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Warhammer 40k : Space Marine - Page 25

Forum Index > General Games
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idonthinksobro
Profile Joined December 2010
3138 Posts
September 16 2011 19:08 GMT
#481
assaults can charge aswell - if you run and click right mouse youll charge... thought you guys were talking about the stun after this.

and i try to avoid assault vs assault fights because that doesnt seem to be the point (at least in caputre point modus). i dont try to fight an enemy assault if iam on my own - iam rather trying to kill snipers/tacticals and backstab take their spawns etc.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 16 2011 19:14 GMT
#482
On September 17 2011 04:08 idonthinksobro wrote:
assaults can charge aswell - if you run and click right mouse youll charge... thought you guys were talking about the stun after this.

and i try to avoid assault vs assault fights because that doesnt seem to be the point (at least in caputre point modus). i dont try to fight an enemy assault if iam on my own - iam rather trying to kill snipers/tacticals and backstab take their spawns etc.

If you charge as an assault there is a 5 day time window before you can attack. Charging as an assault is both a punishment for being bad and an opportunity to hit final vengeance.
Inkcrow
Profile Joined November 2010
United Kingdom215 Posts
Last Edited: 2011-09-16 19:28:11
September 16 2011 19:26 GMT
#483
On September 17 2011 04:14 r33k wrote:
Charging as an assault is both a punishment for being bad and an opportunity to hit final vengeance.


disagree to the max, not two games ago i fended off 4 enemies as a Swordsman's Zeal Assault marine using charge to flank Havoc's using bolters and to quickly get away from Raptors with Maul's

Sure its a bad move if you want to kill someone directly but to avoid damage and maneuver its as good as tactical marine's roll.
We’re definitely going to hell,But we’ll have all the best... stories to tell
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 16 2011 19:39 GMT
#484
I only use assault and this is the only loadout I run:
Chainsword->weaker than hammer or axe but can kill faster than the previous two. However, the greatest advantage is it's fast attack animation, allowing you to hit and quickly get out.
Impenetrable->Our greatest weakness is getting close, this directly helps us take hits to get close and survive while running away.
Air Cooled Thrusters->It seems like a waste doesn't it? But an assault class already has the DPS to quickly kill anything on the field. What we have in DPS, we lack in survivability. Yes, the assault looks like the baddest mfer in the game, but to be a good assault, you must play like a pussy.

Our JETPACK is our BEST weapon. Jet pack is the best and only thing going for us so to make it better is a big plus.

An assault should abuse his jet pack to always hit from the back and quickly flank enemies. And in most cases you will be landing, swinging 2 or 3 times and immediately jumping out with a kill. Run far away and find another target or come back via different route. Make them think that you have gone off to find another target. Surprise is our greatest asset.

And people have been asking me what to do against rolling marines, and this is where Air Cooled Thrusters allow us to easy catch and slice good rolling marines. Assault does not have a roll feature but if we tap space we can short jump. If we tap space and right click we can do a jump and move further while doing a swing. Never should you try to walk towards a rolling marine because he has the range on you to quickly kill you. This is where having a ready jet pack via air cooled thrusters comes in handy. Either fly up and land on him again or if you do not have enough juice, execute a short jump + slash and you can do a "charge-like-move" from the air to kill him. Hard to land but that is why assault is so fun, hardest class in the game hands down.

You will die a lot as assault but remember to spam that jump, run away, and just make it a bitch to kill you (my kill ratio:+ Show Spoiler +
[image loading]
)Your slow friends will come in with the heavies while you watch from above. Do not use hammer unless you are just looking for lulz. Impenetrable is a MUST. Final vengeance is very good against fat devastators but later on you will rarely get a kill against better players so it becomes a waste. Furious charge doesn't fit my playstyle as I am always in the air and it is easier to control my mech within the air than the on ground. Ground=death for us. Air is faster and harder for enemies to track us.

I have some questions of my own:
1. Combat stims? What is their animation and what are the disadvantages of injecting?
2. Swordman's Power Zeal? How much does it heal per hit and why doesn't it unlock?
Inkcrow
Profile Joined November 2010
United Kingdom215 Posts
September 16 2011 20:00 GMT
#485
I use Combat Stim almost exclusively as a Assault/Raptor player because i rely on its boosts to keep me alive while i dive between a pair of [Class Enemies] to help break a position and actually kill them.

