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Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
April 17 2012 15:11 GMT
#1301
<3 gtr and oh weapon_recoil_model 0 has to be in cs go man it definitely mimics the old recoil in 1.6 and source . For the love of holy earth please HPE/ Valve put them back in ...

BW/KT Forever R.I.P KT.Violet dearly missed ..
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2012-04-17 22:58:39
April 17 2012 15:18 GMT
#1302
Here's the uncontrolled AK recoil up to 8 shots (four different patterns, each goes up and curves to left)

http://cloud.steampowered.com/ugc/594716355943763479/7CC89CE1E354E7FFE8824C1524FDA9ECD5B78D22/


Here's 8 shot bursts of me trying to control the recoil (to different degrees of success - I can stop the vertical motion and try to compensate for the gun pulling left). Once the bullets go up and left, then they start to come back to the right. There's 6 bursts there.

http://cloud.steampowered.com/ugc/594716355943843447/490E4EBAAC519B6BD469F878E4BD8483AAAEDE43/


Here's 1.6. Granted, my control isn't as good as it used to be, but it's pretty ingrained in my muscle memory. Ignore the crosshair position, I always inadvertently stand and move after firing a spray. o.o Also 8 shot bursts.

http://cloud.steampowered.com/ugc/594716355944023866/49EABD593E669ECAFE15AC194F5607E39F38F77D/
http://cloud.steampowered.com/ugc/594716355944025255/2FAAC54F1F57A30AC73FF0E8395D2A53B327824C/
http://cloud.steampowered.com/ugc/594716355944019197/05A8CF5C6CEF46BF0624AEA9633D6277C609A38C/
http://cloud.steampowered.com/ugc/594716355944026982/216209C24E82A5C3DAF3E8FD95D16FA36094C6D6/
http://cloud.steampowered.com/ugc/594716355944020799/34B825FA9DC45089A5D427BF9A28923A92A2EC64/
http://cloud.steampowered.com/ugc/594716355944022371/3C3FB844F34E5E78EDDE5551EFAECFDAD1666AB7/
http://cloud.steampowered.com/ugc/594716355944028259/FA3E4B5DD86B44D6AD1488EFFA6D2074B5E54F1A/
http://cloud.steampowered.com/ugc/594716355944029299/99C12AC281BA72145F97DCB604F2939B020C58A7/
http://cloud.steampowered.com/ugc/594716355944031775/766B04108B9498DB7C9C77411B60A1C7A14993F5/

Like I said, there's a lot more horizontal movement in GO's recoil, but it's NOT random (at least no more random than 1.6 [you can see the 8th shot flying way off in some of those screenshots].) It's actually predictable, but is actually kind of harder to control.



Here's the Colt's uncontrolled recoil, 7-8 shot bursts.

http://cloud.steampowered.com/ugc/594716355944467189/EBB19334ECE461FCA3356E07703E325C560C1955/

Controlled:

http://cloud.steampowered.com/ugc/594716355944465241/D31718EECABD31435E95397176364C0362FFB081/

1.6 silenced:

http://cloud.steampowered.com/ugc/594716355944460427/30005BAB2AB5858F1702F91936D3069A92FE8FC7/
http://cloud.steampowered.com/ugc/594716355944459374/851A211BE55F9A81DA8D2D0FA7F7E69AB3273D92/
http://cloud.steampowered.com/ugc/594716355944456633/CB6EFCFECD490057081847E7ED441466D3CFB404/
http://cloud.steampowered.com/ugc/594716355944458197/27020C83F2FD105F6E5CE854474362FE78A4CBD2/
http://cloud.steampowered.com/ugc/594716355944447759/BFB4EAA89CB2CF470500393400AD72907E412A04/

Unsilenced:

http://cloud.steampowered.com/ugc/594716355944455097/9E3BC5EEA883214636F2534F683577894B718EFA/
http://cloud.steampowered.com/ugc/594716355944449085/87965F7925C81BD87876E25CD9E66BE20AD8C7B1/
http://cloud.steampowered.com/ugc/594716355944450708/7F82599950E8EEBA254107B102ADA276BDD2452F/
ModeratorNow I'm distant, dark in this anthrobeat
jumbotroN
Profile Joined April 2010
Peru229 Posts
April 17 2012 15:43 GMT
#1303
Counter-Strike: Global Offensive review by professional gamers

