On April 09 2014 03:36 tofucake wrote:
also, it's a lowercase t.
also, it's a lowercase t.
On a scale of 1 to ban, how much does seeing "Tofucake" bother you? :O
| Forum Index > General Games |
|
Sn0_Man
Tebellong44238 Posts
April 08 2014 18:37 GMT
#7621
On April 09 2014 03:36 tofucake wrote: also, it's a lowercase t. On a scale of 1 to ban, how much does seeing "Tofucake" bother you? :O | ||
|
SyNc`
333 Posts
April 08 2014 18:39 GMT
#7622
On April 09 2014 03:24 Dangermousecatdog wrote: A ranking system and saying that X rank is objectively bad or good are two different things. You can say people in higher ranks are better than lower ranks. That is fine. But saying that there are distinct ranks which can be considered good or bad is entirely subjective. Everybody views which ranks are good/bad differently. Which is why I told Tofucake that he is using it wrong. Which sparked off this whole objective/subjective thing. Nobody is saying that skills can't be described or that a higher rank has a higher skill than another. Lol. Do you even play the game? tofu was pretty spot on with his post. There may be 18 ranks but that doesn't mean there aren't any cut offs and people that are nova and below are definitely not good. After that it gets a bit tricky but you can ask any good player if they would ever even die to someone below nova and it would be no. When I play against those people they don't even react fast enough to shoot back at me. Establishing the ranks at which people start to become decent becomes all opinion. Its like you're arguing that silver and bronze sc2 players being terrible is an opinion. | ||
|
Shelke14
Canada6655 Posts
April 08 2014 18:53 GMT
#7623
On April 09 2014 03:37 Sn0_Man wrote: On a scale of 1 to ban, how much does seeing "Tofucake" bother you? :O Where does tofu not being an admin fall in that system :D | ||
|
Durak
Canada3685 Posts
April 08 2014 19:03 GMT
#7624
On April 09 2014 03:36 tofucake wrote: I'm not using it wrong. Silvers are objectively bad. Eagles+ are objectively good. People in between are objectively between good and bad. The problem with this statement is that it doesn't hold true if the current circumstances changed. For example, if everyone lower ranked than you watched your replays and turned into tofucake replicas, exact same aim and everything else, then your rank would drop. You would turn into a silver or gold nova. Would you say that you are then objectively bad at CSGO? You're still just as good as you were - pretty darn good. However, there would be a lot smaller differences between the worst and the best players. It really, really doesn't matter what "objectively" good is. No one is measuring reaction time or aim with any quantitative numbers. We're all compared relative to other players. Someone is worse than you? They end up being called bad, even if they're legendary eagles and you're legendary eagle masters. That's what people were trying to say with the term "subjective" but just let it go. On April 09 2014 03:39 SyNc` wrote: Lol. Do you even play the game? tofu was pretty spot on with his post. There may be 18 ranks but that doesn't mean there aren't any cut offs and people that are nova and below are definitely not good. ... Its like you're arguing that silver and bronze sc2 players being terrible is an opinion. The problem is that the determination of who is good and who is bad doesn't matter. Labeling bad people, say people who will never kill you, as bad is not helpful for anyone. It's not worth discussing. | ||
|
Durak
Canada3685 Posts
April 08 2014 19:05 GMT
#7625
![]() I've solo-queued for years, even though I have plenty of friends, because if you want to get good at something you need to dedicate a significant amount of time to it. You're either going to have to find a team of people as fanatical as you with schedules that match yours perfectly, or you're going to have to solo-queue. I consider myself very good at solo-queuing because I have gone from never playing DotA to only getting matched against pros in HoN and DotA2. I've never had any interest in getting that good at CSGO, so I'm fairly average, but let me give a few tips about solo-queuing. My intent is to dispel falsehoods about solo-queuing; I am not saying you shouldn't play with friends if you enjoy hanging out with them. Delusion 1: You always do worse with randoms than you will with friends. It doesn't seem like a delusion because it's probably true for you: you do worse when you solo-queue than you play with friends. I'm going to explain that doesn't have to be the case: you are the problem and you can fix it. Random players that you get matched with are on average as good as your friends (MMR) and are often better than your friends. Your friends probably aren't all that good unless you're a professional player yourself. So, if you're getting matched with players who are at least as good as your friends, why would you play worse with randoms than with friends? (a) Synergy? Your first thought is probably, "I know my friends better than a random because we play