• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:59
CEST 20:59
KST 03:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy8uThermal's 2v2 Tour: $15,000 Main Event17Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments7[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
Is there a way to see if 2 accounts=1 person? #1: Maru - Greatest Players of All Time uThermal's 2v2 Tour: $15,000 Main Event RSL Revival patreon money discussion thread Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
LiuLi Cup - August 2025 Tournaments SEL Masters #5 - Korea vs Russia (SC Evo) RSL: Revival, a new crowdfunded tournament series Enki Epic Series #5 - TaeJa vs Classic (SC Evo) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ New season has just come in ladder StarCraft player reflex TE scores BSL Polish World Championship 2025 20-21 September
Tourneys
Cosmonarchy Pro Showmatches KCM 2025 Season 3 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI The year 2050
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
The Biochemical Cost of Gami…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 681 users

Counter-Strike: Global Offensive - Page 66

Forum Index > General Games
Post a Reply
Prev 1 64 65 66 67 68 1121 Next
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
April 17 2012 15:11 GMT
#1301
<3 gtr and oh weapon_recoil_model 0 has to be in cs go man it definitely mimics the old recoil in 1.6 and source . For the love of holy earth please HPE/ Valve put them back in ...

BW/KT Forever R.I.P KT.Violet dearly missed ..
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2012-04-17 22:58:39
April 17 2012 15:18 GMT
#1302
Here's the uncontrolled AK recoil up to 8 shots (four different patterns, each goes up and curves to left)

http://cloud.steampowered.com/ugc/594716355943763479/7CC89CE1E354E7FFE8824C1524FDA9ECD5B78D22/


Here's 8 shot bursts of me trying to control the recoil (to different degrees of success - I can stop the vertical motion and try to compensate for the gun pulling left). Once the bullets go up and left, then they start to come back to the right. There's 6 bursts there.

http://cloud.steampowered.com/ugc/594716355943843447/490E4EBAAC519B6BD469F878E4BD8483AAAEDE43/


Here's 1.6. Granted, my control isn't as good as it used to be, but it's pretty ingrained in my muscle memory. Ignore the crosshair position, I always inadvertently stand and move after firing a spray. o.o Also 8 shot bursts.

http://cloud.steampowered.com/ugc/594716355944023866/49EABD593E669ECAFE15AC194F5607E39F38F77D/
http://cloud.steampowered.com/ugc/594716355944025255/2FAAC54F1F57A30AC73FF0E8395D2A53B327824C/
http://cloud.steampowered.com/ugc/594716355944019197/05A8CF5C6CEF46BF0624AEA9633D6277C609A38C/
http://cloud.steampowered.com/ugc/594716355944026982/216209C24E82A5C3DAF3E8FD95D16FA36094C6D6/
http://cloud.steampowered.com/ugc/594716355944020799/34B825FA9DC45089A5D427BF9A28923A92A2EC64/
http://cloud.steampowered.com/ugc/594716355944022371/3C3FB844F34E5E78EDDE5551EFAECFDAD1666AB7/
http://cloud.steampowered.com/ugc/594716355944028259/FA3E4B5DD86B44D6AD1488EFFA6D2074B5E54F1A/
http://cloud.steampowered.com/ugc/594716355944029299/99C12AC281BA72145F97DCB604F2939B020C58A7/
http://cloud.steampowered.com/ugc/594716355944031775/766B04108B9498DB7C9C77411B60A1C7A14993F5/

Like I said, there's a lot more horizontal movement in GO's recoil, but it's NOT random (at least no more random than 1.6 [you can see the 8th shot flying way off in some of those screenshots].) It's actually predictable, but is actually kind of harder to control.



