• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:40
CEST 08:40
KST 15:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles0GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Weekly Cups (August 10-16): SHIN doubles Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL: II Talent Announcement! Protoss AoE skill expression
Tourneys
2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
SC4ALL II: Brood War Player Announcement 3/4 - soO BW General Discussion Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
[ASL22] Ro24 Group B [ASL22] Ro24 Group A Small VOD Thread 2.0 CSLAN 4 is Coming!
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread The Letting Off Steam Thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7177 users

Counter-Strike: Global Offensive - Page 381

Forum Index > General Games
Post a Reply
Prev 1 379 380 381 382 383 1121 Next
cythaze
Profile Joined June 2011
830 Posts
April 08 2014 17:06 GMT
#7601
On April 08 2014 20:52 gTank wrote:
I have one major problem with ranks in this game as well.
Most of the time, I play with friends that are all GN or even below while I play on double AK range. Still we lose so many games that my rank goes down to 3 star and back to AK sometimes. Basically, I feel that I am sacrificing my rank (and fun to play) for being social with ppl I know.


God forbid you would have to carry in cs:go for the guys that do the same in Dota2 and League for you, right?
Still love you tho <3
yamato77
Profile Blog Joined October 2010
11589 Posts
Last Edited: 2014-04-08 17:07:56
April 08 2014 17:06 GMT
#7602
That is still not really intangible. You can tell the difference between a player who is communicating poorly (as in not at all, or ineffectively) and one who isn't. Attitude isn't subjective either, really.

Also, they matter whether you are solo or 5 stack.
Writer@WriterYamato
HeatEXTEND
Profile Joined October 2012
Netherlands836 Posts
April 08 2014 17:13 GMT
#7603
On April 09 2014 00:40 tofucake wrote:
Show nested quote +
On April 08 2014 23:38 Dangermousecatdog wrote:
lol, so much elitism over the pass few posts. There are 18 ranks in the game guys. There isn't a distinct rank where players are super bad, which happens to be the rank below you, and the rank after is instant death with everyone being aware of all the skills, which happens to be the rank you are on.

What are you talking about? Silvers are objectively terrible at competitive. Novas are objectively bad. MGs are the beginning of not-good-but-not-so-bad. DMG has huge variance, going from okay all the way up to really good. Eagle+LEM are really good. SMFC is 3 very good players, and from what I understand, the rest are all blatant hackers. GE is boosted people who never play and pros.


What are you talking about ? Online is a joke any which way lmfao.
knuckle
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
April 08 2014 17:21 GMT
#7604
Are we really arguing the semantics of intangibles. Give it a break
Tennet
Profile Joined January 2010
United States1458 Posts
April 08 2014 17:23 GMT
#7605
The only thing that matters is whether or not you hit your 360 no scope awp shots.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 08 2014 17:25 GMT
#7606
On April 09 2014 02:23 Tennet wrote:
The only thing that matters is whether or not you hit your 360 no scope awp shots.

Jumping while flashbanged through smoke headshots only.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
April 08 2014 17:28 GMT
#7607
Doubles only. Single kills don't count
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
April 08 2014 17:33 GMT
#7608
On April 09 2014 01:56 yamato77 wrote:
Show nested quote +
On April 09 2014 01:45 travis wrote:
On April 09 2014 01:24 yamato77 wrote:
There are definitely objective skills in CS that determine how "good" you are. The game is not one full of "intangibles", as a sports broadcaster would say.

To list a few of the most important:

Aim
Crosshair Placement
Map Awareness
Grenade Usage
Economy Management
Map Positioning
Information Gathering/"Peeking"
Map Movement/Rotation
Movement in general (strafe shooting, bunny hopping, boosting, etc.)
Map/Location Knowledge

You can observe any of these traits in a player. You can objectify their skill. The ranking system broadly averages their skill across these areas as they relate to the importance of success at their current rank. As you get higher up, the overall average is higher for every player, but some of them may grow or lessen in importance, as the cap of skill each category has may be finite. But to argue that skill at Counter Strike is somehow subjective would be silly.



why is that silly? it could be considered subjective because out of the skills you listed, one person might value say map awareness more and another person might value aim more. you can't objectively measure an overall thats based largely in opinion

Are any one of those skills opinion based? Like, is your opinion on what makes good aim different than mine? I don't think so. You could say you value aim more, but there is definitely an average level of all of the skills that produces the players that are the best (professional players on elite teams like Titan). Some players may be better at one thing (like Shoxie at murdering people en masse), but that does not make them "the best player" if they are worse at something else than other players. Different skills does not equal subjective evaluation.

