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On September 07 2011 05:39 Stratos_speAr wrote: Multiplayer is addicting and a ton of fun. I LOVE the Assault class.
while in beta, many people complained about balancing. assault was OP at beginning and NOTHING can stop good devastator player as they are level 41. tactical isnt really any usefull.
as for the assault, i dont see why all guys like 1-hitting other people. its kinda boring to me. i really would like to play tactical marine for most of the time, but you need a full magazine of normal bolter or stalker bolter for an assault marine AND more than 3 shots with melter gun. thats just hilariously unbalanced, as the assault kills you within 3 hits maximum, depending on his meleeweapon.
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I really enjoyed the SP. My only complaint is how limited it was in scope/scale. There is so many interesting things in the 40k universe and it spands so far. They can do a lot more than a fight across a single city.
I'd love a more Dawn of War 2 style (with picking missions and being able to travel to diff places) mission style, or even a SC2 style, with FPS missions instead of RTS.
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Tried the plasma cannon, never doing it again. It seems like every teammate's mission once you equip one is to run in front of you and kill you.
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On September 08 2011 23:42 ScarPe wrote:Show nested quote +On September 07 2011 05:39 Stratos_speAr wrote: Multiplayer is addicting and a ton of fun. I LOVE the Assault class. while in beta, many people complained about balancing. assault was OP at beginning and NOTHING can stop good devastator player as they are level 41. tactical isnt really any usefull. as for the assault, i dont see why all guys like 1-hitting other people. its kinda boring to me. i really would like to play tactical marine for most of the time, but you need a full magazine of normal bolter or stalker bolter for an assault marine AND more than 3 shots with melter gun. thats just hilariously unbalanced, as the assault kills you within 3 hits maximum, depending on his meleeweapon. I don't know what game you are playing, but I'm not really having those problems at all. I would say a good tac marine is what's overpowered. You can instagib any assault that charges at you with the melta gun, then you switch to the stalker and you can take on pretty much anything at medium to long range. The fact that tac marines can roll is really nice too, that ability saves your life or gets you in melta instagib range. Too be honest it sounds like you just aren't using the weapons optimally.
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On September 08 2011 23:42 ScarPe wrote:Show nested quote +On September 07 2011 05:39 Stratos_speAr wrote: Multiplayer is addicting and a ton of fun. I LOVE the Assault class. while in beta, many people complained about balancing. assault was OP at beginning and NOTHING can stop good devastator player as they are level 41. tactical isnt really any usefull. as for the assault, i dont see why all guys like 1-hitting other people. its kinda boring to me. i really would like to play tactical marine for most of the time, but you need a full magazine of normal bolter or stalker bolter for an assault marine AND more than 3 shots with melter gun. thats just hilariously unbalanced, as the assault kills you within 3 hits maximum, depending on his meleeweapon.
First off only one weapon does 1 hit-kill in melee and thats the hammer which is slow as hell to swing and if you miss that first swing you are pretty much screwed.
Melta kills in one hit depending on how close you are but I have found its usually about 2 hits with it to kill. If it takes more than 2 shots you shouldnt be using it for that range anyways.
It's hard to say atm just how balanced the game is as very few people if any are max level and have access to all the perks but at level 19 I would say that it is about as balanced as a game gets at this stage of release.
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@ Tarias two questions, bro
1) What do kracken Bolts do... Relic was stupid and made it so you can't actually read perk descriptions until you unlock them >.< luckily some of them are obvious... also, no one has bothered to publish a wiki or complete list of all applicable perks for all classes.
2) Why the F*** do you not have a loadout with the storm bolter??? Its SOooo GOood...!!!!
I mean, you have 2 separate loadouts with the standard bolter... I felt from the beginning that that weapon was nearly complete trash, I struggled through my first few levels while heavier hitters and faster weapons took nearly all of the kills and i was left to scrounge experience from uncaps, captures, assists, and reinforcements... and if playing annihilation, then the two largest exp sources are removed.
Once i got a hold of the stalker bolter, I was able to stand back at a distance and use it like a dmr, but it was still decent in medium/close range which gave me the security and versatility to contribute more significantly... I see you feel somewhat the same.
level 15 is really that "moment" that class get strong because you gain access to the secondary perk, before that I feel like noobie players are noticeably handicapped, not just in experience, but in capability through lack of perks, weapons, and that second perk option.