Here's the Colt's uncontrolled recoil, 7-8 shot bursts.

http://cloud.steampowered.com/ugc/594716355944467189/EBB19334ECE461FCA3356E07703E325C560C1955/

Controlled:

http://cloud.steampowered.com/ugc/594716355944465241/D31718EECABD31435E95397176364C0362FFB081/

1.6 silenced:

http://cloud.steampowered.com/ugc/594716355944460427/30005BAB2AB5858F1702F91936D3069A92FE8FC7/
http://cloud.steampowered.com/ugc/594716355944459374/851A211BE55F9A81DA8D2D0FA7F7E69AB3273D92/
http://cloud.steampowered.com/ugc/594716355944456633/CB6EFCFECD490057081847E7ED441466D3CFB404/
http://cloud.steampowered.com/ugc/594716355944458197/27020C83F2FD105F6E5CE854474362FE78A4CBD2/
http://cloud.steampowered.com/ugc/594716355944447759/BFB4EAA89CB2CF470500393400AD72907E412A04/

Unsilenced:

http://cloud.steampowered.com/ugc/594716355944455097/9E3BC5EEA883214636F2534F683577894B718EFA/
http://cloud.steampowered.com/ugc/594716355944449085/87965F7925C81BD87876E25CD9E66BE20AD8C7B1/
http://cloud.steampowered.com/ugc/594716355944450708/7F82599950E8EEBA254107B102ADA276BDD2452F/
ModeratorNow I'm distant, dark in this anthrobeat
jumbotroN
Profile Joined April 2010
Peru229 Posts
April 17 2012 15:43 GMT
#1303
Counter-Strike: Global Offensive review by professional gamers

FlyingToilet
Profile Joined August 2011
United States840 Posts
April 17 2012 16:35 GMT
#1304
So ya i signed up for this and redfall beta, had hope for serejais give a way but now i am crushed, i really wanna play a new fps ;_;
http://justin.tv/flyingtoilet
cooked
Profile Joined December 2010
China1238 Posts
Last Edited: 2012-04-17 17:28:37
April 17 2012 17:28 GMT
#1305
On April 18 2012 00:43 jumbotroN wrote:
+ Show Spoiler +
Counter-Strike: Global Offensive review by professional gamers

http://www.youtube.com/watch?v=CmQZ7GyM1q0&feature=player_embedded

This was pretty cool and interesting to see. Overall consensus seems to be skeptical with increasing optimism, and at this point I really hope Valve/HP don't disappoint the communities, and more importantly, the pros. It's obviously fully within Valve's grasp to make an esport title as opposed to a commercial title. The most depressing thing might be hearing Kapio talk about how some HP staff don't know anything about the pro scene.
jumbotroN
Profile Joined April 2010
Peru229 Posts
April 17 2012 20:30 GMT
#1306
On April 18 2012 02:28 tones wrote:
Show nested quote +
On April 18 2012 00:43 jumbotroN wrote:
+ Show Spoiler +
Counter-Strike: Global Offensive review by professional gamers

http://www.youtube.com/watch?v=CmQZ7GyM1q0&feature=player_embedded

This was pretty cool and interesting to see. Overall consensus seems to be skeptical with increasing optimism, and at this point I really hope Valve/HP don't disappoint the communities, and more importantly, the pros. It's obviously fully within Valve's grasp to make an esport title as opposed to a commercial title. The most depressing thing might be hearing Kapio talk about how some HP staff don't know anything about the pro scene.


I think Valve/HPE believe there wasn't a pro scene because it died in the US. It's really sad to hear they are ignoring the still strong european CS scene but hey, whatever, 1.6 destroyed CS:S, it can easily do it again with CS:GO if it ends up sucking .
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2012-04-17 20:51:16
April 17 2012 20:42 GMT
#1307
On April 18 2012 05:30 jumbotroN wrote:
1.6 destroyed CS:S, it can easily do it again with CS:GO if it ends up sucking .

I really don't think it's a possibility anymore. Even with the 70k at IEM, CS championships are few and far between and sponsors will be ready for GO this time, especially if Valve puts on a million dollar tournament. You can only sell mice and headsets for so long. The big tech sponsors can't use 1.6 anymore.