You have to take into account all relevant skill levels to get an objective sense of someone's rank. Some will be more heavily weighted than others, but many things are realistically impossible to perfect, so there will always be variance in those categories, even at the highest level. Most skills that are not perfectable should be equally weighted. Those that are finite, such as knowledge of maps or guns, should be weighted less. There is little room for opinion.
Just google subjective vs objective, and realise that you are using the word wrong. Objective is a word with real meaning; it isn't a word you use to give emphasis to your other words. There are skills in CS that can be described like the ones you have listed, but none of those skills, except perhaps economy management are objective; they are all entirely subjective. I don't get how you can even call skill objective, unless you have no idea what these words mean.
yamato77
Profile Blog Joined October 2010
11589 Posts
April 08 2014 17:39 GMT
#7609
On April 09 2014 02:21 Shelke14 wrote:
Are we really arguing the semantics of intangibles. Give it a break

This is interesting discussion. There's no reason to belittle the discourse by calling it "arguing about semantics" when there's plenty of thought to be had about the skills of CS:GO and how they relate to MM and the ranking system. When someone makes the argument that silver players aren't objectively bad, or that skills are subjective, I want to learn why they think differently than I do.

There's also no reason to say "online is a joke" and further belittle the idea of ranks in online match play, because the practical reality is that the game will never solely be played with 0 ping, and there are many things that make you good that have nothing to do with ping. Dunno if that was just a troll post, but I'm actually being serious.
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
Last Edited: 2014-04-08 17:44:57
April 08 2014 17:42 GMT
#7610
On April 09 2014 02:33 Dangermousecatdog wrote:
Show nested quote +
On April 09 2014 01:56 yamato77 wrote:
On April 09 2014 01:45 travis wrote:
On April 09 2014 01:24 yamato77 wrote:
There are definitely objective skills in CS that determine how "good" you are. The game is not one full of "intangibles", as a sports broadcaster would say.

To list a few of the most important:

Aim
Crosshair Placement
Map Awareness
Grenade Usage
Economy Management
Map Positioning
Information Gathering/"Peeking"
Map Movement/Rotation
Movement in general (strafe shooting, bunny hopping, boosting, etc.)
Map/Location Knowledge

You can observe any of these traits in a player. You can objectify their skill. The ranking system broadly averages their skill across these areas as they relate to the importance of success at their current rank. As you get higher up, the overall average is higher for every player, but some of them may grow or lessen in importance, as the cap of skill each category has may be finite. But to argue that skill at Counter Strike is somehow subjective would be silly.



why is that silly? it could be considered subjective because out of the skills you listed, one person might value say map awareness more and another person might value aim more. you can't objectively measure an overall thats based largely in opinion

Are any one of those skills opinion based? Like, is your opinion on what makes good aim different than mine? I don't think so. You could say you value aim more, but there is definitely an average level of all of the skills that produces the players that are the best (professional players on elite teams like Titan). Some players may be better at one thing (like Shoxie at murdering people en masse), but that does not make them "the best player" if they are worse at something else than other players. Different skills does not equal subjective evaluation.

You have to take into account all relevant skill levels to get an objective sense of someone's rank. Some will be more heavily weighted than others, but many things are realistically impossible to perfect, so there will always be variance in those categories, even at the highest level. Most skills that are not perfectable should be equally weighted. Those that are finite, such as knowledge of maps or guns, should be weighted less. There is little room for opinion.
Just google subjective vs objective, and realise that you are using the word wrong. Objective is a word with real meaning; it isn't a word you use to give emphasis to your other words. There are skills in CS that can be described like the ones you have listed, but none of those skills, except perhaps economy management are objective; they are all entirely subjective. I don't get how you can even call skill objective, unless you have no idea what these words mean.

Subjective means "depends on perspective/personal opinion" and objective means "is independent of perspective/opinion".

Now, are you really going to argue that good aim is subjective? I'm not an idiot, you don't need to act like I don't know what I'm talking about.

Like, there are even results that prove skill is objective. Kills, deaths, assists, wins, losses, all of these things are FACTS (objective realities) that are the result of SKILLS being applied. I seriously don't understand the subjective argument here.
Writer@WriterYamato
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 08 2014 17:44 GMT
#7611
The term good is subjective by definition though.

Anyway, nobody is ever aimbot good (although shoxie comes close from time to time yes) so good aim is based upon the perception of people as to what qualifies as good. Absolute "good" (instant headshots no matter what) isn't attainable.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
yamato77
Profile Blog Joined October 2010
11589 Posts
Last Edited: 2014-04-08 17:52:36
April 08 2014 17:50 GMT
#7612
On April 09 2014 02:44 Sn0_Man wrote:
The term good is subjective by definition though.