I guess most games: CoD, Battle Field, Crysis 2, medal of Honor all have these characteristics... So to any of you who get the game fresh, stick through the first levels... the game gets more fun as you play. And when in doubt, copy your killers loadout :D
And as reward for reading my shit, here's a sexy image from the multiplayer loading screen :D
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well, i guess i am not the best player at all. but the big server laggs are very annoying :D
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On September 09 2011 01:48 XerrolAvengerII wrote: @ Tarias two questions, bro
1) What do kracken Bolts do... Relic was stupid and made it so you can't actually read perk discriptions until you unlock them >.< luckily some of them are obvious
In WH40K Kraken bolts are armour piercing rounds used to kill marines. Dunno about the game though.
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On September 09 2011 01:48 XerrolAvengerII wrote: @ Tarias two questions, bro
1) What do kracken Bolts do... Relic was stupid and made it so you can't actually read perk discriptions until you unlock them >.< luckily some of them are obvious
2) Why the F*** do you not have a loud out with the storm bolter??? Its SOooo GOood...!!!!
1: Kraken bolts do more damage vs Armor and according to the despriction they can punch through some targets. Not sure what that does, but basicly they are just a small buff to your damage. The other bolter upgrade makes it more accurate.
2: I haven't really tried it much. It doesn't really seem to fit my style. I try to take people out at long range. I'm not very good at 3e person shooters, I'm horrible at assault for example. I can aim decently however, so I just play to my strenghts. The stormbolter is really ment for medium-short range I try to avoid those encounters. I like the melta gun because it's an easy way to get out of close quarter combat if I get into it.
Also a note on balance: I think the balance is actually decent. The reason it seems bad is because everything is just so strong! There are so many weapons that can kill you in 1 hit if used well. This makes it so that a really strong player can easily dominate using those weapons, thus making it seem imbalanced.
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On September 09 2011 02:01 Tarias wrote:Show nested quote +On September 09 2011 01:48 XerrolAvengerII wrote: @ Tarias two questions, bro
1) What do kracken Bolts do... Relic was stupid and made it so you can't actually read perk descriptions until you unlock them >.< luckily some of them are obvious
2) Why the F*** do you not have a load out with the storm bolter??? Its SOooo GOood...!!!! 1: Kraken bolts do more damage vs Armor and according to the despriction they can punch through some targets. Not sure what that does, but basicly they are just a small buff to your damage. The other bolter upgrade makes it more accurate. 2: I haven't really tried it much. It doesn't really seem to fit my style. I try to take people out at long range. I'm not very good at 3e person shooters, I'm horrible at assault for example. I can aim decently however, so I just play to my strenghts. The stormbolter is really ment for medium-short range I try to avoid those encounters. I like the melta gun because it's an easy way to get out of close quarter combat if I get into it. Also a note on balance: I think the balance is actually decent. The reason it seems bad is because everything is just so strong! There are so many weapons that can kill you in 1 hit if used well. This makes it so that a really strong player can easily dominate using those weapons, thus making it seem imbalanced.
Considering how high level you are, you either play a lot... or you are better than you give your self credit :D
Out of curiosity, what other shooter games do you play? And also, will you be my friend?
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On September 09 2011 02:15 XerrolAvengerII wrote:Show nested quote +On September 09 2011 02:01 Tarias wrote:On September 09 2011 01:48 XerrolAvengerII wrote: @ Tarias two questions, bro
1) What do kracken Bolts do... Relic was stupid and made it so you can't actually read perk descriptions until you unlock them >.< luckily some of them are obvious
2) Why the F*** do you not have a load out with the storm bolter??? Its SOooo GOood...!!!! 1: Kraken bolts do more damage vs Armor and according to the despriction they can punch through some targets. Not sure what that does, but basicly they are just a small buff to your damage. The other bolter upgrade makes it more accurate. 2: I haven't really tried it much. It doesn't really seem to fit my style. I try to take people out at long range. I'm not very good at 3e person shooters, I'm horrible at assault for example. I can aim decently however, so I just play to my strenghts. The stormbolter is really ment for medium-short range I try to avoid those encounters. I like the melta gun because it's an easy way to get out of close quarter combat if I get into it. Also a note on balance: I think the balance is actually decent. The reason it seems bad is because everything is just so strong! There are so many weapons that can kill you in 1 hit if used well. This makes it so that a really strong player can easily dominate using those weapons, thus making it seem imbalanced. Considering how high level you are, you either play a lot... or you are better than you give your self credit :D Out of curiosity, what other shooter games do you play? And also, will you be my friend?
Probably a bit of both. I'm decent at aiming and sniping and I played like 15 hours already. I played alot of TF2, BF2, BFBC2, CoD2, MoHAA, and recently some Black Ops when I was really bored.
And sure, feel free to add me on steam, I think my ID is just tarias, but not 100% sure. It's gonna be hard to actually play since I don't live in the US though
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Kraken bolts do increased damage vs armored and will go through characters to hit the ones behind.
