack fuel. I feel like the heavy disadvantages of this ability would make a seeking attack perfectly reasonable.
Lastly, I want to point out how ranged characters can freely move about and fire their weapons, but melee actions lock the player into predetermined animations that prohibit movement and cause clumsy chains of actions (that may or may not be what the player intended).
I have died numerous times by accidentally performed stomps as a tactical or devastator marine and ended up eating bullets from 3 feet away...
In another anecdote, My and Yurten were doin the buddy thing, when an assault landed between us and proceeded to beat the screaming sh*t out of him... In the panic we both flailed around and took the bandit down to half of his health... at that moment Yurten fell. ... At the time, I had a melta in my back pocket and I should have pulled it out to exact revenge, but instead I swung at him with my combat knife... I swung three times, and missed three times... and then the bandit swung once with his hammer and secured his double kill...
Fuck the system, If I had landed 1 blow, he would have died! I'm level 40, I've gotten massive killstreaks and positive scores with all three classes, so I know what I'm doing, and what I'm talking about. This system needs to be improved.
^To be honest you are dead meat without impenetrable.
I have been experimenting with air cooled thrusters and it's godly for siege control. Your job is to act like a fucking mosquito and jump around while 3 devastators fire at you for 10 minutes.
Also I agree 100% with xerrol on teleport homer. The only class that doesn't benefit from it too much is the devastator, with everyone else you have strong point blank power and walking around takes a large amount of your time if you're not going for killstreaks.
Headshots are extremely easy to get on shattered bridge. Just stand over the bridge at either side and take pot shots at their devastators. You can also camp B/C on hab center and pretend you're a devastator, assaults are really easy to kill if they try to walk through the center.
One thing that I would like people to note is that the assault moves just as fast as the tac if he keeps jumping and is slower than the tac if he walks. Not to mention the fkin cables and low cielings that make you fail jumps and slow you down even further.
On September 17 2011 02:57 r33k wrote: ^To be honest you are dead meat without impenetrable.
I have been experimenting with air cooled thrusters and it's godly for siege control. Your job is to act like a fucking mosquito and jump around while 3 devastators fire at you for 10 minutes.
Also I agree 100% with xerrol on teleport homer. The only class that doesn't benefit from it too much is the devastator, with everyone else you have strong point blank power and walking around takes a large amount of your time if you're not going for killstreaks.
Headshots are extremely easy to get on shattered bridge. Just stand over the bridge at either side and take pot shots at their devastators. You can also camp B/C on hab center and pretend you're a devastator, assaults are really easy to kill if they try to walk through the center.
One thing that I would like people to note is that the assault moves just as fast as the tac if he keeps jumping and is slower than the tac if he walks. Not to mention the fkin cables and low cielings that make you fail jumps and slow you down even further.
Tested Impenetrable with the TL guys, it reduces incoming ranged damage by 30%.
impenetrable prevents melta guys from 1-hitting you thats why i use it instead of the bonus that gives you hp back. Second perk iam using is the exploding jetpack - if the game ends like 12-8 i made like 5 kills with the exploding jetpack .
/E also ppl complain about charge keeps you stunned - yeah if you dont do anything after the charge you´ll end up stunned. but you can press space while charging -> so you´ll jump away and wont end up stunned, this also helps to perform huge jumps you couldnt pull off otherwise.
/EE i havent unlocked the hammer perk yet but i think i wouldnt use it anyway because if you jump on someone and hit him with the hammer he dies anyway and devastators cant fight back so i dont know why ppl keep using it?
On September 17 2011 03:30 idonthinksobro wrote: /E also ppl complain about charge keeps you stunned - yeah if you dont do anything after the charge you´ll end up stunned. but you can press space while charging -> so you´ll jump away and wont end up stunned, this also helps to perform huge jumps you couldnt pull off otherwise.
What are you talking about? I'm talking about using shift to run, then using F or melee to "charge" forward and shoulder smash (both assaults and tactical's can do this)... It sounds like your just talking about jumping at people with space bar....
I want to point out that the "charge" perk only effects this action, using space bar to jump onto someone does not count as a charge, and only high altitude slams benefit from "Death from Above" perk. There is however, a nice middle (that I am trying to learn) where you perform a landing and a melee attack at the same time, (requires only 1 tap from space bar)... In theory, mastering this would enable a player to devastate with the hammer perk (pun very much intended)!
Also, I use hammer perk, because It gives an advantage in Assault vs Raptor combat...
assaults can charge aswell - if you run and click right mouse youll charge... thought you guys were talking about the stun after this.
and i try to avoid assault vs assault fights because that doesnt seem to be the point (at least in caputre point modus). i dont try to fight an enemy assault if iam on my own - iam rather trying to kill snipers/tacticals and backstab take their spawns etc.
On September 17 2011 04:08 idonthinksobro wrote: assaults can charge aswell - if you run and click right mouse youll charge... thought you guys were talking about the stun after this.
and i try to avoid assault vs assault fights because that doesnt seem to be the point (at least in caputre point modus). i dont try to fight an enemy assault if iam on my own - iam rather trying to kill snipers/tacticals and backstab take their spawns etc.
If you charge as an assault there is a 5 day time window before you can attack. Charging as an assault is both a punishment for being bad and an opportunity to hit final vengeance.
On September 17 2011 04:14 r33k wrote: Charging as an assault is both a punishment for being bad and an opportunity to hit final vengeance.
disagree to the max, not two games ago i fended off 4 enemies as a Swordsman's Zeal Assault marine using charge to flank Havoc's using bolters and to quickly get away from Raptors with Maul's
Sure its a bad move if you want to kill someone directly but to avoid damage and maneuver its as good as tactical marine's roll.