FlyingToilet
Profile Joined August 2011
United States840 Posts
April 17 2012 16:35 GMT
#1304
So ya i signed up for this and redfall beta, had hope for serejais give a way but now i am crushed, i really wanna play a new fps ;_;
http://justin.tv/flyingtoilet
cooked
Profile Joined December 2010
China1238 Posts
Last Edited: 2012-04-17 17:28:37
April 17 2012 17:28 GMT
#1305
On April 18 2012 00:43 jumbotroN wrote:
+ Show Spoiler +
Counter-Strike: Global Offensive review by professional gamers

http://www.youtube.com/watch?v=CmQZ7GyM1q0&feature=player_embedded

This was pretty cool and interesting to see. Overall consensus seems to be skeptical with increasing optimism, and at this point I really hope Valve/HP don't disappoint the communities, and more importantly, the pros. It's obviously fully within Valve's grasp to make an esport title as opposed to a commercial title. The most depressing thing might be hearing Kapio talk about how some HP staff don't know anything about the pro scene.
jumbotroN
Profile Joined April 2010
Peru229 Posts
April 17 2012 20:30 GMT
#1306
On April 18 2012 02:28 tones wrote:
Show nested quote +
On April 18 2012 00:43 jumbotroN wrote:
+ Show Spoiler +
Counter-Strike: Global Offensive review by professional gamers

http://www.youtube.com/watch?v=CmQZ7GyM1q0&feature=player_embedded

This was pretty cool and interesting to see. Overall consensus seems to be skeptical with increasing optimism, and at this point I really hope Valve/HP don't disappoint the communities, and more importantly, the pros. It's obviously fully within Valve's grasp to make an esport title as opposed to a commercial title. The most depressing thing might be hearing Kapio talk about how some HP staff don't know anything about the pro scene.


I think Valve/HPE believe there wasn't a pro scene because it died in the US. It's really sad to hear they are ignoring the still strong european CS scene but hey, whatever, 1.6 destroyed CS:S, it can easily do it again with CS:GO if it ends up sucking .
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2012-04-17 20:51:16
April 17 2012 20:42 GMT
#1307
On April 18 2012 05:30 jumbotroN wrote:
1.6 destroyed CS:S, it can easily do it again with CS:GO if it ends up sucking .

I really don't think it's a possibility anymore. Even with the 70k at IEM, CS championships are few and far between and sponsors will be ready for GO this time, especially if Valve puts on a million dollar tournament. You can only sell mice and headsets for so long. The big tech sponsors can't use 1.6 anymore.

Even though it continues to lead Steam numbers, it doesn't have a wide enough base to attract life style partners (such as Bic, Dr. Pepper, etc.) and the major game oriented sponsors would all prefer a newer game for hardware sales.
ModeratorNow I'm distant, dark in this anthrobeat
Blackrobe
Profile Joined August 2010
United States806 Posts
April 17 2012 20:48 GMT
#1308
They just released a new blog post about weapon firing locations:

http://blog.counter-strike.net/index.php/2012/04/heat-maps-2/

Quite an interesting release. :O
"To make no mistakes is not in the power of man; but from their errors and mistakes the wise and good learn wisdom for the future."
phillyd
Profile Joined July 2011
United Kingdom61 Posts
April 17 2012 21:19 GMT
#1309
On April 18 2012 05:48 Blackrobe wrote:
They just released a new blog post about weapon firing locations:

http://blog.counter-strike.net/index.php/2012/04/heat-maps-2/

Quite an interesting release. :O


To me, that looks like a useless gimmick. If you want to know where most of the action takes place on a map, which isn't even very important anyway, you just need to ask someone who has played 1.6 for more than a week.

I haven't been following CS:GO at all though, so maybe they've been releasing showing good things too and I'm being a little harsh.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
April 17 2012 21:20 GMT
#1310
On April 18 2012 05:48 Blackrobe wrote:
They just released a new blog post about weapon firing locations:

http://blog.counter-strike.net/index.php/2012/04/heat-maps-2/

Quite an interesting release. :O


So thats where they're devoting development time.. this is about as depressing as it gets.
"trash micro but win - its marine" MC commentary during HSC 4
Blackrobe
Profile Joined August 2010
United States806 Posts
April 17 2012 21:22 GMT
#1311
On April 18 2012 06:20 Senx wrote:
Show nested quote +
On April 18 2012 05:48 Blackrobe wrote:
They just released a new blog post about weapon firing locations:

http://blog.counter-strike.net/index.php/2012/04/heat-maps-2/

Quite an interesting release. :O


So thats where they're devoting development time.. this is about as depressing as it gets.