Anyway, nobody is ever aimbot good (although shoxie comes close from time to time yes) so good aim is based upon the perception of people as to what qualifies as good. Absolute "good" (instant headshots no matter what) isn't attainable.

Yeah but you can always compare it to "aimbot good" to see how close one gets. There is still evaluation, and you can see it. It's objective because everyone sees the same thing. You can't see someone hit every shot in a round and say "that was bad", nor vice versa.

The problem arises when you're trying to place an individual without comparing him to a standard already in place. You have to have something to compare someone to, but once you have that, it is almost always clear which one is better or worse, and that's because of observable, objective facts like who gets more kills/headshots/damage done than the other person given enough sample size.

EDIT: So perhaps, instead of saying just saying "good", we should qualify it with a standard we can all observe and understand (like we just did with "aimbot good") as to remove the subjective element from our discussion of the skill of players of a different rank.
Writer@WriterYamato
tofucake
Profile Blog Joined October 2009
Hyrule19237 Posts
April 08 2014 17:50 GMT
#7613
good aim is aim that results in a kill when you click
not good aim is aim that results in wasting ammo and making lots of noise when you click
Liquipediaasante sana squash banana
yamato77
Profile Blog Joined October 2010
11589 Posts
April 08 2014 17:53 GMT
#7614
On April 09 2014 02:50 tofucake wrote:
good aim is aim that results in a kill when you click
not good aim is aim that results in wasting ammo and making lots of noise when you click

See, tofu gets it!

:D
Writer@WriterYamato
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 08 2014 17:56 GMT
#7615
There's so much wrong with that lol
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
beg
Profile Blog Joined May 2010
991 Posts
Last Edited: 2014-04-08 17:59:28
April 08 2014 17:57 GMT
#7616
one could also argue that CS skills are indeed objective, but impossible to really measure, due to their complex interplay for example.


but it's also obvious that people will judge skill subjectively anyway.
yamato77
Profile Blog Joined October 2010
11589 Posts
April 08 2014 18:01 GMT
#7617
On April 09 2014 02:56 Sn0_Man wrote:
There's so much wrong with that lol

Any imperfection with comparison is just a result of factors which are out of the player's control and don't necessarily imply subjectivity.

Like ping, for example.
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
April 08 2014 18:03 GMT
#7618
On April 09 2014 02:57 beg wrote:
one could also argue that CS skills are indeed objective, but impossible to really measure, due to their complex interplay for example.


but it's also obvious that people will judge skill subjectively anyway.

Not impossible, but very time consuming.

I'm okay with that, though, because there's still a ranking system that does a pretty good job of objective measurement as it is. Yes, there are flaws, but perfection is unattainable.
Writer@WriterYamato
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2014-04-08 18:25:24
April 08 2014 18:24 GMT
#7619
A ranking system and saying that X rank is objectively bad or good are two different things. You can say people in higher ranks are better than lower ranks. That is fine. But saying that there are distinct ranks which can be considered good or bad is entirely subjective. Everybody views which ranks are good/bad differently. Which is why I told Tofucake that he is using it wrong. Which sparked off this whole objective/subjective thing. Nobody is saying that skills can't be described or that a higher rank has a higher skill than another.
tofucake
Profile Blog Joined October 2009
Hyrule19237 Posts
April 08 2014 18:36 GMT
#7620
I'm not using it wrong. Silvers are objectively bad. Eagles+ are objectively good. People in between are objectively between good and bad.

also, it's a lowercase t.
Liquipediaasante sana squash banana
Prev 1 379 380 381 382 383 1121 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 2932
GuemChi 1692
Mind 66
Bale 32
Noble 29
Icarus 7
League of Legends
JimRising 638
Counter-Strike
summit1g7154
Coldzera 1153
Super Smash Bros
Mew2King173
Heroes of the Storm
Trikslyr32
Other Games
singsing1267
C9.Mang0387
WinterStarcraft382
Happy218
Hui .121
NeuroSwarm104
ceh989
Organizations
Other Games
gamesdonequick633
BasetradeTV40
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH387
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2300
League of Legends
• Rush1061
• Lourlo1026
• Stunt530
• HappyZerGling58
Upcoming Events
Afreeca Starleague
3h 20m
Sharp vs Shinee
Action vs Shine
GSL
4h 20m
PiGosaur Cup
17h 20m
Replay Cast
1d 2h
Afreeca Starleague
1d 3h
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
1d 4h
Replay Cast
1d 17h
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
2 days
[ Show More ]
PiG Sty Festival
3 days
CranKy Ducklings
4 days
PiG Sty Festival
4 days
Sparkling Tuna Cup
5 days
PiG Sty Festival
5 days
The Patches Monday
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.