I only use assault and this is the only loadout I run: Chainsword->weaker than hammer or axe but can kill faster than the previous two. However, the greatest advantage is it's fast attack animation, allowing you to hit and quickly get out. Impenetrable->Our greatest weakness is getting close, this directly helps us take hits to get close and survive while running away. Air Cooled Thrusters->It seems like a waste doesn't it? But an assault class already has the DPS to quickly kill anything on the field. What we have in DPS, we lack in survivability. Yes, the assault looks like the baddest mfer in the game, but to be a good assault, you must play like a pussy.
Our JETPACK is our BEST weapon. Jet pack is the best and only thing going for us so to make it better is a big plus.
An assault should abuse his jet pack to always hit from the back and quickly flank enemies. And in most cases you will be landing, swinging 2 or 3 times and immediately jumping out with a kill. Run far away and find another target or come back via different route. Make them think that you have gone off to find another target. Surprise is our greatest asset.
And people have been asking me what to do against rolling marines, and this is where Air Cooled Thrusters allow us to easy catch and slice good rolling marines. Assault does not have a roll feature but if we tap space we can short jump. If we tap space and right click we can do a jump and move further while doing a swing. Never should you try to walk towards a rolling marine because he has the range on you to quickly kill you. This is where having a ready jet pack via air cooled thrusters comes in handy. Either fly up and land on him again or if you do not have enough juice, execute a short jump + slash and you can do a "charge-like-move" from the air to kill him. Hard to land but that is why assault is so fun, hardest class in the game hands down.
You will die a lot as assault but remember to spam that jump, run away, and just make it a bitch to kill you (my kill ratio:+ Show Spoiler +
)Your slow friends will come in with the heavies while you watch from above. Do not use hammer unless you are just looking for lulz. Impenetrable is a MUST. Final vengeance is very good against fat devastators but later on you will rarely get a kill against better players so it becomes a waste. Furious charge doesn't fit my playstyle as I am always in the air and it is easier to control my mech within the air than the on ground. Ground=death for us. Air is faster and harder for enemies to track us.
I have some questions of my own: 1. Combat stims? What is their animation and what are the disadvantages of injecting? 2. Swordman's Power Zeal? How much does it heal per hit and why doesn't it unlock?
I use Combat Stim almost exclusively as a Assault/Raptor player because i rely on its boosts to keep me alive while i dive between a pair of [Class Enemies] to help break a position and actually kill them.
Swordsman's Zeal heals about .. a fifth of your health a hit? . . ish? but you have to recognize how fast you will be taking damage as well as how fast you will be hitting.
Don't use ACT's because i prefer the Final Vengeance . . . cheesy yes.. i know. but i do not care. my job is to break positions and make it easier for my team to take locations/points and i'll be damned if im gonna do anything but more damage and kill people while i can.
I hate the bolter so much. It's so fucking bad as a weapon it's making me rage as I'm trying to unlock stuff with it. It does no damage, has the accuracy of my penis after sex and doesn't shoot right away after switching from the melta gun. Everyone who killed me with it had kraken bolts and i don't know if it's magic but I'm 100% sure they're needed if you don't want to suck dick with it. Also lower sensitivity.
That's as far as I'm going for tonight. I hate this damn bolter.
I recently started to go for the bolter perks. I had trouble getting the killstreaks, it felt like it takes so much longer to kill stuff (even with kracken). I think the best thing you can do with it is to always zoom in with it and just pound away and get dem kills for THE EMPEROR
I like killing people who are lagging. But yeah bolter is the easiest weapon to get killstreaks on. Simply because you steal a kill, know that you are useless so you retire in shame in some hidden corner, pick someone off with melta+bolter and repeat.
Kraken Bolts make the Bolter a lot better. I never found the accuracy bad, maybe its just me. Its no Stalker Bolter for accuracy and range but it has more effective range than Storm/Twin bolter and reloads much faster (unless running reload perk for Storm/Twin).
I'll play more with it tonight I guess. I dislike the weapon because it requires a perk to be any good.
On September 17 2011 05:54 r33k wrote: What's with the relic/possessed bolter? I've seen it a couple times, is that a perk that upgrades the standard bolter?
I believe its a pre-order bonus (no stat difference from normal bolter) from some site. Xerrol has told me that it and the Power Sword are going to be DLC at some point.
On September 17 2011 04:14 r33k wrote: Charging as an assault is both a punishment for being bad and an opportunity to hit final vengeance.
disagree to the max, not two games ago i fended off 4 enemies as a Swordsman's Zeal Assault marine using charge to flank Havoc's using bolters and to quickly get away from Raptors with Maul's
Sure its a bad move if you want to kill someone directly but to avoid damage and maneuver its as good as tactical marine's roll.
I think that you're confused... when we refer to "charge" we refer to attacking at the end of a sprint... no jumping/rolling/ space bar pressing involved... so if the space bar is involved at all... than it is not a charge... What you did is fine... but you were not using charge.
Im not an assault player at all myself. The only class I can do well at all is the Stalker Bolter with burst fire, and the Lascannon. As you can see, close combat is not my forte, not sure why heh.
Does anyone else think that the 41 kill on tdm, is really small? It seems to me like 41 kills is just a low freaking number considering the fact there are 8 people on each team. Should be more like 65 or 75? Idk
Bolter is probably my best weapon.. I kill fairly fast with it and I have no problems with the accuracy at all. Also I believe gracken bolts is like 50 kills which is super ez to unlock.
Assault however is gonna be the end of me playing this game. What an infuriating experience of dying to your own animations. "Oh, I seem to have started a second swing and wow, the guy I just killed has an exploding jetpack... guess I just died because of stupid fucking animations that never god damn end and can't be cancelled".
On September 17 2011 04:14 r33k wrote: Charging as an assault is both a punishment for being bad and an opportunity to hit final vengeance.
disagree to the max, not two games ago i fended off 4 enemies as a Swordsman's Zeal Assault marine using charge to flank Havoc's using bolters and to quickly get away from Raptors with Maul's
Sure its a bad move if you want to kill someone directly but to avoid damage and maneuver its as good as tactical marine's roll.
