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Counter-Strike: Global Offensive - Page 64

Forum Index > General Games
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paralleluniverse
Profile Joined July 2010
4065 Posts
April 15 2012 13:31 GMT
#1261
My offer to trade DotA 2 for CS:GO still stands.
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
April 15 2012 19:44 GMT
#1262
Apparently a lot of the new demolition mode maps are based on LFD2 maps.. or at least bare a lot of resemblance. Especially de_sugarcane.

http://counter-strike-go.fr/index.php?file=news&idnews=74

I'm probably not going to play this mode that much tbh, and the new maps valve added to source weren't exactly winners either. (de_port, cs_compound) maybe they'e just forgotten how to make good maps?
戦いの中に答えはある
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2012-04-15 21:05:35
April 15 2012 20:56 GMT
#1263
Valve never knew how to make good maps. Never ever ever ever.

The best maps either came from before Valve bought CS by the likes of Barney and others or from independent leagues like the CPL maps and updated revisions.

The only thing their mappers have been able to do decently are revisions such as Inferno, and even there they're hit or miss. The official Valve only maps, though, are really bad. Storm, Torn, Chateau, Piranesi, Airstrip, etc.

Tbh the Sourceish maps are a legitimate complaint. We'll see how they play out in actual competition but i have a hard time seeing how stuff like the dust2 long a doors or CT balcony on train can be positive features for map balance. And there's just no reason to have c confidence in their people since they've never made good competitive maps before.
ModeratorNow I'm distant, dark in this anthrobeat
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
April 15 2012 21:39 GMT
#1264
On April 16 2012 05:56 Jibba wrote:
Valve never knew how to make good maps. Never ever ever ever.

The best maps either came from before Valve bought CS by the likes of Barney and others or from independent leagues like the CPL maps and updated revisions.

The only thing their mappers have been able to do decently are revisions such as Inferno, and even there they're hit or miss. The official Valve only maps, though, are really bad. Storm, Torn, Chateau, Piranesi, Airstrip, etc.

Tbh the Sourceish maps are a legitimate complaint. We'll see how they play out in actual competition but i have a hard time seeing how stuff like the dust2 long a doors or CT balcony on train can be positive features for map balance. And there's just no reason to have c confidence in their people since they've never made good competitive maps before.


Yupp

http://web.archive.org/web/20060219153832/www.counter-strike.net/maps.html

Pretty much all the popular maps for both public and tournament play were made by independant/league map makers.

Valve has no clue when it comes to maps.
"trash micro but win - its marine" MC commentary during HSC 4
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
April 15 2012 21:44 GMT
#1265
As if Blizz makes good maps Devs ussually suck at making maps as they are often limited to the vision of the game developed before it was even playable or just focus on showcasing features of the game (rocks).
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
Last Edited: 2012-04-15 21:53:18
April 15 2012 21:52 GMT
#1266
On April 16 2012 06:39 Senx wrote:
Show nested quote +
On April 16 2012 05:56 Jibba wrote:
Valve never knew how to make good maps. Never ever ever ever.

The best maps either came from before Valve bought CS by the likes of Barney and others or from independent leagues like the CPL maps and updated revisions.

The only thing their mappers have been able to do decently are revisions such as Inferno, and even there they're hit or miss. The official Valve only maps, though, are really bad. Storm, Torn, Chateau, Piranesi, Airstrip, etc.

Tbh the Sourceish maps are a legitimate complaint. We'll see how they play out in actual competition but i have a hard time seeing how stuff like the dust2 long a doors or CT balcony on train can be positive features for map balance. And there's just no reason to have c confidence in their people since they've never made good competitive maps before.


Yupp

http://web.archive.org/web/20060219153832/www.counter-strike.net/maps.html

Pretty much all the popular maps for both public and tournament play were made by independant/league map makers.

Valve has no clue when it comes to maps.


Damn forgot about some of those maps.. Wish they'd remade Siege for source, loved pubbing that map. Militia too, used to LAN that so often with my friends, sources Militia changes ruined it, there was no point going right out of CT spawn, because it took forever to get to the house and the T's would be set up. At least on 1.6 and the xbox version it was viable.
戦いの中に答えはある
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
April 15 2012 21:52 GMT
#1267
With enough data backing the feedback, sufficient changes shouldn't be too hard to push through. I've enjoyed the beta so far, though sometimes I think the weapons act pretty silly despite of careful shooting and even crouching for more accuracy.

I think the beta needs more players and some sort of matchmaking queue with friends or even for full teams, as currently you have to either search simultaneously and hope for best or keep connecting though friendlist as spots open it seems.
Chaoticsmurf
Profile Joined April 2012
3 Posts
April 15 2012 22:13 GMT
#1268
--- Nuked ---
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2012-04-16 02:10:12
April 16 2012 01:06 GMT
#1269
On April 16 2012 06:52 NeonFlare wrote:
With enough data backing the feedback, sufficient changes shouldn't be too hard to push through. I've enjoyed the beta so far, though sometimes I think the weapons act pretty silly despite of careful shooting and even crouching for more accuracy.

I think the beta needs more players and some sort of matchmaking queue with friends or even for full teams, as currently you have to either search simultaneously and hope for best or keep connecting though friendlist as spots open it seems.

Yeah. It makes you wonder how people put up with it in MOBAs for so long, because pugging just isn't fun most of the time. Most of the time it's either playing with bots or ragers.

Also, if the Ts plant outside on Train and it's even numbers, I don't see how you can defuse it. That new balcony and the middle bombsite location changes so much about the game. There's just way too many angles to cover. Obviously dumb Ts will peak and die, but I mean competitively, it's SO easy to defend.

