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Warhammer 40k : Space Marine - Page 23

Forum Index > General Games
Post a Reply
Prev 1 21 22 23 24 25 32 Next All
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
September 15 2011 00:32 GMT
#441
Awesome patch, looking forward to it.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
Jetaap
Profile Blog Joined November 2010
France4814 Posts
September 15 2011 00:41 GMT
#442
On September 15 2011 08:51 chocopaw wrote:
Patch incoming:

http://www.spacemarine.com/forums/topic/5993

Full patchnotes:
+ Show Spoiler +
PS3 Matchmaking Issues:
We have completed testing on the patch and have submitted to Sony. We are doing everything we can to get this patch released on PSN as soon as possible.

PS3 NAT Issues:
This is a UI bug and is not something that is affecting your online performance. We have a fix coming to resolve this improperly reported error in the upcoming patch.

Multiplayer & Singleplayer Progression Reset:
Make sure to enable Steam's Cloud Option on your system to allow your rank to keep tracking. We understand the Challenges are still not tracking properly and have a patch in the works to address the issue.

Steps to turn on Steam Cloud:


1.) Open Steam
2.) Click the Steam Option int he upper Left
3.) Select "Downloads + Cloud"
4.) Click the Box labeled "Enable Steam Cloud"

Against All Odds" Progression Issue [PC]:
We are aware of issues players are seeing with this level. A lot of the issues seem to steem from systems that do not meet minimum specs requirements, But we are also getting reports from users who exceed those requirements. We are looking into this issue and are trying to nail down the problem. if you are seeing this issue, feel free to post your Dxdiag report here: http://www.spacemarine.com/forums/topic/4110 - Also when posting on the forums please avoid using Internet Explorer as it forces the text into a massive wall of content.

Mic Always On PC Issue:
We are implementing a "Mute All" button in the upcoming patch. This will also disable the audio data traffic to allow better ping rates while playing. Currently muting players in the lobby will also allow you to obtain better ping rates as it disables the signal of those audio feeds.

Iron Halo / Shield Boost:
During the campaign a few users have noticed the graphical glow and change in visuals on the Iron Halo might disappear after saving the game and returning. Our team is aware of the issue and is working out a fix for this. The actual shield boost is still present and you still benefit from the boost, but the graphics are not displaying properly.

Achievement Unlocks:
We are aware of a handful of achievements that are not unlocking properly. We are looking into these issues and should have an update soon.

- Master Crafted: See Here: http://www.spacemarine.com/forums/topic/5991
- None Can Stand Before You - We are looking into why this is not unlocking for some users.

Pre-order Skins Not Showing Up / Working:
Steam Skins are now showing up within the Customizer. In regards to BestBuy & GameStop codes, you need to redeem those with the code they provide you. Both Console and PC users who purchase the retail copy of the game (In a Local store or online) should be provided a redeem code for their skins. We have verified all retailers have gotten delivery of their codes and should have them for you at the local stores or their online support numbers.

Graphic Issues & Flickering:
Please review this thread: http://www.spacemarine.com/forums/topic/4685

Matchmaking on PC:
The main PC Matchmaking issues have been addressed. We are also in the works to provide an update to allow the system to run even smoother across the board. We plan to release this update in the upcoming PC patch.

Matchmaking on Xbox 360:
We will be applying the same patch to enhance the functions of Matchmaking on Xbox 360.

Devastator Heavy Bolter Glitch:
We are aware of the glitch and it will be patched in the upcoming PC patch.

Veteran Helmet Unlock:
We are aware of the helmet unlocking prematurely and have address this issue on all 3 platforms.



Killing Blow - Thunderhammer & Maul
Many users have been talking about the "Killing Blow" and how it is not always a one shot kill. Well it won't always be... Why you ask? Space Marine takes in consideration of glancing hits, so you might think your hit was perfect, but if you're not straight on with the enemy it will calculate as a glancing blow and do secondary damage.

PC Sound & Lag Issues:
We are very much aware of the issues the community has repeorted in regards to lag, sound stuttering and overall sound issues. We are still working to reproduce these errors within all our QA facilities. Most of these issues have been resolved with some simple driver updates, but we are also aware that some users are not having success with new drivers.