I think that you're confused... when we refer to "charge" we refer to attacking at the end of a sprint... no jumping/rolling/ space bar pressing involved... so if the space bar is involved at all... than it is not a charge... What you did is fine... but you were not using charge.
You were talking about sprint+right click right? Just bought the game my name is Mowlay on steam, add me ^_^
Yeah... I don't know why all the bolter hate, it's probably like the 3rd best weapon for a tac.
The Stalker Bolter seems to be the best weapon for tac hands-down, it gives you sniping capabilities while still managing to be a great close-combat weapon. Something needs to be toned down about that weapon I think (no scope damage).
The Melta is a great weapon if you want some in-your-face style play, it also doubles as a great secondary weapon if you're using the Stalker.
I would probably say the Bolter is the next best weapon. It's generally good in any situation, the kraken shells upgrade is nice, but not necessary. Just a good standard IMO.
my biggest gripe is the lascannon. With the Stalker around, I see no reason to ever go for the lascannon, the stalker is better in every way (part of that being that I think tac perks are better than destro perks in general).
Lascannon 2shots everything, and it takes a fuckload of stalker headshots to kill an iron halo devastator. But yeah, lascannon is only really good on manufactorum, the sustained fire and aoe of the heavy bolter and plasma cannon are too good to pass on.
Lascannon is FAR better than the stalker at sniping because of the 2 shot kill or 1 HS kill. I don't find the stalker bolter to be OP at all since it takes 5 rounds to kill.
I'd actually say that this game is extremely well balanced right now with ONE exception: Plasma cannons, the quake rocket launcher equivalent of space marine.
I've had quite a few games where BOTH teams had ONLY plasma cannons. The game is just not fun when it devolves into a traditional rocket launcher fest.
The close combat animations are fine. Like, the more you play Assault the more you understand how many slashes it takes to kill and you won't get locked into the animations. The chainsword for instance is really quite quick and you can easily jump out of exploding jetpacks. I've played quite a lot of assault and with the chainsword especially, you can literally zip in and out and even if you do an extra slash after someone dies, you should still be able to make it out of a jetpack boom.
I do think plasma cannons are a little imbalanced. Without charge they are an easy to hit plasma gun that does more damage and with charge it just fucking wrecks anything in a square mile. Couple that with being able to have more armour and it just seems like a complete wrecking ball with no downsides. Sure, you might kill yourself if an assault is in your face but they really can't tank what the plasma cannon dishes out.
Well, had an eventfull night... Took the best screenshot of my life: "The Eleventh Kill" Played the best game of my life: 31 murders and 12 deaths for 4484 experience
And thanks to Link0 and yurten for helping me win match after match against limitless foes...
And tomorrow, once I achieve level 41, and logged my 80th hour of space marine since the game's release, I shall write to the people at Relic, presenting evidence of my 80 hours and my level, and that I have achieved a Maximum Killstreak for every class and I shall ask them to gift me a pre-order code for the power-sword... because I have fucking earned one...
And for those who wonder, this is my Assault loadout: + Show Spoiler +
I actually got a Quad kill this game, don't have screenshot of when it happened, only the after game summary page showing it.
Running Storm Bolter + Favor of the Armory/Master-Crafted Wargear. Real simple strat on most of the maps is to just take counter-attack routes and uncap a point and then pick people off who come to cap it. And at the beginning of a couple of the maps you can get to the point near their spawn before it caps and launch some nades into it, usually scoring a kill or two and delaying their cap giving your team time to get the middle point (or do something with the advantage hopefully).
Request: Please post a picture and description of the official TL armor paint scheme for both SM and Chaos. Would be cool if the TL guys all had the same scheme, wouldn't it?
On September 17 2011 20:00 RoughTurtle1 wrote: Request: Please post a picture and description of the official TL armor paint scheme for both SM and Chaos. Would be cool if the TL guys all had the same scheme, wouldn't it?
There isn't one, and I don't think that with all the paint diversity (yurten's voltron for instance) that most TL players would want a uniform paint scheme... Although, you may be able to convince us to use Uniform shoulder colors, or pick Uniformed shoulder icons...
Just sayin, cause I use the oxidized copper shoulders which look like teal or w.e and I really <3 them... but its not blue enough for TL TT
On September 18 2011 02:42 r33k wrote: Sorry but I'm sticking to the index for my paint schemes.
Also, would anyone else like the lascannon doing more damage? I never feel like I'm doing enough with it.
Index? and no, i think that the lascannon is annoying enough as it is... wouldn't want the new in thing to be close quarters las cannons replacing everything else. That's what the stalker bolter is for!
On September 17 2011 20:00 RoughTurtle1 wrote: Request: Please post a picture and description of the official TL armor paint scheme for both SM and Chaos. Would be cool if the TL guys all had the same scheme, wouldn't it?
na i made my two guys brownish so they are harder to spot.
Played my 81st hour, and achieved level 41: Unlocked Mk 4 maximus armor, and I'm using the breast plate: Unlocked Demon Armor, and I'm using the shoulders/helmet/and backpack (not shown) f5f5f5f5f5f5f5f5f5f5f5f5 ;D
i dont like the plasma. people dont need to aim they just fire where people could be at and everything in the radius of 10000 kilometers dies, but when i use the plasma the only guy dieing is me. also it is so hard to push against a plasma guy because they dont need to aim -> you can avoid/engage heavy bolter or sniper by rolling,jumping w/e but not vs plasma.
On September 20 2011 01:42 idonthinksobro wrote: you can avoid/engage heavy bolter or sniper by rolling,jumping w/e but not vs plasma.
That is my one major gripe with the gun.