Yea...
"To make no mistakes is not in the power of man; but from their errors and mistakes the wise and good learn wisdom for the future."
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
April 17 2012 21:28 GMT
#1312
You realise most games have heat maps.. and can probably be produced in a few button clicks as their servers are recording all the data for balancing purposes anyway?
It's good that the data is there to see.. but lets be honest who didn't expect those spots to be exactly where they were anyway. The maps have fairly obvious choke points.
戦いの中に答えはある
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
April 17 2012 21:35 GMT
#1313
On April 18 2012 06:28 Gingerninja wrote:
You realise most games have heat maps.. and can probably be produced in a few button clicks as their servers are recording all the data for balancing purposes anyway?
It's good that the data is there to see.. but lets be honest who didn't expect those spots to be exactly where they were anyway. The maps have fairly obvious choke points.


Just comes off the wrong the way considering the state the game is in. "We know there is alot of improvement that needs to be made but hey here's some cool stats that migh distract you !! "
"trash micro but win - its marine" MC commentary during HSC 4
beg
Profile Blog Joined May 2010
991 Posts
April 17 2012 21:43 GMT
#1314
On April 18 2012 00:18 Jibba wrote:
Here's the uncontrolled AK recoil up to 8 shots (four different patterns, each goes up and curves to left)

http://cloud.steampowered.com/ugc/594716355943763479/7CC89CE1E354E7FFE8824C1524FDA9ECD5B78D22/


Here's 8 shot bursts of me trying to control the recoil (to different degrees of success - I can stop the vertical motion and try to compensate for the gun pulling left). Once the bullets go up and left, then they start to come back to the right. There's 6 bursts there.

http://cloud.steampowered.com/ugc/594716355943843447/490E4EBAAC519B6BD469F878E4BD8483AAAEDE43/


Here's 1.6. Granted, my control isn't as good as it used to be, but it's pretty ingrained in my muscle memory. Ignore the crosshair position, I always inadvertently stand and move after firing a spray. o.o Also 8 shot bursts.

http://cloud.steampowered.com/ugc/594716355944023866/49EABD593E669ECAFE15AC194F5607E39F38F77D/
http://cloud.steampowered.com/ugc/594716355944025255/2FAAC54F1F57A30AC73FF0E8395D2A53B327824C/
http://cloud.steampowered.com/ugc/594716355944019197/05A8CF5C6CEF46BF0624AEA9633D6277C609A38C/
http://cloud.steampowered.com/ugc/594716355944026982/216209C24E82A5C3DAF3E8FD95D16FA36094C6D6/
http://cloud.steampowered.com/ugc/594716355944020799/34B825FA9DC45089A5D427BF9A28923A92A2EC64/
http://cloud.steampowered.com/ugc/594716355944022371/3C3FB844F34E5E78EDDE5551EFAECFDAD1666AB7/
http://cloud.steampowered.com/ugc/594716355944028259/FA3E4B5DD86B44D6AD1488EFFA6D2074B5E54F1A/
http://cloud.steampowered.com/ugc/594716355944029299/99C12AC281BA72145F97DCB604F2939B020C58A7/
http://cloud.steampowered.com/ugc/594716355944031775/766B04108B9498DB7C9C77411B60A1C7A14993F5/

Like I said, there's a lot more horizontal movement in GO's recoil, but it's NOT random (at least no more random than 1.6 [you can see the 8th shot flying way off in some of those screenshots].) It's actually predictable, but is actually kind of harder to control.



Here's the Colt's uncontrolled recoil, 7-8 shot bursts.

http://cloud.steampowered.com/ugc/594716355944467189/EBB19334ECE461FCA3356E07703E325C560C1955/

Controlled:

http://cloud.steampowered.com/ugc/594716355944465241/D31718EECABD31435E95397176364C0362FFB081/

1.6 silenced:

http://cloud.steampowered.com/ugc/594716355944460427/30005BAB2AB5858F1702F91936D3069A92FE8FC7/
http://cloud.steampowered.com/ugc/594716355944459374/851A211BE55F9A81DA8D2D0FA7F7E69AB3273D92/
http://cloud.steampowered.com/ugc/594716355944456633/CB6EFCFECD490057081847E7ED441466D3CFB404/
http://cloud.steampowered.com/ugc/594716355944458197/27020C83F2FD105F6E5CE854474362FE78A4CBD2/
http://cloud.steampowered.com/ugc/594716355944447759/BFB4EAA89CB2CF470500393400AD72907E412A04/

