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Counter-Strike: Global Offensive - Page 1111

Forum Index > General Games
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Prev 1 1109 1110 1111 1112 1113 1121 Next
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2017-09-21 19:52:20
September 21 2017 19:52 GMT
#22201
eep double.
porkRaven
Profile Joined December 2010
United States953 Posts
Last Edited: 2017-09-21 21:20:52
September 21 2017 21:18 GMT
#22202
Played a preseason match on Mill (or cevos version) and it was fun. Although obviously nobody had any clue how to play it. Santorini is particularly neat compared to the current map pool. Lots of routes into sites and they're usually mixed with some good risk/reward. B tunnels has two hallways one being in line of site from site & the other out of view so you have a good amount of options there. Lots of micro situations that provide opportunities for both teams. Open sky boxes too. The mid is interesting because you can drop down into B (needs a boost to get up), hit a nice strafe jump into window or get boosted for the CT connectors, or just walk straight into A. It's one of those maps that I don't think the CT can safely cover all their options but if you have good rotates & everything else it would be fine. Also all the games I've played on it are fast so far. By far the most "csgo" map I've played. Although that is just a gut feeling. It seems pretty polished too. [image loading]
SHOUTOUTS TO Aylear!!!
waffelz
Profile Blog Joined June 2012
Germany711 Posts
September 22 2017 01:37 GMT
#22203
+ Show Spoiler +
On September 22 2017 04:43 Rebs wrote:
Show nested quote +
On September 21 2017 01:38 waffelz wrote:
Shhhh. Don't be jealous because I am a beautiful forum princess who’s honour is worthy to defend

I know right. Talk about being more loyal than the king..

This will be the absolute last post from me about that issue in this thread, so if you are actually interested we can take this to PM. My comedic intended remark is a jab at everyone involved, me, you, Artesimo. Artesimo and you both made yourself fools with your exchange but don't even think for a second that you didn’t came out of it as the bigger fool nor that my comment is meant to agree with you in any way besides the fact that I don't need to be defended.


When it comes to maps my problem always lies in the fact that it takes a lot of time to figure them out properly aka they have to be played in tournaments a lot, even though MM is a good start. New maps however tend to get vetoed by every team that can afford it, and even in matchmaking the conversion is pretty slow. I would actually like having a similar approach to starcraft even in MM where we got a mappool for each season, if you soloqueue you can veto a number of maps, otherwise you can only veto with a full stack. Have a rotating mappool so people are forced to play new / different maps. I have to admit though that I don’t have any experience with lower ranks MM anymore and am a bit of an elitist, so my gut reaction to noobunfriendly approaches is always “git gud”. But I understand that the lower skill levels make up the more important because bigger part of the community and therefore I am really interested how this resonates with them. Like do you already just queue up a huge number of maps, or are you usually playing a selection of few maps as well? How would you feel about being forced to learn new maps on a more regular basis?

I definitely agree with porkRavens notion of desiring maps that feel different. For example I really like how middle on Overpass plays out, even though I still don’t really have found a way where I feel comfortable holding it, especially when long A gets pushed back. I haven’t played Santorini outside of missions though. I liked the map in terms of visuality ( a point where I approve of a rework on pretty much every old map when it comes to removing the stupid fog in the distance or shit like the lamp in death tunnels on dust2 only being visible at zoom2 ), but I can’t really say anything about the gameplay. It seemed a bit of chaotic / uncontrollable from the layout alone as soon as mid falls but I can’t really say more than that.
RIP "The big travis CS degree thread", taken from us too soon | Honourable forum princess, defended by Rebs-approved white knights
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2017-09-22 03:06:52
September 22 2017 02:53 GMT
#22204
On September 22 2017 10:37 waffelz wrote:
absolute last post from me about that issue in this thread, so if you are actually interested we can take this to PM. My comedic intended remark is a jab at everyone involved, me, you, Artesimo. Artesimo and you both made yourself fools with your exchange but don't even think for a second that you didn’t came out of it as the bigger fool nor that my comment is meant to agree with you in any way besides the fact that I don't need to be defended.


+ Show Spoiler +
Fair enough, but then if I will be honest with you here the biggest foolishness was the topic in the first place. Hence my lack of contribution other than simply relaying my experience. So forgive me for not feeling like a fool. Regarding the exchange itself, I guess Im just not one to lie down or ignore provocation.. upto a point anyway. I didnt even read his last comment. Enjoy feeling like you "proved" something and thinking the one who called that nerd range induced bit of drudge report fantasy out was "foolish." I may have made a slight here or there but I never directly implied to you that your competence was lacking, obviously you couldnt extend me the same courtesy. So I am disappointed. Prefacing comments with I dont mean to be rude and being an asshole has a limit you know. Just because we let it slide doesnt mean your a good person online, or offline whatever that means.. But feel free to think that way. I am done addressing this aswell. Its ok you dont have to PM me or respond. I wont read it. Im happy thinking I had the last word.


On September 22 2017 06:18 porkRaven wrote:
Played a preseason match on Mill (or cevos version) and it was fun. Although obviously nobody had any clue how to play it. Santorini is particularly neat compared to the current map pool. Lots of routes into sites and they're usually mixed with some good risk/reward. B tunnels has two hallways one being in line of site from site & the other out of view so you have a good amount of options there. Lots of micro situations that provide opportunities for both teams. Open sky boxes too. The mid is interesting because you can drop down into B (needs a boost to get up), hit a nice strafe jump into window or get boosted for the CT connectors, or just walk straight into A. It's one of those maps that I don't think the CT can safely cover all their options but if you have good rotates & everything else it would be fine. Also all the games I've played on it are fast so far. By far the most "csgo" map I've played. Although that is just a gut feeling. It seems pretty polished too. [image loading]



Thats actually the first time Ive seen an overview..