Even if it took your typical assault/tac down to almost dead, it SHOULD NOT be a 1-hit kill when you are a full combat roll/rocket jump away from the point of impact.
The guy who decided to make the pc version p2p should get mutilated by chaos demons, stomped to a bloody mud by a carnifex, get his skull crushed by an orc waaaaghboss, tortured by dark eldar and much, much more. Whoa I can't wait for the patch.
I hope they nerf the plasma cannon into the ground. Everything else is pretty good. Although Plasma Rifle and Thunder Hammer could use a bit of a buff.
Iron halo annoys me a lot from a gameplay perspective. It makes a lot of weapons feel trivial, when you can't kill someone with a full storm bolter magazine or a botched melee combo a lot of characters are just dead.
EDIT: JK, the most retarded things are: 1) When the game loads it has a fucking attention whore syndrome and forces itself to be the main screen and whenever I click outside the window it forces itself as the main focus again and again. 1) When the game starts as soon as I hit shift the game thinks I hit shift+tab for some reason so it makes me stop running and pauses itself. 2) Whenever you use voip for its intended purpose your opponents won't mute you and will know everything you say and do. 3) Devastators are pretty fucking silly. One shot immunity from a perk called killing blow is dumb. 4) Cover? Lolno. Even if you rolled all the way through magic homing bolter projectiles will follow you around. If you started the rolling animation outside of cover, you're going to die. Deal with it. 5) Accidentally touched a corner while running? Your character has an existential crisis and has to think about his past present and future actions for the next 10 minutes, or at least as long as your opponents need to mow you down. 6) The game fully has all the resources it needs to keep voip running while loading maps, but won't allow you to bring up the score screen to shut it the fuck down. 7) Killing yourself with the plasma cannon gives you assist experience, and your death is counted for multikill purposes. 8) If you use blind grenades I WILL question your sexuality.
Honestly I would record a youtube bash video for this game but I'm still gonna play it :/
I've put the game down until the patch, I'm going to get a fucking aneurism from the lag.
Also here's another thing, on certain maps you can go behind a piece of metal cover, with maybe a slit at the bottom, so your feet are showing. I can hit that foot with any weapon, but If if trying to fire from cover it's like the wall extends half a meter out the wall, causing my bullets to hit an invisible wall.
Plasma cannon needs removed from the game, it's utterly retarded, what's aiming derp.
On September 20 2011 11:24 Laids wrote: I've put the game down until the patch, I'm going to get a fucking aneurism from the lag.
Also here's another thing, on certain maps you can go behind a piece of metal cover, with maybe a slit at the bottom, so your feet are showing. I can hit that foot with any weapon, but If if trying to fire from cover it's like the wall extends half a meter out the wall, causing my bullets to hit an invisible wall.
Plasma cannon needs removed from the game, it's utterly retarded, what's aiming derp.
There's an even more exploitable vision bug than the one you describe. In shattered bridge you can hide under your first platform (A/C site) right by the ramp among the debris and your sprite will glitch making you innvisible. Sometimes you'll get stuck there, but the amount of free kills you can get is insane.
On September 20 2011 11:24 Laids wrote: I've put the game down until the patch, I'm going to get a fucking aneurism from the lag.
Also here's another thing, on certain maps you can go behind a piece of metal cover, with maybe a slit at the bottom, so your feet are showing. I can hit that foot with any weapon, but If if trying to fire from cover it's like the wall extends half a meter out the wall, causing my bullets to hit an invisible wall.
Plasma cannon needs removed from the game, it's utterly retarded, what's aiming derp.
There's an even more exploitable vision bug than the one you describe. In shattered bridge you can hide under your first platform (A/C site) right by the ramp among the debris and your sprite will glitch making you innvisible. Sometimes you'll get stuck there, but the amount of free kills you can get is insane.
can you provide a screenshot?
/E if you are talking about this
yes it is a pretty big advantage - you can either go in it and get some kills or you can jump over it( and under the bridge) killing campers without them even noticing.
I don't like that spot, most of the times you can't do anything from there.
I'm talking about this one:
If you hit the roll properly you'll get stuck under the debris by the ramp, hidden from sight but you'll be able to shoot whatever comes from there. The screenshots are just showing the position, it takes me too many tries to get it right, most people don't get there on purpose. Once you're stuck there you can't move at all, I only managed to do it as a tac since there's rolling involved.
With everyone else posting their screenshots of good killstreaks thought I would join in just then got a max killstreak on assault just after i unlocked the plasma pistol (that thing is amazing) Empires children are by far the best
The lag is just fucking gay though being australian and constantly playing with US
On September 21 2011 01:17 andy186 wrote: With everyone else posting their screenshots of good killstreaks thought I would join in just then got a max killstreak on assault just after i unlocked the plasma pistol (that thing is amazing) Empires children are by far the best
The lag is just fucking gay though being australian and constantly playing with US
Dat lag QQ... ...and no offense, but only [censered]s choose prepainted armor! Real men paint their own!!! I'm J'king! but like seriously why not have your own colors!?
On September 21 2011 01:17 andy186 wrote: With everyone else posting their screenshots of good killstreaks thought I would join in just then got a max killstreak on assault just after i unlocked the plasma pistol (that thing is amazing) Empires children are by far the best
The lag is just fucking gay though being australian and constantly playing with US
Dat lag QQ... ...and no offense, but only [censered]s choose prepainted armor! Real men paint their own!!! I'm J'king! but like seriously why not have your own colors!?
Cos emperors children are sick plus i havnt really been bothered going into the paint customiser yet. Might do it later prefer playing the game than how i look atm
Sorry guys, my internet got taken out by a tree last week and I've been without net for a week (So much SC2 missed ㅠㅠ)
I'll throw some admins around on the Steam Group if people are interested in making designated times for TL to group up and crush some nubs! PM me if you want to help out
Just finished the campaign but the story was so so, did bring back a lot of memories of teenager years getting all srs and shit in GW over this game rofl.
