
Counter-Strike: Global Offensive - Page 66
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Sawamura
Malaysia7602 Posts
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Jibba
United States22883 Posts
http://cloud.steampowered.com/ugc/594716355943763479/7CC89CE1E354E7FFE8824C1524FDA9ECD5B78D22/ Here's 8 shot bursts of me trying to control the recoil (to different degrees of success - I can stop the vertical motion and try to compensate for the gun pulling left). Once the bullets go up and left, then they start to come back to the right. There's 6 bursts there. http://cloud.steampowered.com/ugc/594716355943843447/490E4EBAAC519B6BD469F878E4BD8483AAAEDE43/ Here's 1.6. Granted, my control isn't as good as it used to be, but it's pretty ingrained in my muscle memory. Ignore the crosshair position, I always inadvertently stand and move after firing a spray. o.o Also 8 shot bursts. http://cloud.steampowered.com/ugc/594716355944023866/49EABD593E669ECAFE15AC194F5607E39F38F77D/ http://cloud.steampowered.com/ugc/594716355944025255/2FAAC54F1F57A30AC73FF0E8395D2A53B327824C/ http://cloud.steampowered.com/ugc/594716355944019197/05A8CF5C6CEF46BF0624AEA9633D6277C609A38C/ http://cloud.steampowered.com/ugc/594716355944026982/216209C24E82A5C3DAF3E8FD95D16FA36094C6D6/ http://cloud.steampowered.com/ugc/594716355944020799/34B825FA9DC45089A5D427BF9A28923A92A2EC64/ http://cloud.steampowered.com/ugc/594716355944022371/3C3FB844F34E5E78EDDE5551EFAECFDAD1666AB7/ http://cloud.steampowered.com/ugc/594716355944028259/FA3E4B5DD86B44D6AD1488EFFA6D2074B5E54F1A/ http://cloud.steampowered.com/ugc/594716355944029299/99C12AC281BA72145F97DCB604F2939B020C58A7/ http://cloud.steampowered.com/ugc/594716355944031775/766B04108B9498DB7C9C77411B60A1C7A14993F5/ Like I said, there's a lot more horizontal movement in GO's recoil, but it's NOT random (at least no more random than 1.6 [you can see the 8th shot flying way off in some of those screenshots].) It's actually predictable, but is actually kind of harder to control. Here's the Colt's uncontrolled recoil, 7-8 shot bursts. http://cloud.steampowered.com/ugc/594716355944467189/EBB19334ECE461FCA3356E07703E325C560C1955/ Controlled: http://cloud.steampowered.com/ugc/594716355944465241/D31718EECABD31435E95397176364C0362FFB081/ 1.6 silenced: http://cloud.steampowered.com/ugc/594716355944460427/30005BAB2AB5858F1702F91936D3069A92FE8FC7/ http://cloud.steampowered.com/ugc/594716355944459374/851A211BE55F9A81DA8D2D0FA7F7E69AB3273D92/ http://cloud.steampowered.com/ugc/594716355944456633/CB6EFCFECD490057081847E7ED441466D3CFB404/ http://cloud.steampowered.com/ugc/594716355944458197/27020C83F2FD105F6E5CE854474362FE78A4CBD2/ http://cloud.steampowered.com/ugc/594716355944447759/BFB4EAA89CB2CF470500393400AD72907E412A04/ Unsilenced: http://cloud.steampowered.com/ugc/594716355944455097/9E3BC5EEA883214636F2534F683577894B718EFA/ http://cloud.steampowered.com/ugc/594716355944449085/87965F7925C81BD87876E25CD9E66BE20AD8C7B1/ http://cloud.steampowered.com/ugc/594716355944450708/7F82599950E8EEBA254107B102ADA276BDD2452F/ | ||
jumbotroN
Peru229 Posts
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FlyingToilet
United States840 Posts
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cooked
China1238 Posts
On April 18 2012 00:43 jumbotroN wrote: + Show Spoiler + Counter-Strike: Global Offensive review by professional gamers http://www.youtube.com/watch?v=CmQZ7GyM1q0&feature=player_embedded This was pretty cool and interesting to see. Overall consensus seems to be skeptical with increasing optimism, and at this point I really hope Valve/HP don't disappoint the communities, and more importantly, the pros. It's obviously fully within Valve's grasp to make an esport title as opposed to a commercial title. The most depressing thing might be hearing Kapio talk about how some HP staff don't know anything about the pro scene. | ||
jumbotroN
Peru229 Posts
On April 18 2012 02:28 tones wrote: This was pretty cool and interesting to see. Overall consensus seems to be skeptical with increasing optimism, and at this point I really hope Valve/HP don't disappoint the communities, and more importantly, the pros. It's obviously fully within Valve's grasp to make an esport title as opposed to a commercial title. The most depressing thing might be hearing Kapio talk about how some HP staff don't know anything about the pro scene. I think Valve/HPE believe there wasn't a pro scene because it died in the US. It's really sad to hear they are ignoring the still strong european CS scene but hey, whatever, 1.6 destroyed CS:S, it can easily do it again with CS:GO if it ends up sucking ![]() | ||