Even though it continues to lead Steam numbers, it doesn't have a wide enough base to attract life style partners (such as Bic, Dr. Pepper, etc.) and the major game oriented sponsors would all prefer a newer game for hardware sales.
ModeratorNow I'm distant, dark in this anthrobeat
Blackrobe
Profile Joined August 2010
United States806 Posts
April 17 2012 20:48 GMT
#1308
They just released a new blog post about weapon firing locations:

http://blog.counter-strike.net/index.php/2012/04/heat-maps-2/

Quite an interesting release. :O
"To make no mistakes is not in the power of man; but from their errors and mistakes the wise and good learn wisdom for the future."
phillyd
Profile Joined July 2011
United Kingdom61 Posts
April 17 2012 21:19 GMT
#1309
On April 18 2012 05:48 Blackrobe wrote:
They just released a new blog post about weapon firing locations:

http://blog.counter-strike.net/index.php/2012/04/heat-maps-2/

Quite an interesting release. :O


To me, that looks like a useless gimmick. If you want to know where most of the action takes place on a map, which isn't even very important anyway, you just need to ask someone who has played 1.6 for more than a week.

I haven't been following CS:GO at all though, so maybe they've been releasing showing good things too and I'm being a little harsh.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
April 17 2012 21:20 GMT
#1310
On April 18 2012 05:48 Blackrobe wrote:
They just released a new blog post about weapon firing locations:

http://blog.counter-strike.net/index.php/2012/04/heat-maps-2/

Quite an interesting release. :O


So thats where they're devoting development time.. this is about as depressing as it gets.
"trash micro but win - its marine" MC commentary during HSC 4
Blackrobe
Profile Joined August 2010
United States806 Posts
April 17 2012 21:22 GMT
#1311
On April 18 2012 06:20 Senx wrote:
Show nested quote +
On April 18 2012 05:48 Blackrobe wrote:
They just released a new blog post about weapon firing locations:

http://blog.counter-strike.net/index.php/2012/04/heat-maps-2/

Quite an interesting release. :O


So thats where they're devoting development time.. this is about as depressing as it gets.


Yea...
"To make no mistakes is not in the power of man; but from their errors and mistakes the wise and good learn wisdom for the future."
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
April 17 2012 21:28 GMT
#1312
You realise most games have heat maps.. and can probably be produced in a few button clicks as their servers are recording all the data for balancing purposes anyway?
It's good that the data is there to see.. but lets be honest who didn't expect those spots to be exactly where they were anyway. The maps have fairly obvious choke points.
戦いの中に答えはある
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
April 17 2012 21:35 GMT
#1313
On April 18 2012 06:28 Gingerninja wrote:
You realise most games have heat maps.. and can probably be produced in a few button clicks as their servers are recording all the data for balancing purposes anyway?
It's good that the data is there to see.. but lets be honest who didn't expect those spots to be exactly where they were anyway. The maps have fairly obvious choke points.


Just comes off the wrong the way considering the state the game is in. "We know there is alot of improvement that needs to be made but hey here's some cool stats that migh distract you !! "
"trash micro but win - its marine" MC commentary during HSC 4
beg
Profile Blog Joined May 2010
991 Posts
April 17 2012 21:43 GMT
#1314
On April 18 2012 00:18 Jibba wrote:
Here's the uncontrolled AK recoil up to 8 shots (four different patterns, each goes up and curves to left)

http://cloud.steampowered.com/ugc/594716355943763479/7CC89CE1E354E7FFE8824C1524FDA9ECD5B78D22/


Here's 8 shot bursts of me trying to control the recoil (to different degrees of success - I can stop the vertical motion and try to compensate for the gun pulling left). Once the bullets go up and left, then they start to come back to the right. There's 6 bursts there.

http://cloud.steampowered.com/ugc/594716355943843447/490E4EBAAC519B6BD469F878E4BD8483AAAEDE43/


Here's 1.6. Granted, my control isn't as good as it used to be, but it's pretty ingrained in my muscle memory. Ignore the crosshair position, I always inadvertently stand and move after firing a spray. o.o Also 8 shot bursts.

http://cloud.steampowered.com/ugc/594716355944023866/49EABD593E669ECAFE15AC194F5607E39F38F77D/
http://cloud.steampowered.com/ugc/594716355944025255/2FAAC54F1F57A30AC73FF0E8395D2A53B327824C/
http://cloud.steampowered.com/ugc/594716355944019197/05A8CF5C6CEF46BF0624AEA9633D6277C609A38C/
http://cloud.steampowered.com/ugc/594716355944026982/216209C24E82A5C3DAF3E8FD95D16FA36094C6D6/
http://cloud.steampowered.com/ugc/594716355944020799/34B825FA9DC45089A5D427BF9A28923A92A2EC64/
http://cloud.steampowered.com/ugc/594716355944022371/3C3FB844F34E5E78EDDE5551EFAECFDAD1666AB7/
http://cloud.steampowered.com/ugc/594716355944028259/FA3E4B5DD86B44D6AD1488EFFA6D2074B5E54F1A/
http://cloud.steampowered.com/ugc/594716355944029299/99C12AC281BA72145F97DCB604F2939B020C58A7/
http://cloud.steampowered.com/ugc/594716355944031775/766B04108B9498DB7C9C77411B60A1C7A14993F5/