If anyone knows how to plan events on the steam group please feel free to tell me how. I would really like to organize some inhouse games for fun, with no blind grenades and only 1 plasma cannon that gets swapped around when the guy dies (a la quad damage from quake).
[TL]chocopaw: you little 40k nerd =) [TL]r33k: :o [TL]chocopaw: had to look up the angels of vigilance :D [TL]r33k: i like my women like my toy soldiers [TL]r33k: painted, mostly plastic but with some converted metal bits in them [TL]chocopaw: XDD
The game after that I went tryhard mode since xerrol always posts kickass screenshots and I finally followed his suggestion to get proper mouse settings. It went ok. + Show Spoiler [brag goes here] +
Skytt added some settings for us mortals to meddle with, this can only mean INHOUSES!
I set up an event for tomorrow night, it's gonna be a bit early for our US players but I guess we can just call that a starting time. I guess it's fine with everyone to play on friday or sunday?
Basically the starting rule set is as follows: -matchmaking if we're 5 or less(?) -full on killing eachother otherwise -balanced teams! -blind grenades are for big meanies -only 1 plasma cannon per game, when he dies the killer is allowed to use it when he resurrects.
So fellas, is this game worth picking up for the multiplayer? The demo was real fun to play but I can't imagain this beeing worth the molah for just the single player.
On September 23 2011 00:47 metharon wrote: So fellas, is this game worth picking up for the multiplayer? The demo was real fun to play but I can't imagain this beeing worth the molah for just the single player.
Also, is this best on the PC or consol? ^^
you gotta shoot and aim a lot so -> PC. keyboard and mouse >>>>>>>>>> any controller.
the multiplayer is not that great (there will be a patch soon to add an additional ork bashing modus) but right now it only has 2 different settings. 8v8 annihilation (kill 41 ppl) 8v8 seize ground (control points give you points first team that gets 1000 points wins)
Also there is literally no match making, most games are an easy win for you or the opponent. Weapons are fun, lots of different playstyles you can go for and the different chars feel different.
On September 22 2011 08:16 r33k wrote: The game after that I went tryhard mode since xerrol always posts kickass screenshots and I finally followed his suggestion to get proper mouse settings. It went ok. + Show Spoiler [brag goes here] +
Well played sir...
Must find a way to invite Run, Sirscoots, and JP for this inhouse...
UPDATE: I sent out the celebrity invitations now we just have to sort out the arrangements.
Put about 40 hours of multiplayer in so far, been quite enjoyable. Really only run into a few bad hosts, and one blatant cheater, other than that it's been a blast.
I personally don't see much in the way of balance issues overall, even with the dreaded Plasma Cannon. I'd be tempted to agree it's very strong, but definitely not OP. That said, maybe having to stand still to charge would be a good way to balance it. Changing the "Quicker Charge Time" perk to a "Charge on the Move" perk would still provide a very nasty mobile weapon, without totally nerfing the thing into the ground.
Oh, and nerf Grudge kill requirements... I'm about 25 or so away from the last armor unlock, and from what I've seen from most people just having 50+ seems to be a feat. I do love seeing that little Grudge icon pop up though, makes me tingle a little knowing someone is having a very bad day because of me.
Tossed my info up in the TL community, feel free to toss me an invite if I'm in game. Hope to be around for the in house, sounds like good times.
I wish that the 1hit hammer perk was replaced with a "hammer attacks add the stun effect" perk... I would think that would be so much more practical... of course, hammer needs some buffs... like the ability to move freely after hammer swings or something cool...
Again I feel that they should have added functions to double tapping movement keys. The assault would benefit so much from a cancel action and a combat roll function.
Right on time for the first TL event the patch arrives
Patch Notes:
Added mute all functionality and push to talk Fixed ‘butterfly’ exploit. Update matchmaking parameters to search for local matches longer. Fixed a crash when cancelling a search Fixed an issue where profile progress would not be saved properly if steam cloud was disabled.
SOOO, just so everyone knows, because I didn't without a little research: r33k will begin his event at 12:30 pacific time... if there are more than 5 players (which is preferable) than he will be running in house play, otherwise TL will make a premade player team for matchmaking.
@ 2:15, I will join and I encourage anyone else who becomes available to join us as well. Should r33k's party be disbanded at that time (this, I doubt) than I invite anyone willing to join myself for similar festivities!
On September 24 2011 00:50 XerrolAvengerII wrote: SOOO, just so everyone knows, because I didn't without a little research: r33k will begin his event at 12:30 pacific time... if there are more than 5 players (which is preferable) than he will be running in house play, otherwise TL will make a premade player team for matchmaking.
@ 2:15, I will join and I encourage anyone else who becomes available to join us as well. Should r33k's party be disbanded at that time (this, I doubt) than I invite anyone willing to join myself for similar festivities!
On September 24 2011 00:50 XerrolAvengerII wrote: SOOO, just so everyone knows, because I didn't without a little research: r33k will begin his event at 12:30 pacific time... if there are more than 5 players (which is preferable) than he will be running in house play, otherwise TL will make a premade player team for matchmaking.
@ 2:15, I will join and I encourage anyone else who becomes available to join us as well. Should r33k's party be disbanded at that time (this, I doubt) than I invite anyone willing to join myself for similar festivities!
We could also use the TL TS3 channel, I guess we'll be setting things up live since I just got home and still have to make dinner.
As a reminder, everyone is welcome to join, if we end up making full inhouse games the teams will be balanced on level so that no one will be left behind.
The event went well for how badly voice chat and lag went, hopefully we can do this again and find better hosts for everyone.
Not sure how to fix xerrol's hardware problems, anyways since I got bored after everyone quit I decided to make a tutorial on how to get voice chat to work for everyone.
multiplayer - if a team of like 3-4 people really plays togheter you cant win with randoms. Also the matchmaking in general seems bad - nonexistent.