together more, so we have better synergy+teamwork." Well, you don't. The small things you might know intuitively about your friend, such as the terms he uses for certain areas, or where he likes to play in a site, or how he likes to throw nades, don't matter. Team-based synergies only have an appreciable effect when you are at a high level (legendary eagle master say) and particularly in scrims/matches where you are playing with a team of 5 exclusively. The biggest of those synergies are when you practice set strategies that you execute as a team. THOSE DO NOT MATTER FOR PUBS. The "team-based synergies" with your friends are minimal can be compensated for, even improved, with practically no effort. You figure out how your teammates are playing through observation and communication. If you want to know where your teammate likes to play, or more importantly IS playing, you a) look at him as you're moving to your position, or b) look at your radar, or c) ask him. It's hard to realize how much you can observe for yourself (eyes and ears) until you get good at it but that is a skill for you to learn rather than blaming your team. Communication is another skill you can improve independently of your team. It also sounds counter-intuitive but let me explain: (b) Negativity! Once you realize there's no hidden synergy reason why you play worse with randoms, you should conclude that you play worse because of the obvious reason: you're treating randoms worse than friends. If you treat randoms badly, they won't play up to their potential, so your team likely won't win. You should think of the importance of TLGO being a team game not as "we need to pull off some crazy intricate coordination" but rather "we need everyone to play to their potential". People have a pessimistic view about playing with randoms because of the illusion that randoms are worse than friends. Randoms come into the game with that pessimism just as you do - remember, you're a random to them. If the first couple rounds don't go ideally, the random might start giving advice that you resent or they might even start being douchebags. As a result, you get defensive. At best, you ignore them; at worst, you reciprocate the negativity. No one ends up playing to their potential! Similarly, don't instigate the pessimism by telling them what to do because you think they're worse than you. They either take it as an insult, and get negative, or they start ignoring you. Both hinder communication and potential. Another result of expecting them to be bad is that you don't trust them. If you can't trust them to cover an angle or throw their nades correctly, then you end up doing too much. You are only one player in a team of five so you need let them do their own thing. In some areas you can be careful without it being detrimental but in many others it will often harm you. You can't be spinning around every two seconds or you're increasing the chances you'll be caught from behind. Remember, if you're solo queuing, most people are probably around your skill level unlike when you queue with a low-ranked friend and you know you can outclass them anyway. Delusion 2: You improve slower or can't improve any more without a team. I'm too lazy at this point in the post to elaborate. Essentially, you should focus on your own self-improvement by watching good players and mimicing the techniques. You then practice that in games that you solo-queue in. Most core skills you can improve through practicing on your own: good nades, spray patterns, peeking, aiming, observation, etc. You do not need a team to get good: get used to observing and reacting to randoms and that will help you in team play once you get to that level. tl;dr - Your rank shouldn't decrease when you solo-queue. - If it does decrease, it's because of your play and communication and not because randoms are worse than your friends. - You can get to be really good just by solo-queuing - Focus on improving your own skills and worry less about your team - CSGO is a game. You're never going pro so I hope you're enjoying the time you spend playing CSGO. Stop being such a downer. | ||
|
WindWolf
Sweden11767 Posts
April 08 2014 19:15 GMT
#7626
| ||
|
Tennet
United States1458 Posts
April 08 2014 19:17 GMT
#7627
| ||
|
tofucake
Hyrule19210 Posts
April 08 2014 19:59 GMT
#7628
On April 09 2014 04:03 Durak wrote: If the worst players were at the same skill level as me, then yes, I am objectively bad.This thread is so off-topic is pains me. Let me try and clarify and summarize it so we can move on. This post will cover subjectivity-objectivity bullshit and then my next one will cover the discussion on solo-queuing. Show nested quote + On April 09 2014 03:36 tofucake wrote: I'm not using it wrong. Silvers are objectively bad. Eagles+ are objectively good. People in between are objectively between good and bad. The problem with this statement is that it doesn't hold true if the current circumstances changed. For example, if everyone lower ranked than you watched your replays and turned into tofucake replicas, exact same aim and everything else, then your rank would drop. You would turn into a silver or gold nova. Would you say that you are then objectively bad at CSGO? You're still just as good as you were - pretty darn good. However, there would be a lot smaller differences between the worst and the best players. | ||