Loadout Issues:
We are aware of a bug that has been forcing Assault selections to be Tactical selections. We are working to address this issue.


Show nested quote +
Mic Always On PC Issue:
We are implementing a "Mute All" button in the upcoming patch. This will also disable the audio data traffic to allow better ping rates while playing. Currently muting players in the lobby will also allow you to obtain better ping rates as it disables the signal of those audio feeds.


^_^


Oh thanks god, that was the perfect example of the consequence of terrible console port ..
Hakker
Profile Blog Joined May 2010
United States1360 Posts
September 15 2011 01:02 GMT
#443
Has anyone else had a problem with the game lowering your background audio whenever you join a multiplayer match? It happens like half the time I try and play and I cant find any other workaround besides restarting the game until it wants to stop messing with my shit -.-
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 15 2011 01:26 GMT
#444
That's a steam thing. Annoys the living shit out of me because I can't listen to music while playing.
Hakker
Profile Blog Joined May 2010
United States1360 Posts
September 15 2011 02:00 GMT
#445
On September 15 2011 10:26 r33k wrote:
That's a steam thing. Annoys the living shit out of me because I can't listen to music while playing.

lol yeah exactly lol

no way to turn it off? -.-
r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2011-09-15 02:58:20
September 15 2011 02:34 GMT
#446
I just click the icons for everyone except the TL guyss

GGs everyone, tonight was fun. Especially the final 250 kill rush with seppo :o
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 15 2011 03:40 GMT
#447
awesome patch. simple and just what we need.
idonthinksobro
Profile Joined December 2010
3138 Posts
September 15 2011 03:50 GMT
#448
They dont mention the jumping bug. I hope they dont fix it too soon because i abuse this sometimes.

+ Show Spoiler +
On September 12 2011 10:07 Golgotha wrote:
Show nested quote +
On September 12 2011 09:54 idonthinksobro wrote:
the bug i discovered - feel free to copy and paste this video and or post on any forums if you like.



1. change weapons with your mouse wheel(never stop doing this)
2. jump of a cliff
3. fly and roll around in the air


yeah I saw this on the forums as well. so funny.



XerrolAvengerII
Profile Joined January 2010
United States510 Posts
Last Edited: 2011-09-15 04:49:59
September 15 2011 04:49 GMT
#449
On September 15 2011 12:40 Golgotha wrote:
awesome patch. simple and just what we need.


being a tactical player, I think that they need to increase the length of the "lunge" of melee attacks, because if your going to ministun a player at the end of an attack, at least let them keep the same pace of someone... i feel wierd when a player can simply backpeddle and get away from an assault or knifing tactical...

Also, I wouldn't mind them removing the QUE effect, i.e: hit ff twice fast, and your character will automatically perform both stun attacks in a row (and you basically lose control until both are done)
I feel like melee attacks should have a mechanical cooldown that prevents the character from locking themselves into a combo attack aimed at the side of a wall... that annoys the crap out of me.

Also, I feel like they should make the Charge attack longer range, and they need to remove the self stun at the end of the charge because like, most of the time when you charge someone, your giving your opponent the advantage because your putting yourself in melee reach and unable to move... most of the time when assaults charge me, i can either put them down with melee or with a melta or other weapon.

Does anyone else get annoyed at these silly "self stuns" that the melee system has?
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
yurten
Profile Joined January 2010
United States42 Posts
September 15 2011 05:19 GMT
#450
On September 15 2011 13:49 XerrolAvengerII wrote:
Show nested quote +
On September 15 2011 12:40 Golgotha wrote:
awesome patch. simple and just what we need.


being a tactical player, I think that they need to increase the length of the "lunge" of melee attacks, because if your going to ministun a player at the end of an attack, at least let them keep the same pace of someone... i feel wierd when a player can simply backpeddle and get away from an assault or knifing tactical...

Also, I wouldn't mind them removing the QUE effect, i.e: hit ff twice fast, and your character will automatically perform both stun attacks in a row (and you basically lose control until both are done)
I feel like melee attacks should have a mechanical cooldown that prevents the character from locking themselves into a combo attack aimed at the side of a wall... that annoys the crap out of me.