Has anyone noticed a huge ping difference when the maps change? Like, I'm wondering if rather than having the same server change maps, they just connect everyone to a different server running the next map. I've continually noticed going from 50 ping on one map to 140 on another.
ModeratorNow I'm distant, dark in this anthrobeat
jumbotroN
Profile Joined April 2010
Peru229 Posts
Last Edited: 2012-04-16 01:45:47
April 16 2012 01:42 GMT
#1270
the maps on CS:GO are completely awful and butchered, if the game gets a nice skill ceiling and the 1.6 pro scene switches they will have to use the CSPromod maps to play competitively otherwise it wouldn't be fun to watch em play on broken maps that criple 'em.

there has not been a nice update to date, I don't think valve is doing enough, also they are not getting feedback from cs professionals. they are in touch with a 1.6 caster tho (whisenhunt), lol.
Sazchu
Profile Joined April 2007
Iceland489 Posts
April 16 2012 16:41 GMT
#1271
I got into beta two days ago and have allready been kicked twice from servers for no reason :/ I'm not sure if it's just that people are idiots or if there is a bug or something which enables a player to be kicked without enough people voting/enough people voting yes.

The game itself is better than what I expected from videos and such but still a few things that need fixing and adjusting, so far it's not too bad.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2012-04-16 17:07:40
April 16 2012 17:07 GMT
#1272
Playing Competitive first thing in the morning is not fun. >.> Need to bring Casual mode back soon.
ModeratorNow I'm distant, dark in this anthrobeat
KAmaKAsa
Profile Joined July 2011
Finland210 Posts
April 16 2012 17:12 GMT
#1273
any one got any idea when the beta is going open? been trying to get a fucking key for a month and a half already
Cytokinesis
Profile Joined April 2010
Canada330 Posts
April 16 2012 17:15 GMT
#1274
I got into the beta yesterday and have played a few hours. I was a just a casual CS player (300 hours on source, probably around 300+ from the beta days of CS). I don't mind the maps so far. Some are real dumb, but others are nice. I hate the new deagle SO much. Seems like it is weaker and less accurate? Don't like new AK recoil, but I suppose it's just because I'm not used too it. M4 spray seems much weaker, AK spray seems stronger. Love the new awp/scout. A lot. Over-all I'm not impressed, but I'm not unimpressed either. So far very lukewarm reception.

Doesn't help that every game I get into is filled with people who are completely awful. I've dominated every single game I've been in so far and teammates constantly accidentally shoot me (long after they should have too) and do overall retarded things.

Either way I'm probably their target audience for it, and playing it now I'd buy it. I could see myself liking it more than source.
Ive seen people who dont believe in sleep count sheep with calculators that double as alarm clocks
BlackGosu
Profile Blog Joined March 2011
Canada1046 Posts
April 16 2012 17:21 GMT
#1275
meh, so from what im getting, cs go sounds like a bust. valve is mostly working on dota 2 though.

still a cs go beta key is worth more than a dota2 beta key these days
Jar Jar Binks
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
April 16 2012 17:29 GMT
#1276
Today's peak player count has been 1560, so there aren't that many people in it yet. Considering how 1.6 and Source have been hanging in top 10 most played steam games pretty much all the time, if they manage to get GO there, they are in for some decent money.

Even if it's Valvetime, I hope they take their time and tweak the game to be a better successor than what Source was for 1.6
Seeing how they've been updating Dota 2, it will be slow-ish but steady progress.
KAmaKAsa
Profile Joined July 2011
Finland210 Posts
April 16 2012 17:54 GMT
#1277
theyre updating it constantly and working with pro gamers and listening to constructive feedback with actual thought behind it so you two are full of shit
Wazakhaq
Profile Joined January 2011
Finland7 Posts
April 16 2012 18:02 GMT
#1278
There's just not enough servers for cs:go and it needs leagues/ dedicated servers for its popularity to blow up. + tweaking according to 1.6 pro:s
byFd
Profile Joined May 2006
Germany620 Posts
April 16 2012 18:11 GMT
#1279
On April 17 2012 02:29 NeonFlare wrote:
Today's peak player count has been 1560, so there aren't that many people in it yet. Considering how 1.6 and Source have been hanging in top 10 most played steam games pretty much all the time, if they manage to get GO there, they are in for some decent money.

Even if it's Valvetime, I hope they take their time and tweak the game to be a better successor than what Source was for 1.6
Seeing how they've been updating Dota 2, it will be slow-ish but steady progress.


according to twitter they have given out 50k keys. so only 1500ish people playing shows how much they like it i guess.
i pretty much don't like it very much either. i just play some hours after each update to see what has changed.
but if i play it right after 1.6 it feels very awful (probably because its very different but still, i found i kinda weird when i played it first and at that time i hadn't played 1.6 for like 1 year or even more...)
(>°_°)>
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2012-04-16 18:47:08
April 16 2012 18:45 GMT
#1280
Well I think the game feels ok now, but because of the server/lack of group system you're limited to pugging with bots, gun game or demolition, and none of those are actually fun to play. Occasionally you get a decent pug group on the right map, but most of the time the experience is meh, even though they have improved guns and movement a lot.

Like, if I could invite my clan mates and if it was possible to join games together (rather than following 1 person and praying a slot is open), we would play a ton. As it stands, I can only take so much solo bot practice on Office before quitting.

You can imagine in SC2 the number of 2v2/3v3/4v4s being played would drop dramatically if you could only random queue for them.
ModeratorNow I'm distant, dark in this anthrobeat
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