|
Durak
Canada3685 Posts
April 08 2014 20:02 GMT
#7629
Edit: Forget it. Off-topic and really doesn't matter at all. | ||
|
tofucake
Hyrule19210 Posts
April 08 2014 20:05 GMT
#7630
| ||
|
SyNc`
333 Posts
April 08 2014 20:11 GMT
#7631
On April 09 2014 04:05 Durak wrote: This is a couple pages old now but let me address some of the comments on solo-queuing. This isn't a full guide but I figure it's long enough for one post. ![]() I've solo-queued for years, even though I have plenty of friends, because if you want to get good at something you need to dedicate a significant amount of time to it. You're either going to have to find a team of people as fanatical as you with schedules that match yours perfectly, or you're going to have to solo-queue. I consider myself very good at solo-queuing because I have gone from never playing DotA to only getting matched against pros in HoN and DotA2. I've never had any interest in getting that good at CSGO, so I'm fairly average, but let me give a few tips about solo-queuing. My intent is to dispel falsehoods about solo-queuing; I am not saying you shouldn't play with friends if you enjoy hanging out with them. Delusion 1: You always do worse with randoms than you will with friends. It doesn't seem like a delusion because it's probably true for you: you do worse when you solo-queue than you play with friends. I'm going to explain that doesn't have to be the case: you are the problem and you can fix it. Random players that you get matched with are on average as good as your friends (MMR) and are often better than your friends. Your friends probably aren't all that good unless you're a professional player yourself. So, if you're getting matched with players who are at least as good as your friends, why would you play worse with randoms than with friends? (a) Synergy? Your first thought is probably, "I know my friends better than a random because we play together more, so we have better synergy+teamwork." Well, you don't. The small things you might know intuitively about your friend, such as the terms he uses for certain areas, or where he likes to play in a site, or how he likes to throw nades, don't matter. Team-based synergies only have an appreciable effect when you are at a high level (legendary eagle master say) and particularly in scrims/matches where you are playing with a team of 5 exclusively. The biggest of those synergies are when you practice set strategies that you execute as a team. THOSE DO NOT MATTER FOR PUBS. The "team-based synergies" with your friends are minimal can be compensated for, even improved, with practically no effort. You figure out how your teammates are playing through observation and communication. If you want to know where your teammate likes to play, or more importantly IS playing, you a) look at him as you're moving to your position, or b) look at your radar, or c) ask him. It's hard to realize how much you can observe for yourself (eyes and ears) until you get good at it but that is a skill for you to learn rather than blaming your team. Communication is another skill you can improve independently of your team. It also sounds counter-intuitive but let me explain: (b) Negativity! Once you realize there's no hidden synergy reason why you play worse with randoms, you should conclude that you play worse because of the obvious reason: you're treating randoms worse than friends. If you treat randoms badly, they won't play up to their potential, so your team likely won't win. You should think of the importance of TLGO being a team game not as "we need to pull off some crazy intricate coordination" but rather "we need everyone to play to their potential". People have a pessimistic view about playing with randoms because of the illusion that randoms are worse than friends. Randoms come into the game with that pessimism just as you do - remember, you're a random to them. If the first couple rounds don't go ideally, the random might start giving advice that you resent or they might even start being douchebags. As a result, you get defensive. At best, you ignore them; at worst, you reciprocate the negativity. No one ends up playing to their potential! Similarly, don't instigate the pessimism by telling them what to do because you think they're worse than you. They either take it as an insult, and get negative, or they start ignoring you. Both hinder communication and potential. Another result of expecting them to be bad is that you don't trust them. If you can't trust them to cover an angle or throw their nades correctly, then you end up doing too much. You are only one player in a team of five so you need let them do their own thing. In some areas you can be careful without it being detrimental but in many others it will often harm