Swordsman's Zeal heals about .. a fifth of your health a hit? . . ish? but you have to recognize how fast you will be taking damage as well as how fast you will be hitting.

Don't use ACT's because i prefer the Final Vengeance . . . cheesy yes.. i know. but i do not care. my job is to break positions and make it easier for my team to take locations/points and i'll be damned if im gonna do anything but more damage and kill people while i can.
We’re definitely going to hell,But we’ll have all the best... stories to tell
r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2011-09-16 20:26:57
September 16 2011 20:05 GMT
#486
I hate the bolter so much. It's so fucking bad as a weapon it's making me rage as I'm trying to unlock stuff with it. It does no damage, has the accuracy of my penis after sex and doesn't shoot right away after switching from the melta gun. Everyone who killed me with it had kraken bolts and i don't know if it's magic but I'm 100% sure they're needed if you don't want to suck dick with it. Also lower sensitivity.

[image loading]
That's as far as I'm going for tonight. I hate this damn bolter.
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
September 16 2011 20:27 GMT
#487
I recently started to go for the bolter perks. I had trouble getting the killstreaks, it felt like it takes so much longer to kill stuff (even with kracken). I think the best thing you can do with it is to always zoom in with it and just pound away and get dem kills for THE EMPEROR
OjKa OjKa OjKa!
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 16 2011 20:38 GMT
#488
I like killing people who are lagging. But yeah bolter is the easiest weapon to get killstreaks on. Simply because you steal a kill, know that you are useless so you retire in shame in some hidden corner, pick someone off with melta+bolter and repeat.
yurten
Profile Joined January 2010
United States42 Posts
September 16 2011 20:46 GMT
#489
Kraken Bolts make the Bolter a lot better. I never found the accuracy bad, maybe its just me. Its no Stalker Bolter for accuracy and range but it has more effective range than Storm/Twin bolter and reloads much faster (unless running reload perk for Storm/Twin).

I'll play more with it tonight I guess. I dislike the weapon because it requires a perk to be any good.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 16 2011 20:54 GMT
#490
What's with the relic/possessed bolter? I've seen it a couple times, is that a perk that upgrades the standard bolter?
yurten
Profile Joined January 2010
United States42 Posts
September 16 2011 20:56 GMT
#491
On September 17 2011 05:54 r33k wrote:
What's with the relic/possessed bolter? I've seen it a couple times, is that a perk that upgrades the standard bolter?


I believe its a pre-order bonus (no stat difference from normal bolter) from some site. Xerrol has told me that it and the Power Sword are going to be DLC at some point.
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
September 16 2011 21:00 GMT
#492
On September 17 2011 04:26 Inkcrow wrote:
Show nested quote +
On September 17 2011 04:14 r33k wrote:
Charging as an assault is both a punishment for being bad and an opportunity to hit final vengeance.


disagree to the max, not two games ago i fended off 4 enemies as a Swordsman's Zeal Assault marine using charge to flank Havoc's using bolters and to quickly get away from Raptors with Maul's

Sure its a bad move if you want to kill someone directly but to avoid damage and maneuver its as good as tactical marine's roll.


I think that you're confused... when we refer to "charge" we refer to attacking at the end of a sprint... no jumping/rolling/ space bar pressing involved... so if the space bar is involved at all... than it is not a charge... What you did is fine... but you were not using charge.
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
BlueBird.
Profile Joined August 2008
United States3889 Posts
September 16 2011 21:15 GMT
#493
Im not an assault player at all myself. The only class I can do well at all is the Stalker Bolter with burst fire, and the Lascannon. As you can see, close combat is not my forte, not sure why heh.

Does anyone else think that the 41 kill on tdm, is really small? It seems to me like 41 kills is just a low freaking number considering the fact there are 8 people on each team. Should be more like 65 or 75? Idk
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
Ethenielle
Profile Blog Joined December 2005
Norway1006 Posts
September 16 2011 21:16 GMT
#494
Bolter is probably my best weapon.. I kill fairly fast with it and I have no problems with the accuracy at all. Also I believe gracken bolts is like 50 kills which is super ez to unlock.