Best loadout ive used so far is Tactical marine with Bolter + Melta gun. Using the Kraken bolt and weapon versatility perks.
Bolter is great all around and the melta is amazing for taking out pesky assault marines or for when you catch someone off guard with their back turned.
edit: Also the master crafted equip perk makes frags really really good. Might even be a bit OP.
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On September 09 2011 02:25 Brent352 wrote: Kraken bolts do increased damage vs armored and will go through characters to hit the ones behind. Sounds like blue flame hellions, good if enemies are in a line, but terrible if theres only one... I think I prefer the sheer bullet volume of the twin bolter to the penetration of the gracken bolter
Best loadout ive used so far is Tactical marine with Bolter + Melta gun. Using the Kraken bolt and weapon versatility perks. That sounds pretty good, you use your bolter for medium, with some long range... then the melta gun as a panic weapon... good good though I recommend trying the plasma gun/twin bolter combo... because it kills people dead really fast
People underestimate and under use the vulnerabilities: the shield is vulnerable to energy weapons and health is vulnerable to ordinance weapons so use plasma, melta, and las weapons to bring down shields and finish with bolters.
edit: Also the master crafted equip perk makes frags really really good. Might even be a bit OP.
I LOVE THAT UPGRADE :D I tried using the double barrel perk for the stalker bolter, but i found that it really removes the comfortable cadence of the weapon. Also, when dealing with close quarters, i personally believe the master crafted equip perk to be superior to the improved melta charge, but that's JUST me :D
Something satisfying from a death from the grave with a single harmless looking grenade...
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The one thing that above all annoys me about this game... is how out of character titus acts for an ultramarines captain.
The only other captain of the Ultramarines I know of, Uriel Ventris, was literally BANISHED FROM HIS CHAPTER for disregarding the codex. Uriel, the 4th company captain, went off with a small squad of marines and did critical missions for his company, instead of commanding his company directly. This is contrary to the codex, and he was banished for thinking he knew better than the codex.
Here we have an Ultramarines captain Titus... saying the same things to the initiate marine in his squad. An Ultramarine is not an Ultramarine unless he is strictly codex adherent. They do not tolerate "interpretation"... you do things by the book, or you don't do them at all.
Also, the end really irked me....
+ Show Spoiler +The Inquisition has pull, true... but they would NEVER approach an individual marine suspected of Heresy.... and the marines themselves would never comply with the inquisition in such a request, especially a captain. He would have at least 30-40 marines with him at all times, and it would possibly touch off a civil war if the inquisitor forced it. Whole chapters have been known to destroy themselves in wars with the imperium and go rogue than to submit to the inquisitions whims (soul drinkers). The Ultramarines could very easily declare their realm independent from the imperium, and because their civilians living on Ultramarine worlds form militias, they would have a serious army backing their elite marine troops. No inquisitor would risk this backlash.
Another irk... no marine would run to the inquisition accusing their captain of heresy. Ever. He would talk to his own chapter's librarians and chaplains, and they would bring the matter before the Chapter Master if it was merited. I would have DEFINITELY believed this ending if it was Calgar pronouncing this sentence of Excommunication and handing him over to the inquisition, back on the Macragge. Marines simply do not submit to the will of the inquisition so easily, and they do not talk to outsiders like that.
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On September 09 2011 03:02 Horst wrote:The one thing that above all annoys me about this game... is how out of character titus acts for an ultramarines captain. The only other captain of the Ultramarines I know of, Uriel Ventris, was literally BANISHED FROM HIS CHAPTER for disregarding the codex. Uriel, the 4th company captain, went off with a small squad of marines and did critical missions for his company, instead of commanding his company directly. This is contrary to the codex, and he was banished for thinking he knew better than the codex. Here we have an Ultramarines captain Titus... saying the same things to the initiate marine in his squad. An Ultramarine is not an Ultramarine unless he is strictly codex adherent. They do not tolerate "interpretation"... you do things by the book, or you don't do them at all. Also, the end really irked me.... + Show Spoiler +The Inquisition has pull, true... but they would NEVER approach an individual marine suspected of Heresy.... and the marines themselves would never comply with the inquisition in such a request, especially a captain. He would have at least 30-40 marines with him at all times, and it would possibly touch off a civil war if the inquisitor forced it. Whole chapters have been known to destroy themselves in wars with the imperium and go rogue than to submit to the inquisitions whims (soul drinkers). The Ultramarines could very easily declare their realm independent from the imperium, and because their civilians living on Ultramarine worlds form militias, they would have a serious army backing their elite marine troops. No inquisitor would risk this backlash.