Also, I feel like they should make the Charge attack longer range, and they need to remove the self stun at the end of the charge because like, most of the time when you charge someone, your giving your opponent the advantage because your putting yourself in melee reach and unable to move... most of the time when assaults charge me, i can either put them down with melee or with a melta or other weapon.

Does anyone else get annoyed at these silly "self stuns" that the melee system has?


The excessive animations that looked cool in the campaign are pretty awful in multiplayer. I've barely touched the assault class due to this, and the knife is exceptionally bad. The stomp for Devastator/Havoc is alright enough, but is sooo slow that i feel a better assault could dodge it and get back in for kill with time to spare, could be wrong though (maybe with perks its better but that feels too situational for me).
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 15 2011 13:07 GMT
#451
I always feel like the charge attack is there to punish you for not letting go of the shift key before attacking.
If anything i'd probably put a stun on charge and make stun combos just different visual variations of the normal combos. Bear in mind simply hitting F without it being part of a combo won't stun your target. One of these days I wish I could pull off a left click+left click+F hammer combo without getting completely raped halfway through.
Velr
Profile Blog Joined July 2008
Switzerland10871 Posts
September 15 2011 13:11 GMT
#452
The Lag really begins to annoy me... I began to start each game with a Melter-Tac because that lets me see faster if I'm just failing or lag is raping me...
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
September 15 2011 14:30 GMT
#453
Am I missing something? I don't get the point of having 7 load-out options unless you can change it up in the middle of a game, and I can't find that option anywhere.

Am I just looking in all the wrong places?
As it turns out, marines don't actually cost any money -Jinro
Velr
Profile Blog Joined July 2008
Switzerland10871 Posts
September 15 2011 14:35 GMT
#454
You can after each death?
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 15 2011 14:44 GMT
#455
On September 15 2011 23:30 Jermstuddog wrote:
Am I missing something? I don't get the point of having 7 load-out options unless you can change it up in the middle of a game, and I can't find that option anywhere.

Am I just looking in all the wrong places?

There's an "Armory" button at the bottom right of your screen whenever you die.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
September 15 2011 15:17 GMT
#456
On September 15 2011 23:44 r33k wrote:
Show nested quote +
On September 15 2011 23:30 Jermstuddog wrote:
Am I missing something? I don't get the point of having 7 load-out options unless you can change it up in the middle of a game, and I can't find that option anywhere.

Am I just looking in all the wrong places?

There's an "Armory" button at the bottom right of your screen whenever you die.


GAH!!

That's what I've been looking for, I knew it had to exist!

I fail at proper UI usage/exploration
As it turns out, marines don't actually cost any money -Jinro
chocopaw
Profile Blog Joined May 2011
2072 Posts
September 15 2011 15:34 GMT
#457
Servers are down for maintenance. Would be a bit quick for the patch, right? Oo
http://twitter.com/lechocopaw
Manit0u
Profile Blog Joined August 2004
Poland17715 Posts
September 15 2011 15:46 GMT
#458
Emperor protects! I've finally managed to play this game a bit today. Had to install it at my brother's comp as mine can't handle it, his DVD isn't working so I had to download it off Steam with his craptastic connection which took like 8 hours or more...

All I can say after playing the game for a mere 30 minutes or so: It's just oozing epic. The intro and first mission are so enjoyable! You feel the power from the first minute in.
Time is precious. Waste it wisely.
sCnDiamond
Profile Joined January 2011
Germany340 Posts
September 15 2011 16:25 GMT
#459
Just completed the campaign - for the third time! It's just cool to be the big bad-ass that just curbstomps all opposition. It just captures all the the lore and fluff of wh40k and space marines extremely well. I haven't played multiplayer a lot yet, so if you guys need another battle brother, let me know!
formerly spinnaker.
idonthinksobro
Profile Joined December 2010
3138 Posts
September 15 2011 16:30 GMT
#460
On September 16 2011 01:25 spinnaker wrote:
Just completed the campaign - for the third time! It's just cool to be the big bad-ass that just curbstomps all opposition. It just captures all the the lore and fluff of wh40k and space marines extremely well. I haven't played multiplayer a lot yet, so if you guys need another battle brother, let me know!


join this group if you want to play with guys from tl.

http://steamcommunity.com/groups/tl-spacemarine
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