Like I said, there's a lot more horizontal movement in GO's recoil, but it's NOT random (at least no more random than 1.6 [you can see the 8th shot flying way off in some of those screenshots].) It's actually predictable, but is actually kind of harder to control.



Here's the Colt's uncontrolled recoil, 7-8 shot bursts.

http://cloud.steampowered.com/ugc/594716355944467189/EBB19334ECE461FCA3356E07703E325C560C1955/

Controlled:

http://cloud.steampowered.com/ugc/594716355944465241/D31718EECABD31435E95397176364C0362FFB081/

1.6 silenced:

http://cloud.steampowered.com/ugc/594716355944460427/30005BAB2AB5858F1702F91936D3069A92FE8FC7/
http://cloud.steampowered.com/ugc/594716355944459374/851A211BE55F9A81DA8D2D0FA7F7E69AB3273D92/
http://cloud.steampowered.com/ugc/594716355944456633/CB6EFCFECD490057081847E7ED441466D3CFB404/
http://cloud.steampowered.com/ugc/594716355944458197/27020C83F2FD105F6E5CE854474362FE78A4CBD2/
http://cloud.steampowered.com/ugc/594716355944447759/BFB4EAA89CB2CF470500393400AD72907E412A04/

Unsilenced:

http://cloud.steampowered.com/ugc/594716355944455097/9E3BC5EEA883214636F2534F683577894B718EFA/
http://cloud.steampowered.com/ugc/594716355944449085/87965F7925C81BD87876E25CD9E66BE20AD8C7B1/
http://cloud.steampowered.com/ugc/594716355944450708/7F82599950E8EEBA254107B102ADA276BDD2452F/


EDIT3: Just turned on weapon_recoil_model 0 (put +weapon_recoil_model 0 in launch properties, and sv_cheats 1)

Colt: http://cloud.steampowered.com/ugc/594716355944769072/830BBDFCFA8B395A3BFD013278164B186904E31E/

AK: http://cloud.steampowered.com/ugc/594716355944773192/6ACADFB8262C5ABD6F71358651A981309DD25622/
http://cloud.steampowered.com/ugc/594716355944771532/5FED9D00DCC975A96E9306FA0881218F0E2E8AD3/

It's hard to tell from the screenshots. Just purely on feeling, I think the colt's 1.6 recoil model is better. It's slightly tighter. The AK is harder to control in the 1.6 model, as it kicks up a lot more. Part of it is also the difference in crosshair behavior. It's really quite hard to compare though, because the crosshair grows much faster in 1.6 and even using the old recoil model, the crosshair in GO doesn't grow very much and always stays near the bullets (unlike 1.6, where the bullets go above it.)

weapon_recoil_model 0 has been removed last friday.



the recoil can be controlled to an extent, but it's not enough to reliably spray someone on a medium range.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
April 17 2012 21:43 GMT
#1315
They just adjusted some stuff, the changes need time to be tested so they have time to look into other things. Also it's not like they do only one thing at a time.
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
jumbotroN
Profile Joined April 2010
Peru229 Posts
Last Edited: 2012-04-17 21:50:08
April 17 2012 21:47 GMT
#1316
On April 18 2012 06:28 Gingerninja wrote:
You realise most games have heat maps.. and can probably be produced in a few button clicks as their servers are recording all the data for balancing purposes anyway?
It's good that the data is there to see.. but lets be honest who didn't expect those spots to be exactly where they were anyway. The maps have fairly obvious choke points.


It's all to just say "look, we care about the game, keep supporting us" it is not because you got assured balanced maps with this. Valve don't know a thing about balancing they ported the CS:S maps completely butchered 'em, destroyed useful paths and only made the CT sided classic maps even more CT sided instead of use what we know from 12 years of competitions in 1.6.