Another irk... no marine would run to the inquisition accusing their captain of heresy. Ever. He would talk to his own chapter's librarians and chaplains, and they would bring the matter before the Chapter Master if it was merited. I would have DEFINITELY believed this ending if it was Calgar pronouncing this sentence of Excommunication and handing him over to the inquisition, back on the Macragge. Marines simply do not submit to the will of the inquisition so easily, and they do not talk to outsiders like that.
Nowadays the Ultramarines don't follow the Codex as strictly as they used to out of sheer necessity. Due to massive losses during the Tyranid Wars they were forced to adapt in some ways. I don't have any codices here but I think it is mentioned in the 4th Edition Space Marine Codex. I do agree however that what Titus said is somewhat odd.
+ Show Spoiler +The ending is really not very fluff-oriented. I think Calgar would be REALLY pissed at the Inquisition. After all there are only ten captains in the entire chapter. I'm also wondering which CSM chapter you actually fight. I'd say it's the Black Legion because they are the only ones outside the World Eaters who'd use Bloodletters.
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The only real adaptation the ultramarines made following the Tyranid wars was the formation of Tyranid hunter squads, wasn't it? I mean they still follow codex doctrine in approaching battles, they just had a minor organizational change.
As for the CSM's your fighting... the fact that they use chaos sorcerors in combination with khornate forces REALLY confuses me. Khorne hates psykers...
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On September 09 2011 03:31 Horst wrote: The only real adaptation the ultramarines made following the Tyranid wars was the formation of Tyranid hunter squads, wasn't it? I mean they still follow codex doctrine in approaching battles, they just had a minor organizational change.
As for the CSM's your fighting... the fact that they use chaos sorcerors in combination with khornate forces REALLY confuses me. Khorne hates psykers...
That's why I thought Black Legion. Plus the Marines hardly ever engage you in meele so there is no way that they worship Khorne.
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On September 09 2011 03:31 Horst wrote: The only real adaptation the ultramarines made following the Tyranid wars was the formation of Tyranid hunter squads, wasn't it? I mean they still follow codex doctrine in approaching battles, they just had a minor organizational change.
As for the CSM's your fighting... the fact that they use chaos sorcerors in combination with khornate forces REALLY confuses me. Khorne hates psykers... They are possessed who are trying to open warp gates, khorne condones that. They're like what they did with the inquisitor except they are an actual unit in the chaos fluff.
Also the chapter you fight is called Nemeroth's war host or whatever. It's a chapter on its own, you unlock their armor for multiplayer by finishing the campaign.
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On September 09 2011 03:02 Horst wrote:The one thing that above all annoys me about this game... is how out of character titus acts for an ultramarines captain. The only other captain of the Ultramarines I know of, Uriel Ventris, was literally BANISHED FROM HIS CHAPTER for disregarding the codex. Uriel, the 4th company captain, went off with a small squad of marines and did critical missions for his company, instead of commanding his company directly. This is contrary to the codex, and he was banished for thinking he knew better than the codex. Here we have an Ultramarines captain Titus... saying the same things to the initiate marine in his squad. An Ultramarine is not an Ultramarine unless he is strictly codex adherent. They do not tolerate "interpretation"... you do things by the book, or you don't do them at all. Also, the end really irked me.... + Show Spoiler +The Inquisition has pull, true... but they would NEVER approach an individual marine suspected of Heresy.... and the marines themselves would never comply with the inquisition in such a request, especially a captain. He would have at least 30-40 marines with him at all times, and it would possibly touch off a civil war if the inquisitor forced it. Whole chapters have been known to destroy themselves in wars with the imperium and go rogue than to submit to the inquisitions whims (soul drinkers). The Ultramarines could very easily declare their realm independent from the imperium, and because their civilians living on Ultramarine worlds form militias, they would have a serious army backing their elite marine troops. No inquisitor would risk this backlash.
Another irk... no marine would run to the inquisition accusing their captain of heresy. Ever. He would talk to his own chapter's librarians and chaplains, and they would bring the matter before the Chapter Master if it was merited. I would have DEFINITELY believed this ending if it was Calgar pronouncing this sentence of Excommunication and handing him over to the inquisition, back on the Macragge. Marines simply do not submit to the will of the inquisition so easily, and they do not talk to outsiders like that.
Oh sh**! This is like that last terminator movie with the dude from Avatar... + Show Spoiler +Humans find "speshul weapon" that will end war for all time, turns out to be trap that leads enemies right to your front lawn... herpa derpa herpy derp
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^the problem is that fluffwise ultras have to follow the codex. They literally have to, it's their primarch that wrote it, it's the first rule of the chapter and it's implanted into their geneseed. It doesn't make for nice novelwriting but it's grimdark and most of the founding chapters follow absolutes as their stigmas.
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