P2P - the first few days the game was unplayable, now its playable but very often laggy, sometimes i can kill people without them having a chance to react and vice versa.
Loading forever - sometimes you still have to wait 10minutes+ for a game just to find out its a laggy host so sometimes you have to wait like 25 minutes to actually get a playable game...
Bugs - tons of little bugs, e.g. some spots allow you to see enemy right through the wall, + Show Spoiler +
flying marines was fixed.
controls - the assault doesnt feel very natural - charging and the regular attack probably should be different buttons and not both on the attack key, also why cant you just tap "w" twice to run?
released too early - i hate being a beta tester for something i paid for.
- i probably forgot some stuff but i think i covered the main points.
almost forgot - was fun to play with some other guys from tl - we were pretty successful if i remeber correctly, won like 90% of the games we were all on the same team or something like that? should definatly do this again someday. But next time we should make sure everyone has ts3 ready and installed and working
Inhouse games tend to have the biggest lag issues because we have people from both EU and US, unfortunately ping is bound to get bad. Haven't had any major issues otherwise. Sometimes I'll get a shitty host but there's nothing that prevents me from queuing again.
UGH, i want that powersword soo bad! Why couldn't they do something cool like make the relic gear or powersword unlock at 41...
I've actually stopped playing space marine because the lag makes or breaks every match... so much so that I've began to empathize with the opposing team when i see them trying to dodge into cover after i get off the killing shot. I know that I've experienced numerous games where i get hit by 1 lascannon round, then take cover only to receive a second round through the thick concrete wall... That's the lag of the game...
I'm also sure that i can attribute at least half of my max kill games to favorable lag where my opponents were simply not "told" that they were hit, in time to avoid my killing shots... Since I know how frustrating that is, I haven't played in at least a week... I know that either I will get very frustrated... or i am forcing my opponent to be frustrated with their disadvantage...
I hope that something can be done about the p2p system because it's just a shame... it really is...
EDIT: off topic, I just wrote up a TL post about this wierd new steam game called PAYDAY... it looks kinda cool, like 4player back robbery with fancy ai and some other cool stuffs... i'm wondering if anyone else here is interested in getting it... http://www.teamliquid.net/forum/viewmessage.php?topic_id=269766
On September 28 2011 12:07 r33k wrote: Apparently powerswords are out?
Powerswords were a gift to all players who prepurchased from THQ directly, not to mention relic bolters and relic chainswords...
I expect them to put the relic items on DLC along with the pre-purchase armors... but for all intents and purposes, the power sword is not simply "another armor set" or a fancy variant of chainsword or bolter... and while it functions the same I make this claim because the powersword is considered an independent weapon where the other variants are merely "reskins" that retain the qualities and upgrades of their respective items... the powersword is truly unique...
yeah use Teamspeak for the clan games. Been using vent with a couple of friends and its going great. It helps when your team is calling out targets and enemy positions for you.
I'm seeing more and more Waiting for Hosts and servers where everyone lags. Weird because in the beginning we never had this problem. also, to my annoyance, the annihilation games are empty compared to seize ground...so I am having to resort to playing seize just to get a game.
On September 30 2011 23:03 chocopaw wrote: No idea how long I'll join you tonight since Caspian Border is supposed to be open to everyone later today. :D
Battlefield 3 is really pissing me off... I downloaded the BETA graphics drivers... and now my framerate is WORSE!!! (
Just got around to playing this game this weekend and churned through the single player; 'twas quite fun! Certainly nothing ground breaking, but solid as fuck. Would give it about 8 or 8.5/10. Would have been good to see more missions and more involvement from the rest of the 40k universe. Speaking of which, I've really been enjoying the 40k universe in these games recently. Hope they continue to make really solid games and go beyond the Orks and Chaos.
A question for the more experienced Steam users: does Steam start downloading updates on the fly or do you need to restart Steam so it will check for new updates ?
On October 26 2011 00:42 frd wrote: A question for the more experienced Steam users: does Steam start downloading updates on the fly or do you need to restart Steam so it will check for new updates ?
if you arent playing as a team its worthless trying, its harder than expected - i like it so far.
assaults are good at the first sections [first 5 waves] but they suck overall, because you arent really able to play as a team using them, probably one to kill off the snipers on the high areas is ok.
Plasma probably the best if the team works together, if you are with randoms dont use it you will end up killing yourself if you dont get any help. Heavy Bolter seems to be slower than it is in the normal game - not really good but ok. las - no use for it there are tons of mobs .
tactical marine with melta + twinbolter or reliq bolter seems to be very good unit from what i have seen so far. melta is good against the shield orcs that will attack you and the reliq/twin to kill every other enemey also you are very fast.
On October 26 2011 02:31 frd wrote: Thanks for the reply. Turns out I had to try starting the game for it to update though (which at 11mb/s was rather fast).
Was the same for me.
Really having fun so far. I think Assault with Hammer is decent because you can take out everything with Killing Blow. Will try it with the -ranged damage perk next, maybe I will survive longer that way. Other than that I largely played heavy bolter. I hate it when pubs take the ammo away although they need it less than you do. I might try stalker + melta later, the stalker to take out the big guys and melta for everything else. Dunno if the stalker does a decent job tho.
Add me if you want to play private exterminatus. =) Add me via the TL Space Marine group or just look for chocopaw.
I'm really liking it so far, I think it's more fun that PvP.
I like how the maps are designed so that you can easily split up into groups of 2 so the orks are split. You can really take advantage of high-low ground on these maps, with 2 or 3 on the low ground and 1-2 on top as a kill team.
From what I've played, having a team mate with you as a devastator who knows what he is doing is advisable. He can cover you while you collect ammo and clean up anything that gets past you.
