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Counter-Strike: Global Offensive - Page 975

Forum Index > General Games
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Sableyeah
Profile Blog Joined December 2010
Netherlands2119 Posts
September 15 2015 23:16 GMT
#19481
Big update? :o
GAMEPLAY

Added dynamic player culling to prevent players and weapons poking through thin walls and revealing their position

Dafaq tho, no more nublets poking their weapons through walls and calling walls?
BoA | Sunny | HyunA | ChoA | Hyemi // Preoccupied with a single leaf, you won't see the tree. Preoccupied with a single tree and you will miss the entire f0rest - Takuan Soho
RuiBarbO
Profile Blog Joined August 2012
United States1340 Posts
September 16 2015 01:18 GMT
#19482
On September 16 2015 08:16 Sableyeah wrote:
Big update? :o
Show nested quote +
GAMEPLAY

Added dynamic player culling to prevent players and weapons poking through thin walls and revealing their position

Dafaq tho, no more nublets poking their weapons through walls and calling walls?


Hey that's actually pretty cool. If only they could make it so that the player model matched the 3rd person model so you don't stick your gun barrel a foot out past the ledge by mistake.
Can someone please explain/how water falls with no rain?
tofucake
Profile Blog Joined October 2009
Hyrule19193 Posts
Last Edited: 2015-09-16 14:59:40
September 16 2015 14:41 GMT
#19483
just did tests

I lost 50 fps on pretty much every map

cool
Liquipediaasante sana squash banana
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
September 16 2015 14:44 GMT
#19484
On September 16 2015 23:41 tofucake wrote:
just did tests

I lost 50 fps on pretty much every map

cool


Yeah me too, game is unplayable on shitty laptop. QQ...
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
September 16 2015 15:41 GMT
#19485
On September 16 2015 23:41 tofucake wrote:
just did tests

I lost 50 fps on pretty much every map

dafuq... your name....
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
Epoxide
Profile Blog Joined March 2011
Magic Woods9326 Posts
September 16 2015 15:48 GMT
#19486
On September 17 2015 00:41 Nagisama wrote:
Show nested quote +
On September 16 2015 23:41 tofucake wrote:
just did tests

I lost 50 fps on pretty much every map

dafuq... your name....

what about it
LiquipediaSouma: EU MM is just Russian Roulette. Literally.
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
September 16 2015 15:50 GMT
#19487
Simple doesnt seem to be a fan either..

Dantak
Profile Joined January 2006
Czech Republic648 Posts
September 16 2015 16:13 GMT
#19488
After few games, I kinda like this patch. I was always looking for excuse to use M4A4 and now I finally can. One thing I'm not impressed with is those change-of-weapon animations. It doesn't feel right. F.e. if you shoot with AWP and in between shots switch to knife, your animation model is really strange. I wonder what happens to hitboxes (hands) while doing this.
"Life of lively to live to life of full life thx to shield battery." - f33red k0r34n z3rg
Miragee
Profile Joined December 2009
8639 Posts
September 16 2015 16:16 GMT
#19489
On September 17 2015 00:48 Epoxide wrote:
Show nested quote +
On September 17 2015 00:41 Nagisama wrote:
On September 16 2015 23:41 tofucake wrote:
just did tests

I lost 50 fps on pretty much every map

dafuq... your name....

what about it
<script>$("span:contains('Epoxide')").attr("style", "color: #33d !important; font-variant: small-caps; font-size: 5em; text-shadow: 1px 1px 3px #000;");</script>


googleapis makes it freaking big. It's normal though as long as noscript blocks googleapis.
Nimix
Profile Joined October 2011
France1809 Posts
September 16 2015 16:20 GMT
#19490
The hitbox change seems amazing when playing on lan vs bots, the shots really register better. It also felt better at close range when playing on faceit, having 60+ ping kind of screws long range up anyway on moving target (that and playing against fishy people making it hard to judge). I expect them to rebalance the m4a1s again, but the hitbox/models change is great in my opinion.
I didn't notice a performance drop either (240fps minimum at spawn on cache, which is the usual, 250+ on mirage), I guess it's really system specific and should eventually be fixed too.
I don't understand how people can even complain when Valve finally step up to fix their shit, the crouching/ladder/jumping/moving hitbox fix is simply amazing.
tofucake
Profile Blog Joined October 2009
Hyrule19193 Posts
September 16 2015 17:21 GMT
#19491
There's a bug that slows RoF on all guns with >50 ping.

I'm mainly complaining because despite the hitboxes being so much better now, my fps is janky and full of stuttering and gives me a headache.
Liquipediaasante sana squash banana
Nimix
Profile Joined October 2011
France1809 Posts
September 16 2015 18:35 GMT
#19492
Sure, but it's nothing they can fix I suppose. After so much time asking for these kind of fixes, I think waiting a few weeks for them to fix technical issues is bearable
Didn't know about the RoF bug, might explain why I struggle to kill people when my friends have a better time with lower ping.
RuiBarbO
Profile Blog Joined August 2012
United States1340 Posts
September 16 2015 18:42 GMT
#19493
Dang that's a lousy bug, my ping is always >50 :/

Haven't played since patch, is A1-S much worse now?
Can someone please explain/how water falls with no rain?
tofucake
Profile Blog Joined October 2009
Hyrule19193 Posts
September 16 2015 19:03 GMT
#19494
no, the armor penetration change is bugged and only changed in the menu, not the actual gun, so it's still decent. Unless you get the RoF bug, then it's garbage.
Liquipediaasante sana squash banana
Nimix
Profile Joined October 2011
France1809 Posts
September 16 2015 19:22 GMT
#19495
Just played a game where I had 35-40 ping, it was indeed clearly better (weow dem crazy ass ak headshots). However MM is still full of dodgy people, rip.
Sableyeah
Profile Blog Joined December 2010
Netherlands2119 Posts
September 17 2015 03:59 GMT
#19496
This is whats up, also had a little shock :p
+ Show Spoiler +
[image loading]


I dont really notice the FPS problem but I seem to freeze for a second quite often.
BoA | Sunny | HyunA | ChoA | Hyemi // Preoccupied with a single leaf, you won't see the tree. Preoccupied with a single tree and you will miss the entire f0rest - Takuan Soho
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
September 17 2015 04:43 GMT
#19497
i definitely felt some fps lag yesterday...
Do yourself a favour and just STFU
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
September 17 2015 08:47 GMT
#19498
Tofu and Epox with the scripts abuse.
LiquipediaWanderer
Muffloe
Profile Joined December 2012
Sweden6061 Posts
September 17 2015 10:01 GMT
#19499
30 min interview with olof/vuggo on public service radio http://sverigesradio.se/sida/artikel.aspx?programid=2842&artikel=6257066
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
September 17 2015 10:23 GMT
#19500
Finally. Fixing hitboxes should have been done years ago instead of churning out skins and operations. I basically lost a third of my FPS though. I was lagging a bit for one game, but I assumed it was due to servers updating or whatever. Hitting headshots seems a lot easier now.
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