you. You can't be spinning around every two seconds or you're increasing the chances you'll be caught from behind. Remember, if you're solo queuing, most people are probably around your skill level unlike when you queue with a low-ranked friend and you know you can outclass them anyway. Delusion 2: You improve slower or can't improve any more without a team. I'm too lazy at this point in the post to elaborate. Essentially, you should focus on your own self-improvement by watching good players and mimicing the techniques. You then practice that in games that you solo-queue in. Most core skills you can improve through practicing on your own: good nades, spray patterns, peeking, aiming, observation, etc. You do not need a team to get good: get used to observing and reacting to randoms and that will help you in team play once you get to that level. tl;dr - Your rank shouldn't decrease when you solo-queue. - If it does decrease, it's because of your play and communication and not because randoms are worse than your friends. - You can get to be really good just by solo-queuing - Focus on improving your own skills and worry less about your team - CSGO is a game. You're never going pro so I hope you're enjoying the time you spend playing CSGO. Stop being such a downer. I agree with your post. Everyone should be able to get to a certain rank off pure individual skill, but at the same time a lot of people that focus so much on individual skill end up learning to play the game the wrong way. Once these players try to join a good team they end up having to relearn the game with regards to team play instead of just out aiming everyone. | ||
|
Durak
Canada3685 Posts
April 08 2014 20:17 GMT
#7632
Edit: On April 09 2014 05:11 SyNc` wrote: Show nested quote + On April 09 2014 04:05 Durak wrote: This is a couple pages old now but let me address some of the comments on solo-queuing. This isn't a full guide but I figure it's long enough for one post. ![]() I've solo-queued for years, even though I have plenty of friends, because if you want to get good at something you need to dedicate a significant amount of time to it. You're either going to have to find a team of people as fanatical as you with schedules that match yours perfectly, or you're going to have to solo-queue. I consider myself very good at solo-queuing because I have gone from never playing DotA to only getting matched against pros in HoN and DotA2. I've never had any interest in getting that good at CSGO, so I'm fairly average, but let me give a few tips about solo-queuing. My intent is to dispel falsehoods about solo-queuing; I am not saying you shouldn't play with friends if you enjoy hanging out with them. Delusion 1: You always do worse with randoms than you will with friends. It doesn't seem like a delusion because it's probably true for you: you do worse when you solo-queue than you play with friends. I'm going to explain that doesn't have to be the case: you are the problem and you can fix it. Random players that you get matched with are on average as good as your friends (MMR) and are often better than your friends. Your friends probably aren't all that good unless you're a professional player yourself. So, if you're getting matched with players who are at least as good as your friends, why would you play worse with randoms than with friends? (a) Synergy? Your first thought is probably, "I know my friends better than a random because we play together more, so we have better synergy+teamwork." Well, you don't. The small things you might know intuitively about your friend, such as the terms he uses for certain areas, or where he likes to play in a site, or how he likes to throw nades, don't matter. Team-based synergies only have an appreciable effect when you are at a high level (legendary eagle master say) and particularly in scrims/matches where you are playing with a team of 5 exclusively. The biggest of those synergies are when you practice set strategies that you execute as a team. THOSE DO NOT MATTER FOR PUBS. The "team-based synergies" with your friends are minimal can be compensated for, even improved, with practically no effort. You figure out how your teammates are playing through observation and communication. If you want to know where your teammate likes to play, or more importantly IS playing, you a) look at him as you're moving to your position, or b) look at your radar, or c) ask him. It's hard to realize how much you can observe for yourself (eyes and ears) until you get good at it but that is a skill for you to learn rather than blaming your team. Communication is another skill you can improve independently of your team. It also sounds counter-intuitive but let me explain: (b) Negativity! Once you realize there's no hidden synergy reason why you play worse with randoms, you should conclude that you play worse because of the obvious reason: you're treating randoms worse than friends. If you treat randoms badly, they won't play up to their potential, so your team likely won't win. You should think of the importance of TLGO