Just completed the "Assault on Hab 51" scenario with some friends, although it actually took us quite a few tries to clear that last map, which we did with four tacs (combination of stormbolters, meltas and me on plasma). We had a really hard time with devs (the Plasma Canon in particular is almost unusable because of the bridge capture). When the bonus wave hit us, we weren't really well equipped to handle it. Anyone know if the waves keep on coming or is there a way to actually clear the bonus wave ?
Fun game mode. Now here's hoping they can release a few more maps and introduce some new mechanics (would be nice to have the group actually try an escape, i.e. have to reach various points in a given time while being pursued).
Stormbolter with grenades is ridiculous on exterminatus. As far as I can tell you get life tokens based on style points or whatever they're called, and each mega kill (even without considering the variety bonus) makes each kill worth at least twice as much.
I might experiment with a burst fire stalker bolter + storm bolter tomorrow... it usually takes 2 stalker rounds to kill an ork (unless headshot) and I know that headshots also penetrate bodies... in theory one could hip fire the burst stalker into crowds of orks and get good kills... maybe i'm just crazy like everyone thinks!!!
On October 26 2011 14:03 r33k wrote: Stormbolter with grenades is ridiculous on exterminatus. As far as I can tell you get life tokens based on style points or whatever they're called, and each mega kill (even without considering the variety bonus) makes each kill worth at least twice as much.
After trying devs, i'm having the same conclusion. SB + nades pretty much rocks. As dev and assault you will get mobbed sooner or later, but tac mobility and range made for it.
Unfortunately all my friends think "manliest is bigger, either gun or hammer" so...
I'm having a blast, can't believe how much better this game would probably have sold upon release if this was part of the content. Keeping my fingers crossed that we might see a bit more content or some expansions to this game.
The Exterminatus is awesome! I'm having lots of fun playing it, it's probably the most enjoyable part of the game. But then again, I'm sucker for these kind of coop action, be it L4D, Last Stand in DoW2 or others.
However I have to say it doesn't seem quite as hard as people are making it. In fact, it feels really easy. First, I have to say that I'm terrible Space Marine player. I'm getting better though, but I always ends up in the lower half of the multiplayer scoreboard with bad stats. I've never played a game using such kind of over the shoulder view (well maybe Dead Space) and it feels really strange to me. With my MP "finese" you would expect that I'd have troubles in exterminatus too, but either the mod is really easy or I'm getting unnaturaly lucky with teammates so far.
My first game, I was thrown into wave 11, dying quickly. However after that I jumped into second game, which started normally with wave 1, so I had time to get used to it. And well, we made it all the way into level 20, only falling to Chaos (it was the map which ends on desert arena with a bridge). We were three assaults and one devastator and I really didn't feel like assaults are weak like others in this threads described.
Third game was with different team, couple of hours later, the same map. And we again made in into wave 20, completely effortlessly. 2 assaults and 2 devs this time. The first (and only) death before wave 21 was my silly mistake on wave 19 or something like that. We kind of screwed up with the Chaos wave, dying again.
So we tried the second map (which ends in half destroyed city), the same people, the same classes I think. And we finished it up all the way, chaos wave included. It felt quite silly (but awesome too, don't get me wrong!) that a simple pub team with no communication whatsoever, with player like me (did I mention that I was just level 15?) just take on a map and finished it straight up.
As an assault, I also never felt I was in real danger in the Ork waves. Whenever the things got hot I just jumped away to safety, regenerating health and armor and continuing fighting. It was also quite easy to agro big mobs of melee enemies, have them run at you like bunch of idiots, then jump away to their unprotected ranged mates, killing them and jump away before the melee mob catched with you. All this while our devastators were killing everything in sight.
The Chaos wave though, that was something different. I died 3 times here, if I remember correctly. One time we had no spare lives left and I though we were done for, but we somewhat started playing much better than before, slowly getting all 4 bonus lives back and finishing the whole wave. There were also couple of quite awesome moments. Like when me with the second assault singled out one chaos marine, beat the crap out of him, jumped away, regen and repeated with another. Or when I was almost dead, being pursued by one of the brutal melee marines and out of desperation I started shooting at him with pistol...only to watch him die by a lucky headshot(s).
To sum it up, I think assaults and devs are stronger than they are getting credit for. I also hope Relic will release more harder maps (maybe with more chaos waves) in the future.
I just scheduled a "TL vs Exterminatus" event for tomorrow evening (20:00 CET/15:00 Eastern), every participant is much appreciated. =)
If my mates are decent I make it always to wave 20, but I haven't figured out how to stand ground against those superbosses yet. I'm sure with some coordination and tactics we should be able to beat it tomorrow! Very curious about this chaos wave.
Basically it is Exterminatus as chaos against orcs and imperial guard (which is kinda cool) with bosses. Also you get three new maps.
There will be a new CTF mode for free.
Also, you can buy skins of certain chapters for 2,99$ each.
Already many players are posting that they won't buy anything as long as all the issues (especially regarding connectivity) aren't fixed, and I plan on doing the same.
Basically it is Exterminatus as chaos against orcs and imperial guard (which is kinda cool) with bosses. Also you get three new maps.
There wille be new CTF mode for free.
Also, you can buy skins of certain chapters for 2,99$ each.
Already many players are posting that they won't buy anything as long as all the issues (especially regarding connectivity) aren't fixed, and I plan on doing the same.
A new CTF mode sounds interesting, would add some variety, I just play conquest whenever I do play. Still haven't got around to play Exterminatus I need too from the comments on here though.
Am I reading it correctly? And if I am, are they fucking kidding me? Are they really charging for maps?
"Hey guys, our game has a lots of problems with matchmaking. People have problems finding game and they often lag terribly when they succeed. Solution? Let's charge for new maps and split the community even further!"
I vividly remember Relic employee promising on DoW2 forum that they won't charge for new maps in DoW2, because they are aware it splits community. Where did this awareness go?