Assault however is gonna be the end of me playing this game. What an infuriating experience of dying to your own animations. "Oh, I seem to have started a second swing and wow, the guy I just killed has an exploding jetpack... guess I just died because of stupid fucking animations that never god damn end and can't be cancelled".

A great game that could've been so much more -.-
Theres a fine line between fishing and just standing on the shore like an idiot.
Roflhaxx
Profile Joined April 2010
Korea (South)1244 Posts
September 16 2011 21:23 GMT
#495
On September 17 2011 06:00 XerrolAvengerII wrote:
Show nested quote +
On September 17 2011 04:26 Inkcrow wrote:
On September 17 2011 04:14 r33k wrote:
Charging as an assault is both a punishment for being bad and an opportunity to hit final vengeance.


disagree to the max, not two games ago i fended off 4 enemies as a Swordsman's Zeal Assault marine using charge to flank Havoc's using bolters and to quickly get away from Raptors with Maul's

Sure its a bad move if you want to kill someone directly but to avoid damage and maneuver its as good as tactical marine's roll.


I think that you're confused... when we refer to "charge" we refer to attacking at the end of a sprint... no jumping/rolling/ space bar pressing involved... so if the space bar is involved at all... than it is not a charge... What you did is fine... but you were not using charge.

You were talking about sprint+right click right?
Just bought the game my name is Mowlay on steam, add me ^_^
A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2011-09-16 21:32:22
September 16 2011 21:30 GMT
#496
Yeah... I don't know why all the bolter hate, it's probably like the 3rd best weapon for a tac.

The Stalker Bolter seems to be the best weapon for tac hands-down, it gives you sniping capabilities while still managing to be a great close-combat weapon. Something needs to be toned down about that weapon I think (no scope damage).

The Melta is a great weapon if you want some in-your-face style play, it also doubles as a great secondary weapon if you're using the Stalker.

I would probably say the Bolter is the next best weapon. It's generally good in any situation, the kraken shells upgrade is nice, but not necessary. Just a good standard IMO.

my biggest gripe is the lascannon. With the Stalker around, I see no reason to ever go for the lascannon, the stalker is better in every way (part of that being that I think tac perks are better than destro perks in general).
As it turns out, marines don't actually cost any money -Jinro
r33k
Profile Blog Joined March 2009
Italy3402 Posts
September 16 2011 22:07 GMT
#497
Lascannon 2shots everything, and it takes a fuckload of stalker headshots to kill an iron halo devastator. But yeah, lascannon is only really good on manufactorum, the sustained fire and aoe of the heavy bolter and plasma cannon are too good to pass on.
link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2011-09-16 23:25:15
September 16 2011 23:24 GMT
#498
Lascannon is FAR better than the stalker at sniping because of the 2 shot kill or 1 HS kill. I don't find the stalker bolter to be OP at all since it takes 5 rounds to kill.

I'd actually say that this game is extremely well balanced right now with ONE exception: Plasma cannons, the quake rocket launcher equivalent of space marine.

I've had quite a few games where BOTH teams had ONLY plasma cannons. The game is just not fun when it devolves into a traditional rocket launcher fest.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
September 17 2011 00:26 GMT
#499
Now playing with JP scoots and Run... Mac-Do and yurten join off and on...
http://www.twitch.tv/run__
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
September 17 2011 00:32 GMT
#500
The close combat animations are fine. Like, the more you play Assault the more you understand how many slashes it takes to kill and you won't get locked into the animations. The chainsword for instance is really quite quick and you can easily jump out of exploding jetpacks.
I've played quite a lot of assault and with the chainsword especially, you can literally zip in and out and even if you do an extra slash after someone dies, you should still be able to make it out of a jetpack boom.

I do think plasma cannons are a little imbalanced. Without charge they are an easy to hit plasma gun that does more damage and with charge it just fucking wrecks anything in a square mile.
Couple that with being able to have more armour and it just seems like a complete wrecking ball with no downsides.
Sure, you might kill yourself if an assault is in your face but they really can't tank what the plasma cannon dishes out.
OjKa OjKa OjKa!
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