being a team game not as "we need to pull off some crazy intricate coordination" but rather "we need everyone to play to their potential". People have a pessimistic view about playing with randoms because of the illusion that randoms are worse than friends. Randoms come into the game with that pessimism just as you do - remember, you're a random to them. If the first couple rounds don't go ideally, the random might start giving advice that you resent or they might even start being douchebags. As a result, you get defensive. At best, you ignore them; at worst, you reciprocate the negativity. No one ends up playing to their potential! Similarly, don't instigate the pessimism by telling them what to do because you think they're worse than you. They either take it as an insult, and get negative, or they start ignoring you. Both hinder communication and potential. Another result of expecting them to be bad is that you don't trust them. If you can't trust them to cover an angle or throw their nades correctly, then you end up doing too much. You are only one player in a team of five so you need let them do their own thing. In some areas you can be careful without it being detrimental but in many others it will often harm you. You can't be spinning around every two seconds or you're increasing the chances you'll be caught from behind. Remember, if you're solo queuing, most people are probably around your skill level unlike when you queue with a low-ranked friend and you know you can outclass them anyway. Delusion 2: You improve slower or can't improve any more without a team. I'm too lazy at this point in the post to elaborate. Essentially, you should focus on your own self-improvement by watching good players and mimicing the techniques. You then practice that in games that you solo-queue in. Most core skills you can improve through practicing on your own: good nades, spray patterns, peeking, aiming, observation, etc. You do not need a team to get good: get used to observing and reacting to randoms and that will help you in team play once you get to that level. tl;dr - Your rank shouldn't decrease when you solo-queue. - If it does decrease, it's because of your play and communication and not because randoms are worse than your friends. - You can get to be really good just by solo-queuing - Focus on improving your own skills and worry less about your team - CSGO is a game. You're never going pro so I hope you're enjoying the time you spend playing CSGO. Stop being such a downer. I agree with your post. Everyone should be able to get to a certain rank off pure individual skill, but at the same time a lot of people that focus so much on individual skill end up learning to play the game the wrong way. Once these players try to join a good team they end up having to relearn the game with regards to team play instead of just out aiming everyone. I am of the opinion that you don't learn the game the wrong way by focusing on core skills. You can apply observational skills and concise descriptive communication over to teamplay. You need to react to what your team is doing the same way as a team as you do in pubs. Example: In a pub, you hear teammate moving, look at radar and see he is no longer watching what he was before, and adjust your position accordingly. In a match, your teammate says he had to abandon watching arch, and you adjust accordingly. It isn't detrimental to have the skills of hearing and paying attention to your teammate's movements just because you have clear verbal communication as a team. | ||
|
Dangermousecatdog
United Kingdom7084 Posts
April 08 2014 21:36 GMT
#7633
Anyhow I agree with Durak about the team stuff. If you think randoms have worse teamwork, the problem isn't usually them, it's you. Or confirmation bias. | ||
|
SyNc`
333 Posts
April 08 2014 21:58 GMT
#7634
On April 09 2014 05:17 Durak wrote: I don't care if you use the word objective. What you're describing is how good you are relative to other people. Again, doesn't matter, call people good or bad if you want but it's still relative to how good you* are. Just trying to move on the discussion! Edit: Show nested quote + On April 09 2014 05:11 SyNc` wrote: On April 09 2014 04:05 Durak wrote: This is a couple pages old now but let me address some of the comments on solo-queuing. This isn't a full guide but I figure it's long enough for one post. ![]() I've solo-queued for years, even though I have plenty of friends, because if you want to get good at something you need to dedicate a significant amount of time to it. You're either going to have to find a team of people as fanatical as you with schedules that match yours perfectly, or you're going to have to solo-queue. I consider myself very good at solo-queuing because I have gone from never playing DotA to only getting matched against pros in HoN and DotA2. I've never had any interest in getting that good at CSGO, so I'm fairly average, but let me give a few tips about solo-queuing. My intent is to dispel falsehoods about solo-queuing; I am not saying you shouldn't play with