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Jibba
United States22883 Posts
On April 18 2012 05:30 jumbotroN wrote: 1.6 destroyed CS:S, it can easily do it again with CS:GO if it ends up sucking ![]() I really don't think it's a possibility anymore. Even with the 70k at IEM, CS championships are few and far between and sponsors will be ready for GO this time, especially if Valve puts on a million dollar tournament. You can only sell mice and headsets for so long. The big tech sponsors can't use 1.6 anymore. Even though it continues to lead Steam numbers, it doesn't have a wide enough base to attract life style partners (such as Bic, Dr. Pepper, etc.) and the major game oriented sponsors would all prefer a newer game for hardware sales. | ||
Blackrobe
United States806 Posts
http://blog.counter-strike.net/index.php/2012/04/heat-maps-2/ Quite an interesting release. :O | ||
phillyd
United Kingdom61 Posts
On April 18 2012 05:48 Blackrobe wrote: They just released a new blog post about weapon firing locations: http://blog.counter-strike.net/index.php/2012/04/heat-maps-2/ Quite an interesting release. :O To me, that looks like a useless gimmick. If you want to know where most of the action takes place on a map, which isn't even very important anyway, you just need to ask someone who has played 1.6 for more than a week. I haven't been following CS:GO at all though, so maybe they've been releasing showing good things too and I'm being a little harsh. | ||
Senx
Sweden5901 Posts
On April 18 2012 05:48 Blackrobe wrote: They just released a new blog post about weapon firing locations: http://blog.counter-strike.net/index.php/2012/04/heat-maps-2/ Quite an interesting release. :O So thats where they're devoting development time.. this is about as depressing as it gets. | ||
Blackrobe
United States806 Posts
On April 18 2012 06:20 Senx wrote: So thats where they're devoting development time.. this is about as depressing as it gets. Yea... ![]() | ||
Gingerninja
United Kingdom1339 Posts
It's good that the data is there to see.. but lets be honest who didn't expect those spots to be exactly where they were anyway. The maps have fairly obvious choke points. | ||
Senx
Sweden5901 Posts
On April 18 2012 06:28 Gingerninja wrote: You realise most games have heat maps.. and can probably be produced in a few button clicks as their servers are recording all the data for balancing purposes anyway? It's good that the data is there to see.. but lets be honest who didn't expect those spots to be exactly where they were anyway. The maps have fairly obvious choke points. Just comes off the wrong the way considering the state the game is in. "We know there is alot of improvement that needs to be made but hey here's some cool stats that migh distract you !! ![]() | ||
beg
991 Posts
On April 18 2012 00:18 Jibba wrote: Here's the uncontrolled AK recoil up to 8 shots (four different patterns, each goes up and curves to left) http://cloud.steampowered.com/ugc/594716355943763479/7CC89CE1E354E7FFE8824C1524FDA9ECD5B78D22/ Here's 8 shot bursts of me trying to control the recoil (to different degrees of success - I can stop the vertical motion and try to compensate for the gun pulling left). Once the bullets go up and left, then they start to come back to the right. There's 6 bursts there. http://cloud.steampowered.com/ugc/594716355943843447/490E4EBAAC519B6BD469F878E4BD8483AAAEDE43/ Here's 1.6. Granted, my control isn't as good as it used to be, but it's pretty ingrained in my muscle memory. Ignore the crosshair position, I always inadvertently stand and move after firing a spray. o.o Also 8 shot bursts. http://cloud.steampowered.com/ugc/594716355944023866/49EABD593E669ECAFE15AC194F5607E39F38F77D/ http://cloud.steampowered.com/ugc/594716355944025255/2FAAC54F1F57A30AC73FF0E8395D2A53B327824C/ http://cloud.steampowered.com/ugc/594716355944019197/05A8CF5C6CEF46BF0624AEA9633D6277C609A38C/ http://cloud.steampowered.com/ugc/594716355944026982/216209C24E82A5C3DAF3E8FD95D16FA36094C6D6/ http://cloud.steampowered.com/ugc/594716355944020799/34B825FA9DC45089A5D427BF9A28923A92A2EC64/ http://cloud.steampowered.com/ugc/594716355944022371/3C3FB844F34E5E78EDDE5551EFAECFDAD1666AB7/ http://cloud.steampowered.com/ugc/594716355944028259/FA3E4B5DD86B44D6AD1488EFFA6D2074B5E54F1A/ http://cloud.steampowered.com/ugc/594716355944029299/99C12AC281BA72145F97DCB604F2939B020C58A7/ http://cloud.steampowered.com/ugc/594716355944031775/766B04108B9498DB7C9C77411B60A1C7A14993F5/ Like I said, there's a lot more horizontal movement in GO's recoil, but it's NOT random (at least no more random than 1.6 [you can see the 8th shot flying way off in some of those screenshots].) It's actually predictable, but is actually kind of harder to control. Here's the Colt's uncontrolled recoil, 7-8 shot bursts. http://cloud.steampowered.com/ugc/594716355944467189/EBB19334ECE461FCA3356E07703E325C560C1955/ Controlled: http://cloud.steampowered.com/ugc/594716355944465241/D31718EECABD31435E95397176364C0362FFB081/ 1.6 silenced: http://cloud.steampowered.com/ugc/594716355944460427/30005BAB2AB5858F1702F91936D3069A92FE8FC7/ http://cloud.steampowered.com/ugc/594716355944459374/851A211BE55F9A81DA8D2D0FA7F7E69AB3273D92/ http://cloud.steampowered.com/ugc/594716355944456633/CB6EFCFECD490057081847E7ED441466D3CFB404/ http://cloud.steampowered.com/ugc/594716355944458197/27020C83F2FD105F6E5CE854474362FE78A4CBD2/ http://cloud.steampowered.com/ugc/594716355944447759/BFB4EAA89CB2CF470500393400AD72907E412A04/ Unsilenced: http://cloud.steampowered.com/ugc/594716355944455097/9E3BC5EEA883214636F2534F683577894B718EFA/ http://cloud.steampowered.com/ugc/594716355944449085/87965F7925C81BD87876E25CD9E66BE20AD8C7B1/ http://cloud.steampowered.com/ugc/594716355944450708/7F82599950E8EEBA254107B102ADA276BDD2452F/ EDIT3: Just turned on weapon_recoil_model 0 (put +weapon_recoil_model 0 in launch properties, and sv_cheats 1) Colt: http://cloud.steampowered.com/ugc/594716355944769072/830BBDFCFA8B395A3BFD013278164B186904E31E/ AK: http://cloud.steampowered.com/ugc/594716355944773192/6ACADFB8262C5ABD6F71358651A981309DD25622/ http://cloud.steampowered.com/ugc/594716355944771532/5FED9D00DCC975A96E9306FA0881218F0E2E8AD3/ It's hard to tell from the screenshots. Just purely on feeling, I think the colt's 1.6 recoil model is better. It's slightly tighter. The AK is harder to control in the 1.6 model, as it kicks up a lot more. Part of it is also the difference in crosshair behavior. It's really quite hard to compare though, because the crosshair grows much faster in 1.6 and even using the old recoil model, the crosshair in GO doesn't grow very much and always stays near the bullets (unlike 1.6, where the bullets go above it.) weapon_recoil_model 0 has been removed last friday. the recoil can be controlled to an extent, but it's not enough to reliably spray someone on a medium range. | ||
Qbek
Poland12923 Posts
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jumbotroN
Peru229 Posts
On April 18 2012 06:28 Gingerninja wrote: You realise most games have heat maps.. and can probably be produced in a few button clicks as their servers are recording all the data for balancing purposes anyway? It's good that the data is there to see.. but lets be honest who didn't expect those spots to be exactly where they were anyway. The maps have fairly obvious choke points. It's all to just say "look, we care about the game, keep supporting us" it is not because you got assured balanced maps with this. Valve don't know a thing about balancing they ported the CS:S maps completely butchered 'em, destroyed useful paths and only made the CT sided classic maps even more CT sided instead of use what we know from 12 years of competitions in 1.6. I wouldn't worry much about the maps though, the 1.6 ones are completely balanced, we could make us of some more but the community could cover that. to see how balanced the 1.6 maps are we got real stats based on competitive play, not just fancy overviews that only state the obvious: http://www.hltv.org/?pageid=183 | ||
hugman
Sweden4644 Posts
On April 17 2012 22:45 Senx wrote: Just because you can kill people while spraying hardly proves that it isnt random, the recoil isnt grping bullets its individually picking a new spot for each bullet which makes it random recoil_model 0 is definitely closer to how 1.6 is, but the AK in 1.6 is not consistently that stable. Sometimes it will bounce from side to side much more | ||
Gingerninja
United Kingdom1339 Posts
So yes it does balance out.. if you get to play both sides, but on pub servers its not at all.. Although admittedly on pub servers the player quality is so wildly varied you've no idea how it will go. | ||
Release
United States4397 Posts
I like it because the first ever CS i played was the Xbox version which also used the "hex" menu. Btw, maps aren't balanced. They don't need to be balanced. Switching sides at halfway makes it balanced. | ||
Release
United States4397 Posts
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