I wouldn't worry much about the maps though, the 1.6 ones are completely balanced, we could make us of some more but the community could cover that.

to see how balanced the 1.6 maps are we got real stats based on competitive play, not just fancy overviews that only state the obvious: http://www.hltv.org/?pageid=183
hugman
Profile Joined June 2009
Sweden4644 Posts
April 17 2012 23:55 GMT
#1317
On April 17 2012 22:45 Senx wrote:
Just because you can kill people while spraying hardly proves that it isnt random, the recoil isnt grping bullets its individually picking a new spot for each bullet which makes it random


recoil_model 0 is definitely closer to how 1.6 is, but the AK in 1.6 is not consistently that stable. Sometimes it will bounce from side to side much more
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
April 18 2012 00:01 GMT
#1318
Trains not balanced anyway... its so heavily CT sided, it's not rare to see 15-0 14-1 etc scores. Its considered good if you go 3-12.. because you have a strong chance of winning the map because now you can go 15-0...
So yes it does balance out.. if you get to play both sides, but on pub servers its not at all..
Although admittedly on pub servers the player quality is so wildly varied you've no idea how it will go.
戦いの中に答えはある
Release
Profile Blog Joined October 2010
United States4397 Posts
Last Edited: 2012-04-21 00:33:14
April 21 2012 00:31 GMT
#1319
I just realized that they used the "hex" menu.
I like it because the first ever CS i played was the Xbox version which also used the "hex" menu.
Btw, maps aren't balanced. They don't need to be balanced. Switching sides at halfway makes it balanced.
☺
Release
Profile Blog Joined October 2010
United States4397 Posts
Last Edited: 2012-04-21 00:33:00
April 21 2012 00:32 GMT
#1320
ahh. Quote instead of edit.
☺
Prev 1 64 65 66 67 68 1121 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech101
BRAT_OK 80
MindelVK 51
Codebar 50
ForJumy 45
StarCraft: Brood War
Bisu 1945
Shuttle 1400
Larva 460
hero 350
firebathero 256
Rush 182
Soma 176
ggaemo 165
Mong 127
sSak 63
[ Show more ]
Bonyth 63
Sharp 45
Aegong 40
Backho 34
Terrorterran 23
Dota 2
Gorgc4251
Dendi1179
XcaliburYe96
Counter-Strike
fl0m3919
Foxcn152
Heroes of the Storm
Grubby1660
Liquid`Hasu283
Khaldor125
Other Games
crisheroes744
RotterdaM363
PiGStarcraft297
Beastyqt292
mouzStarbuck171
Fuzer 164
C9.Mang0158
TKL 136
Hui .108
oskar108
KnowMe85
ArmadaUGS70
Trikslyr69
StateSC225
PPMD24
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• davetesta27
• StrangeGG 11
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 19
• Pr0nogo 18
• Michael_bg 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Nemesis2579
• C_a_k_e 2214
• WagamamaTV335
League of Legends
• TFBlade905
Counter-Strike
• imaqtpie985
• Shiphtur223
Upcoming Events
BSL Team Wars
1m
Team Hawk vs Team Sziky
Online Event
16h 1m
SC Evo League
17h 1m
Online Event
18h 1m
OSC
18h 1m
uThermal 2v2 Circuit
20h 1m
CSO Contender
22h 1m
[BSL 2025] Weekly
23h 1m
Sparkling Tuna Cup
1d 15h
WardiTV Summer Champion…
1d 16h
[ Show More ]
SC Evo League
1d 17h
uThermal 2v2 Circuit
1d 20h
BSL Team Wars
2 days
Team Dewalt vs Team Bonyth
Afreeca Starleague
2 days
Sharp vs Ample
Larva vs Stork
Wardi Open
2 days
RotterdaM Event
2 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
3 days
PiGosaur Monday
4 days
Afreeca Starleague
4 days
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
4 days
Replay Cast
5 days
The PondCast
5 days
WardiTV Summer Champion…
5 days
Replay Cast
6 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Proleague 2025-08-13
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
CSL Season 18: Qualifier 1
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.