friends if you enjoy hanging out with them. Delusion 1: You always do worse with randoms than you will with friends. It doesn't seem like a delusion because it's probably true for you: you do worse when you solo-queue than you play with friends. I'm going to explain that doesn't have to be the case: you are the problem and you can fix it. Random players that you get matched with are on average as good as your friends (MMR) and are often better than your friends. Your friends probably aren't all that good unless you're a professional player yourself. So, if you're getting matched with players who are at least as good as your friends, why would you play worse with randoms than with friends? (a) Synergy? Your first thought is probably, "I know my friends better than a random because we play together more, so we have better synergy+teamwork." Well, you don't. The small things you might know intuitively about your friend, such as the terms he uses for certain areas, or where he likes to play in a site, or how he likes to throw nades, don't matter. Team-based synergies only have an appreciable effect when you are at a high level (legendary eagle master say) and particularly in scrims/matches where you are playing with a team of 5 exclusively. The biggest of those synergies are when you practice set strategies that you execute as a team. THOSE DO NOT MATTER FOR PUBS. The "team-based synergies" with your friends are minimal can be compensated for, even improved, with practically no effort. You figure out how your teammates are playing through observation and communication. If you want to know where your teammate likes to play, or more importantly IS playing, you a) look at him as you're moving to your position, or b) look at your radar, or c) ask him. It's hard to realize how much you can observe for yourself (eyes and ears) until you get good at it but that is a skill for you to learn rather than blaming your team. Communication is another skill you can improve independently of your team. It also sounds counter-intuitive but let me explain: (b) Negativity! Once you realize there's no hidden synergy reason why you play worse with randoms, you should conclude that you play worse because of the obvious reason: you're treating randoms worse than friends. If you treat randoms badly, they won't play up to their potential, so your team likely won't win. You should think of the importance of TLGO being a team game not as "we need to pull off some crazy intricate coordination" but rather "we need everyone to play to their potential". People have a pessimistic view about playing with randoms because of the illusion that randoms are worse than friends. Randoms come into the game with that pessimism just as you do - remember, you're a random to them. If the first couple rounds don't go ideally, the random might start giving advice that you resent or they might even start being douchebags. As a result, you get defensive. At best, you ignore them; at worst, you reciprocate the negativity. No one ends up playing to their potential! Similarly, don't instigate the pessimism by telling them what to do because you think they're worse than you. They either take it as an insult, and get negative, or they start ignoring you. Both hinder communication and potential. Another result of expecting them to be bad is that you don't trust them. If you can't trust them to cover an angle or throw their nades correctly, then you end up doing too much. You are only one player in a team of five so you need let them do their own thing. In some areas you can be careful without it being detrimental but in many others it will often harm you. You can't be spinning around every two seconds or you're increasing the chances you'll be caught from behind. Remember, if you're solo queuing, most people are probably around your skill level unlike when you queue with a low-ranked friend and you know you can outclass them anyway. Delusion 2: You improve slower or can't improve any more without a team. I'm too lazy at this point in the post to elaborate. Essentially, you should focus on your own self-improvement by watching good players and mimicing the techniques. You then practice that in games that you solo-queue in. Most core skills you can improve through practicing on your own: good nades, spray patterns, peeking, aiming, observation, etc. You do not need a team to get good: get used to observing and reacting to randoms and that will help you in team play once you get to that level. tl;dr - Your rank shouldn't decrease when you solo-queue. - If it does decrease, it's because of your play and communication and not because randoms are worse than your friends. - You can get to be really good just by solo-queuing - Focus on improving your own skills and worry less about your team - CSGO is a game. You're never going pro so I hope you're enjoying the time you spend playing CSGO. Stop being such a downer. I agree with your post. Everyone should be able to get to a certain rank off pure individual skill, but at the same time a lot of people that