I hope they reconsider it. Charge for cosmetic stuff as much as you like, but leave new maps/weapons/etc. out of it.
Thought I would just bump this thread for the new free DLC that will be released at some point today(20th). It introduces 3 new versus maps and a new Exterminatus map for chaos Vs Orks.
Edit: Forgot to mention that one of them is CTF, which sounds interesting.
On December 23 2011 09:14 chocopaw wrote: You actually have to only beat one stage (= 5 levels) to get it, it's easily doable with pubs.
Where's the community spirit in that!
Haha, true.^^ But the last time we tried to meet for Exterminatus we couldn't do shit because of lag. I hope nobody buys their DLC, what they did with the PC version is just terrible.
On December 23 2011 09:14 chocopaw wrote: You actually have to only beat one stage (= 5 levels) to get it, it's easily doable with pubs.
Where's the community spirit in that!
Haha, true.^^ But the last time we tried to meet for Exterminatus we couldn't do shit because of lag. I hope nobody buys their DLC, what they did with the PC version is just terrible.
I got it done in a pub, other than the audio stutter there wasn't any major problem.
It's really dissapointing that relic did such a poor job with this, I had such high hopes for this game which were crushed by technical issues
Okay, I gotta admit, the new Dreadnought DLC looks pretty fun:
Still not one cent from me until they fix their shit though of course. I love how in another "first look" video the guy get's a "migrating to new host" right when he finds the dreadnought. :D
The game has never really been balanced, but it would have been nice if they added a large open map with some cover to accommodate a second dreadnought for the other team :/
Seriously they should take a DoW 1/2 map and re-imagine it in Space Marine.
Still not one cent from me until they fix their shit though of course. I love how in another "first look" video the guy get's a "migrating to new host" right when he finds the dreadnought. :D
I just want to quote Yurten by saying:
THAT DOESN"T LOOK FUN FOR ANYONE EXCEPT THE DREADNOUGHT... YOU COULDN"T PAY ME $10 TO PLAY THAT!!!
that being said, what they should have done instead of a retarded overpowered dreadnought (That abuses the shit out of lag, and has enough health and firepower to equal 6 or more players) (also mind you that chaos has autocannon and space marine has assault cannon) (by virtue of different fire rates, its imbalanced regardless of damage output)
what they should have done, is tern the player into a terminator with 3x devastator/havoc health THAT WOULDN"T REGEN and they would be armed with a bottomless storm/twin bolter and a powerfist (aka axe speed/thunderhammer damage)
and instead of a grenade, the terminator would be able to teleport to (aka spawn on) a targeted enemy (in line of sight) or reteleport to any friendly spawn location or teleport homer...
THAT IS WHAT THEY SHOULD HAVE DONE... NOT THIS SHIT
so are people still playing this game? 66% of this weekend on steam sounds grreat but only would buy it if multiplay is still going nicely (even tho i have enough games to play right now <,<)
Still not one cent from me until they fix their shit though of course. I love how in another "first look" video the guy get's a "migrating to new host" right when he finds the dreadnought. :D
I just want to quote Yurten by saying:
THAT DOESN"T LOOK FUN FOR ANYONE EXCEPT THE DREADNOUGHT... YOU COULDN"T PAY ME $10 TO PLAY THAT!!!
that being said, what they should have done instead of a retarded overpowered dreadnought (That abuses the shit out of lag, and has enough health and firepower to equal 6 or more players) (also mind you that chaos has autocannon and space marine has assault cannon) (by virtue of different fire rates, its imbalanced regardless of damage output)
what they should have done, is tern the player into a terminator with 3x devastator/havoc health THAT WOULDN"T REGEN and they would be armed with a bottomless storm/twin bolter and a powerfist (aka axe speed/thunderhammer damage)
and instead of a grenade, the terminator would be able to teleport to (aka spawn on) a targeted enemy (in line of sight) or reteleport to any friendly spawn location or teleport homer...
THAT IS WHAT THEY SHOULD HAVE DONE... NOT THIS SHIT
Well, powerfist should be just as slow as TH. Terminators should mimic the existing classes: Tactical = storm bolter + power fist Devastator = power fist + heavy flamethrower/assault cannon Assault = twin lightning-claws or thunder hammer + storm shield
They would be a kind of tougher but slower marine.
The game is balanced for the most part, though I'm pretty damn good at almost an FPS I play, so I can't claim that for sure. The only OP thing I feel is the Assault Hammer spec, which is total garbage.
The server choosing is also really shitty, since it gives certain players a large latency advantage over people with better connections. Other than that, fan-fucking-tastic game. Too bad the community is incredibly small for PC.
On February 05 2012 03:29 BeMannerDuPenner wrote: so are people still playing this game? 66% of this weekend on steam sounds grreat but only would buy it if multiplay is still going nicely (even tho i have enough games to play right now <,<)
SP was so good especially for fans of the franchise. In MP on xbox I get games all the time, full ones but only in classic seize ground mode. It's a lot of fun and it seems that the classes are more or less set up in a rock/paper/scissors way (ASM>Dev>Tactical>ASM) but you can even out some disadvantages with tactics and teamwork. The maps are pretty cool, balanced, and are different at the same time. Some maps slightly favor ASM, or Dev, or are neutral which favors tactical imo, especially with Weapon Versatility.
Exterminatus is actually really fun, even for this guy who generally hates coop play vs. computer in almost any game.
Uh... can someone tell me where the fk the campaign savegame is located? I wanna let my gf make a playthrough without my precious hard save being gone. =/
Edit: I just ran a search for file named "smauto.dsav" which some forums pointed out, but I can't find it. =(
Hey guys, I'm sorry fot the bump, but just want to say that I still have my [TL] tag on steam because of you and this game <3. Had so much fun with all of you! Hope you are ok.