Its obviously impossible to visualize the micro situations you are talking about, but i might give it a go the next time I play.
Sableyeah
Profile Blog Joined December 2010
Netherlands2119 Posts
September 22 2017 22:09 GMT
#22205
Santorini felt like a pretty cool map the few times I played it in MM. From my experience the only awkward part of the map is Sewers on A. Maybe like underpass on D1. Mid was especially fun, shit ton of angles tho ^^
BoA | Sunny | HyunA | ChoA | Hyemi // Preoccupied with a single leaf, you won't see the tree. Preoccupied with a single tree and you will miss the entire f0rest - Takuan Soho
waffelz
Profile Blog Joined June 2012
Germany711 Posts
September 23 2017 16:30 GMT
#22206
Currently working on convincing my stack to do some Santorini scrims. I still don't want to be in any of those bombsites after completely losing mid control. Good thing I am mostly our mid guy so I won't have that problem because I will be dead and everyone that is stuck in a bombsite will curse me for putting him in that situation : D
RIP "The big travis CS degree thread", taken from us too soon | Honourable forum princess, defended by Rebs-approved white knights
porkRaven
Profile Joined December 2010
United States953 Posts
September 28 2017 03:41 GMT
#22207
Just beat cogu in a cevo main match :D. Too bad he played so bad. http://cevo.com/event/cs-globaloffensive/match/959808/
SHOUTOUTS TO Aylear!!!
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
September 28 2017 10:31 GMT
#22208
Ey, a win is a win!

Put that on your CV.
LiquipediaWanderer
Noti
Profile Joined September 2017
1 Post
Last Edited: 2017-09-29 10:20:06
September 29 2017 09:58 GMT
#22209
--- Nuked ---
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
October 10 2017 08:55 GMT
#22210
It's happening!

LiquipediaWanderer
waffelz
Profile Blog Joined June 2012
Germany711 Posts
Last Edited: 2017-10-10 15:58:37
October 10 2017 15:09 GMT
#22211
Inb4 shitty fog in the distance and the lantern that is only visible in second zoom is still present : D

EDIT: Also how about a pidgeon boost. That really cracked me up on the first introduction of the remade train
RIP "The big travis CS degree thread", taken from us too soon | Honourable forum princess, defended by Rebs-approved white knights
waffelz
Profile Blog Joined June 2012
Germany711 Posts
October 11 2017 13:49 GMT
#22212
Good news: No Fog and no lamp. Progress
Though I am unsure about the visibility. The contrast got a lot better, but the increase in details makes the screen also fell much more cluttered. I would have to play it a bit to see if its the amount of details or just the unfamiliar look. They kept the general layout which is nice. Too bad my stack doesn’t play dust2
RIP "The big travis CS degree thread", taken from us too soon | Honourable forum princess, defended by Rebs-approved white knights
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
October 11 2017 14:46 GMT
#22213
I'll give it a try and see if it makes the map finally interesting to play in my eyes.

Don't think I've played the old one more than two or three time in the year before it was removed.
LiquipediaWanderer
waffelz
Profile Blog Joined June 2012
Germany711 Posts
Last Edited: 2017-10-11 15:05:55
October 11 2017 15:04 GMT
#22214
I assume your problem was that it’s not that deep tactically and more frag heavy? In that case I don't think it has improved, it might even gotten worse. Some cover has been nerfed, the barrels on A are smaller now for example, but I can’t say much more. Only run around on the map and made some obvious observations. It lookes really nice though I don't know how I feel about that yet. Generally I prefer clear tactical vision for CS.
RIP "The big travis CS degree thread", taken from us too soon | Honourable forum princess, defended by Rebs-approved white knights
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
Last Edited: 2017-10-11 16:23:06
October 11 2017 16:21 GMT
#22215
Yeah it was kinda more of the same all the time at some point. It was also extremely frustrating that with all these people playing only dust2 or a shitton of dust2, you still end up with people not knowing useful smokes like xbox, long CT cross, B retake smokes, A long corner T smoke, that kind of shit...

Seems like the only one people kinda know was the B split one for CT spawn. :|
LiquipediaWanderer
peanuts
Profile Blog Joined May 2012
United States1225 Posts
October 11 2017 19:45 GMT
#22216
What's the consensus on Dustnew? Seems like it's largely cosmetic, with a few bomb glitch spots fixed?
Writer"My greatest skill is my enjoyment of the game" - Grubby | @TL_Peanuts
Nixer
Profile Joined July 2011
2774 Posts
October 11 2017 20:55 GMT
#22217
On October 12 2017 04:45 peanuts wrote:
What's the consensus on Dustnew? Seems like it's largely cosmetic, with a few bomb glitch spots fixed?

Largely cosmetic. For now.
Graphics
porkRaven
Profile Joined December 2010
United States953 Posts
October 12 2017 02:57 GMT
#22218
the new models are pretty cool
SHOUTOUTS TO Aylear!!!
Laserist
Profile Joined September 2011
Turkey4269 Posts
October 12 2017 15:11 GMT
#22219
On October 12 2017 05:55 Nixer wrote:
Show nested quote +
On October 12 2017 04:45 peanuts wrote:
What's the consensus on Dustnew? Seems like it's largely cosmetic, with a few bomb glitch spots fixed?

Largely cosmetic. For now.


There are a bunch of crucial lightning improvements imo especially B entry building for T side is much much better it seems.
“Are you with the Cartel? Because you’re definitely an Angel.”
Luolis
Profile Blog Joined May 2012
Finland7157 Posts
October 13 2017 09:29 GMT
#22220
Cevo league veto system is really annoying. 3 times had to play a map weve never pracced because 33% chance of randomizer.
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
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