focus so much on individual skill end up learning to play the game the wrong way. Once these players try to join a good team they end up having to relearn the game with regards to team play instead of just out aiming everyone. I am of the opinion that you don't learn the game the wrong way by focusing on core skills. You can apply observational skills and concise descriptive communication over to teamplay. You need to react to what your team is doing the same way as a team as you do in pubs. Example: In a pub, you hear teammate moving, look at radar and see he is no longer watching what he was before, and adjust your position accordingly. In a match, your teammate says he had to abandon watching arch, and you adjust accordingly. It isn't detrimental to have the skills of hearing and paying attention to your teammate's movements just because you have clear verbal communication as a team. The example you provided isn't what I meant. When I'm in an ESEA pug I never trust any of my teammates with anything. If someone is watching a specific spot I'll still watch it every few seconds because majority of the time they are bad and don't know what they're doing. In a real team environment if my teammate is watching something I will trust them and play my role. Same thing applies for t side. I will never plant the bomb in a pug because I know I'll die doing it and lose the round. I'd rather give it to a teammate because I know I can get the frag and cover him if need be. It has nothing to do with communication. It has everything to do with the fact that good players expect certain things from people and you don't get what you expect playing with randoms that are new to the game, so you have to play your own game and not rely on teammates at all. Its the complete opposite when I'm on a team because I know the people I'm playing with will do what I expect them to do. In pugs I play aggressively and greedy. I'll play a spot that allows me to over rotate to wherever the kills are because esea pugs are generally rotate-strike due to people never holding spots. In scrims or matches I play properly because doing the stupid things you have to do with randoms to win will not work against a team. The problem is a lot of people don't flip the switch and end up carrying over their pug play when playing with teams and end up never being able to get on a good team. They'll push spots and play aggressively and end up being detrimental to their team. My point is a lot of new up and coming players develop a pug mentality and don't play for the trades or with teammates. If you want an example of a person like this look at shroud. He has great game sense and aim but has never played on a real team until now and therefore will have to learn the team play aspect of counter strike. | ||
|
KaiserJohan
Sweden1808 Posts
April 08 2014 22:12 GMT
#7635
| ||
|
SyNc`
333 Posts
April 08 2014 22:13 GMT
#7636
On April 09 2014 07:12 KaiserJohan wrote: Typically the greedy/solo-minded individuals are the first to whine. IMO what kills solo-queue teams more than anything else is negative attitude. But I feel in high league there generally isnt that much whining, only the occasional elitist jerk They are, they're usually the ones with the biggest egos and will never make it anywhere in this game because they would rather lose top fragging than win bottom fragging by playing like a proper teammate. | ||
|
Durak
Canada3685 Posts
April 08 2014 22:24 GMT
#7637
| ||
|
duckmaster
687 Posts
April 08 2014 22:39 GMT
#7638
| ||
|
SyNc`
333 Posts
April 08 2014 22:52 GMT
#7639
On April 09 2014 07:39 duckmaster wrote: is it a bad idea to push as ct? like when you have a good idea of where the t's are so you try to rotate to their backs instead of going for a defensive position Very situational, in some cases walk pushing something when its late into the round and you have enough info to know you can flank can be worth it. Straight up rushing for a fast flank is stupid though. | ||
|
tofucake
Hyrule19210 Posts
April 08 2014 22:59 GMT
#7640
stop it | ||
| ||
StarCraft: Brood War Sea Dota 2Bisu firebathero Killer Zeus Leta ZerO actioN EffOrt Dewaltoss [ Show more ] Stork Mong Hm[arnc] sorry soO Sacsri Bale scan(afreeca) SilentControl Terrorterran Counter-Strike Super Smash Bros Other Games Organizations
StarCraft 2 • LUISG StarCraft: Brood War• StrangeGG • intothetv • AfreecaTV YouTube • Kozan • IndyKCrew • LaughNgamezSOOP • Migwel • sooper7s League of Legends |
|
GSL
SHIN vs Zoun
ByuN vs herO
OSC
OSC
Replay Cast
Escore
The PondCast
WardiTV Invitational
Zoun vs Ryung
Lambo vs ShoWTimE
Big Brain Bouts
Fjant vs Bly
Serral vs Shameless
OSC
Replay Cast
[ Show More ] CranKy Ducklings
RSL Revival
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
BSL
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
Sparkling Tuna Cup
RSL Revival
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
BSL
Dewalt vs DragOn
Aether vs Jimin
GSL
Afreeca Starleague
Soma vs Leta
Monday Night Weeklies
CranKy Ducklings
Afreeca Starleague
Light vs Flash
Replay Cast
Replay Cast
|
|
|