Unsilenced:

http://cloud.steampowered.com/ugc/594716355944455097/9E3BC5EEA883214636F2534F683577894B718EFA/
http://cloud.steampowered.com/ugc/594716355944449085/87965F7925C81BD87876E25CD9E66BE20AD8C7B1/
http://cloud.steampowered.com/ugc/594716355944450708/7F82599950E8EEBA254107B102ADA276BDD2452F/


EDIT3: Just turned on weapon_recoil_model 0 (put +weapon_recoil_model 0 in launch properties, and sv_cheats 1)

Colt: http://cloud.steampowered.com/ugc/594716355944769072/830BBDFCFA8B395A3BFD013278164B186904E31E/

AK: http://cloud.steampowered.com/ugc/594716355944773192/6ACADFB8262C5ABD6F71358651A981309DD25622/
http://cloud.steampowered.com/ugc/594716355944771532/5FED9D00DCC975A96E9306FA0881218F0E2E8AD3/

It's hard to tell from the screenshots. Just purely on feeling, I think the colt's 1.6 recoil model is better. It's slightly tighter. The AK is harder to control in the 1.6 model, as it kicks up a lot more. Part of it is also the difference in crosshair behavior. It's really quite hard to compare though, because the crosshair grows much faster in 1.6 and even using the old recoil model, the crosshair in GO doesn't grow very much and always stays near the bullets (unlike 1.6, where the bullets go above it.)

weapon_recoil_model 0 has been removed last friday.



the recoil can be controlled to an extent, but it's not enough to reliably spray someone on a medium range.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
April 17 2012 21:43 GMT
#1315
They just adjusted some stuff, the changes need time to be tested so they have time to look into other things. Also it's not like they do only one thing at a time.
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
jumbotroN
Profile Joined April 2010
Peru229 Posts
Last Edited: 2012-04-17 21:50:08
April 17 2012 21:47 GMT
#1316
On April 18 2012 06:28 Gingerninja wrote:
You realise most games have heat maps.. and can probably be produced in a few button clicks as their servers are recording all the data for balancing purposes anyway?
It's good that the data is there to see.. but lets be honest who didn't expect those spots to be exactly where they were anyway. The maps have fairly obvious choke points.


It's all to just say "look, we care about the game, keep supporting us" it is not because you got assured balanced maps with this. Valve don't know a thing about balancing they ported the CS:S maps completely butchered 'em, destroyed useful paths and only made the CT sided classic maps even more CT sided instead of use what we know from 12 years of competitions in 1.6.

I wouldn't worry much about the maps though, the 1.6 ones are completely balanced, we could make us of some more but the community could cover that.

to see how balanced the 1.6 maps are we got real stats based on competitive play, not just fancy overviews that only state the obvious: http://www.hltv.org/?pageid=183
hugman
Profile Joined June 2009
Sweden4644 Posts
April 17 2012 23:55 GMT
#1317
On April 17 2012 22:45 Senx wrote:
Just because you can kill people while spraying hardly proves that it isnt random, the recoil isnt grping bullets its individually picking a new spot for each bullet which makes it random


recoil_model 0 is definitely closer to how 1.6 is, but the AK in 1.6 is not consistently that stable. Sometimes it will bounce from side to side much more
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
April 18 2012 00:01 GMT
#1318
Trains not balanced anyway... its so heavily CT sided, it's not rare to see 15-0 14-1 etc scores. Its considered good if you go 3-12.. because you have a strong chance of winning the map because now you can go 15-0...
So yes it does balance out.. if you get to play both sides, but on pub servers its not at all..
Although admittedly on pub servers the player quality is so wildly varied you've no idea how it will go.
戦いの中に答えはある
Release
Profile Blog Joined October 2010
United States4397 Posts
Last Edited: 2012-04-21 00:33:14
April 21 2012 00:31 GMT
#1319
I just realized that they used the "hex" menu.
I like it because the first ever CS i played was the Xbox version which also used the "hex" menu.
Btw, maps aren't balanced. They don't need to be balanced. Switching sides at halfway makes it balanced.
☺
Release
Profile Blog Joined October 2010
United States4397 Posts
Last Edited: 2012-04-21 00:33:00
April 21 2012 00:32 GMT
#1320
ahh. Quote instead of edit.
☺
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